[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]

Report completed threads!

[Catalog View] :: [Archive] :: [Graveyard] :: [Rules] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name
Email
Subject   (reply to 933337)
Message
File []
Embed   Help
Password  (for post and file deletion)
  • Supported file types are: GIF, JPG, MP3, MP4, PNG, SWF, WEBM
  • Maximum file size allowed is 20000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Currently 3637 unique user posts. View catalog

File 155826081464.png - (44.41KB , 600x400 , dungeoneer_ch6.png )
933337 No. 933337 ID: e8f59c

http://www.tgchan.org/wiki/Dungeoneer

It feels as if I've been running from problem to problem since waking up. But we're slowly digging in and slowly making progress.
175 posts omitted. Last 100 shown. Expand all images
>>
No. 940142 ID: 8d4593

Yall could take up wrestling!
It's fun, train's a new combat skill neither of you have...
And you both could get oh so close...
>>
No. 940147 ID: 12b116

How about gem collecting
>>
No. 940148 ID: d120e3

>>940122
what are you saying? you have plenty of hobbies.
Interior design
Alchemy
Jewelry-making
Animal and monster husbandry
Golemetry, though i'm not sure that counts as a hobby.


As for Moriko.. Let's see, what are the standard trope hobbies for wandering ronin..
A musical instrument is a classic, but would be annoying in a closed space for the first year or so.
poetry? Poet warriors are definitely classic. It might help her with processing her own issues as well.
I don't know, embroidery?

Maybe something you can teach her. I'm sure there's plenty of things you have experience with that she can derive enjoyment from. Knowing her she'd probably want it to be practical so she can give herself excuses for why it's ok she's doing it. Perhaps a craft of some sort? Something she can make with her own hands?
>>
No. 940149 ID: 0fae41

You could team up to teach Chak new tricks.
Or you could take up clay modelling with Deem and Merud. Sculpting new homunculus bodies, molding new clay to patch them up when they are broken... Patching up Deem after fights...
>>
No. 940150 ID: bddb0f

The both of you should learn an instrument and learn how to play together. The only question is what instruments would work well together that the both of you might be disposed towards learning.

As far as a practical effect goes, setting the scene is really important for the Earth Pulse, yes? Then, playing a song as or before the final encounter begins should heap on some drama. Whether it be the crescending beat of a drum or the solemn whistle of a flute or the sad plucking of strings, it all should add up.

Also, team morale could go up from having a bit of evening entertainment.

Boss/band name suggestion: The Deemori Duo.
>>
No. 940158 ID: 9caba2

>>940122
Well, we need to take into consideration what's available, and most sorts of crafting will be right out as you probably have a few years of experience with it.

How about some casual fishing with bait or tackles?
It'll be less about actual fishing, and more just passing time while relaxing.

There's brewing alcohol, lots of downtime between having to do stuff, and lots of mistakes to learn from. And it'd also give you something to taste, albeit most of it would be rather nasty unless you get someone with a bit of know-how.
>>
No. 940160 ID: b5fb67

>>940122

DEEM! MOOVE YER HEED!

Seriously, Moriko has no hobbies? What does she do for fun? How does she relax? How does she not go stark raving insane from duty?

Here are some suggestions:
-Flower arranging
-Calligraphy
-Taiko drums
-The board game 'Go'
-Archery
-Poetry
-Karaoke
-Tea Ceremonies
-Bonsai
-Learning a new language
>>
No. 940169 ID: 977456

Flower arrangement could be good. It gets you time on the garden growing more directly useful herbs and vegetables while giving you an outlet to take out your frustration on the artist. Just think of all the petals!
>>940148
Ooooh, warrior poet IS a classic. And really might help with working through problems, both mental and material. You could mix it up with a touch of debating to aid critical thinking! And then I go one step further and it is rap battles and everything is terrible. Haiku Wars? Limerick Duels?
>>
No. 940185 ID: 4cf79d

You sew, you cut hair and you model statues (golens). Doesn't those activities count as hobbies?

If you want something useful knitting and weaving are ideal. Spend some time in a repetitive task while accumulating useful resources for latter.

If you want something more fun play some games. You and Moriko can improve your abilities to command battles by playing strategy games like chess or xiangqi.
>>
No. 940188 ID: bddb0f

Instrument-wise, drums can be made from stretching leather over frames, flutes can be made from carving bone or wood, or forging metals if you'd care to have our smith try for it. Stringed instruments would probably require some finessing, but shouldn't be beyond your eclectic group's means.

Or you can go to town and shop for something.

>>940169
Verse wars. Rhyme rumbles.
>>
No. 940191 ID: 8d4593

Moriko and Deem could start a Rock band.
>>
No. 940193 ID: 531f99

>>940150
Very good idea. Definitely do this! Drums and flutes are easy enough to make, though maybe you should choose something to improve an attribute. Like, harpsichord or another stringed instrument for dexterity, though you'd have to purchase those.
>>
No. 940196 ID: 8eaf98

>>940191
oh god it hurts but it's perfect I second this
>>
No. 940218 ID: ad51b8

>I need ideas! It should preferably be something of practical benefit to my dungeon.
Carving? I mean it might be a bit redundant since you can shape your dungeon any which way you want but maybe if you could learn how to carve stone you could crave some things into your dungeon's walls to give it a bit more flare or just to make it seem more homely to your minions. Or other art related projects. Might help improve you dexterity a little since while you do seem pretty apt at using your body you still only just got the thing... and maybe it might help you get use to also puppeting that avatar golem you made for when your main avatar is busy.

Guess you could also try your hand at music. Having music could help set a mood or theme for your dungeon or even just use it to try and lure adventurers into traps. I mean if you had one of your golems playing something off the beaten path that would probably be enough to lure some adventures down the side path to see what it is. Might be able to enhance the music as well to either give your allies buffs or debuff your opponents.

Now that I think about it that could make for an interesting dungeon run. Especially since your dungeon is still on the small side. Have the adventures hear music as soon as they enter the dungeon that slowly saps their strength the longer the tune plays so they have to rush through the dungeon to get to the boss before the song drains them completely.
>>
No. 940220 ID: b1b4f3

Wood carving?
>>
No. 940221 ID: 2eba1a

>>940122
>>940150
Music seems like a good place to start! Instruments are good, but you know whats would also work? DANCING!
It can improve your rhythm and you two can do it together! And it doesnt require instruments.

Fishing is also something I can see Moriko getting into. It has a certain meditative quality, And it could get us some more food sources if she gets real good at it. Maybe something for after we fix the bear problem.

Archery would also be cool. I think in the eastern regions theres some sort of tradition of meditative archery, and really, having someone on the team who could use a projectile weapon that doesnt require magic might be useful. You could make bowstrings ut of tendons from those frog legs!
>>
No. 940237 ID: 842ac4

I like the idea of instruments. You could make amazing stone instruments thanks to your ability to shape stone, even more intricate things you could mimic finer function of things that would normally require brass or other metals to make, like horns or complex wind instruments.

It's good for morale, but further you could probably wrangle some wonder and maybe power out of building a system of natural "instruments" built into the tunnels of your dungeon, which would make music play every time the wind is blowing (you'd need a spot for the wind to feed into though).

You do have lots of hobbies, alchemy, magic, engineering, but maybe you could also add mechanics to that. Again, parts that would be a chore for humanoid hands to build could easily shaped and encased in ways that normal craftsmen couldn't, letting you make better and more effective mechanism for any number of things. You could have a section of traps, or go big and make a section of labyrinth where entire sections of the dungeon turn.

But honestly, you messed up, because you let us know you think Moriko is beautiful. We know you have a crush on her, and now you wanna go on some journey of self discovery and learn the things you enjoy doing together?

Just get over the "great and terrible earth mother" schtick and kiss the woman.
>>
No. 940256 ID: d6afc2

>>940122
How about masonry? Or pottery? Or Drawing? Actually, could you combine all three? Form stone like clay, then color the surface by manipulating the traces of metal in the material?
>>
No. 940257 ID: 1ed92d

>>940122
Scrimshaw or wittling. Involves learning to carve and engrave, both of which could be useful to your dungeon and in ritual magic.
>>
No. 940376 ID: 977456

Or fireworks. Potential side-trade in explosives and rocketry for traps. More importantly, it lets you shoot bombs at The Sky and gain adulation for doing so!
>>
No. 940408 ID: 151656

>>940150
>>940188
>>940193
>>940218
>>940237
I take it none of you have lived next to someone learning an instrument? Let me just say this: morale will go down fast.

>>940376
>shoot bombs at The Sky and gain adulation for doing so!
Oh, she'll love that.
>>
No. 940481 ID: a6e7d9

>>940122
Music is a bad idea for a variety of reasons, and making stuff (pottery or whatever) is sure to lead to frustration as Moriko compares her efforts to Deem's and Merud's golemetry horseshit.

Fishing does seem like a good fit for Moriko, though. It's a quiet and meditative kinda low-intensity thing, but it's more traditionally productive than flower arranging or poetry ('cause you generally can't eat flower arrangements or poems), and Moriko seems like the practical type.

Poetry could be good for Deem, though. 'd help her with reading and writing, and would maybe even help her convey her feelings to her fellow deemgeoneers.
>>
No. 940485 ID: 10c408

>>940481
Which is why I suggested no magic when doing pottery.
>>
No. 940532 ID: 2eba1a

>>940481
>>940408
Yes, which is why Dancing still works! Dance to the Earth Pulse!
>>
No. 940543 ID: bddb0f

>>940408
You raise a point, but privacy to train can probably be found. Particularly the small valley is secluded and far enough away from the main areas to be a nice place to hang out practicing for when the weather is nice. For when it isn't... well, Deem will have to put in doors in the dungeon eventually.
>>
No. 940696 ID: 3d1dd5
File 156429950892.png - (37.43KB , 750x750 , trialing_wet_effect.png )
940696

>You do have lots of hobbies, alchemy, magic, engineering, but maybe you could also add mechanics to that.
>You sew, you cut hair and you model statues (golems). Doesn't those activities count as hobbies?
Of course they're not hobbies, they're all vital to running a dungeon.

>Deem you have a hobby, you spend almost every moment not working taking care of your minions, teasing them for their silly antics, making sure they feel good, getting them food that they like, building up their potential, making them stronger, and making promises to get them neat "toys" EX: the meditation room. Your hobby is being a good mum.
I told you not to say that. And I would be very concerned by someone who did call that a hobby!

>Y'all could take up wrestling! It's fun, trains a new combat skill neither of you have... And you both could get oh so close...
>I think in the eastern regions there's some sort of tradition of meditative archery, and really, having someone on the team who could use a projectile weapon that doesn't require magic might be useful. You could make bowstrings out of tendons from those frog legs!
I need something not related to fighting.

>Knowing her she'd probably want it to be practical so she can give herself excuses for why it's OK she's doing it. Perhaps a craft of some sort? Something she can make with her own hands?
Yes, something she can take enjoyment in that will still let her be productive.

>How about masonry? Or pottery? Or Drawing?
>Or you could take up clay modelling with Deem and Merud. Sculpting new homunculus bodies, moulding new clay to patch them up when they are broken... Patching up Deem after fights...
>Carving? I mean it might be a bit redundant since you can shape your dungeon any which way you want but maybe if you could learn how to carve stone you could crave some things into your dungeon's walls to give it a bit more flare or just to make it seem more homely to your minions.
Considering that she has felt some insecurity about her place here, I don't think trying something I'm already skilled at is a good idea.

>But honestly, you messed up, because you let us know you think Moriko is beautiful. We know you have a crush on her, and now you wanna go on some journey of self discovery and learn the things you enjoy doing together?
>Just get over the "great and terrible earth mother" schtick and kiss the woman.
So is a sword. So is a thunderstorm. I would not try to kiss any of those. It would hardly be an equal partnership anyway.

>Fishing does seem like a good fit for Moriko, though. It's a quiet and meditative kinda low-intensity thing, but it's more traditionally productive than flower arranging or poetry
The water sloshes as I burst to my feet and drop a fist into my cupped hand. "Fishing! Let's try fishing!"

"Fishing?" Moriko says.

"Yes, fishing. It's something we can do today, it's a nice low intensity activity I am told and a little more variety in everyone's diets can only be a good thing."

She makes a fist. "Fishing then."

We dry off and head back to the camp. Some quick improvisation gives us some simple fishing rods and we set off to find likely spot. A large stream seems like a good candidate due to its lower risk of tadpoles and we cast our lines and settle down to wait.
>>
No. 940697 ID: 3d1dd5
File 156429960691.png - (41.20KB , 750x750 , mining_for_fish.png )
940697

The stream-side is quiet and cool. The little breeze is refreshing and the stream's quiet gurgling soothing.

>How about gem collecting
"Have you ever considered gem collecting?" I ask Moriko after a while.

"What for?" she asks.

"To... have more gems?" I venture.

We lapse back into silence.

>Or fireworks. Potential side-trade in explosives and rocketry for traps. More importantly, it lets you shoot bombs at The Sky and gain adulation for doing so!
Tempting as it is, I currently have a single bomb flower. That isn't going to produce material in the quantity required.

>Flower arrangement could be good. It gets you time on the garden growing more directly useful herbs and vegetables.
A few casts later, I ask something else. "How about gardening?"

"I grew a little food to help support myself at my old home. I suppose I was adequate at it."

"We definitely do need to set up a plot here. Some plants and flowers would be nice for the dungeon too, it's so barren right now..."

"I could try my hand at it." Moriko says.

>Scrimshaw or wittling. Involves learning to carve and engrave, both of which could be useful to your dungeon and in ritual magic.
"Speaking of decorations, have you ever tried scrimshaw or engraving?"

"I don't know what I'd make."

Moriko pulls in the biggest catch yet, a fish the size of her hand.

>Though if you need a hobby to do with Moriko... clothes making/modelling? its something the dungeon will probably need and could be fun to have everyone show off what she makes for them.
"What about clothing?" I ask. "It's something I've entirely neglected so far, but it's important to get right in a dungeon."

Moriko looks uncertain. "Isn't that a little frivolous?"

"A dungeon should stir the heart. How it's guardians present themselves is a part of that. And designing something striking but sturdy is trickier than you might think. When we get back to the dungeon, why don't you try making something for me and I'll make something for you?"

"You'd wear it?"

"Of course I would."

She bites her lip. "I'll try it then."

>DANCING! It can improve your rhythm and you two can do it together! And it doesn't require instruments.
It does require music however.

>The both of you should learn an instrument and learn how to play together. The only question is what instruments would work well together that the both of you might be disposed towards learning.
>A musical instrument is a classic, but would be annoying in a closed space for the first year or so.
It's starting to turn to dusk. We should head back soon. "Not many hobbies we can make a start on out here unfortunately. Music perhaps, I could whittle something simple. But we do have our voices. While we're waiting out here, let's try a duet. Can you sing Moriko?"

"..."

This might need some effort on my part. "Do re mi fa so la ti do."
>>
No. 940698 ID: 3d1dd5
File 156429968066.png - (21.33KB , 800x500 , frogs_hate_you.png )
940698

I try a song or two and Moriko refuses to tell me whether it's good or bad. I'm not sure which would be worse. Some prodding gets her to make a few attempts on her own.

>As far as a practical effect goes, setting the scene is really important for the Earth Pulse, yes? Then, playing a song as or before the final encounter begins should heap on some drama. Whether it be the crescendoing beat of a drum or the solemn whistle of a flute or the sad plucking of strings, it all should add up.
>Now that I think about it that could make for an interesting dungeon run. Especially since your dungeon is still on the small side. Have the adventures hear music as soon as they enter the dungeon that slowly saps their strength the longer the tune plays so they have to rush through the dungeon to get to the boss before the song drains them completely.
An interesting idea, one I explain to Moriko as something that might be worth pursuing. But our attempts at song seem to have drawn the attention of something.

Oh no the frogs really didn't like that.

Perhaps it's the coming dusk and us interfering with their own frog songs. There seems to be a lot of them. No signs of the tadpoles so far at least. We should probably avoid getting bogged down and retreat.
>>
No. 940699 ID: 465a14

They're frogs, Deem. Frogs. Just go home.
>>
No. 940700 ID: 0fae41

Everyone's a critic.
You know what I see? I see more corpses for the bear bait. Let's switch to spear fishing.
>>
No. 940701 ID: 8d6e36

huh... we might need to actually have some of our future patrols around the dungeon focus on thinning monster numbers since this looks like our second infestation (first being the imps) and we still have yet to find that devil bear.

Also what kinda of enchantments do you have on yourself right now and are either of you armed? I'm not seeing weapons and I can't exactly recall what you can do outside your dungeon.
>>
No. 940702 ID: b1b4f3

>>940698
Yeah I don't think we want to fight this many frogs at once. Still gotta kill the damn bear.
>>
No. 940703 ID: 9caba2

>>940698
Oh tell the frogs to ribbit before you hop away.
>>
No. 940708 ID: 977456

Break their will to resist and press them into your service.
Deploy The Diplarmaments!
"Why do girl frogs think that boy frogs come from Mars?" "Because they are little green men!"
"What did the [insert wit] say about [winsert it]?" "There's a thicc frog rolling in!"
"Why does frog beer taste weird?" "Too much hops!"
"How heavy is a frog's mouth?" "A long ton!"
"Why do flowers make raising tadpoles expensive?" "Because of the lily pad-tolls."
If they still have the will to resist after an ongoing barrage of such then escape was probably impossible.

Did, uhh... is it just me or did some of your clay expand from water-absorption?
>>
No. 940710 ID: eb4a6c

>>940698
What if you diplomatically tried to teach them to fish to calm them down and potentially get them friendly enough to provide information on the surroundings and potential devil bear activity?

>>940708
It's either water or when she choked "back all these foolish words and smother them down in my chest." Or both.
>>
No. 940711 ID: 8d4593

Tell them you hope they all croak.
>>
No. 940730 ID: 25c953

>So is a sword. So is a thunderstorm. I would not try to kiss any of those. It would hardly be an equal partnership anyway.
you wouldn't take those on a journey and get naked with them in a bath either. it's ok though, i personally didn't get the crush impression. if anything it's the other way around. and you're completely right about it not being a relationship on equal ground.

fishing is quite meditative, it was a good choice.
>>
No. 940808 ID: f57349

Throw the least-appetizing-looking fish over the heads of the frog mob, to distract them. Then, send Moriko in to take advantage of the target-rich environment. Maybe she'll level up before the bear arrives.
>>
No. 940917 ID: 0a7f21

>>940730

It's cause they are the only two characters in this story that can feel the earth pulse. The fight between Deem and Moriko was probably a powerful experience for Moriko.

Of course, they can't exactly be partners, but there's something to be said for adrenaline pumping lust too.
>>
No. 940976 ID: 094652

Catch some frogs. They'll make good mascots for your training area.
>>
No. 941018 ID: 1ed92d

>>940698
Inform the frogs that they're rude for complaining about other species courtship songs.

Make a note to get some giant cicadas to annoy the hell out of the frogs later.
>>
No. 941159 ID: 8eaf98

Retreat, but while singing just to spite them.
>>
No. 941556 ID: b5bc34

More like frogged down.

How'd she like the fishing? She seemed content, but did she like it? Either way it's nice to see you both so relaxed.
>>
No. 941561 ID: 3d1dd5
File 156509131135.png - (32.28KB , 800x550 , lets_fight_frogs.png )
941561

>What if you diplomatically tried to teach them to fish to calm them down and potentially get them friendly enough to provide information on the surroundings and potential devil bear activity?
That's stupid.

>They're frogs, Deem. Frogs.
>You know what I see? I see more corpses for the bear bait. Let's switch to spear fishing.
Perhaps you're right. I am weak right now but perhaps this is just being paranoid.

"Let's squash some frogs!" I say to Moriko, raising my voice over the angry ribbits.

"Let's!" She grabs her hammer, eager for a fight.

The frogs are angry but cagey. They surround us, croaking furiously as more crash through the undergrowth and hop in, lured by the commotion. Between their mobility, tongues and the sticky mucus they can spit, they're making it hard to focus on an individual frog. We've only killed one, Moriko hammered it as it tried to barge into me with a hop.

>Did, uhh... is it just me or did some of your clay expand from water-absorption?
No, it doesn't do that. I turn to my hammerai during a lull. "Moriko, has my chest been getting bigger? I think it's curse related."

Moriko glances at my face with a serious expression, and then a little lower with the same expression. "Once or twice, yes."

I jab at a particularly puffed up frog. "And you didn't say anything?"

"You've been changing a lot of things lately, I assumed you wanted to look more imposing."

"Really?"

"When you first altered your golem, you made yourself a foot taller than your original body and then started wearing heels too."

I don't why those shoes seem to be such a sore point with her.
>>
No. 941562 ID: 3d1dd5
File 156509137882.png - (24.80KB , 600x750 , i_did_it_all_for_this_one_pun.png )
941562

>It's either water or when she choked "back all these foolish words and smothered them down in my chest." Or both.
Things I wanted to say that I kept hidden instead? Hmmm. "Oh ho, so they're full of secrets? Maybe I should keep them then?"

>Oh tell the frogs to ribbit before you hop away.
>Tell them you hope they all croak.
That's just making them angrier!

>The fight between Deem and Moriko was probably a powerful experience for Moriko.
She seemed disappointed the second time when I fought her without any magical assistance. Perhaps I should let her test my next guardian form.
>>
No. 941563 ID: 3d1dd5
File 156509144539.png - (28.07KB , 800x500 , frog_battle.png )
941563

>Huh... we might need to actually have some of our future patrols around the dungeon focus on thinning monster numbers since this looks like our second infestation (first being the imps) and we still have yet to find that devil bear.
Bringing the surrounding area under control is always a little touch and go at first. Clearing existing monster nests and tweaking the geomancy to encourage more useful varieties to spawn is an important part of establishing a dungeon.

>Also what kinda of enchantments do you have on yourself right now and are either of you armed? I'm not seeing weapons and I can't exactly recall what you can do outside your dungeon.
I have no enchantments except for being afflicted with a melange of curses that is unlikely to be helpful! Of course we brought weapons and I can't do anything reliably outside of my dungeon except rely on my golem body!

>Fishing is quite meditative, it was a good choice.
It started well but I'm starting to get concerned. These frogs are proving harder to kill than expected and more keep showing up! The ground's getting a liberal spray of frog mucus, making it harder to move and Moriko and I have both taken a few glancing hits. The frogs can cling to the trees surprisingly well too, giving them an extra angle of attack.

We're penned in and we either need to get them to stop harassing us and leave or we need to break out.
>>
No. 941564 ID: 9caba2

>>941563
You're letting yourself get cornered by frogs. Frogs. Just powerwalk in a straight line out of their territory.

You should keep the secrets stored in those until you're willing to share them, I bet you have some big secrets you're keeping hidden; perhaps even some you're keeping from yourself?
>>
No. 941566 ID: ad51b8

probably time to leave. I say who ever is quicker at clearing frogs pick a direction and just start taking down any frog dumb enough to stay in their path while the other one of you focuses on keeping the frogs from attacking the first person's back and overwhelming the two of you.

If you can't get out then try to find somewhere you can funnel them or at least find somewhere the two of you can put your backs too so you can't be surrounded.
>>
No. 941574 ID: 12b116

Have Moriko just go all out on whichever frog is closest while you watch her back, you might be able to kill a couple of them before they run off in the face of a trained warrior
>>
No. 941576 ID: 8d4593

Convert some of your internal stones and your stone weapon into a bunch of balanced stone Kunai. Hand half of them to Moriko and start wrecking these little assholes.
>>
No. 941578 ID: f57349

Head for higher, drier ground. See if you can duplicate the enchantment you used in the Deem Duo fight to create throwing knives from your own bones, but direct excess curses into the knives so they'll be some frog's problem instead of yours. The earth-pulse-smell of cursed wounds might help attract the devil-bear's attention.
>>
No. 941585 ID: 0fae41

Of course, Deem. You are a Keeper of Secrets after all.
You should turn the frogs mobility against them. Use the rock you're backing up against as a springboard to take a flying leap into their numbers!
If you keep them off Moriko for a bit, can she sense any larger creatures nearby? Perhaps this swarm came from one of the spawner beasts.
>>
No. 941590 ID: b1b4f3

>>941563
I think they are attacking you due to your location. Get away from the pond.
>>
No. 941608 ID: a9af05

>>941563
Leave the pond.
>>
No. 941619 ID: b5bc34

If you want(?) to fight frogs you should do it with one of your AoE specialists at a later date. You and Moriko are direct damage dealers right now, which is a bad fit for mob enemies. Time to retreat!
>>
No. 941622 ID: 977456

There isn't much the frogs can do to you that can't be fixed with some clay and tailoring. Go full "irresistible" force and march onto more open, drier ground. I might suggest the rocks behind you, although they could be come slippery when wet, depending upon their texture.
>>
No. 941686 ID: b1b4f3

Also don't forget Deem you can POWER UP
>>
No. 941797 ID: 0a7f21

I think standing your ground is the mistake, you need to push to the edge of the group and not let yourself get surrounded again.
>>
No. 941926 ID: 1ed92d

>>941563
Perhaps the pond is where their spawn live? Abort combat, withdraw.
>>
No. 941980 ID: 151656

>>941926
>Perhaps the pond is where their spawn live?

>>940698
>No signs of the tadpoles so far at least.
>>
No. 942306 ID: 3d1dd5
File 156560100626.png - (38.14KB , 800x600 , stab_them_frogs.png )
942306

>I think they are attacking you due to your location. Get away from the pond.
Yes well the problem is the numerous angry frogs in the way.

>See if you can duplicate the enchantment you used in the Deem Duo fight to create throwing knives from your own bones
That's slow, I don't have my Heart to do the heavy lifting for a stable casting and I'd need to get that token off Moriko to cast anything that's not golemetry.

>There isn't much the frogs can do to you that can't be fixed with some clay and tailoring. Go full "irresistible" force and march onto more open, drier ground.
Right, hardly the most elegant solution but repairs to my golem body are easily made. With Moriko covering my back, I switch to an all out attack. I'll make these frogs regret harassing us.
>>
No. 942308 ID: 3d1dd5
File 156560111992.png - (41.92KB , 720x720 , the_aftermath.png )
942308

We've waded through the wall of amphibians. Moriko and I croaked a few frogs and made our getaway but unfortunately we didn't get to take much with us. The fish we caught are safe and we also have a frog to eat, but one of the fishing rods was sadly a casualty of the battle.

We're also a mess again so I'm a little unsatisfied. I quickly patch up my wounds by absorbing some clay with my Gigant Mode but decide to play it safe and give Moriko one of the healing potions so she's in top form in case the devil bear decides to burst roaring out of the bushes.

She still seems fairly happy though.

>I bet you have some big secrets you're keeping hidden; perhaps even some you're keeping from yourself?
I wouldn't know.

I take some time over the next few days to brew some test batches of potion with Doyle's help. Seeing we ended up using one of the healing potions already, I make another attempt at them. No slimy skin side effects this time, but the effectiveness is limited since the drinker needs to absorb sunlight. In addition to the skin toughening potion (increased thirst), I now have a small batch of potions of jumping (webbed toes) and enlargement (consistency problems).
>>
No. 942309 ID: 3d1dd5
File 156560121313.png - (30.87KB , 800x600 , basically_a_leash.png )
942309

I've settled into a pattern of doing some rounds of the dungeon with my golem puppet twice a day. The new excavation is going well, I expect we'll have the new rooms done by the time we return. Despite the golem being completely unable to talk, Merud has started talking to me about his research so I've started setting aside some time for it in the early evening.

Maybe he just needs a listener to help him work through his ideas. Hin doesn't seem to have much patience for it and Reisarf is maybe too involved or too vacuous? I suppose that explains why he seemed to be talking to Moriko so much in the past.

"-The problem's going to be the core though." Merud continues. "This little slime isn't very strong so the reinforcing suit and the golem core regulating it both need to be very light. I don't think we can make anything out of stone or metal that'll be small enough."

I settle for tying a strip of fabric to a clay doll (slime stand-in) and a rock (golem core stand-in) to make my point.

"Right, we can make it as bulky and complex as it needs to be then! Deem, you're a genius!"
>>
No. 942310 ID: 3d1dd5
File 156560155415.png - (36.12KB , 800x580 , the_boys.png )
942310

We've started to run into more of the local wildlife too. The frogs are by far the most belligerent, and I have taken a certain petty satisfaction in exterminating any isolated ones I've encountered.

The insect life is both large and prolific too, which helps explain why the frogs are thriving here. They're mostly large by insect standards, but branch bugs have shown up.

They're a kind of giant stick insect. The grubs get laid in trees and migrate into the branch tips while they grow. They can be quite hazardous because they look like fallen branches and can whiplash their bodies for a forceful surprise attack. Firewood collection has mostly fallen on Moriko, as sense training.

There must be stagnant water nearby since I've seen mosquito fairies. Mainly a pest, since Moriko's the only one they'd be a danger to and they're cowardly. They can deepen sleep and make themselves hard to see, but the sound of their wings gives them away. The amount of blood they can drink does make repeated visits from one or a hungry swarm potentially dangerous. I caught one trying to drink Alkaline's 'blood' but it couldn't get through her membrane. I didn't have the heart to kill it.

We've seen some gorebulb spiders too. They're a little messy - if threatened they reanimate carcasses they have digesting in their abdomen.

We've seen some spinning strangleroots. They look innocuous until disturbed, at which point they burst out of the ground and attack with the root mass. Their spinning leaves keep them airborne until it finishes unwinding. The skull-like shape on the root bulb is just cosmetic.

Lately there's slime spitters too. These lizards store slime in their guts to help digest food and to spit out as a defence mechanism. First spotted them sneaking up to Alkaline's slimes to lick them. I've been keeping a closer watch since. Belphe is acting like a few were stalking him too.
>>
No. 942311 ID: 3d1dd5
File 156560168880.png - (47.71KB , 720x720 , slime_time_when.png )
942311

Speaking of Alkaline, she's been producing at least one slime a day since getting here. All together the slimes been eating more than expected, but we've had plenty of frogs to feed them.

The most developed of her slimes have started terrorising the local wildlife and the rest have been sticking close to the camp where they're protected. All have been terrorising the orderliness of the camp.

Using the bangle on her has been excellent training for her slimy skills. It's supposed to resist physical changes, which is why I've been encouraging her to keep tweaking her clothes and appearance as practice, but between her constant use of Hydro Pump and Gluttonous Goo she's been getting bigger if anything.

Though with Alkaline being so prolific, I think we should do a little work with her and her children to get a head start on developing them into their final forms. She can demonstrate and they can try to copy her. I had three roles in mind, which should we work on encouraging to manifest early?

Hoplites: Alkaline's basic slimes. Creates shields of toughened protective slime similar to Toxic Shroud and able to fuse and change shape to assume more powerful formations.
Assassins: An advanced ambush slime. Uses its mobility and Shadow Slick to hide and attack unexpectedly.
Craftslimes: An advanced producer slime focused on reproducing some of Alkaline's useful secretions like her Nourishing Goo, Sticky Slime or Bad Eggs.
>>
No. 942312 ID: 977456

Hoplites could be good but suffer from the risk of slimes generally being outmatched enough to lack persistence regardless of augments.
Assassins Get my vote for tactical versatility. Even if only a distraction, a distraction can be momentous if timed perfectly.
Craftslimes are very tempting, diversity in that field could be huge, but Alkaline already seems to provide enough chemicals for your current purposes.

Try to catch a mosquito fairy. They are adorable a good match to a darkness theme. Can the metamorphose into anything interesting?
>>
No. 942315 ID: ad51b8

Hoplites

mostly because we don't really have any real front line minions. I mean we only have 2 brute golems and the rest are more item users and while some of our friends can get up nice and close they're more mini bosses/bosses so having a standard front line force would probably be best since they would complement the brut golems quit well and buy more time for the Homunculi to use more items to boast themselves even more.
>>
No. 942316 ID: 0fae41

Hoplites. The slimes can fuse together to create a combatant that is hopefully more than the sum of its parts.
Can we trap any of those creatures inside our existing killzone to provide some additional nuisance to the bear? Gorebulb necromancy has potential. At the very least, it would be a shocking sight suitable to a Shadow dungeon.
>>
No. 942322 ID: f57349

Hoplites. Close-order drill and formation fighting take a lot of training to master, especially for amorphous types, so you might as well start early. Also the most immediately relevant, since a shield wall could help with tanking devil-bear attacks, and the easiest to practice in wide-open spaces. Sneaking and crafting will probably be easier to teach back in the dungeon.
>>
No. 942324 ID: b5bc34

Craftslimes. A lot of variety makes for useful combatants and useful workers.
>>
No. 942335 ID: 2eba1a

>>942311
Hoplites
We can specialize them in more quirky roles later, right now we want them to be as survivable as possible.

I feel like those Spiders have some utility potential. Maybe we could use them to get some use out of all the dead blasted frogs.
>>
No. 942339 ID: 12b116

Craftslimes!
>>
No. 942342 ID: 151656

>>942311
Aww, they're adorable. My vote's for Assassins, the enemy can't target what they can't see and with slimes it's better to make sure they always get the first hit.
>>
No. 942344 ID: 7fb87a

>>942311
Hoplites. Especially if it makes them conducive to teamwork and following orders.
>>
No. 942345 ID: 10c408

Assassin. That adventuring duo are sure to return, and probably bring their bomb throwing friend along. So even if we trained our slimes to be hoplites, they'd just get picked apart.
>>
No. 942351 ID: 1a6fd4

>>942311
Do we get to choose again for the next group? Or is it a one-time thing? Also, we're not in the dungeon right now, does that mean that if any of them die out here they stay dead? I feel like this isn't exactly a safe place for children. For now, I'd say Assassins just to play it safe.
>>
No. 942361 ID: d120e3

>>942311
Hoplites.
You make the basics before you jump to specialties. Unless these initial slimes are special in some way, there's no reason not to delay the assassins and support for after making the frontlines.
>>
No. 942364 ID: 10c408

>>942361
We *have* frontline grunts already. They're called golems!
>>
No. 942379 ID: a9af05

>>942310
I think we should attempt to recruit those lizards. They could pair well with our slimes.

>>942311
Train the slimes to become Hoplites.
>>
No. 942382 ID: b1b4f3

Any way we can teach the Hoplites to use Shadow Slick? Ambush in formation!
>>
No. 942402 ID: 0a7f21

Should be assassins, we want them to be ambush troops while our golems do the actual fighting or defending.

Not that I expect a lot of adventurers are going to get beaten by a slime surprise attack.
>>
No. 942409 ID: 58b4f3

>>942311
Hoplites!

>>942379
>Recruit lizards
Do this!
>>
No. 942414 ID: 6840e5

Let's make them assassins.
>>
No. 942429 ID: 679a6d

Assassins, the whole plan for the Dungeon was to use the slimes for ambushing while the Golems handled the front line.
>>
No. 942430 ID: 094652

I vote Craftsmen; they may not look committed, but they have the necessary curiosity needed to invent new tech.
>>
No. 942440 ID: 8d4593

Assassins! Shadow Slimes Ftw!
>>
No. 942441 ID: 465a14

assassins ofc
>>
No. 942450 ID: 9b60d8

I have no idea why so many of you are voting for generic frontline soldiers when that's exactly what we use golems for. The whole point of slimes is being Assassins, they don't last long in any other role.
>>
No. 942451 ID: 91ee5f

>>942308
>potions side effects
What does “consistency problems” mean? I don’t understand what kind of side effect that’s supposed to be.

>>942310
>slime spitters
>sneaking up to Alkaline's slimes to lick them.
>Belphe is acting like a few were stalking him too.
How are those lizards dangerous to Alkaline and Belphe?

>>942311
>she's been getting bigger if anything.
Exactly how big is she now?

>I had three roles in mind, which should we work on encouraging to manifest early?
Assassins
>>
No. 942452 ID: 10c408

>>942451
I wouldn't be surprised if the lizards coordinated enough to snatch some of alkaline's slime kids so they can have a steady supply of slime to digest food (at least until the slime is consumed)

And as for doyle... Probably just attracted to the smell of the healing potions.
>>
No. 942453 ID: 465a14

>>942451
From the esoteric, arcane powers of using my context clues and memory I proclaim that "consistency problems" is the bit where people go all slime-y.
>>
No. 942480 ID: 09e13b

Assassins.

All of these are really great and we'll want them all eventually, but the 'stealthy ambush' role is the only one we can't fill any other way. Golems can be tanks and front line fighters decently well, Doyle and Alkaline can make substances already, and we've already got decent ranged options outside of throwing Bad Eggs en masse. I'm sure dedicated slimes would be better in these roles than our current options (through numbers if nothing else) but I think it's better to close the gap before doubling up.
>>
No. 943039 ID: ac3398

Hrrm. I like hoplites, but assassins might not be a bad idea as well.
I’ll have to put my support behind Hoplites.
>>
No. 943040 ID: 4cf79d

>I don't think we can make anything out of stone or metal that'll be small enough.
This statement offends my profession.
At diminutive scales it's easier to sculpt complex forms in hard materials because anything soft tend to deform or break with the slightest shake.


The slime spitter look adorable.


Go with Hoplites. Follow Alexander's example.
>>
No. 943063 ID: f89679

>>942311
go with assassins, it's the only role we don't have anyone to fill yet
>>
No. 943202 ID: f0abbf

Hoplites!
>>
No. 943221 ID: ce39da

Assassins for coverage. Wasn't that already in our plans?
>>
No. 943224 ID: 1a6fd4

>>943221
>Wasn't that already in our plans?
In a word? No. It's been over a year and a half, but back in Ch 4 we actually decided upon Royal Court for Alkaline to pave the way for hoplites. That said, I don't think it has to be an all-or-nothing choice; this clutch can be Assassins, next can be Hoplites, next can be Craftslimes, and so on. That said, >>942382's idea of coordinated ambushers would be ideal.
>>
No. 943302 ID: a6e7d9

>>942311
Hoplites! The slimes are kind of an unruly gang right now, so even if hoplite tactics aren't immediately useful against the bear, a bit of discipline and orderliness should at least help the camp run a bit more smoothly.
>>
No. 943303 ID: 5d42c9

>>942311
I'd like to see some bloblites, they could even merge together and be a large blob with shields and spears, potentially blocking a whole hallway back at the dungeon.
175 posts omitted. Last 100 shown. [Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason