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101 No. 101 ID: 87583b

Hello, little one!

Today is the day that you hatch!

What will you be? A boy? Or a girl?

(This will update whenever I get around to it, so make suggestions whenever you want, a la MS Paint Adventures. My art will improve as this goes on, I'm still a bit rusty and suck-filled.)
55 posts omitted. Last 50 shown. Expand all images
>>
No. 500 ID: 1e1932

Who is the Mean Lady?
>>
No. 677 ID: 7eda8b

>>500
There's this lady, right. And she's mean, okay. And you don't like her and don't want to go that way.

Though I bet she'd still save us from Mr. Jingles, who is setting off the pedo warning bell.
>>
No. 689 ID: 87583b

Mr. Jingles is not a pedophile.
>>
No. 721 ID: 04603a

>>689
;_;
>>
No. 726 ID: 036360

Honestly sounds like some sort of imaginary friend to me...or maybe some sort of mystical guardian of the ruins?

Would explain why he's nice to kids, and not the filthy power hungry adults.
>>
No. 727 ID: 7eda8b

Well, no worries if he's not a problem person.

He could still be some kind of mythical person-eater who waits for you to get a puzzle wrong before eating you, or something...

My vote is to spy on the Traders.
>>
No. 765 ID: 87583b
File 124529699680.png - (24.25KB , 427x528 , 008.png )
765

You spy, with your little eye, the traders' tents, clearly visible from where you stand at your house. Most of the traders seem to be inside their tents, though there appears to be a southern sergal selling trinkets at a stand.
>>
No. 772 ID: 7eda8b

Do we have any money?

Do any of the trinkets look appealing? Perhaps a musical instrument or a piece of jewelry we could wear or gift to someone? Maybe we could buy one.

If we don't have any money, let's try sneaking around at an angle where the Southern Sergal can't see us approach and peek inside a tent.

We're not stealing anything. Let's just look...
>>
No. 774 ID: 1e1932

Browse the traders' tents. See if there's anything that catches your eye. Maybe you can get a present for Dekustir.
>>
No. 796 ID: 3ae82c

Start to small talk with the Sergal trader and learn some gossip and general news from him.
>>
No. 1000 ID: 87583b
File 124547603919.png - (264.73KB , 573x522 , 009 copy.png )
1000

>>796
You speak with the sergal trader, greeting him(?) and then asking him about the news from other parts of the world.

Unfortunately, as cheerful as his reply is, you don't understand a word of sergal.
>>
No. 1002 ID: c80cec

>>1000
Ask him politely with a smile if he speaks... uh... whatever language we speak.
>>
No. 1022 ID: 9891a9

>>1000
Take a look at the trinkets (s)he has for sale, could be something interesting.

(Also, congrats on 1k get.)
>>
No. 1040 ID: bffa2a

Pretty good "woh" "abou" you girl.

Obviously it's a sergal with a speech impediment. Examine the trinkets?
>>
No. 1059 ID: 31142d

No lingua shigu on Vilous? That would explain the mandatory language classes. If it's impossible to communicate we should go elsewhere, like hooking up with Brittles.
Maybe you should consider doing some text only update to keep the quest going. For example, talking with someone doesn't need a new picture for every few sentences.
>>
No. 1143 ID: 998554

Check out what the Sergal has to sell. He may not speak your language, but surely he understands the universal language of cold, hard cash.
>>
No. 1155 ID: 87583b
File 12455539989.png - (262.12KB , 573x522 , 010 copy.png )
1155

>>1002
The southern sergal nods his head in affirmation and then continues rattling on in his crazy moonspeak.



>>1022
>>1040
>>1143
The trinkets are high up on the counter, you can't see over it! You're pretty sure you saw something neat and green from afar though.

>>1059
I'm not sure why I didn't think of this sooner! This doesn't need a new image! One will still come tonight if I have anything to say about it though!

Regardless, the trader seems to understand you just fine, it's the other way around that is the problem!
>>
No. 1157 ID: 998554

>>1155

Find something to stand on so you can see onto the counter.
>>
No. 1164 ID: 130228

>>1155
Since he seems to understand you just fine, and apparently speaks your language, ask him to do so as you don't speak his 'crazy moonspeak'.
>>
No. 1176 ID: 7eda8b
File 124555835441.jpg - (31.76KB , 474x453 , do this.jpg )
1176

Get a trusty white slate board, demonstrate its use as a writing implement, and then hand it to the Southern Sergal.

Say, "Here. If your mouth cannot easily form the words, speak with chalk!"

Be disgustingly cute about it.
>>
No. 1241 ID: 077e3a

>>1176
Gotta second this, everyone knows Sergals love to communicate via pictures.
Ask it about it's name.

(How much do we actually know about the world? For example, is this the first Sergal we've seen or are they a common sight in our village.)
>>
No. 1243 ID: 87583b
File 124559385545.png - (320.65KB , 1000x1250 , hasra.png )
1243

>>1241
You've seen a few traders of various races and interacted with them a few times, but usually you sit quietly while FATHER speaks with them. Currently, you can safely identify the differences between Nothern and Southern Sergals as well as knowing an Agudner on sight. The rest are a MISTERY to you.

Of course, you know your own race as well, the Nevreans.

Picture related, this is an Agudner.
>>
No. 1278 ID: 036360

This is boring!

And trying to figure out languages is SUPER UNFUN as our hero explained earlier.

And I think the Sergal might want to eat us D:

We should go try to ride one of those fuzzy looking beast thingies from earlier, and pretend we're a knight. NOT a princess though, only sissy girls pretend to be princesses.
>>
No. 1303 ID: 87583b
File 124569820931.png - (85.29KB , 542x515 , 011.png )
1303

>>1176
The sergal hands you back the slab with "Yes, hello!" written on it in big letters.

Adults are so useless.
>>
No. 1304 ID: 87583b
File 124569826977.png - (33.83KB , 309x312 , 012.png )
1304

But wait? What's this? You feel a HAND on your SHOULDER.
>>
No. 1305 ID: 87583b
File 124569832634.png - (51.46KB , 540x431 , dad.png )
1305

"Hey, Kiddo! Having trouble with the trader?"
>>
No. 1306 ID: 998554

>>1305

Cry out "Daddy!" and give him a big hug!
>>
No. 1307 ID: bffa2a

>>1305

Oh no, it's a zombie.
>>
No. 1310 ID: 35cea2

Lookin pretty feminine there dad
>>
No. 1336 ID: 7eda8b

>>1310
Nevrean sexual dimorphism is peacock-like in appearance.
>>
No. 1345 ID: 7eda8b
File 124572897323.png - (79.07KB , 573x937 , 1241872388_mick39_jung.png )
1345

<- Nevrean male
>>
No. 1380 ID: 13d958

>>1345
fabulous
>>
No. 1700 ID: 87583b
File 124640492588.png - (140.15KB , 600x755 , 013.png )
1700

>>1306
You jump up and hug Daddy tightly.

>>1307
"I might be an old man now but I'm not a zombie, you silly chick!"
>>
No. 1714 ID: dd869d

>>1700

Ask him if he'll hold you up so you can see over the counter at what the Sergal trader is selling.
>>
No. 1753 ID: 7eda8b

>>1700
Resolve to have a cooler uniform than him when you grow up.

Ask where the writing tablet went so you can talk to this sergal.
>>
No. 2125 ID: 87583b
File 124659036120.png - (81.98KB , 1496x418 , 014.png )
2125

>>1714
You can see quite clearly over the counter. The green thing catches your eye but the rest appears to be bits of junk from the ruins.

Granted, the rest IS scrap metal, which fetches quite a bit of money most anywhere.

>>1753
Why bother when Dad can translate for you?
>>
No. 2128 ID: 4abe6f

>>2125
SHINY GREEN THING
>>
No. 2130 ID: c80cec

>>2125
Ask what the shiny green thing is.
>>
No. 2249 ID: 7eda8b

>>2125
Ask Dad if the sergal is saying anything interesting. Also ask for the green thingy. It's shiny! It has emphasis lines! It has the Plot Glow.
>>
No. 2279 ID: 87583b
File 124668389889.png - (39.69KB , 225x261 , 015 copy.png )
2279

>>2128
>>2130
You ask Dad what the shiny green thing is, who in turn asks the Merchant.

The Merchant says he has no idea, but it fits on his nose.
>>
No. 2283 ID: 1e1932

>>2279

Incredible! We must buy this contraption and wear it upon our nose! Ask daddy to buy it for us!
>>
No. 2288 ID: 87583b
File 124668472113.png - (18.18KB , 137x142 , dad frown.png )
2288

>>2249
>>2283
Father says he will indeed buy it for us! Oh glorious day!

>>2251
"The General, Little One? ...You shouldn't concern yourself with her. She's either at her tower, or leading her army off to kill probably every last one of this poor merchant's relatives. Nowhere near here, Little One. Actually, I wanted to tell you something related to that...
>>
No. 2290 ID: 7eda8b

>>2283
Will it work with a beak? It might not.

What then? WHAT THEN? We might have to wear it on our head or something equally RIDICULOUS.

Buy it anyway. It is shiny.

>>2288
That sounds ominous as all get out. Look disgustingly innocent and oblivious.
>>
No. 2291 ID: 87583b
File 124668495696.png - (18.13KB , 134x139 , dad smile.png )
2291

"I actually just got back from delivering a message to her and lived to tell the tale, so that means Daddy gets some time off! Granted, I never actually saw her but... well, that's besides the point!

Is there anything you'd like to do with your old man? We could go camping, or I could take you anywhere you haven't seen in town, I'm allowed pretty much anywhere and so long as you're with me, you are too!"

(Camping might be an excellent excuse to go visit Mr. Jingles, you think to yourself...)
>>
No. 2297 ID: 4abe6f

>>2291
If he turns out to be a shapechanging slaughtermeister doppelganger for the sake of drama, I will never forgive you.

That said, DAY ON THE TOWN TIME.
>>
No. 2298 ID: 7eda8b

I'm up for finding out who Mr Jingles is.

We're being astoundingly timid, even for The Little Girl. Let's go get lost in the woods.
>>
No. 2301 ID: 4bc444

>>2288
"Really all of them daddy? But he looks so harmless, why would anyone do something horrible like this?"

>>2291
Yeah camping could be fun.
Maybe we should bring Dekustir along.
>>
No. 2302 ID: 87583b
File 124670818711.png - (18.15KB , 137x142 , dad frown.png )
2302

>>2301
"Well chick, it's a long story... Now's not the best time for that."
>>
No. 2377 ID: 520be8

>>2302

Forget about it and ask your dad to take you out camping in the woods.
>>
No. 2404 ID: 7eda8b

Let's get this show on the road.

Maybe we can pick up Dekustir if you don't think it'll take awhile. We don't want to leave the plot, er, dad, waiting. Who knows when he'll have a new task?
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