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File 155826081464.png - (44.41KB , 600x400 , dungeoneer_ch6.png )
933337 No. 933337 ID: e8f59c

http://www.tgchan.org/wiki/Dungeoneer

It feels as if I've been running from problem to problem since waking up. But we're slowly digging in and slowly making progress.
255 posts omitted. Last 100 shown. Expand all images
>>
No. 942402 ID: 0a7f21

Should be assassins, we want them to be ambush troops while our golems do the actual fighting or defending.

Not that I expect a lot of adventurers are going to get beaten by a slime surprise attack.
>>
No. 942409 ID: 58b4f3

>>942311
Hoplites!

>>942379
>Recruit lizards
Do this!
>>
No. 942414 ID: 6840e5

Let's make them assassins.
>>
No. 942429 ID: 679a6d

Assassins, the whole plan for the Dungeon was to use the slimes for ambushing while the Golems handled the front line.
>>
No. 942430 ID: 094652

I vote Craftsmen; they may not look committed, but they have the necessary curiosity needed to invent new tech.
>>
No. 942440 ID: 8d4593

Assassins! Shadow Slimes Ftw!
>>
No. 942441 ID: 465a14

assassins ofc
>>
No. 942450 ID: 9b60d8

I have no idea why so many of you are voting for generic frontline soldiers when that's exactly what we use golems for. The whole point of slimes is being Assassins, they don't last long in any other role.
>>
No. 942451 ID: 91ee5f

>>942308
>potions side effects
What does “consistency problems” mean? I don’t understand what kind of side effect that’s supposed to be.

>>942310
>slime spitters
>sneaking up to Alkaline's slimes to lick them.
>Belphe is acting like a few were stalking him too.
How are those lizards dangerous to Alkaline and Belphe?

>>942311
>she's been getting bigger if anything.
Exactly how big is she now?

>I had three roles in mind, which should we work on encouraging to manifest early?
Assassins
>>
No. 942452 ID: 10c408

>>942451
I wouldn't be surprised if the lizards coordinated enough to snatch some of alkaline's slime kids so they can have a steady supply of slime to digest food (at least until the slime is consumed)

And as for doyle... Probably just attracted to the smell of the healing potions.
>>
No. 942453 ID: 465a14

>>942451
From the esoteric, arcane powers of using my context clues and memory I proclaim that "consistency problems" is the bit where people go all slime-y.
>>
No. 942480 ID: 09e13b

Assassins.

All of these are really great and we'll want them all eventually, but the 'stealthy ambush' role is the only one we can't fill any other way. Golems can be tanks and front line fighters decently well, Doyle and Alkaline can make substances already, and we've already got decent ranged options outside of throwing Bad Eggs en masse. I'm sure dedicated slimes would be better in these roles than our current options (through numbers if nothing else) but I think it's better to close the gap before doubling up.
>>
No. 943039 ID: ac3398

Hrrm. I like hoplites, but assassins might not be a bad idea as well.
I’ll have to put my support behind Hoplites.
>>
No. 943040 ID: 4cf79d

>I don't think we can make anything out of stone or metal that'll be small enough.
This statement offends my profession.
At diminutive scales it's easier to sculpt complex forms in hard materials because anything soft tend to deform or break with the slightest shake.


The slime spitter look adorable.


Go with Hoplites. Follow Alexander's example.
>>
No. 943063 ID: f89679

>>942311
go with assassins, it's the only role we don't have anyone to fill yet
>>
No. 943202 ID: f0abbf

Hoplites!
>>
No. 943221 ID: ce39da

Assassins for coverage. Wasn't that already in our plans?
>>
No. 943224 ID: 1a6fd4

>>943221
>Wasn't that already in our plans?
In a word? No. It's been over a year and a half, but back in Ch 4 we actually decided upon Royal Court for Alkaline to pave the way for hoplites. That said, I don't think it has to be an all-or-nothing choice; this clutch can be Assassins, next can be Hoplites, next can be Craftslimes, and so on. That said, >>942382's idea of coordinated ambushers would be ideal.
>>
No. 943302 ID: a6e7d9

>>942311
Hoplites! The slimes are kind of an unruly gang right now, so even if hoplite tactics aren't immediately useful against the bear, a bit of discipline and orderliness should at least help the camp run a bit more smoothly.
>>
No. 943303 ID: 5d42c9

>>942311
I'd like to see some bloblites, they could even merge together and be a large blob with shields and spears, potentially blocking a whole hallway back at the dungeon.
>>
No. 943758 ID: de070a

I think a mix of assassin and hoplite would be cool, but it probably won't be doable.
>>
No. 943759 ID: de070a

We already have golems on the front line, so hoplites can wait for later. We're probably heading in a shadow direction, so assassins are the name of the game.
>>
No. 943760 ID: de070a

Also, Royal Court gives all slimes the ability to coordinate well. Hoplite just gives them better offensive/defensive powers and the abilit to coordinate even better.
>>
No. 944060 ID: 9c4f92
File 156731013301.png - (38.02KB , 800x550 , biggu_slimu.png )
944060

>Aww, they're adorable. My vote's for Assassins, the enemy can't target what they can't see and with slimes it's better to make sure they always get the first hit.
>Assassins get my vote for tactical versatility. Even if only a distraction, a distraction can be momentous if timed perfectly.
These are good points, but the dungeon doesn't really have any good spaces to use them at the moment. It needs somewhere larger and a bit more cluttered to give room to move and hide. The Golem Totem has a number of alcoves to put golem making materials in but it's one of the smallest rooms and the rest are quite open. They could potentially swim in the thaumatorium, but then they wouldn't be making much use of their Shadow Slick.

>Craftslimes are very tempting, diversity in that field could be huge, but Alkaline already seems to provide enough chemicals for your current purposes.
Yes, better to scale up the supply when I have more demand for it.

>We don't really have any real front line minions. I mean we only have two brute golems and the rest are more item users.
>We can specialise them in more quirky roles later, right now we want them to be as survivable as possible.
Considering how many headaches I've had redeploying my denizens under time pressure, a dependable bunch of slimes that can be relied on to bog down invaders sounds like a very good idea. They're also the best match for coordination skills I wanted Alkaline to focus on developing.

>Also, we're not in the dungeon right now, does that mean that if any of them die out here they stay dead? I feel like this isn't exactly a safe place for children.
The slimes are a colony organism - personalities recur through Alkaline's spawning and I can resurrect Alkaline.

>>Alkaline's been getting bigger if anything.
>Exactly how big is she now?
She's about three quarters water by volume.

It's worked out to be a good synergy between her Stretchy Slime, Toxic Shroud and Hydro Pump. She's soaked up a lot of water over the past few days, which has put pressure on her to exercise improving the mechanical properties of her slime. She's also been eating imp meat and poisonous plants to add to her toxic shroud. More material in her shroud and a tough and elastic slime membrane then lets her drink more water.

Her offensive power suffers due to her slime being diluted, but it's a useful trick to have. Since her hoplites are going to be defensively biased I might see if they can do the same.
>>
No. 944061 ID: 9c4f92
File 156731027361.png - (43.08KB , 800x550 , slime_daycare.png )
944061

>The slimes are kind of an unruly gang right now, so even if hoplite tactics aren't immediately useful against the bear, a bit of discipline and orderliness should at least help the camp run a bit more smoothly.
Considering there are a few creatures that may go after them, getting them organised and less under-foot would be good.

So she can help with teaching slimy shape-shifting more, I remove the Fixity Bangle from Alkaline so she can be changed back to normal. My slime princess immediately demands hugs, a resource that has been in short supply from me of late due since it required some ingenuity to extract myself in a timely manner. I indulge her, luring the other slimes back in the process.

Now that I have a few potions ready, Alkaline should be able to drink the toughness potion and an enlarging one to get ready for a fight quickly in case of unexpected bears. She hasn't gained as much mass from her Gluttonous Goo as I'd originally thought, I suspect she's been using it up to make slimes faster.

The training for the next few days is fairly simple - with Alkaline demonstrating, we run them through a series of tests and exercises to see which ones - climbing, stretching, swimming, simple team games, glomming together, drinking up water, supervised fights with some of the frogs, producing toughened slime and changing shape to see which ones have the highest aptitudes and then focusing on them to hopefully mature them into a hoplite specimen.

>>Potions side effects
>What does “consistency problems” mean? I don’t understand what kind of side effect that’s supposed to be.
I couldn't get it to enlarge consistently so the drinker will end up a little chunky.

Since I wasn't happy with my previous attempts at healing potions, I also scrounge up some materials to make another attempt. This one should be very efficient if taken shortly after receiving an injury, but may cause some overheating.
>>
No. 944062 ID: 9c4f92
File 156731038308.png - (35.80KB , 800x600 , alk_and_slimes.png )
944062

Keeping with Alkaline's customary rushing into things, the first graduates of the hoplite training are quickly produced. One's Alkaline's first budded slime, which I find completely unsurprisingly given the role she's taken in wrangling the younger slimes. I suspect we'll get a few more in the next day or two.

>That adventuring duo are sure to return, and probably bring their bomb throwing friend along. So even if we trained our slimes to be hoplites, they'd just get picked apart.
They're more resilient to that then you might think.

>Try to catch a mosquito fairy. They are adorable and a good match to a darkness theme.
>Can we trap any of those creatures inside our existing killzone to provide some additional nuisance to the bear? Gorebulb necromancy has potential. At the very least, it would be a shocking sight suitable to a Shadow dungeon.
>I think we should attempt to recruit those lizards. They could pair well with our slimes.
I don't have anywhere to keep them back at the dungeon! I also don't have anyone experienced with trapping or taming monsters so a certain level of trial and error will be involved. I know they live here now so I can make a return trip once my dungeon's better set up to accommodate new arrivals.

I won't trap any near the bear bait since they might make it suspicious.

>I wouldn't be surprised if the lizards coordinated enough to snatch some of Alkaline's slime kids so they can have a steady supply of slime to digest food (at least until the slime is consumed).
>And as for Doyle... Probably just attracted to the smell of the healing potions.
I don't want the lizards getting a taste for my slimes anyway. I have used Alkaline's slime products in a number of potions, which is probably why they were following him.

>Any way we can teach the Hoplites to use Shadow Slick? Ambush in formation!
Not really but I wanted Alkaline to focus on getting her slimes to work as a team anyway.
>>
No. 944063 ID: 9c4f92
File 156731043863.png - (38.27KB , 800x600 , slimes_and_alk.png )
944063

>I'd like to see some bloblites, they could even merge together and be a large blob with shields and spears, potentially blocking a whole hallway back at the dungeon.
>Hoplites. The slimes can fuse together to create a combatant that is hopefully more than the sum of its parts.

I want to have the new hoplites start practising what is intended to be their speciality but it seems Alkaline's beaten me to it. Her hoplites are looking much less squishy while she has had a corresponding increase in squishiness. "What have you done to yourself, Akaline?"

"Bleem!" my diminished slime princess says proudly.

----------------------------------------
New Ability
----------------------------------------
Delegate: Alkaline can loan one or more slimes a portion of her strength semi-permanently, powering them up and giving them access to some of her abilities. This weakens her accordingly and loaned abilities lose power or become unusable by her. She has to touch the slime to create or cancel a delegation.
----------------------------------------

"Oh Alkaline." I sigh. "It's clever of you to have figured this out, but you need to take care of yourself."

Alkaline nods happily. "I'm clever!"

We're burning through the week I allocated for bear hunting awfully fast, there's only a day left if we're going to stick to our original plan. We're in a good position to extend our stay here though. Perhaps I should add a few more days to our excursion? Maybe I should think about mixing up our tactics as well?
>>
No. 944065 ID: 0fae41

Neat ability, it lets Alkaline focus on resource collection while making the process of upgrading her slimes a simple, if centralized, process. She can even store excess slime in her bodyguards instead of having it weigh down her dexterity!
Make sure you check in with the dungeon regularly. You should head back when the week is up with or without a bear - you'll be able to research better methods to lure it with better equipment. As for field improvisation, perhaps you should put out some feelers for the bear - search for its lair, deface its territory markings, that sort of stuff - but whoever you send out needs to be able to run like hell back to the ambush point. Or escape retaliation/detection using Shadow Slick.
>>
No. 944066 ID: b1b4f3

>>944063
Alright how about we change tactics? Send a couple of slimes into Bear territory to enrage it, and somehow lure it out into an ambush?
>>
No. 944068 ID: 977456

Huh... you got a head... please use the lens on it! It seems to have lost a lot of reach and leverage by forgoing the formation of arms, legs, and torso and I am wondering if it gained anything from that. Or if it is just still a baby. I have heard good things about demilich slimes...
>>
No. 944072 ID: ad51b8

have you found any tracks or anything to help you actually track the bear down? I mean if you can find some trace that the bear is actually still around here then I wouldn't see to much harm in staying an extra day or two but if you can't find any trace that the bear is still around here it might be wiser to head back.
>>
No. 944074 ID: 91ee5f

>>944061
>My slime princess immediately demands hugs, a resource that has been in short supply from me of late due since it required some ingenuity to extract myself in a timely manner.
You should always give her hugs.

>>944063
>Alkaline nods happily. "I'm clever!"
Seems like Alkaline is getting better at talking. Eventually she’ll be able to speak entire sentences.

>can’t find bear
>What do?
Look for signs of the bear and try to track it back to its lair.
>>
No. 944078 ID: 10c408

Okay. First things first, verify that the trap has not been disturbed somehow.

if so, either leave it or dismantle it.

Then, start aggressively scouting the area, particularly where it first attacked you and Merud.

Be as noisy as possible and everyone else hang back and be quiet and alert. If the bear is territorial it will NOT appreciate some noisy intruder causing a racket. (though we'll probably piss off a bunch of other monsters doing this)

If for whatever reason this doesn't work at either driving the bear out of hiding OR we can't find any tracks to follow... Perhaps the devil bear is trying to hibernate? I'd start trying to find and explore caves next though this is a bit of a long stretch.
>>
No. 944085 ID: a9af05

>>944061
Deem, stop depriving your daughter of the hugs she desires!

>I couldn't get it to enlarge consistently so the drinker will end up a little chunky.
Who should we have use that when fighting the bear? Maybe Deem should use them? Or maybe Alkaline can use them to make up for her reduced size and mass when she uses Delegate?

>>944066
This.
>>
No. 944095 ID: 0c23a8

the best way to make proper soldiers out of them slimes, including alkaline, is bootcamp. some basic training. and i bet Moriko would make for an incredible instructor.
maybe she'll even find she has a knack for it, that would make her grow as a person waaay faster than fishing!
use this extra bear hunting time for a slime training montage.
>>
No. 944096 ID: 0c23a8

>>944095
and while people are training, maybe this new humanoid body of yours can learn something new.
>>
No. 944114 ID: 977456

Oooh oooh ooh! Make formations into something fun for them. Marching Band! You just need some rudimentary instruments. You can start by just giving them two sticks to hit together.
>>
No. 944123 ID: b19955

should we craft them proper spears or will they manage with creating one themselves like those shields? actually, how good are those shields?
>>
No. 944225 ID: 0a7f21

Do we really want alkaline to give up her unstable core? Maybe we do, it's a weakness and a perk after all.

And dropping a bit of mass isn't a bad thing, since she seems to be able to pick it up far faster than her slimes do.

Maybe as training we could have Moriko do some blindfolded blocking of slime attacks, if she's gotten to the point where she's good enough to do that. I don't think it'll be that useful for Moriko, something tells me we are going to need something a little bigger and more epic to get Moriko moving again, but the slimes will likely benefit from getting to fight with such a powerful opponent.
>>
No. 944286 ID: f57349

Bear-hunting expedition should be extended until you've had an encounter with the bear. Otherwise it'll be more of a Moriko-returning-unsatisfied expedition, and too many of those in a row is half the reason you brought her along.
>>
No. 946029 ID: 7ebbf9
File 156973415155.png - (24.00KB , 600x750 , never_speak_to_me_or_my_daughter_again.png )
946029

>Seems like Alkaline is getting better at talking. Eventually she’ll be able to speak entire sentences.
She... can already do that.

>Deem, stop depriving your daughter of the hugs she desires!
>You should always give her hugs.
She isn't my daughter and I only have so much to give.

>Who should we have use those potions when fighting the bear? Maybe Deem should use them? Or maybe Alkaline can use them to make up for her reduced size and mass when she uses Delegate?
She wouldn't be so diminished if she hadn't tried to delegate so much right away. Look at her! I'd been planning to use an enlarging potions on her along with the skin toughening potion and her own skills to act as a hopefully bear-proof distraction but I suppose I'll have to substitute with one of her powered up hoplites. Alkaline's going to have to stay away from the fight. The rest of the enlarging potions were going to be held in reserve if needed.

>Neat ability, it lets Alkaline focus on resource collection while making the process of upgrading her slimes a simple, if centralised, process. She can even store excess slime in her bodyguards instead of having it weigh down her dexterity!
She won't be producing as many slimes like this but maybe she can learn to combine it with her Gluttonous Goo or other abilities to offset it. This is the most basic version after all.

>Do we really want Alkaline to give up her Unstable Core? Maybe we do, it's a weakness and a perk after all.
She can take it back. She still hasn't done much with the Unstable Core but this is a sign she might be figuring out how to use it.

>Oooh oooh ooh! Make formations into something fun for them. Marching Band! You just need some rudimentary instruments. You can start by just giving them two sticks to hit together.
I'm not giving a gaggle of slimes noise makers. Unless...
>>
No. 946030 ID: 7ebbf9
File 156973425604.png - (40.40KB , 800x600 , a_cheap_tactic.png )
946030

>Alright how about we change tactics? Send a couple of slimes into Bear territory to enrage it, and somehow lure it out into an ambush?
Hmmm...

>Bear-hunting expedition should be extended until you've had an encounter with the bear. Otherwise it'll be more of a Moriko-returning-unsatisfied expedition, and too many of those in a row is half the reason you brought her along.
We've made a few good discoveries but you're right, I'd prefer to have Moriko come back with something more than a new-found appreciation of fishing.

>The best way to make proper soldiers out of them slimes, including Alkaline, is bootcamp. Some basic training. And I bet Moriko would make for an incredible instructor.
This gaggle of slimes definitely needs some organisation.

I get them started by trying to have some slimes merge together into larger slimes. It's a skill I need them to master and it means less slimes to herd. To my surprise, the two hoplites Alkaline delegated most of her strength to manage to fuse with two other slimes and still retain complex forms.

I sit on the sidelines to mind Alkaline and make sure they all behave. The slimes are making a good effort but combining does wear them out quickly and they lose focus easily.

>Maybe as training we could have Moriko do some blindfolded blocking of slime attacks, if she's gotten to the point where she's good enough to do that. I don't think it'll be that useful for Moriko, something tells me we are going to need something a little bigger and more epic to get Moriko moving again, but the slimes will likely benefit from getting to fight with such a powerful opponent.
So then I mix things up a little by having a grand melee of individual slimes against Moriko. Once half are too sleepy to continue, I take away their weapons and have her try it blindfolded. It seems like it was a good idea, the handicap is just enough that she's barely managing to stay ahead of them. I suspect she'll get the hang of it faster than they get coordinated so perhaps in just a few days we might be able to try it with fresh slimes or even some golems.

The challenge seems to have made everyone happy, except for Alkaline who I have firmly kept in my lap and prevented from joining in.
>>
No. 946031 ID: 7ebbf9
File 156973438483.png - (27.85KB , 800x550 , bring_me_bears.png )
946031

>Should we craft them proper spears or will they manage with creating one themselves like those shields? Actually, how good are those shields?
I brought a spare spear and have ended up making a second stone tipped one. Their shields are reasonably sturdy. More give than a normal shield but difficult to cut and they can be regenerated. They're actually superior to Alkaline's Toxic Shroud but less flexible and less coverage.

>Huh... you got a head... please use the lens on it! It seems to have lost a lot of reach and leverage by forgoing the formation of arms, legs, and torso and I am wondering if it gained anything from that. Or if it is just still a baby.
It seems to just be developing slowly. It might end up being a better match for one of the advanced slime kinds I intend Alkaline to create.

>Be as noisy as possible and everyone else hang back and be quiet and alert. If the bear is territorial it will NOT appreciate some noisy intruder causing a racket. (Though we'll probably piss off a bunch of other monsters doing this)
After a day of training and still no bears, I send out slime search parties. They're directed to travel up to higher ground away from the frog's favoured areas before they start kicking up too much of a fuss. I've given them the toughening potion to use just in case.

The encampment still needs to stay fairly fixed though - Moriko's fishing, provoking the frogs and occasionally finding something that went after the baits are our only supplementary sources of food.
>>
No. 946032 ID: 7ebbf9
File 156973450628.png - (37.64KB , 720x720 , three_faces_of_deem.png )
946032

While the slimes train and explore, I finally manage rid myself of those curses from the raw mana experiments. As much entertainment as I'm sure my golem sculpting and occasional loose lips provided my denizens, it's a relief it's over.

The curses embedded in that orange goo certainly were persistent seeing I've encysting and expelling some parts of them. I'll have to identify them later.

These little curse crystals might be useful for making something in Hin's forge.
>>
No. 946033 ID: 7ebbf9
File 156973464391.png - (45.58KB , 800x550 , my_gosh_deem_a_bear.png )
946033

I'd started to worry but on the third day of our extended safari, we've provoked the bear. I have a golem sentry that spots the slime scouts running for their lives, bear hot on their tail. It looks like one didn't make it.

It's time to rid this forest of the bear menace!

The bear's main threats are its size, mobility and that it curses any wounds it inflicts to make them hard to heal. The plan is simple, I and an enhanced hoplite help keep the bear in place, the two homunculi harass it and Moriko focuses on killing it. The remaining slimes help harass too but stay further back, especially Alkaline.

The potions I've brewed are focused on countering it. Moriko and the enhanced hoplite will use the skin toughening potion, the hoplite Alkaline delegated to also uses an enlarging potion, fuses with slimes and absorbs a lot of water and the golems take the jumping potion. I've passed out some healing potions and am keeping the rest of the enlarging potions in reserve.

Any last minute tweaks I should make?
>>
No. 946034 ID: b1b4f3

>>946032
That's a relief. Now I can bother you about us without you impulsively burying the impulse to respond.
Hmm, have you met many kobolds? What's your opinion on them?

>>946033
It'd be pretty cool to disable its legs so it can't run.
I wonder if Belphejar can do anything to help during the fight?
This is more for after the fight, but don't forget to gather potentially useful materials from the bear once it's dead.
>>
No. 946036 ID: 977456

Nooo, not Pac-slime! May you wakka wakka in the lands of infinite power pellets...

Can you voluntarily disarm yourself? It probably defaults to biting anything that punches at its face, and a lump of clay down its throat would probably be an impediment.

Your plan seems good as is. Alkaline rushing in is a constant risk- Actually, keep her busy making "music". It will probably annoy the bear enough to distract it but not enough for blind rage, and an Alkaline with a "very important duty" is less likely to get into trouble.
Or she could just lob glue at its face, buff the hoplite, and first-aid the scouts.
>>
No. 946038 ID: ad51b8

quick question, does that thing still have your old blade stabbed into it or is that still gone? I liked that sword.
>>
No. 946040 ID: 094652

Scatter some basic bear traps (pressure plate with a spiked frame that clamps perpendicular to its plate to penetrate and claw the leg). Have the slimes flow over them and trigger if the bear uses its teeth instead of its limbs.
>>
No. 946044 ID: 0a7f21

No suggestions, but I'll point I like the dryad form you were in for a moment there.
>>
No. 946045 ID: a9af05

>>946033
If your sword is still lodged in that bear's hide, have Moriko treat it like a nail and hammer it into the bear!

That'll either injury the bear a little bit or, if Moriko hits the sword hard enough, the sword will go all the way through the bear and out its opposite side, severely damaging the bear!
>>
No. 946048 ID: 0fae41

The dryad form has promise. Extended reach, and rooting yourself into the ground to resist being knocked over. You'd best gird yourself to get batted around a lot.
>>
No. 946049 ID: 10c408

Recall the golem sentry and get it back to camp as well. It's job is to cover for any unexpected developments, such as the bear changing targets and deciding to attack Alkaline instead of the others that are actively attacking it.

And as for how to kill it... Honestly? Fuck this thing. It doesn't deserve honour rules in the ensuing combat. Wound it's paws and limbs and let Moriko have at it while you circle around to the backside to try and get some hits on the back limbs or if we get very lucky we can cripple it outright with a jab at the bear's reproductive organ.
>>
No. 946054 ID: 1ed92d

>>946033
You, yourself, should get to high ground, like a tree. It has shown itself to be cunning and very dangerous in the past, so it should not be put past it to just accept numerous wounds to try and crush you or Alkaline. A tree will prevent it from easily rushing you down, as it will have to stop and climb or try and batter the entire tree down.
>>
No. 946062 ID: e7dcb0

>>946045
Good addition.
>>
No. 946087 ID: 977456

>>946054
Opposing this as you are highly resistant o the bear's attacks. That said, remember your concerns about the curse spreading to your shard. Try to remove cursed clay from yourself mid-combat if you have the means and opportunity. Also add some 'mine canaries' in the form of small gouges out of your shoulders or something, to let you know if the curses are spreading and you need to get out of the fight or risk losing your hot bod.
On the other hand, getting your shard cursed might be a good chance to get some serious studying done on your shard. That thing is fascinating and at this rate you are never voluntarily going to take some time off to be a full dungeon while your injuries are examined and hopefully treated.
Also agreeing with the plan to be a tree. Much sturdy! Very leverage! Could get you more curses from a lack of mobility, but a massive upgrade to bear-hugging!
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No. 946108 ID: 8d924c

>>946033
hey Deem
how dangerous are angels?
>>
No. 946113 ID: 91ee5f

>>946032
Aww, kobold Deem is adorable! Especially with that snoot that’s just perfect for booping! I wonder if Alkaline booped Deem’s snoot every chance she got while Deem was in that form?

>As much entertainment as I'm sure my golem sculpting and occasional loose lips provided my denizens, it's a relief it's over.
Come on, it wasn’t that bad. You should sculpt your body into different forms every once and a while, so that you can entertain your denizens. It’ll help boost morale if everyone can see that their boss isn’t a grump all the time!

>>946033
>bear incoming!
Make sure you lure the bear into the traps you set!

>>946045
This!
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No. 946180 ID: f57349

While a quick kill would obviously be the ideal, remind Moriko not to pass up opportunities for "cheap" shots at disabling the bear's limbs, thereby reducing it's ability to maneuver or hit back, and not to take her eyes off it even for a moment lest it slip away with unnatural speed.
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No. 946227 ID: 0fae41

>>946048
Also, use one enlarging potion now on yourself. Handy that you can use them yourself now!
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No. 946277 ID: 2eba1a

>>946033
Dont forget to use those pits we made if things get hairy. No ones really expecting them to be a bear killer, but in combat, even a second or two it spends navigating or climbing out of them can be useful.
Use your poison!
And dont get cursed again. Quite enough of that for a while, right?
Other then that, if at all possible, try to keep the bear's body intact so we can use it after.
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No. 946545 ID: 7ebbf9
File 157028027602.png - (47.26KB , 800x600 , potion_abuse.png )
946545

>The dryad form has promise. Extended reach, and rooting yourself into the ground to resist being knocked over. You'd best gird yourself to get batted around a lot.
I'll use a taller version of it then. I scrape up every bit of spare clay I have and raid my stone stockpile for the limbs to make the modifications I round up my forces.

>Come on, it wasn’t that bad. You should sculpt your body into different forms every once and a while, so that you can entertain your denizens. It’ll help boost morale if everyone can see that their boss isn’t a grump all the time!
They didn't even want to fight me last time I reinforced myself!

>Aww, kobold Deem is adorable! Especially with that snoot that’s just perfect for booping! I wonder if Alkaline booped Deem’s snoot every chance she got while Deem was in that form?
She did not.

>Can you voluntarily disarm yourself? It probably defaults to biting anything that punches at its face, and a lump of clay down its throat would probably be an impediment.
I'm not tearing my arm off in the hopes of slightly inconveniencing the bear.

>Hey Deem
>How dangerous are angels?
More dangerous than bears.

>Also, use one enlarging potion now on yourself. Handy that you can use them yourself now!
Yes, I'll commit to extending my reach and holding my ground. As my denizens drink their allocated potions, I take a chunky enlarging potion from the leftovers.

>That said, remember your concerns about the curse spreading to your shard. Try to remove cursed clay from yourself mid-combat if you have the means and opportunity. Also add some 'mine canaries' in the form of small gouges out of your shoulders or something, to let you know if the curses are spreading and you need to get out of the fight or risk losing your hot bod.
I'll feel it if it starts to get that bad. I intend to stay firmly connected to my 'hot bod'.
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No. 946546 ID: 7ebbf9
File 157028034937.png - (23.36KB , 800x550 , angry_slime_noises.png )
946546

>Alkaline rushing in is a constant risk- Actually, keep her busy making "music". It will probably annoy the bear enough to distract it but not enough for blind rage, and an Alkaline with a "very important duty" is less likely to get into trouble.
No musical slimes! That'll just encourage her to get in trouble.

>Or she could just lob glue at its face, buff the hoplite, and first-aid the scouts.
Much better.

"Alkaline," I say to her. " This is important. You're not to fight the bear. I need you to look after your slimes. Any that get hurt, I need them to retreat to you." I hand her one of the healing potions to be on the safe side. "And if the bear attacks you, use your glue to try and slow it down. Don't try to stand your ground."

She nods seriously. I hope she takes it seriously.

Our slime scouts aren't here yet. It'll mean moving out of position but I think we need ot find them in case the bear decides to head off again. A few steps into the wood and Moriko hears some growls and angry peeping. We rush deeper and find the bear.

Alkaline's delegated hoplite has stumbled, back laid open by a big slash. The last of the little slimes I sent to scout is between her and the bear, puffing itself up and burbling angrily.
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No. 946547 ID: 7ebbf9
File 157028049205.png - (58.19KB , 800x600 , tree_trunks.png )
946547

I arm myself with a convenient dead tree. "Hey bear!" I yell at the brutish beast. "Remember me? You're in trouble this time!" I'm feeling a little brutish myself. I feel the earth-pulse pounding! It's time for some revenge.

The devil bear paws the ground angrily then swings away from the slimes and charges me. I root myself to brace and everyone else spreads out to harass it. You're not throwing me around this time, you wretched creature! I fall back step by step so we can fight the bear on the grounds we prepared relying on wide swings to keep it off me.

I make the unexpected discovery I can absorb earth while rooted to heal and enlarge myself like my Demesne form, but I'm not sure if it's worth the risk with just crumbly soil.

>Quick question, does that thing still have your old blade stabbed into it or is that still gone? I liked that sword.
I don't see the sword, but the fur looks rust coloured and matted on its right side. Maybe the tip snapped off in the wound?

>I wonder if Belphejar can do anything to help during the fight?
He's already helped by providing the potions, I let him cower in the bushes for now. At least he's here if I need him.
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No. 946548 ID: 7ebbf9
File 157028053883.png - (44.02KB , 750x600 , beating_up_bears.png )
946548

>Don't forget to use those pits we made if things get hairy. No ones really expecting them to be a bear killer, but in combat, even a second or two it spends navigating or climbing out of them can be useful.
The bear is on our grounds and getting steadily more frustrated at these invaders dancing around it. I lure it into one of the sticky pits, and as it climbs out onto out bait pail, switch to the offensive.

>If your sword is still lodged in that bear's hide, have Moriko treat it like a nail and hammer it into the bear!
"Moriko, the right side!" I say.

As my forces dance around it, I hit the bear in the face with my club. The root ball's mainly just compacted dirt but it does make the bear very angry with me, and stuns it for a moment. Moriko jabs the bear, I've been on the receiving end of that attack know it hurts. There's a metallic clang and the bear howls in pain, suddenly bleeding profusely from that spot.
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No. 946549 ID: 7ebbf9
File 157028060690.png - (44.85KB , 800x600 , barely_a_fight.png )
946549

>It'd be pretty cool to disable its legs so it can't run.
I'm not going to give it that chance. My denizens are swarming it, keeping it under constant attack. My golems jab at its paws and face and Moriko moves in whenever she spots an opening. Alkaline's slimes attack from the fringes when they can. Her delegated hoplite and I are admittedly more of a distraction and defender, but I do feel a certain vindictive pleasure in getting one or two good hits in.

Every blow the bear lands gets repaid many times over and before long Moriko finishes the beast off with a blow to the head. It's over! No longer will we live in fear of devilish bears! A great day for all of us!

Now there's the matter of what's next. I've taken the most attacks, but the wounds are manageable. One homunculus took a bad cut to the shoulder but aside from that the only other major injury was the slime scout. The devil bear's lair probably now has quite a bit of unclaimed gold which I am thoroughly tempted to move to and claim the moment I can sense it, but it I suppose it behooves me to wait until I've settled everything I need to here.

Is there anything else I should take care of?
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No. 946550 ID: ba0ee8

>>946549
First aid before looting. Also, can ya skin the bear? Even without trophy value thats a real nice hide... Unless it's cursed.
>>
No. 946551 ID: 9caba2

>>946549
Get that bear field dressed and scoop out any potentially affected clay from your golems and slime from alkaline's slimes.

Make sure you don't take root, we know how meticulous you can be with minor details of your transformations.

Other than that, keep an eye out for any unexpected side effects from the potion as you head for the gold?
You can probably haul the dressed carcass as a group on the way back, or tell your companions and homunculi to start dragging it back immediately while you get that precious gold.

Oh and water retention, be sure to keep an eye out for that now that you're a clay golem tree thing.
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No. 946553 ID: 0a7f21

Are the cursed wounds likely to have any effect on the slime or homonculus? Maybe doing something about that should be first.

But also, since you have the ability to root, could you at the same time root down and try to suss out the area and where the bears lair would be through the ground?
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No. 946555 ID: 465a14

Be sure to praise Moriko and Alkaline for their performance while you're doing first aid- they've done well and Moriko deserves special attention for dealing the deathblow. Also I agree that the bear's hide would be great to have unless it's too cursed to process.
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No. 946557 ID: ad51b8

>I don't see the sword, but the fur looks rust coloured and matted on its right side. Maybe the tip snapped off in the wound?
son of a... I liked that sword

>Is there anything else I should take care of?
fix whoever got scratched up first and then see how much gear you lost. I'm noticing one of the golem's spears broke so might as well double check what we have left. Also can we use the bear to make some gear back at the dungeon? If nothing else if we can get a bear skin rug we might be able to get some decent coin or at least make our minion's personal living corners more homely.
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No. 946558 ID: 0fae41

>Enlarge with dirt
A handy evolution of an ability. You can stack the odds by using this in much more compacted soil, like in a peat bog perhaps? You can terraform areas of your dungeon as you like to support pseudo-ent golems.
Manage the squishies' injuries (including Moriko, if she got any) using our potion stock, then clean up your arena. Bury the bait in the filled up pits! This could keep attracting monsters after you're gone if you just leave it.
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No. 946559 ID: 8d23f0

>>946549
scare the frogs for fun with moriko
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No. 946562 ID: 6373f8

>>946549
you want the bear corpse, or at least whatever magical ingredients you can make out of it. the pelt at the very least.
get those wounds treated, the cursed injuries are annoying.
how are the slimes? any casualties?
make sure to praise alkaline for not rushing in. and in general for being a good girl.
>>
No. 946563 ID: 8d4593

Those devil bear claws sure would be a nasty addition to any weapon.

The head would make a lovely trophy for your Heart Chamber.

I'm sure Belph can do something with the blood.

And the hide could be used in part to create something nice for Moriko
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No. 946564 ID: 7fb87a

Definitely clean up after yourselves before hunting down the den. Who knows what foulness will seep into the earth from this monster's corpse

Also, closely examine the broken off blade. Are there any signs that it was broken off cleanly? If someone is bold and twisted enough to take care of this beast, your hunt may not be over.
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No. 946568 ID: e7dcb0

First aid and helping Alkaline take care of the injured? dead? slime scout. It would probably be hard to skin the bear with clay knives, so that either has to wait, or maybe you'll find something Sharp in its cave.

Also, obviously, some quick celebration before moving on.
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No. 946572 ID: 151656

>>946557
>son of a... I liked that sword
If we find the rest in its den, Hin should be able to repair it.
>>
No. 946575 ID: 977456

Open its stomach and see if pac-slime is still recoverable. Also brace for sad slimes if the scene is particularly gruesome.
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No. 946587 ID: ce39da

The bear’s been taken down, but make sure you really confirm that kill before doing anything else. Dress it down for anything useful while Alkaline tends to the hoplite. After that, then look for that gold.
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No. 946588 ID: b1b4f3

inb4 Alkaline eats all the cursed goop.
>>
No. 946597 ID: 977456

>>946588
It is cursed fizzy drink! Possibly red fizzy drink, because red wunz make hyperactive young slimes go faster!
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No. 946599 ID: 10c408

Starting treating the members of your team that need aid.

Send Moriko off in the direction the bear came from.

When she's gone and everyone else has been treated gut the bear and store the viscera in doyle. Clean the bones and bundle them up separately. This'll also let you get the broken sword fragment back and hopefully moriko won't have issues with you taking the entire carcass apart bit by satisfying bit while she's off scouting for it's lair.

>_> While it's ultimate function will undoubtedly be a nice rug you should take the devil bear's hide and drape it over one shoulder, tied off at the hip like a celebratory sash. (clean it first, of course)
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No. 946600 ID: 5b93d3

>>946549
A small celebratory dance with Moriko is in order (if slightly awkward with the size difference).
>>
No. 946601 ID: a9af05

>>946549
Pick Moriko up off the ground and hug her while shouting, "We did it!" Jumping up and down is optional.

Realize what you're doing and apologize to Moriko, then before you get a chance to put her down, become surrounded in slime as Alkaline, with all of her delegated slime returned to her, joins in on the hug.
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No. 946668 ID: 2eba1a

>>946549
FINALLY!
Once everyones fixed up, we can set about bleeding that bear. I think bleeding it into one of the spike or glue trap holes would be a good idea, and putting the rest in Doyle, that way if any wild monsters or beast get attracted by the scent, we can come back here to hunt them later!

Right now I'd say pull out only a couple of fangs from the Bear now while the Earth pulse is still pumping, should make for a good trophy, and reagent.

other then that, save the skinning and disassembly of the rest for back at the dungeon so as not to attract more trouble.
And remember to keep the skeleton and claws intact so we can Start on the Golemizing process!
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No. 946671 ID: 1ed92d

>>946549
Check for mates or young. Cubs would be a potential source of minions or, should they prove unwilling, slippers. The gold will be a valuable source of gold to further empower the dungeon.

Also you should probably go look for any kind of Shadow Moriko while you're out here. Just in case.
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No. 946675 ID: 33056f

Might as well hug Moriko before the triage in case she uh, needs more from that.
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No. 946684 ID: 977456

>>946668
Uh... I am not educated in the matter, but I suspect that blood would be the most valuable part for Doyle and "the rest" is... Well you could probably do something with the sinews... Maybe some sort of "When you aren't looking at it." enchantment on a tripwire or a cursed piano... But unless we want Evil Sausage I doubt the guts are of much value, unless there is something left of the slime it probably ate?
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No. 946686 ID: 2eba1a

>>946684
Sorry, I meant bleed the majority of the blood, and put the rest, "of the blood", into Doyle, so he doesnt get over full.
I kinda assumed we were just going to be eating most of the rest of the meat and guts.
Bear jerky maybe?
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No. 946701 ID: 151656

>>946668
>Start on the Golemizing process!
See >>/questdis/95150
>it's very hard to make a golem out of formerly living material because you get interference from trying to overwrite the golem's concept of motion on top of the corpse's vital functions.
I guess we could make a golem shaped like the bear and add the skin, fangs and claws afterwards, but what's the point?
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No. 946703 ID: 094652

>>946671
Seconded. If you can locate the cubs, you can keep them as pets or at least prevent them from becoming further threats.

Do some additional scouting and place a sentry near this area. With the apex gone, the vermin will play...
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No. 946713 ID: 977456

There almost certainly aren't any cubs. Devilbear is a high-level spawn and Deem is still... petite... and trying to keep her... influence... low, so high-level monsters should have difficulty propagating. That said, I am really curious what Alkaline could learn from eating a cub, or just holding one inside her for as long as possible without eating it to build up her... stomach muscles?
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No. 946723 ID: 2eba1a

>>946701
If you had read further in that same source, you would have seen where Someone asks if you could bypass that problem by encasing said corpse in a mana conductive/absorptive material, like gold. to which the answer was yes.
So the plan is to strip the bear down to the skeleton, claws, teeth, and maybe some of the sinew/joints, and then sheathing, or preferably plating the skeleton in that to essentially create an armored-bear-skeleton golem using the Bear as the core or a reagent to empower it. Theres no way Deems giving up that much gold so we'll probably end up having to use iron or some other earthy material we can get a large supply of. Clay would be too soft, or brittle if baked, and probably not receptive enough anyway. And I figure if we do it right, and leave the claws and fangs exposed, We my be able to get it to keep some of the Bear's curse ability intact, and it should be appropriately both Earthy in its new hell, and spooky for our Earth/Shadow dungeon.
>>
No. 946725 ID: 2eba1a

>>946723
To be more exact, I believe the question specified the Skeleton, and not the whole corpse, which I think makes more sense since there wouldnt be meat parts confusing things with their need to breathe and pump things, And the Skeleton would be performing essentially the same function it always has.
Also makes more sense if you think of it as making a Golem using the skeleton, rather then making one from the skeleton, if that makes sense.
>>
No. 946728 ID: 151656

>>946723
>>946725
Can you give a source for all this? I'm not finding any of that in the dis thread. Unless you're speaking about the part about combining golemetry with necromancy, which doesn't really matter right now because we don't have a necromancer.
Besides, regardless of whether Deem approves that (she won't), you're still failing to point out what benefit any of that gives. The whole "keep the curse" aspect is completely unsupported, since keeping an effect it had in life would require necromancy, if it's even possible. As far as I can tell, your plan is just wasting a perfectly serviceable bear skeleton that Hin would be able to take much better advantage of.
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No. 946732 ID: 2eba1a

>>946728
Admittedly, I cant find my post at this point, but I wont expect anyone to take my word on it, So this
>>946549
will just be me, asking about it again, that if we insulate the skeleton with an appropriate material, can we then Golemize that skeleton, and bypass the golemancy/necromancy interference?
If yes, great! If not, also fine.
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No. 946753 ID: d6afc2

>>946548
The bearcarcas is probably to heavy to carry, but if we manage to skin it we can cure it we have a Bearpelt. The slimes shurely can clean the Pelt from leftover meat.

Perhaps we can give Moriko the pelt? That would make her a berserker (bearcoat) in the most literal sense.
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No. 946762 ID: 91ee5f

>>946545
>Alkaline did not boop kobold Deem’s snoot
Aw, Alkaline missed out on the booping.

>>946549
>What do?
Everyone get fixed up. Congratulate everyone for doing a good job. Take important bits from the bear’s corpse. Go look for its cave for any valuables.

.....hey, you mentioned you could feel the earth-pulse pounding. Does that mean you could do something with the earth-pulse now? Or would it not work, since this fight didn’t take place in your dungeon?
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No. 946771 ID: f57349

Transfer surplus mana back to your dungeon heart, bandage wounds, disassemble bear carcass, keep any valuable organic bits from spoiling, get a campfire started for the celebratory post-battle feast.
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