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File 156442566798.png - (329.08KB , 1558x1256 , ChunkQuest.png )
940811 No. 940811 ID: a451fc

WIKI: https://tgchan.org/wiki/ChunkQuest
DISCUSSION: https://tgchan.org/kusaba/questdis/res/130468.html
169 posts omitted. Last 50 shown. Expand all images
>>
No. 942577 ID: a9af05

>>942489
I thought there were at least 2 pitfall traps with spikes? I know one of them had already been used, but what about the other one? Did they just get lucky and not fall in it?

>>942536
>What do?
Throw something to the side, so that the monsters leave to look for what made the noise. Then hope one of the others can hear you when you knock on the door and tell them to let you in.

>>942544
The door to the outhouse is on the inside of the base.
>>
No. 942578 ID: b1b4f3

...well, we have two pitfall traps and three monsters. Why not aggro the group by zapping one or throwing a dagger, then lead them into traps?
>>
No. 942585 ID: 864e49

>>942578
Could work and the commotion could alert our comrades.
>>
No. 942592 ID: a9af05

>>942578
One of the traps has already been used and the wooden spike were all destroyed. And we can't zap anyone with our shield because we already used it to zap the rust monster, so our shield needs to either recharge for a whole day or we need to block an energy based attack to instantly recharge the shield.

Unless you plan on getting all 3 of those things to fall into the same hole, this seems to be very risky.
>>
No. 942595 ID: b1b4f3

>>942592
Oh the spikes got destroyed? Nevermind then, we'd have to try using the beartrap instead to lower their numbers further and there are probably other monsters near that by now.
>>
No. 942608 ID: a9af05

>>942595
The spikes only got destroyed in the 1 pitfall trap >>941188 . We still have a second pitfall trap with spikes at the bottom.

Your plan can still work, I'm just saying that it's going to be risky to try and get all 3 of the monsters to fall into the 1 pitfall trap we still have.
>>
No. 942619 ID: a451fc
File 156583445465.png - (160.08KB , 1117x1064 , Whatdo2.png )
942619

>Can you make a bomb with a long timed fuse to lure them to the noise
Make a bomb out of what?

>Inventory check
Throwing Knives [x5] (x2 Broken)
Shelluk Buckler (Uncharged)
Mantis Knife
Potions Pouch (Frailty Draft, Blaze Decoction, Purple Moss Poultice)
Lock-box (Journals, Papers, Books)
Empty Bottle [x2]
Dragon's Blood Map

>Unless you plan on getting all 3 of those things to fall into the same hole, this seems to be very risky.
There are 4 Pitfall traps around the base, and only one's spikes are broken. As it stands, trying to leash the monsters into the pits is a decent course of action. If not a bit dangerous that is.
>>
No. 942623 ID: 8d4593

They used Sapphires to tell the Water elemental what to do.
I wonder what it's reaction to moonstone would be. Maybe it would have been helpful.

OH WELL

Do the leash thing. Call for help as you do. Ready the Blaze Decoction. That way you can at least grind one down as it chases you.
>>
No. 942630 ID: b1b4f3

>>942619
Sure it's a bit dangerous but we have some consumable items, and can cry for help.
Let's try luring them into traps. Maybe if you hit one with a dagger, instead of letting them see you, only THAT one will chase you?
>>
No. 942641 ID: 91ee5f

>>942619
>There are 4 Pitfall traps around the base, and only one's spikes are broken.
Ok, so 3 pitfalls with spikes and 3 monsters. We’ve got enough for all of them! Let’s start trying to trick them into the pitfalls!

>>942630
Yeah, let’s make sure we call for our buddies!
>>
No. 942648 ID: b1b4f3

I don't actually want to call for help right away. If we can lure one away, it'll be much easier to lure it.
>>
No. 942657 ID: a9af05

>>942619
We had more than 2 pitfalls? Then I guess we'll try leading the monsters into the traps!

>>942648
But we will call for help if all of the monsters chase us instead of just one, right?
>>
No. 942664 ID: a451fc
File 156589699744.png - (313.19KB , 1103x876 , sticked.png )
942664

>Maybe if you hit one with a dagger, instead of letting them see you, only THAT one will chase you?
Vermilion wings a dagger at one of the Nargandrs to try and lure only one. The instant it's hit it lets out a shrill shriek alerting the other nargandrs and pulling all of their attention towards Vermilion.
>>
No. 942665 ID: a451fc
File 156589701402.png - (318.17KB , 1558x1064 , Leashingmobs.png )
942665

> Let's try luring them into traps
Vermilion quickly slithers away from the and tries to lead them into traps, the Nargandrs are MUCH faster than he is. Luckily he manages to outmaneuver two of them and lead them into traps, one of them falls in completely while the other only half way falls in, not dead but still unable to get out. Vermilion looks around for the last one but can't see where it went...
>>
No. 942666 ID: a451fc
File 156589704304.png - (389.24KB , 1558x1064 , Leashingmobs2.png )
942666

...Until he runs into it. Looks like the thing got around him.
>>
No. 942667 ID: a451fc
File 156589706706.png - (236.48KB , 1558x1064 , Leashingmobs3.png )
942667

Arrayan, Jordy, and Sprite notice that the banging on the Grotto door has stopped, and that a whole bunch of other noise has replaced it. Arrayan and Sprite cautiously peak out of the front door to see Vermilion confronting a Nargandr.

ARRAYAN: Vermilion's alive!
SPRITE: Not for long if get's eaten by that thing!
>>
No. 942668 ID: 58b4f3

>>942487
>Vermilion is tempted for some reason, but ultimately decides against it. Honestly he still isn't sure what possessed him to swallow the moonstone.
Honestly, just blame the eclipse. It probably made you do that.

>>942667
Well what the fuck are you waiting for, an invitation?! Get your asses over there and help him!
>>
No. 942674 ID: b1b4f3

>>942667
Vermillion use all your debuff items on it and defend until your allies catch up.
>>
No. 942677 ID: 864e49

TO BATTLE!

>>942674
>>
No. 942678 ID: 91ee5f

>>942665
>Luckily he manages to outmaneuver two of them and lead them into traps, one of them falls in completely while the other only half way falls in, not dead but still unable to get out.
Alright! Killed one and got another one stuck! We can finish of the stuck one by pushing it into the hole, just like we did with that first one earlier in the day!

>>942667
>Vermilion’s alive!
>Not for long!
Quick! Someone grab the Crossbow and shoot the Nargandr! With the Crossbow’s Long Shot Weapon Trait, it can ignore 2 FG if you shoot an enemy from a long range, which is where that Nargandr is right now!

Then rush in to help Vermilion! You can get an explanation on what happened and where he went later!

Hmm, it looks like once we take care of these things, we should have almost everything needed to build the Heavenly Machina Etchanter!
>>
No. 942685 ID: ce39da

Ar: Crossbow that sucker to cancel it out of its attack animation! Now get over there!

Jordy: Go finish off the one half in the pit; that's not staying stuck for long!
>>
No. 942691 ID: 977456

Vermillion, that is one kill and a defeat, solo. Quickly trade in your new experience points for gains!

>Honestly, just blame the eclipse. It probably made you do that
But the eclipse only affects monsters.

Sprite, dash over there and dump several tonnes of MEDIUMS on its head.
>>
No. 942698 ID: 91ee5f

>>942691
>But the eclipse only affects monsters.
We were never told that the eclipse only effects monsters. We were just told the eclipse effects monsters. There is a possibility that the eclipse effects other things, just not as much as it effects monsters.
>>
No. 942708 ID: 8d4593

Jordie! Covering Fire with the crossbow! Arrayan, Grab Ye Iron Spear and Shield and Rush that thing!
>>
No. 942747 ID: a9af05

>>942667
Verm, pull out your shield and brace yourself for an incoming attack!

Ar, grab your gear and rush over there to help Verm!

Jordy, knock that stuck Nargandr into the hole and onto the spikes, then go join Ar and Verm to fight the last Nargandr!
>>
No. 942785 ID: 3d1dd5

>>942747
This is a good plan.
>>
No. 942796 ID: a451fc
File 156600393777.png - (560.28KB , 1039x1417 , CorpseBagFight1.png )
942796

>Sprite: Dash over there and dump several tonnes of MEDIUMS on its head.
Sprite's already said she can't use mediums offensively like that

>Ar: Crossbow that sucker to cancel it out of its attack animation!
Arrayan grabs the crossbow and shoots the Nargandr from range as he moves over. His leather armor doesn't help from a distance so it doesn't add to his FG, but the crossbow's still enough to beat out the Nargandr's FG especially since it ignores 2 FG at range. It hits but doesn't stop the Nargandr from attacking. Arrayan uses the rest of his GW to catch up to Vermilion.

>Jordy: Attack trapped Nargandr
Jordy rushes the trapped Nargandr and uses his boar club to attack it's legs. In the struggle he get's scratched, nothing serious but it's still damage. After he's done knocking it in he catches up with Vermilion.

>Vermilion: Use all your debuff items on it and defend
Vermilion tosses both his Frailty Draft and the Blaze Decoction. He braces for the Nargandr's attack The Nargandr's FG drops by 2 and it's BURNED

>Nargandr: Aggress
The Nargandr screeches and continues to attack it's primary target, Vermilion. It goes into a frenzy and attacks Vermilion three times. The damage for each attack is reduced due to Vermilion's Shelluk buckler, but it still hurts him. The Nargandr's burns hurt it as it moves.

The Nargandr shows no signs of slowing
>>
No. 942799 ID: ce39da

Everyone that can pinpoint: attack the blaze decoction contact point with that skill.

Vermillion: Heal self, yell at it, and defend.

If commands remain: Just smack it until it's dead; it can't have that much PB left in it!
>>
No. 942802 ID: b1b4f3

>>942796
Arrayan: get between it and Vermillion, take its attacks while pinpointing at the... actually, I wonder...
Can anyone get on top of the thing and untie its bag? Or cut the rope? Or just pull the bag off? That might expose a weak point, weaken, or outright kill the thing.

Regardless, first priority is Arrayan protecting Verm.
...can Verm use Constrict on it? It hasn't used anything but physical moves, so that might completely disable the thing.
>>
No. 942808 ID: 91ee5f

>>942796
Arrayan, use Pinpoint on the weak point that Vermilion’s Blaze Decoction just made!

Vermilion, get behind Arrayan and Jordy and heal yourself!

Jordy, use your Boar Club’s Concussive Weapon Trait to lower the Nargandr‘s FG by 1 for the duration of combat!
>>
No. 942814 ID: b1b4f3

>can't use mediums offensively
What about... defensively? Could she put down items during combat to create cover or deliver supplies?
>>
No. 942825 ID: 977456

Sprite: Battle bard?
>>
No. 942857 ID: a451fc
File 156608443988.png - (521.00KB , 1039x1417 , CorpseBagFight2.png )
942857

>Could Sprite put down items during combat to create cover or deliver supplies?
The stone sprite stores still needs mortar to stay standing up, it'd take time that the team doesn't have to make cover. She can deliver supplies, as long as those supplies are MEDIUMS she can store.

>Sprite: Battle bard?
Sprite sings a little song, it helps no one but Sprite seems to enjoy it.

>Jordy: Use your Boar Club’s Concussive Weapon Trait to lower the Nargandr‘s FG by 1 for the duration of combat!
Though Jordy isn't really sure if the thing has a brain, he still knocks it in the "head" pretty hard. It's FG drops by 1 for the duration of the fight. Jordy uses the rest of his GW to attack.

>Vermilion: Get behind Arrayan and Jordy
Vermilion moves to the back-line and throws a couple of knives from his position, very few seem to do much to it and the few that do get a response only cause it to flinch. Jordy and Vermilion's efforts together still manage to hurt it

>Arrayan: use Pinpoint on the weak point that Vermilion’s Blaze Decoction just made!
The Blaze Decoction just applied burn, it didn't make a weak point. All pinpointing did was damage the Iron Spear... Arrayan uses his remaining GW to deal damage, but he can feel the spear's wood weaken with each hit.

>Nargandr: Assault
The Nargandr lurches over, instead of the usual loud screeches it's made, this time it lets out a low guttural growl. It's quiet, but anyone close enough can hear it. Arrayan and Jordy feel sick.

--BATTLE TENDENCIES--
DESPAIRS WHISPER: Damages and FEARS anyone that can hear it. (FEAR: Attacks deal less damage)

The Nargandr then lunges forward and manages to cut Arrayan with one of it's legs. Arrayan's BLEEDING (BLEED: Lose 1 PB each turn)

All of the movement aggravates the Nargandr's burns. Vermilion's Battle Tendency POTENT BREW causes both the BURN and the FG penalty to last for another turn! The Nargandr's beginning to sway a bit. It's getting worn down.
>>
No. 942859 ID: b1b4f3

>>942857
Welp, Jordy isn't gonna be doing much damage now in close range, and another whisper would take him out. He should back off and try using the crossbow (can he just take it off of Arrayan's toolbelt? Not sure if it's worth it to spend one of Ar's GW to hand it over)-- he's fast enough to get into a position where it'll do damage.

Vermillion should try to get some backstabs in to finish it off.
Ar should keep attacking, maybe switch to the partisan and Sweep on its legs to disable it if possible?
>>
No. 942862 ID: 91ee5f

>>942857
Huh, I thought we told Vermilion to heal? I guess that means he didn’t use that Purple Moss Poultice. Which is good, since Jordy needs it now.

Vermilion, give Jordy the Purple Moss Poultice.

Jordy, heal yourself with the Purple Moss Poultice.

>All pinpointing did was damage the Iron Spear...
Shit. I guess we deserve that for not paying attention to what potions caused what effects.

>The Nargandr's beginning to sway a bit. It's getting worn down.
We’ve gotta take it down now before the negative potion effects wear off!
>>
No. 942893 ID: 3d1dd5

Arrayan, stay up close and in its face to keep its attention on you, everyone else is pretty injured.

It's a corpse that was buried vertically to let malicious spirits in through its head, so use Pinpoint to stab it in the top of the shroud. That should be its head!
>>
No. 942899 ID: 91ee5f

>>942893
>use pinpoint
Let’s not risk breaking Arrayan’s only weapon! In order to replace it, we’d have to run back to the Grotto, which we can’t do with this thing attacking us!
>>
No. 942911 ID: 977456

Sprite: teabag the Nargandr corpses within view.
Arrayan: dive underneath the Nargandr and stab up its skirt.
>>
No. 942956 ID: 8d4593

Arrayan: PINPOINT strike the little bulb on top of the thing!

Jordie: BACK THE FUCK OFF
>>
No. 942960 ID: 91ee5f

>>942862
More commands:
Arrayan, keep attacking!

Vermilion, keep throwing your knives!

Jordy, after you heal yourself, get back on the front lines with Arrayan and attack!

And I know Vermilion doesn’t have it, but whoever is holding the Iron Horn Shield, make sure you block the next attack with it, so that it’s Sharp Horn Weapon Trait will damage the Nargandr, since it’s using unarmed attacks!

>>942956
I think that’s just the knot where the bag is tied. I’m not sure if there’s anything there that’s worth the risk of destroying Arrayan’s weapon.
>>
No. 943077 ID: a9af05

>>942857
Ar, if you don't kill this thing, Verm is gonna die. Jordy is gonna die. Sprite is gonna die. But before all that, you're gonna die.

But you're better than that, you're better than this thing! You are so much stronger than you think you are!

So plant your feet, grit your teeth, and SHOW! NO! MERCY!

Maybe some encouragement will help Ar shake off the terror status?
>>
No. 943152 ID: 864e49

Sprite can you try charging the Shell Shock Sheild?
Jordy either heal or back off. Maybe go get the crossbow?
And Ar, DRAGONS FEAR NOTTTTHIIIIINGGGGG!!!!
>>
No. 943225 ID: 977456

>>943077
Such things are always so... temperamental. I prefer: "Activate the dummy system". So much more reliable at overcoming the effects of mental trauma.
>>
No. 943286 ID: a451fc
File 156645092770.png - (437.40KB , 1558x1064 , Corpse Bag 4.png )
943286

>Sprite: Teabag the Nargandr corpses within view.
Not only is that completely unhelpful, but both of the dead Nargandrs are deep in pits and out of sight.

>Jordy: Take Crossbow, head to back-line
Arrayan holds out the Crossbow and it's ammo for Jordy to grab as he rushes away from the Nargandr. With all of his GW he's able to run to a long enough distance, load the Crossbow, and fire it at the Nargandr. The arrow doesn't hit it center mass, but it still leaves a decent cut.

>Vermilion: Give Jordy the Purple Moss Poultice.
Vermilion uses the Moss Poultice on Jordy, healing him back to full [PB].

>Arrayan: PINPOINT strike the little bulb on top of the thing!
Arrayan strikes the knot holding the sheet off the top of the Nargandr's head. The sheet falls from the Narganr's body...
>>
No. 943288 ID: a451fc
File 156645122514.png - (1.08MB , 1558x1064 , Horrific Visage 1.png )
943288

The Nargandr's true visage is exposed. The sight of it's real form is too much to comprehend, time feels like it's slowing.
Vermilion FEARS the Nargandr

Though it's real visage is horrifying, the sheet was tough and absorbed a lot of damage. The Nargandr's [FG] is halved!

>Nargandr: Terrorize
The Nargandr rears back and screeches.
[TRUE FEAR]: All units with the FEARED Status take 2 damage

It then lunges forward and bites Arrayan. Though his shield manages to block some of the damage it still hurts, and so does the oozing wound Arrayan has. The Iron Horn Shield hurts the Nargandr as it tries to kill Arrayan.

Even with the haze of fear clouding their minds the party can still tell the burns are tormenting the Nargandr. Though it seems they're wearing off. Though intimidating, it's on it's last legs.
>>
No. 943290 ID: b1b4f3

it hurts it hurts it hurts it hurts
>>943288
Jordy: keep shooting it with the crossbow.
Arrayan, Vermillion: stab that shit!
>>
No. 943297 ID: 8d4593

Arrayan! Stab it through the eyes!
>>
No. 943301 ID: 977456

Sprite: mock its nudity!
>>
No. 943319 ID: 2ccbae

Remember, you must not fear.
Fear is the mind-killer, Which is to say, There's no point to being afraid, fear merely clouds your mind, Focus on what's now and what you need to do. And what you need to do, is kill this thing before it's screaming attracts more of the damned things.
>>
No. 943321 ID: 91ee5f

>>943288
>Though it's real visage is horrifying, the sheet was tough and absorbed a lot of damage. The Nargandr's [FG] is halved!
If the sheet is that tough, then we could use it to make something for ourselves! After we wash all of the blood off of it.

>Though intimidating, it's on it's last legs.
Finish it off! Hit it with everything you’ve got!
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