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File 156442566798.png - (329.08KB , 1558x1256 , ChunkQuest.png )
940811 No. 940811 ID: a451fc

WIKI: https://tgchan.org/wiki/ChunkQuest
DISCUSSION: https://tgchan.org/kusaba/questdis/res/130468.html
119 posts omitted. Last 100 shown. Expand all images
>>
No. 941842 ID: 8d4593

Wait... We still have the Shelluk Buckler!
And the Rust monster is wet!
Stun Him and take some rust while he's down.
>>
No. 941850 ID: 977456

Try a lullaby.
>>
No. 941851 ID: cf8e55

Did we ever check behind that painting?
>>
No. 941879 ID: a451fc
File 156531406661.png - (503.24KB , 1558x1064 , ShellukBuckler.png )
941879

>Dripping water? That wasn’t there before!
Yes it was
>>941728: There's a giant hole directly above the cage, water drips in occasionally.

>Use Shelluk Buckler and stun Rust Monster
Vermilion raises his buckler towards the rust monster. Whatever mechanism that Arrayan put in place to activate the buckler's effect is a mystery, but a bolt of energy shoots out from the small shield and hits the rust monster through the bars. The monster's body seizes up, just long enough for Vermilion to break off a chunk of rust from it's body. The monster remains alive.
>>
No. 941880 ID: a451fc
File 156531407038.png - (565.02KB , 1967x1198 , sugarspiceandeverythingnice.png )
941880

With all of the ingredients listed in the book gathered, all that's left to do is prepare them to be mixed and it'll be ready to use. After some reading, Vermilion learns that the mix will burst into extremely hot flames when lit. It sounds useful, but Vermilion's more interested in how the mixture works since he's never seen anything like it where he's from. He'll have to study it later if he can manage to get out of the cave.
>>
No. 941881 ID: b1b4f3

>>941880
Let's go grind up some aluminum.
>>
No. 941882 ID: 8d4593

Grind and combine!
Do we have a source of fire?
>>
No. 941891 ID: b1b4f3

Magnesium will ignite when wet, so long as it's not protected by patina. We don't have to worry too much about igniting it- just scratch it up a bit to get it going.
>>
No. 941893 ID: 91ee5f

>>941879
>Yes it was
Yes, you’re right. Ignore me, I’m a blind idiot that doesn’t know how to read.

>>941880
>got the ingredients
Let’s go combine them!
>>
No. 941984 ID: a451fc
File 156539625363.png - (161.98KB , 846x964 , crusher.png )
941984

>Grind aluminum / mix ingredients
Vermilion returns to the grinder and crushes up the aluminum flatware into powder, afterwards he mixes the rust with the aluminum powder to make the Thermite. He gathers the powder in a bottle and heads for the back section lock...
>>
No. 941986 ID: a451fc
File 156539628218.png - (1.46MB , 1459x1858 , Thermitelock.png )
941986

Vermilion sets a piece of carved wood on top of the lock as sturdily as he possibly can to place the Thermite on, sets the magnesium strip into it and lights it. The resulting reaction was expected but still surprising.
>>
No. 941987 ID: a451fc
File 156539629520.png - (282.11KB , 1328x920 , Lockboxes.png )
941987

Inside the room isn't as badly torn apart, but the contents are still strewn about the place. There are worn maps and atlases that ,while legible, mean nothing on the Giga-Chunk. Vermilion scours the room for the dragon's blood map, but finds nothing that seems like it can be useful. After some scrounging around Vermilion finds two interesting things.

A lock box in the remains of a wrecked desk. And a combination safe underneath some fallen planks. The safe has something carved into the side...

The first part is as high as you can go, face the sea and plunge backward.
For the second part, turn and head to the bridge and look forward after.
To find the third, jump into the river and swim into the deep blue.
But never leave anything behind, take what's left with you.

>>
No. 941990 ID: b1b4f3

>>941987
Is the lockbox locked? I don't see a lock.

>combination refers to the painting
Alright, so...
141
001(near the bridge, but not across it, look "forward" which I think means to the right, so the blue roof)
314(in the river)
776(only thing that's left)
>>
No. 941991 ID: b1b4f3

Alternatively, swap 001 and 776. It's not completely clear which side of the bridge the second verse is talking about.
>>
No. 941993 ID: 8d4593

Take the whole lockbox if its locked. Open and inspect its contents if its not, and then take it.

Ruminate on the fact that there's still an big splotch in your vision where you beheld the thermite reaction despite several minutes having past.
>>
No. 942009 ID: a451fc
File 156540648737.png - (189.58KB , 814x920 , Safe.png )
942009

>>941990
>>941991
These can't work, The numbers on the safe don't go into the triple digits...

>Take the whole lockbox if its locked.
It's locked with a three number combination lock, Vermilion stows it for later
>>
No. 942011 ID: b1b4f3

>>942009
Oh interesting, so it's a three part riddle. How many digits does the dial have? One or two? What about the combination lock on the lockbox?
>>
No. 942012 ID: a9af05

>>942009
>Safe
If they don't go into triple digits, then try combining numbers so that they'll at least be double digits.

So in this order:
1+4+1= 6 first number
0+0+1= 1 second number
3+1+4= 8 third number
7+7+6= 20 fourth number

>Lockbox
Try the numbers that were on the back of the lock you used the Thermite on. 7-9-1.
>>
No. 942016 ID: 864e49

>>942012
Or
6 Right
20 Left
8 Right
1 Left

And 7-9-1 should work on the lock box.
>>
No. 942023 ID: a451fc
File 156541514788.png - (486.39KB , 1162x1008 , Ohhhh~GLITTERINGPRIZES!!!!!!.png )
942023

>7-9-1 on Lockbox
The combination works, and the small box creaks open. Inside is a pendant with some sort of gemstone set in and another smaller metal box. Upon closer inspection, the small gem looks like a moonstone. Vermilion opens the small metal box to find it's full of golden baubles! Small gold marbles, coins and necklaces spill from the tiny container. All together it's [x2] GOLD.

>How many digits does the dial have?
The numbers go up to 13

>>942016
>>942012
Neither of these combinations can work.
>>
No. 942028 ID: 977456

Keep the lockbox. Hopefully you can seal it against water and strap it to your body when you leave.

Take the painting.

Try 4-1-4-7
>>
No. 942029 ID: b1b4f3

>>941987
The first part is as high as you can go, face the sea and plunge backward.
141, "high as you can go" means 4.

For the second part, turn and head to the bridge and look forward after.
Either 001 or 776. "forward" could mean the last digit, either 1 or 6.

To find the third, jump into the river and swim into the deep blue.
314. Not sure what digit to use here, but there's only three choices so we could brute force it. "deep" might mean the middle one? So 1?

But never leave anything behind, take what's left with you.
Either 001 or 776. "left" is a key word here, so it's either 0 or 7. On the other hand, "never leave anything behind" could just mean 0.

All told that's 6 combinations to try. Should be quick enough.
I'm gonna guess 4-6-1-0 for the first try, 4-6-4-0 for the second try.
>>
No. 942030 ID: c571e8

I think the bridge line is actually talking about 776, not 001. It says go to the bridge (from the tower) and look forward, so 776 is where you would be facing.

As for numbers you can enter in the combination, uuuuh..
>The first part is as high as you can go, face the sea and plunge backward.
Top of tower, digit furthest from the sea is 1.
>For the second part, turn and head to the bridge and look forward after.
cross bridge from the tower side, then look forward to first digit? 7
To find the third, jump into the river and swim into the deep blue.
I guess 4 is furthest downstream?
But never leave anything behind, take what's left with you.
I guess that's the 001
>>
No. 942040 ID: 8d4593

Hmm...
Most combination locks I've seen are 3 number combinations not 4... it might dial differently as well.

I think the backward and forward in the first two hints might be dialing suggestions.
In which case this combo lock might dial backwards, resetting counter-clockwise instead of clockwise.

Any combinations we try, we should also try with the backwards dialing method.
>>
No. 942215 ID: 58b4f3

>>942023
Swallow the moonstone whole so that no one can take it from you! You can throw it up later, when you're somewhere safe.
>>
No. 942220 ID: 91ee5f

>>942215
Uh, no? Let’s not do that.
>>
No. 942240 ID: 8d4593

>>942215
I mean. He can just put it back in the lockbox. We know the code. Free lockbox!
>>
No. 942357 ID: a451fc
File 156563868768.png - (283.45KB , 1278x1064 , This is Dumb!.png )
942357

>Swallow the moonstone whole so that no one can take it from you!
What a stupid idea. but Vermilion does it anyway.
>>
No. 942358 ID: a451fc
File 156563869785.png - (339.20KB , 1285x911 , Safeloot.png )
942358

>>942030
>1-7-4-1
This combination unlocks the safe, and reveals the contents. Inside is a small barrel canteen of water, a journal, a sapphire, and a paper scroll. Vermilion opens the scroll and finds that's it's the dragon's blood map he's been looking for! He also opens the journal to a bookmarked page, it looks like it's torn out from another book.

...is able to recognize color very well. Using color is the best way to train an Undine, I for example have trained the undine I keep to respond to the color of our crews uniform. The deep blue of the outfit signifies that we're safe to transport, we normally use it to save crew who've gone over board and bring them back to the ship. Of course it can also be used to send sailors from the ship into the water, it's meant to help for diving runs but the crew have mostly been using it for pranks. Summoning the undine is as easy as placing a sapphire on a summoning page (see next page) and pouring water over it.

It looks like Vermilion has his way out, he flips to another page saved with a bookmark. The page immediately catches his eye, with the highlighted word "Philosopher's Stone" at the top of the page. Unfortunately, a lot of the parts are ripped or smudged. Though some words can still be made out.

Research...impossible. I may have a plan B...red desert...hope.
>>
No. 942360 ID: a9af05

>>942357
Oh boy. I certainly hope you can throw that up! Otherwise, it's going to hurt like hell when it comes out your other end!

>>942358
The undine brought you here because of your scale color? I guess it worked out for you.

Let's get the undine to take you back to the others. Make sure you put all of this stuff in something water proof, so that none of it gets damaged!
>>
No. 942362 ID: b1b4f3

>>942358
So, we have a lead for the Philosopher's stone: the red desert.

Time to leave I suppose. We've searched everywhere, haven't we? I guess we could try climbing on top of the wrecked ship parts. Might have to move some rocks around.
>>
No. 942370 ID: ce39da

Gonna stow any misgivings I have about him following a stupid suggestion despite the immediate consensus to disregard it. Not worth getting mad here beyond a "keep this in mind for later similar situations please, Heretic."

> Red Desert
New quest marker set.

> Helpful paper stuff.
Can you fit all the paper stuff in the lockbox? We need a waterproof container.

> GTFO
With the water-proof container in hand, it'll be time to do that. Find whatever pool you got spat out of and summon yourself a helpful undine.
>>
No. 942374 ID: 977456

It should be possible to make the lockbox water-resistant. Ideally there would be some wax about, but some wet sawdust/woodpulp would probably work.

Remember to hug the undine on your way out.
>>
No. 942376 ID: 8d4593

Put everything not waterproof or just small and fiddly in the lockbox.

Aluminium (In an easily extractable form) is typically really rare nature, though who knows on the giga chunk.
Either way, go grab and crush as much as you can carry before leaving. Thermite is useful.
>>
No. 942410 ID: 58b4f3

Vermy, you only have one waterproof bag with you and that is your stomach! You need to swallow everything important in order to keep it all dry!
>>
No. 942413 ID: 864e49

Before you leave take as much aluminum as you can, crush it down if you have to.

We need to find an easier way to get back here as a group, there's glass bottles, lots of metal, that crushing machine and plenty of already processed wood.
>>
No. 942415 ID: 91ee5f

>>942357
You’d better hope that’s not something that can magically explode! Because it would really suck if that suddenly exploded in your stomach!

>>942358
Alright! Not only did you find the map to the Dragon’s Blood that Arrayan is looking for, you also found a clue to the Philosopher's Stone that you’re looking for!

>What do?
It’s time to head back to the others. They must be getting pretty worried by now!

>>942410
Wait, what?! No! Don’t do that! Are you trying to make Vermilion’s stomach explode?! He can’t store all of this stuff in his stomach! Besides, he’s got a perfectly good lockbox and a bag to put stuff in. Stop trying to make him eat things!
>>
No. 942422 ID: caf1de

lootlootlootlootlootlootlootlootlootloot
>>
No. 942487 ID: a451fc
File 156574445595.png - (225.70KB , 1558x1064 , whatisthislikeavorefetishorsomethingwhat'swro.png )
942487

>>942370
If you have a complaint you should talk about in discussion

>You need to swallow everything important in order to keep it all dry!
Vermilion is tempted for some reason, but ultimately decides against it. Honestly he still isn't sure what possessed him to swallow the moonstone. Also he can't swallow all of this stuff without getting sick, the moonstone's one thing but a box full of gold and a roll of paper seems like too much.

>Can you fit all the paper stuff in the lockbox? We need a waterproof container.
Does Vermilion really need one? None of his stuff was really wet when he got dragged here.
>>
No. 942488 ID: a451fc
File 156574446783.png - (269.66KB , 1518x980 , Undine3.png )
942488

>Summon yourself a helpful undine.
Vermilion gather's everything that isn't already in his inventory/stomach and summons the undine. The summoning page and sapphire both go up in smoke and melt into a pile of slag, from the pile of rock water pours out and forms into the familiar shape of the undine. The Undine look's Vermilion over and once again engulfs him before transporting him back to the lake.
>>
No. 942489 ID: a451fc
File 156574447838.png - (369.35KB , 1558x1064 , Overrun.png )
942489

Vermilion notices that none of his teammates are still around, he remembers the danger of the eclipse and immediately heads for the grotto. There he see's why his troupe didn't stay to await hiss return. They've been chased bag to shelter by more of those corpse bag monsters.
>>
No. 942496 ID: ce39da

Steps to take!

1: If you still have an undine under your control, duck back under the lake and wait it out.
2: Failing that, if the outhouse has a door, try sneaking to there.
3: Failing that... I dunno, make some noise away from the camp and try to outmaneuver them when they investigate?
>>
No. 942510 ID: b1b4f3

We can't go back under the lake, the sapphire and scroll are both gone. Maybe we should've stayed down there all day, but we didn't have any food...

This is a big problem... the ruins might be safe, maybe? Like, we could use the elevator and wait down there?
I can't tell how fast these things move. If we can outrun them then sure, luring them away would work fine.
>>
No. 942511 ID: 91ee5f

>>942489
Your Mantis Knife has the Backstab Weapon Trait, which let’s you ignore 3 FG when you attack an enemy from behind! Sneak over there and stab one of those things in the back!

Then yell as loud as you can to get your allies attention, so they know you’re out here!
>>
No. 942536 ID: a451fc
File 156577180732.png - (142.28KB , 1117x1064 , Whatdo.png )
942536

>If the outhouse has a door, try sneaking to there
The out-house has a small window, but that should be bared off...

>make some noise away from the camp and try to outmaneuver them when they investigate?
This may work, though it might be an issue if Vermilion attracts extra unwanted attention with the noise he'll make.

> Sneak over there and stab one of those things in the back!
The 3 FG ignored might not be enough to beat out the corpse bag's FG and even if it does the damage may be negligible.

>The ruins might be safe, maybe?
Encountering more on the way is a risk, but still a good option.
>>
No. 942540 ID: 3d1dd5

Can you make a bomb with a long timed fuse to lure them to the noise and then approach the door from the opposite direction?
>>
No. 942544 ID: ce39da

Sorry for being vague; I meant to say "I can't tell if the outhouse has a door on its hinges, so you tell me if it's viable to hide out in there."

I agree with the notion that simply fighting them isn't viable.

If you can't make a noise remotely somehow, then the ruins might be your best option.
>>
No. 942556 ID: 8d4593

You could position yourself behind a side most trap, then attempt to runaround them to get to the cave.
Your circular path would be of greater circumference and therefore normally this wouldn't work, but you can do this to guide them into more traps. Be sure to yell out for Arrayan and Jordie to get the fuck out here though, because at least one, baybe two are gonna be on your ass.
>>
No. 942564 ID: b1b4f3

>>942536
Inventory check, do we have anything that can be used to make noise at a distance?
>>
No. 942567 ID: 91ee5f

>>942536
Getting into the cave with the others is the best thing to do, since it’s a safe area that we know doesn’t have enemies in it. Our only problem is getting in there.

>>942564
>something to throw?
We could probably take everything out of the lockbox and put it into our bag. Then we can throw the empty lockbox off to the side so that these things will go look for whatever made that noise.
>>
No. 942577 ID: a9af05

>>942489
I thought there were at least 2 pitfall traps with spikes? I know one of them had already been used, but what about the other one? Did they just get lucky and not fall in it?

>>942536
>What do?
Throw something to the side, so that the monsters leave to look for what made the noise. Then hope one of the others can hear you when you knock on the door and tell them to let you in.

>>942544
The door to the outhouse is on the inside of the base.
>>
No. 942578 ID: b1b4f3

...well, we have two pitfall traps and three monsters. Why not aggro the group by zapping one or throwing a dagger, then lead them into traps?
>>
No. 942585 ID: 864e49

>>942578
Could work and the commotion could alert our comrades.
>>
No. 942592 ID: a9af05

>>942578
One of the traps has already been used and the wooden spike were all destroyed. And we can't zap anyone with our shield because we already used it to zap the rust monster, so our shield needs to either recharge for a whole day or we need to block an energy based attack to instantly recharge the shield.

Unless you plan on getting all 3 of those things to fall into the same hole, this seems to be very risky.
>>
No. 942595 ID: b1b4f3

>>942592
Oh the spikes got destroyed? Nevermind then, we'd have to try using the beartrap instead to lower their numbers further and there are probably other monsters near that by now.
>>
No. 942608 ID: a9af05

>>942595
The spikes only got destroyed in the 1 pitfall trap >>941188 . We still have a second pitfall trap with spikes at the bottom.

Your plan can still work, I'm just saying that it's going to be risky to try and get all 3 of the monsters to fall into the 1 pitfall trap we still have.
>>
No. 942619 ID: a451fc
File 156583445465.png - (160.08KB , 1117x1064 , Whatdo2.png )
942619

>Can you make a bomb with a long timed fuse to lure them to the noise
Make a bomb out of what?

>Inventory check
Throwing Knives [x5] (x2 Broken)
Shelluk Buckler (Uncharged)
Mantis Knife
Potions Pouch (Frailty Draft, Blaze Decoction, Purple Moss Poultice)
Lock-box (Journals, Papers, Books)
Empty Bottle [x2]
Dragon's Blood Map

>Unless you plan on getting all 3 of those things to fall into the same hole, this seems to be very risky.
There are 4 Pitfall traps around the base, and only one's spikes are broken. As it stands, trying to leash the monsters into the pits is a decent course of action. If not a bit dangerous that is.
>>
No. 942623 ID: 8d4593

They used Sapphires to tell the Water elemental what to do.
I wonder what it's reaction to moonstone would be. Maybe it would have been helpful.

OH WELL

Do the leash thing. Call for help as you do. Ready the Blaze Decoction. That way you can at least grind one down as it chases you.
>>
No. 942630 ID: b1b4f3

>>942619
Sure it's a bit dangerous but we have some consumable items, and can cry for help.
Let's try luring them into traps. Maybe if you hit one with a dagger, instead of letting them see you, only THAT one will chase you?
>>
No. 942641 ID: 91ee5f

>>942619
>There are 4 Pitfall traps around the base, and only one's spikes are broken.
Ok, so 3 pitfalls with spikes and 3 monsters. We’ve got enough for all of them! Let’s start trying to trick them into the pitfalls!

>>942630
Yeah, let’s make sure we call for our buddies!
>>
No. 942648 ID: b1b4f3

I don't actually want to call for help right away. If we can lure one away, it'll be much easier to lure it.
>>
No. 942657 ID: a9af05

>>942619
We had more than 2 pitfalls? Then I guess we'll try leading the monsters into the traps!

>>942648
But we will call for help if all of the monsters chase us instead of just one, right?
>>
No. 942664 ID: a451fc
File 156589699744.png - (313.19KB , 1103x876 , sticked.png )
942664

>Maybe if you hit one with a dagger, instead of letting them see you, only THAT one will chase you?
Vermilion wings a dagger at one of the Nargandrs to try and lure only one. The instant it's hit it lets out a shrill shriek alerting the other nargandrs and pulling all of their attention towards Vermilion.
>>
No. 942665 ID: a451fc
File 156589701402.png - (318.17KB , 1558x1064 , Leashingmobs.png )
942665

> Let's try luring them into traps
Vermilion quickly slithers away from the and tries to lead them into traps, the Nargandrs are MUCH faster than he is. Luckily he manages to outmaneuver two of them and lead them into traps, one of them falls in completely while the other only half way falls in, not dead but still unable to get out. Vermilion looks around for the last one but can't see where it went...
>>
No. 942666 ID: a451fc
File 156589704304.png - (389.24KB , 1558x1064 , Leashingmobs2.png )
942666

...Until he runs into it. Looks like the thing got around him.
>>
No. 942667 ID: a451fc
File 156589706706.png - (236.48KB , 1558x1064 , Leashingmobs3.png )
942667

Arrayan, Jordy, and Sprite notice that the banging on the Grotto door has stopped, and that a whole bunch of other noise has replaced it. Arrayan and Sprite cautiously peak out of the front door to see Vermilion confronting a Nargandr.

ARRAYAN: Vermilion's alive!
SPRITE: Not for long if get's eaten by that thing!
>>
No. 942668 ID: 58b4f3

>>942487
>Vermilion is tempted for some reason, but ultimately decides against it. Honestly he still isn't sure what possessed him to swallow the moonstone.
Honestly, just blame the eclipse. It probably made you do that.

>>942667
Well what the fuck are you waiting for, an invitation?! Get your asses over there and help him!
>>
No. 942674 ID: b1b4f3

>>942667
Vermillion use all your debuff items on it and defend until your allies catch up.
>>
No. 942677 ID: 864e49

TO BATTLE!

>>942674
>>
No. 942678 ID: 91ee5f

>>942665
>Luckily he manages to outmaneuver two of them and lead them into traps, one of them falls in completely while the other only half way falls in, not dead but still unable to get out.
Alright! Killed one and got another one stuck! We can finish of the stuck one by pushing it into the hole, just like we did with that first one earlier in the day!

>>942667
>Vermilion’s alive!
>Not for long!
Quick! Someone grab the Crossbow and shoot the Nargandr! With the Crossbow’s Long Shot Weapon Trait, it can ignore 2 FG if you shoot an enemy from a long range, which is where that Nargandr is right now!

Then rush in to help Vermilion! You can get an explanation on what happened and where he went later!

Hmm, it looks like once we take care of these things, we should have almost everything needed to build the Heavenly Machina Etchanter!
>>
No. 942685 ID: ce39da

Ar: Crossbow that sucker to cancel it out of its attack animation! Now get over there!

Jordy: Go finish off the one half in the pit; that's not staying stuck for long!
>>
No. 942691 ID: 977456

Vermillion, that is one kill and a defeat, solo. Quickly trade in your new experience points for gains!

>Honestly, just blame the eclipse. It probably made you do that
But the eclipse only affects monsters.

Sprite, dash over there and dump several tonnes of MEDIUMS on its head.
>>
No. 942698 ID: 91ee5f

>>942691
>But the eclipse only affects monsters.
We were never told that the eclipse only effects monsters. We were just told the eclipse effects monsters. There is a possibility that the eclipse effects other things, just not as much as it effects monsters.
>>
No. 942708 ID: 8d4593

Jordie! Covering Fire with the crossbow! Arrayan, Grab Ye Iron Spear and Shield and Rush that thing!
>>
No. 942747 ID: a9af05

>>942667
Verm, pull out your shield and brace yourself for an incoming attack!

Ar, grab your gear and rush over there to help Verm!

Jordy, knock that stuck Nargandr into the hole and onto the spikes, then go join Ar and Verm to fight the last Nargandr!
>>
No. 942785 ID: 3d1dd5

>>942747
This is a good plan.
>>
No. 942796 ID: a451fc
File 156600393777.png - (560.28KB , 1039x1417 , CorpseBagFight1.png )
942796

>Sprite: Dash over there and dump several tonnes of MEDIUMS on its head.
Sprite's already said she can't use mediums offensively like that

>Ar: Crossbow that sucker to cancel it out of its attack animation!
Arrayan grabs the crossbow and shoots the Nargandr from range as he moves over. His leather armor doesn't help from a distance so it doesn't add to his FG, but the crossbow's still enough to beat out the Nargandr's FG especially since it ignores 2 FG at range. It hits but doesn't stop the Nargandr from attacking. Arrayan uses the rest of his GW to catch up to Vermilion.

>Jordy: Attack trapped Nargandr
Jordy rushes the trapped Nargandr and uses his boar club to attack it's legs. In the struggle he get's scratched, nothing serious but it's still damage. After he's done knocking it in he catches up with Vermilion.

>Vermilion: Use all your debuff items on it and defend
Vermilion tosses both his Frailty Draft and the Blaze Decoction. He braces for the Nargandr's attack The Nargandr's FG drops by 2 and it's BURNED

>Nargandr: Aggress
The Nargandr screeches and continues to attack it's primary target, Vermilion. It goes into a frenzy and attacks Vermilion three times. The damage for each attack is reduced due to Vermilion's Shelluk buckler, but it still hurts him. The Nargandr's burns hurt it as it moves.

The Nargandr shows no signs of slowing
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No. 942799 ID: ce39da

Everyone that can pinpoint: attack the blaze decoction contact point with that skill.

Vermillion: Heal self, yell at it, and defend.

If commands remain: Just smack it until it's dead; it can't have that much PB left in it!
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No. 942802 ID: b1b4f3

>>942796
Arrayan: get between it and Vermillion, take its attacks while pinpointing at the... actually, I wonder...
Can anyone get on top of the thing and untie its bag? Or cut the rope? Or just pull the bag off? That might expose a weak point, weaken, or outright kill the thing.

Regardless, first priority is Arrayan protecting Verm.
...can Verm use Constrict on it? It hasn't used anything but physical moves, so that might completely disable the thing.
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No. 942808 ID: 91ee5f

>>942796
Arrayan, use Pinpoint on the weak point that Vermilion’s Blaze Decoction just made!

Vermilion, get behind Arrayan and Jordy and heal yourself!

Jordy, use your Boar Club’s Concussive Weapon Trait to lower the Nargandr‘s FG by 1 for the duration of combat!
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No. 942814 ID: b1b4f3

>can't use mediums offensively
What about... defensively? Could she put down items during combat to create cover or deliver supplies?
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No. 942825 ID: 977456

Sprite: Battle bard?
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No. 942857 ID: a451fc
File 156608443988.png - (521.00KB , 1039x1417 , CorpseBagFight2.png )
942857

>Could Sprite put down items during combat to create cover or deliver supplies?
The stone sprite stores still needs mortar to stay standing up, it'd take time that the team doesn't have to make cover. She can deliver supplies, as long as those supplies are MEDIUMS she can store.

>Sprite: Battle bard?
Sprite sings a little song, it helps no one but Sprite seems to enjoy it.

>Jordy: Use your Boar Club’s Concussive Weapon Trait to lower the Nargandr‘s FG by 1 for the duration of combat!
Though Jordy isn't really sure if the thing has a brain, he still knocks it in the "head" pretty hard. It's FG drops by 1 for the duration of the fight. Jordy uses the rest of his GW to attack.

>Vermilion: Get behind Arrayan and Jordy
Vermilion moves to the back-line and throws a couple of knives from his position, very few seem to do much to it and the few that do get a response only cause it to flinch. Jordy and Vermilion's efforts together still manage to hurt it

>Arrayan: use Pinpoint on the weak point that Vermilion’s Blaze Decoction just made!
The Blaze Decoction just applied burn, it didn't make a weak point. All pinpointing did was damage the Iron Spear... Arrayan uses his remaining GW to deal damage, but he can feel the spear's wood weaken with each hit.

>Nargandr: Assault
The Nargandr lurches over, instead of the usual loud screeches it's made, this time it lets out a low guttural growl. It's quiet, but anyone close enough can hear it. Arrayan and Jordy feel sick.

--BATTLE TENDENCIES--
DESPAIRS WHISPER: Damages and FEARS anyone that can hear it. (FEAR: Attacks deal less damage)

The Nargandr then lunges forward and manages to cut Arrayan with one of it's legs. Arrayan's BLEEDING (BLEED: Lose 1 PB each turn)

All of the movement aggravates the Nargandr's burns. Vermilion's Battle Tendency POTENT BREW causes both the BURN and the FG penalty to last for another turn! The Nargandr's beginning to sway a bit. It's getting worn down.
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No. 942859 ID: b1b4f3

>>942857
Welp, Jordy isn't gonna be doing much damage now in close range, and another whisper would take him out. He should back off and try using the crossbow (can he just take it off of Arrayan's toolbelt? Not sure if it's worth it to spend one of Ar's GW to hand it over)-- he's fast enough to get into a position where it'll do damage.

Vermillion should try to get some backstabs in to finish it off.
Ar should keep attacking, maybe switch to the partisan and Sweep on its legs to disable it if possible?
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No. 942862 ID: 91ee5f

>>942857
Huh, I thought we told Vermilion to heal? I guess that means he didn’t use that Purple Moss Poultice. Which is good, since Jordy needs it now.

Vermilion, give Jordy the Purple Moss Poultice.

Jordy, heal yourself with the Purple Moss Poultice.

>All pinpointing did was damage the Iron Spear...
Shit. I guess we deserve that for not paying attention to what potions caused what effects.

>The Nargandr's beginning to sway a bit. It's getting worn down.
We’ve gotta take it down now before the negative potion effects wear off!
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No. 942893 ID: 3d1dd5

Arrayan, stay up close and in its face to keep its attention on you, everyone else is pretty injured.

It's a corpse that was buried vertically to let malicious spirits in through its head, so use Pinpoint to stab it in the top of the shroud. That should be its head!
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No. 942899 ID: 91ee5f

>>942893
>use pinpoint
Let’s not risk breaking Arrayan’s only weapon! In order to replace it, we’d have to run back to the Grotto, which we can’t do with this thing attacking us!
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No. 942911 ID: 977456

Sprite: teabag the Nargandr corpses within view.
Arrayan: dive underneath the Nargandr and stab up its skirt.
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No. 942956 ID: 8d4593

Arrayan: PINPOINT strike the little bulb on top of the thing!

Jordie: BACK THE FUCK OFF
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No. 942960 ID: 91ee5f

>>942862
More commands:
Arrayan, keep attacking!

Vermilion, keep throwing your knives!

Jordy, after you heal yourself, get back on the front lines with Arrayan and attack!

And I know Vermilion doesn’t have it, but whoever is holding the Iron Horn Shield, make sure you block the next attack with it, so that it’s Sharp Horn Weapon Trait will damage the Nargandr, since it’s using unarmed attacks!

>>942956
I think that’s just the knot where the bag is tied. I’m not sure if there’s anything there that’s worth the risk of destroying Arrayan’s weapon.
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No. 943077 ID: a9af05

>>942857
Ar, if you don't kill this thing, Verm is gonna die. Jordy is gonna die. Sprite is gonna die. But before all that, you're gonna die.

But you're better than that, you're better than this thing! You are so much stronger than you think you are!

So plant your feet, grit your teeth, and SHOW! NO! MERCY!

Maybe some encouragement will help Ar shake off the terror status?
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No. 943152 ID: 864e49

Sprite can you try charging the Shell Shock Sheild?
Jordy either heal or back off. Maybe go get the crossbow?
And Ar, DRAGONS FEAR NOTTTTHIIIIINGGGGG!!!!
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No. 943225 ID: 977456

>>943077
Such things are always so... temperamental. I prefer: "Activate the dummy system". So much more reliable at overcoming the effects of mental trauma.
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No. 943286 ID: a451fc
File 156645092770.png - (437.40KB , 1558x1064 , Corpse Bag 4.png )
943286

>Sprite: Teabag the Nargandr corpses within view.
Not only is that completely unhelpful, but both of the dead Nargandrs are deep in pits and out of sight.

>Jordy: Take Crossbow, head to back-line
Arrayan holds out the Crossbow and it's ammo for Jordy to grab as he rushes away from the Nargandr. With all of his GW he's able to run to a long enough distance, load the Crossbow, and fire it at the Nargandr. The arrow doesn't hit it center mass, but it still leaves a decent cut.

>Vermilion: Give Jordy the Purple Moss Poultice.
Vermilion uses the Moss Poultice on Jordy, healing him back to full [PB].

>Arrayan: PINPOINT strike the little bulb on top of the thing!
Arrayan strikes the knot holding the sheet off the top of the Nargandr's head. The sheet falls from the Narganr's body...
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No. 943288 ID: a451fc
File 156645122514.png - (1.08MB , 1558x1064 , Horrific Visage 1.png )
943288

The Nargandr's true visage is exposed. The sight of it's real form is too much to comprehend, time feels like it's slowing.
Vermilion FEARS the Nargandr

Though it's real visage is horrifying, the sheet was tough and absorbed a lot of damage. The Nargandr's [FG] is halved!

>Nargandr: Terrorize
The Nargandr rears back and screeches.
[TRUE FEAR]: All units with the FEARED Status take 2 damage

It then lunges forward and bites Arrayan. Though his shield manages to block some of the damage it still hurts, and so does the oozing wound Arrayan has. The Iron Horn Shield hurts the Nargandr as it tries to kill Arrayan.

Even with the haze of fear clouding their minds the party can still tell the burns are tormenting the Nargandr. Though it seems they're wearing off. Though intimidating, it's on it's last legs.
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No. 943290 ID: b1b4f3

it hurts it hurts it hurts it hurts
>>943288
Jordy: keep shooting it with the crossbow.
Arrayan, Vermillion: stab that shit!
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No. 943297 ID: 8d4593

Arrayan! Stab it through the eyes!
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No. 943301 ID: 977456

Sprite: mock its nudity!
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No. 943319 ID: 2ccbae

Remember, you must not fear.
Fear is the mind-killer, Which is to say, There's no point to being afraid, fear merely clouds your mind, Focus on what's now and what you need to do. And what you need to do, is kill this thing before it's screaming attracts more of the damned things.
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No. 943321 ID: 91ee5f

>>943288
>Though it's real visage is horrifying, the sheet was tough and absorbed a lot of damage. The Nargandr's [FG] is halved!
If the sheet is that tough, then we could use it to make something for ourselves! After we wash all of the blood off of it.

>Though intimidating, it's on it's last legs.
Finish it off! Hit it with everything you’ve got!
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