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File 155826081464.png - (44.41KB , 600x400 , dungeoneer_ch6.png )
933337 No. 933337 ID: e8f59c

http://www.tgchan.org/wiki/Dungeoneer

It feels as if I've been running from problem to problem since waking up. But we're slowly digging in and slowly making progress.
Expand all images
>>
No. 933338 ID: e8f59c
File 155826091471.png - (31.07KB , 720x720 , ear_tweaks_very_important.png )
933338

The imp invasion has been thwarted and it's quiet now so I might take a moment to think about my situation.

While it seemed like a good idea at the time, experimenting with raw mana showed that the mysterious orange goo found in my dungeon following the nightmare incident was actually a mass of curses somehow robbed of power and collapsed into a harmless edible jelly.

Reawakening that was not a good idea.

Naturally I threw myself on the reacting mess to protect my nearby denizens but as a result I've gotten cursed, hit with a melange of curses.

I will be able to purge them in a week or so but until then it is causing a number of headaches. My judgement may be suspect so I have given Moriko a token to restrain most of my dungeon's magic without its authentication and will be trying to stick to fairly light duties. Thus far the effects I have identified are carelessness with my speech, intermittent loss of my internal monologue and an impulse to sculpt my golem body to resemble various creatures.
>>
No. 933339 ID: e8f59c
File 155826098018.png - (26.61KB , 800x500 , group_noun_is_a_mess_of_dead_imps.png )
933339

There's a number of small things to get sorted out before I can embark on long term planning anyway.

First of all, these dead imps. They're low grade material for most purposes but I'm terribly lacking in resources and would hate to waste them.

I've already determined they were carrying the princely sum of 51G which puts me slightly closer to the critical amount of gold that'll allow me to restore a layer of my Heart.

For the bodies themselves, it's more about dealing with the quantity. My denizens can eat some as long as they're properly prepared and I can make potions out of a few as well, but what to do with the rest?
>>
No. 933340 ID: 017879

Spike a few with poison or curses, then leave them out in the hopes that the devil bear eats them and gets sick instead of absorbing the curse/poison and becoming ever stronger.

It's a needless risk I'm willing to take.
>>
No. 933341 ID: 1774cd

>>933339
We got mushrooms right? Fertilizer!
>>
No. 933342 ID: ad51b8

toss some in the forge and see if we can't get some items we could place in the dungeon for adventure loot?
>>
No. 933343 ID: 91ee5f

>>933338
>sculpt body
Lizardfolk

>>933339
Alkaline eats curses, right? Let her eat some of those corpses.
>>
No. 933347 ID: 10c408

First things first. Ensure that ALL of them are in fact, actually dead. The lime imp in the center-right of the pile is still alive and there's absolutely no reason to not double check the corpses because if we miss we imp and it nicks something, we'll never live it down.

As for what to do with the bodies...

Honestly? I think a little of everything. Shove corpses into Doyle until he's full and be stern with him for his cowardice. Make fertilizer with several more and prepare any that are left for meals.

....Actually before we do that last one, ask Moriko when she gets back if she's okay with the prospect of having imp on the menu
>>
No. 933349 ID: 0fae41

I think the term is a massacre of (dead) imps.
Processing these things takes time that could be better spent on other tasks, right? Prioritize speed over efficiency of extraction - return (most of) them to the earth pulse as fertilizer.
>>
No. 933351 ID: 2202fb

Pike the skulls. Maybe it will discourage future imp attacks.
>>
No. 933355 ID: a9af05

>>933343
This.
>>
No. 933358 ID: 8d4593

>>933343
This The Second

>>933349
Also This.
A quick and easy solution. There is much more to do, after all.
>>
No. 933360 ID: 5b93d3

>>933341
Mushroom farm!

Any maybe keep a pile for Alkaline to start growing our slime population.
>>
No. 933365 ID: b1b4f3

>>933339
Turn them into fertilizer.
>>
No. 933366 ID: bcc41d

Hooray, gold! Petty it may be, but it's something to make up for the trouble!

Although, hm... where'd the imps get it from? Is there a trove out there? Are they robbing travellers?

>>933338
>Thus far I've identified...
Could be worse, seems like. That said, a curse of 'honesty' can be a pretty big liability against the right person. If it can be replicated, it might make for a very sneaky curse trap. Just imagine the cryptic puzzle explanation.

"To open this chest, answer your best.
[a riddle]
Fail times three, beware what flaps free."


Guess it'd be of more potential danger to a politician than an adventurer though.

>>933339
>>933340
Now there's an idea. Use bodies to bait a trap for the devil bear. Unless it's too intelligent to fall for a free windfall of impflesh. Hm. Maybe there are other monsters you could bait traps for? You did mention your lack of materials - any monsters we could trap or hunt ourselves using imp bait that contain substances sorely needed?

>Aftermath issues
Have a few words with Belphe about his conduct. You've been using the stick a lot with him and while he probably needs a little more of it, consider mixing in a little care and carrot. Emphasize the seriousness of abandoning his allies - even golem ones - and express your disappointment. There's a time and a place to give into the better part of valor and if he is to be a good support he needs to consider when. His problem was that he gave in too early and did not renew his courage even when you and the rest of the dungeon's forces had the upper hand.

But perhaps that's on you, a little. He hasn't trained to work with others and he used to be his own master not too long ago, and he changed himself into a support creature mostly out of terror of you. Maybe you can assign some teamwork training to increase his esprit de corps, and then reward him in some way the next time he performs well. Show him that there's more to this being a minion thing than just doing as he's told.
>>
No. 933428 ID: 7bb6a5

I don't suppose you could sell them to someone?
>>
No. 933433 ID: 977456

Mushroom fertiliser sounds risky. Mushrooms are already associated with death and imps have a dash of "makes everything terrible" that could mess up the rebirth aspect of mushrooms. Given that most of our mushroom plans are for positives, like food and potions, we probably want to focus on rebirth rather than death.
Give them to Hin. Maybe she can whip up an imp-hide helm with evil-eyes, or some cursed caltrops or something... Or if any are just faking death, seal them into a bellows and use them as a curse-blower!
Or... could you make an imp-nest in the valley near your dungeon and surround it with imp-repellant? Then you trade in a whole lot of corpses now for a steady supply perpetually. It would hopefully consume some of your miasma and provide a source of training and resources to your denizens.
>>
No. 933434 ID: 094652

Do some research on the corpses, see if you can find evidence of where they're getting the resources for their spawn points. Mulch the leftovers.
>>
No. 933450 ID: 10c408

>>933434
We already know the answers to that. if they make a nest, it'll most likely have a demon gate in it at some point and then they'll have gradual reinforcements.
>>
No. 933459 ID: b1b4f3

Deem try to get Moriko to eat some imp meat.
>>
No. 933460 ID: a27a13

>>933339
there is little chance your minions would be ok with eating imps. well, at least your human ones. especially moriko, even suggesting that would be an insult.

can they be turned into imp-repellant?
>>
No. 933489 ID: f57349

>>933351
Don't just put the imp heads on pikes, have Merud enchant them as remote sensors so you'll have more advance warning about intruders. Serves him right for triggering half the current troubles by making such a fuss over an old haunted skull in the first place.

As for the rest, try to render them down into some sort of shelf-stable potion that would be directly useful in a siege or other emergency, or failing that, some embarrassing effect Kallia might be willing to buy for use in pranks.
>>
No. 933490 ID: 2202fb

>>933489
I like this.

--

I think we need more traps, like lets have some room crushing traps that can only be deactivated by the outside for some coop action and/or some blade traps. Although, we may need to recruit a tinkerer to set up the machinery for that sort of thing. A gobbo or dorf would work.


Also, lets have neumono on the mind (idek if this will work or if it is still going, but i am going to suggest it anyway :P).
>>
No. 933493 ID: 91ee5f

>>933351
>>933489
>Imp heads on pikes
Wouldn’t that scare off any adventurers we want to come into our dungeon? That seems like the opposite of what we’d want.

Or even worse, it gets the attention of adventurers that are way too powerful for us to handle and they come permanently shut down our dungeon!

Plus, creepy things like that might lower our teammates morale and they might not want to stay with Deem if she starts doing things like that.
>>
No. 933500 ID: ea82cb

>>933493
It's also gross and macabre and several of our friends are going to hate the idea. Assuming Deem isn't one of the ones who'd hate it.

Clearly, we need to use the bodies to get gold. Turning them into potions or something you can sell might be a basic but useful idea.
>>
No. 933526 ID: 0fae41

>>933500
You can't sell potions to people without a license, personal dealings with Kallia aside.
>>
No. 933533 ID: 2202fb

>>933493
>>933500
I kinda feel like Deem would strongly disagree with the idea that skulls would make the dungeon too scary or macabre (or more accurately, that there is no such thing as too scary or macabre), based on her past opinions on things.

Additionally, they are imps, not people. It would be like using any other monster or animal skull as a decoration.
>>
No. 933594 ID: 977456

Back in chapter 2 she said that corpses are messy. Properly furnished and mounted corpses might be better, but then her denizens got all weird about remains... so best not to risk it. Even if it would be funny to have imp-heads glaring at and mocking intruders.
>>
No. 933601 ID: e8f59c
File 155845101035.png - (28.00KB , 600x800 , food_goo.png )
933601

>Pike the skulls. Maybe it will discourage future imp attacks.
That seems tacky. It's hardly something to boast about.

>Wouldn’t that scare off any adventurers we want to come into our dungeon?
I think you're underestimating how lowly imps are.

>Don't just put the imp heads on pikes, have Merud enchant them as remote sensors so you'll have more advance warning about intruders.
He's not a necromancer.

>I don't suppose you could sell them to someone?
Transporting them and keeping them fresh isn't really practical, especially for how little they'd bring. I could harvest some non-perishable parts.

>Can they be turned into imp-repellent?
Maybe if I'd caught the bully.

>Alkaline eats curses, right? Let her eat some of those corpses.
>Keep a pile for Alkaline to start growing our slime population.
She didn't want to get straight back to bed after waking up so she's still up. I call her over to me. "Now Alkaline, I want you and your slimes to grow up big and strong, so over the next few days I want you to eat plenty of imps, alright?"

Alkaline looks at the piled up imps and then starts trying to count on her fingers. Has Merud been teaching her that too? "How many?" she says.

"As many as you like."

My slime princess moves towards the pile with that determined look on her face that I've learned to worry about. She still doesn't have a good grasp of her limits.

"Just take one for now and go back to bed." I say. "You need your sleep as well."

She fishes one of the larger imps out of the mess, says her good-night and heads off to bed, slimes in tow. Ah well, she's not a fussy eater at least. I expect we'll be seeing another slime soon, she seems ready to bud.
>>
No. 933602 ID: e8f59c
File 155845110008.png - (30.99KB , 800x500 , imagine.png )
933602

>Spike a few with poison or curses, then leave them out in the hopes that the devil bear eats them and gets sick instead of absorbing the curse/poison and becoming ever stronger.
What a good idea. Removing that bear would definitely help me dominate the area. And if not the baits might turn up something else interesting.

>Honestly? I think a little of everything. Shove corpses into Doyle until he's full and be stern with him for his cowardice. Make fertiliser with several more and prepare any that are left for meals.
>We got mushrooms right? Fertiliser!
Yes I'll render a few down for stronger poison for the bait and see what else Doyle can make of them. Mulch some more - I'll work with Merud on a temporary golem for that - and I'll have a good basis for finally planting those mushrooms in too.

>Mushroom fertiliser sounds risky. Mushrooms are already associated with death and imps have a dash of "makes everything terrible" that could mess up the rebirth aspect of mushrooms.
Those mushroom have been specifically cultured to break down things and produce beneficial properties. It'll be fine.

>As for the rest, try to render them down into some sort of shelf-stable potion that would be directly useful in a siege or other emergency, or failing that, some embarrassing effect Kallia might be willing to buy for use in pranks.
True, I can't sell them except in private sales but building up a potion catalogue would be useful to help my denizens and as treasure to place in my dungeon. If all else fails, I don't know how much money Kallia has to spend on frivolous things but perhaps I can use it as an alternative payment for favours.

>Although, hm... where'd the imps get gold from? Is there a trove out there? Are they robbing travellers?
The earth-pulse stirring makes stray gold more accessible and imps like shiny things.

Or... could you make an imp-nest in the valley near your dungeon and surround it with imp-repellent?
If I'm to play around with geomancy near my dungeon, I'd prefer to do it with more useful creatures.
>>
No. 933603 ID: e8f59c
File 155845123583.png - (23.03KB , 800x550 , chak_wants_you_to_know_he_was_very_helpful.png )
933603

>Have a few words with Belphe about his conduct. You've been using the stick a lot with him and while he probably needs a little more of it, consider mixing in a little care and carrot.
>But perhaps that's on you, a little. He hasn't trained to work with others and he used to be his own master not too long ago, and he changed himself into a support creature mostly out of terror of you. Maybe you can assign some teamwork training to increase his esprit de corps, and then reward him in some way the next time he performs well.
That's true. I can be intimidating. He's hiding again but I'll have to give some thought to encouraging him.

>Deem try to get Moriko to eat some imp meat.
She didn't like the idea much last time I suggested it.

>There is little chance your minions would be ok with eating imps.
Moriko's abstainance aside, we've had little fresh meat outside of imps and the occasional frog. We've even brewed a drink out of imps, cacoffee!

Ah Moriko and Chakarchelou have made it back. She's got a trophy, The Imp Bully's head! That is a surprise, I didn't expect they'd be able to track anything down. The head seems to have been crudely hacked off. I know Moriko survival skills aren't great but that is odd. She's holding on to it distastefully as if she can barely stand to be near it.

"You finished off the ringleader." I say. "Well done Moriko." Chakarchelou makes a grumbling sound. "You too Chakarchelou."

"I suppose." Moriko says, not making eye contact.

She seems unhappy. I'd have thought she'd be proud. There's definitely something she is not saying. I should confront her about this, right?
>>
No. 933605 ID: 9caba2

>>933603
I'd guess she's annoyed at her own performance in the fight, particularly by allowing an enemy to sneak past her to attack you; since nobody got hurt from it she should take it as an opportunity to learn, rather than beat herself up about it.
She probably also still has a lot on her mind from earlier.

I would reassure her and let her rest for a night to clear up some stress before addressing it again.

Alternatively you could shower her in praise until she walks off from embarrassment.
>>
No. 933606 ID: 1774cd

>>933603
Tell her you want to know what happened but she can take her time if it's not urgent.
>>
No. 933607 ID: 10c408

Honestly, just thank her and bid her good night. We can mount a counterattack/spend some time exploring the wilderness and planting bait tomorrow.
>>
No. 933608 ID: f57349

Ask whether she has anything significant to report or if she'd rather just get back to meditating. Melodramatic confrontations can wait until you've got that curse medley out of your system. Might want to retrieve the rest of the imp leader's corpse, if it's going to be notably more useful for reagents, but Chakarchelou can provide directions to the battlefield.
>>
No. 933611 ID: 91ee5f

>>933601
>Alkaline looks at the piled up imps and then starts trying to count on her fingers. Has Merud been teaching her that too?
At the rate she’s learning, she’s gonna become smarter than you! Or, at the very least, you’ll be the only one here that doesn’t know how to read and write.

>>933603
Would Chakarchelou like to eat some of the imp corpses?
>>
No. 933616 ID: 0fae41

Considering she uses a blunt weapon, I'm impressed she managed to sever it at all. She can tell you about it after a good night's sleep.
So, can you make that imp-repellent with a hacked-off head?
I think you should keep a watch this night too for any delayed-reaction curse effects.
>>
No. 933622 ID: b1b4f3

>>933603
I think something else killed it, and they just tracked it to the kill site. Moriko doesn't want to admit it, out of shame... either because her shadow did it, or because the devil bear did it and she wasn't fast enough to do it herself or fight the bear.

Push a little, comment on the method of decapitation. How did that happen?

>>933606
This is a good way to phrase it. Any additional info would be better for a proactive defense.
>>
No. 933629 ID: 977456

She was tasked with breaking the enemy leadership and it is gone. Less-than-ideal circumstances don't mean a victory isn't a victory. And if she can pull this off weakened, imagine what she would be like in full-and-whole demon-mode!
If The Bear stole her kill, then that just means that her quest has been upgraded!
>>
No. 933630 ID: 24dff5

Guys I think Moriko might be being awkward because Chakarchelou either found it or killed it.
Oh well, we can figure it out later.
>>
No. 933631 ID: a27a13

>>933603
about moriko; normally i'd say of course, but lately you've been a little.. overzealous with your talks. tell her in private you can see there's something bothering her. if she wants to talk great but knowing her that's obviously unlikely.
if she doesn't want to talk, tell her you won't push her to share and that she's welcome to come to you when she's ready. maybe after the curse is gone.

also, can we get some imp-repellent now?
>>
No. 933632 ID: 2202fb

>>933603
She uses a hammer...
how tf did she hack it off...?

Could she have used some as-of-yet unknown (to us) demon power thing and thus is ashamed?
>>
No. 933636 ID: a27a13

>>933632
..did she just rip its head off with her bare hands? that's fucking brutal!
>>
No. 933643 ID: 10c408

>>933630
>>933632
>>933636
>>933616
I submit to all of you that she awkwardly convinced chak to saw the head off, given that we've never seen Moriko possess much more than the clothes on her back and her hammer.
>>
No. 933646 ID: ad51b8

Moriko, are you ok? I may not be in the best condition to talk but I can try and listen if you want to get something off your chest.

Don't forget to give Chakarchelou so chin scratches as well so he doesn't get jealous.
>>
No. 933648 ID: 17c2ee

Hug and congratulate her on a job well done. Also consider patting her head.
>>
No. 933654 ID: ea82cb

>>933622
This all feels like it's right.
>>
No. 933680 ID: 99ed9b

Of course you should be direct, your bluntness is your best trait. You also seem to have shrugged off your curses.
>>
No. 933761 ID: e95cec

"Hmm? What's the matter?"

Leave it alone if she demurs again.

I advise against more praise without knowing what's wrong, because it could just make her feel worse, if (say) they just found the head lying out in the open or something.
>>
No. 934395 ID: 8d4593

Nono. Don't pester her about it just yet. Whatever it is, let her get some sleep and then meditate on it. Ask her about it once she has a chance to cool down.
>>
No. 934414 ID: 99ed9b

I think Morkio needs a push. Deem told us she'd need to be pushed to get over her problem. Waiting forever for the right moment and not pushing it hasn't worked.

Delve to the heart of the problem, unrepentantly.
>>
No. 934925 ID: 2eba1a

>>933603
A simple query of "Did something happen?" and/or "Is anything wrong?" should suffice.
If its not about her escaped shadow self, she'll probably fess up. Moriko till this point has only been Self-sabotaging, she wouldnt do anything that would be bad for Deem and the other minions.
And if its more of her issues,we'll get it out of her eventually.
>>
No. 935261 ID: e8f59c
File 156012711060.png - (22.22KB , 800x550 , lets_talk_about_your_feelings.png )
935261

>At the rate Alkaline’s learning, she’s gonna become smarter than you! Or, at the very least, you’ll be the only one here that doesn’t know how to read and write.
Nonsense, Belphe is illiterate. And I would be proud if Alkaline did. A smart slime queen is a good slime for my dungeon.

>So, can you make that imp-repellent with a hacked-off head?
Using the Imp Bully's remains for that can be Belphe's first project.

>Hug and congratulate her on a job well done. Also consider patting her head.
She's not a small child or animal.

>Of course you should be direct, your bluntness is your best trait. You also seem to have shrugged off your curses.
Not at all. If I'm careful I can avoid accidentally spilling my interior monologue but otherwise I'm still rooting it out.

>I'd guess she's annoyed at her own performance in the fight, particularly by allowing an enemy to sneak past her to attack you; since nobody got hurt from it she should take it as an opportunity to learn, rather than beat herself up about it.
>I think something else killed it, and they just tracked it to the kill site. Moriko doesn't want to admit it, out of shame... either because her shadow did it, or because the devil bear did it and she wasn't fast enough to do it herself or fight the bear.
>Guys I think Moriko might be being awkward because Chakarchelou either found it or killed it.
>I submit to all of you that she awkwardly convinced chak to saw the head off, given that we've never seen Moriko possess much more than the clothes on her back and her hammer.
Those all seem plausible seeing her lack of pride at getting rid of the bully.

>Delve to the heart of the problem, unrepentantly.
I'll try to keep it simple but yes, I'll loose those words that burn to be said instead of keeping them trapped in my chest! So instead of all hypotheses and possibilities I might say, I rein in my enthusiasm and settle for four words.

"Is something the matter?"
>>
No. 935262 ID: e8f59c
File 156012717989.png - (27.32KB , 720x720 , headsup.png )
935262

"I didn't finish off anything." Moriko says, sweeping the imp head around in an angry arc. "I didn't find anything, I didn't catch anything, I just blundered around in the dark. This was left for me. Something out there is taunting me."

>Don't forget to give Chakarchelou so chin scratches as well so he doesn't get jealous.
Chakarchelou bumps into my leg for attention. He would like me to know he did lots of things.

I crouch to scratch his chin and look up at Moriko. "Catching imps in the dark is never easy. What do you mean by 'left for you'?"

My hammerai's face turns solemn. "There is a place I go to practice in the mornings. The head was left there. It can't be a coincidence."

>Would Chakarchelou like to eat some of the imp corpses?
I shoo him out so he can chew on one.
>>
No. 935264 ID: e8f59c
File 156012733325.png - (38.99KB , 800x550 , the_imps_are_invisible_to_you.png )
935264

"I think that's good." I say mildly.

"What." Moriko says, packing a remarkable amount of incredulity in that single flat syllable.

"The imps clearly knew enough about my dungeon to gather up and invade." I explain. "Since my entrance was sealed when they were created, they most likely are the ones from that displaced area that you, Reisarf and Stargazer found and didn't actually know where the dungeon was. They probably followed you back and have been sneaking around since then."

"Most of my denizens haven't gone out from the main entrance much since opening up the valley entrance." I continue. "Because of your daily practice you've have been the most visible denizen of my dungeon. So the most likely explanation is one imp or a committee of them left that present for you in the hopes it'd appease you."

Moriko frowns, trying to pick a hole in my explanation. "Surely I'd have seen something." she grumbles, mainly talking to herself. Both of us know perfectly well her wilderness skills are basically non-existent so I leave it unsaid.

Perhaps a little distraction from dwelling on her shortcomings is in order.

"So are you appeased?" I say.

She snorts. "Not especially. And no number of gifts from imps is going to change that." She looks at me more seriously. "Are you?"

I shrug. "You've already seen the messes imps make. I'd prefer more useful creatures. We need to do something about them but with the loss of their ringleader they should be less troublesome for the moment."

Moriko seems happier but I wonder if there's anything I should do for her to help set her mind at ease. Just one or two things though, I don't want to be overbearing.
>>
No. 935265 ID: 0fae41

It seems like an enchanted item to detect or pinpoint imps would help her. Perhaps something that channels her innate earthpulse sense?
>>
No. 935266 ID: 977456

>>935265
Huh... something to... defocus?... reduce her "resolution" by expanding her area could work. It might also be a great training tool. These can go either way, but it might be easier to train to her current ability while impeded than to improve her ability normally, and if she can keep her "gains" while not impeded... And then if she can invert the process to train to her augmented spread while not wearing the widget...
You could probably get inspiration for a design from the apprentice amulet.

Ask her to plan an expedition to permanently deal with The Devil Bear.

Offhandedly offer to help with any spiritual problems or adjustments she might be experiencing.
>>
No. 935268 ID: d581db

Could you use the earth pulse to scan the area around your dungeon or give her a enchantment that would make her better at tracking so if she tells that their is still more to do she can give the area on last final sweep to put her mind at ease?

Will either that or ask if she’d like you to join some of her sparring sessions to help keep an eye on you till the curses run their course and to maybe practice some boss enchantments on her to get her use to fighting with them and to give you some more experience fighting in all your new forms.
>>
No. 935271 ID: b1b4f3

>>935264
Could you make some extremely simple, tiny golems to watch her training area? Simple enough that you can disguise them amongst the rocks or trees. The golem's structure should just be enough to support a single eye.

You could put these in a variety of places near the dungeon, to give an early warning for adventurers and to keep an eye out for things sneaking around.
>>
No. 935275 ID: f2320a

>>935264
i really want to recruit the imps we should see waht we can make to bait/locate/detect/capture the imps
>>
No. 935283 ID: 49ea2b

>>935275
I think recent events showed us how we don't want any goblins anywhere in the dungeon. At the very most we may allow them to set up camp outside, but only if we can make sure they can't get in again. Still, I see no reason to do that now that the possessing imp's gone, unless "dispersing" wasn't fatal.
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No. 935294 ID: 8346a9

that went.. uncharacteristically well! good, learn from this.

do we even know what she wants anymore?
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No. 935305 ID: 1774cd

>>935264
Some martial artists talk about training their spiritual sense by doing things blindfolded- has Moriko ever attempted that?
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No. 935312 ID: 0a7f21

Don't bring this up to her, but there's a good chance it's her shadow self that left the imp bully head there. I'd go there and see if you can find any indications or traces of such yourself.
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No. 935315 ID: 10c408

Honestly? With the imp hordes in disarray and lacking leadership, it's probably a good time to go and settle a score with a very specific member of the ursidae family that has slighted you.
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No. 935362 ID: de070a

I think that you should try and look for whatever gave her the head. I have a sneaking suspicion that the imps did not give her the head. And even if they were the ones, you could easily recruit them by using Moriko (No offense to Moriko).
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No. 935369 ID: a85e3f

>>935366
If you need to delete a post, you just tick its check box and use the delete button at the bottom right of the page.

The (well hidden) FAQ has some more post formatting info:
https://tgchan.org/kusaba/news.php?p=faq
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No. 935453 ID: b0b724

If she's unsatisfied then it is time to get some satisfaction. Let's hunt the bear. Letting Moriko take the lead on this, and hopefully delivering the coup de grace, would be a good start to improving her mood.

Making a trinket to help her wilderness skills would be nice if possible, though if it stays in the backlog for awhile that's fine.
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No. 935636 ID: 2eba1a

>>935266
Yes, I want those bear bones to build the Bear Bone golem. But as soon as this curse business has run its course.
Until then, maybe she'd like it if you did some group meditation?
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No. 935872 ID: 3d1dd5
File 156059965868.png - (28.72KB , 600x750 , that_would_make_her_more_marketable.png )
935872

>Do we even know what Moriko wants anymore?
She wants to develop her fighting skills and distance herself from her past! This is complicated by her demonic ancestry likely being a key factor to the development of her family's style.

>That went.. uncharacteristically well! Good, learn from this.
"Excuse me?"

Moriko turns to look at me. "Did you say something?"

I clear my throat. "Actually, I did have a thought."

>Honestly? With the imp hordes in disarray and lacking leadership, it's probably a good time to go and settle a score with a very specific member of the ursidae family that has slighted you.
"With the imps in disarray, now is a perfect chance to firm up our holding over the area. I think it's time to try and track down the devil bear. We have to head back to town a few weeks from now so we have until then." To do otherwise will spread my denizens far too thin. Even if we don't find it, I need people to put out the poison bait anyway.

I see eagerness flicker on her face, but she nods solemnly instead. I think I have to tease her a little for that.

>Some martial artists talk about training their spiritual sense by doing things blindfolded- has Moriko ever attempted that?
"Also you're going to do it blindfolded."

Moriko blinks first. "What?"

"I think you could stand to hone your spiritual sense for non-combat uses. I will need a little time to think about the best method, although perhaps just throwing you out of the nest to see if you learn to fly would work best."

"I," she stammers, "I suppose that -" She starts again. "I suppose there is potential merit in that."

I eventually let her excuse herself so she can get back to bed.
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No. 935873 ID: 3d1dd5
File 156059974529.png - (27.54KB , 800x500 , monster_hangouts.png )
935873

I don't have an interrupted sleep to get back to so I handle my more wakeful denizens. Chakarchelou has been fed and provided with an abundance of chin scratches, Doyle has been given the main ingredient to brew up some imp repellent and the orange slime is safely contained so it can't hurt itself.

>I really want to recruit the imps we should see what we can make to bait/locate/detect/capture the imps
I've said previously they're quite a headache to keep in a dungeon.

>Could you use the earth pulse to scan the area around your dungeon or give her a enchantment that would make her better at tracking so if she tells that their is still more to do she can give the area on last final sweep to put her mind at ease?
I don't currently have any structures in my dungeon to do that and the fastest way for her to learn is by doing.

>Could you make some extremely simple, tiny golems to watch her training area? Simple enough that you can disguise them amongst the rocks or trees. The golem's structure should just be enough to support a single eye.
Simple golems like that are extremely short ranged.

>It seems like an enchanted item to detect or pinpoint imps would help her. Perhaps something that channels her innate earthpulse sense?
Bait, the repellent and laying a few simple traps should help deal with the imps.

>Don't bring this up to her, but there's a good chance it's her shadow self that left the imp bully head there. I'd go there and see if you can find any indications or traces of such yourself.
>I think that you should try and look for whatever gave her the head. I have a sneaking suspicion that the imps did not give her the head.
Moriko and Chakarchelou didn't see anything. I don't think I'd turn up any extra clues. I'm still not entirely convinced about the shadow either. We should have seen a more obvious manifestation of it by now.

I start reactivating my destroyed golems and sending them to assist in the clean-up. There's thankfully little damage. Aside from the loose rocks they prised out of the walls, they've smashed some pots I made, and one of Hin's shirts and a towel that were left out in the thaumatorium have been shredded. I suspect but cannot prove they've eaten some of the soap too.
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No. 935874 ID: 3d1dd5
File 156059983886.png - (41.43KB , 800x500 , choose_your_party.png )
935874

For the bear hunt, I should consider who else to bring. Moriko is going. I am going as well, because it's that or get her to hand over the token locking my magic to someone else. "I am a little selfish in wanting a rematch with that bear as well." I am not the strongest fighter though.

However there is a lot of bait to put out over the next few days and that would be an enormous bear carcass to haul back if successful. Perhaps I should bring others. Considering my past few interactions with Moriko, a chaperone might be needed if nothing else.

Chakarchelou has been dependable and I hope to see some developments from him soon. The Covetous Ring I gave him has yet to show any real effects but I have only given him a little gold to hoard thus far. Making a quasidragon more dragonish will be a long term project.

Merud's been invaluable for sustaining the golem labour force but we've been so busy covering the essentials that there's been little in the way of golem research done. Perhaps some more practical research would be good for him. He's also possibly cursed and both of us going would mean ordering the golems around would be a little difficult for my denizens still at the dungeon.

Hin's healthy now. I still don't know where that gristleworm came from. The cure was almost as much of a headache as the sickness but she's settled into her forge now. I didn't get enough mana from the imps to commission any more magical items though, perhaps this would be a good change of pace for her and a chance to try out her new hammer.

Alkaline is steadily growing into her role as a slime queen. The only sour note is that strange orange slime and letting her get so attached to it. That little accidentally spawned slime is not a healthy creature, it isn't long for this world. She's barely left the dungeon since she was decanted, perhaps it would be a good experience.

Reisarf and Stargazer are as inscrutable as ever. Reisarf learnt how to become a magical (storage container) girl and indulging some of his ideas seems to make him happy. I think. They're the strongest fighters I have after Moriko.

Doyle could be put to work in a support role providing potions for myself and Moriko. The low quality potions he's made thus far have been effective and had manageable side effects but he seems to be afraid of everything.

I can, of course, bring golems along as well.

I don't want to strip my dungeon's defences too much, but it would make sense to commit enough force that I can take down the bear without too many injuries or risk of it escaping.
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No. 935877 ID: ad51b8

I'm going to say bring, Chakarchelou, Alkaline, and Doyle.

Chakarchelou for tracking and to help him get a little stronger

Alkaline for her to get some more exprince

and Doyle to try and beat some backbone into the little coward. Plus his odd side effect potions tend to help Alkaline out a bit when it comes to developing random powers and to help heal everyone else should they need it.
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No. 935879 ID: 1774cd

>>935874
Hin doesn't want to be a fighter- we've had to make do due to limited resources, but when we have options we shouldn't use her. Reisarf would be very useful what with the teleports and hexes, but I'm not feeling it for some reason. Alkaline would be fantastic because she's a curse-eater. Did her kids inherit that property?

Idea: Organize golem vs slime skirmishes when we get some more. Let both Merud and Alkaline get used to commanding, eh?
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No. 935881 ID: 10c408

Bring chak, alkaline and merud's brute golem. Put a request for making an actual mace to Hin before we depart. Also let Reisarif know that until we get back, he gets to be the designated dungeon minder while Merud does research.
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No. 935887 ID: 0fae41

Bring Hin, the brute+ golem, and Alkaline. Alkaline will provide ranged support and sticky traps, as well as eating curses. The brute+ is our strongest single golem, besides you of course. Hin makes a good chaperone and reinforced bear wrestler.
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No. 935901 ID: 8346a9

>blindfolded
In what way is this a good idea? aren't you underestimating the bear? Its attacks can cause lasting harm, remember?

The more people we bring, the less the victory will mean to moriko.

I say bring Alkaline and a bunch of golems. And get some potions from Doyle, it's not like it needs to be there to give support.
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No. 935904 ID: b1b4f3

>>935901
I think Moriko is meant to track the bear blindfolded, not fight it that way.
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No. 935913 ID: 8d4593

>>935877
Go with this configuration.

Taking Reisarf and Stargazer is super overkill, and leaves the dungeon too open, Merude and Hin could both use a bit LESS excitement right now, and the Golems have Digging to do. There's always digging to do. What are they digging now anyway? A treasury?
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No. 935914 ID: a9af05

>>935874
Let's not bring Hin, since she said that she doesn't want to be a fighter.

Let's bring Chakarchelou and Alkaline.
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No. 935924 ID: 49ea2b

>>935874
It's been a while since it was suggested, but don't forget to have Merud make another door golem for the dungeon's entrance.

>>935877
This works. I'd explain why, but this >>935913 covers everything I would've anyway.
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No. 935938 ID: 5b93d3

>>935874
Reisarf & Stargazer, but ask Hin if she wants to come along too (she didn't join up to fight, but might want to give the hammer a try regardless).

>For the bear hunt, I should consider who else to bring. Moriko is going. I am going as well, because it's that or get her to hand over the token locking my magic to someone else. "I am a little selfish in wanting a rematch with that bear as well." I am not the strongest fighter though.

Inner monologue slipping out out loud? Maybe forcing Deem to voice her desires is part of the curse...
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No. 935939 ID: 977456

I would like to let Moriko do some planning for this expedition. I feel that she would benefit from having some more-interactive responsibilities. Her current duties mostly consist of standing around looking pretty... dangerous.

I really want worst-slime to live! Who knows, it might even be an ugly-duckling scenario. If its weakness is due less to general inadequacy and more to being overloaded by conflicting or overwhelming elements, then if it could be stabilised it might become something quite potent, versatile, or elaborate.
With no current theories on saving Worst Slime, seek a different perspective. Get your alienist to research it!
Also ask Merud if any newfangled Golemetry techniques might be used to support its mana channels or some similar nonsense. If nothing else, turning a slime into a half-golem would be an amazing research project, and who better to do it than a golemetry academic and an actual Dungeon?
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No. 935943 ID: 664519

>>935939
>Research
Seconding
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No. 935948 ID: 8d4593

>>935939
Reisarf messing around with condensed curses unsupervised?
What's the worst that can happen?

I like the idea.
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No. 935976 ID: 1ed92d

>>935874
Chakarchelou, Reisarf and Stargazer should go with you. The elite partners and the two denizens with the most potential seems like a good fit for a bear hunt.
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No. 935984 ID: b0b724

>>935938
Agreed. Also, Hin might have changed her mind since then. Bring Char, too.

Letting Merud get some actual research done would be smart.
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No. 935986 ID: b1b4f3

Guys keep in mind there's been a lot of downtime lately. Merud has been getting research done, Hin has been doing work (though I don't know exactly what), etc.

I vote we bring Merud. Also yes bring the cowardly cauldron and chakarchelou.
Do we have to worry about death here, or does the respawn mechanic reach outside of the dungeon?
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No. 935994 ID: b0b724

>>935986
We were informed explicitly that not a lot of research has been done. A few weeks off attack duty would be great for Merud.
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No. 936000 ID: f57349

I'd say bring Alkaline, Chakarchelou, Doyle, half the homunculi, and as many combat-effective slimes as possible. Good spread of support options that way, including curse-absorbing slime for first aid, but nobody who'll be likely to steal the kill and thus leave Moriko even more frustrated. Bit of an adventure should give the weaker denizens opportunity to level up.

Also important, that leaves the brute golems for construction work and Merud's research, Hin secure in the forge doing what she loves instead of tromping around like a murderhobo, Reisarf and Stargazer free to start setting up living quarters, gardening, and an observatory in the valley... and all those combatants well-rested and present at the base, just in case adventurers show up while you're out hunting.


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