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File 155993935327.png - (609.16KB , 700x600 , title.png )
935060 No. 935060 ID: 395c02

Existence.
141 posts omitted. Last 100 shown. Expand all images
>>
No. 939815 ID: 864e49

A - Take horn, take wheel toy, take rope ball thing, look at painting, be disturbed at similarities between you and impaled toy.
>>
No. 939829 ID: 68550e

B, oh no the plush.
>>
No. 939877 ID: 83bf07

>>939785
A, b
Check out that painting. Lament the loss of these perfectly good and cute toys.
>>
No. 940012 ID: 9c293c

That's a really tall tsiki spike. A, b
Look at the painting.
>>
No. 940176 ID: 8f6858

A, b
Take a look at that plush? How did it get impaled? Also try digging through to the cooling area.
>>
No. 940189 ID: 3121a1

Share some confidence with Tyrsis! B
>>
No. 940209 ID: cb22c8

Is that a leash? What would you keep on a leash around here? And yeah save the toys.
>>
No. 940212 ID: 8d4593

Anyone else notice the number near he top of the frame counting down?
>>
No. 940214 ID: 91ee5f

>>940212
That was explained right here: >>938839 . Kliss said, “I don't want to keep Mama up too late, nor do I want to worry Tyrsis's dad. I'll keep an eye on the glimmering crystals so I don't lose track of how much time's left.“

It’s basically a count down of how much longer we can keep exploring before we have to go home.
>>
No. 940874 ID: 395c02
File 156445536637.png - (274.06KB , 900x600 , 36.png )
940874

I notice a stuffed toy in the middle of the room, victim of a tsiki spike. Poor thing.

...Hm.

"How do you two think that doll got there?"

"A tsiki spike grew right through it, looks like."

"I think I see what Kliss is implying. The spikes grow too slowly; It'd have been pushed to the side."

"Yeah. Someone or something put it there. "

"Maybe it was a mother overcome with frustration at her child's life-choices. She reached a breaking point and acted out against this poor toy!"

"Mama..."

"What? I'm just offering ideas!"

"I got your back So! I wonder if a ketza did this? A spiteful move in response to how this battle ultimately turned out, maybe?"

"Huh? Oh! Yes, but would a ketza be this much of a jerk?"

"Remember what sparked the war in the first place?"

"Yeah, true..."

"Ooooor it was the thing I said!"

"Sorry, Kliss."

"It's okay buddy you tried.

"What are you two...?"

"Mama, are you saying you're gonna stab my toys the moment I leave?"

"I'll keep them safe for you!"

"I can always count on you, my friend."

"Oh for Shaia's-- I'm not going to do that! Do you really trust me that little!?"

"...."

"That one time was an accident! I apologized a million times!"

"...Hey look, something else to explore!"

"Not sure what worries me more, these caves or your barely-contained drama.

"When I said you should be more assertive, this isn't quite what I meant."

"You said assertiveness was all or nothing!"

Damn, he has me there.
>>
No. 940875 ID: 395c02
File 156445537118.png - (399.39KB , 900x600 , 37.png )
940875

I examine the fallen painting.

This must be the person who ran the youth center, and the children under his watch. Imagine the struggle of getting youths to sit still long enough to be painted!

Everyone depicted is long gone, making this a somber piece of a dark time in our history. Did they survive the war? What lives did they go on to lead? The answers are likely lost to all of time.

Shaia, please watch over them, wherever they are.
>>
No. 940876 ID: 395c02
File 156445537455.png - (192.61KB , 900x600 , 38.png )
940876

I check out the assortment of toys.

Oh, I remember this one! You put the strap around your tail, then try to catch the ball with your mouth. We'd always get so dizzy playing with these.

"Oh. That thing."

"Yeah! We had so much fun with one of these!"

"Maybe you did. It'd always fall off my tail.

"That never stopped you from chasing your tail anyway."

"It knows what it did."

Mama picks up another toy-- a soft horn you'd strap to your head to headbutt others with.

"Ah, this brings me back."

"You had one of these growing up?"

"Everyone would pick on me for being a runt, but when I'd wear one of these, I'd become the terror of the playground. Before long, they were the ones getting picked on! Hshshss~!"

"I knew you took after me!"

"Other way around, dear."

There's some pads for napping on, and a little roller toy modeled after... someone? Maybe a celebrity of the time.

I look to the others hoping for more fun banter, but they just shrug at me. Not much to say about this one, I guess.
>>
No. 940877 ID: 395c02
File 156445537840.png - (315.78KB , 900x600 , 39.png )
940877

I didn't see much to explore upstairs from here, but I could check it out anyway. There's also a path likely leading to a restroom, and I see another path which might have lead to a cooler room? There's a rock in the way, so I'd have to spend some time digging through to explore.

I better not stick around too long, so let's just explore one more area.


What do I do?


:sq_optbubble_left:A: Investigate upstairs. There might be something hidden.:sq_optbubble_right:
:sq_optbubble_left:B: Check out the 'restroom'.:sq_optbubble_right:
:sq_optbubble_left:C: Dig through to the possible cooler room.:sq_optbubble_right:
:sq_optbubble_left:D: We've seen enough. Let's move on.:sq_optbubble_right:
>>
No. 940878 ID: 0fae41

A/c.
>>
No. 940880 ID: b1b4f3

Let's check out the COOL ROOM
C, a.
>>
No. 940892 ID: 1c55a8

B,c
>>
No. 940894 ID: e7848c

C,a
We're here to explore. Explore we shall!
>>
No. 940895 ID: 91ee5f

>>940877
C , a
>>
No. 940899 ID: 094652

C, and collect the glowshards! You can use them as breadcrumbs. Or sell them.
>>
No. 940909 ID: 736b7e

C, b
>>
No. 940956 ID: 9c293c

B, a
>>
No. 940975 ID: b99069

>>940877
C/a
>>
No. 940983 ID: 2df440

A/C!
>>
No. 941037 ID: cb22c8

A/c, the trail going up is a bit conspicuous, and there looked like there was a bookshelf up there which if we're lucky might still have something on it.
>>
No. 941091 ID: 3121a1

Maybe something's underneath the stuff you saw upstairs? A, c
>>
No. 941502 ID: 758ff3

C, b
>>
No. 941958 ID: 395c02
File 156538624781.png - (354.41KB , 900x600 , 40.png )
941958

I dig through the rock blocking the cooling room. Shouldn't take too long.

>...collect the glowshards! You can use them as breadcrumbs. Or sell them.
I don't think they'll be needed here. This place was made for everyday use, so there shouldn't be any complicated branching paths to worry about.

Still, it's something to keep in the back of my mind for when I ready myself for the real thing.

Also nobody would buy these.

"This is going to smell so bad."

"Probably not. It's been so long that the food's probably fossilized."

"Fossilized food? Hsss! I'm gonna be sick."

"Don't worry, miss Kyra! Odors are the least of our worries!"

"That's not better!"

"It'll be fine, Mama! The zombies would probably eat you last!"

"What."

"I said I'm through! Come take a look!"
>>
No. 941959 ID: 395c02
File 156538625269.png - (276.92KB , 900x600 , 41-alt.png )
941959

This place doesn't look so bad, all told. The water troughs are empty and the evaporator sponges are long-gone, but the storage pots and boxes are still holding together. There's a heavy musk in the air, more a product of time than of rotting. That's not to say it's very... pleasant.

"Can someone swap noses with me? Mine's busted."

"This is the smell of exploration! Of knowledge yet to be gained!"

"It's the smell of I want to go home."

Tyrsis examines the large stone container in the center of the room.

"Nothing but bones in here."

"That tunnel back there tells me this room wasn't blocked off to protect the food."

"Tell me you're not-- of course we're going in there why am I even asking at this point."

"I haven't decided yet!"

"She's going to drag us in there and we're going to get lost."

"Mama doesn't need your help, big guy."

"Keeping up with you is a two-person... hey, is that writing?"
>>
No. 941960 ID: 395c02
File 156538625665.png - (220.35KB , 800x600 , 42.png )
941960

"Those random scribbles probably do say something! Can you read it?"

"Uuuuhh... 'se catse beot eyre ne... abredwain... cine arodnes.'"

:SQ_klissconfused: :SQ_kyraconfused:

"...Right. It says the ketza... uh... something... won't... hmm. I don't know most of these words."

"It's probably saying 'screw you, ketzas!'

"So they left a message taunting the ketzas and dug a path to freedom. We did it, team! We solved the mystery! Now let's go back on the main path and..."

"...."

"...It was worth a shot."

"If we are heading back, it could be worth it to check out some of these other containers, just in case there's some deep lore randomly hidden in one of them."

"Would someone really write a message and leave it in a random box so some strangers generations in the future would happen upon it and learn a bunch of mundane facts about their life?"

"Kliss, I've seen your bedroom."

"They must know my story."

"The very true story of how you solved every relationship problem in town before leaving."

"This is why I stopped reading you my diary entries."

"Aww, they were so cute, though! Like the time you..."

What's that? Ignore Mama and make a decision? Good idea, me!

I should put that in my diary later.


:SQ_pathL: A: Let's look around a bit then head back to the main path. :SQ_pathR:

:SQ_pathL: B: Through the tunnel! :SQ_pathR:
>>
No. 941962 ID: b1b4f3

>>941960
B obviously. Nobody's been in here! You're the first! THE FIRST!
>>
No. 941964 ID: 2df440

B! We need to find the Deep Lore!
>>
No. 941966 ID: 0fae41

B. Are you sure they didn't mean "the ketzas will never take me alive"?
>>
No. 941972 ID: 736b7e

B
>>
No. 941978 ID: ad51b8

B
to run away from mama's stories!
>>
No. 942013 ID: a9af05

>>941960
B
>>
No. 942043 ID: 9c293c

I hope those aren't slissa bones...
B
>>
No. 942056 ID: c7bc82

B!
>>
No. 942135 ID: 9d63bd

Adventure never stops! B!
>>
No. 942447 ID: 3121a1

Press on! B
>>
No. 942878 ID: 395c02
File 156609385613.png - (435.35KB , 900x600 , 43.png )
942878

>Nobody's been in here! You're the first! THE FIRST!
Consider me one sold slissa!

My companions reluctantly join me as we see where this tunnel leads. I thought the tunnel would head downward, but instead we seem to be climbing up.

>Are you sure they didn't mean "the ketzas will never take me alive"?
That's very possible! Since the ketzas can't dig through rock, it makes perfect sense for it to be a declaration meant for other slissas to see.

Or maybe they wrote the message for their own satisfaction.

>to run away from mama's stories!
Aww, but she tries her best to tell good stories!

"This reminds me of the time your father dragged me down a different tunnel. We got to the end and had to turn around and come back."

She tries.

"Oof! Not a lot of room, is there?"

"You poor thing! Need me to widen things a bit?"

"We'd be here all night if you did that. I... I'll be fine."

A full-sized ketza would struggle to fit through here, even if they didn't find tunnel travel beneath their station. Thankfully Tyrsis is able to manage, just.

...Which is odd. Shouldn't this tunnel just barely fit a single slissa? For the moment I'll just count my blessings.

"Oh! looks like it opens up ahead!"

"Thank goodness."
>>
No. 942879 ID: 395c02
File 156609385905.png - (196.18KB , 900x600 , 44.png )
942879

Whoa...
>>
No. 942880 ID: 395c02
File 156609386256.png - (210.77KB , 900x600 , 45.png )
942880

What a view!

Below me I see the Shisae Memorial, at the end of the New Path. In front of the statue of Shisae standing up to a ketza is a plaque commemorating the event.

Further down is the graveyard where casualties of the final battle lie in peace. Seeing them both from up here, it all looks so small. It's easy to forget how big the battle really was.

Generations ago another slissa took in similar view under a wildly different context. How did they feel, seeing what they saw? What would they say if they could see it now? The ruins behind me, the clean and glimmering area below. The suffering and struggles they bore, reduced to a single statue.

And a gift shop.

....

I'd like to get down there, but it's a steep, tsiki-spike-filled drop from here. The path does continue forward, at least.
>>
No. 942881 ID: 395c02
File 156609386855.png - (364.22KB , 900x600 , 46.png )
942881

Not wanting to dampen the mood, I smile at my companions.

"Well! Shall we continue?"

"Uhhh..."

"Are you crazy?? Why am I asking when I know the answer? Look, we can't walk on that tiny path!"

Oh. I hadn't even noticed-- the path ahead gets very thin, surrounded on each side by a long and deadly fall into the spikes below. Beyond it is another cave that looks to open up into a... place? Hard to see from here.

Still, it's plenty wide enough for a slissa to walk on. What's Mama worried about?

"It's not that oh right Tyrsis."

"Yeah. That's uh. I'm not gonna be able to do that."

"Huh? Oh! Yes! Think of poor Tyrsis!"

"It's okay! I can just wait here and rest a bit while you check out that tunnel!"

"why can't you help me out for once I'll uh. Keep Tyrsis company! You know how lonely he gets."

"I'll be f-- oh." Tyrsis must have noticed Mama's expression.


:SQ_pathL:The path of moving forward:SQ_pathR:
I must see what's at the end of this tunnel!

:sq_optbubble_left:A: Forge on alone, just long enough to see the room at the end of the tunnel.:sq_optbubble_right:
:sq_optbubble_left:B: Convince Mama to join me.:sq_optbubble_right:
:sq_optbubble_left:C: Convince both to join me, supporting Tyrsis so he doesn't fall.:sq_optbubble_right:

:SQ_pathL:The path of risks untaken:SQ_pathR:
That is a pretty long drop...

:sq_optbubble_left:D: Head back.:sq_optbubble_right:
>>
No. 942883 ID: 0fae41

C/a. If it gets too hard to walk upright, just crawl along on your stomach Tyrsis. Like the slissa do!
>>
No. 942884 ID: b1b4f3

>>942881
A seems fine. It's a short trip. If something is especially interesting you can come get them.
>>
No. 942885 ID: 17c2ee

E. Tell Mama to go on ahead while YOU keep Tyrsis company.
>>
No. 942889 ID: 05e505

>>942881
A - it's awesome they've come along but there's not much point making either come along right now.
You can do some solo exploring, even if it's just for a couple moments.
>>
No. 942892 ID: 094652

E) Dig a path DOWN towards the gift shop. If anything bad happens, you now have a shortcut back to civilization.
>>
No. 942895 ID: e7848c

>>942881
A,d
Forging forward sometimes requires you to go solo. But this is not farewell. You'll be back, with stories!
>>
No. 942901 ID: 312a22

A,d Let's not make them walk the scary dangerous path if they don't want to.
>>
No. 942909 ID: 9246e9

>>942895
This
>>
No. 942912 ID: 1c8cb2

Tell Tyrsis to just flap his arms around like a giant chicken if he thinks he's about to fall.

If that's not enough to convince him, well, we've come all this way already...
A,d
>>
No. 942937 ID: ad51b8

can you just dug a little into the cliff to give Trysis more room so he doesn't have to worry about falling off?
>>
No. 942987 ID: 9c293c

C, a

Maybe you can give Tyrsis support as you ride upon his back so he doesn't feel too scared by himself.
>>
No. 943492 ID: 3121a1

C
>>
No. 943495 ID: 91ee5f

>>942881
A , d
>>
No. 943502 ID: 395c02
File 156667646954.png - (291.55KB , 900x600 , 47.png )
943502

"Alright, you two can wait here while I see where this path leads."

:SQ_tyrsisshocked: :SQ_kyrashocked: "Really!?"

"Of course! I'm not gonna make you do something you don't wanna do, and I especially don't want to put Tyr in danger!"

"Sis."

"What?"

:SQ_tyrsisnotsure: "Nevermind."

"Please be careful."

"You're not gonna try and stop me?"

"Like I ever could. Just please try to think of your poor mother before doing anything crazy. More crazy than what you're about to do."

"I'll go nice and slow, okay? There's no rush."

"But the time limit..."

"...Is very forgiving. We'll be fine!"
>>
No. 943503 ID: 395c02
File 156667647236.png - (155.19KB , 900x600 , 48.png )
943503

It's one thing to say you'll cross a thin path high above the ground below, it's another to actually do it.

Eh. Being scared of things is Tyrsis's job. I'll just make sure I don't look dow-- I had one job. Time to distract myself by thinking about anything else!

This trip's been pretty fun so far, all told. My plan for exploring the outside world was to leave Mama at home and find Tyrsis a life-mate. But part of me wonders if... I dunno, maybe they could come with me? Tyrsis has Shaia's Love, which could be handy if I ran into something threatening. I swear that ability is magic.

And Mama... Well, I feel like there's a small part of her that doesn't buy into her own hype. It wasn't that hard to convince her to come with us, considering the uphill battles I normally climb getting her to do things. That means this trip could be less about me and more about convincing herself she doesn't want this life. But if she ends up enjoying herself...

Well, nothing's set in rock and stone, right?

I'm not going to make them join me, but what I can do is make sure they enjoy themselves on this venture! To that end, I hope I find something cool ahead to show them...
>>
No. 943504 ID: 395c02
File 156667647503.png - (296.44KB , 900x600 , 49.png )
943504

Ask unto Shaia and you shall receive!

Or something like that whatever doesn't matter look at all this cool stuff. I was seriously half-expecting an empty room!

Looks like our slissa friend carved out quite a bunker for themselves. The tablets and map give the impression they used this as a kind of staging area. There's slits in the walls that look out to the terrain below. Were they planning something? Did they view the climactic battle from above, or was this long before?

There's a necklace, maybe an heirloom like my own. There's some claw marks nearby...

My eyes are drawn to some maps on the table. What could they reveal?

I see several tablets in that old language. Tyrsis could reveal their intent, or at least try to.

There's a sleeping pad with another slissa doll. Was there more than one slissa here? Kidssas aren't generally capable of making a room like this, leading me to assume the caretaker fled here with some of the children. Did they all have to share one bed...?

More empty pots, implying they at least brought some food with them.

And... two holes? One might have been for uh, waste. The other... a tunnel? It curves down at a kinda harsh angle.


:SQ_pathL: The path downward :SQ_pathR:
:sq_optbubble_left:A: See where this path leads.:sq_optbubble_right:


:SQ_pathL: The path back to companions :SQ_pathR:
I shouldn't dawdle here while Mama and Tyrsis wait for me. I'd rather not put any of this stuff in my mouth, so a lot of it would have to be awkwardly held while I wobble on hind-legs. Now then-- what should I bring back?

:sq_optbubble_left:B: The necklace. Very easy to carry around my neck.:sq_optbubble_right:
:sq_optbubble_left:C: The maps. They could reveal more paths to explore!:sq_optbubble_right:
:sq_optbubble_left:D: The tablets. There's a whole bunch of lore in them.:sq_optbubble_right:
:sq_optbubble_left:E: The doll. Uh, I guess I could give it to Tyrsis or Mama? It's in decent shape, all told.:sq_optbubble_right:
>>
No. 943506 ID: 0fae41

A/b&c. You must equip the necklace! We must reconnect with our kin! Really, I don't see wy you couldn't carry that around your neck while you hold the maps in your mouth. You could even fit a third thing in one claw if you were sure of your footing...
>>
No. 943508 ID: b1b4f3

>>943504
>harsh angle
There's a chance you'd slip down and not be able to get back up...

D, c.
You can come back here again for the maps or to explore down the mystery tunnel, perhaps by digging it out into a gentler slope.
>>
No. 943510 ID: 864e49

Throw doll down tunnel.
B Equip necklace.
D/C Take tablets and if you can maps too.
>>
No. 943511 ID: ad51b8

A
b/d
>>
No. 943512 ID: dbf437

B, C, and D if you can. I really think we should take the maps because they look like maps of the outside world.
>>
No. 943513 ID: 83bf07

>>943504
B,c
Easiest to move without risking yourself.
>>
No. 943514 ID: 91ee5f

>>943504
B , c

Those are the easiest to carry.
>>
No. 943517 ID: a9af05

>>943504
B/c

Do not go down that hole, you might not be able to climb back up!
>>
No. 943533 ID: 2df440

Wait, why don’t you start taking the maps, necklace, and tablets back to Tyrsis and momma (make multiple trips if needed)?
>>
No. 943552 ID: 3121a1

A, D otherwise. Gotta get Tyrsis up on his language skill!
>>
No. 943579 ID: 58b4f3

>>943504
>What do?
B/c

>Follow path?
Yeah, sure, go follow the path. Then when you're unable to get back up, both Tyrsis and your mom will get worried and try to cross the narrow path to come check on you. That's when Tyrsis will lose his balance and start falling. Your mom will bravely try to catch him, but Tyrsis and his extra wide butt will be too heavy for her and she'll end up falling with him. They'll both fall to their doom and it'll be all your fault because you went down a path you couldn't come back from!

If you don't want that to happen, then don't follow that path.
>>
No. 943581 ID: 1c8cb2

B,c
We have plenty of time! Let's just bring all the stuff back to mama and then continue down the path.
>>
No. 943593 ID: c3f16e

>>943504
We really should loot everything. We can take more than one trip. After we loot it, we can go down the path.
>>
No. 943635 ID: 9c293c

Maps eh? Doesn't look like anything from underground unless it's some big cavern oasis. C, d
>>
No. 943784 ID: adb0d6

D, Gotta read the lore.
>>
No. 944336 ID: 395c02
File 156764995195.png - (321.88KB , 900x600 , 50.png )
944336

>Really, I don't see why you couldn't carry that around your neck while you hold the maps in your mouth.
I really don't want to put generations-old objects in my mouth.

>Multiple trips
Not a bad plan! Since there's no way I'm putting gross stuff in my mouth, I'll wear the necklace and use my arms to carry one thing at a time.

I need to be careful. We can't walk on our hind legs as well as those fluffballs-- I mean ketzas. And Tyrsis.

Guess I'll start with... the tablets! Tyrsis can work on them while I get the other stuff!
>>
No. 944337 ID: 395c02
File 156764995496.png - (139.15KB , 900x600 , 51.png )
944337

Hss... yep, this is awkward. Slowly and cautiously. No reason to rush.

....

....

Oh no!
>>
No. 944338 ID: 395c02
File 156764995813.png - (368.87KB , 900x600 , 52.png )
944338

I made it!

Why was that an 'oh no' situation?

"Whoa! You found stuff!"

"I found so much stuff!"

"Did you find my heart? You know, after it jumped out of my chest when I saw you walking that path on hind legs?"

"Yeah-- I'll have to go back for it."

:sq_kyrashocked: "What!?"

:sq_tyrsisshocked: "How!?"

"I'm kidding! Gosh, you two. There's some more stuff I want to grab."

"You're... going back...? Oh, I need to lie down."

"Do I have to be the pillow again?"
>>
No. 944339 ID: 395c02
File 156764996253.png - (296.53KB , 900x600 , 53.png )
944339

Whew.

How about we just make the two trips? My legs really don't like me doing this. The map and tablets were the big things to grab, anyway.

And this necklace! I wonder who this was? Maybe they have descendents who still live...
>>
No. 944340 ID: 395c02
File 156764997153.gif - (3.55MB , 900x600 , 54.gif )
944340

>>
No. 944341 ID: 395c02
File 156764999621.png - (243.86KB , 900x600 , 55.png )
944341

Hssaahh!

Why'd I try to be greedy!?

...I can't...

...Hold on...

"Kliss! Just hang on! I'm coming to get you!"

"Tyrsis--"


:SQ_pathL:A: "--Help me!":SQ_pathR:
:SQ_pathL:B: "--Stay back!":SQ_pathR:
>>
No. 944342 ID: d0db1f

OH NO TYRSIS SAVE ME

A
>>
No. 944343 ID: 0efe8e

Wow, what a... Cliffhanger
>>
No. 944344 ID: e7c7d3

B

Try to grab onto a nearby spike.
>>
No. 944345 ID: 0fae41

B. Fly, you fools!
>>
No. 944347 ID: 736b7e

B, Tyrsis is big and could further collapse the path.
>>
No. 944351 ID: e7848c

The structural integrity of the ground cannot be verified right now. B. You have hiking spikes, use them. Dig your front claws into the ground right in front of you and push back, any little bit you can gain is closer to safety. Just a little bit at a time until you can get enough leverage to use your back legs to pull you up. Do not panic.
>>
No. 944352 ID: e6f10c

B. If the path is weak enough to break under just your weight, then it's likely it'll break under both your weight and Tyrsis', especially if he runs to you. Make sure you make this clear to him (and your mom) after you yell for him to stay back.

Be very slow and deliberate in your movements to right yourself, since sudden movements likely will break the pathway more. Tip your head back and keep it there to lock your necklace in place against your horns. Plant your claws in the rock face well apart to spread the load and slowly push yourself back up, winkling your legs and tail back over the path.
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No. 944382 ID: c3f16e

Very B
>>
No. 944383 ID: a9af05

>>944341
Whoever told Kliss to take multiple trips to get everything, shame on you. She's in this situation because you got greedy.

>What do?
B

It's great that Tyrsis wants to help, but you've gotta tell him to stay back! The bridge will collapse if he tries to help! Say the same thing to your mom, so that she also stays back!

Of course, your mom isn't going to listen because she's your mom and wants to save her baby girl, so she's going to come over anyways.

Who knows? Maybe her small size and light weight will let her come help you, without breaking the bridge some more?
>>
No. 944384 ID: 094652

B and DIG FOR YOUR LIFE! DIG THE WALL DIG THE WALL DIG THE WALL! Make a literal niche!
>>
No. 945057 ID: 395c02
File 156846978919.png - (264.05KB , 900x600 , 56.png )
945057

"Stay back! I'll be fine!"

"But...!"

"Both of you, just... give me a second!"

"...."

>Tip your head back and keep it there to lock your necklace in place against your horns
Ah--! I have to make sure I don't drop it!

>Try to grab onto a nearby spike.
It might just barely be in reach. Okay... I only get one shot at this.

I start to reach out towards it...
>>
No. 945058 ID: 395c02
File 156846979303.png - (493.03KB , 900x600 , 57.png )
945058

"Kliss! Don't move! Stay calm and do exactly as I say!"

"Mama...?"

"Dig your claws into the cliff behind you!"

"R-right!"
>>
No. 945059 ID: 395c02
File 156846979668.png - (268.98KB , 900x600 , 58.png )
945059

Don't panic. Don't panic.

Okay...

I carefully bury my claws into the ground behind me. My legs feel like they're about to fall off!

"Good! Now push yourself up-- carefully! Use your claws as leverage and keep climbing. Don't stop until your legs and tail can get you the rest of the way!"

How does...? No time for that! I need to concentrate.

With slow and careful motions I move myself upwards, until I'm finally back on the path.

"Good job! But don't rest yet! You need to crawl over here where it's safe!"

Crawling is about the extent of what I can do. My legs have no desire to support my weight right now.
>>
No. 945060 ID: 395c02
File 156846979901.png - (337.99KB , 900x600 , 59.png )
945060

"Thank Shaia you're safe! I was so scared..."

"Oh, Kliss... I'm so glad you listened to me for once."

"Mama..."

"You can't keep taking these kinds of risks! Eventually the time will come when I won't be around to save you."

"And... I can't do this. Not again."


How should I respond?
>>
No. 945061 ID: 583a60

Just hug everyone for now while you recover.
>>
No. 945063 ID: 015bf2

>>945060
Meekly start to say "okay".

Then take a deep breath, grab your mother's shoulders, look her in the eyes and say, louder, "Thank you," then hug her back. Gesture for Tyrsis to join the hug-pile. Be silent for a short while, then sigh.

Tell her you were stupid, but... was there even a better way? Like, could you have dug a safer path? Spotted how crumbly the ledge was somehow? Just crawled the whole way from the beginning? You don't want to take super crazy risks - you don't want to make anyone afraid for you! - but you don't want to give up on adventure, even if it means risks. And sometimes it pays. Just look at the stuff you found! And there was a further path up there!

But that fall was... dangerous and scary. And mom saved you like a badass - where'd she learn that trick? - and has been super helpful so far, even in just telling you of this place, so maybe, if she wants, she can be there for you a little longer and come along on a few more of your adventures, uh, or just give some adventuring advice to start you off other than 'don't'. You'll listen a little better, you promise.

And... you think it's time to head back to examine your findings.
>>
No. 945070 ID: b1b4f3

>>945060
Well at least we got some stuff out of it. Look at the stuff.
>>
No. 945072 ID: 83bf07

>>945060
Hugs time? Hugs time. Thank your mom. She made the the right call. Steady yourself. It's a long way back.
>>
No. 945081 ID: 91ee5f

>>945060
That’s enough excitement. It’s time for us to go back.
>>
No. 945091 ID: 58b4f3

>>945060
Look on the bright side, at least this isn't some sort of cliché where your mom saves you and then she ends up falling to her death! Because if that happened, you would've become traumatized and you'd give up trying to go to the surface! Which would've been sad, since it too your mother dying to get you to give up on that!

So it's a good thing that didn't happen!

>What do?
Go home.
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