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File 155779468258.png - (839.08KB , 1558x1064 , Episode 7 Title.png )
932772 No. 932772 ID: a451fc

Wiki: https://tgchan.org/wiki/D3:_Slight_Return
Discussion: https://tgchan.org/kusaba/questdis/res/126175.html
91 posts omitted. Last 100 shown. Expand all images
>>
No. 933865 ID: d3602f

>>933864
Throw it on the ground! Kick it through the window! Play violin at it!

Wait! We're civilized demons, not beasts. We have the power of our minds and technology!

Put that thing under the door and slam it on top! (preferably on the cap, not the middle so as to not destroy what's inside)
>>
No. 933867 ID: b1b4f3

We've seen both floors available through the elevator, and we've interacted with everything we can. The only thing we can do is open and close the door.
I guess we could try putting the canister below the door and shutting the door on it? Delphi can stand next to it to grab the demon that's released, so it doesn't just run off.
>>
No. 933873 ID: 8d4593

All you gotta do is increase torque. For that you need a longer Wrench. Luckily you already have one.

The panel cover in the previous room.

Adhere the bottom of the canister to the floor with blood.
Adhere the cap to the panel with blood.
Then one or both of you can twist via pushing.

Not only is the torque multiplied, but now you can use your entire bodies to apply force, and both of you can apply it at the same time!
>>
No. 933877 ID: 2202fb

You could stick just the cap through the field.
>>
No. 933882 ID: 91ee5f

>>933867
>Delphi can stand next to it to grab the demon that's released, so it doesn't just run off.
Good idea. Although, it’s not like she can signal us when she’s in position. I guess we’ll just ride the elevator up with her and once she’s in position, we ride back down to close the door. This time we’ll leave the door closed, just in case the Iik tries to run though it.

Let’s make sure we give her the glass canister the first Iik corpse was in, so that she can put this living Iik in it.
>>
No. 933910 ID: a451fc
File 155870192921.png - (507.40KB , 1558x1064 , Spelunking 8.png )
933910

>>933873
Your blood makes a poor adhesive, not to mention you'd like to avoid using more of it.

>>933867
You direct Delphi with the bottle to the upper floor, there she positions it while you activate the door button on the terminal to close it. You can hear the door struggle as the cap of the canister is snapped off of it. You return upstairs to find that the hard metal shell of the canister had was released when the cap was removed revealing a glass case holding an Iik that can be slotted into the pipe easily.
>>
No. 933911 ID: a451fc
File 155870193477.png - (434.25KB , 1558x2128 , Spelunking 9-10.png )
933911

You take the Iik bottle and replace the old one in the wall panel, as it snaps into place the vines below it begin to pulsate and move, soon there's a gentle rumbling in the ground that signals the building is powered. The soft vibration of the floor begins to grow more aggressive, You and Delphi are startled by a loud siren that blares from above as the lights flash a bright red. A mechanical voice plays over the speakers, but you can't understand the high demonic tongue.
You hear another loud pop as the front door shuts entirely and crushes the cap beneath it. Delphi attempts to open the door with no luck.

DELPHI: Vol! W-whats happening!?
>>
No. 933918 ID: 2202fb

>>933910
If i were to hazard a guess, it seems like you just entered lockdown, probably containment breach protocol since this doesnt seem to be military.
>>
No. 933919 ID: eeb7d9

Security system? We ARE two low demons entering a high demon bunker, so that could be it?
>>
No. 933920 ID: 8d4593

This place is abandoned for a reason.
A reason that caused that alarm.
A reason that was probably never taken care of.

Check the monitor.
>>
No. 933924 ID: 91ee5f

>>933911
Go back down and check the monitors.

If you can’t turn the alarm off, then you’d better hope the door controls still work, otherwise you’re both stuck in here until you fix whatever is causing this lockdown!
>>
No. 933937 ID: b1b4f3

>>933911
Time to return to the control room and find out what happened.
>>
No. 933962 ID: a9af05

>>933911
Let's check the monitors downstairs.
>>
No. 933968 ID: 5ba090

Have there any more places or entrances opened up?
>>
No. 934124 ID: a451fc
File 155892798695.png - (277.44KB , 1558x1064 , Spelunking 11.png )
934124

>Check the monitor
You and Delphi ride the elevator down and return to the control room. There you check the monitor, the small cursor has switched from one string of code to the other.

The room begins to fill with the smell of smoke and you're tossed to the ground by the harsh shaking of the ground...
>>
No. 934125 ID: a451fc
File 155892799803.png - (474.52KB , 1558x1064 , Spelunking 12.png )
934125

Soon the room gets much hotter, you can hear the machinery crackle. Viscous liquid squirts down from the pipes above singeing your skin as it hits you. The alarm blares louder and louder as the lights grow brighter...
>>
No. 934126 ID: a451fc
File 155892800295.png - (30.72KB , 1558x1064 , Spelunking 13.png )
934126

Until the red lights blind you entirely.
>>
No. 934127 ID: a451fc
File 155892801142.png - (434.95KB , 1558x1064 , Spelunking 14.png )
934127

Afterwards the alarms die down slowly, the shaking has stopped but the smell of smoke and metallic chemicals still linger in the air. The fumes begin to get you and Delphi as well, you can hear her coughing next you.

The box on the side of the wall after a while of silence makes a high pitched beep startling you. Maybe you can open it now.
DELPHI: M-maybe the security features went crazy since this place is so old...Are you okay Vol?
>>
No. 934132 ID: d3602f

>>934127
I'm fine, question is are you? I've got healing music if you need it.

Yeah, let's open that box.
>>
No. 934133 ID: 91ee5f

>>934124
>the small cursor has switched from one string of code to the other.
I think those are actually coordinates.

>>934125
>>934126
Which is now making me think that we just got teleported back to the Aether.

Any idea on how to get back? Maybe the same method you used when you first arrived next to Roland’s dad?

>>934127
>Are you okay Vol?
“I think so? .....no, I’m not ok. I think I’m gonna-“ *insert sounds of Vol throwing up here*

Make sure you guys open the box to see what’s in it.
>>
No. 934139 ID: b1b4f3

Uh oh, something happened to the vines.
>>
No. 934144 ID: ad51b8

not dead, and hey I think that box opened. So there's that at least
>>
No. 934174 ID: 8d4593

wait....
That flash of red light...

5f-195-e19-D3
D3... Dimension... e19.. Earth 19... 195... a predefined location perhaps... 5f Floor.. .or layer 5.
1-Inner core
2-outer core
3-Mesosphere
4-Asthenosphere
5-Lithosphere/Crust

1f-665-666-D3
Same dimension, Hell, Another location, Lowest layer

You could be in the lowest layer of the aether right now.

Open that cabinet, take what's inside... AND THEN CHECK OUTSIDE.
>>
No. 934190 ID: eeb7d9

Did we just teleported somewhere else? YOOOO that is kinda bad and cool at the same time, if that is the case! Check the outside!
>>
No. 934193 ID: a9af05

>>934127
>Are you ok Vol?
"Hey, Delphi, when did you get 4 eyes?"

Check the box, then check outside the facility.
>>
No. 934302 ID: f2320a

>>934127
what the heck is outside now
>>
No. 934305 ID: 5ac5ae

>>934193
You can't have double vision with only one eye.
>>
No. 934311 ID: d3602f

>>934305
Vol is a surprisingly good at darts for someone who has only one eye.

Assuming Vol didn't cheat in his game with Troy.
>>
No. 934314 ID: 91ee5f

>>934305
They were making a joke.

>>934311
I don’t think he had to cheat, since Troy also only has 1 eye.
>>
No. 934345 ID: a451fc
File 155910092708.png - (94.21KB , 1558x1064 , Locket.png )
934345

>>934139
The vines in the pipe are withered. Maybe that malfunction fried em'.

YOU: I...I'm f-fine, Are you okay?
DELPHI: Just dizzy. Being tossed around like that doesn't really hurt me that much with a rubber body like mine.

You manage to avoid vomiting and stand on shaking legs. You move over to the wall mounted wall safe and open it, inside is a locket. There's a keyhole on the front.

DELPHI: Is that it?
YOU: Nah...I got da feelin' deres a lot more...
>>
No. 934346 ID: a451fc
File 155910093522.png - (768.40KB , 1558x1064 , Somewhere New 1.png )
934346

You open the elevator door to find that the elevator and the floor above it is gone, torn apart from the bottom floor you're in. Instead of finding yourself in the desert of Crater, you find yourself in a rather large white room. The remnants and debris of the ships organic inner workings spilled out in front of you. You're sure where you are anymore, but something tells you it isn't Earth.
>>
No. 934351 ID: 91ee5f

>>934345
Hopefully you’ll be able to find the key to that. I really want to know what’s in it!

>>934346
“Uh, Delphi? I don’t think we’re on earth anymore!”

Look at the sign up at the top of the room. Can you read what it says?
>>
No. 934353 ID: d3602f

>>934346
Go check out that elevator door.

I think we could probably open that thing by forming a key with your blood, but I'd rather save your blood for now. Only open it if we're stuck and still have no key.
>>
No. 934354 ID: b1b4f3

>>934345
Could you pick that lock if you made lockpicks? Or can you figure out the shape of the key required and just make the key directly?

>>934346
Check to see how recently these demons died.
>>
No. 934358 ID: 91ee5f

>>934354
>Check to see how recently these demons died.
According to what Vol said, those aren’t demons. He says those are, “The remnants and debris of the ships organic inner workings spilled out in front of you.”

Which makes me think those things are what was attached to the vines we saw in the walls.
>>
No. 934361 ID: eeb7d9

I think you just teleported into some unfortunate bastards and blew em up in pices. And i think they are demos, those letters seem demonic. Did you teleported in the Aether or something?
>>
No. 934363 ID: 91ee5f

>>934361
Wrong.

Vol just told us that those were inside the walls, which is what the vines were attached to.
>>
No. 934368 ID: 8d4593

There's a sign above you, and to your left.
Can you read it?
>>
No. 934407 ID: a9af05

>>934345
>Rubber body
Does that mean that she can bounce like a ball if she hits the ground?

>>934346
Read the sign.

Try not to die. Try to return to Roland in one piece. Try to become stronger so that you don't have to worry about slowing Roland down.
>>
No. 934442 ID: a451fc
File 155922129538.png - (397.08KB , 1558x1064 , Somewhere New 2.png )
934442

>Read the Sign
You can't read it, neither can Delphi.

>Could you pick that lock if you made lockpicks?
You don't know how to pick locks, And you don't think filling it in with your blood will give you the key you need.

>Try not to die. Try to return to Roland in one piece. Try to become stronger so that you don't have to worry about slowing Roland down.
The most important part of this is getting home and back to Roland safely. The idea that you're somewhere so far without knowing where you are makes you panic a little...not a little actually you're panicking quite a bit. As much as you hate having to root through strange places the machine you used to get here is fried and the only way ahead is that door over there.
DELPHI: Hey Vol? Are you doing okay? You're sweating a little.
YOU: ...I'm just freakin' out a little is all, this...I haven't had something like this happen to me before! not for a long time anyway...
DELPHI: Don't worry Vol! If we stick together we oughta be okay! I'll make sure to stay close to you!

You and Delphi walk through the door. You end up walking through long halls covered in dried blood and strange markings, It's not helping your anxiety one bit...
>>
No. 934444 ID: a451fc
File 155922147278.png - (587.53KB , 1558x1064 , Eye Door Room 1.png )
934444

After some walking, the two of you enter a door that leads to a small room.

Inside the room there are three more doors and more odd graffiti on the walls. A painting of an eye hangs on the wall to the left of where you entered...Is it a painting? Each door has a button next to it, presumably to open the door.

DELPHI: ...Do you think we're in the Aether Vol?
YOU: Kinda feels like it.
DELPHI: Right? But I don't understand what this place could be...Vol I can hear your teeth chattering, it's not cold in here.
YOU: Yeah I know, I'm still nervous is all. It ain't easy ta stay calm in a place like dis!
DELPHI: That's true...it's so quiet in here too I can't stand it! Ask me something Vol, I'll fill this silence myself if I have to! If you have no questions I'll just start singing. Or maybe I'll go crazy talking to myself! You wouldn't want that would you Vol?
>>
No. 934445 ID: ad51b8

ask what she's been up to since the tournament.
>>
No. 934450 ID: 91ee5f

>>934444
>Is it a painting?
If you start walking around and the eye follows you, then you know it’s not a painting!

>Ask me something Vol
How did she get out of the Aether and arrive on earth? How did she and Rascal first meet?
>>
No. 934451 ID: d3602f

>>934444
Try the door to the left of the eye.

"Are you a good singer?"
>>
No. 934452 ID: e20bdf

I like when you talk to yourself. The result is a very honest stream of consciousness.
But I also want to ask about your rubber body. Were you always like this or did you acquire this power? How does it feel when you stretch?
>>
No. 934457 ID: 8d4593

Hmm. These bloody runes and markings are probably the work of some invader.

It wouldn't surprise me if they're used for some sort of magic used to circumvent whatever this eye did.
I'm Curious. Have Delphi scrape away some of the blood in one of those lines to break it's continuity.
>>
No. 934463 ID: 91ee5f

>>934457
Or the markings are preventing the eye from doing something and we shouldn’t scrape away any of the markings?
>>
No. 934465 ID: a9af05

Vol, do you still get squeamish around blood? You better hope Delphi doesn't see you get sick from all of the blood you're walking past, otherwise she'll make fun of you!

>What do?
Not much you can do except start opening doors and hope one of them leads to a way out.
>>
No. 934470 ID: eeb7d9

Filling the silence? Well, i can play violin; can you sing?
>>
No. 934510 ID: a451fc
File 155930930011.png - (599.48KB , 1558x1064 , Eye Door Room 2.png )
934510

>>934445
DELPHI: Same old same old really! Bounty hunting and the like! I learned I'm the best at Chess!
YOU: Oh yeah? How long ya been playin' Chess?
DELPHI: I learned right after we finished the tournament!
YOU: ...And you're da best after learnin' how ta play not even a week ago?
DELPHI: Rascal can't beat me! So it's safe to say I'm the absolute best at Chess.

>Are you a good singer?
You ask Delphi this, and instead of answering you she does a great impression of a dying squirrel...It's best she doesn't resort to "singing" if she gets bored.

>>934452
You already know Hobgoblins stretch like rubber naturally.

>>934457
>>934463
You don't recognize what the markings could be for, but the blood cannot be wiped or scraped off without cleaning supplies you and Delphi lack. They definitely do something though.

>Enter door to the left of the eye.
You press the button next to the door to open it. The room beyond the doorway is obstructed by an odd red glow, when you enter it you find yourself...in the exact room you exited.

DELPHI: Okay...That's weird.
YOU: Honestly it ain't, It'd be weirder if this room didn't do somethin' like dis ta begin wit.
>>
No. 934511 ID: 7c1196

>>934510
That eye is following you... maybe ask it for help?
>>
No. 934514 ID: eeb7d9

I think is one of those puzzles in which you need to enter in the correct doors in order. If it's not, maybe it has something to do with the eye, or the signs up the doors.
>>
No. 934516 ID: d3602f

>>934510
I have an idea, but first I want to be sure of something. Go into the room to the right of the eye together. If you come back again, split up, with you going into the door on the left, and Delphi the door on the right.

It's possible that whoever the eye is following will just return, so it won't be able to follow you both. But I want to make sure we don't just go through the correct door next by a fluke, and that it really is how this thing works.
>>
No. 934517 ID: 91ee5f

>>934510
That eye is following you.

>The room beyond the doorway is obstructed by an odd red glow, when you enter it you find yourself...in the exact room you exited.
What would happen if you tried to leave and go back to the room you guys were in when you teleported? If you end up looping back here again, then that means that you need to figure out the trick to this room before you can leave!
>>
No. 934518 ID: ad51b8

I'm noticing that all the symbols above the doors have a certain number of "sticks" coming out of them and each door seems to have a different number of sticks. Maybe start with the one with the fewest amount of sticks coming out of it and work your way up. If I had to guess you need to go through the doors in a certain order to move on.
>>
No. 934525 ID: a9af05

>>934516
If that works, then wouldn't that mean that someone gets left behind in this room? There's no guarantee that whoever leaves will be able to come back in for whoever got stuck, since the door could lock behind them or just magically prevent them from coming back in.

How about we have Vol and Delphi go to opposite sides of the room and see what happens? That way we don't risk them being separated.
>>
No. 934526 ID: b1b4f3

>>934510
It must have to do with the symbols above the doors.
Labeling them doors ABCD, I think D is 1, A is 2, B is 3, C is 4.
My logic is that it looks like D has one pin going through, A has two from opposite directions (the circles/heads have the needles poking through them), B seems to have short pins and there's three of them, and C has the most.
>>
No. 934599 ID: 7c1196

Well, if this was a game, you would probably need to shoot the eye with a bow. Can Vol form an arrow and a bow, and then string the bow with Del's arm or finger or something?
>>
No. 934606 ID: 91ee5f

>>934599
I don’t think Vol is going to want to use more of his blood unless he absolutely needs to. And he hasn’t gotten to that point just yet.
>>
No. 934727 ID: 58b4f3

>>934526
This sounds right.
>>
No. 934809 ID: a451fc
File 155961894640.png - (574.99KB , 1558x1064 , Eye Door Room 3.png )
934809

>That eye is following you... maybe ask it for help?
You ask the eye for guidance, but it is unsympathetic to your struggle.

>What would happen if you tried to leave and go back to the room you guys were in when you teleported?
You try exiting from where you entered, and again find yourself in the same room.

>>934526
>>934727
You enter the doors in this order, with no discernible change after finishing.

>>>934516
You tell Delphi your idea and she follows through with your plan. You two enter the door to the right of the door together and exit together again in the same room. Next, you split up so the Eye can't look at both of you and enter both doors at the far ends of the room. After going through the doors you still both exit into the same room, but before the doors shut behind Delphi you see the panel above her door glow red. When the door shuts the light goes off. You look at the door you entered through and realize it's missing it's light panel, so Delphi probably didn't notice this.

It doesn't matter who the eye looks at, if it can't look at both of you it just doesn't bother. Whatever that thing does it's purpose isn't to loop the rooms.
>>
No. 934813 ID: b1b4f3

>>934809
Huh? ...one of you watch the other one going through the doors, see if the lights always come on or not for those with lights above the door.
>>
No. 934816 ID: 91ee5f

>>934809
Maybe you’ve gotta enter while the light is on?

Do that again and then see if Delphi can hold the door open. Then you can rush over and both of you enter the door while the light is on.

Alternatively, you guys can enter both doors closest to the eye and see if the lights turn on above those doors.
>>
No. 934821 ID: 04ca3e

First of all, go through the door to the right of the eye, just to check they all work the same way.
Then, see if you can hold a door open if you keep holding down the button. If it doesn't close, see if its possible for Delphi to hold open a door, and use her stretchy body to pass through to the other side while still holding it open.
>>
No. 934833 ID: a9af05

>>934809
The eye might need to be looking in the direction of the door when the light is on for something to happen.
>>
No. 934995 ID: a451fc
File 155983924694.png - (261.79KB , 1558x2128 , Eye Door Room 4-5.png )
934995

>>934813
>>934816
The light above always comes on when a door is opened for all of the doors. Regardless if it is entered or not, and when closed the light shuts off.

>>934821
The doors stay open for about five seconds when you push the button. Holding it down makes it stay open. You hold Delphi's hand as she passes through the door. The door doesn't close on her arm, but she never exits. After a while you tug on her arm so she walks back through. Delphi described it as walking through infinite red light, but exiting was very quick.

>>934833
That's not it, then the eye would've reacted to you both being near the open door just now.
>>
No. 934996 ID: b1b4f3

>>934995
Can you open all the doors at once?
>>
No. 935001 ID: 91ee5f

>>934995
Are there any other symbols in the room? Maybe on the ceiling or on the floor?

>handholding
Vol, how long do you plan on holding Delphi’s hand like that? It’s almost like you like her or something.
>>
No. 935003 ID: 6ce86d

>>934995
Enter the doors on the left and right really quick to make the eye oscillate. I think there's a fifth door squished beneath it.
>>
No. 935024 ID: eeb7d9

>>934996
Let's this, i want to see what happens.
>>
No. 935038 ID: 8d4593

Maybe try climbing into the eye?
>>
No. 935086 ID: a9af05

>>934995
Don't try to solve this all by yourself! Talk to Delphi and see what she has to say about this situation.
>>
No. 935088 ID: a451fc
File 155995071647.png - (489.74KB , 1558x1064 , Eye Door Room 6.png )
935088

>how long do you plan on holding Delphi’s hand like that?
Not long, and it's more like she hasn't let go of yours yet and you didn't really think about it too much...is what you're going to tell yourself.

>>934996
That's very possible since the doors stay open after being pressed. You and Delphi go around the room and open each door. Afterwards the eye on the wall closes drops down from it's position.

>>935038
You touch the eye to try and move it, and your hand goes right through it! You and Delphi walk through and exit the room.
>>
No. 935089 ID: a451fc
File 155995072315.png - (286.88KB , 1558x1064 , Hallway 1.png )
935089

The two of you emerge from a wall in a very different looking area. You can't enter back through the wall. In front of you there's a hallway that forks off into two paths, before you can move forward Delphi stops you.

DELPHI: Wait!...I can hear something over there.

You listen closer and hear slithering and mumbling. Whatever's over there is going to pass by the hall your in in a second.
>>
No. 935092 ID: d3602f

>>935089
Delphi, can you get a hand hold on the ceiling and hold us up so it doesn't notice us?
>>
No. 935093 ID: 8d4593

Hold onto Delphi, have her cling to the ceiling, and be very quiet as it passes.
>>
No. 935107 ID: a451fc
File 155995892515.png - (295.90KB , 1558x1064 , Hallway 2.png )
935107

>>935092
>>935093
Delphi grabs hold of you and lifts you up onto the ceiling of the hallway.

The slithering noise gets louder as the demon passes through the hall. The sound of it's body moving across the floor stops. The large demon slinks into the hallway you and Delphi are hiding in. He looks at the wall the two of you entered in through, then slowly exits the hallway again. Before you and Delphi think it's safe you can hear the demons deep voice bounce off of the stone walls.
???: I know you're there! Two of you in fact. Hehehe, It's quite alright though! don't come out for my sake. I've no idea how either of you got here but we're quite happy to have new arrivals that can get past the test fast enough! I'll be showing a bit of "mercy" this time simply because hunting new arrivals before they get a chance to get properly situated is simply no fun.

It cackles as it begins to wriggle off
XIRXON: Well, you can call me Xirxon! If we ever meet again be prepared! I will not hesitate to kill you then. Have fun while you can! I know I will!

You and Delphi wait a bit longer, shocked by the encounter. Xirxon's long gone by now, so Delphi lowers you both back to the floor.

DELPHI: T-This...This is REALLY bad...
>>
No. 935109 ID: a9af05

>>935107
Start crying and wishing Roland was here because he would know what to do!

Then immediately slap yourself in the face, while telling yourself to snap out of it! Roland ain't here, so it's up to you and Delphi to find your way out!

You can do this! Believe in yourself!
>>
No. 935110 ID: a9af05

>>935109
Make sure you go in the opposite direction that Xirxon went.
>>
No. 935111 ID: b1b4f3

>>935107
Yep. We gotta get situated.
>>
No. 935112 ID: ad51b8

hmm, looks like it might have 8 eyes assuming it's symmetrical. Maybe more. Any idea what kind of demon that was or is this a new one. Either way he's an asshole.

Also is it kinda sad that it's starting to feel normal to be trapped in a bunker/dungeon with a killer demon(s) that I actually feel a bit relieved to see what we have to go up against this time? I mean first it was those bugs back when you first took Roland to his first bunker spelunking dive, then when you met troy and caught peaches. Now we have old eight eyes here. Wonder what we'll get out of this one as well seeing how the first time we got the living tree, then the already mentioned troy and peaches. And since we already picked up troy we got the worst out of the way right?

Anyways as for what to do next... well I guess try to find an exit and wing it from there.
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No. 935125 ID: 91ee5f

>>935088
>Not long, and it's more like she hasn't let go of yours yet and you didn't really think about it too much...is what you're going to tell yourself.
It’s ok to admit that you were holding her hand because you were scared.

>>935107
Start crying at the fact that Xirxon has more eyes than you and Delphi combined!

Go down the hall in the opposite direction that Xirxon just went!
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No. 935127 ID: 04ca3e

Does Delphi know anything specific about who this demon is or what's happening, or is she just generally expressing her dread?
Most important thing to do is get a handle on the layout of what kind of place this is. If its some kind of labyrinth, there might be a place where Delphi can break you out of its boundaries.
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No. 935179 ID: eeb7d9

We need to understand where we are and what this giant asshole can do. Stay calm, don't panic. He thinks he has the advantage, be that will make him overconfident. Go the oposite direction to where he went. Start exploring this place for a posible exit or something that could help you beat that giant ashole. This is what Roland would do.
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No. 935206 ID: 8d4593

I would Follow his path. We don't know where he came from, but we can assume he was going somewhere of note.
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No. 935214 ID: 3ce3ca

>>935206
You could also assume that he came from somewhere of note, which might be more likely here. Before he may have been doing something important, but now he seems a bit preoccupied with his guests.

We also have no idea if there are any hiding spots in the room where he's going. Better to just avoid him entirely.
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No. 935216 ID: 8d4593

>>935214
This is clearly a hunting ground where he and others are the hunters and we are the prey.

There's a chance he might be goin to some hunters only or off limits area while he waits for us to "Get acquainted" with our situation.
Whatever the game is, I doubt it's set up to give us any real hope for survival. We have to play a different game, and that different gave is currently slithering away from us.
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No. 935234 ID: a9af05

>>935216
We should only follow him if we either have no other choice or we have a plan to beat him. And since we haven't gotten to either of those points yet, we should avoid him as much as possible.
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No. 935324 ID: a451fc
File 156019295298.png - (141.74KB , 1558x1064 , Walking.png )
935324

>>935109
>>935125
You might be scared and a little bit queasy, but no way in hell are you going to start crying over this! Not on the outside anyway.

>Head the opposite way of Xirxon
That's a given. You and Delphi walk the other way. Everything from this point on is stone hallways and rugs, odd paintings are hung on the walls, no matter where you go there's the subtle scent of blood in the air that makes your nausea worse.

DELPHI: Vol, do you think there's a way out of here?
YOU: We got 'ere didn' we? d'ere's gotta be a way out...I fuckin' hope d'ere is.
DELPHI: What's worse is if we don't get home in time, Rascals gonna eat my dinner.
YOU: Is dat really da worse part about dis fer ya?
DELPHI: Well no, she says she will but she never does. Still she said she was gonna make steak today, and I love steak.
DELPHI: And yeah I guess being hunted by a high demon is bad too, but if you think there's a way out then I'm sure there is!
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No. 935325 ID: a451fc
File 156019295633.png - (429.63KB , 1558x1064 , Garden 1.png )
935325

After some walking you come to a doorway that leads outside of the building. It looks like a garden.

Now that your outside you can see that the building you were in is a castle, and that the red sky definitely means you're in the Aether now, you didn't want to believe it before but now it's kind of hard to deny. Outside the blood smell is drowned out by the smell of flowers, it'd be peaceful if not for the circumstances.

There's an odd looking box in the drained pool in front of you.

DELPHI: Man...I miss when this was looking for treasure. Now I'm too worried about being hunted to want shiny stuff.
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No. 935326 ID: 7c1196

>>935325
Well, the key to winning a battle royale is getting the best gear you can get.

Open the box.
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No. 935329 ID: 91ee5f

>>935325
>Now I'm too worried about being hunted to want shiny stuff.
“Hopefully any shiny stuff we find is a key or something to help us get out of here.”

Check inside those giant vases on both sides of the door, there might be something in them.

Then go check the odd looking box.
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No. 935330 ID: 3ce3ca

>>935325
Might as well open it.
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No. 935331 ID: 8d4593

break the vases and check the bushes for anything left behind by your predecessors.

After you search the immediate area, Have Delphi launch you two onto the roof so you can get an idea of the layout here. Fuck running around blind.
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No. 935337 ID: ad51b8

this a hedge maze? if so have Delphi pick you up with her stretchy arms and raze you to see above the maze.
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No. 935342 ID: a9af05

>>935329
This.

>>935337
That'll work while we're still in the little bit of "mercy time" that Xirxon has given us.

But we should be careful on how often we do that, since it also gives away our position.
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No. 935346 ID: eeb7d9

In my line of work, shiny stuff helps you out of stiky situations. And if you are really lucky, you get to save some other shiny stuf for later. So let's cross our fingers. But first thigs first, a way out of here.
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No. 935392 ID: e5b36b

Open the chest away from you, in case its trapped.
Getting on the rook to have a look around is a good idea, but i'm concerned this place might have countermeasures to things like that. Also, it might put us in view of anyone else in the maze. Is it possible to push through the hedge?

I think Delphi is trying to distract herself from how bad the situation is by worrying about something small and inconsequential.
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No. 935503 ID: 58b4f3

Vol, do you know if time in the Aether moves faster or slower than it does on earth? Because you should be prepared for the possibility that if you take too long to get out of here, 100 years will have passed on earth and Roland will be long dead by the time you get back!

But look on the bright side, at least Troy will also be dead.
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No. 935583 ID: 3ce3ca

>>935503
Doubt it, seeing as Roland was fine after entering and leaving the place. At worst the time probably just doubles (1 minute aether, 2 out or vice versa).
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