[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]

Report completed threads!

[Catalog View] :: [Archive] :: [Graveyard] :: [Rules] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name
Email
Subject   (reply to 940835)
Message
File []
Embed   Help
Password  (for post and file deletion)
  • Supported file types are: GIF, JPG, MP3, MP4, PNG, SWF, WEBM
  • Maximum file size allowed is 20000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Currently 3634 unique user posts. View catalog

File 156444678614.png - (1.73MB , 1287x987 , start.png )
940835 No. 940835 ID: 8442ba

You don't exist yet.

This guy wants you to exist even though he thinks he'll do a bad job creating you. From there you'll have some sort of adventure and hopefully start to look better. Things might even get... saucy.

Anyway.

What are you?
If you're something complicated it's likely you'll come out especially weird, but he's ready to take the plunge.
36 posts omitted. Last 50 shown. Expand all images
>>
No. 941158 ID: 8eaf98

I wish I remembered to specify functional eyes, they seem like they could be quite helpful right now >.<
How does this warmness work? Why is spreading out more worse when you are warm?
>>
No. 941175 ID: 8442ba
File 156470128153.jpg - (309.38KB , 1293x992 , 1-11.jpg )
941175

>>941158
>functional eyes
You're not sure what 'functional eyes' would entail. You have a vague feeling that 'eyes' are a thing but not much more than that. Maybe something to think about...

>warmness
When you get warm your membrane can stretch a lot more than normal and your insides (you feel like you should have a different word for that but you're not sure) flow around a lot easier and get less dense.

The dangerous part is if your membrane were to stretch so far that it can't shrink back again, or maybe even rip open! Oh and your insides would flow out so fast, there'd be no time to do anything about it!

Aaarhghh! You hate thinking about that!

You're fine though. The cave is very cool so you were back to normal shortly after leaving the metal part of the cave.
>>
No. 941178 ID: 8442ba
File 156470338669.png - (339.31KB , 1030x908 , 1-12.png )
941178

Alright.

You start down the incredibly spooky passageway of mystery. There's some strange sounds you've carefully felt in the past. The passageway forks and there's two different sets of noises.

>On the left side:
-A low thumping sound that usually comes in pairs, one after the other.
-A few loud high pitched noises. You can kind of feel that it's far away, but from this distance it sounds similar to those rats from before.

>On the right side:
-A loud clacking thump that usually comes in pairs, one after the other.
-A very quiet and quickly repeating low sound that occasionally becomes a lot louder, sharp and sorta deep.
-A regular screeching rumbling that goes for long periods, stops briefly, then goes again, back and forth most of the time.

Both of them stop for a while around the same time and then start back up again around the same time.

This is so confusing!

It's a good thing you've got all these thoughts, makes thinking of things a lot better.
>>
No. 941184 ID: 8eaf98

How pressed for time are we here, I.E. can we take a closer proximity listen to both ways? Can we divide or otherwise put things in front of us to hear if something happens to them in time with the sounds? How well can we echolocate? Regardless if we can do both I'm going to say first choice right side then check left side.
>>
No. 941187 ID: b1b4f3

>>941178
Left sounds like a smallish robot moving around and doing something squeaky.

Right... sounds like a larger engine-powered(?) walker robot dragging something around.

Let's go left.
>>
No. 941226 ID: 8442ba

>>941184
>divide
>put things in front of us
>echolocate

You have never really considered these as things you could do. You're not really sure what would happen if you... divided yourself. Sounds scary. But also kind of exciting!

Not sure about doing that though, should put some more thought into it probably.

Moving things around is a new idea but doesn't seem too difficult to you. If something was light enough you could try to ferry it across on top of yourself, or if it was something durable you could glorp around it and then leave it somewhere else.

Neat!

The pathways seem flat, so not sure if I could move an object towards the noises without getting close myself. I like where my head's at though!
>>
No. 941239 ID: 8eaf98

>>941226
We seem to have some general control of our shape, I say lets go searching for something we can hold on top of us particularly of a roundish variety then we can become a slope and roll it off ourselves to get a little distance between us and it
>>
No. 941241 ID: b1b4f3

If we can find a long, thin shape we could use it to poke things with.
>>
No. 941308 ID: 8442ba
File 156488763967.png - (412.94KB , 733x379 , 1-13.png )
941308

>>941241
Hmm. You could slide something away from you, but then you'd have to go forward to get it back on top of you. This doesn't sound like an impossible goal, but jeez this sounds weird.
It would be a lot easier if you could move a lot faster, too.

>>941239
Huh, it seems kind of obvious now that you think of it like that.

You flatten out an edge of yourself and slide around picking up various small rocks. You end up finding a rat skull you had disgorged before it was completely digested, that's kind of a rock if you think about it.

You take some time to practice and fairly quickly you're able to scoop a rock up (without fruitlessly pushing it around by accident) and then use The Ramp Maneuver to expertly roll it somewhat accurately.

So left and right. You've got plenty of small rocks and one rat skull.

-Should you roll something down each passage?
-If so, which one first? Should you wait a while before doing another one?
-Do you want to send the rat skull instead for one of them?
>>
No. 941309 ID: 8442ba
File 156488766983.png - (337.95KB , 657x339 , 1-14.png )
941309

Okay hold on.
Wait, wait.
Okay, wait.
Come on!
>>
No. 941310 ID: 8442ba
File 156488769920.png - (281.74KB , 444x393 , 1-15.png )
941310

okay hold on, it's happening, it's happening, careful

careful
>>
No. 941311 ID: 8442ba
File 156488773883.png - (292.27KB , 496x371 , 1-16.png )
941311

Alright!
Alright! Yeah!
This feels amazing, why wasn't I doing things like that before?
>>
No. 941312 ID: 8442ba
File 156488788958.png - (379.23KB , 832x292 , 1-17.png )
941312

Wachow!
It can get some speed going down your silky smooth membrane. The rock clacks against the opposite wall of the cave and it's very satisfying.

You are so glad all of these thoughts started happening!

But there's still further progress ahead of you.

>Previously detailed options
>So left and right. You've got plenty of small rocks and one rat skull.
>-Should you roll something down each passage?
>-If so, which one first? Should you wait a while before doing another one?
>-Do you want to send the rat skull instead for one of them?
>>
No. 941314 ID: 8eaf98

well lets send one down each starting with the right path wait to see if any change in the sounds happens then do the same for the other path
>>
No. 941315 ID: b1b4f3

>>941314
Yeah, alright.
>>
No. 941320 ID: 3d1dd5

Good plan, do that.
>>
No. 941369 ID: 8442ba
File 156496579019.jpg - (56.27KB , 578x258 , 1-18.jpg )
941369

>>941314
You take a few more practice rolls to feel like you're prepared. You ready yourself to roll the rock shortly after both sides of the passageway start making noise again after the latest pause.

You can feel the sound of the rock as it clatters its way down the passageway. It feels quieter like you'd expect, but it seems like it's picking up speed rather than slowing down. Interesting.

You barely feel a clack of the rock landing and settling somewhere.

There's something new: a voice! It's a deep, resonant sound with some obvious grit to it. It says,

"Hey! Hey somebody! I am over here! Stop what you are doing and move towards my voice! I am in danger and if you help me I will give you a prize!"

Well this is new.

Would it be weird to cut this thread short early and start a new one, so I can have the first post be more relevant? Not sure on the typical way things like that go.
>>
No. 941381 ID: b1b4f3

>>941369
Usually threads end at a stopping point that at least results in the new thread starting at a good spot, like after a particular story arc is concluded.

Go on, go down the passage towards the voice.
>>
No. 941389 ID: e0c395

Roll another rock to see how they react. It's pretty weird to offer a prize in this situation!
>>
No. 941447 ID: 8442ba

>>941389
>weird to offer a prize
Now that you think about it, the whole way that voice talks is kinda weird isn't it? Something to think about probably.
>>
No. 941666 ID: 8442ba
File 156514978496.gif - (1.04MB , 798x582 , rock-go.gif )
941666

>>941389
>>941381

You decide to slowly advance and if nothing happens send another rock. You're getting pretty good at this!

You feel the same voice again. It says,

"Please say something! Are you becoming closer to me? Move towards my voice! Please! Good prize, big prize!"
>>
No. 941673 ID: b1b4f3

>>941666
Go on, closer, until the voice reacts to you. Then see if you can find another rock to roll towards the voice.
>>
No. 941691 ID: 8eaf98

>>941666
that sounds hella trap. 'move toward voice' not 'move toward me' or some such as well as "Are you becoming closer to me"
>>
No. 941692 ID: 3d1dd5

Can you make any noises? Try vocalising.
>>
No. 941706 ID: 8442ba
File 156520045908.png - (549.68KB , 620x499 , question.png )
941706

>>941692
Making noise...
When you move around there's a noise as your membrane makes contact with the ground, moreso when your membrane is pulled off the ground behind you.

You wonder what kind of other sounds you could make. What would you have to do?
>>
No. 941735 ID: 8eaf98

>>941706
trap a bubble of air under you then try to squeeze it out.
>>
No. 941745 ID: b1b4f3

Yeah, trap some air then force it out. You can force it out of a differently-shaped opening to make different vibrations.
>>
No. 941854 ID: 8442ba
File 156530014331.png - (2.04MB , 1477x1101 , 1-19.png )
941854

>>941735
>>941745
Alright this is completely insane, but this has been a completely insane time so far! You believe in yourself.

Well, you engulfed a rat once by making a shape similar to this...
>>
No. 941855 ID: 8442ba
File 156530019339.png - (1.27MB , 1151x1025 , 1-20.png )
941855

Okay so just close down the end part but make sure to... not... close the... part further inside you...
Wow this is hard!
>>
No. 941856 ID: 8442ba
File 156530025488.png - (1.49MB , 1433x903 , 1-21.png )
941856

Okay!
Okay okay!
This is a bizarre feeling but you have a little air pocket. Now you just need to open up the other end and force it out, but just a little opening...
>>
No. 941857 ID: 8442ba
File 156530054154.png - (652.91KB , 703x691 , 1-22.png )
941857

...

you feel that sense of embarrassment again, but in a different way
you'd rather not think about it too much

The voice speaks up again,

"Do you mock me? Laugh at my life right now, but you are not allowed to mock me! If you laugh let me see you laugh!"

It's that voice again. It feels like it's losing energy while still being loud, maybe it will stop soon.
>>
No. 941858 ID: b1b4f3

Okay since you've made noise seriously get over there so they can at least see you.
>>
No. 942263 ID: 8442ba
File 156556536371.png - (171.76KB , 578x258 , 1-18.png )
942263

Wow, this is the farthest you've ever been down the incredibly spooky passageway of mystery. Half of it anyway.

You're pretty nervous because you don't know what the ground is like down here. You'd been over every little bit of the cave and the metal cave. The bottom part anyway.

You keep schlerping your way down until eventually you reach a very sharp downwards drop.

You feel that voice again, very close this time!

"I hear moving. Is someone near me? I cannot see anything. Mercy for me."

You wonder what the voice feels like.
>>
No. 942264 ID: b1b4f3

>>942263
Reach out towards the voice.
>>
No. 942292 ID: 8eaf98

roll a rock at voice.
>>
No. 942334 ID: 8442ba
File 156562586846.png - (3.32MB , 1687x1787 , 1-24.png )
942334

>>942292
Rock away!
You're not sure how to describe it but you've got an okay idea of how deep this hole is.

>>942264
Alrighty, no problem. You're fine reaching down. Your membrane is plenty strong to support a lot of your weight, you've done things like this before.

Alright that's about as far as you want to go!
>>
No. 942349 ID: b1b4f3

>>942334
Oh, the voice is stuck in the hole.
Welp, guess we can't help them. Let's head down the other path, doing the same rock rolling method to scout ahead.
>>
No. 942366 ID: 8eaf98

>>942349
agreed lets check the other path, also what about all the other noises we heard on this path?
>>
No. 942383 ID: 8442ba

>>942366
Oh right, those noises! You almost forgot.

You think back, and as you were schlarping your way towards this hole you heard some of those sounds! You're pretty sure all of them were coming from this pit.

The thumping that comes in pairs stopped right when you dropped that rock, then got closer. It's like it stopped right at the bottom of the pit.
The other weird noise stopped completely once the voice talked for the first time.
The scraping noise normally goes along with the thumping, but this time it didn't. Weird!
>>
No. 942384 ID: b1b4f3

Yeah I still don't know what those sounds could be. They're linked up with the sounds in the other passage, so I think we need to go investigate there first.
OR, we could explore more in this room with the pit? Maybe there's something we could push into the pit that would help the person.
>>
No. 942434 ID: 8eaf98

let us check all around the hole, but at current it seems there is very little we can do for this fellow, i don't think we would be strong enough to lift him anyway. after hole check retrieve rocks and explore other way.
>>
No. 942442 ID: 8442ba
File 156571056167.png - (1.32MB , 1428x1416 , 1-25.png )
942442

>>942384
You think back on hearing the noises before and they did happen at around the same time, but didn't seem to be precisely connected. Something to think about still.

As you scootlch around the pit you can hear the thumping again! This time it's a lot slower and with each alternating noise it's always right below you! Whatever that noise is, it's following you... somehow. At least it's at the bottom of the pit.

The voice speaks up again,
"I cannot die here."

You hope the voice means that they're immortal while they're in the cave, but you're pretty sure that's not what they meant. Dang!
>>
No. 942443 ID: 8442ba

Exploring the other way is coming up.
>>
No. 942712 ID: 8442ba
File 156591883245.png - (3.29MB , 1496x2085 , 1-26.png )
942712

Huh.
This is weird.
Kinda reminds you of the metal cave in a weird way.

You know, all of this thinking is giving you some ideas. You've thought about being able to sense things differently, or maybe split parts of your body off, or maybe talk like that weird voice.
Hmmm.
Why not? What's actually stopping you?
Something to think about.

"Hey! Motherfucker I hear you!"

Woah you lost your train of th-

"You sack of shit, stay where you are! I've got a fucking gun!"

This is a very high pitched voice, and very loud. You like its moxie! You can feel it coming from around a corner past this weird grate thing.


Y'know you've really accomplished a lot in a short amount of time. You're really proud of yourself. You thought this passageway was scary but it's just full of neat things you want to know about. It's even given you all these new thoughts, with new ideas on what your body can do. It will take some... you arbitrarily decide to call it gumption, to figure out how to do those fun new things. You wonder what to focus on...

>AVAILABLE GUMPTION: 2
>ABILITY [GUMP COST] | DESCRIPTION
Engulferate [1] | Given sufficient force, push something through your membrane while keeping bodily integrity. You can already do this to small things, like delicious rats, but your membrane makes larger things dangerous at the moment.

Opacity Slider [1] | Alter your membrane and biomass to let more light through, meaning you become much more transparent. Your membrane is a lot thicker and thus more visible, but in a space you can completely encompass this is negligible.

Eyes on the Outside [2] | Form visual sensory organs on the surface of your membrane when you feel like it.

Vocalize! Lv.1 [2] | Produce sounds that let you communicate with similarly intelligent beings. Based on being able to hear speech and synthesize it over time.

Splitsville [4] | Separate yourself into multiple functioning entities. Risk of philosophical terror.

You could also try to think of different things, you feel a lot of potential inside you! ...just not a lot of ideas on what that can do.
>>
No. 942715 ID: b1b4f3

>>942712
Vocalize! seems the most important at the moment since we've found not one but two sapients to talk to, and via conversation we should be able to get one or two more gumption points to spend on things like eyes.
Or tendrils. Long grabby things we can use to manipulate the environment with. Easier way to roll rocks! (or push buttons, use tools, etc)
>>
No. 942757 ID: c571e8

>>942715
I mean yeah, that's the BIG stumbling block recently. Eyes are also great, but solve the problem in front of you.

For future reference, how much Gump would it take to increase your membrane strength to let you hold on to things (and keep yourself together) better?
>>
No. 942834 ID: 8442ba

>>942715
"Seen Enough Hentai..." Lv. 1 [1] | Produce thin dexterous fine manipulators. Maximum circumference of around an inch, strength similar to a human child, number of tendrils dependent on available biomass.

>>942757
Membranous Integrity Lv.1 [2] | Increase your membrane's elasticity and toughness to avoid leaking any precious biomass when under stress and strain.
>>
No. 942888 ID: 3d1dd5

Vocalise seems important!
>>
No. 943122 ID: 8442ba
File 156630778856.png - (176.96KB , 534x622 , 1-27.png )
943122

>>942715
>>942757
>>942888
Yeah being able to talk back would be nice. You're very curious about what these voices are like. The only other creatures you've encountered have all been very boring and you don't remember most of them very clearly.

Except for rats. Adorable squeaks which also feel extra fun from the inside. But you haven't seen any rats in a while.

Okay. Need to talk. Just focus on... talking... Thinking about those voices, thinking about recreating that somehow...
Okay, got it. Think this will do it!

...what should I say? Maybe I should practice or something, then try to talk to something!?
>>
No. 943123 ID: 8442ba

GUMPDATE

>CURRENT ABILITIES
>Vocalize! Lv.1
Produce sounds that let you communicate with similarly intelligent beings. Based on being able to hear speech and synthesize it over time.

---

>AVAILABLE GUMPTION: 0
>ABILITY [GUMP COST] | DESCRIPTION
Engulferate [1] | Given sufficient force, push something through your membrane while keeping bodily integrity. You can already do this to small things, like delicious rats, but your membrane makes larger things dangerous at the moment.

Opacity Slider [1] | Alter your membrane and biomass to let more light through, meaning you become much more transparent. Your membrane is a lot thicker and thus more visible, but in a space you can completely encompass this is negligible.

"Seen Enough Hentai..." Lv. 1 [1] | Produce thin dexterous fine manipulators. Maximum circumference of around an inch, strength similar to a human child, number of tendrils dependent on available biomass.

New!Vocalize! Lv.2 [1] | Produce sounds that let you communicate with just about anything that can do so. The amount of listening and synthesizing time required varies with complexity (animals with complex vocal communication vs. animals with simple sounds vs. electronics, and the like)

Eyes on the Outside [2] | Form visual sensory organs on the surface of your membrane when you feel like it.

Membranous Integrity Lv.1 [2] | Increase your membrane's elasticity and toughness to avoid leaking any precious biomass when under stress and strain.

Splitsville [4] | Separate yourself into multiple functioning entities. Risk of philosophical terror.
[Return] [Entire Thread] [Last 50 posts]

Delete post []
Password  
Report post
Reason