[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Graveyard] :: [Rules] :: [Quests] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, PNG, SWF
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 127051207119.png - (13.28KB , 600x600 , TQ446.png )
160101 No. 160101 ID: 0fc814

Thread 1: http://www.tgchan.org/kusaba/questarch/res/79880.html
Thread 2: http://www.tgchan.org/kusaba/questarch/res/94645.html
Thread 3: http://www.tgchan.org/kusaba/questarch/res/103192.html
Thread 4: http://www.tgchan.org/kusaba/questarch/res/120515.html
Thread 5: http://www.tgchan.org/kusaba/questarch/res/141320.html
Expand all images
>>
No. 160103 ID: f21281

awwwwww snap.
>>
No. 160104 ID: 0fc814
File 12705122107.png - (23.56KB , 500x500 , TQ447.png )
160104

Not much time has passed. The burning wreckage from the blast is still audible, crackling in our wake.

We ran into another door, but Mitzi can hotwire it open. She says this one's easier. I guess they figured five layers was enough.

When it does open, we'll finally be into the facility proper. I have a few minutes to think of how we should move when it does, but very little information to work with.
>>
No. 160105 ID: 3b6c92

>>160104
Quickly.

I don't know what else to add to that, really. No idea which direction you need to go, or what you should expect to find on the other side; I just figure you should try to keep moving.
>>
No. 160110 ID: 67c611

Head to central security to disable their surveillance. Look for signs or maps. If none are available, hug the right wall. Destroy any cameras you see. Shoot any combatants. If you find a non-combatant, grab them and explain that they have 15 seconds to point you to central security or you will snap their neck.
>>
No. 160111 ID: 24aa45

>>160104
... go left...
>>
No. 160113 ID: 717301

>>160110
this sounds like a fine course of action.
>>
No. 160118 ID: 15f6d6

>>160110
This guy's got the right idea.
>>
No. 160121 ID: 54af1f

Push forward quickly, unless you meet super strong resistance, at which point try to move somewhere else where you can ambush them
>>
No. 160123 ID: 701a19

>>160110
If, however, you come across ANY medical or experiment rooms, then priority goes to finding more CS.
>>
No. 160128 ID: a79b14

dudes and dudettes.

how about opening that fine door before making decisions?
>>
No. 160132 ID: 0fc814
File 127051483486.png - (28.99KB , 500x500 , TQ448.png )
160132

Mitzi stands aside as the door opens. A moment later, I realize I should've done the same, as I dive out of the way of a bomb blast.
>>
No. 160134 ID: 0fc814
File 127051496955.png - (5.91KB , 500x500 , TQ449.png )
160134

And then there were nine.

Fuck.

Nasal filters slide into place in my sinuses as smoke billows all around me. On the bright side, no one's storming in behind the charge.
>>
No. 160135 ID: 67c611

Wait for blindsense to kick in before advancing.
>>
No. 160136 ID: 67c611

>>160134
Oh fuck, get to work fixing that. Those things are important.
>>
No. 160138 ID: a79b14

fire blindly there, keep them thinking you are in perfect battle conditions.
>>
No. 160139 ID: 632862

Bombs fuck with blindsense. Use your ears instead.
>>
No. 160140 ID: 54af1f

wait for the smoke to clear, then put accurate fire through the door, hope your tail grows back, your tail is sexy.
>>
No. 160148 ID: 0fc814
File 127051602079.png - (6.20KB , 500x500 , TQ450.png )
160148

>blindsight
Okay. Blue is me and Mitzi. White is objects as far as I can determine. Red is movement, but right now that's all fucked up.

I can't "see" very far down the corridor, unfortunately.

>Use your ears instead.
Funny story, but the explosion is interfering with that, too. Still, if anyone is in the immediate vicinity, they're being incredibly quiet.
>>
No. 160149 ID: 54af1f

Duck down low and take a look outside
>>
No. 160154 ID: 716eb0

Thats a long hallway to get stuck in the crossfire on. Got anything shiny you could use to peek around the corner?
>>
No. 160155 ID: 67c611

Yeah, wait till your blindsense clears up to advance. How long does that take?

Advancing is typical sweep left, sweep right, enter.

Is there any writing on the doors in the same hall as you?
>>
No. 160171 ID: 0fc814
File 127051804184.png - (23.54KB , 500x500 , TQ451.png )
160171

>Thats a long hallway to get stuck in the crossfire on. Got anything shiny you could use to peek around the corner?
Not shiny, but if I stick one of my tendrils around, I can get a better angle to dete-FUCK! FUCK! FUCK EVERYTHING!
>>
No. 160173 ID: 67c611

>>160171
It's called wait for your blindsense to come back. Divert all healing to the tails for now. Wait until your blindsense comes back to advance.
>>
No. 160174 ID: 701a19

>>160148
They have claymores positioned, and likely keyed to movement.
Chuck one of the suppress containers out there to see if that triggers it.
>>
No. 160176 ID: a79b14

>>160171
i think i get it, they rigged a jet engine to blow on the corridors.

pretty smart move. can you confirm doors on the map? its possible we have about a small window to reach another room.

that is surely locked.
>>
No. 160178 ID: 1ac39d

yes, throw a suppress needle out there and cause a chain reaction.
>>
No. 160180 ID: 54af1f

Divert Healing to tails.
>>
No. 160186 ID: 445c48

Check on Mitzi. There's a chance she can't take the smoke and heat like we can.

Just wait. They can't keep up this blast forever.
>>
No. 160205 ID: 24aa45

>>160186
Use your internal filters to give mitzi oxygen...
You know... CPR style...
>>
No. 160210 ID: 1ac39d

>>160205
well, since mitzi is part SPACE shark she may not need to breath at all, due to space having no air.
>>
No. 160232 ID: 6e4310

>>160210
That's silly.
You're silly.
Penji, start giving Mitzi mouth-to-mouth.
With tongues.

Not really. That's for when you're not in the middle of a fight.
For now, heal your tails as much as possible. By the time that's done, your hearing should be mostly back to normal, so you'll be able to echolocation the hall.
>>
No. 160239 ID: 0fc814
File 127052552370.png - (27.95KB , 500x500 , TQ452.png )
160239

I toss a few empty tubes and stuff into the hallway. Nothing else detonates, so I risk another tail, and then peek around.

I appear to have attrited my way through the traps. The hallway extends for, uhh, two hundred meters to the left, and at least four hundred to the right. Hope we're not going to be sticklers for checking every room from now on...

Under two hundred meters down the right path, there's a branch to the left. I can hear footsteps echoing from that way. At least a squad worth, I think.

One of these doors across the hall feels like it leads to another corridor. We could also try running down the hallway to the left... or straight at the enemy... or try a smaller room to hide, or flee back into the HS rooms, or something else.

>Check on Mitzi.
She dove into a machinery room, behind me, after the first blast. Good thing, because the wall she was in front of got pretty badly pitted by the second blast.
>>
No. 160240 ID: 632862

>>160239
Go left!
>>
No. 160241 ID: 717301

>>160240
One direction's as good as the other, run quickly down the left and try to find the door connecting to the hallway.
>>
No. 160242 ID: 15f6d6

I say we go left and look for either a big room or a side passage branching off from the left corridor.
>>
No. 160243 ID: 67c611

>>160239
Head away from the peeps. Check room names for any clues to what is inside. We need to be on the lookout for weapons and CS.
>>
No. 160245 ID: a79b14

we kinda need a view on the rooms. im pretty sure they are living quarters but its likely there is a infirmary around as well.

its a pretty safe bet that mitzi's brother didnt passed around here unless that trap was his.

also, everyone should take caution now. we lost 2 tails because we didnt thought on checking for traps.
>>
No. 160248 ID: 0fc814
File 127052719576.png - (24.94KB , 500x500 , TQ453.png )
160248

>Check room names for any clues to what is inside.
Most are just numbered, but there's this thing nearby.

So... Going by this, left is technology research, right is engineering, evacuation route, and (apparently) security. Across the hall is biological research.

You know, in case you forgot how to read just now.
>>
No. 160249 ID: 1ac39d

bio research may have more monster allies who would just love to bust out of here. while tech could have laser guns.
>>
No. 160250 ID: 6547ec

Biological research? Sounds like there might be some more Counter in there. Also, any direction that isn't labeled "FIRE" is a plus.
>>
No. 160251 ID: 3416ec

>>160250

I'm pretty sure it means "Fire Escape."

Let's head to the FIRE. 'cause its been burning as long as the world's been turning.
>>
No. 160252 ID: 24aa45

>>160248
... fire usually means fire escape...
though it may actually mean fire...
>>
No. 160257 ID: a79b14

>>160248
let us not head to the room that said fire after the hallway was covered in fire twice over so soon. in the biolad we are more likely to find CS and possible test subjects, brace for can damage and prepare a list of all things flammable in a lab.
>>
No. 160259 ID: f0ceda

Tech probably has turrets and shit still active.

Let's just head straight for the fire escape and not fuck around.
>>
No. 160260 ID: 5024b4

>>160248
Bio research might also have more counter-suppress in it somewhere if you're up for rapid ransacking.
>>
No. 160261 ID: a79b14

>Under two hundred meters down the right path, there's a branch to the left. I can hear footsteps echoing from that way. At least a squad worth, I think

yeah its the actual exit. we need to NOT face the battalion so soon, how about some standing grounds and a bit of a trap made by us to greet them?
>>
No. 160262 ID: 1ac39d

guys, why would they leave the escape hatch unguarded?
>>
No. 160269 ID: 24aa45

He question is WHY DO THEY NEED A DIRE ESCAPE!?
they obviously don't need it, considering how fire proof this place has shown to be so far.

And the fire escape is guarded.... I think.
>>
No. 160284 ID: 632862

Hey dumbasses the troops are coming from the fire escape area.

Let's go into bio research and find some more CS while the derpy humans run past us.
>>
No. 160285 ID: e2020c

>>160248

We might need to cause havoc to get past the security. On the other hand. They're expecting us to use the evacuation route, so we might need to blow things up. Maybe they have some useful tech or bio for this. I suggest visiting the engineering lab first.
>>
No. 160294 ID: c2c011

>>160248
Bio research. I'm sure you could find all sorts of good stuff there.
>>
No. 160296 ID: 88fc9a

>>160248
Find the corridor across the hall. That might be biological research. Might have fun things, or at the very least some clues as to the who, why and what of this place.
If the door takes too long to open, you should try to ambush the squad. If we're in luck, they're not as heavily armored as the first group.
>>
No. 160311 ID: 67c611

Bio sounds good. It would help to avoid a fight for a while longer to heal. Let us know when that is done, ok? Oh, before I forget, try to dissolve the bullet fragments that are inside you.

Once you get into bio, shoot anyone with a weapon. Hesitation will get you shot. As for noncombatants, go with what your gut says. You should know what to do. I should probably specify that we are going for not killing noncombatants. If any of them give you the least bit of shit, kill them.

As you bust in yell "Everybody be cool, this is a robbery.".
Tell Mitzi to scream "Any of you fucking pricks move and I'll execute every last motherfucking one of you!"
Call Mitzi honey bunny.
>>
No. 160321 ID: c20c79
File 127056314927.png - (10.98KB , 800x800 , TMap.png )
160321

People are already getting all confused so I made a thing. Green is explored areas, red are THE ENEMIES and blue are our brave heroes.

These two last explosions were probably very sensitive MINES - even such slight movement as your tails detonated them, so tread CAREFULLY from now on. Throw something that doesn't make a lot of noise in front of you when you turn around corners or enter new rooms. Practice having your BLINDSIGHT on at all times.

As people have already said, lets go into bio for a quick rest. The noise you made has probably already caught the squad's attention, so be quick about it. When you're in, you should start working on sealing up the room - ask Tits for more technical ideas regarding locking the doors.

Also, Eat something before you drop from exhaustion, fatty.
>>
No. 160325 ID: d8aa80

Bio research. We need more countersupress! Penji needs delicious nommins.
>>
No. 160326 ID: 717301

>>160325
At her size? I don't think so
Another vote for Bio, hopefully there'll be some mroe CS in there.
>>
No. 161420 ID: 0fc814
File 127076985811.png - (21.30KB , 500x500 , TQ454.png )
161420

Mitzi hesitantly comes forward. I tell her about the footsteps. She can't hear them yet, but they're definitely getting closer. She tries the high-security keycard on the biology door.

"Problem," she says, pointing to a panel to the right of it.

"What is it?"

"A high five machine."

"What is it?"

"A hand scanner," she says. "I guess maybe the keycard didn't work. Or maybe it needs to scan you AND you have the card?"

"Can you hotwire it?"

"Do I have ten minutes?"

"You have ninety seconds."

"Then no."
>>
No. 161422 ID: 54af1f

Set up somewhere so when the footsteps come around the corner you can shoot the first one in the head.
>>
No. 161427 ID: 15f6d6

Let's just jet down to tech. They might have delicious superconductors down that way, even though they go straight to the hips.
>>
No. 161429 ID: e3f578

Quickly compliment Mitzi's ass in those pants. Or just say she looks cool in fatigues or whatever.
>>
No. 161431 ID: 67c611

I forgot we had grenades. This is 6 free kills just waiting for us. You can't pass this up.

I'm supposing the team is around ten people.

They will enter the HS entryway and check each room before advancing. They will use a team of 4 people to enter/clear rooms. they will have the other six outside posted on front guard and rear guard. 3 front 3 rear. We wait for them to enter and start a sweep. We advance on their positions and toss in a grenade using our blindsense to locate the targets beforehand. After the grenade goes boom we sweep the corner and put 3 into each person's chest. Then we can continue to fight or run.

Bam. 6 kills. 0 injuries.
>>
No. 161436 ID: 7524b0

Well, uh

The guards have hands.

...nah, let's not do that yet. We're in a position now where we could actually maybe talk to them a little bit. Go to TECH.
>>
No. 161438 ID: 0204b5

>>161431
im pretty sure its way more that 10 people. and they may have specialized weapons and armors so try not to count on this.

tell her to either attempt to use the already existing sweat on the hi-five machine or to try her own hand. remember she is a space shark that seems to mimicry humans, maybe she can mimicry other humans
>>
No. 161439 ID: 67c611

>>161436
>talk to the people ordered to kill us on sight
Do you really think they will listen and not just throw a grenade out the door?

We can kill 6 of them and then go to tech if you want to go there. If we don't do this now we won't be able to do it later. You are passing up free kills. That is a fatal error.
>>
No. 161443 ID: 1ac39d

yeah, if they know mitzi is ex-human but don't care then talking will never work.
>>
No. 161445 ID: 701a19

Let them enter the HS area, then have Mitzy seal the door behind them. They won't notice until they try to leave, at which point they'll call it in and act as a diversion.
>>
No. 161446 ID: 0204b5

we already estabilished in the LAST encounter that the military would rather have all of them killed that to reason with us.

i am pretty sure they are ALSO NOT easy kills. remember that pen is no longer gaining habilities because of all the wounds, that last time they failed to kill pen because they did not knew she was there and that NOW they do.

i expect them to have gyrocs, rockets, railguns, plasma flamethrowers, radiation based ammo and nanoweapons.
>>
No. 161448 ID: 7524b0

>>161439
I wasn't referring to the guards. The 'Operator' said that if we turned over the guards we shot to the medics, then future communication remains a possibility. Obviously, we aren't going to talk to the guards, but some other representative. Like the Operator again.
>>
No. 161449 ID: 7524b0

>>161446
No, the Operator said that they'd rather everyone died than let us ESCAPE. We might, possibly, be able to work out a deal for better treatment, if escape is truly impossible.

We don't know enough to declare total war. Let's not be reckless here.
>>
No. 161453 ID: 701a19

>>161446
... which is why I'm suggesting we let them go into the HS area and then trapping them there.

If we're out-gunned then fighting them is a serious risk, and if they have better armor then our guns may be ineffective and force us to fight in melee.

Considering that THIS group KNOWS we're coming, I'd say that fighting them is far too much of a risk.
>>
No. 161454 ID: 701a19

Wait. Quickly close the door, THEN run off. They might think we're still inside.
>>
No. 161456 ID: 0204b5

>>161449
oh yeah thats such a good option. a aquarium with a TV with weekly stamina tests that involve railgun rounds to the head or try to kill them all while leaving.

>>161448
yeah, well, how? and why, most specifically. last time they were so cheeful.

http://www.tgchan.org/kusaba/questarch/res/141320.html#i148954
>>
No. 161457 ID: 0204b5

>>161454
huh, shoot the cameras 1st. they may have movement sensor but w/e.
>>
No. 161460 ID: 7524b0

Looking at the situation objectively:

If we can't escape, we have to stay here. If we have to stay here, we want to survive as long as possible. To survive, we need supplies, and supplies are delivered by humans. Thus, if we cannot escape we need to cooperate with the humans to some extent. If we just kill everyone, we DIE.

If we can escape, what do we gain by killing everyone, even when they're not in the way? We've already got armor and weapons. What else is there to gain?
>>
No. 161461 ID: 648286

>>161438
Seconding this. There's always the possibility that her brother has gotten space sharks into the handprint database.
If it doesn't work, it's not as though triggering one more alarm is going to make any difference.
>>
No. 161463 ID: 67c611

Am I the only one here that thinks killing enemy combatants is a good thing?

What part of "6 free kills" don't you understand?

We throw a grenade, then shoot them. They most likely won't even be able to return fire before they die.
>>
No. 161472 ID: 0204b5

>>161463
what part of "they are ready for penji" you dont understand?

id be surprised if THEY wouldnt be the first ones to trhow grenades and demo charges.

oooh i got a new weapon they can use against us. tear gas and its variants.
>>
No. 161476 ID: 0204b5

if penji has some wire and duck tape we can do a booby trap with the door.

happy now?
>>
No. 161495 ID: 24aa45

>>161420
Take off a hand...
>>
No. 161499 ID: 7524b0

Oh wait, instead of actually chopping off a guard's hand, do we have time to grab one of them and just drag them over here to open the door?

We could probably disable the door from the other side, right?
>>
No. 161505 ID: 701a19

>>161495
>>161499

Ok, I'm going to make this nice and clear for you:

IF WE FIGHT THEM, WE ARE GOING TO DIE. PERIOD.
>>
No. 161510 ID: 0fc814
File 127077725681.png - (20.86KB , 500x500 , TQ455.png )
161510

>advance escape fall back attack defend hide negotiate
Uh... I take up a defensive position, using the HS doorway for cover.

>>161438
"Hey," I say. "You can mimic people, right? Absorb some human genes and make a handprint."

"DNA doesn't do that," she says. "But that's a thought... Should I try mimicking the hands of the dead guys?"

I'd think it over, but the situation's now measured in seconds.

"If you think it'll work, just do it!" I say. "Hurry!"
>>
No. 161520 ID: 0204b5

>>161510
your own first.

penji, ready the nade. if a tank rolls over, try the nade on its tracks.
>>
No. 161523 ID: 0fc814
File 127077778161.png - (37.60KB , 1000x500 , TQ456.png )
161523

Mitzi dashes back into the security zone.

I've got maybe thirty seconds before the bullets start flying. I take stock of how many bullets we have to work with.
>>
No. 161528 ID: 67c611

Lay prone using the doorway for partial cover. Only take shots when you can get a hit. I'd use the rifle with AP ammo.

How much ammo is still in HS? If you plan on falling back there, you can go nuts if there is enough ammo left to recover what you use.
>>
No. 161529 ID: 0204b5

load sabot, i think they are heavily armored now.

expect missiles and cornershots first. MAYBE they will trhow a phone, but thats unlikely.
>>
No. 161536 ID: 701a19

>>161520
Yes, have Mitzy try her own hand. Her brother might have done us another favor.
>>
No. 161550 ID: 67c611

>>161536
Tell Mitzi to try the hand real quick if she can make it out of the line of fire in time. Only try it once. We don't want to get locked out again.
>>
No. 161604 ID: 0fc814
File 127078313258.png - (25.24KB , 500x500 , TQ457.png )
161604

"Maybe your hand works!" I shout.

"What?!"

"Forget it!" I say. "Just hurry!"

I open fire.
>>
No. 161606 ID: 0fc814
File 127078338158.png - (9.72KB , 500x500 , TQ458.png )
161606

Definite hostiles. They're security troops.

I've got no sabot rounds for the LMG. The slugs send the corner-man's shield recoiling, but don't seem to penetrate.

"Taking fire!" I hear, though between the distance, the gunfire, and their silencing gear, it's difficult. "Oh shit, it's Tethys!"
>>
No. 161608 ID: f21281

>>161606
Can you fire a round through the viewport on the shield?
>>
No. 161613 ID: 701a19

>>161606
Tethys? Is that your real name?

Anyway, they're exactly what I predicted: Too armored for you to kill, and armed well enough to kill you.

Shout "FALL BACK OR I WILL BE FORCED TO KILL YOU", but don't hold your fire to do it.
>>
No. 161614 ID: 7524b0

>>161606
What? That guard must have his information mixed up. Tethys is an artifact, right? Some kind of alien machine.

Just keep them pinned. We just want to delay them until we find out if Mitzi can get through the door.
>>
No. 161615 ID: 67c611

Welp, I figured they'd bring heavier armor that would be able to stand up to LMG fire. That's why I suggested the AP rifle rounds.

Switch to rifle with AP. Go prone. You are a much smaller target that way.

I'm tired of trying to salvage bad situations. You think up an escape plan.
>>
No. 161645 ID: 445c48

Shout "Wrong! And fuck you guys!"
>>
No. 161650 ID: 0204b5

>>161614
apparently it contained DNA. we must retrieve it, penji seems to have memories related to before the tube.

penji, can you tell them to not come? prepare a flashbang anyway.
>>
No. 161665 ID: 0204b5

>>161615
guys we are her thinking. just take a moment and notice what is happening:

a couple of soldiers are scouting around but NOT for us. why would they be surprised?

the good news is we may beat them, the bad is, mitzi's brother is around and may not be friendly. we kinda have what to bargain but frankly i dont think we want to.

>>161645
military dont really have a choice. military laws would kill them of they disobeyed, we would kill them if they obey.

>>161608
not yet. pretty please?
>>
No. 161667 ID: 701a19

>>161614
Or we do. Penji could be genetically engineered death machine.
>>
No. 161671 ID: 97fa59

I see knees! Shoot the knees!
>>
No. 161757 ID: 8ecfd4

>>161606
Can you let the fuse on a grenade burn to make sure it explodes when you want it to? Even if you can't this should work.

Because I think that if you can bounce a grenade on the wall behind them and have it explode before they can throw it away you could finish this awfully quick. Even if they don't all go down you should flush some of them from cover.
>>
No. 161807 ID: 783063

>>161606
Yell back at them, "What's a Tethys?"

Even if they don't tell you, maybe it'll distract them long enough for you to get in critical knee shots.
>>
No. 161812 ID: 54af1f

Keep them pinned down while Mitzi works on the door
>>
No. 161813 ID: 4e92b7

>>161757
they have full body armor but its a good idea, keep it for after we tease them a bit.

>>161812
thats funny.

she is pinned down by the crossfire.
>>
No. 161828 ID: 5024b4

>>161606
Tethys is probably the codename they gave you for their comm channels, an insider term for security.

Target is holding that shield off the ground. Try and shoot just under it. You may hit a knee, thigh, or foot. This should cause distraction and delay without being fatal.
>>
No. 161830 ID: d8aa80

Or since we made up the name Penji, Tethys could be her actual, real name.
>>
No. 161832 ID: 67c611

>>161830
>>/questdis/323577
>>
No. 161833 ID: e2020c

>>161606

Maybe if you aimed some shots right to the point where the shield ends and wall begins, that would penetrate the shield? If yes, then that might cause enough momentary confusion for you to drive them back? Don't have better ideas than use of power.
>>
No. 161869 ID: 445c48

Right, so shout "Wrong, it's Penji, you fuckers" and then shoot him or something.

Assert your identity!
>>
No. 162328 ID: 67c611

Right, so once again I come up with a solution to the problem you got us into and you are going to ignore it.

Switch to AP rifle rounds. Get into the most accurate firing position you know of. Here is what you do. You need to shoot the AP rounds into the viewport of the shield. This target is maybe 3 by 15 centimeters. You need to land five or six rounds spread evenly into the transparent plate to obstruct the guard's vision. If you are accurate enough to shoot the plate then you are accurate enough to shoot him in the face when he peeks around the shield to see.
>>
No. 162951 ID: 0fc814
File 127103258952.png - (19.08KB , 500x500 , TQ459.png )
162951

I walk my fire across the shield. I score at least one hit on the visor, which seems to be bulletproof, and one on the guard. He immediately drops the shield down to block further hits.

"Shit! Fuck!" I hear.

"Stay put," a second says.

Another target swings around, leveling a wide-barreled weapon. He fires single shots, fighting against considerable recoil.

I bank a few LMG shots off his armor, and the shield. Burst fire is not suppressing this guy, but if I go full auto, I'll run through my ammunition in seconds.
>>
No. 162958 ID: bf4d72

...We have a grenade, don't we? Isn't that what grenades are for? Tight clumps of fuckwits to kill/distract while we change to a weapon that can make swiss of the sheild?
>>
No. 162959 ID: 7524b0

>>162951
I strongly advise not getting shot by the big gun.

Is Mitzi done with the door yet?
>>
No. 162961 ID: 0fc814
File 127103315191.png - (21.27KB , 500x500 , TQ460.png )
162961

At least I'm throwing off his aim. Most of his shots are impacting the corridor walls and detonating without effect.

One airbursts above me!

I'm peppered with several fragments. They're pissant, though. No damage.

I'm worried about what other payloads he might have, though.

"Mitzi! Hurry it up!" I shout.

"I am hurrying!"

>yell at them to leave
There's no word in any language that says 'go away' as strongly as automatic fire.
>grenade
I'm strong, but those flaws in my musculature I mentioned will make an accurate throw at this distance nearly impossible.
>>
No. 162963 ID: bf4d72

>>162961
Well, what the good are you? Anyway, could you roll the grenade? Or, fuck, use your flashbang? I mean, if you kill everyone, you can just loot corpses, you know what I mean?
>>
No. 162964 ID: 67c611

AP rifle. Go for solid hits on Rifle guy.
>>
No. 162965 ID: 7524b0

>>162961
Can you shoot his gun?
>>
No. 162967 ID: 2344c5

well, this sucks. if you cant make a aimed shot at his weapon im completely out of what to do.

if you cant do his weapon, try his hands. gloves are always a problem to protect.
>>
No. 162968 ID: 6e4310

>>162961
There's a reason why "Almost only counts in Horseshoes and Handgrenades" is an axiom, isn't there?
You don't need to hit them, just get near them, a bit infront, a bit behind, off to the side a little...
It doesn't need to hit, it just needs to distract or disorient them, and if you get close to the shield, he'll have a whole lot more force than some auto-fire to deal with.
>>
No. 162972 ID: 67c611

>>162968
You are talking about + or - 2m on a 200m throw. That's nuts.

Would have been a lot easier to toss the grenade at them from 3m wouldn't it? And then spray them with full auto AP rounds at point blank. Man that sounds good right about now, huh?
>>
No. 162978 ID: 54af1f

Switch over to Sabot, the FMJ just aren't doing damage.
>>
No. 163027 ID: 0fc814
File 12710379394.png - (28.59KB , 500x500 , TQ461.png )
163027

I focus my fire on the big gun. The guard gives a shout of anger and stumbles out of sight.

"Gotcha, bro!" says another, taking his place and firing another oversized weapon. In a moment, a trio of rockets streak from its barrel, impacting around the corridor ahead of me and detonating.

"Fuck this!" I hear. "Radko! Load displacer!"
>>
No. 163030 ID: 1ac39d

fuck, i don't like the sound of that...
>>
No. 163031 ID: 67c611

Keep up the fire. Put rounds into the soft parts.
>>
No. 163036 ID: f21281

>>163027
If they try to fire rockets at us again, we could always try to shoot the rocket as it comes out of the barrel, thusly blowing up in their faces.
>>
No. 163038 ID: 7524b0

>>163027
"Load displacer" sounds like some form of gravity weapon. Get out of the way! Retreat around the corridor!
>>
No. 163054 ID: 2344c5

AOE weapon. a slug that big cant be dodged. hit the rocket, hope it works.
>>
No. 163062 ID: bf4d72

Fuck! Pull Tazer tits outta the way!
>>
No. 163091 ID: 0fc814
File 127104228975.png - (17.18KB , 500x500 , TQ462.png )
163091

"Mitzi!" I yell. "Stay back!"

"What?!" she shouts back.

"Forget it!"

I keep firing, managing to chase off the gyroc gunner. Maybe wounded, maybe not.

Another guard swings into place, wielding a missile tube. I focus on the weapon, but he fires almost immediately, and the barrel heat's affecting accuracy.

I try shooting it down. I feel I should be able to, but I'm too slow.
>>
No. 163093 ID: 0fc814
File 127104230445.png - (19.75KB , 500x500 , TQ463.png )
163093

Much too slow.
>>
No. 163094 ID: 0fc814
File 127104232732.png - (6.25KB , 500x500 , TQ464.png )
163094

>>
No. 163100 ID: 7524b0

>>163094
Dammit this is why I said to just get out of the way.

Damage report!
>>
No. 163104 ID: f3de2f

>>163094
Whelp, that's that. see you next the next time you regenerate penji.
>>
No. 163107 ID: e973f4

>>163094
Hey.

Heyyyyyyy.

How many fingers am I holding up?
>>
No. 163112 ID: 701a19

>>163094
If you can still move, take cover.
>>
No. 163138 ID: 2344c5

we lost unless we were so fucking lucky it was some sort of flashbang. its so white and the slug size is so wide id say its plasma.

if you can move fall back to the old HS, scream for mitzi to guide you.

if its real damage we are done for.

to whoever suggested the HMG, screw you.
>>
No. 163232 ID: 717301

GG
>>
No. 163233 ID: 8e18cd

Good work, guys.
>>
No. 163279 ID: f0ceda
Audio URDED.mp3 - (2.67MB )
163279

>>163094
>>
No. 163282 ID: f0ceda
File 127108121831.gif - (170.47KB , 500x500 , Game-OVer.gif )
163282

>>163094
>>
No. 163310 ID: 701a19

>>161505
>Ok, I'm going to make this nice and clear for you:
>
>IF WE FIGHT THEM, WE ARE GOING TO DIE. PERIOD.

I would say "I hate to say I told you so", but I really don't. Mostly because people decided to do blindingly stupid things after being told outright that they were blindingly stupid things.
Penji, if you can still hear me, then I'm sorry these morons screwed you over, and I'm sorry I wasn't persuasive enough to prevent this.
>>
No. 163311 ID: fa7b85

>>163310
It happened in Test's OTHER quest too. A series of STUPID as fuck things since people thought oh its just like a JRPG so we won't be betrayed by PARTY MEMBER WHO HAD TRIED TO KILL US MULTIPLE TIMES.

Sorry Penji... although can we rebuild her?
>>
No. 163312 ID: 1ac39d

i agree, i said
>>163030
as in, get away.
>>
No. 163316 ID: 701a19

>>163311
(Looking things over, it looks like nobody ever seriously suggested that Goshen trust Shadran. In fact, most of it was saying 'keep her close so we can watch her'.
Even now the situation isn't to the point of being unsalvageable; we can talk and fight.

However, this is getting VERY off-topic. TestPattern, you should probably post the next update soon.)
>>
No. 163331 ID: 7524b0

>>163310
Psst I was talking about the dead/injured guards. Grab one of their hands. Because they weren't going anywhere.
>>
No. 163345 ID: 82455b

>>163316
in that case it was more like "CAREBEAR HUG!!!!1!!1!" and post make up sex.

in here we kinda overdid twice. we had no time to run and we had the wrong gun for the soldiers.

the grenade would have not worked as well, she already claimed to not have precision to hit the trhow, we needed a edge or a better tactical situation. the HMG would have worked partially well if they where closer, if we had for example barred them in the entrance to the HS or biolab, but i dont see how this would save us from the displacer.

our best hope now is that penji has her skull thick enought to protect against these plasma burst, we could then use blindsense from the tails to GTFO. unfortunately, there are no longer any safe areas for penji to heal even if she had the time to do so.
>>
No. 163351 ID: 717301

Take it to /questdis/ guys.
>>
No. 163394 ID: 0fc814
File 127111787888.png - (16.70KB , 500x500 , TQ465.png )
163394

>>
No. 163395 ID: 15f6d6

Assess situation? Are you disintegrated?
>>
No. 163396 ID: 67c611

...
>>
No. 163397 ID: 7524b0

>>163394
What the fuck am I looking at?
>>
No. 163398 ID: 0fc814
File 12711180937.png - (19.56KB , 500x500 , TQ466.png )
163398

The light fades. My ears ring from the thunderclap. My equipment straps smoke.

I'm in a crater. A hemisphere of polished stone and metal. The missing material is not blasted, or vaporized, or blown away. It's just gone. Everything within several meters of the point of detonation is gone.

Except me.
>>
No. 163400 ID: 3381f2

Are those some tails I see down there?
>>
No. 163402 ID: 67c611

Yay she's naked again. Don't be in any hurry to fix that.
>>
No. 163405 ID: f3de2f

>>163398
JESUS CHRIST WOMAN WHAT DOES IT TAKE TO KILL YOU?!
>>
No. 163406 ID: 1d375b

How does your gear look?
>>
No. 163407 ID: 67c611

Oh, yeah you'd better start running. Get back into HS and pick up a rifle. Uh......Yeah, that's all I've got for now.
>>
No. 163408 ID: 54af1f

Did your equipment survive? and what about Mitzi?

Also, stay down cause the security team is gonna recover from their surprise and start trying to ping you with their AMR any second
>>
No. 163409 ID: 9a1fa4

Maybe they were supposed to lock on to the nanomachines or something. But that wouldn't explain the missing walls, hm. Can you see Mitzi anywhere? Or the soldiers?
>>
No. 163410 ID: 9bb35a

Displacer.

So.

Everything but you got... teleported?
>>
No. 163411 ID: 4531bc

Are there people up there? If so, duck.
>>
No. 163412 ID: 3b6c92

>>163398
So either you're lucky to the point of literally warping reality around yourself, or this weapon doesn't work on whatever you are.

...

So Mitzi was where in relation to you, exactly?
>>
No. 163413 ID: db380d

Haul ass to mitzi and get her gun, they'll try to capture you now.
>>
No. 163414 ID: 82455b

>>163398
um. ok.

check for time dilatation? equiepment? ask mitzi for her rifle, beware of their advances.

what would finish metal but not organic matter?
>>
No. 163418 ID: 3b6c92

>>163412
Oh, or they intended to blow a fairly large crater in the facility for the sole purpose of capturing you.

Hey, once you get yourself together, you can probably go somewhere besides up and down the hallway now. Since, y'know, some of the walls are missing.
>>
No. 163419 ID: 15f6d6

Go left?
>>
No. 163424 ID: f3de2f

>>163398
ACQUIRE WEPON; SHOOT FACES
>>
No. 163428 ID: 40d287

A COUNTERSUPRESS PACKING TOZOL-AND-A-HALF! RIP AND TEAR!

HEAD FULL OF DEATH, FIST FULL OF MAD!

Find tazer, get gun, get gun that did -this-, kill everyone.
>>
No. 163429 ID: 40d287

...yes. Whatever did this is clearly the Big Gun. We need that Big Fucking Gun.

Penji, we now have a quest. Get the Big Fucking Gun.
>>
No. 163430 ID: 7524b0

>>163398
I wonder if this has anything to do with those nanites we flushed out of you? Anyway, it seems we just got an alternate entrance to the surrounding area.

Do any of the holes in the walls lead anywhere useful, though?
>>
No. 163438 ID: 0fc814
File 127112035293.png - (31.20KB , 500x500 , TQ467.png )
163438

>Everything but you got... teleported?
Little disoriented. Gotta focus.

Okay.

I landed on an irregular, rounded board of floor material. It looks like everything within a few inches of my body was intact, including my rifle, my pistol, and something like half of the LMG.

Hot water's splashing into the crater from a broken pipe in the ceiling, pooling at the bottom. Steam's billowing up in quantity. Maybe enough to obscure vision, soon.

Door to the bio lab's open. Gone counts as open.

"Direct hit!" I hear, echoing down the hall.
>>
No. 163439 ID: 0abb50

>>163398

D'aww... it's a sad Penji...

Locate Mitzi. If she's alive, great. If she's dead, well, that sucks, but them's the bones.

And if she's alive but useless... Put it between her eyes.

A bullet, that is.
>>
No. 163441 ID: e75a2f

You got yourself a hot tub.

Rejoice.
>>
No. 163442 ID: 15f6d6

I think we'd know if Mitzi was right there. Stay low until the steam is a little more obstructy, and then quickly, quietly slip into Biology. If Mitzi didn't get vaporaported she would be in there.
>>
No. 163444 ID: 4531bc

Don't get hit by painful stuff.
>>
No. 163445 ID: 9a1fa4

What assholes.

Find Mitzi.
>>
No. 163447 ID: 67c611

They think Penji is not there anymore. We need to stay out of sight until their vision is obstructed enough to run into bio or go and get some weapons from HS.
>>
No. 163449 ID: 1ac39d

>>163439
no, remember mitzi was flayed open but managed to regenerate? as long as she is alive she should be okay. whatever that weapon does it somehow doesn't work on Tozols. and i don't think they know it doesn't. you can ether wait in the hole for them to peek in and gain the best surprise attack opportunity ever or evac to the bio lab and maybe get a few more needles of CS.

i'm willing to bet mitzi is alive but... elsewhere.
>>
No. 163450 ID: 67c611

>>163447
Derp. Screw HS we kept the weapons.
>>
No. 163453 ID: db380d

Hmm, so they tried to do something to you but it didn't work out.
You still got your weapons apparently.
Stay put and surprise them when they investigate.
With bullets.

Or try to sneak away if the displacing opened some opportunities for that.
>>
No. 163454 ID: 716eb0

>>163447
we need to stay out of sight for as long as possible, and let them think that their direct hit was successful and the threat has ended. This includes finding a better place to hide if the steam is kind to us. This is a golden opportunity, if we can play it just right, to advance through the facility uncontested while they think we are gone. Do not waste this opportunity by needlessly revealing yourself.
>>
No. 163455 ID: 662439

Wait until the steam builds up a bit and then weasel quietly into the bio lab.
>>
No. 163456 ID: 82455b

is it steam or is it gas?

GTFO of there ASAP. toss tazer tits if needed.
>>
No. 163459 ID: 54af1f

Wait for them to move out of cover of the corner then gun the first one before you retreat, give you some more time.
>>
No. 163474 ID: 1d375b

I think running and hiding for the moment is the best idea. No need to let them know you are still alive if possible. Make sure to take your broken gear with you or hide it so they don't suspect anything.
>>
No. 163483 ID: 717301

wait for the steam to build up, check Bio for Mitzi
>>
No. 163506 ID: 0fc814
File 127112702584.png - (18.49KB , 500x500 , TQ468.png )
163506

"W-what the fuck!?" Mitzi hisses, thankfully keeping her voice down.

"Shut up," I whisper. "Biolab's open. Hurry up."

"Oh shit," she says. "Are they still here?"

"About two hundred meters that way," I say, gesturing. I wish I knew which way's north. "They shot something called a displacer."

"Oh shit," she says. "Oh fuck."

"Shh! Focus!" I whisper. "Get down here."
>>
No. 163507 ID: 701a19

>>163453
That's a horrible idea. Outright terrible.
We were JUST shown CONCLUSIVELY that Penji is not going to win a fight with them, which several of us realized and stated before they even arrived.

Sneak into the Biolab and hide.
If you see Mitzy then take her with you.

>>163439
No, this is a horrible idea. Completely besides the fact that Mitzy has advanced knowledge and skills which are vital to success which she can still communicate to you as long as she's not dead, there's also the fact that you promised you would get her out.
We do not abandon our comrades. Period.
>>
No. 163508 ID: 1ac39d

haha, man those guards are boned, they just hit us with some kind of super weapon and it did JACK SQUAT to penji. when they find out she survived they will probably shit themselves.
>>
No. 163511 ID: 3b6c92

>>163508
Alternatively, they don't find out she survived.

At least not any time soon.
>>
No. 163514 ID: 701a19

>>163506
Grab the rest of the LMG and its bullets, then get into the biolab and hide. With luck they'll assume you both got zapped when their search turns up negative.
You need to take the LMG and the bullets because they're going to assume you're either there or not, and if you leave bullets or the LMG behind then they're going to be suspicious of why there would BE equipment there.

>>163508
Yes, but we want that defecation to happen as far in the future as possible. We have a chance to make this into a sneaking mission, and since combat WILL result in death that is the ONLY viable option.
>>
No. 163515 ID: 288dda

They might have a motion scanner of some sort. Need a bit more info before making a move. They think she's been blasted to the phantom zone - what's their next step going to be? Investigate or report in, most likely.

Penji needs to take a second, clear her head, make sure she's uninjured, arm the rifle, and blindsense these guys before a tactical withdrawal to Bio.
>>
No. 163516 ID: 15f6d6

Just leave the LMG, it's useless and broken. Slip into Biolab with Mitzi.
>>
No. 163518 ID: 0fc814
File 127112769474.png - (33.18KB , 500x500 , TQ469.png )
163518

We silently crawl up into what's left of the Bio-research entrance. It's harder than it sounds. The rock's smoother than polished marble.

"What's with you?" I whisper. "I say troops coming in ninety seconds, you barely care. Now you're freaking out again."

"It all just... Just doesn't feel real," she says, fumbling to get the inner door open. "It's too strange. Don't you feel that?"

"No," I say, quietly.

Still no movement inbound.
>>
No. 163519 ID: 67c611

Take lmg parts, head into bio.

You don't seem to understand that in the proper hands, with the proper equipment, and in the proper position, Penji is an unstoppable engine of destruction.

Unfortunately /quest/ is not the proper hands, and decided not to get the proper equipment, and decided not to get in the proper position, making Penji a sitting duck.
>>
No. 163520 ID: 7524b0

>>163518
Get out of the crater. The displaced matter might come BACK.
>>
No. 163523 ID: 3b6c92

>>163518
Man you'd figure after the whole "turned halfway into a space shark" thing Mitzi would take this a little more in stride. Weird shit is probably just going to keep happening to you guys.

Anyway, what's in here? Anything useful, or that you can fuck around with without revealing your failure to cease to exist?
>>
No. 163524 ID: 717301

See if there's a way from bio back into the hallway behind the squad, then slip out the fire escape. Quietly. Leave the gun parts there so anyone investigating will see some 'proof'
>>
No. 163525 ID: 701a19

>>163516
It's useless to us, but a clue to them. Leave no traces.

>>163518
Enter the lab, close the door, and find places to hide that they are unlikely to check.
Once you are safely hidden, attempt to wake up.

It is unlikely but possible that you are hallucinating or unconscious, and you should check for that as soon as you are no longer in immediate danger.
>>
No. 163533 ID: 0fc814
File 127112885454.png - (27.04KB , 500x500 , TQ470.png )
163533

I slip down and grab the broken LMG. It's totally unworkable, but the longer it takes them to realize I'm alive, the better. I grab the piece of floor, too, quickly but carefully hauling the wreckage out without making any noise.
>>
No. 163536 ID: 0fc814
File 12711289928.png - (10.31KB , 500x500 , TQ471.png )
163536

A quick recap of the area, before we leave.

I could probably scramble in to the room to the left instead of going in the main entrance, but Mitzi's already got the door open, so we'd might as well go that way, so there's more to close behind us.
>>
No. 163539 ID: 67c611

Let's follow Mitzi into the main entrance.
>>
No. 163540 ID: 701a19

>>163536
Yep, Biolab. Check for CS. If you find any, then ask Mitzy if she wants some before shooting yourself up.
>>
No. 163541 ID: 7524b0

>>163536
I'm tempted to say check out the machinery... but it might be a good idea to just get hidden as soon as possible.
>>
No. 163543 ID: 288dda

Mitzi is doing fine. She's not injured, and obviously can grow tentacles and overpower guards just fine on her own. Penji gets any CS they find.

Let's just hope they actually HAVE some in Bio.
>>
No. 163546 ID: 701a19

>>163543
We offer Mitzy CS because we're pretty sure her system is almost purged, and it shows consideration.
Besides, the less suppressed her system is the easier it is for her to think, and she's our tech-head on this op.
>>
No. 163549 ID: 82455b

BIOLAB. we need to rethink defense and upgrade. if we hold positions its likely they will try to gloat or call you, talk back but be careful for surprise attack.

use your rifle when needed. this time use armor piercing rounds, we are not supressing them, we are disabling them. their armor will allow them to literally ignore supress fire.

btw i think they already know you survived. if it is a teleport weapon, they will realize your body was not teleported. wanna bet the nanobots were there to teleport us?

also careful with second displacer shots, mitzi may be vulnerable.
>>
No. 163550 ID: 0fc814
File 127113050076.png - (26.34KB , 500x500 , TQ472.png )
163550

"Still no movement. Scans showing nothing, either."

"Means nothing. Fucking grey thing didn't register on scanner at all. Even pointed right at it."

"Well, now it can go be invisible smeared across infraspace. Hey. They're cutting the water now."

"Good. Move in by team. Extreme caution. There's wounded and terminal friendlies, but any could be a shapeshifter. Blood test everyone. If you find one, don't wait for the order. Smoke it."
>>
No. 163551 ID: 0fc814
File 127113052894.png - (29.52KB , 500x500 , TQ473.png )
163551

"Understood."
>>
No. 163556 ID: 82455b

>>163550
we fail the thread? also if mitzi cannt shape change then her brother can. we saw a lot of bodies already huh? he is killing to go unnoticed case there is a rescue.

this also explain the heavy scout group we first encountered. they had a agressive behaviour to hunt downn a SPAH but werent ready for a supersoldier.

remember: HOT BLOOD AND NO PRECISION WILL KILL PENJI.
>>
No. 163663 ID: e2020c

>>163551

ch 9, wow
>>
No. 165346 ID: 0fc814
File 127146462996.png - (23.55KB , 500x500 , TQ474.png )
165346

We head down a long corridor. There's half a dozen doors along the way, but the keycard gets us through without incident. Mitzi opened a panel and disabled one behind us, and I stashed the wreckage and the broken LMG inside.

We've gone the better part of a hundred meters and seen nothing. The lab must be enormous.
>>
No. 165348 ID: 0fc814
File 127146473774.png - (17.24KB , 500x500 , TQ475.png )
165348

Here's something different.
>>
No. 165349 ID: 0fc814
File 127146478572.png - (11.73KB , 600x500 , TQ476.png )
165349

Not gonna lie. I'm feeling a little daunted already.
>>
No. 165352 ID: 3b6c92

>>165349
Oh boy.

Well, is that thing on the wall there a map?
>>
No. 165354 ID: 67c611

CAMERA

Break it!
>>
No. 165355 ID: 54af1f

Take out the camera and then check the doors systematically.
>>
No. 165356 ID: 7f46a5

DAT TAIL

shake it to the camera.

then shoot it.
>>
No. 165357 ID: 7524b0

>>165349
A camera! Destroy it!
>>
No. 165358 ID: 6ca7b8

>>165349
Break the camera

With your tongue.
>>
No. 165361 ID: f3de2f

>>165349
EAT CAMERA
>>
No. 165366 ID: f21281

>>165348
Flip the camera off. Then destroy it.
>>
No. 165367 ID: 7f46a5

archievement unlocked: 100% agreement on a action!
>>
No. 165368 ID: f21281

>>165366
No wait better yet.

Destroy the camera without even looking at it. Like, in a way that would make it seem like it's just an everyday normal nonchalant thing that you do.
>>
No. 165371 ID: 6ca7b8

>>165349
But beside that, it might be a good time to have a little chat with Mitzi. Ask her if she's doing alright and if there's anything bothering her. You know, be friendly.
>>
No. 165379 ID: 620bfb

>>165349
We gotta get that achievement, kill all cameras.
>>
No. 165381 ID: 288dda

If the camera looks tasty you might as well snack on it as you move. But what exactly are we looking at here, aside from the three doors?

Further, are you getting anything interesting from your secondary senses?
>>
No. 165385 ID: 0fc814
File 127146756356.png - (11.64KB , 600x500 , TQ477.png )
165385

Hup!

"...you just jumped up on the ceiling," Mitzi says.

"Yeah? Less noise than a bullet."

"I mean, how did you."

"Just jump and grab. Too sturdy to pop off from weight, so you just put your feet on the ceiling and..."

I give it a yank, and it gives a crunch.
>>
No. 165386 ID: 7524b0

>>165385
Ok now eat it.

Wait no that's dumb. Check out the map on the wall.
>>
No. 165387 ID: 445c48

>>165385
Don't land on your head! That's where we are!
>>
No. 165393 ID: c8f87e

>>165385
See if the camera is tasty. You deserve some snacking to replenish your armor plate materials.

Read those notes on the notboard by the door.
>>
No. 165396 ID: 8b7db1

>>165387
I would be entertained if this happened.
>>
No. 165397 ID: 0fc814
File 127146819928.png - (11.83KB , 600x500 , TQ478.png )
165397

"Really, I should've popped this the second I came in," I say. "To be on the safe side."

"I mean. I can't do that," she says.

"Bullshit. I've seen you move. You're fast. Fast as me. Faster, probably. At least for now."

"For now?"

"Yeah, uh, I'm hurt, still," I say, struggling for words. "Deep inside."

"...Emotionally?" she asks.

"No. I mean, I've been full of toxins for a very long time. I've got all these problems with my body. I know I should have better eyesight than I do. I know I should move faster. Up until about an hour ago, my hearing was complete shit."

"Oh," she says, sounding a little worried.

"Hey, relax. You're improving, too. I can read it in your movement."

"Oh," she says, somehow sounding even more worried.

I just can't win.
>>
No. 165398 ID: 3b6c92

>>165385
Okay, so how about that whatever-it-is on the wall, now?
>>
No. 165400 ID: 3b6c92

>>165397
You're weirding her out, a bit, I think. It's probably something you can't not do, though.
>>
No. 165401 ID: 8b7db1

>>165397
That's because she either THINKS she was human, or she WAS human. So her capabilities are... well, within normal bounds of what humans can do. Saying she is getting harder, better, faster, stronger is just making her freak out at the changes she has overcome. The fact she is worried about you getting better is simple self preservation mixed with fear.

Now, onto map things!
>>
No. 165402 ID: 6834bc

>>165397
Try this.
"You're still you. It's just, now, you're a little more. You've got new abilities you didn't have before, maybe some of your senses are sharper. They'll help keep you safe.

Don't worry too much about it, okay, Mitzi?"
>>
No. 165403 ID: c8f87e

>>165397
She is worried about losing her humanity. Tell her not to worry about it, she is still human, just a somewhat different human.

See if there is anything good to eat in that camera and then read the notes on the wall.
>>
No. 165404 ID: 54af1f

Check the doors systematically, start with the one nearest you.
>>
No. 165405 ID: 701a19

Bringing it up will make things worse.
Just let it drop.

Then eat the camera.
>>
No. 165407 ID: 7524b0

>>165397
Put a hand on her shoulder and say "It's okay, Mitzi. I'll help you through this."
>>
No. 165408 ID: 6ca7b8

>>165397
Change the subject away from you or her being "weird." Ask her what she meant by that strange, unreal feeling she had whilst you were at the crater.
>>
No. 165410 ID: 1ac39d

it could be like lateral lines like on earth sharks, except in space.
>>
No. 165414 ID: c3c4a6

>>165397
The panel on the far wall behind Mitzi, is that a map? Would help for path finding, even if its just a glance. We can memorize it for you.

Unfortunately, one way or another, -they- probably know you're there. Either from the few moments the cameras directly observed you, or from it being destroyed so close to the combat you were just in. There could be other ways for the soldiers to enter that portion of the building, though another squad may be there already.

Stay sharp, focus on finding an exit first, then counter-suppress. Then maybe some romance.
>>
No. 165415 ID: 67c611

Read the map. Hug Mitzi.
>>
No. 165421 ID: 0fc814
File 127146992262.png - (10.07KB , 500x500 , TQ479.png )
165421

I don't hear any footsteps or... anything. It's definitely not business as usual in here. That's good and bad. We're not likely to run into many humans, but if it's compromised, and not just closed or something, it's only a matter of time before they send troops in to re-secure it.

>Okay, so how about that whatever-it-is on the wall, now?
As predicted, it's a map.

It's numbered, with a little key in the corner. Most of these are uninteresting. Offices, break rooms (tasty, but uninteresting), rest areas, general stores, environmental equipment, machinery, that sort of thing. We don't know how much time we have.

A few look promising.
>>
No. 165424 ID: 54af1f

you know, there's really no better place to find out what's going on than in Records, so let's start there.
>>
No. 165426 ID: e3f578

There's always time for a snack, Penji. Always. I think a meat sandwich shall suffice.
>>
No. 165428 ID: c8f87e

>>165421
Check out Stasis and live storage. You might find some other opressed lifeforms that want a shoot at freedom. Or just deranged psycho killers that want to kill anyone who hurt them. Both works, if it's the latter then just unleash them and point them in the proper direction. Should cause a nice distraction.
>>
No. 165429 ID: b6f9a3

>>165421
if you're going to find someone here they'll be in Panic. I say there first.
>>
No. 165430 ID: 3b6c92

>>165421
Records is right here, and all of those sound fairly intriguing, so. Y'know. Open the door right in front of you.

Also I guess try to-- wait, you've got no idea how to shoot the breeze. Never mind.
>>
No. 165431 ID: 7f46a5

JUST HUG HER DAMMIT.

she isnt a soldier. she is a god dammed tecnician that got fucked up.
>>
No. 165434 ID: 7524b0

>>165421
RECORDS. Information is always good. After that, the Artifacts room sounds interesting.
>>
No. 165435 ID: 701a19

Check out storage first. If they have CS here then you need to use it immediately so you have as much time to heal as possible.
>>
No. 165440 ID: 6ca7b8

>>165421
Lets see.

Our first priority would be to recover from all wounds. I suppose CS is most likely to be found in the lab-type areas.
We could maybe restock on ammo in the panic room.
Artifacts might give us an even bigger advantage over the humans. Hey, who knows what was found along Penji when they finally defeated her?
Records could tell us a bit more about us, about our strengths/weaknesses/etc.

Since this is an enclosed lab, we could work on barricading the main entrance - the only place humans might crawl out of.

I propose we head to the main lab first and check what's up.
>>
No. 165442 ID: 67c611

Got a friend over here. We disagree on what to do.

One vote for records and one vote for artifacts.

Records should be used to look up weapons and armor and possible allies. Knowing Penji's backstory won't help her survive the firefight coming in 15 minutes. Having alien rocket launchers and alien lasers will.
>>
No. 165444 ID: 1ac39d

agreeing that CS is priority then records or artifacts.
>>
No. 165445 ID: 7524b0

>>165442
Knowing Penji's detailed biological RECORDS will help us reveal her full ability list, which will let us make her stronger faster. Knowledge is power, regardless. Oh, where'd you get that '15 minutes' from? Your ass, I imagine. They think Penji is dead, and the power is still off so that camera didn't see us. They don't even know Mitzi is with us.

Well, we obviously can't go to every room in here. If you want Penji to get stronger, then we need CS and equipment. Equipment could be in the Artifacts room as you said, but CS...

CS should be available at medical stations and places where Suppress is used... which would mean the Main Lab Complex, Live Storage, and Stasis.
>>
No. 165463 ID: 288dda

Getting CS sooner is better. We could split up - Mitzi's good with computers, so we could send her to Records while Penj checks out the lab areas.

On the other hand, that could be a really terrible idea. She's already sinking into a funk. Take a second to remind her that, hey, you're on the same side and you're getting out of here. Then give her a grin, a wink, and a thumbs-up. I don't see how that could possibly fail to cheer her up.

Either way, it's probably safe to split up here. Penji to labs, Mitzi to Records or Artifacts.
>>
No. 165464 ID: 67c611

>>165445
Logic fails this one. Knowing what Penji's potential is will not make suppress leaver her system faster.

Lights are on. This area has power. Power means working cameras. Working cameras mean they just saw Tetheys alive. And that means they are sending another kill team here asap. 15 minutes is optimistic. They will likely get here in 10.
>>
No. 165467 ID: 0fc814
File 127147404072.png - (16.35KB , 500x500 , TQ480.png )
165467

>JUST HUG HER
You're probably right.

"It's okay, Mitzi," I say "I'll help you through this."

I hug her. She says nothing.

"I know this is hard for you," I say. "And... I know I'm not great with words. But I'm going to keep my promise. I'm going to get us out of here. I don't know how yet, but I'm getting us out of here."
>>
No. 165468 ID: a9631a

>>165467
C:
>>
No. 165471 ID: 7f46a5

>>165467
i am daw'ing like a mother cat in front of her fist five born =3
>>
No. 165472 ID: 7f46a5

shoot cameraS, get to storage, look for flammables, get wire, duct tape and set a trap on the door with flammabes, grenade and flashbang.

then investigate the implied lesbianese out of the lab.
>>
No. 165473 ID: 34064d

>>165467
Good... good... now caress her back... just like that...
>>
No. 165476 ID: 0fc814
File 127147461868.png - (16.04KB , 500x500 , TQ481.png )
165476

"Penji..." she says. "I'm... I'm sorry I'm being like this."

"It's okay," I say. "It's just a human thing."

She pauses, then hugs back, putting her head against my shoulder. Her heartbeat slowly calms.

"There's a records room for the lab," I say, after awhile. "I was thinking we could start there, but I don't know anything about breaking into a computer. Can you help me?"

She nods.
>>
No. 165477 ID: 1ac39d

HNNNNNNNNNNNNNGH!!!
okay, let's go.
>>
No. 165478 ID: 0fc814
File 127147482051.png - (13.61KB , 500x500 , TQ482.png )
165478

OOC note: From now on, I will disregard suggestions made by people who insult other posters, either directly or indirectly. Keep it civil or don't post.

67c611, I'm looking at you.

>>
No. 165490 ID: f3de2f

>>165478
Can we still insult the Characters?
>>
No. 165494 ID: 7524b0

>>165490
Yes.
>>
No. 165497 ID: e3f578

So Penji about that Meat sandwich...
>>
No. 165526 ID: 8b7db1

>>165490
>>165494
And now I have 'butterrolls' stuck in my head...
>>
No. 165527 ID: c3c4a6

>>165478
Until more information is collected in the records room, My suggestion for the next area to check would be live storage. Most likely place for them to be keeping suppress and counter suppress. If they're keeping suppress there, we need to make it useless so its not used against us.
>>
No. 165589 ID: 4291b2

>>165478
Records and then live storage I guess. Don't down all of the CS before we check our live storage and stasis though. Hope they have some more unnatural abominations in there. The more things we unleash and let run around in here the better.
>>
No. 165603 ID: 88fc9a

I'm personally all for learning more about what and who Penji is... Records is the universally agreed upon first stop, but Artifacts sounds more than a little intriguing.
I propose we go there after Records, we just might find something interesting.
>>
No. 165691 ID: 1569b3

> spike in energy grid
dis gives me a idea. even if it doesnt work its likely to cause some ruckus by only mending 2 wires together.


do as >>165472 then ask mitzi to take the electrical wire from the camera and provide a charge to the camera's feed wire.

if the computer that receives them burn or not it may not matter, by linking the positive with the negative she will short circuit the energy feeder even if for a few minutes. also the short circuit must be done after we visit record or its likely we will lose power everywhere.
>>
No. 166118 ID: 67c611

Hey, Penji. Sometime when you are hugging Mitzi casually move your hand to her ass.
>>
No. 166159 ID: 445c48

>>166118
second
>>
No. 166204 ID: 0fc814
File 127162515460.png - (5.29KB , 500x500 , TQ483jimquestthenextgeneration.png )
166204

We head to Records. It's not a very long trip.

There's machinery working, this way. Active air cycling and filtration, doors, computers, pumps... I think my blindsight is fully repaired, but it'll take more practice to properly interpret what I sense.

Records is a whole sub-complex, with server rooms, analysis rooms, and so on. We head to what looks most important.
>>
No. 166208 ID: 0fc814
File 12716255506.png - (14.55KB , 575x500 , TQ484.png )
166208

I put two rounds into the camera as I sweep the room.

The lights are strong here. There's a bank of computers to the left, and a desk loaded with computer terminals at the far corner.

A constant rush of air flows from a vent above to one at the far wall.

"Christ and Cthulhu," Mitzi says. "How much storage do these guys need?"

"Forty years," I say, half to myself.
>>
No. 166214 ID: 4291b2

>>166208
Look for stuff from 40 years ago. Things about the Athelhom impact, tozol, Tethys, valcien retrovirus or Penji.

Then see if you can find any records from 2 years ago about Mitzi.
>>
No. 166216 ID: e3f578

Ask her what Cthulhu is. We know, but we gotta make sure he's fictitious in this universe or not.
>>
No. 166218 ID: 288dda

Honestly? Penji? The only computer hacking you know how to do involves a fire axe. Unless you want to slow Mitzi down by shoulder-surfing you should take about 10 minutes to sweep the rest of the area. It'll probably take her at least that long for her to log in.

Start with the labs. It's the most likely place to find CS and possible allies.
>>
No. 166219 ID: 67c611

Penji, clear all the rooms. Kill combatants on sight. Non-combatants need to be dealt with on a case-by-case basis.

Tell Mitzi to get to work looking for anything that can help you get out of this place. Look for locations of CS, weapons, armor. Backstory is a very very far second place.
>>
No. 166225 ID: 1ac39d

>>166219
so that means, look for important stuff, but if back-story pops up then read it anyway, but don't actively search for it.
>>
No. 166226 ID: 3b6c92

>>166218
>>166219
These guys have a point -- computers are not really your strong suit, and unless Mitzi starts coming up with information immediately it's probably not a bad idea to find something constructive to do with your time.
>>
No. 166231 ID: 7524b0

>>166208
Hey, ask Mitzi what could've cause that displacer missile to not affect you and stuff within 1 inch of you. It's like magic or something.
>>
No. 166268 ID: 0fc814
File 127163055355.png - (15.47KB , 500x500 , TQ485.png )
166268

I leave Mitzi and start sweeping the area. I find lots of computer stuff. Storage devices. Parts. Software cards. Probably useful. I make a note.

I'm finding neither combatants or noncombatants.

Well, unless you count this.

Blood splatter. Glasses. Torn cloth. A few buttons and other detritus. No corpse. No remains of a corpse other than blood.

Reeks of human, of course. The stain's been here awhile. Hint of another scent, alien to me. Different from anything in HS3.
>>
No. 166272 ID: 7524b0

>>166268
Mitzi looks KINDOF human. We'd better get back and tell her there's an escapee here.
>>
No. 166274 ID: 67c611

Well, keep checking other areas and then come back to Mitzi when you are done. What room is this by the way? Anything useful or notable?
>>
No. 166275 ID: 54af1f

Sweep the room throughly for beasties, then head back and backstop Mitzi. Don't know what might sneak up on her.
>>
No. 166277 ID: 1ac39d

that means whatever did this most likely ate the corpse. mitzi may be able to beat it if she went all out but she is scared that doing that would make her lose her humanity, so for now you need to watch her back.
>>
No. 166282 ID: 54af1f

>>166268

Wait, is that thing on the terminal a phone or a key card?

Also did anyone check the piece of paper stuck vent in the room you left Mitzi?
>>
No. 166283 ID: 67c611

Something that I didn't think of earlier is that facility staff may have taken the corpse and any major body pieces to the infirmary. That would explain all the missing bodies quite well.

Also if something ate the bodies there would be piles of shit everywhere.
>>
No. 166285 ID: 288dda

>>166274
Far better to take 30 seconds and warn our only ally in a base full of hostiles before wandering off, I think. I think we'd best make a quick trip back to Mitzi to get her to close and lock the door until we get back. Hopefully it'd make enough noise that we could get back to her in time if something tries to break in. Don't spend too long explaining - just let her know that something's been through the area a few hours ago. Then continue sweeping the lab.

So this is a different monster, hmm? They're showing a pretty poor safety record today.

Now I'm wishing we'd picked up a comm system from some of the soldiers. Make that a priority next time you run into a soldier, or go back and get one off a body when you leave this sector - should give advance warning of their locations and plans.
>>
No. 166286 ID: f3de2f

>>166283
>Also if something ate the bodies there would be piles of shit everywhere.
Maybe it's potty trained? Anyway, penji you should warn mitzi about the monster.
>>
No. 166338 ID: 0fc814
File 127163642369.png - (16.13KB , 500x500 , TQ486.png )
166338

>Wait, is that thing on the terminal a phone or a key card?
It's one of those personnel cards. Like the one that let me into the computers at HS3 until it melted.

>Also did anyone check the piece of paper stuck vent in the room you left Mitzi?
The... what? No, I did not.

>if something ate the bodies there would be piles of shit everywhere.
I suppose that depends on how discerning they are. I'm finding neither shit nor corpses.
>>
No. 166339 ID: 67c611

Anything interesting about whatever is offscreen to the right? If there isn't anything, head back to Mitzi and check that paper. Also let her know that some serious shit went down here a day or two ago.
>>
No. 166340 ID: 7524b0

Are your ears still picking up audio from Mitzi's location? So long as we stay within earshot it should be relatively safe to muck about. Does the terminal seem operational?
>>
No. 166359 ID: 0fc814
File 127163857262.png - (6.95KB , 500x500 , TQ487.png )
166359

>Anything interesting about whatever is offscreen to the right?
Not unless teeth count!
>If there isn't anything, head back to Mitzi and check that paper.
I return.

"Hey," Mitzi says. "Without a personnel card, it's going to take me-"

"Found one," I say, tossing it to her.

"Oh..." she says. A few seconds pass. "Well, I still need a password to access anything in-"

"Also, I found a piece of paper on the vent."

"Let me guess," she says. "It's got the fucking sysadmin password just written right on it."

"Carvermutt four eight five," I say. "All one word. Alternating caps beginning with a capital."

"Oh goddamn it."

"You're welcome."

Who says I don't know anything about hacking?
>>
No. 166360 ID: 3b6c92

>>166359
Nice. :B

So what does the computer have to say?
>>
No. 166361 ID: e31d52

>Not unless teeth count!

Wait, what?

You mean there was a very specific part of the body left behind? What did the teeth look like!?
>>
No. 166362 ID: e3f578

Tease her with a friendly, professional slap on the butt because she's your partner in crime.
>>
No. 166364 ID: 701a19

>>166359
Tell her you're pretty sure her brother set this up, but she should lock the doors and not open them for anybody but you.
>>
No. 166372 ID: eaa865

Needs more sweeping of the area....
>>
No. 166382 ID: 54af1f

Stick with Mitzi and maintain a watch while she hacks the computer. Guard her, she's the important thing.
>>
No. 166429 ID: 0fc814
File 127164539436.png - (7.40KB , 500x500 , TQ488.png )
166429

I stand by to cover Mitzi. I checked most of the nearest rooms anyway.

>teeth!?
Well, it was more like one tooth. I could go get it, if you want, but for what purpose?

>>166364
"Can you lock the doors for everyone but us?" I ask.

"No. I can only really access the database from here. The base network's down or inaccessible. Y'know. Obviously."

"Obviously."

"Why do you ask? More bodies or something?"

"Or something, yes. So what CAN you do?"

"Uh..." she says, then seems to decide against pressing me for details. "I'm still figuring that out, but... hells, it looks like I've got access to most of the database. The whole archive for the lab! I can even download the encrypted ones, for when we get out of here."

"So... what's it say?" I ask.

"Fuck," she says. "There's exabytes in this thing. I don't even know where to begin."

Nice to see her excited about something. I suppose I should be excited, too. I've run into nothing but questions since I woke up.
>>
No. 166431 ID: 7524b0

>>166429
Ask her to search for Athelhom, Tozol, Tethys, Valcien, Mitzi, Nyx, or Penji.
>>
No. 166435 ID: c4ddd9

>>166429
Search keywords: Tozol, Tethys, Ophion, Nyx, Phanes, Quadrant Five, Valcien, Athelhom.
>>
No. 166437 ID: 67c611

Look up any locations for counter suppress. If she can find any, head off and go get it. Have her search for anything to help you escape after that. Weapons, armor, maps, anything.

Healing vote
Start healing evenly between speed and primary senses. Add to that any injuries you may still have.
>>
No. 166440 ID: f3de2f

Search "displacer"
>>
No. 166441 ID: 701a19

>>166429
Tell her to access experimentation logs, and search for Tozol and Tethys around 40 years ago.
Also, ask her if she's up to looking up her own info.

Fortunately this kind of setup is used for high throughput and higher redundancy, so the actual content should be able to fit on a few pieces of backup media.
It's only a few exabytes, no big deal.
>>
No. 166442 ID: 67c611

>>look up backstory

Predictable, shotsighted, wrong. We can download that stuff and look it up after we escape from here. Knowing what planet Penji is from will not help us kill the bad guys quicker. And it won't stop bullets from hitting us. And it won't help us get out of here any faster. So look that stuff up after we get the useful information out of the system.

If you don't understand any of these points, feel free to ask.
>>
No. 166445 ID: c4ddd9

>>166442
Searching about Tozols etc. will let us know what both Penji and Mitzi can do with their bodies - their strengths, weaknesses, what to focus upon when injecting CS, and a bunch of other stuff. Looking up human equipment is cute and everything but who's to say these weapons even lie around this particular facility?

We'll get to play around with new guns when we find an armory. Here, we're getting information.
>>
No. 166850 ID: 8b7db1

>>166442
Information about us has the potential to be useful, though admittedly it's less useful than other information. However, there is also a good chance that the BEST info isn't hackable, IE where CS is.

Assuming time is of the essence, look up things in this order, and don't dally if you can't find anything on a topic: where CS is > a god damn map of this place [where CS is likely to be / potential armories] > what we are. Who knows, hearing something about our back story might trigger a memory and we may suddenly know kung-fu.

Also, on the map it says artifacts... why does everyone assume it's going to be future guns? When I read that, I visualize maybe something like tools but mostly interesting looking things that they don't know what it is. Or god damn pots. Heck, if there were future guns, they most likely wouldn't be in working shape.
>>
No. 166853 ID: 1ac39d

>>166850
i would say any 'artifacts' in a BIO lab would be interesting. they would keep machine things in the other place.
>>
No. 166874 ID: 1569b3

we should first check out what we can take.

we should also LOOK at things that may incriminate the facility THEN look at things that will help us. we may not have a whole lot of time.

for now search for the facility's purpose. i belive this is easily accomplished by searching for the experiments done with >>166435
>>
No. 166880 ID: 6e894f

Topics of interest to search for:

- What are we? Tozols are weird and mysterious, and despite being one we know near nothing about them. More specifically, what is the full range of a Tozol's natural abilities and how much punishment one could take by what means. Make sure to check the same for Mitzi.

- Where are we? At Quadrant Five, of course. What an awful play on words. Print out all the maps to the facility you could find. That includes our geographic location on whatever planet we are on and the lay of the land AROUND the facility.

- When are we? Check the current date, then check the very last human inputted article - that's when whatever happened, happened. It would give us a bit of a time frame for this whole mess.

- Why are we here? Currently we are being prosecuted without even knowing our crime. What was the "Athelhom Impact Event?" What is the purpose of this facility?

- How do we get out? Find a catalog of what's in "Artifacts," "Live Storage" and whatever other document depicting what might we find here. I doubt you would find any, this being a research facility rather than an army base, but search for articles about modern human fighting tactics and tools. Yes, that includes teleporter guns and forcefields.
>>
No. 166885 ID: 54af1f

>>166431
>>166435
Do both
>>
No. 166949 ID: f21281

>Exabyte

1 Exabyte = 1 Million Terrabytes = 1 Billion Gigabytes

The estimated monthly traffic for the entire internet is 21 Exabytes. The estimated size of the entirety of the Worlds Digital content is 500 Exabytes.

...goddamn.
>>
No. 166974 ID: 701a19

>>166949
Those are outdated numbers. This year we're expecting to generate almost 1ZB of content. Consumer storage has increased by over 2^12 over the past 15 years, and even if that rate drops off considerably we're still looking at being able to easily steal everything they have.
>>
No. 166984 ID: 45b73b

Ok, there's storage media so you have something to download the entire database to. Do so, and while we are waiting for the operation to finish, look up some things about yourself and Mitzi, and the testing done on each of you.
>>
No. 167041 ID: 288dda

Ok, people - we are not going to be able to download this database onto a floppy disk. Network administrators do not buy multiple server racks because they like the look of the flashing lights. Give Test a break here. Pure extrapolation from the numbers would have led to the technological singularity about 200 years in the story's past, so obviously they've hit some hard limits. Spoilered for being /dis/ material.

Encrypted records are neat and probably have the juiciest info - potentially a long-term bargaining chip when we GTFO. "Leave us alone or your human experimentation goes public on every frequency." Download that while you begin the...

...short term info - leaving the facility. Maps, artifact catalogue, active experiments, defensive measures.

Penji needs to finish sweeping the labs. Don't expect any hostiles but there are likely to be goodies.

Healing votes - if there's no damage actually slowing Penji down, speed and secondary senses.
>>
No. 167155 ID: 0fc814
File 127173378571.png - (12.05KB , 500x550 , TQ489.png )
167155

My bullet wounds are mostly healed, and my tails are rebuilding steadily, so I devote most of my energy to healing my eyes, and repairing those flaws I detected in my musculature.

This is going to take awhile, but hopefully there'll be steady improvement.
>>
No. 167158 ID: 701a19

>>167155
Tell Mitzi to find out how much of it we can take with us, as well as looking up the other topics.

There should be a storage closet near Live Storage. Search that for CS and dose up before heading into Live Storage proper.
>>
No. 167166 ID: 0fc814
File 127173519256.png - (10.41KB , 500x500 , TQ490.png )
167166

"Let's start with what the fuck am I," I say. "That's something we're both wondering."

"Yeah," she says. "And hopefully I won't find any footage that makes me want to curl up in a puddle of my own vomit."

Several seconds elapse in silence.

"Okay, I was wrong," she says. "Jesus. Listen, you might not want to see-"

"If it's the autopsy, I already saw it," I snap.

"Penji..." she whispers.

"Just find an overview."
>>
No. 167167 ID: 0fc814
File 127173525548.png - (10.01KB , 500x500 , TQ491.png )
167167

"Right. Uh. This alternates between what you probably already know, and what you need a doctorate to understand."

"Maybe we should just download this."

"Well, first I need to figure out which parts to download," she says. "Ooh! Ooh! Interviews!"

"Fire it up."
>>
No. 167169 ID: 701a19

>>167166
Apologize for snapping at her. She was showing concern for you, not attacking you.
>>
No. 167170 ID: 0fc814
File 12717354745.png - (11.31KB , 500x500 , TQ492.png )
167170

Mitzi picks a file. One of the earlier ones.


"...You need to stop looking at this creature like a parahuman, or even an alien. Its metabolism is closer to what little we've read about precursor artifacts than anything we'd consider normal."

"What are you saying? This is a machine?"

"I'm saying it's a weapon, sir."

"This is a little much."

"It's more than consistent with what we saw at Athelhom. We fought survivors, sir. Walking wounded. And, meaning no disrespect, we didn't even face the brunt of them."

"But, precursor weapons? I'd have expected... different."

"Different?"

"Unfathomable shit. Thunderbolts from on high. Uh... Intelligent, self-replicating kill-drones, or something."

"That last one is not inaccurate. The other two are a matter of opinion."
>>
No. 167172 ID: 7524b0

>>167170
"No wonder I've had a hankering for superconductors. Is there more?"
>>
No. 167178 ID: 701a19

>>167170
"Ok, that tells us a little more. That might explain why they're so eager to keep me contained.
Besides them being utter and complete monsters, I mean."
>>
No. 167184 ID: f900dd

>>167170
Looks like you might be more human than you thought at first.

Intelligent killer drone sounds just about right for you as well. I'm sure there is some self replicating you can discover somewhere down along the line. Also sounds like there were more of you at Athelhom.

See if there is more.
>>
No. 167186 ID: 1ac39d

o think the arguably self-replicating is that you can make more of you, but it's done th old fashion way. :3
>>
No. 167198 ID: 67c611

Penji, you are a weapon. We've known that for a long time. You were created by god knows what for the sole purpose of destruction. It's likely all you've ever known.

We will do our best to get you out of here. After that who knows what we'll do?

What do you feel when you kill? Does it feel familiar, comforting? Is there some deeper meaning behind it?

As interesting as this stuff is we need to get back to escaping. Save and take with you as much of this as you can. We can review it when you are safe.
>>
No. 167292 ID: 80dda0

>>167170
Shady figures discussing Athelhom, huh? Keep watching. Skip ahead if the start talking about their wives and football. They may talk about witness reports from the event - that's the important bit that would tell us most.

While we're watching, tell Mitzi to search for other important bits on the other screen, since some of our other braincells seem to be a bit impatient and would like to go back to dictating military jargon.
>>
No. 167293 ID: 54af1f

>>167155

Rebuild your eyes first, you don't want to be half blind.
>>
No. 167294 ID: 7524b0

...how are we seeing the readout behind you? You're not looking at it. I mean, before we were supposedly seeing stuff you weren't because we were using your blindsense right?

I don't think blindsense works this way! You've got some other untapped ability, I think.
>>
No. 167296 ID: 54af1f

Also somewhen we need to find out about the precursors
>>
No. 167308 ID: 1569b3

so i heard penji is secretly a super sayajin with levels on necromancy.

well now we know why the facility wants us dead. attempt to find anything about a "homeworld" that is possibly active.
>>
No. 167310 ID: ad18ae

Penji, this isn't exactly the time, and Mitzi may not take it well, but at some point you should advise her that, if she tries to shapeshift into another person's form, she should take some of their blood and store it inside herself so that she can use it to fool blood tests.
>>
No. 167316 ID: 88fc9a

Since we've missed opportunities to do it before, and now is relatively quiet...
Let's ask Mitzi what SHE knows about Athelhom.

It seems to have been a rather big event for even a college gal to know what it is. Possibly world-changing?
>>
No. 168020 ID: 445c48

>Intelligent
>Matter of opinion

What a dick. I'm sure you're a very bright whateverthefuckyouare
>>
No. 168070 ID: 8b7db1

>>168020
I think the 'last one' meant "Intelligent, self-replicating kill-drones", while the matter of opinion was on "Unfathomable shit." and "Thunderbolts from on high."

...while you are watching this, can Mitzi search for something else? Being able to 'doubletask' would be excellent. Though while finding locations of CS or weaponry would count as a 'good thing'... I'm not sure such information would be on THIS mainframe.
>>
No. 168080 ID: 701a19

>>168070
Of course it would be! Inventory management and filing requisitions would be handled locally.
Have Mitzi look up the stocking information.
>>
No. 168143 ID: 0fc814
File 127189958382.png - (10.44KB , 500x500 , TQ493.png )
168143

"Well," Mitzi says. "I guess I'm not that surprised. No offense."

"None taken," I say. Neither am I.

The figures move on to less interesting, or at least less pertinent subjects.
>>
No. 168144 ID: 0fc814
File 127189961751.png - (9.46KB , 500x500 , TQ494.png )
168144

"There more like this?" I ask.

"Gimme awhile and I'll tell you how many hours of it."

"How about an inventory? Or a map?"

"Well, with this much data, it's probably in here somewhere, but I don't know where to start," she says. "The system's really set up more along the lines of, like, someone spending three weeks writing a report on your reproductive system."
>>
No. 168145 ID: 0fc814
File 12718997709.png - (9.51KB , 500x500 , TQ495.png )
168145

"..."

"Well I thought it was funny," she says.

I decide to change the subject.

"Tell me about Athelhom."

"Hoo... It was this town that blew up forty years ago," she says. "Actually, three blasts occuring within about a second. First, a multi-kiloton blast at some lake, then a multimegaton blast centered almost right over a nearby town with that name, then a fucking huge one at the same spot as the first blast. Like, a hundred megatons, I think."

"What did that?"

"Well, I'm starting to think you did," she says.
>>
No. 168146 ID: e6f8de
File 127189981969.jpg - (12.68KB , 586x126 , uhhh huh.jpg )
168146

>>168144
you actually have a reproductive system?

...

I'm intrigued for reasons different than usual.
>>
No. 168148 ID: 0fc814
File 127189990430.png - (10.69KB , 500x500 , TQ496.png )
168148

"Right, sorry..." she continues. "Official story changed a bunch of times. What we know is that then the government sent in the army."

"To help the victims?"

"What, to un-vaporize them? They mobilized five fucking divisions within a couple hours, high readiness levels with a war looming, see, and sent them right into the area."

"Then what happened?"

"Shit, pick a story," she says. "Radioactive zombies, a portal to Hell opening, robots from the center of Inacayo, mind control gas making everyone go crazy. Uh. Tozols... Four thousand soldiers died. The fucking Diplomats, capital D, showed up afterward, and I mean right afterward, and started channeling tons of aid money into the government. Then the war started, and-"

"Wait. Which government?" I ask.

"The government," she says. "Like I was saying: Then the war started and they conquered the planet."
>>
No. 168149 ID: 1ac39d

maybe not you personally but some other tozols.
>>
No. 168150 ID: b4cf40

>>168146
Well, she's the perfect weapon.

Highly adaptable, good shot, suprahumanly atheltic.. and able to replicate.
>>
No. 168152 ID: b14128

>>168145
Wait, don't you remember a huge blast?

...Also, ask about these 'Diplomats' she just mentioned.
>>
No. 168154 ID: 7524b0

>>168148
WHO conquered the planet? Who are the Diplomats? Which planet are we talking about here?
>>
No. 168155 ID: 1ac39d

i think the most likely is they awoke the Tozols, shot first and were not ready for the counter-attack.
>>
No. 168158 ID: 67c611

"4,000 dead sounds about right for 10 Tozols. Only from what I know about myself of course."

"But, government, Diplomats? There's a lot of stuff I don't know. Keep searching for that map."
>>
No. 168163 ID: 620bfb

We don't have time for a politics lesson, we'll worry about what's going on topside when we finally get there.
>>
No. 168164 ID: e3f578

>>168146
Yeah, I'm intrigued for reasons other than impure thoughts. I'm in it FOR SCIENCE!

Seriously, lets know a little reproductive info for the lulz so you and Mitzi can have a nice laugh in this serious atmosphere.
>>
No. 168167 ID: f3de2f

I want to know more about the Valciens. and why they thought it was a good idea to make mitzi half-shark.
>>
No. 168172 ID: 288dda

Hmm. Assuming Tozol don't work like Chryssalids, I suspect parthenogenesis. If you already have the perfect soldier, why waste time with genetics?

Anyway, let Mitzi know that you'll try to warn her if you suspect you're going to go thermonuclear, haha. Then just stare at her for a moment.

Then, after you have successful broken the tension, ask if she'd rather you stuck around rather than finishing your sweep of the lab.
>>
No. 168174 ID: f3de2f

>>168167
Also have Mitzi look-up psionics.
>>
No. 168175 ID: f21281

>>168148
"Okay, hold up here now. I need some backstory on the outside world. First off, is Humanity isolated to Earth, or is there some sort of big huge conglomerate of alien worlds that Earth is a part of? That -my species- is a part of? And Diplomats? Like, Tozol diplomats? I'm horrendously confused here, sorry."
>>
No. 168177 ID: 7524b0

Anyway, backstory is nice but we need a specific readout of the abilities Tozols have.
>>
No. 168181 ID: a9de4d

shit i get it. we are a secret stolen weapon gone haywire. it seems penji is some sort of supersoldier created from these invaders.

but in a different note, how many babies at once could you deliver? you know, for reasons to be defined.

also, it seems we have a way out. contacting these diplomats or their homeworld and we could be free. or we help the hyoomans to take earth back.
>>
No. 168184 ID: 66afe0

“Which government? The government!”
That is a painfully unhelpful explanation Mitzi just gave us.
>>
No. 168185 ID: 67c611

derp do a quick search for Tethys. Look for images.
>>
No. 168187 ID: 24aa45

>>168181
No... we are not going to have Mitzi impregnate us with some man's DNA so we can start popping out living terminators...

Still, the fact you're a Biologically engineered weapon, and were given a reproduction system? Something's off there... It'd give Tozols the ability to overpower their creators.

Remember to search up on that Repoduction system. I have a feeling it isn't a normal sexual one considering the # of pages on it...

For now, digging up info on the diplomats.
>>
No. 168197 ID: 7524b0

RE: Diplomats-

>"Diplomats," she continues. "Nobody knows shit about them. Four legs. Like to be invisible. They usually mind their own business, until they decide you're their business. Decided we were their business after Athelhom, for awhile.
>>
No. 168227 ID: bffa2a

>Anyway, let Mitzi know that you'll try to warn her if you suspect you're going to go thermonuclear, haha. Then just stare at her for a moment.

... seconded.

Anyways, you can't stay here for too long. If the other keywords didin't bring up anything immeadetly intresting ask if she can download some of it for carrying around.

Better hurry up and check out the other intrests. Artifacts seems to be close and a good choice. Hopefully we'll get to see live storage and stasis before we are discovered again.

Find a way to make our own exit through walls, going back the same way seems too dangerous.
>>
No. 168228 ID: 0fc814
File 127190806876.png - (10.67KB , 500x500 , TQ497.png )
168228

>>168154
"No. Stop," I say. "Who conquered the planet? WHICH planet?"

"You sure as shit are an alien," she says. "You're on the human world of Inacayo, unless I'm very, very mistaken. In 2169, the state of Melusina, one of the successors of the original colonial charter, put the boot down on the planet proper, thanks to a fat sack of interstellar credits, courtesy of the Diplomats. Xeno tech. Mercenaries. All that. Now it's just Inacayo. State, planet, and government."

>but in a different note, how many babies at once could you deliver?
Always one at a time. I know that without having to look it up. But this is not the time or place.
>>
No. 168230 ID: 67c611

image search "Tethys"
>>
No. 168231 ID: 7524b0

>>168228
...so, the planet was a colony, then the Diplomats threw aid money at it after the Tozols crash landed. Then the guy in charge of the charter bought the planet.

Have I got that right?
>>
No. 168233 ID: a56bd0

>>168228
ahh sorry Penji... we arn't familiar with this world, it's history, or it's humans. We are familiar with them from... other worlds.
>>
No. 168234 ID: 23c8f1

Well shit. If we get out of here we're gonna have to find a spaceship next. If there's nothing else of note here let's check out Artifacts, possibly Live storage if we have the time, then let's get to the panic room. There's gotta be surveillance and controls in there.
>>
No. 168235 ID: 701a19

>>168234
Live storage and nearby storage closets are going to have CS. Get that first, then start looking around.
>>
No. 168242 ID: 66afe0

Try to look up what’s in Artifacts.
>>
No. 168257 ID: e3f578

Alright, so Earth... can we ask about Earth?
>>
No. 168258 ID: 343146

>>168228
Oh that is interesting. Wonder if you were sent down in a landing or somehow survived the 100 megaton blast.

But for now lets go look through live storage. Tell Mitzi to keep searching the comp for interesting stuff and give you a yell if she finds anything good.
>>
No. 168266 ID: 701a19

>>168258
A 100 megaton blast is not something you survive;
at that level you're talking about something that blows a chunk of our atmosphere away and has horrible consequences for the biosphere.
The initial kiloton blast was likely the one they rode down, if they rode any of them.
>>
No. 168290 ID: 88fc9a

>>168228
The man in the interview spoke of survivors.
Tozol survivors? Are there more like Penji?
Ask Mitzi if she could find any information as to what happened to those survivors.
And check around this desk area for wrapped candies~
>>
No. 168292 ID: f3de2f

Ask about psionic attacks and how to resist them.
>>
No. 168295 ID: 1ac39d

what if it wasn't an explosion but a displacer blast? it would decimate everything but the tozols would be unscathed.
>>
No. 168315 ID: 88fc9a

... and, uhm.
When Mitzi says forty years ago... does she mean somewhere around September 2163?
This is important. Ask her this, too.
>>
No. 168484 ID: 164e41

Wait. Hold on. I think I know how to get to the files we need squeaky-fast.

Look up documents related to or written by an Harold Qillig.
>>
No. 168600 ID: 67c611

>>168295
Displacers don't make explosions. They teleport stuff away. There is no force, no heat. Just a bunch of missing stuff.

So it wasn't a displacer.

[Is this getting into /questdis/ territory?]
>>
No. 168608 ID: 0fc814
File 127197935356.png - (9.63KB , 500x500 , TQ498.png )
168608

>Well, she's the perfect weapon.
Perfect?
>If you already have the perfect soldier, why waste time with genetics?
Perfect, huh?

Okay. So wait a second.

If I'm perfect... why did I get a big hole through my head?
>>
No. 168611 ID: f3de2f

>>168608
>why did I get a big hole through my head?
Because it's big and fat, just like the rest of you fatty!
>>
No. 168614 ID: bf2bdb

>>168608

Well, just being the best doesn't necessarily protect you from everything. . . I mean, you have no idea what happened.

Find out about the diplomats. See if there's anything on file about them and what Mitzi knows about then and the bombing?
>>
No. 168615 ID: a1ac99

>>168608
I don't think that perfect is the right word. From what the guys on the tape were saying, there was more than one of your kind, which was more than likely genetically engineered to be a powerful soldier race.

So, perfect? No. Better than most everything else? Very, very yes.
>>
No. 168616 ID: 1ac39d

overwhelming numbers. you most likely didn't have any equipment so you fell to shear volume of fire.
>>
No. 168617 ID: f21281

>>168608
Perfect Weapons are only perfect until the next Perfect Weapon comes along and trashes it.

That or you're a Almost-Perfect Weapon. Take your pick.

Ask about the Diplomats. First contact with humanity, their role in the galactic forum, that sort of thing. Also ask Mitzi if you're the first Tozol humanity has encountered, or if there's been others like you before.
>>
No. 168621 ID: 2f0c5b

well, you still obey to the laws of physics. untill you turn SSJ4 you should be careful with bullets.
>>
No. 168622 ID: 67c611

I have nothing to say that hasn't already been said.

so yeah
>image search "Tethys"
>>
No. 168650 ID: 0fc814
File 127198346919.png - (15.96KB , 500x500 , TQ499.png )
168650

Mitzi searches for information on other tozol survivors, while I fetch some computer equipment. She thinks we can rig the laptop we found but can't unlock with a new hard drive, so we can access the information we download.

>Also ask Mitzi if you're the first Tozol humanity has encountered
She'd never heard of the species before, so she wouldn't know. If they covered up such a massive incident for so long, who knows how many others there might've been?

>Tozol survivors? Are there more like Penji?
Mitzi points me at the results, and gets to work.


"CRONUS: Xenoform. Recovered alive OCT-2-2163 from Athelhom security zone. (DECEASED: JAN-18-2168)

HYPERION: Xenoform. Recovered alive OCT-1-2163 from Athelhom security zone.

TETHYS: Xenoform. Recovered alive OCT-2-2163 from Athelhom security zone."
>>
No. 168651 ID: f3de2f

>>168650
NEW OBJECTIVE: FIND HYPERION
>>
No. 168653 ID: 67c611

Image search Tethys, Hyperion

....Wait.
>Recovered alive
>Recovered alive
>Recovered alive

I'm not sure how they define alive. You looked pretty dead on that table......That was you wasn't it?
>>
No. 168655 ID: e3f578

I wonder what a Tozol-spliced human could do. FFFFFF. It's probably the final boss of this place.
>>
No. 168656 ID: 701a19

>>168650
They're probably back in HS-1 and HS-2. Given how flexible 'dead' is for you, Cronus might be recoverable.

For now, focus on getting CS and better weapons.
>>
No. 168659 ID: 7524b0

>>168650
I'm actually more interested in how Cronus died. You got shot in the BRAIN and survived, kindof. Was Cronus completely obliterated? What does it take to kill a Tozol?
>>
No. 168683 ID: 288dda

I'm calling it a fair chance that Penji is - was - a human.

Anyway, Penji, how are you at speed-reading? How quickly do you go over a screen of text, and how's your retention?

Just curious, since I'm concerned about the amount of time we're spending here.
>>
No. 168687 ID: 4531bc

>>168650
"Operators are awaiting your call!"
>>
No. 168697 ID: 0fc814
File 127198689791.png - (16.12KB , 500x500 , TQ500.png )
168697

>FIND HYPERION
I pull up the file. A tozol stares through me.

>I wonder what a Tozol-spliced human could do.
This file mentions something about a 'Half Tozol.' I'm not sure that's quite it, however.

There's a timeline summarizing what they did with Hyperion. It's fairly grisly.

>They're probably back in HS-1 and HS-2.
Hyperion was moved to an offsite facility decades ago. Cronos is kept in Artifacts.
>>
No. 168700 ID: 7524b0

>>168697
Dear god, what did they do to him?
>>
No. 168701 ID: 67c611

>>168697
I'd like to know the details on that timeline.
>>
No. 168704 ID: e3f578

Get a detail check of the other High Security prisoners.
>>
No. 168705 ID: 23c8f1

Where's Tethys?
>>
No. 168707 ID: f3de2f

>>168705
You're talking to her right now!
>>
No. 168711 ID: 701a19

>>168697
Go get Cronus, then.
>>
No. 168712 ID: 0b2a05

Penji, do you find him attractive at all? Might as well figure out the rest of your sexuality.
>>
No. 168713 ID: f3de2f

>>168712
Dude, hes like a zombie
>>
No. 168725 ID: 1ac39d

since penji recovered from a head wound we may be able to pull the science out of his head and get him healed. give him a blood transfusion or something. maybe pump him up with some CS.

if cronos is being stored then he may not have decayed. for all we know a few a drops of penji's blood will recognize him as a fellow Tozol and start repairing him.
>>
No. 168733 ID: 3416ec

>>168697

YOU WILL BE ASSIMILATED. RESISTANCE IS FUTILE.
>>
No. 168745 ID: 0fc814
File 127199170845.png - (21.13KB , 500x500 , TQ501.png )
168745

OCT-1-2163: Subject HYPERION recovered, brought to interim lab for study. Limited regeneration observed in spite of catastrophic wounds and radiation dosage, halting presumably as nutrient stocks depleted.

OCT-3-2163: Subject regains consciousness. Immediate hostile response. One casualty. Suppress applied.

OCT-5-2163: Heavy restraints constructed. Nutrient drip administered.

OCT-6-2163: Metallic shell constructed secured to subject bones to prevent further regeneration.

OCT-21-2163: Suppress partially countered. Subject regains consciousness. Immediate hostile response, but unable to defeat restraints.

NOV-5-2163: Subject remains uncooperative.

NOV-19-2163: Subject remains uncooperative, but begins displaying periods of apparent sleep.

JAN-5-2164: Biological studies to date proving less fruitful than anticipated. Subject moved to QUADRANT FIVE. Subject remains uncooperative.

FEB-1-2164: Containment shell undergoing unexpectedly rapid corrosion.

FEB-6-2164: Shell replaced with newly acquired xeno alloys. Modified to allow access to subject nervous system through wounds.

FEB-20-2164: Nervous system experimentation begins.

SEP-8-2164: Shell displaying no significant detereoration. Nervous system experimentation continuing without significant progress. Subject remains uncooperative.

DEC-7-2164: Nervous system experimentation continuing without significant progress. Subject remains uncooperative.

AUG-25-2165: Nervous system experimentation continuing without significant progress. Subject remains uncooperative.

OCT-18-2165: Nervous system experiment to be run during period of subject sleep. Subject remains uncooperative.

OCT-22-2165: Subject loses consciousness. Sleep cycle experimentation begun. Subject awakens immediately.

DEC-1-2165: Subject loses consciousness. Sleep cycle experimentation begun. Subject awakens immediately.

MAR-9-2166: Subject loses consciousness. Sleep cycle experimentation begun. Subject awakens immediately.

APR-11-2168: Subject loses consciousness. Sleep cycle experimentation begun. Subject awakens immediately.

FEB-15-2169: Subject requests that it be killed. Request repeated between one and twenty times per hour for next four hundred and ninety days.

JUL-23-2173: Subject remains conscious. Has ceased almost all action. Has ceased responding to auditory stimuli regardless of duration or intensity. Remaining eye tracks movement.

SEP-8-2182: Subject consciousness impossible to determine. No longer reacts to any stimuli in meaningful way.
>>
No. 168746 ID: 1ac39d

they drove him catatonic. taking him off the suppress and give him the kiss of a princess(penji) he may wake up.
>>
No. 168747 ID: 7524b0

>>168745
Well. I think negotiations are off the table, now.

We're going to kill everyone.
>>
No. 168748 ID: e75a2f

Well, you know what you have to do, Penji.

You're gonna have to shoot him in the head.
>>
No. 168749 ID: 2f0c5b

ok, so we need to pick him and drip him into a vault of sugar.

then he will be the loveliest, deadliest doll in existance.

i can already see souseiseiki havin cakes with him in a french maid dress.
>>
No. 168750 ID: 701a19

>>168745
Penji, go check on Cronus then investigate live storage. As fascinating as this all is, Mitzi can give you the cliff notes version once you get back here.
>>
No. 168751 ID: 1ac39d

his body was, at first, trying to eat it's way free. only thing holding him is fancy uneatable material. he may not wake up instantly but getting the restraints off and letting his body regenerate may prompt him to wake up and see what happened. and if the first thing he sees when that happens is another Tozol...
>>
No. 168752 ID: 67c611

Yup, they dun broked him. That's fucked.

I sincerely urge you to kill everyone you find in this place. Guards, scientists, it doesn't matter.

Look up Tethys next. Same dealy. Fucking Christ. Do note that he is still alive 40 years later. You will end up like this if they catch you.
>>
No. 168755 ID: e75a2f

Well, she'll have legs and a right arm.

She doesn't really have it nearly as bad.
>>
No. 168756 ID: a85626

>>168745

dammit.

what's left of him is hot.

you need to hit that, bad.
>>
No. 168757 ID: 6834bc

>>168745
1. Can you find out the location of Artifacts?
2. Is there any more information about the facility where Hyperion is stored - like a location?
3. Any more information on Cronus, like how they killed him/her? 'Cause again, if you guys can regenerate from missing limbs, I doubt Cronus is really completely dead.
>>
No. 168758 ID: 1ac39d

>>168757
agree, Cronus could very well be in some kind of stasis until sufficient nutrient is available.
>>
No. 168760 ID: 24aa45

>>168752

realize half the scientists want to progress humanity with this stuff... Possibly to fight off all these other aliens. With tozol powers, humanity may have a chance against those things (I mean, really... People, even with their tech, can't take down a single tozol...)

what needs to be done is to get away with the tozols. Find the tozol home planet, and begin some sort of diplomicy to advance humans and tozols.
Tozol and human alliance may be able to take over the known universe.

But let's keep with the start: minimize casualties, Knock people out as needed, shoot when shot at/definately about to be shot at.
>>
No. 168761 ID: 24aa45

>>168752

realize half the scientists want to progress humanity with this stuff... Possibly to fight off all these other aliens. With tozol powers, humanity may have a chance against those things (I mean, really... People, even with their tech, can't take down a single tozol...)

what needs to be done is to get away with the tozols. Find the tozol home planet, and begin some sort of diplomicy to advance humans and tozols.
Tozol and human alliance may be able to take over the known universe.

But let's keep with the start: minimize casualties, Knock people out as needed, shoot when shot at/definately about to be shot at.
>>
No. 168762 ID: 1ac39d

>>168760
you don't do that to someone without being actually evil. they could have kept him restrained for a while to keep him from trying to kill everyone that he sees and talk to him.
>>
No. 168763 ID: 701a19

>>168760
No. Shoot to kill, but don't execute survivors; just break their fingers so they can't shoot at you.

Hypothetically, of course. Ideally you would be sneaking out of here without them even realizing you're still alive.
>>
No. 168797 ID: f95872

>>168745
New objective: Rescue Hyperion.
>>
No. 168807 ID: 7524b0

>>168797
I'm afraid at this point the best thing we can do is shoot him in the head then dump him in a nutrient tube so he gets amnesia like Penji, but eventually recovers. In his current state he just wants to die.
>>
No. 168812 ID: 1ac39d

>>168807
he wants to die because he is powerless and may also think he is the last of his kind. letting him regenerate would give him his power back and seeing Penji would give him hope.
>>
No. 168823 ID: a85626

>>168812

More like he wants to die of boredom. They poked and prodded him for 6 years nonstop, and any time he slept they turn on the speakers really loud. You have to be pretty damn bored to repeat the request "between one and twenty times per hour for next four hundred and ninety days."

>>168745

This may fall on deaf ears (hopefully not all four) but

>> OCT-1-2163: Subject HYPERION recovered, brought to interim lab for study. Limited regeneration observed in spite of catastrophic wounds and radiation dosage, halting presumably as nutrient stocks depleted.

>> OCT-3-2163: Subject regains consciousness. Immediate hostile response. One casualty. Suppress applied.

>> OCT-5-2163: Heavy restraints constructed. Nutrient drip administered.

Notice that they didn't apply heavy restraints to him until he had already killed someone. But also consider that "Immediate hostile response," may mean that he shouted out that he meant no harm, and they sicced their gunbot on him, and then claimed that he shot first.
>>
No. 168834 ID: 1ac39d

>>168823
or he could even have just been surrounded by guys with guns and freaked out. or he woke up by a doctor giving him a stimulant and when the fist thing you see is a guy in a one of those full body lab suits you would freak out too.
>>
No. 168847 ID: 88fc9a

How and why Cronus died could be intensly important to our immediate survival. Prioritize finding that information. I doubt that your kind keels over from natural causes.
... then go have a look at his remains. Maybe you'll remember something?
>>
No. 168859 ID: 754d8d

>>168745
Check out your file, if you can. Maybe it'll say what they've put in you that's delaying your recovery so much, besides suppress and mystery-nanites.
>>
No. 168864 ID: 7524b0

Regardless of the situation and his apparent hostility, sleep depriving someone to the point where they go catatonic is NOT COOL. He begged for death, and they denied him even that small comfort! I wouldn't do that to ANYONE. Not even a convicted murderer of thousands.

Get Mitzi to download a readout of all the abilities a Tozol has. Then let's go over to Artifacts like RIGHT NOW and see if we can do anything with Cronus.
>>
No. 168869 ID: f95872

>>168807
Well yeah, rescue would probably eventually entail severe head trauma. But we can deal with that when we get there.
>>
No. 168874 ID: 88fc9a

>>168859
Pretty sure it's the Suppress, mate.
We need more lovely, tasty, stabby C-S.
>>
No. 168885 ID: 1ac39d

>>168864
i can think of ONE thing that would make me do that to someone. no need to tell all of you, but yeah. let's go see if we can do something about cronus.
>>
No. 168919 ID: 67c611

But counter suppress! We need counter suppress! Let's at least do something to increase our chances of getting out of here alive.

Before we go looking for Chronos we should look him up in the database. If all that is left is a severed hand we don't want to waste our time finding it. He is in artifacts, not stasis. At the very least he is dead dead. If he wasn't able to regenerate that means most of his head is gone or his organs are severely damaged to the point of being non-functional. We may be looking at bits and pieces.
>>
No. 168920 ID: 371e4a

>>168745
That is quite interesting. Cronus must have been in very small pieces if he stayed dead. You guys seem pretty hard to kill if you can come back from half a torso.

Tell Mitzi to look for records, audi and video from the soldiers sent in at the Athelhom place. And check for anything about halfbloods or valcien retrovirus.

Then lets go and see what we can find in Artifacts and live storage.
>>
No. 168940 ID: 66afe0

We should worry about are selves right now. Try to find counter suppress or some weapons in the data base before we run off to look for the next fight. I don’t think we could help anyone that much in are current position. Stack some more pressure in our favor before we end up in a bad spot.
>>
No. 168941 ID: 66afe0

lol, i mean our instead of are.
>>
No. 168946 ID: e2aba8

remember to find a recipee for supress and counter supress while you are at it.
>>
No. 168957 ID: 620bfb

So a fat tozol is actually better because they have larger nutrient stocks?
>>
No. 168959 ID: f3de2f

>>168957
And A bullet-proof lard layer!

>>168745
But seriously penji you should just focus on getting more C-S. CRONUS and HYPERION are far Beyond help at this point.
>>
No. 168974 ID: 40e75d

Hyperion may be beyond help, but shouldn't Penji try? She doesn't have any memories or connections anything. Hyperion could be the last of other of her kind for all we know, and even if it's not this suggests that he's still alive, even if he's not here. Nobody should have to live through that, so saving him seems like a pretty noble goal.

The database might show exactly where he was moved too.

More immediate concerns still exist though. I propose the escape is no longer an acceptable solution, we need to destroy this place as thoroughly as circumstances allow.
>>
No. 168976 ID: 43d730

>>168974
I can see that ending in exactly one of three ways.
The first is that he decides to kill everything human ever, starting with Tazer Tits. This is not a desired outcome, if only because of her usefulness.
The second is that he decides to kill everything, up to and including Jelly Rolls. This is unacceptable for other reasons.
The third is that he just doesn't wake up, and attempts to revive him may cause unexpected results. If you manage to make it out of here alive and return under better circumstances, then a proper burial would be desired.
Otherwise, the only use that I can see for him now is as a source of tozol-flavored nutrients and possibly other benefits, depending on what weird business is built into the design of the tozols.
>>
No. 168979 ID: 40e75d

Pessimist!

He at least needs to be put out of his misery. If he's non responsive kill him. At least a bullet through the brain would let him forget the torment.

Keeping alive dismembered torsos is wrong.
>>
No. 168982 ID: e2aba8

are we still trying to save someone that is in another planet to begin with?

if we get a home base where he can grow in peace we will consider this. so far we need the information mobile to reach w/e would be the tozol homeworld to then maybe invest into a rescue operation.

actual suggestion: look at cronos files. put all logs that can be used criminally, diplomatically and strategically against humans in the portable computer.

>>168979
this is actualy a good idea. if he works like we do, a bullet on his brain will really set him to a clear state. im now wondering if this wanst done before.
>>
No. 168988 ID: 701a19

>>168976
OR he sees Mitzi as another non-human and is happy to finally be free.
Regardless, that information is not important now. Retrieve Cronus, see if there are any interesting artifacts, then head for Live Storage.
>>
No. 168993 ID: bdd835

I dunno, guys. Would the precursors, being awesome enough to create these guys in the first place, really give them the ability to regenerate from any physical injury, and then not give them some equivalent mental recovery ability? We know hardly anything about Tozol psychology - Penji herself has forgotten any training she could have received, and is still holding up in the situation far better than any human could. For all we know seeing Penji may be all he needs to trigger some xeno trauma-clearing brain organ.

In any case, we don't need to kill him. Penji regenerated from massive brain injury. If we can't do anything else, all we need to do is locate the memory centers of his brain, destroy them, and let them grow back. Once we've taken him off suppress, he'll heal much faster than Penji's 40 years: especially from a clean, surgical wound.

Sure, we'll lose the memories, but better to have another amnesiac member of the species than none at all.
>>
No. 169029 ID: 88fc9a

http://tgchan.org/kusaba/questdis/res/316424.html
Boy do I love the discussion thread!
(Not to be snarky, just... directing you guys. Let's keep the signal-to-noise ratio low, yes?)
>>
No. 169073 ID: 70cb4b

Again I emphasize that we need to put priority on getting Penji out of this facility alive. We can't do anything else until that happens.

Priority 1a) Get CS
Priority 1b) Get weapons/armor
Priority 2) Get information about the facility
Priority 3) Get information about Penji
Priority 4) Everything else

Step 1) Get map of facility (we are at the fucking computer that has a map in it. The map will help us get to the CS and weapons/armor. We can memorize the map if Penji so much as looks at it. This will take almost no time and will help achieve all the following steps.)
Step 2) Get CS and weapons/armor (This is the primary means of making Penji more powerful. It is very easy and effective.)
Step 3) Look up Tethys (We need to confirm that Penji is Tethys. This will give us a better idea of what to expect of the humans. We can spend time doing this after we have CS and w/a. If we get attacked we can deal with it. If we get attacked before we get CS and w/a we won't be as well prepared as if we had.....prepared.)
Step 3) Look up Cronus. (Image search is quick and effective. It will tell you what he looks like and what his status is. It will be very easy to tell whether he can be saved or not. We avoid wasting time looking for him only to find his severed hand is all that remains.)
Step 4 and beyond) Too far ahead to plan out well enough.

[Oh noes! It uses logic and makes perfect sense! It must be 67c611! Don't listen to anything he says because he is a jerk and doesn't know what he's talking about!]
>>
No. 169077 ID: 6834bc

>>169073
>Get map of facility

Just so you know we've already got a map of the area we're currently in [see >>165421 ]. I forgot we had it, myself, so yeah.
>>
No. 169083 ID: 7524b0

We could use a map of the whole facility though.
>>
No. 169101 ID: 70cb4b

>>169077
We can get a map of the entire facility through this computer. It's not a small map of one area. It's all the small maps of all areas.
>>
No. 170626 ID: 0fc814
File 127233625145.png - (15.91KB , 500x500 , TQ502.png )
170626

>>
No. 170627 ID: 1ac39d

hug mitzi, vow freedom and revenge.
>>
No. 170628 ID: 1d375b

Its a good reminder of what will happen to both of you if you falter here.
>>
No. 170635 ID: 3b6c92

>>170626
Hugs are good. Keep it together, girl.
>>
No. 170637 ID: 0fc814
File 127233706258.png - (15.55KB , 500x500 , TQ503.png )
170637

"Tell me you found something useful," I say.

"I found a map."
>>
No. 170638 ID: 0fc814
File 127233712986.png - (12.75KB , 800x565 , TQ504.png )
170638

It's not really that useful, but it cheers me up a little.
>>
No. 170639 ID: 1ac39d

maps are good.
>>
No. 170642 ID: 701a19

>>170638
Good.
Hug Mitzi, then go retrieve whatever is left of Cronus and search the artifact room.
>>
No. 170680 ID: 67c611

Let's look up the file on Cronus before we go looking for him.

What if all that is left of him is a fingernail? What if artifacts is thousands of drawers with letters and numbers on them? 30 seconds can save us the trip there and back.

image search: Cronus
>>
No. 170685 ID: f3f64f

>>170638
I'm not seeing any food court.

This is the worst mall ever.
>>
No. 170690 ID: ecf25b

>>170685
She doesn't need any more food.
>>
No. 170692 ID: e3f578

Besides, we still have two other levels to this place. There could be a food court somewhere.

Dogmeat, don't you be dissing those fat bottomed girls, you know they make the rockin' world go round.
>>
No. 170697 ID: 67c611

I'd prefer >>169073 of course
P.S. It's me.
>>
No. 170700 ID: 3b6c92

Well, we've done steps 1 and 3A.

So I guess next is... 2?
>>
No. 170777 ID: 86bece

>>170638
That is quite useful. Ask Mitzi if she can think of any way to open up all the doors in all the high security areas from a remote location. That should hopefully unleash some extra havoc in this base.

Other than that lets go check out artifacts and live storage.
>>
No. 170804 ID: a85626
File 127235264633.png - (16.34KB , 800x565 , decisions.png )
170804

>>170626

sad Penji is sad :(

>>170638

Anything marked Lift/Exit is sure to be defended, booby-trapped powered down and locked. Decon however, ala decontamination, is your best chance to find counter-suppress. The guys you're facing in Engineering are likely based in Security so if you could throw a wrench (your grenade) into that room there it would help. Go for the Decon to get the CS, but make them think you're making for the lift. Then retreat back to the section marked Waste. There's sure to be a way out that way that they would never expect you to use. Either that or an incinerator. Okay new plan, check out the waste area first, then go get the CS and find your way out of here, whether through icky chemical toxic effluvium or high caliber weaponry defended elevators. You want to remain one step ahead of them, and that means finding a way to advance that they would not expect.

For that matter, examine the ceilings. If you can find a weak point or a vent in the ceiling you could probably either get through or bust a hole in it, thus eliminating your need to use the lift for that level.
>>
No. 170810 ID: 1ac39d

>>170804
that's a map for the entire facility. this:
>>165421
is a map for this sector.
>>
No. 170811 ID: 701a19

>>170804
"Stores" will have CS. That's because it is where people STORE things.
>>
No. 170813 ID: 7524b0

Let's stay in here for a while longer. Go investigate Cronos, and see what else is in the Artifacts room.

Get away from the computer for a while. Ask Mitzi to keep researching, and try to find a readout on how your body works. Or at least find out what those little machines were supposed to do.
>>
No. 170867 ID: 54af1f

Let's got check out the rest of the biolabs, then hit tech-research and stores. You might find useful alien technology to bust open these bastards.
>>
No. 170893 ID: 1ac39d

i guess look for some more CS.
>>
No. 170899 ID: cda1dd

> look up Cronos or Tethys in the database or ask the computer where Counter Suppress is stored
also i asked a bit early to get the recipee for makin CS/S.
>>
No. 170906 ID: 88fc9a

I propose that we check out Artifacts, find what's left of Cronus and figure out how he died (We can possibly use the computer for this; knowing how he died could be helpful in figuring out our limits)check out Stasis and then Live Storage.
Provided we haven't been gunned down before then, we should make our way to Stores to find supplies. Food and drink if nothing else.
Also, that Panic room in Bio? Don't go anywhere near it, in the off chance that it has civilians in it. You know, civilians with a big red button marked "ALARM".

Also, is anyone else getting wary of all these long, straight corridors? We're at a serious disadvantage without a good, accurate weapon here. Maybe if we could go through the walls...
>>
No. 171202 ID: 0fc814
File 127241883825.png - (14.34KB , 500x500 , TQ505.png )
171202

The Tethys file has a picture of me. Scars and all.

The one for Cronus makes him seem more intact than Hyperion, but all we find in the artifact room are bones. There's a small, rectangular hole at the base of the skull, and a pair of partly healed drill holes in an eye socket.

Mitzi gives me a few minutes alone.

I feel like I could use a few days.
>>
No. 171203 ID: 1ac39d

so they destroyed his brain. makes sense that that killed him... try putting a little of your blood on it.
>>
No. 171207 ID: 0fc814
File 127241940770.png - (8.42KB , 500x500 , TQ506.png )
171207

She finds a few items crosslinked to my file. She doesn't know what they are, but I recognize them immediately. One's a medical tool and kit. The others are packaged tozol ration bricks. One caloric, the other two are 'building material' nutrients.

"Says they had more of these, but they reprocessed most of them for materials," Mitzi says. "Weird."
>>
No. 171210 ID: 12b099

We need to make these people pay. Everyone one of them.
>>
No. 171212 ID: 701a19

>>171203
I... really don't think that will work...

Penji, I know this is hard for you to take, but we don't have time to mourn the fallen.

>>171207
Take them, check the rest of the room for artifacts that have some practical use, and then head for live storage.
>>
No. 171213 ID: 7524b0

>>171203
I think he's been pretty thoroughly killed. There's nothing left to revive. It took 40 years for Penji to recover with just a partially-destroyed brain... this guy has NO BRAIN AT ALL. I would estimate the chances of bringing back Cronos at 0%.

So anyway, I'm going to guess that it would take way too long to open all the artifact lockers. Just open a few that are in the same area as the Tozol related stuff, and move on to... I wanna say Live Storage, yeah.
>>
No. 171214 ID: 7524b0

Oooh, unless you can find an index of all the items stored here? Specifically, you should look for anything related to the Precursors, since it's possible that they didn't figure out what something is, and you'll be able to recognize it.
>>
No. 171215 ID: f21281

>>171202
...can you eat the skull and bones?
>>
No. 171220 ID: 1ac39d

something tells me a 'building material' bar is super-dense and gives you enough to regrow parts. eat one and save the other. the fact they are bricks makes it likely they are made to keep forever.
>>
No. 171221 ID: f21281

>>171220
I think those are just image files.
>>
No. 171238 ID: 67c611

search: Tozol + artifacts(room) (for any more items that might be held in artifacts)
search: counter suppress
>>
No. 171257 ID: a85626

>>171202

Someone you don't remember that you knew your entire life, dead both before and after you met him.

...

Now we have to find HYPERION... he's the only one who could understand.
>>
No. 171261 ID: e3f578

Well, geeze, out this frying pan (This facility) and into the fire (Hyperion's facility).
>>
No. 171263 ID: 1ac39d

>>171261
well once we are out we aren't going to immediately rush after him. make a base or something first and get ourselves up to maximum power, or maybe change and become even more powerful.
>>
No. 171341 ID: 8446fc

>>171202
eat the skull and bones, honor the dead and their matter
>>
No. 171437 ID: 86bece

>>171202
So, seems like Tozols can die if you just try hard enough.

>>171207
Eat one of the building material bars. That should help you regenerate faster.

Btw Penji, don't flush out all of the supress in either your system or Mitzis system. Currently all signs point towards no suppress in the blood stream = violent rampaging monster with pretty much no higher brain functions. Which makes it hard to perform difficult tasks like say escaping.
>>
No. 171440 ID: 701a19

>>171437
Err... What?
That makes absolutely no sense. At all.
>>
No. 171471 ID: 54af1f

Are you hungry? If so, eat a ration pack
>>
No. 171473 ID: 86bece

>>171440
Which part of it? The building materials should be what she needs for her alloyed bones.

The records seem to indicate that both Mitzi and Penji were taken down while going on a murderous rampage. Hyperion keep trying to attack everything despite heavy injuries until they shoot him up with large amounts of suppress. To me that indicates that without some suppress in their bloodstream they will rampage.
>>
No. 171489 ID: 701a19

>>171473
Mitzi tried to bust out of here following torture.
Penji was taken down while fighting off an attacking force.
Hyperion found himself mostly-missing among the same creatures who attacked him and slaughtered his friends.

Honestly? I can't find fault with any of their actions. None of them even count as murder.
>>
No. 171496 ID: 88fc9a

>>171202
Oh... wow.
Do you... remember anything? About what happened?
Maybe who your fellow crewmembers were? Is anything coming back?
>>
No. 171504 ID: ffbb5a

first and foremost, eat the rations. all 3 of them.

secondly, use medikit to extract bullets. mitzi must remain working at the station gathering stuff. i still want the CS/S formula.

third. those lockers are closed. rip and tear.

fourth. look for a bone of cronos that feels heavier that what it should. i am not kidding, a teeth could do it. take it with you. even if he does not remember it should contain DNA inside it, you can do wonders with it and a couple of gestation tanks.
>>
No. 171506 ID: 1ac39d

>>171504
where would they have the formula for CS? i don't think it's made here so they would have no reason to have the formula or ingredients for that matter.
>>
No. 171510 ID: fbda47

Penji, I know it's sad and you must feel very alone, but I think this points to the fact that just escaping isn't good enough.

You need to destroy this place. These people can't be allowed to just continue. Experimenting on a dismembered but regenerating torso is beyond evil. These people deserve no mercy.

Don't just destroy everything though. Information is important, since it's quite unlikely that this is the only such facility, and shutting it down isn't going to end this sort of thing happening.
>>
No. 171511 ID: 1ac39d

>>171510
so once any relevant data is taken from the computer system and all that is left is just years of reports and findings, destroy it.
>>
No. 171518 ID: 23c8f1

eat the rations, let's head to the panic room if the rest of these rooms are abandoned.
>>
No. 171547 ID: ffbb5a

>>171504
a little change, share the nutritive ration with mitzi.
>>
No. 171598 ID: 0fc814
File 12725082987.png - (14.75KB , 500x500 , TQ507.png )
171598

>try putting a little of your blood on it.
He's gone.
I wish I knew his real name. Or Hyperion's, for that matter. Or even mine.

>Eat one of the building material bars.
I break the seal on one and start munching. Still good after forty plus years. And by 'good' I mean 'horrible.' No wonder I liked those cookies so much, if this is what I'm used to.

I should specify that this is more like a vitamin than regular food. It's for stuff we're not likely to find in the field. Exotic compounds, superconductor components, and so on. I know that my body can synthesize a lot of stuff, but it's incomplete, energy intensive and time consuming.

I unfold the shrapnel claw from the medical tool and start digging out the bullets. Nnh.

Pain is only a suggestion.

"Apparently these guys couldn't figure out how your gadget there works," Mitzi says, averting her gaze.
>>
No. 171601 ID: 0fc814
File 127250853657.png - (8.55KB , 500x500 , TQ508.png )
171601

"They were probably overthinking it," I say. "It's just a multitool to clamp wounds and remove bullets and stuff. The electromagnet's the fanciest part. Also, you should consider trying one of these rations. Your biology might need it, now."

"I'll think about it," she says. "Not sure. You're pretty exotic. Did you know you don't have DNA?"

"Uh?"

"They couldn't even agree on a proper name for what you use. Weird, branching sort of macromolecule. And only a tiny fraction of your cells keep the whole code. The rest are just sent what they need to function. That is crazy."

"I don't see how that's really... Wait, EVERY human cell has the WHOLE genome in it?"

"Yeah," she says. "Pretty much all life does that, as far as I know."

"THAT is crazy."
>>
No. 171603 ID: 8c0848

Put on a shirt, you tart.
>>
No. 171605 ID: f21281

>>171601
"Next thing you're going to tell me is that Humans are carbon-based lifeforms. Hah! That'd be rich."
>>
No. 171607 ID: ecf25b

>>171603
But she's already wearing a fur coat!
>>
No. 171608 ID: 445c48

>>171601
Well, not really, redundancy and all.
>>
No. 171609 ID: 701a19

>>171601
It stems from fractal construction. It's efficient and fault-tolerant, and provides for more robust error-checking.
It makes perfect sense, considering how humans lack the ability to send complex instructions between cells.
>>
No. 171625 ID: 67c611

look up nanites inside Tethys.
also look up Tozol armor and Tozol weapons.

Clothing is unnecessary. Tozols were designed to be above the need for such primitive tools.

Fuck, must resist urge to backstory. Download everything containing Althelhom, Tethys, Tozol, Nyx, Ophion, Diplomat (alien). We can read that shit later.

Say, Penji. You ever heard of the fastball special?
>>
No. 171628 ID: 7524b0

It is pretty inefficient that way. And risky. The more information there is in a cell the more prone it is to mutation via data corruption.

Of course the problem is like was mentioned, normal evolution doesn't strictly choose the best path. It's not capable of telling that something is overdesigned.
>>
No. 171642 ID: 701a19

>>171628
There's an increased chance of an error, but the severity of any error is massively reduced. However, we are getting off track.

Penji, check Live Storage for friendlies and CS, then Stasis. You're going to want to check the panic room too, if you can. Anybody in there will have plenty of information you could use.
>>
No. 171683 ID: 888674

>>171601
Hmm, that's probably one of the reasons why you can regenerate so well.

Now lets check live storage and stasis. If you can find more people or mutated creatures or whatever that looks like it could be nasty and aggressive then release it and hope it causes more chaos and makes the security teams job even more difficult and dangerous.
>>
No. 171714 ID: a85626

>>171601

Woah, woah Mitzi. That's not true at all. Red blood cells don't have any genome in them. Skin cells completely shed their nucleus as they're filling up with keratin. There are a few cells in humans at least that really truly do not have a genome in them.

It's still a ridiculous amount of redundancy though, I admit. Sometimes that redundant information even becomes dangerous, as cells perform old functions that were only disabled not removed. They call that "cancer".

Mitzi wouldn't know that being a mechanical engineer I guess. They don't require much specific biological knowledge if you're going to specialize in repairing non-biological machines (which also do not have a genome).

>>171603

GTFO it's not even funny anymore. Besides you can't take shrapnel out with a shirt on.
>>
No. 171877 ID: ffbb5a

penji, thismay be mildly important. i want you to check for a video of crhonos dying. it may reveal a bit about your nature.

also, does the bullet extractor has a... suggestive shape?
>>
No. 171929 ID: ecf25b

>>171877
Bad idea, penji has more than enough Emotional trauma for today. Go check out the tech lab Instead.
>>
No. 171974 ID: 476456

>Pain is only a suggestion.

What about pleasure? :3c
>>
No. 172151 ID: 8446fc

Do you even have nipples? What are your breasts even for? What are they? What's going on in those mysterious orbs?
>>
No. 172182 ID: abb30a

>>172158
Penji, visually confirm presence of nipples now that you have the chance
>>
No. 173539 ID: 3b1161

>>172182

Preferably by tweaking.
>>
No. 174417 ID: 0fc814
File 127320653121.png - (9.59KB , 500x500 , TQ509.png )
174417

>does the bullet extractor has a... suggestive shape?
I don't know. Does this suggest anything? And I already said it's called a shrapnel claw.

>look up nanites inside Tethys.
Mitzi finds an overview, plus links to files we don't have.

"...microscopic constructs supplied by the Diplomats along with substance XS-185A colloquially known as 'Suppress,' and XS-185B, its counter-agent..."
>>
No. 174419 ID: 0fc814
File 12732065697.png - (12.18KB , 500x500 , TQ510.png )
174419

We book it back to the archive room to grab some more files. It's just down the hall.

>also look up Tozol armor and Tozol weapons.
Armor and weapons are only mentioned tangentially, but there's more on the microbots.

"...the presence of which, thus far, is the only known means by which a hyperwave scanner, deep radar emitter, or psionicist of any tested variety or strength is able to even detect a Tozol's presence, much less interact with them by any direct means."

"Their invisibility to scanners, combined with observed thermal stealthing and controlled albedo variation, makes these a security necessity."

"In spite of the potential that these may have the secondary purpose of transmitting information to the Diplomats themselves, it was deemed too dangerous to refrain from the use of 'transit micrites' on recovered live Tozol."


>Download everything containing Althelhom, Tethys, Tozol, Nyx, Ophion, Diplomat (alien)
We should already have most of this, but we spend a few more minutes scooping up related files, until the hard drives (redundant, in case a bullet hits one) are pretty full. Mitzi's fairly optimistic, even though it only took a few minutes to run into something we wanted but didn't have, before. It'll have to do.
>>
No. 174421 ID: ecf25b

>>174419
Good thing you puked those things out, eh?
>>
No. 174422 ID: 8bb533

Can we check Stasis and Live Storage with a good chance of going undetected? If so we should go take a very quick look, then head to the panic room.
>>
No. 174425 ID: e973f4

>>174419
>Thermal stealthing
>Controlled albedo variation
...

Hmmmmmmmmmm. We'll have to look into that, I think.

I guess if we're about done looking up stuff it's probably time to start moving around this place.

The question of course being if we're in fact done looking up stuff.
>>
No. 174426 ID: a594b9

>>174419
Nice.

You already got rid of the nanites so that means you're invisible to advanced scanners without even trying. Apparently you can also control how much heat your body emits, and maybe even change the color of your body for camouflage. Hey, didn't your eyes change color at one point, when you were mad?

Let's head to Live Storage now.
>>
No. 174446 ID: 55d2b6

Derp. Get some fucking counter suppress. Look up "XS-185B+storage". Go there next. Shoot up with the good stuff. Feel the power. Get stronger. Kill people.

You can do something else, but it will only hurt Penji.
>>
No. 174454 ID: f21281

>>174419
Pull up some info on Suppress and Counter-Suppress. Maybe they found some more easily procurable alternative to CS, which works but not as good as the real thing.
>>
No. 174482 ID: a85626

>>174426

No they did not

>>174419

It sounds like these Diplomats are some kind of post-human tech priests, not in the sense of being religious, but in the sense of holding a monopoly on their knowledge. Learning more about them might be a good idea. You might try bringing up the subject casually with Mitzi, as in "What's so special about these Diplomats?"
>>
No. 174809 ID: 0fc814
File 127329146573.png - (12.58KB , 500x500 , TQ511.png )
174809

We carefully advance to Live Storage, through a minor security checkpoint, then to the cells proper. Thick, transparent, sliding doors stand between us and the enclosures. Blood splatters paint the insides of several. No creatures are visible at first glance. At the end of the corridor is a first aid station.

I reload my empty rifle mag.
>>
No. 174810 ID: ecf25b

>>174809
Examine the first aid station at the end of the hall.
>>
No. 174811 ID: 1ac39d

make SURE all cells are empty. my monster sense dictates that the MOMENT you reach the end of the hall a monster is gonna pop out.
>>
No. 174812 ID: eaec5a

Camera. Destroy......they are already broken.

Check first aid station for CS. What is with your guys' aversion to that stuff? It's like you don't want any.
>>
No. 174816 ID: 1ac39d

>>174812
i think some people think it's like the blue stuff from the game and will make them TOO sane.
but yes, while i did advise caution form monsters check the station for goodies.
>>
No. 174819 ID: 288dda

First aid station gogogo!

I suppose you want to inspect the enclosures as well. These don't seem as secure as the ones Mitzi was held in.
>>
No. 174824 ID: 20bfe1

well we cant reach the diplomats for help if they have helped the humans. now what?

check the cages. if they have live experiments, we can buy time by setting them free after we leave.
>>
No. 174827 ID: 0fc814
File 127329298019.png - (5.56KB , 500x500 , TQ512.png )
174827

I start examining cells more closely. They're all blank-walled, with the only distinguishing feature being a steel mirror at the far end.
>>
No. 174829 ID: e973f4

>>174827
um

what are those

they look big
>>
No. 174830 ID: 1ac39d

holy shit, what are those things? does mitzi know?
>>
No. 174831 ID: eaec5a

Oh, hell, what are those? The cell is still closed, right?
>>
No. 174832 ID: ecf25b

>>174827
What the hell are those bear-like monsters in the cell?
>>
No. 174833 ID: 288dda

Two massive beasts sitting on either side of the door is not a distinguishing feature? Or did they decide to spruce up the prisoners' cells a bit by adding statuary?
>>
No. 174849 ID: 0fc814
File 12732948909.png - (12.75KB , 500x500 , TQ513.png )
174849

Shit.

"Mitzi," I say, trying to sound calm but deadly serious. "Some of these cells have creatures in them. Big ones."

"How big are we... Oh shit, that's pretty big," she says, looking into another one.

Getting a closer look means pressing up against the doors to peer around the corner. The seals are airtight, so Blindsight's out, and there's no smell save for the lingering, alien scent spread throughout the whole biology section.
>>
No. 174850 ID: 8bb533

let's not do that till after we check out the first aid kit. Are they all full of the same creatures?
>>
No. 174852 ID: 8bb533

if we let them out they'll know for sure we aren't dead, so that's something to consider as well.
>>
No. 174853 ID: eaec5a

No reason to investigate any of them further..... unless you see something humanoid or one of them tries to communicate with you or something. Don't let curiosity put you in danger. Likely nothing useful about getting a better look anyway. On to the first aid station.
>>
No. 174866 ID: 88fc9a

Indeed, let's not mess with the massive alien beings. First Aid station probably has C-S, and that's all we need from here. Nab it and leave for Stasis.
>>
No. 174869 ID: a594b9

>>174849
Your eyes just changed color.
>>
No. 174870 ID: 60be74

Your eyes- what he said.
>>
No. 174882 ID: a594b9

>>174809
Wait are those cameras? You should destroy them.
>>
No. 174883 ID: 1ac39d

hmmm. if on your way out of here you opened the doors and let them all out and got you two somewhere they couldn't get you then it would be a good distraction. but otherwise i can't think of anything for the animal ones. if you see anything that looks like communication is happening then check it out.
>>
No. 174886 ID: 0fc814
File 127329916150.png - (15.36KB , 500x500 , TQ514.png )
174886

We head for the first aid station, trying to avoid a direct line of sight to the monsters, at least from close up.

>Are they all full of the same creatures?
They all look alike, though I'm trying to avoid taking a close look.

"Did you see any different species?" I whisper.

"No," Mitzi says at normal volume. "Also, if your gunshots didn't get them going, I doubt talking will."

"Gunshots don't sound like meat," I say.

"Around here, it should."
>>
No. 174895 ID: 0fc814
File 127329998419.png - (6.77KB , 500x500 , TQ515.png )
174895

"Bingo," she says.

"Whose turn is it?" I whisper.

"Uh. Little reluctant to use more of this just yet," she says. "I'm... probably mostly clear of Suppress," she says.

I can relate to her confusion. It tends to shut down your ability to tell if it's messing with you.

"Mostly?" I ask.

"I just don't want to rush things," she says.
"What if I lose control? Can we please not argue while we're freaking surrounded?"

I might need her at a hundred percent soon. On the other hand, I could certainly use the Counter-Suppress. On the other other hand, we should maybe focus on getting the fuck out of this room.
>>
No. 174897 ID: eaec5a

Let's leave now and decide later.
>>
No. 174899 ID: 1ac39d

do they have a suppress in there too? if so take that. have mitzi take this one to make her totally clear and if she tries to bite your head off or something then use the other one.
>>
No. 174900 ID: a594b9

>>174886
She's right though. She has to get used to her powers before she lets them completely manifest.
>>
No. 174901 ID: ecf25b

Use it on penji and get the fuck out
>>
No. 174903 ID: 701a19

>>174895
Give her a tiny nip so you can taste the suppress content of her blood. Warn her first, though.

After that, tell her about how much she has in her system and tell her you'll respect her decision.
>>
No. 174904 ID: a85626

>>174895

It'll calm Mitzi down more if you use it and show her how you don't turn into a drooling monster. She's having second thoughts about being a space whale, and really I don't blame her. If you need her at 100% either way you're going to be screwed if she's not comfortable about it. Better for you to take it, for now...
>>
No. 174908 ID: 2e34e6

Penji power all the way.
The quicker you get up to speed, the better. Maybe she could start practicing with her tentacle monster powers and get the next cs.
If it's even needed then.
>>
No. 174960 ID: 6547ec

If she's going to be a pansy about it, it just makes it easier to take it for yourself. Let's see what new superpowers you remember having with another handy dose!
>>
No. 174964 ID: 88fc9a

Absolutely use it. There's a lot of people with guns here, and you'll need as much combat capacity you can muster.
>>
No. 174965 ID: a594b9

I wonder why, even with all the control you have over your body, Penji... you can't identify and manually remove the Suppress?
>>
No. 174967 ID: a85626

>>174965

because it would break the game, duh.
>>
No. 174968 ID: a693e4

Even if you get Mitzi up to 100%, she hasn't training; the most she'll have is space shark instincts, which are probably not going to be that useful. You need control in combat more than raw power - shapeshifting might be useful later, but it's a gamble. Her human skills have been useful, however, and will continue to be. So I suggest you take it, Penji. You're the fighter, and there'll be more fighting soon, looks like.
>>
No. 174971 ID: 8d7c09

Take the counter-suppress, Penji. Having one fully-powered Tozol that's too much for the defenders to handle is better than having two semi-powered beings that can still be handled.
>>
No. 175002 ID: 5a2e05

>>174903
That makes sense. Though it may freak her out you being able to do that.
>>
No. 175004 ID: 1ac39d

>>175002
when she bit penji she could taste the suppress so it shouldn't be too far-fetched.
>>
No. 175007 ID: 8bb533

Penji, take it an stick that needle right in yo apple bottom.
>>
No. 175009 ID: 8446fc

CHUG THAT ANTI-SUPPRESS
>>
No. 175015 ID: 5eabae

>>174965
Indeed, why can't you identify the Suppress inside yourself?
Also, always take as much Counter as you can.
>>
No. 175021 ID: eb6d46

when you inject it, try to hit a vein, and not one of your massive fat glands. and try to go for you less clotted arteries.
>>
No. 175024 ID: 754d8d

I suggest injecting it very close to your head. Any Suppress in your brain may be dampening that useful self-awareness of yours and preventing you from realizing you have more atrophied abilities.

And, by extension, it should help out with your eyes and ears.
>>
No. 175116 ID: 55d2b6

Lets just open one of the doors and see if beasts want to be are friends. There hiding because there afraid of us. I'm sure if we give one a big huge it will be are friend. We need allies and the beans with legs could be just that.
>>
No. 175555 ID: 3b1161

>>175116

But are greatest current ally is Mitzi. Those creatures may be dangerous, and we shouldn't unnecessarily risk her safety.

Not to mention letting them loose will alert the base that we're still alive.
>>
No. 175649 ID: eb6d46

>>175555

I'm sure the two of them are quite able to handle any of the creatures if they turn hostile.

we simply open a single door, and if they are hostile, dispatch them. never have to open an other door.
>>
No. 175670 ID: 3b1161

>>175649

Read the second line I wrote. No one's looking for us right now. We should keep it that way as long as we can.
>>
No. 175677 ID: b3ee70

ok
If we can do more computer searching...
we can see what creatures are here...
and which ones are semi-sentiant at least

and release as needed.
>>
No. 176580 ID: 55d2b6

Penji can take them out easy if there enemies. She has amazing strength, mitzi, and a gun. However, they could be helpful tools for are escape. We should give them a chance for freedom.
>>
No. 176724 ID: 88fc9a

>>176580
No.
>>
No. 176770 ID: b43d64

Yeah, let's scram.

Penji, shoot up that CS.
>>
No. 176773 ID: c71597

>>174895
Take that CS for yourself Penji.

Ask Mitzi if she thinks she could wire the cell doors to either be opened remotely or put a time lock on them so they open after a set amount of time. Those big things looks like they could be quite vicious and having them running lose might make it harder for your pursuers.
>>
No. 176774 ID: 701a19

>>176773
Yes, they are quite dangerous and hard to contain, which is exactly why they're kept in the LOW SECURITY biolabs. Makes total sense.
Obviously, we need to let them loose, then call up the dispatcher and say "Hey, we're TOTALLY in your biolab letting these things go, and we don't care about giving up our ONE chance at sneaking around without you knowing!"

You, sir, are a brilliant person. Like those people who attach balloons to lawn chairs in spite of it never ending well.
>>
No. 176777 ID: c71597

>>176774
Well they might be annoying.

Btw you did see the part about setting up the opening of the doors to be done either remotely or timed, right? Because that is because of the reason you stated, we make sure that we can either open it up after they have already found us, or find a way to make it look like a mistake in the system or a failure somewhere.

That way we can either trigger it when we want too, probably after we have been rediscovered, or we could be somewhere far away and cover our tracks. There is also Mitzis brother still running around free in the facility, they might be a bit quicker to suspect him than something they're saw get hit with a sure kill weapon.
>>
No. 176786 ID: 1ac39d

next time shoots a displacer at you run forward, grab it, and throw it back at them. whole squad goes 'FFFFFFFFFFFFFFFFFFFFFFFFFF-'
>>
No. 176788 ID: 0fc814
File 127377129829.png - (12.67KB , 500x500 , TQ516.png )
176788

Slowly, carefully, we head down the length of the block, then back out of the room. If the creatures can escape, they choose not to. Mitzi closes the door and stands watch while I prep the tube of counter-suppress.

I think the needle's built to punch through monsters like the ones in the cells. Handy. One made for a human might not get through my skin.
>>
No. 176789 ID: 1ac39d

huh, that is a neat fact. makes me wonder what it WOULD do to a human.
>>
No. 176791 ID: 0fc814
File 127377163555.png - (37.21KB , 750x1000 , TQ517.png )
176791

The mind in my head that guides my health grows a little clearer.

The fog of drugs is slowly starting to lift. There's still a ways to go, and there's much to repair.

I think I can purge the Suppress from my system without further help, but that could take days. Better focus on something else.

This dose of C-S, in addition to the superconductors I ate, could let me begin work on repairing my HEAT CHANNELS: A complex vein-like network spiderwebbed through my body. If repaired, this allows me to make certain parts of me highly conductive or highly resistant to temperature. I'm not fully sure what that would do, but my instincts seem to know how to work it.

For now, I continue to focus on repairing my SPEED and SENSES. When they're better, I'll be able to work on improving my deteriorated REFLEXES, or my TERTIARY SENSES, which detect energy signatures of various kinds.
>>
No. 176792 ID: 8e18cd

I'd say senses.
>>
No. 176793 ID: c71597

>>176791
Lets go with reflexes and speed. Those two should be very useful.
>>
No. 176796 ID: ecf25b

>>176791
Primary senses and SPEED
>>
No. 176797 ID: 8e18cd

To clarify: Senses and speed. Let's have the first tier cleared
>>
No. 176798 ID: b2724f

We haven't finished the prerequsites.

Our choices are
speed
primary senses
heat channels

I say stick with speed/primary senses.
>>
No. 176799 ID: 1ac39d

yeah, let's keep doing those for now. reflexes next sounds like a plan.

(i also REALLY like the looks of that large black space over the upgrades, suggests that more exist that we don't have enough CS to see yet.)
>>
No. 176802 ID: a594b9

We're currently repairing everything that we can. When Speed and Primary Senses are repaired better, then we can repair Reflexes or Tertiary Senses.

I believe that the Heat Channels will let you go into thermal stealth mode temporarily, Penji.

Okay, so. Our next destination should be Stasis. It's right next door.
>>
No. 176807 ID: 754d8d

Try to keep a little bit of suppress.. outside your body of course.

Perhaps later on your body will be able to manufacture a fast-acting version of it on the fly with a system to inject it into others for devastating effect against genetic nightmare critters.. or even another Tozol.

After all, can you really be certain the others will accept you back? Or that you'll want to be accepted back?
>>
No. 176808 ID: 1ac39d

>>176807
can you list any good reasons why any other Tozols wouldn't want penji?
>>
No. 176810 ID: ecf25b

>>176808
Mind control?
>>
No. 176814 ID: 3a973c

First, speed. Next, primary senses. Then, Reflexes, followed by heat channels, for the curiosity.
>>
No. 176817 ID: 0fc814
File 127377518551.png - (10.02KB , 500x500 , TQ518.png )
176817

I decide to stick with what I was repairing before.

Mitzi's in an adjacent room, security, from the looks of it, with a panel open.

"I thought you were standing watch," I say.

"I thought watching screens would be better than walls."

"But, what are you doing now?"

"I saw another pry-mark," she says. "Like the one on the incinerator hallway control. The cell door circuits have been tampered with. I'm not sure in what way."

"Marcus?"

"I hope so," she says.

"Think you could figure it out?"

"Prolly. Not really too many different ways you can fuck with a door. How long do I have?"
>>
No. 176818 ID: c71597

>>176817
Ask her how long she thinks she needs.
>>
No. 176823 ID: a594b9

>>176817
Let's say 5 minutes just to see how much progress she makes in that time.

Meanwhile let's take a peek into Stasis. Keep within earshot/blindsight of Mitzi to make sure nothing ambushes her.
>>
No. 176832 ID: 88fc9a

>>176817
Anything on the blindsight? If not, tell her that you don't know. We SHOULD have decent time however.
>>
No. 176837 ID: a83ce3

>>176817
We haven't seen anything since the displacer.

I figure we don't know how long we have. Plus there is the issue that they know what they are dealing with now, and every minute we delay gives them time to bring in weapons capable of killing you or knocking you out for another 40 years.

Want to risk it?
>>
No. 176839 ID: 88fc9a

>>176837
Considering we hid our tracks pretty well and they apparently tried to send us into the Warp or something, I'm pretty sure they simply expect us to be really and irrevocably gone.
As long as they didn't see us on any cameras we should be alright for some time.
>>
No. 176840 ID: a594b9

>>176837
They think the displacer worked though. We're good. Um, so long as that camera wasn't on, anyway...
>>
No. 176857 ID: a83ce3

>>176840
>>176839
You heard how worried the voice on the phone got when you even mentioned the room you woke up in.

Do you really think they won't do a visual sweep for someone they couldn't detect when that person is so dangerous?

Do you think no one heard the gunshots we've fired into the cameras since?

Time is a luxury.
>>
No. 176865 ID: b2724f

Central security did not hear a gunshot. They did not see us on camera. They think we are dead. They are not looking for us.

Panic room may or may not have seen us on camera. They may or may not have heard the gunshot.

If central security had any idea we were still alive they would have sent people after us by now. Since they haven't sent people after us by now, they don't have any idea that we are still alive.

The panic room might have people in it. They might have seen us on camera. They might have heard the gunshot. Panic cannot communicate with security central.
>>
No. 176882 ID: 0fc814
File 12737842901.png - (12.77KB , 500x500 , TQ519.png )
176882

After five minutes, she seems to be making progress, so I give her ten more.

"Come on," I say.

"Normal people would get hours to work something like this out."

"Just give me something," I say.

"I think... I think it's on a timer."

"What is?"

"The doors."

"Which doors?"

"ALL the doors. The cells, the security doors... Who knows what else?" she says. "If it's just a timer, it could be a dozen systems that aren't even connected."

"How long?"

"I don't know," she says. "Hours... I hope."

"Can you be sure? And can you turn it off?"

"Might trigger it by accident if I do either," she says. "It's wired like a bomb, okay?"
>>
No. 176886 ID: a83ce3

>>176882
Maybe it *is* like a bomb. Can you imagine letting dozens of huge monsters out at once? Let alone small monsters like Mitzi and yourself?

Be careful about that timer.

Or just pull it and rely on the chaos it may/will cause to get out of this hellhole alive.
>>
No. 176891 ID: 701a19

>>176882
Leave it alone, then. Check out Stasis and the panic shelter.
>>
No. 176897 ID: 1ac39d

can you tell if it's set to open all doors or will it close some? if it opens all of them then it was rigged to be a distraction at a crucial moment. letting all those things loose at once sounds like it would be VERY distracting.
>>
No. 176902 ID: a594b9

This is definitely meant to be something for Mitzi to RUN LIKE HELL through.

It is, after all, possible to have each door set up to open in sequence. A clean route for escape. That is probably what Marcus set up.

In other words, we fucked up his escape plan by coming out of that tube.
>>
No. 176911 ID: 11b861

ohfuckohfuckohfuckohfuckohfuckohfuckohfuckohfuck

Mitzi, do your best to disarm it. If shit goes south, run like hell for the exit. Try to hook up with Penji. She should be running for the exit too. Head to tech.

Penji, get CS hunting FAST. You should be running from room to room. Get the completed laptop and put it in Mitzi's pack. If SHTF meet up with Mitzi at the exit and head to tech.

You might be able to shut off the breakers for the entire section. Any way you put it, this is not good.

Get moving NOW!
>>
No. 176914 ID: a594b9

>>176911
Uhh... I don't think it's dangerous to us.
>>
No. 176924 ID: 11b861

>>176914
You don't think 20-something hungry mutant bears let loose is dangerous?
>>
No. 176925 ID: c71597

>>176882
Oh, that's nice. Looks like Marcus have been busy. Leave it like it is. Shit will get very interesting and funny once it goes off. Ask Mitzi if it's also hooked up to the other high security areas.

Anyway, move over to Stasis and see if they have anything fun over there.
>>
No. 176959 ID: 1ac39d

>>176924
they are huge, we could just open a vent or something, climb in and let them pass bay. then get out while they are rampaging further on, simple. seriously guys, calm down and think.
>>
No. 176963 ID: bf2bdb

I'd suggest you get going if there's nothing else in this section, hopefully the stampede of monsters will hit the enemy not you.
>>
No. 176964 ID: f21281

Go into a long-winded explanation of what these things could possibly do to us if they were to get out, with very graphic descriptions of how they would inflict bodily harm on both you and Mitzi.

Then turn to her with a positive grin and say "
No pressure!"
>>
No. 176972 ID: 11b861

Biology is chock full of counter suppress. We need to get that stuff. We also don't want to be attacked so we need to get that stuff fast. And it would be best if we didn't get attacked at all.

disarm timer
get counter suppress

You are telling Penji to leave all that CS here and to let the monsters out. The exact opposite of the correct decision. It's possible someone is greifing but more likely you aren't smart enough to think these things through and are acting on impulse and latching on to whatever someone else says.
>>
No. 176980 ID: a594b9

>>176964
Let's... not freak Mitzi out. Mental health is an issue for us both.
>>
No. 177046 ID: 8446fc

COUNTERSUPPRESS COUNTERSUPPRESS COUNTERSUPPRESS COUNTERSUPPRESS COUNTERSUPPRESS COUNTERSUPPRESS then leave, seriously, why are you dawdling around a den full of giant rapebots
>>
No. 177141 ID: 0fc814
File 127382387415.png - (16.76KB , 500x500 , TQ520.png )
177141

>You don't think 20-something hungry mutant bears let loose is dangerous?
I sure do, for the record. Why do they have so many?

I go silent for several seconds as conflicting thoughts bounce around my head. If we find ourselves neck deep in these things, that's apt to be the end of our little adventure. On the other hand, could be real handy if they attack anyone who isn't us.

Meanwhile, Mitzi might accidentally trip some booby trap, or just cross the wrong wire and set it off prematurely.

"Okay. Good work," I say. "Close it up."

"I still don't know how long we have."

"Longer than we'll have when you're done figuring it out. Let's go."

>we could just open a vent or something, climb in and let them pass by
They might not be the impatient type. None of them moved a muscle, near as I could tell, while we were around. I couldn't even hear heartbeats, though the thick walls might have played a role.
>>
No. 177143 ID: 0fc814
File 127382406535.png - (9.19KB , 500x500 , TQ521.png )
177143

Part of me is certain I've made a mistake. Knowing exactly how long until this thing goes down could be invaluable.

Fuck it. Thing probably was trapped.
>>
No. 177144 ID: 1ac39d

well once your primary senses get back to full power you actually may actually be able to hear heart beats through the walls. but i digress. let's quickly finish up in this area and move on.
>>
No. 177146 ID: 0fc814
File 127382423218.png - (26.03KB , 500x500 , TQ522.png )
177146

We arrive at Stasis.

I'm standing on a catwalk overlooking a huge room. A hundred quiet hums fill the lonely space: computers, sensors, electronics, and the subtle clicks and sloshes of liquid pumps.

Cylindrical containers, most a bit bigger than the one I woke up in, line long racks. At the far end is a huge tank; far, far larger than the others. It looks big enough to hold every one of the creatures in Live Storage with room to spare.
>>
No. 177147 ID: a85626

squeee it's like a deranged kid in an evil candy store full of death traps
>>
No. 177148 ID: 1ac39d

let's see what's in them. if any have humanoids they may be intelligent enough to understand a jailbreak when they see one.
>>
No. 177157 ID: b2724f

Alright. Our number one source of counter suppress, biology. We've found one tube and are leaving. I'm 100% serious when I say you would have been better off taking a pistol and shooting yourself in the foot and going straight to tech than this giant waste of time. We've lost so much tempo it's sickening.

Do you see any counter suppress in this room? If no, leave and look for some. Counter suppress is our ticket out of here. You seem to be very bad at prioritizing things.
>>
No. 177164 ID: 1ac39d

>>177157
this is another room IN biology. look at the map and you will see it's right next door to live storage.
>>
No. 177175 ID: 38699e

>>177143
i was actualy considering rigging them to open up when the soldiers move in, but it seems they beated us to it.
>>
No. 177179 ID: c71597

>>177146
See if there is any computer terminal or similar where you can do a quick search and see what they store in here. And see if maybe Marcus has rigged this place to open up and spill its contents as well. After all you were fairly deadly right out of the tube, these things might be as well.

Hmmm, a thought just hit me. Did Mitzi show up on their scanners as well? I'm thinking she didn't because they didn't seem to notice her after the displacement rocket thingy hit.
>>
No. 177244 ID: b94e61

>>177157
You, sir, are an addict. Even with more CS, it would take time. It's not CS = healing. It's CS + time = healing.
>>
No. 177318 ID: 9de922

what would be really useful is something that would bring the security squads into the area once the mutant bears are loose.

It might a good idea to open all these and trip the "bomb" and then just get the hell out of this area. Let it be their problem to clean up.
>>
No. 177324 ID: 1d6838

>>177146
Is the tank empty?
>>
No. 177566 ID: b2724f

>>177244
Right
4 units of healing per hour or 7 units of healing per hour.
Which would you choose?
7 units per hour? Ok, get some fucking counter suppress.

People want Penji to take longer to get back to a fully functioning state rather than have her get to 100% quicker. I have to assume that people are greifing or incredibly, unbelievably, 60 IQ retarded.

The only reason you would want to make her take longer to heal is if you are trying to kill her. Are you trying to kill Penji? You are doing a damn good job.
>>
No. 177569 ID: 0fc814
File 127389355157.png - (10.65KB , 500x500 , TQ523.png )
177569

>What's in the tubes?
Hard to say. The machines here can't connect to the database or... anything. I could get Mitzi to try making them work. Don't know how long that might take. The viewports are all closed.
>>
No. 177571 ID: 0fc814
File 127389360638.png - (13.51KB , 500x500 , TQ524.png )
177571

>Is the tank empty?
It's the only thing here with an uncovered window. Several, actually. There's red light coming from inside. Dimmed by something, though. Maybe the contents. I'm reminded of the liquid in the tank I woke up in. (Wasn't water, whatever that stuff was. I don't float in water.)
>>
No. 177572 ID: 1ac39d

remember your viewport? under the metal is plexiglass. try to pull the metal off to get a look inside.
>>
No. 177581 ID: 38699e

damm, we may have found mitzi's brother. try to not look scared or happy, you may not have good news in a way or another.
>>
No. 177584 ID: b2724f

Let's not fuck around with really big unknown stuff.

Keep looking for CS and weapons/armor. If we have those we will make it out of here. If we don't have them we will die.
>>
No. 177586 ID: 1ac39d

>>177584
we ARE looking for CS, but rushing through a room that may have potential allies is even stupider. if any of the things in the tubes are sentient then they would help us escape simply because we both want out.
>>
No. 177609 ID: e973f4

>>177572
Oh, wait, hey, yeah.
>>
No. 177610 ID: 3441fa

>>177571
Punch the Plexiglas window with your bare hands! SHATTER IT, PENJI!
>>
No. 177611 ID: a594b9

I... don't think we should fuck around with anything in here until we can find out what's in the room. Did we get anything on the laptop about this stuff?
>>
No. 177637 ID: 701a19

>>177572
Or, you know, just open them normally.
>>
No. 177642 ID: a85626

Climb the ladder! Open viewports! Wheee!
>>
No. 177644 ID: 0fc814
File 127389943880.png - (13.88KB , 500x500 , TQ525.png )
177644

I consider yanking the viewport off of a random tube, but then decide to have a better look around before doing any more damage.

I climb the ladder on the big tank, then lean in for a closer view.

There's definitely something inside.
>>
No. 177647 ID: 0fc814
File 127389947919.png - (21.59KB , 500x500 , TQ526.png )
177647

Something big.
>>
No. 177649 ID: 701a19

>>177647
Looks like a space shark.

Ok, check the smaller tubes now. Try to open the viewports NORMALLY first.
>>
No. 177650 ID: 1ac39d

have mitzi look at it. some instinct may kick in and she remembers shark powers or something. if it's the one she was spliced with it may regard her as it's child.
>>
No. 177652 ID: 8bb533

let's not dick about too much, we don't know when those bearsloths will get loose. That's probably the space shark that Mitzi's got in her. Or at least one of them. Look for some kind of injector controls or something to where we can possibly get CS from.
>>
No. 177653 ID: e973f4

>>177650
If you decide to show Mitzi, tell her what (you think) it is first. Just in case she doesn't want to see it for, um, whatever reason. :V

Also try opening the viewports on a couple of the smaller tanks before you do that. See what else is in here.
>>
No. 177679 ID: 8b7db1

>>177644
Ask Mitzi if she knows what a valcien looks like. She's the one who said space shark when we said valcien. This might be it, or might be something completely different.
>>
No. 177693 ID: 0fc814
File 12739076722.png - (23.90KB , 500x500 , TQ527.png )
177693

"There's a... I think there's a Valcien in here," I say.

"Holy shit!" says Mitzi. "How's it fit?"

"Uh."

The creature looks at least fifty feet long. What was she expecting?

"Must be young," she says. "Goddamn. I figured they had a cell culture or something, not a whole one!"

"I think it's asleep," I say. "It's not moving, but there's a lot of lines and stuff attached, so I don't think it's dead. Do you think Suppress works on them?"

"Well... it works on me."
>>
No. 177694 ID: 701a19

>>177693
Start checking the view ports
"Should we let it out?"
>>
No. 177695 ID: a85626

Let it out...where? Wouldn't a "space shark" just get crushed by normal gravity? Wake it up might be a good idea, but I don't know if they would do well outside that tank... no land legs on them that I can see.
>>
No. 177696 ID: 1ac39d

if they are not territorial at all then it would probably try talking to Mitzi.

also, that's a YOUNG one? god damn, an adult could probably eat battleships.
>>
No. 177719 ID: c71597

>>177693
I'm not sure letting it out would be a good idea. Then you would likely have scared kid at your hands that would have trouble moving around or taking orders. And it's probably not very dangerous at this point or they would have stuck it in one of the high security areas.

Rip open a viewport on one of the other tubes to see what's in it.
>>
No. 177729 ID: b2724f

It's a space shark. It can only function in zero g. Waking it up would cause it to panic. It would probably try to break out. Very bad.

Keep looking for something useful.
>>
No. 177732 ID: a594b9

How did they even get this in here?

Oh, there's a hatch above the tank. I wonder if we could get out of the facility through there?
>>
No. 177746 ID: e973f4

>>177693
Ask Mitzi what she thinks it might do if you let it out. Not that you seriously plan on doing that.

And then let's check one of those smaller tubes.
>>
No. 177784 ID: 54af1f

It's a space shark, how are you gonna let it out?

See if you can open the view points on the smaller stasis things.
>>
No. 177791 ID: 1d6838

>>177693
Wake it up somehow?
>>
No. 178343 ID: 55d2b6

Wake it up! We can worry about freeing it later.
>>
No. 179752 ID: 67c611

I've realized that my attempts to guide Penji safely out of the facility are futile. I'm going to join the bandwagon trying to get her killed instead.

Wake up the Valcien.
>>
No. 179755 ID: b43d64

Yknow quests don't need to go by majority vote right?

Let's just get away from it and let it sleep.
>>
No. 179767 ID: 1ac39d

>"Well... it works on me."

this, to me, means that mitzi is starting to accept her space shark half.
>>
No. 179770 ID: a52001

I want to ask you if it's possibile to communicate with it and see how it reacts. Ask it if it can understand you by givng 1 tap for no and 2 taps for yes. If it can do that then talk to it and then gently ask it some questions and if it asks you some questions then answer it but be careful. If it's being in there for a long period of time it might be a bit mentally unstable so please be careful.


Should you be able to befriend it then open up it's cage and help it out and then ask if it would like to do some recon for you. Explain to it what need to be done and then send it in it's way. Should it refuse then let it be in it's room but check on it to see how it's doing.
>>
No. 179771 ID: 1ac39d

>>179770
i you for to specify the target, the space shark, or the other tanks?
>>
No. 179813 ID: 88fc9a

Let's just leave the enormous space shark alone and check out the other Stasis tubes.
There's no practical or safe way we can help it at the moment, even if it's... a fifty foot baby.
>>
No. 179814 ID: babee0

How sentient are space sharks? And what kind of environments can they survive in?

Again, I'm thinking letting things out and then being elsewhere would be a great distraction.
>>
No. 181041 ID: 55d2b6

Yes, we should see if it's possible to communicate with it. Lets try the knocking thing once we've woken it up. Like one knock no two knocks yes.
>>
No. 182669 ID: 8bdb6a
File 127476743194.png - (10.76KB , 500x500 , TQ528.png )
182669

We spend about twenty minutes examining the valcien tank.

"There's a dose of Counter-Suppress built into the tank," Mitzi says. "In a liquid junction box up there somewhere. But... that's not a lot for a big creature like this."

"So not enough to wake it up? What's it for, then?"

"I don't know. Maybe it can," she says. "Or maybe it's just to keep it stable if they accidentally overdose it on Suppress."

"So, what? Maybe we wake it up, maybe we just have it groggy and confused, maybe it does nothing?"

"Probably one of those three, yeah," Mitzi says.

"Can we just pry the tube out of the plumbing?"

"Probably," she says. "Hope it doesn't do anything bad if we do."
>>
No. 182674 ID: 1ac39d

find the regular suppress tubes first. something tells me pulling out the counter may dump all suppress into it's system.
>>
No. 182721 ID: 8bdb6a
File 127477209548.png - (11.71KB , 500x500 , TQ529.png )
182721

We carefully disable and remove the Suppress dispensers. The tank had been injecting a slow trickle of the stuff into the valcien.

Freed from the supply, the creature should metabolize the toxins on its own... but how soon? Days? I don't think it has days.

I carefully pry the C-S tube free from its mounting. I can take it, or give it to the dormant creature. If the latter, swimming into the tank is most efficient, so less material is wasted in the pipes.
>>
No. 182726 ID: 701a19

>>182721
Sure, dive into the tank and inject it.
>>
No. 182728 ID: c4c313

Hmm, give the CS that we're not sure will even work to a giant baby whose alliance with us and even ability to leave said tank is dubious at best, by swimming right up to the giant thing and hoping it doesn't drown us when it starts thrashing around...

...or regain some of our own desperately needed suppressed abilities, including heal channels, the ability to hide in plain sight, becoming faster than we *already are* and our primary senses, which are still in bad shape since we focused on other things until now.

Yeah I think I'll leave this one up to you Penji. It's really got me stumped.
>>
No. 182729 ID: 1ac39d

have mitzi come up with you so maybe she can try to calm it down if it freaks out. it may think she is a relative.
>>
No. 182734 ID: c4c313

Yup, because waking up a space whale still in stable condition and sleeping peacefully is surely our highest priority right now. Oh, did I mention it probably has tentacles like Mitzi that will bore into your skull and forcibly extract your memories from the physical grey matter?
>>
No. 182739 ID: 1ac39d

>>182734
that's why mitzi-comes with, instinct will kick in and she will talk to it. or maybe Tozols and space sharks are on friendly terms.
>>
No. 182740 ID: a594b9

>>182721
Let's go ahead and dive in to inject it. It could have critical information for us.
>>
No. 182750 ID: 54af1f

should we maybe wake the biological space ship up?
>>
No. 182796 ID: 88fc9a

>Suggestions
Can we even talk with space shark?
>>
No. 182799 ID: 67c611

For the love of god, don't inject the counter suppress into Penji. Or Mitzi for that matter. Best thing we can do is leave it alone or give it to the shark. Giving it to the shark will take up a lot more time and be more likely to get Penji injured so it's the better option. After injecting it, hang around in the tank. Don't surface for air or get out.

The more time we use up the better chance that the trap will go off with us still here.
>>
No. 182803 ID: e973f4

>>182799
So you've finally given up, eh?
>>
No. 182810 ID: 54af1f

give it the CS
>>
No. 182821 ID: c71597

>>182721
Fuck that thing. Take the CS yourself. A baby space shark is more likely to hinder your ability to get out than aid it. Just leave it there, you said yourself that it will likely process the toxins out of it's system in days.

If you get out or somehow manage to take down the entire facility then you can worry about saving it. Right now it can stay there in the tank where it's safe for it and it will survive without any greater problems.
>>
No. 182847 ID: 2088d8

Take the CS for Penji. We have no idea what kind of temperament or attitude the space shark thing has, or even if Mitzi can communicate with it once it's woken up. It could just end up being yet another force in this compound that's trying to kill us.

Ask Mitzi what she knows about space sharks anyway. She clearly knows something if she's surprised it's small enough to be in there.
>>
No. 182854 ID: ad15db

>>182721
use CS on PENJI.
>>
No. 182855 ID: e973f4

>>182721
I really don't think that little thing of CS is going to do shit for something that big.
>>
No. 182864 ID: 701a19

>>182855
Unless it has a very low tolerance for suppress.
Or it can replicate chemicals it has encountered.
Or the CS is being pumped directly into the organ that manages toxin disposal.
Or any one of a dozen other possible reasons.
>>
No. 182945 ID: f35afd

It's adoacute. Swim down and give it delicious CS.
>>
No. 183024 ID: 45be60

CS does not magically remove suppress from our body and then go away. It increases the rate at which we can improve things, and we seem to be getting to the diminishing returns point of more CS in our system.

Hey, here's a brilliant idea. Lets let Mitzi look at the damn thing to make sure it even IS a space shark. And we can ask her if space sharks are vicious killing machines from birth, or majestic sky whales. Then we can stop with all this speculation and make a decision based on some real information.
>>
No. 183029 ID: a594b9

>>183024
Counter-Suppress is ... the counter-agent to Suppress.

It does in fact neutralize Suppress. The reason we're 'improving' faster with more CS is that the Suppress is making us heal slower.
>>
No. 183491 ID: 1cf642

Dive in and use the counter suppress on the Valcien. Penji already told us that freed from the supply, the creature should metabolize the toxins to undo cs on its own. And Mitzi said "Maybe we wake it up, maybe we just have it groggy and confused, maybe it does nothing?". That is a 2/3 chance of waking it up. Useing the cs on the Valcien would not be a wast of time or resources.
>>
No. 183506 ID: e973f4

>>183024
THANK YOU!
>>
No. 183508 ID: a576f0

I think the point is moot. This thing is in a tank for a reason, we aren't going to crack it open and have the adventures of Penji and Mitzi and the valcien. There's nothing we can do for it, just take the CS and leave.
>>
No. 183569 ID: 8c0848

Give the shark the Counter-Supress
>>
No. 183595 ID: 997545

Dick everyone over. Give it to Mitzi whether she wants it or not.
:awesome:
>>
No. 183614 ID: 701a19

>>183508
Yes. These people put it in a tank for a reason, and they obviously have the best intentions in mind. Anything they confine should stay that way - you know, like Penji and Mitzi!

With that sarcasm out of the way, we should inject it with the CS tube.
>>
No. 183634 ID: f21281

>>182728
I have to agree with this one here. We don't know of this thing's motives, we don't even know if it's capable of communicating with us.

I'm gonna vote for using the CS on ourselves, and leaving the Spehss Sharkie to it's own devices. We're supposed to be getting the hell out of this place, not rescuing every single project they have stored here.
>>
No. 183685 ID: a594b9

It's a baby space shark, you monster.

IT'S JUST A KID. Do you want to leave it here to get experimented on like Hyperion?
>>
No. 183774 ID: c5ce35

What if the space shark can carry Penji and Mitzi trough space, and drop them off at the Tozol homeworld?
Or are you suggesting they just walk there?
>>
No. 183804 ID: c71597

>>183685
Well I guess we could kill it quickly to make sure it avoids that fate. But yeah I don't really care about it. Don't care what sorts of experiments they do to it.

We can't have that thing tagging along if we get into another firefight or have to escape through tight areas, the doors in this place aren't exactly built with baby space shark dimensions in mind.

>>183774
Yeah because as a baby it can surely fly and reach escape velocity, carry passengers through the hard vacuum of space and kick up some sort of FTL drive to make sure we get there before they die of old age. Oh yeah and it knows the coordinates as well.
>>
No. 183818 ID: c4c313

[spoilers]To quest wreckers: please, if you don't like this quest, just don't post here. Trying to get Penji killed just makes it less likely Test will ever want to trust you with Shadran again. If Penji dies I want it to be from human error, not from maliciousness, and I don't want Test railroading away my mistakes because Test thinks I'm doing it on purpose.[/spoilers]
>>
No. 183874 ID: c5ce35

>>183804

True, but that raised another question. What are we planning to do once we get out of this place?
>>
No. 184048 ID: ad15db

>>183874
This >>/questdis/324337
>>
No. 184055 ID: db42d1

>>183874
I thought the plan was 'kill everything related to the Tozol's getting attacked until it's just us and Mitzi and anyone that Mitzi told us not to kill and anyone we kinda like left in the universe.
>>
No. 184086 ID: 0f9dad

>>182721
Dive into vat of counter suppress with a giant space shark inside?

Are we thinking this through?
>>
No. 184093 ID: a594b9

The vat is not full of CS. If it was we would be in heaven.

The vat is just full of that red liquid like Penji was in when she woke up.

The liquid is perfectly safe. The Valcien probably isn't dangerous either.
>>
No. 184186 ID: 0f9dad

>>184093
Oh, carry on then.

Though I still think being in a relatively small tank with a space shark isn't a good idea.
>>
No. 184211 ID: fd6bc9

Give the CS to the sensual young creature in that tank (the space shark, just to be clear)
>>
No. 184935 ID: 8446fc

Fuck the valcien. Inject that countersuppress directly in to your brain.
>>
No. 184938 ID: 407b5b

>>184211
I agree let's let's give the poor bugger the same chance to escape we have. Besides, we are metabolizing out our own suppress at this point.
>>
No. 184952 ID: 52f0ec

take it yourself
>>
No. 185042 ID: 997545

>>184935
Yes... fuck the Valcien. Doesn't it look so sensual as it floats in the vat? Caress its sturdy, spaceworthy hide so gently...
>>
No. 185065 ID: c4c313

>>185042

It's awwwwwright
>>
No. 185162 ID: 07fd71

Hey guys, lets keep arguing and voting ourselves to a standstill on the basis of pure speculation while we waste time in the place that's gonna explode or something.

Query Mitzi on baby space shark behavioral trends, then inject it with CS anyway.

(in before the "bomb" timer is set to wake up all the critters in storage at once and create havoc)
>>
No. 185220 ID: 648286

Give it the CS without diving in; more allies are always good but the injection route is pretty reckless, even for a tozol.
>>
No. 185352 ID: 0f9dad

>>185220
yes
>>
No. 185575 ID: d560d6

>>184086
Technically, yes, that is exactly what we are doing.

And since we're the indecisive (and horny) tgchan hivemind, we're doing it badly. Still, I say:
>>183024
>>
No. 185754 ID: 88fc9a

Just to tip the scales so we can move on; Dive in and dose the poor trapped child with C-S.
Worst case, we gain nothing.
Best case, space shark wakes up, we can talk to it, explosions happen. ... wait.
>>
No. 186128 ID: 0a290e

Blatant post to knock update/suggestion ratio to 1/49 on the 'last 50 posts' page.
>>
No. 186186 ID: 4531bc

>>186128
You need one more post to do the trick.

...


There we go.
>>
No. 186231 ID: 68b807

>>186186
Why stop there?

Also, weigh in with Tazer Tits in general.
>>
No. 186478 ID: badf27

Hi Penji. I'm a new voice.

I apologize for contributing to your insanity, but shit happens.

Anyway, I really don't think something that was described to us as "eating asteroids and floating around in space" sounds like something that would have the mental facilities to have the emotion of gratitude for waking it up. Take the Counter-Suppress with you, take it in small doses so you aren't completely incapacitated by the pain that using it causes, and try to find a safer area that doesn't have such a restrictive time limit. Then chug the hell out of that stuff.
>>
No. 186897 ID: 0d1fe9

>>182721
Just to contrary I'm going to say inject Mitzi, the liquid in that tank will probably full of suppress or some crap anyway.
>>
No. 187811 ID: 8bdb6a
File 127568685122.png - (15.50KB , 500x500 , TQ530.png )
187811

>Dive into the tank
>have mitzi come with you

We enter the tank. Mitzi has to wear part of her armor to swim downwards. I guess she doesn't have the density of a real valcien.

"Hey, can you hear me?" I hear. It takes me a second to realize it's not the creature. I nod.

"Great. Wasn't sure if this would work," Mitzi adds.

There might be some way for me to do the same, but I can't think of how, and don't want to drown in the attempt.
>>
No. 187812 ID: 8bdb6a
File 127568689351.png - (14.03KB , 500x500 , TQ531.png )
187812

I carefully approach the valcien. Mitzi follows, hesitantly.
>>
No. 187813 ID: 8bdb6a
File 127568706813.png - (15.54KB , 500x500 , TQ532.png )
187813

The thing's surface is pretty hard. There's layers below the skin that feel like a warship hull. Looking closer, some of the lines that have been inserted into its body are actually riveted in place. I can't tell if the needle can get through, so I run my hands along its surface until I find what feels like a weak point.

There's no reflex, even as the needle sinks deep into its flesh. Counter-Suppress floods into... some part of it. I don't know anything about valcien biology. I hope I'm not hurting it.
>>
No. 187814 ID: 0f9dad
File 127568716753.jpg - (12.40KB , 469x359 , spidey getting a blowjob.jpg )
187814

Well that was anticlimactic
>>
No. 187815 ID: d5dd74

Listen babe, there's nothing you can do to hurt this thing worse than what's already been done.

At least not with counter-suppress. These things are designed to go in space, yknow?
>>
No. 187816 ID: 1ac39d

let's back up a little.
>>
No. 187817 ID: c71597

>>187813
Who cares?

Get the fuck out of there before it wakes up so it can't hurt you by thrashing around. See if it awakes and can do anything remotely useful. If not then say loudly "This was a major fucking waste of time and resources." then go check out the other tanks.
>>
No. 187818 ID: 2a421d

Hey if we're lucky we may get a ride outa here.
>>
No. 187822 ID: 1ac39d

just back up a little but don't exit tank.
>>
No. 187829 ID: e973f4

>>187813
I hope you aren't either.

Anyway, uh, seconding the notion to maybe back off. If this thing's response is to flail around wildly (and honestly I have no idea what the odds of this happening are), you're kind of within range and all.
>>
No. 187833 ID: 8bdb6a
File 127569005383.png - (21.83KB , 500x500 , TQ533.png )
187833

>just back up a little but don't exit tank.
We put some distance between us and the valcien. I tread water near the top of the tank.

For several minutes, nothing happens. But then, its upper surface shifts. A ripple, almost imperceptible even to my improved vision, flows over it, and then tendrils start corkscrewing up through the liquid towards us.
>>
No. 187834 ID: c71597

>>187833
Get the fuck out of there now before it can get you!
>>
No. 187835 ID: 4531bc

Ask mitzi if she can try communicating with it.
>>
No. 187836 ID: 0f9dad

>>187835
it's hard to talk underwater.

Suggestion: Get the fuck out of there. Then ask mitzi if she can communicate with it.
>>
No. 187837 ID: 476456

>>187833
Slowly corkscrewing or I'm about to have a drill in my stomach corkscrewing
>>
No. 187841 ID: e973f4

>>187833
Hey, cool, we actually managed to wake it up! That's... something, isn't it?

Anyway, in terms of what you ought to do now, if this is an obviously threatening gesture (i.e. rapid) then get out. If it's not an obviously threatening gesture... wait a moment? :V I don't know.
>>
No. 187842 ID: be6a9e

>>187833
Try communication with it through your butt.
>>
No. 187861 ID: 559233

Penji, leave the tank NOW. Let Mitzi stay in there, as the Valcien will see that they are similar and she hopefully can communicate with it.
>>
No. 187865 ID: a594b9

>>187833
Hey, if Mitzi can talk to you like that, maybe she can talk to it like that too.
>>
No. 187880 ID: 8bdb6a
File 127569924761.png - (22.38KB , 500x500 , TQ534.png )
187880

We scramble out of the tank, just ahead of the tendrils.

"Can you try communicating with it?" I ask. "I don't know what it's doing."

"Can't you hear it?" she says. "It's howling. It's scared and numb and wants to get out."

"I don't hear shit, Mitzi."

"I... I think it recognizes my scent?" she says.

"Because you're spliced?"

"I smell like someone who was in the tank before."
>>
No. 187881 ID: ad15db

>>187880
I hope it doesn't see her as its mother because that will be awkward.
>>
No. 187882 ID: a594b9

>>187880
Smells like... another Valcien? Or a human?

Mitzi should try to get it to calm down. Tell it we're trying to escape and we want to help it too. If we cut the cables would it be able to get out of the facility somehow, even though the corridors are too small?
>>
No. 187883 ID: a594b9

...no, Mitzi's brother was in the tank before!
>>
No. 187884 ID: e973f4

>>187880
Hey, this actually isn't going too badly.

If Mitzi can hear it, she can talk back, right? And tell it to calm down while you guys try to get the tank open?
>>
No. 187888 ID: 1ac39d

yeah, if you can get it to understand you are friends then penji can just chew all it's cable's off.
>>
No. 187897 ID: d560d6

>>187880
>Pistol drawn
Good reflex, but put that thing away before you waste your last AP shot into a big, momentum-absorbing body of dense liquid.
>>
No. 187901 ID: c71597

>>187880
Was probably Mitzis brother. Tell her to tell it to calm the fuck down. If it's possible to get it out you will do it. Also ask what the one earlier was doing.

Then go check out the other tubes. See if there's anything interesting in any of those.
>>
No. 187951 ID: 8bdb6a
File 127570733290.png - (8.82KB , 500x500 , TQ535.png )
187951

"Marcus was here?" I say.

Mitzi keeps crawling backwards as the tendrils move toward her, forming secondary shapes I can't guess the purpose of. They're less interested in me. One poked my foot, but either couldn't or didn't hurt my skin.

It's slowing down now. Is this as far as it can stretch, or is it getting tired?

"It... it wants to talk to me," she says. "Wants to talk to anyone."

"Like you 'talked' to the guard?" I ask.

Mitzi doesn't respond. That was probably a poor choice of words. Still, should I get her away, or tell her to make contact? If she had the psionics to respond to the creature from afar, she'd have certainly done that by now.
>>
No. 187955 ID: e973f4

>>187951
...

Y'know what? If Mitzi is willing to try it, go for it.
>>
No. 187956 ID: a594b9

>>187951
She should talk to it.
>>
No. 187958 ID: 2a421d

>>187951
Perhaps they use tendril to tendril contact for communication? It would make sense as they live in space and can't simple 'talk' to each other.
>>
No. 187962 ID: 0b2a05

Ask Mitzi to talk to it. Be prepared to pull her back if something happens.
>>
No. 187987 ID: 427680

It's probably best if Penji tries to soothe this creature a bit before letting it mingle with Mitzi.

Grab a tendril and stroke it carefully to show it that you're friendly. Once it calms down let Mitzi try talking to it.
>>
No. 187999 ID: 8bdb6a
File 127571171292.png - (10.62KB , 500x500 , TQ536.png )
187999

"Talk to it, then," I say.

"I'm not... I'm not really sure if..."

"It's getting weaker," I say. "In five minutes we might have missed our chance. Quit trying to decide and just do it."

"... Okay," she says.
>>
No. 188000 ID: 8bdb6a
File 127571181795.png - (8.71KB , 500x500 , TQ537.png )
188000

They carefully touch. It might almost seem intimate if it didn't look so strange.
>>
No. 188006 ID: 8bdb6a
File 12757123307.png - (9.69KB , 500x500 , TQ538.png )
188006

"Holy shit," she says.

"Is that normal?"

"None of this is normal!" she says. "Nothing about any of this is normal!"
>>
No. 188008 ID: 701a19

>>188006
Ask if it will remain conscious, and if we should bust open the tank.
>>
No. 188011 ID: 5a2e05

>>188006
Tell her to just say the word and you'll be all over that thing like tails on a tozol.
>>
No. 188033 ID: 55e935

Nonsense. Nothing else could be any more normal. In several minutes, the mating process will be complete and we will have witnessed the miracle of life in action.
>>
No. 188087 ID: 8e92a2

Can we put out any mood music?

Bow. Bowbow bow.. Wubba wubba bow bow bowww...

How about you, Penji? Know any good tunes? Rhymes? Rhythms?
>>
No. 188090 ID: a594b9

>>188006
"Stay with me, here. Stay calm and keep focused; remember that you're doing this for a reason."

Some things to ask about:
How it got in here
Where we are
How to get out
What Marcus was doing in the tank
Other abilities Mitzi might have now
If there's any way we can help it escape
>>
No. 188093 ID: c5ce35

>>188011

Stuck to the butt and moving randomly by their own will?
>>
No. 188110 ID: 476456

"would it help if i sang vaudeville"
>>
No. 188138 ID: 515ac2

>>188006
It's obvious she's freaking out, here. That is less than ideal.

Make her more comfortable without interrupting her chat with the shark. Sit beside her and put your hand on her shoulder. Give her a hearty smile.
>>
No. 188161 ID: e973f4

>>188006
Offer Mitzi some kind of emotional reassurance and ask her if it's working. :V
>>
No. 188182 ID: d560d6

>>188138
>Give her a hearty smile.
Be sure to show lots of teeth.
>>
No. 188211 ID: 88fc9a

>>188093
You know, at first Penji's tails were randomly moving about on their own, touching and following and caressing anything they came near... oh baby.

Anyway, uhm. What's baby space shark want?
>>
No. 188214 ID: 1806cd

>>188006
wait... is this space shark rape?

If this is just communcation, just ready yourself in case it is rape.
>>
No. 190824 ID: 8bdb6a
File 127606705654.png - (15.89KB , 500x500 , TQ539.png )
190824

She goes quiet for a spell.

"Talk to me," I say, keeping the pistol trained on the tendril.

"Niraem Zanalach," she says. "Of Fleet Orqu. He doesn't understand how he got here. His thoughts are disorganized. His system's flooded with Suppress. He doesn't know it. He does now. He wants the counter-agent. He is concerned that a Tozol is here. Tozols are dangerous. Tozol thoughts cannot be detected. Tozols fly fast ships with accurate weaponry. They have the old power."

"What about a way out?" I ask. "Something we can use."

"He doesn't know," she says. "He's sad that I don't know. He's furious, now. He wants to fight something. He's finally wondering what I am. He's trapped. He's so weak he can barely move. The counter-suppress only cleared away an area of toxins, enough to let him think. Before long, it will equalize and he'll be unconscious again. It terrifies him. Valcien are not supposed to sleep."
>>
No. 190827 ID: d5dd74

Say we're trying to help, Tozol and all.
We applied the counter-agent.
We are trying to escape.
If we can find more counter-suppress, we will be back.
>>
No. 190830 ID: 701a19

>>190824
"Tell it I'm friendly; here to help. We may not be able to escape with him, but we can at least tell his fleet and stage a rescue later.
... Are you mindmelded with him?"
>>
No. 190831 ID: a594b9

>>190824
We'll stay with him until he falls back to sleep. We won't abandon him. We'll find enough counter to help him, somehow.

She should tell him what she is. Sharing her feelings on that might help her come to terms with it.
>>
No. 190839 ID: 0b2a05

Ask him if he thinks he can break everyone out if he gets more counter suppress.
>>
No. 190841 ID: 701a19

>>190831
We shouldn't promise him counter-suppress, but we can try to get him out of here.

For example, if the hatch overhead offers a route outside, we can bust that wide open and leave a route for him to leave once he wakes back up.
>>
No. 190843 ID: c5ce35

Hell yeah, so there's more tozols in the universe. Penji is not alone.

We will have to be honest off course, tell it where we are (as far as we know), that we have no real idea how to get out, and especially no idea how to get him out with us.
>>
No. 190853 ID: 85d1ab

Um, you might start thinking about unhooking Mitzi there - that "connection" looks a bit solid...
>>
No. 190855 ID: 8bdb6a
File 127606983342.png - (14.35KB , 500x500 , TQ540.png )
190855

"Tell him we'll try and get him out, but we can't do it yet. Make sure he understands we're on his side," I say.

"It's not... It's not words," she says. "Thoughts, feelings, flashes, something."

"Merged minds?" I ask, hesitantly.

"I don't know," she says. "High bandwidth communication at the wrong layers. I feel strange. Feeling into my brain. He can read my thoughts but doesn't know what to do with them. What are you? What is a door? What is a facility? What is a melancholy? What are you? What are you?"

"Tell him!"

"Confusion. A human that is also a valcien is like a moon that is also a star. What is geocentrism? What is Copernicus? Humans are components and not a whole."

"Fuck this," I say. "Can it get us out of here?"

"He wants to kill. Kill! Kill! Kill!" she barks. "A tozol understands. The only thing a tozol understands."
>>
No. 190857 ID: a594b9

>>190855
"Killing the people in charge here is definitely a good plan. Ask if he can help with that.

ALSO ask more about Tozols. Tell him I lost my memory. Does he know more about what I can do? How do Tozols usually behave anyway?"
>>
No. 190858 ID: 701a19

>>190855
Hug Mitzi
"I understand love, I understand compassion, I understand loneliness, I understand right and wrong."
Then give her nice passionate kiss.
"Let him know we want to get him out of here, and we'll stay with him until sleep once again claims him."
>>
No. 190859 ID: c5ce35

Well, we do also want to kill. Humans that is.

Also, tozols understand more than killing. Stuff like snuggling and kissing. Just ask Mitzi.
>>
No. 190860 ID: 0b2a05

Tell her to tell him that this tozol is not going to kill things for no good reason. Getting out of here though counts if they try to stop you. Tell her to try and calm it down, and see if it's going nuts from the toxins equalizing.
>>
No. 190872 ID: 20a559

>>190855
"A tozol understands allies. In here, in this prison, tozol, human, or valcien don't matter. Only prisoner or jailer.
Beyond that, Mitzi's my only friend."
>>
No. 190876 ID: badf27

"Apparently I'm not like other Tozols. Try to express I'm friendly and have emotions."
>>
No. 190879 ID: 20a559

Mental picture: frowny Penji > Penji shot in head > happy Penji!
>>
No. 190880 ID: 179ced

>>190879
That sounds like it might work.

Also, send some images of a Tozol, a human and a Valcien holding hands (fins?) and skipping along some meadow.
>>
No. 190896 ID: 0b2a05

Okay tell her not to get too much into it, ease her back, don't let any mind mergy stuff mess her up.
>>
No. 190904 ID: c71597

>>190855
Well tell him to let go of Mitzi or you will rip off his fucking tentacle.

Once he has done that go check out the other tanks for something that might be useful somehow in the current circumstances.
>>
No. 190919 ID: d560d6

>>190880
So, pretty much http://tgchan.org/kusaba/questdis/src/colorfulx.swf ?
>>
No. 190920 ID: 1ac39d

wish to kill as well, captors must be killed, tozol fight along side us. strong together.
>>
No. 190958 ID: 8bdb6a
File 127610687484.png - (17.73KB , 500x500 , TQ541.png )
190958

"I understand cooperation," I say instead, realizing it can hear me through her. "We share a goal. I will come back for you, if I can. Then, you will help us get out, if you can."

"If if if if," Mitzi says. "What is trust? Concept is incompatible with situation. Tozol infantry presence at point blank! Birdstrike danger."

"The only danger is what will happen to you if you eat my friend," I say. "What are tozol? What do you know? Where are more of us?"

"Third-plus-hand knowledge," Mitzi says. "Once noteworthy space hazard. Major drop in activity long ago. Second activity drop more recently. Unable to express compatible time unit. Sixty? Forty? Fifty years? Almost no recorded encounters within last thirty years. A significant bounty is offered for information regarding extant tozol population clusters."

"What?!" I say. "By who?"

"Diplomats," she says. "Pressing concern! What is this tank? This harness around my hull? What is explosive hazard? I taste no significant weaponry."

"What does that mean?"

"A destruct mechanism," Mitzi says, sounding a little more like herself. "Bands of explosives are strapped against it. But. They've been emptied?"
>>
No. 190959 ID: badf27

Alright. I do not know myself. Should we try to remove the harness from the Valcien in an effort to gain its trust? The threat seems low but explosives could be loaded back into the harness, it seems.
>>
No. 190960 ID: 0b2a05

Seems you're not the only ones that wanna break it out. Mitzi's brother?
>>
No. 190961 ID: badf27

Also if Mitzi is going back to herself it sounds like the Valcien is falling back asleep. We have to act quickly.
>>
No. 190962 ID: 8c06b9

>>190958
Maybe that's where Mitzi's brother got his explosives?
>>
No. 190963 ID: c71597

>>190958
That's probably more of Marcus work. Hmm, seems like the Tozols and the Valcien might have been fighting and that's what caused Athelthom, which made the diplomats get more involved with mankind.

Lets ask it if it could make itself useful in this situation. If we somehow got out out of the tank would it be able to move around and fight by itself inside of this facility and its very small corridors.
>>
No. 190964 ID: e973f4

>>190958
I guess we could take the harness thing off. :V
>>
No. 190999 ID: 701a19

>>190958
Penji, put the gun down. I'm pretty sure those bullets won't do a damn thing against it.
Instead, hug Mitzi. It's a comforting gesture that Mitzi understands, and it should pull that understanding from her.
"It'll be ok."
>>
No. 191028 ID: 179ced

This guy is useless. Lets stop wasting time here and go check out Stasis.
>>
No. 191030 ID: e973f4

>>190964
Wait, better yet. Ask it what it wants us to do, besides let it out.
>>
No. 191066 ID: d560d6

>>191047
Ok then, let's panic.
>>
No. 191086 ID: 1ac39d

after this check the small tanks, maybe they have CS dispensers as well?
>>
No. 191088 ID: a594b9

The harness is empty, removing it would be pointless. There's nothing we can really do for him until we get a HUGE amount of Counter.

Anyway, we've found out that Marcus set up an explosion somewhere. Our next stop is that panel again to see when it's going to go off. After the WHEN we need to find out WHERE.

Tell the valcien thanks, he's been very helpful.
>>
No. 191287 ID: 8bdb6a
File 127614746225.png - (16.83KB , 500x500 , TQ542.png )
191287

>hug Mitzi
>stay until he falls unconscious again

Niraem grows angry. He rants through Mitzi. He tells me about flying, plunging in and out of atmospheres, learning how to maneuver, how to shoot, disguising against asteroids, in nebulae. He doesn't understand how he went from that to this. He doesn't know how long he's been trapped. Years, at least. He tries staying angry to stay awake. He realizes it's not working, but doesn't quit.

Mitzi's voice fills with remorse. Niraem doesn't think he'll ever escape. He doesn't know how to get home. Valcien haven't been part of interstellar culture in decades. A century spent as mercenaries, privateers, and pirates left them with more enemies than firepower, driving them to barren star systems at the outskirts of known space. He says Penji should relate. Niraem was raised on stories of defeat and lost glory, watching civilization from afar, relearning how to survive on biotech alone.

He still doesn't understand what Mitzi is, but she's all he has. He says valcien don't have a fixed life cycle. Some start as rooted creatures, or great, living, burrowing machines feeding on the metals and organic compounds of a planet's crust. He wonders if Mitzi is a larval phase. He hopes to meet her again some day.

His thoughts grow more disjointed, pleading for escape, pleading for us to contact his fleet, until finally, his connection decoheres, mentally and physically.

He's gone.
>>
No. 191290 ID: 0b2a05

Just sit there for a little bit. Seems appropriate.
>>
No. 191291 ID: 701a19

>>191287
Make sure Mitzi is ok; that was probably pretty traumatic for her.
"We'll get him out of here. Maybe not today, but we will.
>>
No. 191293 ID: 1ac39d

when we get him out we are going to sour the stars and get a formal peace treaty between the tozols and the valcians.
>>
No. 191296 ID: c4c313

I don't... know what tozols did to the Valcien to so frighten this young one. But whoever the Diplomats are, they just made themselves my enemies. To fashion something like Suppress, now I can see it's crueler than death...
>>
No. 191322 ID: 6834bc

>>191287
See if you can get the top off his tank with any useful speed. If he can eventually burn through the Suppress, at least you can make his escape easier.

If you can't do anything to help him without burning through too much precious time, then do whatever you can to undermine efforts to re-capture him. Wreck all the shit around, break the tanks that can be broken, maybe wreck door controls... that sort of stuff, as long as it won't trigger anything entirely horrible.
>>
No. 191323 ID: 1ac39d

check other tubes for CS things. may not have much but maybe enough that all together would be worth it?
>>
No. 191366 ID: c5ce35

>>191322

If they cannot contain him, they'll probably kill him. Though that might be better for him in the long run.
>>
No. 191402 ID: 476456

Wonder if we could crack open the tank to let the CS start draining out
>>
No. 191403 ID: 476456

errrrrr

Let the supress drain out.

alternatively break something to let CS flow in.
>>
No. 191409 ID: c71597

>>191287
Well that was useful or something I guess. Help Mitzi get her gear back on and move out.

Try to get over to the chemistry 2 labs. See if you can't find some interesting stuff you can mix together into airborne toxins, ones that you and Mitzi are resistant to but normal humans aren't. Then go over to Life Support and see if you can't find a way to deploy it.
>>
No. 191415 ID: a594b9

>>191322
...let's not waste time messing with the room before we get the CS needed to wake him back up. He's going to be out for days at least.

Quietly get your gear back on, and tell Mitzi "Things are getting more complicated. Contacting his fleet sounds like a good idea though. That's our escape plan."
>>
No. 191440 ID: 212d3d

Be careful in contacting the fleet though, we don't know what their intnetions are towards you.
The idea is that we need to mkae sure that we get to the surfce and access some information on the planet we are in. If we et time then we rescue our angry friend. Right now we do need to search for an escape route and and surronding map of this base.

Could you find a computer that has access to the interne please ?
>>
No. 191504 ID: a4352c

Try not to draw attention to Mitzi's now freakishly deformed arm.
>>
No. 191519 ID: 23bbe0

Wow, horror after horror in this place. Nothing good is coming out of waiting here, it's time to find an appropriate exit.
>>
No. 194470 ID: 8bdb6a
File 127666709287.png - (15.52KB , 500x500 , TQ543.png )
194470

I wait with Mitzi for awhile, then get dressed.

The place has more tubes, most larger than the ones I woke up in. Most of these are clearly empty. I can start ripping off the shields to the viewing ports and seeing what's inside, as was suggested earlier, or I can just leave.

The room's filled with all kinds of scents, but my sense of smell isn't as useful as it is strong. I don't know what smell means what, or whether a sensation of similarity means something is the same species, or the same individual. I can recognize things like blood, humans, and Mitzi, but anything particularly useful is beyond me. It's like if I'd woken up with no visual memory. Without any idea what all the shape and color my eyes were giving me. Just sensations.
>>
No. 194475 ID: 8bdb6a
File 12766673192.png - (7.84KB , 500x500 , TQ544.png )
194475

Speaking of eyes, I think I can see in infrared, now.
>>
No. 194487 ID: a594b9

>>194475
So there's things in all of these tubes?

Any way to find out what's in them? Not that I think we should really mess with strange alien lifeforms- oh wait, too late.
>>
No. 194498 ID: aeade0

check the top for a CS tube. if one has it they all should. even if each has a little, all together would make a nice haul.
>>
No. 194500 ID: 0b2a05

How how is that tank?
>>
No. 194501 ID: 701a19

>>194498
Yes, but break the supply of Suppress to the tanks as well.
Look in a few of the viewports to see what kind of things are in here. If they're demihuman experiments like Mitzi then we might be able to gain a few allies.
>>
No. 194546 ID: 38738e

>>194470
I'm not sure the occupants of the tubes in this room would help us. The dangerous hybrids (i.e. Mitzi and her brother were stored, along with us, behind a huge-ass security system. This area doesn't look scream "oh shit these things are dangerous." Therefore they are aliens. Therefore they are scared shitless of Tozols. Unless the tubes have kill switches, then yeah check out a few. And disable the Suppress systems for the tubes... at least a nice distraction as we escape. Speaking of which... how long has it been since we slipped away from that Displacer crater? Surely they are sweeping the complex for us by now.
((tl:dr I know))
>>
No. 194556 ID: c2c011

>>194470
Rip off the shields of the view ports of a few of the occupied ones.
>>
No. 194601 ID: d560d6

>>194498
Second this.

>>194556
And this. Some of those tubes seem notably warmer.
>>
No. 194602 ID: c87691

>>194475
sabotage supress (make it so it's hard to notice)
obtain CS
Get outta there
>>
No. 195113 ID: 8bdb6a
File 127683471127.png - (9.14KB , 500x500 , TQ545.png )
195113

>look in the viewport of a warm tube

Inside, motionless.
>>
No. 195116 ID: badf27

>>195113
I don't like it! Get away from it.

Well, first check its tube to see if there's a big tank of CS stuck to it. Then steal it and chug it and run away.
>>
No. 195117 ID: 701a19

>>195113
Check one or two others; see if there's anything Mitzi can identify.

>>194602
Also do this.
>>
No. 195123 ID: a594b9

>>195113
Curiosity satisfied. Can we go now?

How about we go back to that panel Mitzi was working on and have her figure out how much longer we have until the WHATEVER goes off?
>>
No. 195126 ID: 8bdb6a
File 127683658114.png - (16.12KB , 500x500 , TQ546.png )
195126

The creature seems inactive. Its eyes are open, but I don't know if they're capable of closing. It seems alive, but totally immobile. I can't hear a heartbeat. Just a slow movement of liquids.

I clamber up onto the tube and search the chemical dispensers. Tranquilizers, nutrient drip, and some other things I don't recognize. Nothing particularly useful to me.
>>
No. 195137 ID: a594b9

>>195126
Let's move. We're done here. We can look up what kind of creature that is later.

Let's go back to the panel and find out how much time is left.
>>
No. 195174 ID: 8bdb6a
File 127684170258.png - (12.41KB , 500x500 , TQ547.png )
195174

>>195117
>>195137

The odds of finding anything useful are looking slim. I decide to check one more before leaving.

This one's got a 'hostile contents' warning on it. Strange, seeing how the one with the jagged-toothed creature did not.
>>
No. 195176 ID: a594b9

>>195174
Hostile to the facility? It's a human, too?! Or, it looks like one. Hmmm. Could have good info.

I think it might be worth getting this guy out of the tank and giving him a STIM. We do have STIM needles right? Maybe the machine has one.
>>
No. 195177 ID: 701a19

>>195174
Let him out and see if you can wake him up.

Have Mitzi look for other containers marked "hostile".
>>
No. 195179 ID: badf27

>>195174
HE IS HUGE!
THAT MEANS HE HAS HUGE GUTS!

RIP AND TEAR...! RIP AND TEAR HIS GUTS!

no but seriously he looks like a giant goddamned human. I wouldn't mess with him because even though he looks pretty placid right now he's probably fucking berserk or something when awake. Leave him be.
>>
No. 195181 ID: aeade0

>>195179
he is eye-lvl with the viewport and is probably floating a little, so he is not huge.
>>
No. 195183 ID: c4c313

This looks more like a jail than a research facility... well, Marcus's little timer will set these things loose. The toothy thing in the stasis tube looked a lot like the ones in Live Storage by the way. The release might pose a problem to us later, but it absolves us of the need to set up a similar trap. I say cheese it and check out Life Support, and then maybe Waste. If you can't get out that way, you can come at Security through the offices, where the robots will likely have less room to maneuver and more property damage to cause that might make them hesitate.
>>
No. 195186 ID: a594b9

>>195179
A Tozol is way stronger than any human, and we don't have to worry about psionics either. Mitzi might be in trouble but if Penji is right there he's likely not going to try anything.
>>
No. 195277 ID: c2c011

>>195174
Let him out but make sure he's restrained before you try to wake him up. Hmm, based on Mitzis shapeshifting funky powers it's probably best to find an empty container drained of liquid and place him in there before waking him up.
>>
No. 195312 ID: d560d6

>>195113
(Didn't we encounter a tiny one of these back in one of the very first rooms? Possibly the same place as the tasty metal?)

Anyway, another vote for letting Mitzi back at that panel to work out the release time while we go explore somewhere nearby. Storage or something? We've been farting about in here so long I've forgotten.
>>
No. 195321 ID: c5ce35

>>195186

We do need to worry about them if he has enormous telekinetic powers, or if he can set fire to things with his mind.

Anyway, we need to leave this freakshow before we are made to rejoin it.
>>
No. 195327 ID: 701a19

>>195321
I'm pretty sure Penji is immune to telekinesis, but I know for a fact that she's immune to pyrokinesis.
>>
No. 195351 ID: 54af1f

Open it up, cautious like
>>
No. 195358 ID: c4c313

Fuck you guys open the toothy one.

It looks like it needs a hug!

Seriously though hostile contents don't mean friends to us.

Consider that opening these might just make their slack bodies tumble out as their unbreathing bodies silently expire.
>>
No. 195363 ID: 63f46a
File 127688887338.png - (93.05KB , 640x400 , immune_to_telekinesis.png )
195363

>I'm pretty sure Penji is immune to telekinesis
>>
No. 195374 ID: badf27
File 127688967710.png - (103.22KB , 283x244 , rip and tear and rip and tear and rip and tear you.png )
195374

>>195174
>>
No. 195378 ID: aeade0

>>195363
only a tractor? penji can lift that.
>>
No. 195381 ID: 05c9fd
File 127689037599.jpg - (48.20KB , 560x377 , steamroller.jpg )
195381

>>195378
I AM NOT A TRACTOR
>>
No. 195384 ID: aeade0

>>195381
regardless, nothing that heavy is around.
>>
No. 195455 ID: 8bdb6a
File 127689765512.png - (17.40KB , 500x500 , TQ548.png )
195455

I disengage the locks, letting the liquid drain free. The human hangs limp from many wires and connections locking into metal plates embedded in its body.

I bind its arms with the shackles we found.
>>
No. 195460 ID: 8bdb6a
File 127689785768.png - (16.81KB , 500x500 , TQ549.png )
195460

>>195179
It is quite large. Over a foot... maybe a foot and a half taller than me, making it the largest human I've seen here by a considerable margin.

I use the antidote we found in the medical kit. Broad-spectrum antitoxin. Maybe it'll work on whatever it's dosed up with.
>>
No. 195462 ID: 0b2a05

OH GOD GET AWAY FROM IT
>>
No. 195463 ID: 8bdb6a
File 127689802751.png - (22.66KB , 500x500 , TQ550.png )
195463

It snaps awake, instantly breaking the shackles. I let go of the syringe an instant before it can grab my hand around it. It grabs my pistol, pushing it aside.
>>
No. 195465 ID: 54af1f

Jump backwards, clear pistol yell freeze. If he doesn't shoot him in the leg
>>
No. 195468 ID: e973f4

>>195463
Fuck why did we do this this was bad.

Okay, uh, back the hell up in a hurry.
>>
No. 195471 ID: e31d52

Clarify that you're a friendly, that you want to help him escape.
>>
No. 195476 ID: d560d6

>>195465
>leg
tgchan, I know you're all rampant nonlethalconductfags, but all that'll do is mean he gets to die from blood loss AFTER he's finished mutilating us.

Back up, take aim with whatever weaponry you still have to hand, hope that's just a "I just woke up in a tube and I HATE SCIENCE" reflex.
>>
No. 195486 ID: 476456

shoot him in the face, not in the leg.
>>
No. 195491 ID: 0b2a05

This may be your only opportunity.

Full force punch to his head.
>>
No. 195499 ID: a594b9

>>195463
Don't let him get the gun. Communicate that you are not here to kill him, and that he should calm down so we can talk.

It goes without saying that we shouldn't shoot him unless he is seen to be completely unreasonable and hostile to us.
>>
No. 195516 ID: 8bdb6a
File 127690224788.png - (24.77KB , 500x500 , TQ551.png )
195516

>>195499
>>195465
"Freeze!" I yell. "I'm not with them!"

Using both hands, I manage to pry the pistol free of the human's grasp without breaking it.

The human stabs me in the eye. The needle drives straight into my pupil with more force than a bullet, tears through my retina, and crumples against the bone of the socket.
>>
No. 195518 ID: 0b2a05

Shoot him in the neck.
>>
No. 195519 ID: 0f9dad

Well that is certainly bad.
>>
No. 195520 ID: c4c313

>>195516

OH FUCKING HELL

I bet mister toothy could take care of this but nooooo

SHOOT HIM IN THE ARMPIT
>>
No. 195521 ID: 476456

put fist through him
>>
No. 195522 ID: badf27

>>195516
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK

GET AWAY NOW GET AWAY RUN AWAY GRAB MITZI RUN DO NOT WALK GO GO GO GO GOGOGOGO
>>
No. 195523 ID: e31d52

OH GOD FUCKING-

DON'T BOTHER SHOOTAN

RUN
>>
No. 195525 ID: d560d6

Back off, hope disentangling himself from the tubes slows him down long enough for you to fire.
>>
No. 195526 ID: a594b9

>>195516
What the fuck. I think that counts as completely unreasonable. Shoot him in such a way that he is unable to attack you further, but don't destroy his brain. then get Mitzi to scanning it.
>>
No. 195527 ID: 0b2a05

Do not run. You have to kill him now.

Shoot him in the neck or head.
>>
No. 195529 ID: 54af1f

Two bullets through his left eye.
>>
No. 195532 ID: badf27

okay penji i'm trying to calm down now

you cant kill him
the best that can come of this is to lure him in front of the people hunting you as a distraction

get up somewhere high, bring mitzi, and pull out that laptop. it kind of... well mitzi said that it has info on this entire area. it might have some method of pacifying it or killing it in the records.
>>
No. 195534 ID: 660412

>>195516
"That was my EYE you fucker! I tried to help you and you stabbed me in the EYE! What the hell??"

Proceed to break his arms.
>>
No. 195538 ID: f21281

Shoot him.

In the balls.

DO IT.
>>
No. 195548 ID: 8bdb6a
File 127690559173.png - (24.05KB , 500x500 , TQ552.png )
195548

I backpedal, hoping that the tubes and wires connecting him to the tank will slow him down. They don't, and the wires snap noisily. I shoot him in the ribs, and my head snaps to the side from the force of a powerful right cross.

Whatever this creature is, it isn't human.
>>
No. 195550 ID: 54af1f

You can run real fast, jump backwards as far as you can and then run to the side so you can get away with him. Keep him from getting on your blind side and shoot him in the head, eyes preferably.
>>
No. 195551 ID: f21281

>>195548
Bullets to the crotch.

BULLETS TO THE CROTCH.
>>
No. 195552 ID: e31d52

DON'T BOTHER FIGHTING HIM JUST RUN AWAY GOOD LORD ITS THE FUCKING TERMINATOR
>>
No. 195553 ID: c2c011

>>195548
It probably was at some point. Try giving it a front kick to push it back some and then run away from it.
>>
No. 195554 ID: e973f4

>>195548
GET AWAY GET AWAY GET AWAY
>>
No. 195556 ID: a594b9

>>195548
Are you still at a similar strength level to this thing? If so, ditch the gun and fucking take him on in CQC. Watch out for that needle. We still have a TRANQ needle of our own don't we? We could put him back to sleep if we can't beat him directly.

Consider tossing the gun to Mitzi while you keep it busy.
>>
No. 195557 ID: badf27

Get away from him. Lead him towards something you want dead that is not you.

Because clearly he is instantly hostile towards everything and everyone. Just get the fuck away from him.
>>
No. 195558 ID: aeade0

open another hostile tube and have them fight to the death.
>>
No. 195559 ID: e31d52

>>195557
>>195557
>>195557
>>195557
>>195557
>>195557
>>195557
>>195557
>>195557
>>195557
>>
No. 195560 ID: 6834bc

>>195548
You weren't at full capacity before this fight, and now you're down half a primary sense. Get the fuck out and lead it to a guard station or something if you can.
>>
No. 195565 ID: d560d6

Give him a hug to sooth his savage temper.

Be sure not to make Mitzi jealous.
>>
No. 195567 ID: e31d52

The only way I would support this is if it were immediatly followed by a german Tozol suplex.
>>
No. 195569 ID: 8bdb6a
File 127690836439.png - (19.16KB , 500x500 , TQ553.png )
195569

He moves his waist to keep his groin protected, so I kick him in the stomach. It knocks him back only a tiny bit, but sends me flying.

His arm snaps down to catch my ankle, but I'm a hair too quick. I'll land a dozen feet away.

Mitzi was wandering around and looking at other tanks when I decided to open this one. She'd be somewhere on my blind side. The backpack is close to the tank, also to my right. It contains tools and ammunition, but no firearms.
>>
No. 195570 ID: e31d52

OHKAY

NOW WE HAVE SOME FUCKING RANGE

SHOOT FOR THE CENTER OF HIS MASS, BETWEEN HIS PECTORALS. IF HE MOVES IN, MOVE AWAY

SHOOT AND SCOOT
>>
No. 195571 ID: e973f4

>>195569
Alright, whatever else you do, keep some damn distance between you and this guy.

Not that I probably need to explicitly tell you this, but, damn.
>>
No. 195572 ID: e31d52

Also, note to self: Get badass eyepatch.
>>
No. 195574 ID: d560d6

Flee as fast as your fuzzy little butt will permit. You may wish to communicate this to Mizti in some fashion, such as screaming in terror.

Big, strong doors on this room?
>>
No. 195575 ID: e31d52

>>195574
Run while putting boolet in him.
>>
No. 195576 ID: 54af1f

Head shots, tight cluster, through his eyes if possible, as many as you can before he can get to you then move fast!
>>
No. 195577 ID: a594b9

>>195569
Shoot him in the neck. Destroy his spine. Then we can ask Mitzi if she thinks she can scan his brain without losing control of her own emotions or something.
>>
No. 195578 ID: a594b9

Switch your gun to the other hand so you can shoot it better.
>>
No. 195591 ID: f21281

>>195569
Consider that this may be the Human/Tozol hybrid you two read about, then formulate your battle-plan from there.

I'm assuming you know the weaknesses of your species and the human species.
>>
No. 195594 ID: 732129

Kick him in the nads!
>>
No. 195595 ID: 8bdb6a
File 12769126413.png - (16.44KB , 500x500 , TQ554.png )
195595

As I land, I switch hands and start shooting. The range is short, but I'm moving as quickly as I can, and am not used to missing an eye. I land two hits to the target's torso. The heavy slugs should put him down, but he shrugs them off. He rips the control console for his tank from the floor and throws it, very hard, at me.
>>
No. 195596 ID: 8ce2bf

The control console is bluffing, stand your ground and it'll chicken out.
>>
No. 195598 ID: badf27

Launch yourself to the right. Yes, your blind spot. It's cool, since we are incorporeal, we can see over there. It's clear.
>>
No. 195600 ID: 476456

Dive and shoot.

..assuming you can do that with a modicum of accuracy
>>
No. 195603 ID: 2a421d

also... Shoot his joints when knees especially. His torso likely has sub-dermal plating like yours.
>>
No. 195604 ID: c4c313

Gee, bet you wish you had some Suppress right now. OH WAIT

Call Mitzi! You got Suppress in your backpack right? It works on Tozols! ...sorta.

Oh god we're as bad as they are... and they're as good as we are...
>>
No. 195606 ID: 54af1f

Get out of the way and switch pistol hands. You need to hit him in the head. Where's your rifle?
>>
No. 195609 ID: aeade0

you may be down an eye but you have your tails and ears to compensate.
>>
No. 195612 ID: 8bdb6a
File 127691632261.png - (21.16KB , 500x500 , TQ555.png )
195612

>stand your ground
Rooting my stance firmly, and leaning into the blow, I slap the projectile aside.

The humanoid is already running at me, perhaps hoping to find me off-balanced and vulnerable after his attack. I am still steadying my weapon.

I wish I'd started improving my speed earlier.

>where's your rifle?
Still on my back.
>>
No. 195614 ID: 0b2a05

If you think you have the time, bring it to brace against his chest, and prepare to do a follow through punch if he bats it aside. Also fire if you get the opportunity.
>>
No. 195617 ID: 3297aa

Forget center mass. The only way you're going to take that fucker down is a headshot.
>>
No. 195634 ID: d6cb21

>>195612
We could, ya know, try telling him to back off. Just a suggestion...
>>
No. 195636 ID: c4c313

>>195634

You want to lose the other eye??

Rip. And tear.
>>
No. 195659 ID: b36407

>>195612
Rifle, Headshot, if we have the time.
>>
No. 195704 ID: 3297aa

Preferably several headshots. Followed by several more. And, if possible, complete incineration in case that thing has some kind of mutant healing factor.
>>
No. 195728 ID: 3b1161

>>195704

Remove the head. If it's good enough for Highlander, it's good enough for here.
>>
No. 195737 ID: 63f46a

I warned you about man bro! I told you dog!
>>
No. 195739 ID: a594b9

>>195612
Jump up and get the high ground.
>>
No. 195759 ID: c1c607

>>195612
Hey, how about you get the fuck away from the CQC machine before you lose your other eye?

Leg it. Hope you're faster.

Call for Mitzi--she's a shape shifter, and brute physical attacks won't affect her at all.
>>
No. 195760 ID: 54af1f

>>195612

If you have enough ammo, walk your fire up him until you can get a head shot.
>>
No. 195761 ID: c2c011

>>195612
I think you might be looking at an anti tozol soldier there. Guy might have gone very insane from the procedure though and just attacks everything.

Ok, if you have the time and can adjust for the eyeloss, aim for his eyes and fire. If not then just get the fuck away from him. Then get the fuck away from him and out of this area. Bring Mitzi with you. Find a place to chill, maybe eat some bars and let your eye heal.
>>
No. 195898 ID: 1cf642

penji's eye should stop bleeding, but the missing eye is a series disadvantage. we'll need mitzi to help take this guy down. find her and tell the that our plan is to get the suppress from the backpack on the floor. there going to split up which ever one he chases is now the decoy. the other finds the bag and gets the suppress. "Idell conditions are mitzi delivers suppress to the monster from behind while penji distracts." this should even out the field for us some what. penji should give up trying to shoot the thing without a decoy to distract him. stay defensive and what for a opening in his stance then try and land a punch or kick to his throat. we could also have him chase one of them while the other sets up in a row or column of test tube. the other one makes passes through the posted row while the other takes pop shots at the monster as he passes by. "penji should be better for the gunner role. seeing how she can make far more pop shots then mitzi"
>>
No. 195968 ID: 8bdb6a
File 127699169430.png - (26.85KB , 500x500 , TQ556.png )
195968

I focus on shooting him while maneuvering away, but he's focused solely on closing the distance, and is faster than he looks. My pistol sends rounds through his chest, his arm, and glancing once off his skull. The bone there, visibly damaged, gives a metallic glint, but he's not slowed at all.

My weapon runs dry. He hits me, and I reach for my rifle, but don't get a good grip before my back slams into another tank, hard enough to deform both it and my armor. I avoided crushing the rifle, but it could still be damaged.

The human-thing, whatever the fuck I should call him, grabs my left hand and pushes it away. Before I can recover, he drives his knee into my side.
>>
No. 195973 ID: d560d6

>>195968
Is he winding up for a punch? Dodge!

It'd say try to scratch at his eyes, but it looks like he's pinned your appropriate hand. So it's wrasslin' time.
>>
No. 195974 ID: a594b9

>>195968
Penji I cannot stress how important it is for you to not let him stab you in your eye again.

GET THAT SYRINGE AWAY FROM HIM. It's grapplan time. Use all four limbs. I think your left leg is the best limb you can use to grab his syringe hand. Use your other two free limbs to attack his groin and eye.
>>
No. 195976 ID: c2c011

>>195968
Ok, this fucker seems to be of comparable streangth to you and have reinforced bone structure like you. So you need to aim for joints and eyes. He will likely do the same, especially if he's a anti-tozol prototype, then he will have been trained for combat against your kind.

So try to take out his eyes and throat if you can while defending your remaining eye, joints and throat area. Drop the rifle rather than try to use it against him. That would only be likely to damage it.
>>
No. 195977 ID: b36407

Okay, this guy is looking more and more like a anti-Tozol hybrid, or even a Tozol-human hybrid. Think, what are you weak spots? Eyes, brain damage, Supress/Tranq in your system.

But you are a pure Tozol! All your limbs are weapons. Go for the above weak spots, plus throat and spinal cord. Maybe that plate thing in his head?
>>
No. 195980 ID: 1cf642

>>195898

kick him with her left leg just blow the waist on his left leg. that should knock him back and to the ground. then get the hell out of there and proceed with the plan above.
>>
No. 195993 ID: 1cf642

>>195980
I meant use Penji's right leg to hit his left hip.
>>
No. 196066 ID: badf27

Scrabble out his eyes.

Payback.
>>
No. 196083 ID: 8ce2bf

Scrabble out his eyes.

Triple word score.
>>
No. 196151 ID: 88fc9a

The back of his head seems to have a metal plate on it, with wires poking out of it. It might be a weak spot. Use your right arm to attack it.
>>
No. 196171 ID: 4c7b39

I don't suppose he speaks?
>>
No. 196193 ID: 54af1f

Grab his head and slam him into the door behind you so he can't needle your other eye, then taser than metal bit on the back of his head
>>
No. 196201 ID: 476456

>>196171

he speaks with his fists, right now he is trying to communicate a severe dislike of things that are alive.
>>
No. 196278 ID: 4590c4

>>195968
Penji, unless you've been hiding a lack of teeth from us, i'd say it's biting time.
>>
No. 196297 ID: 8bdb6a
File 127705809074.png - (20.95KB , 500x500 , TQ557.png )
196297

>>195974
I knock him back and grab his wrists.

His greater mass lets him punch harder and knock me around, but I think I'm stronger. Nevertheless, one wrong twitch will let him grab my ankle and swing me like a club.

My pistol's free, but empty. I have reloads, but they may be damaged from the impact.
>>
No. 196299 ID: a594b9

>>196297
Grab his nuts with your foot and SQUEEZE. Attempt to keep him from kneeing you in the groin or something.

Also drop the pistol and just start going to town on his head. Maybe you can even BITE HIS FACE.
>>
No. 196300 ID: a594b9

>>196299
Wait why would we bite his face? The neck has more blood in it.

HE IS HUGE
THAT MEANS HE HAS HUGE GUTS
RIP AND TEAR
RIP AND TEAR HIS GUTS
>>
No. 196301 ID: d560d6

Neckbiting sounds good.
Eviscerating his scrotum with your conveniently-positioned foot sounds good.
Dropping the currently useless pistol to free up another hand sounds good.

And if he's horribly armoured in those places, it'd be an easy transition to soothing the savage beast with your feminine wiles~
>>
No. 196304 ID: a594b9

Hey, maybe we can toss the pistol and a clip over to Mitzi, who is currently running to assist.

Why we didn't wait until she was with us before opening the tube, I will never know.
>>
No. 196305 ID: c2c011

>>196297
Drop the pistol. Go for the eyes with your newly liberated hand while trying for a disemboweling kick with your free foot.
>>
No. 196357 ID: 3297aa

Hey, you wouldn't happen to have any suppress tubes, would you? Now would be a great time to use those on him.
>>
No. 196374 ID: 9618e3

Drop the pistol and use your hand to gouge his neck/throat.
Call for Mitzi.
>>
No. 196400 ID: 54af1f

Kick him very hard under the ribs, assuming he's got a human bone structure, that should be unprotected.
>>
No. 196438 ID: 8bdb6a
File 127707077315.png - (27.71KB , 500x500 , TQ558.png )
196438

I try to gouge his eyes, but he turns his head away and keeps moving, making them a hard target. I start slashing at his gut, instead. My feet are made more for gripping than for hurting things, but soon enough, I'm tearing out chunks of meat.

He slams me from wall to wall in the meantime. I nearly lose my grip as my head hits a control panel hard enough to smash it to pieces, and my armor's turning into scrap metal. He isn't slowed down by the damage I'm doing, save that the muscles I'm destroying are no longer in use.

He spots Mitzi drawing near. She has her claws out, probably not wanting to risk hitting me with gunfire.
>>
No. 196441 ID: 476456

damage his neck while he's looking at mitzi, if he cant pivot his head or his torso you've severely hindered his line of sight.
>>
No. 196443 ID: c2c011

>>196438
Go for the throat and keep digging in his guts. RIP 'N TEAR!
>>
No. 196483 ID: 9618e3

Crush his throat. Assuming this guy is the half-Tozol hybrid the wires coming out of his head look like the equivalent of your tails so he's not going to be bothered by blindness.
>>
No. 196485 ID: 5bd740

Get your claws up under his ribcage and destroy the organs in there!

WHY DID YOU LET HIM OUT ANYWAY, HUMANS HAVE BEEN THE MOST DANGEROUS THING YOU'VE ENCOUNTERED THUS FAR
>>
No. 196487 ID: c4c313

>>195176
>>195177
>>195186
>>195277
>>195351

Listen to this person.

>>196485

Listen.
>>
No. 196491 ID: 54af1f

>>196438
Grab his neck both handed and break it.
>>
No. 196510 ID: a594b9

>>196485
Get your claws under his ribcage, and YANK THE RIBCAGE OUT OF HIS CHEST.
>>
No. 196548 ID: 4590c4

>>196438
eyes, throat, you've got a free hand. Make his head your bowling ball.
>>
No. 196638 ID: 8bdb6a
File 127709789322.png - (29.94KB , 500x500 , TQ559.png )
196638

He hits Mitzi, hits me, and hits Mitzi with me.

We saw and tear through him, until he's weakened enough for me to snap his head all the way around without losing my other eye.

Somehow, he keeps fighting.
>>
No. 196639 ID: 8bdb6a
File 127709797795.png - (31.95KB , 500x500 , TQ560_DYNAMITE.png )
196639

I put a stop to that.
>>
No. 196640 ID: 476456

chest bump mitzi in an andrenaline fueled murder celebration
>>
No. 196641 ID: 0b2a05

Destroy the body parts. If it can regenerate, you have to kill it all the way.
>>
No. 196642 ID: 701a19

>>196639
"Sorry. Lesson learned; I am not doing that again."

Focus on your eye; bicameral vision is vital.
>>
No. 196643 ID: c5ce35

Now let's hope there's yummy superconductors inside him.
>>
No. 196646 ID: c4c313

No no wait he might be our friend after all we should ask him if he wants any cookies! D:

I mean, carry on. ;)
>>
No. 196647 ID: badf27

. . .



God damn, Penji.

GODDAMN.

You are scary as fuck.
>>
No. 196654 ID: 8e18cd

Now that we're done with this pointless fight and excursion, why not go somewhere AWAY from here, preferably away from mutants and aliens in tanks.
>>
No. 196657 ID: 5a2e05

WE ARE NOT WAKING UP DANGEROUS THINGS AGAIN. IF THEY REALLY WANT TO WAKE UP, THEY'LL DO IT THEMSELVES LIKE WE DID.
>>
No. 196660 ID: 9a1fe5

It's a good thing you have secondary senses, because the one eye thing would mean a while with no depth perception.

Check if Mitzi is ok. She is probably pretty shaken up after the insane violence.
>>
No. 196661 ID: 0b2a05

All systems towards restoring your eye.
>>
No. 196663 ID: f21281
File 127710042215.gif - (12.17KB , 445x441 , idunnowut.gif )
196663

>>196638
>>196639
I like you. I like you, a lot. And you look like you enjoyed that quite a bit too. Did you?

You should eat its heart. Take its strength and add it to your own. You deserve that much.
>>
No. 196667 ID: c4c313

>>196663

No, no, no. His superconductors. You can leave his heart for some fatty to chew on.
>>
No. 196685 ID: 4590c4

>>196639
It's pretty obvious you've been hurt a little.

Find out how bad Mitzi got it.
>>
No. 196687 ID: 5360c7

>>196647
SECONDED.
And to think I once thought of her as being all cute and cuddly.
>>
No. 196688 ID: 6547ec

Y'know, he might have some useful metals in there, and you might get a better idea how he was kicking your ass if you have a little taste. Can't hurt.
>>
No. 196712 ID: 88fc9a

>>196639
... God damn. Good job, soldier. Uhm.
We should look for a source of Counter-Suppress.
Where might that be found? ... Source... synthesising... Chemistry. Head to Chemistry 2.
Go through Main Lab Complex in Biology first, see if you can find a way through the wall there. It's better than walking around the whole circuit of the complex.

Also you know power is sexy, yea? God damn.
>>
No. 196713 ID: badf27

Okay but seriously let's take a breather here. Go perch on top of the Valcien's tank where nothing is going to be charging at us and throwing shit at us. Open that laptop and look for data on the subjects here and MORE IMPORTANTLY data on C-S.
>>
No. 196719 ID: c2c011

>>196639
Gather up your stuff, dump the bodyparts back in the tube. Then find a nice isolated place where you can hide out and rest while you heal.
>>
No. 196724 ID: a594b9

...ask Mitzi if she thinks she can get any information out of him. He might not even have a brain, though.
>>
No. 196726 ID: 54af1f

Eat a ration pack to aid the healing of your eye. Actually I think you probably should clean that first and do whatever medical stuff you can't.
>>
No. 196727 ID: 476456

Alternatively, hug Mitzi, 'cause that was kind of scary.
>>
No. 196728 ID: a83ce3

You know, once Mitzi is finished failing to get any information from this guy...

Well, I'm just saying we could use some more biomass. Ration packs are all well and good, but uh... There's a lot of meat sitting right there.
>>
No. 196730 ID: d560d6

>>196728
OM NOM NOM.
>>
No. 196731 ID: d560d6

>>196713
>Go perch on top of the Valcien's tank

No no no. We've wasted far too much time in here already, and all this ruckus must have risked alerting someone who will be alerting security. Grab things and move.
>>
No. 196751 ID: 9618e3

Wear an eyepatch.
Become PIRATE PENJI, SCOURGE OF QUADRANT FIVE.
>>
No. 196772 ID: 3297aa

I would recommend eating him, but he's probably full of Suppress. So yeah, don't do that.
>>
No. 196857 ID: 3416ec

>>196751

Wear an eyepatch.

BECOME BIG BOSS.
>>
No. 196862 ID: 54af1f

>>196731

We need to find enough CS to wake the Valc up. It's our ticket out of here. Disable whatever is feeding it suppress then move.
>>
No. 196878 ID: c4c313

>>196727

Yes. Hug Mitzi. Your hands are twisted claws and you're covered head to toe in blood from ripping a monster man in half. This will be beautiful.
>>
No. 196899 ID: 19a433

>>196857
I second this heartily
>>
No. 196909 ID: d560d6

>>196899
There are certainly worse ideas than covering the damaged eye until it's usable again. Every infection the immune system doesn't have to fight off is one less distraction from metabolising suppress or whatever it's up to.

Also, y'know, looking badass.
>>
No. 196931 ID: 7e2f1b

Priorities questers.

Hug Mitzi first, then eyepatch.
>>
No. 197147 ID: 2dd482

Eat his heart to gain his power.

DO IT
>>
No. 197193 ID: f21281

>>197189
>implying she didn't already get a good taste of his suppress-laden blood when it was accidentally swallowed after she gnawed on him
>>
No. 197196 ID: 88fc9a

>>196878
I concur.
>>
No. 197208 ID: 9bddc8

>>196639
Get the fuck out of there, do not eat his heart or any other part of his body, and don't dawdle anymore.
Also, you should probably focus as much of your healing attention on your eye as possible so you aren't too gimped.
This arguing is pointless and fucking stupid, not to mention disappointing.
>>
No. 199474 ID: 8bdb6a
File 127758857067.png - (16.04KB , 500x500 , TQ561.png )
199474

We take five. Mitzi seems only a little shaken. I have cuts and bruises all over, and some minor internal injuries, in addition to the eye. I find a medical kit and rig up a patch. It's probably unnecessary. My lid's already sealing shut. Maybe this will look less unnerving than blank flesh where the eye should be.

Are we sure I should focus my healing entirely on the wound? Fully restoring my left eye's function will take less time than healing my wounded right. Binocular vision is best, but I do have some stadiametric rangefinding ability.

>And you look like you enjoyed that quite a bit too. Did you?
Yes. I like killing.
>You should eat its heart. Take its strength and add it to your own.
It doesn't work that way. Still, I eat some muscle and cybernetic components when Mitzi isn't looking. I can use the materials.
>but he's probably full of Suppress
Nah.

I'm a little more cleaned up, if you want me to try the hug thing. We should really get moving, however. We could see if there's any survivors in the Panic room, or head back to the Cells to see how much time we have before the big surprise triggers (assuming we have more time than it takes to figure that out), or we could leave the Biology section altogether. Maybe try Technology. Maybe just go anywhere but here.
>>
No. 199475 ID: 10aa92

Panic room is go.
>>
No. 199476 ID: c2c011

>>199474
Heal the busted left eye. Two eyes are better than one.

Also go check out the panic room. Maybe there will be some tasty scientists there that we can scare enough to give out some useful information. Like where to find what they used on Mitzi.
>>
No. 199479 ID: c2c011

>>199476
Derp, thought it was the left eye that got pierced. Ok fix up your right eye.
>>
No. 199480 ID: a594b9

>>199474
I guess you're right. Better make sure your left eye gets fully upgraded before healing your right. I thought that you could simply reshape the damaged tissue though? I mean, it looked like it was just pierced. Was it mashed up that badly?

Don't just give Mitzi a hug. Talk to her, get a feeling of how shaken up she is. Some physical contact like a hand on her shoulder might help, but a full-on hug is just cliche and doesn't really work that great if the person isn't that badly shook up or doesn't have a strong personal connection to you.

Also check your armor to see if you can't salvage bits of it. Maybe reshape it a bit with brute strength? I'm betting you'll want to keep the straps so you can still carry magazines around in an easy access location.

Next stop... will be the Cells. Find out when the surprise will happen.
>>
No. 199481 ID: e973f4

>>199474
Yeah, another vote for fixing your busted eye. 'simportant, and all.

And, sure, hug Mitzi, a little bit. Why not.

So I guess we were saying panic room next.
>>
No. 199516 ID: 20a559

>>199474
Small hug to apologize. "I thought we might have been able to get another ally. I sowwy."
>>
No. 199518 ID: 8ce2bf

>>I'm a little more cleaned up, if you want me to try the hug thing. We should really get moving, however.
So move while hugging! Multitask!
>>
No. 199521 ID: 0b2a05

Heal the busted eye. Don't become a psycho, you're too awesome for that.
>>
No. 199523 ID: 9618e3

Don't regenerate the missing eye, fix Primary Senses and Speed first, maybe Reflexes too. They'll be more useful in general. With PS restored you can probably see as well with one eye as humans do with two anyway.
>>
No. 199526 ID: d560d6

Send Mitzi to the Cells to determine the timing of the Surprise. Head to the Panic room yourself.

Splitting up worked so great just five minutes ago, after all. :3
>>
No. 199550 ID: d560d6

>>199518
>So move while hugging! Multitask!
This clearly calls for PIGGY-BACK RIDES.
>>
No. 199610 ID: e0185f

>>199526
This was because we decided to awaken a thing that we didn't know what it was, but if people are locking up people, then clearly they are dangerous to other people so oh let's let him out, maybe he'll be friendly.

And yeah, voting for healing the busted eye while giving Mitzi piggybacks and heading for the panic room.
>>
No. 199705 ID: 8bdb6a
File 127761898692.png - (21.15KB , 500x500 , TQ562.png )
199705

I focus on repairing the injured eye. Best to have two, even if it means I'm slower for longer.

I find Mitzi, out of sight of the corpse. She's cleaned herself up, but still reeks of blood. I put a hand on her shoulder. She doesn't react at first, then puts her hand on mine.

"Hey," I say. "You holding up?"
"Yeah. Sorry about your eye."
"It's my fault," I say. "You did well. No hesitation that I saw."
"Yeah, I didn't think about it. Just killed him."
"Whoever it was-"
"Second Lieutenant Tadeu Ruben," she says, absently. "I looked it up."
"Whoever it was," I repeat. "It wasn't a person when we found it. I just wanted to let him out, but he was dead before we got here."

Mitzi doesn't say anything to that. I don't know if she believes it. I don't know if I believe it. He died when I twisted his head off and tore his torso in half.

"We need to get moving," I say. "We've spent an hour here. Don't know how much longer we have."
She nods.
"Let's check the panic room. Might find someone to blame."
"Is that important?" Mitzi asks.
>>
No. 199708 ID: 0b2a05

It is if they can get you out of there.
>>
No. 199720 ID: 8bdb6a
File 127762299516.png - (21.46KB , 500x500 , TQ563.png )
199720

"If they can help us get out, then yes," I say.
"And if they won't?"
"I'm not above forcing them. You shouldn't be, either, after what they did."
"It's... You're probably right," she says. "It's just a lot to process, I guess. I get flashes of what they did to me. Flashes of Niraem, too. What he told me. What they did to him. It's horrible. I know I should be angry. Or terrified. It's just too strange to wrap my head around."
"You'll have years to figure it out," I say. "After we get out of here."
"It's more than emotions," she says. "Talking with him, or whatever we did. There's more to it. Images. Concepts. Things in my brain too alien to taste the shape of."
"I don't understand," I admit. "But you're taking it pretty well."
"Heh," she says, without a trace of humor. "Like you said, I can freak out about what kind of fucked up monster I am later. But, for now, I need to figure out how to be a kind of fucked up monster that will help us escape. And I think talking with Niraem helped. He gave me a lot of data. I know it's useful."
>>
No. 199722 ID: 8bdb6a
File 127762309855.png - (22.39KB , 500x500 , TQ564.png )
199722

"...I just have to figure out what it means."
>>
No. 199725 ID: c5ce35

>>199720

Mitzi, stop staring at Penji's chest.
>>
No. 199729 ID: a594b9

>>199722
Aww, they're holding hands~
>>
No. 199742 ID: c1c607

>>199725
Mitzi is an indirect player character!
>>
No. 199744 ID: 67d411

Do not allow these two near a convertible and a steep cliff side.

Repeat, do not allow these two near a convertible and a steep cliff side.
>>
No. 199780 ID: d560d6

>>199725
The odd bits of armour and strapping Penji is still wearing only draw attention to her lack of any other coverings.
>>
No. 199807 ID: 2dd482

>>199780
I'd fucking say so. God damn dose curves~
>>
No. 199843 ID: 506441

>>199807
and the eye patch makes her even sexier for some reason.
>>
No. 199848 ID: 88fc9a

>>199843
It's the Big Boss Effect.
>>
No. 199900 ID: 45be60

>>199848
Big Boss IS pretty damn sexy
[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password