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File 12706797429.jpg - (1.21MB , 1500x899 , Memories.jpg )
161029 No. 161029 ID: e31d52

I remember when I used to work with Ashley. Those days, so slow and peaceful, just me, her, and her father enjoying life as it came. There wasn't any worry about government conspiracies or terrorist groups or even staying alive. It was just me, her, and her father... building those mechs and watching the matches.
I should have known better.
I start up Burn as the elevator takes me up, finding a to-do list taped to the top of the pit.

Jury rig a copilot seat <3

I smile, turning on the ancillary detection systems, which show up in the corner of my view. Everything is working perfectly. All right. Let's do this.
Expand all images
>>
No. 161032 ID: 701a19

>>161029
Err... how exactly could you have known better? I think most people wouldn't be expecting conspiracy soup.
On the upshot none of them have proven to be all that bright, so there's that at least.
>>
No. 161034 ID: e31d52

As a reminder, these are your current stats.

Shooting (Controlling recoil, aiming, sighting, and controlled fire): +6
Movement (Dodging, fast moving, leaping): +3
Systems (Activating Extensions, jury-rigging in the midst of battle): +1
Close Combat (punching, kicking, gaurding): +2

Traits:
Competent
(All actions that count as normal or routine can be performed without a roll.)

Relentless
(Multiple attacks do not receive a -2 penalty.)

Bash and Smash
(Melee combat benefits from lock on.)

Hearts on Fire
(+4 bonus for copilot. +2 bonus for communicator.)

Well-informed
(+2 bonus if you have Complete Dossier on opponent, opponent takes a -2 penalty)

Cascading Willpower (When making a check to reactivate a disabled mech mid-combat, the first roll recieves a +5 bonus. Should you make a Dramatic (20+) success, you will gain a +1 bonus to all rolls for one action rather than a -3 as usual from a restarted mech.)

RODEO OF FISTS (you do not incur penalties for multiple hand to hand attacks.)

Comet Charge (When using Movement to close with an enemy, you gain an additional +3 to complete the movement. You also gain a +1 to any attacks made at the end of this movement.)
>>
No. 161035 ID: 7524b0

Do a quick diagnostic check to be sure nobody sabotaged Burns while Ashley was gone.
>>
No. 161037 ID: ab04d4

Let's review our tactics. What items in total did we install and what tricks did we innovate in direct response to Smokah?
>>
No. 161098 ID: e31d52

>>161035
>Diagnostics
Nothing's been messed with.

>What items in total did we install and what tricks did we innovate in direct response to Smokah?

Since last battle? We have the spike on our gun arm, the sheild on our left, grapnels in our chest. We can use the sheild as a blunt weapon if need be. We also have additional boosters allowing us more movement options. This is all in addition to the extra sensory equipment we installed and the precautions against chaff.

I step into the arena and I'm greeted by cheers and some surprised gasps as the large screen shows my new equipment.

I see Smokah enter the arena with a huge hammer, the handle as long as the mech and the head as big as one of burn's forearms. I notice he also has a assault rifle on his back, and his shoulders are oversized. He has no shoulder-mounted weaponry.

Alan's face appears on one of my communication screens.
"Just to be clear: Ashley will come to no harm as a result of this match." he says. "I may be a killer here... but I am not unfair. I can see you received the information I gave you... It's good to know you've prepared so thoughtfully. Sorry, I'm going to have to dissapoint you."

Oh, fuck.

((Well-informed bonus lost.))
>>
No. 161099 ID: 7524b0

>>161098
Bah, whatever. This just means the fight is more straightforward. We weren't exactly relying on our anti-chaff.

If we can disable or otherwise take out that hammer, we'll have the advantage. He's got all his eggs in one basket, so to speak. We have a spike, shield, grapnel, boosters, and a rifle.

He just has a superhammer and a rifle.

Heh.
>>
No. 161101 ID: 582d28

rolled 6 = 6

>>161099
Just a superhammer? I think you may live to regret those words. (I wonder what the rules are on claiming items from a fallen foe...)

Anyway, I suggest starting with a multi Lock-On on one of his shoulders, take it out.

2 missiles
1 rifle shot
>>
No. 161103 ID: 1ac39d

rolled 19, 12, 17 = 48

>>161101
making a real roll cause that is not enough dice.
>>
No. 161114 ID: d1210a

>>161101
>>161103
Wow, works out the first dude didn't roll enough dice for his plan then, those are some great rolls there. Should wipe the smugness out of his voice....

...And probably kick him into full psycho mode right off the bat for being such a worthy challenge, yada yada.
>>
No. 161140 ID: e31d52

I quickly arm myself and pop open the missle launcher, locking on quickly.
"I don't have any words for you." I say simply, firing a single shot from the rifle.

(CRITICAL SHOT) (25)
The bullet blasts through the left shoulder, leaving a huge, smoking hole.

I fire the missles.

Both hit the same spot, just as hard, completely destroying his smoke deployer, small bits of metal raining down.

There's a hiss of steam, and he clouds himself in white fog. My secondary detectors see nothing but a big cloud, like my cameras... since the steam is so hot. The sonic detectors, as well, confused by the constant hissing.

Shit!
I see and hear armor falling to the ground, shed like a second skin, and laughing.
The mist twitches, to the left... then clears, revealing empty space and heavy amounts of armor, as well as the gun he had.
>>
No. 161143 ID: d1210a

>>161140
Shoot the gun with a rifle round, should be easy since it is an unmoving target, while opening distance from the cloud, using the fans as you do so. As long as you do not see the hammer discarded, he is assumed to still be melee oriented.

And have your fingers hovering over the boosters in case he pops up suddenly, it would be better to bolt forward, possibly fall over/hit something from so much thrust, than die. Also have your grapnels locked on appropriate points on the ceiling, so that if needed you could quickly gain elevation, eluding melee range.
>>
No. 161164 ID: 7524b0

>>161140
While the steam may have moved to the left, he likely did not. Keep in mind with boosters there's an equal and opposite reaction. He's probably off to the right.
>>
No. 161166 ID: 701a19

Keep the fans off and move to cover away from the cloud. Only turn the fans on if the cloud starts growing at you. If you see it extend in a direction, then take a few pot-shots behind the wavefront.
>>
No. 161168 ID: 7524b0

(the steam has cleared already guys)
>>
No. 161169 ID: 701a19

>>161164
That would only be possible if he detached the steam generator, since the cloud wouldn't last too long.
Admittedly, that sounds likely. Get your back to the arena wall and start scanning furiously. Don't forget to look up.
>>
No. 161221 ID: 1f4a75

>>161101
(Hurr Durr not enough dice, cant forget about those. Worked out though.)

>>161140

Watch out! Superhammer on the way.

Hold your shield up to your cockpit, he may have weapons we don't know about and I dont really want any 'surprise superhammer'.
Run every scan you got on the arena and get your back to a wall.
>>
No. 161322 ID: e31d52

I back away, looking around with all my sensors. The sonar blips to my left, and I turn and aim reflexively...

Only to see a huge black lump on a chain fly at me.
"Fuck!"
I lift my sheild barely in time to block it, and then the lump explodes, sending parts of the front of the sheild flying. The heavy chain the lump was on retracts, into the hammer's hilt.

!!!

The hammer... that isn't his warhammer! It's a huge winch mechanism, with the motor and reel in the hammerhead! The mech attatches a new orb onto the end, then the steam cloud erupts again. This time, it doesn't move... but when it clears, he's nowhere to be seen.
>>
No. 161325 ID: 701a19

>>161322
Wait for him to make his next hit. Rather than block it directly I want you to cock the shield at an angle to deflect it, then immediately aim at at his steam generation system.

What the fuck is wrong with your sonar system? His mech is loud as hell but you can't even hear it? WTF?
>>
No. 161329 ID: 1f4a75

Now if you want to be a badass, doge the lump next time and grab the chain. Pull him forward and SPIKE!

Remember though, he might not do it again for his next attack. Keep that shield up!
>>
No. 161336 ID: e31d52

>>161325
>What the fuck is wrong with your sonar system? His mech is loud as hell but you can't even hear it? WTF?

Oh, I can hear it, but...
Wait...

SON OF A BITCH!
I can see it now! There's fucking speakers everywhere, small, but there. I'd have to look for them!

"I figured if you knew I use vision-impairing equipment, you'd go for something that would detect by other means. So I made myself... something special. Did you know how small you can make a simple noisemaker? It almost looks like steam..."

He's making so much noise that the sonar system is filtering out a certain level! I only noticed him when he landed and fired... Another blip, directly behind me!

"I'll be sure to tell the blonde how much you loved her."
>>
No. 161340 ID: 701a19

>>161336
It's a fake, but do a boosted dash forwards and seek cover.
If you have any sound-editing software on board, make the following change: "Just to be clear: Ashley will come to harm as a result of this match."
Then send it along to the refs.
>>
No. 161343 ID: 1f4a75

I don't remember all the rolls I have to do for this so I'll give the honour to other people.

Full boosters to the right for 1 second. Change thrust from sideways to counter-clockwise for a fast spin around. While doing this activate Lock - On systems. Lock shield in place in front of cockpit.
>>
No. 161344 ID: 701a19

rolled 2, 20, 19 = 41

>>161343
Dash forward, spin around, and do a comet-charge shield bash into his face.
>>
No. 161345 ID: 701a19

>>161344
Shout "SHORYUKEN!" while you do it.
>>
No. 161352 ID: 7524b0

rolled 7, 10 = 17

>>161344
Nnngh. Supporting. Though that 20 is locked in, so I'm just doing the first and last rolls again.
>>
No. 161363 ID: 701a19

>>161352
Why would you reroll a 19?
I mean, honestly! You have a 1:20 chance of improving it and a 9:10 chance of making it WORSE.
Did you think it was a 9 or something?
>>
No. 161368 ID: 7524b0

>>161363
I was under the impression that a reroll required rerolling the entire series of actions.
>>
No. 161370 ID: e31d52

>>161344
>>161352
(Movement: Minor failure)
I punch the boosters, shooting away as I feel and hear a huge impact and then explosion, turning and falling to my side as I see Smoka floating in the air from the blast, unharmed.

(COMET CHARGE Critical success!)
(Extra Effect: Highest roll)
"I've got you, Alan!" I roar, bringing my sheild to bear as I turn on all my engines at once, blasting towards him. "IT'S OVER! COMET CHARGE!"

"Calling out your attacks, really? As if I won't... MY BOOSTERS WON'T RE-"

And then I slam into him, hard, pushing him higher, higher...

"NO! STOP! THE PLASMA WINDOW!"
"I don't care, Alan. Your string of 'victories' ends here!"
"NO! STOP! I CONCEDE! I CONCEDE!"

...

The plasma feild isn't far away.
>>
No. 161372 ID: 701a19

>>161370
"You want to live? Then admit your plot and beg for the crowd in tears!"
>>
No. 161376 ID: d1210a

>>161370
Here's a thought:

You killing him would probably undermine Antoine's support of the anti-killing law, either through targeted political smears about having a close friend (they could make it look true) killing, not to mention that Antoine himself might not like the idea of killing.

I know this is clearly a stretch, but on the off chance it is the case, I would say it is preferable to keep Alan alive if we can still guarantee our victory and the girls' safety.
>>
No. 161377 ID: 1f4a75

>>161376
second
>>
No. 161378 ID: 701a19

>>161376
We don't actually HAVE to kill him. We use the threat to make him confess and concede.

Once that's done we can just ride him to the ground and skewer his mech with our shield.
>>
No. 161379 ID: ab04d4

Would it be possible to push half his mech into the field and burn it up, then pull him out? Would impress enough fury while allowing us to retain a spotless portfolio.
>>
No. 161383 ID: 701a19

>>161379
There's enough current in that field to melt his mech to slag just from the mech's electrical resistance and the amperage running through it.
Even a partial entry would be deadly.
>>
No. 161385 ID: 701a19

rolled 16, 1 = 17

>>161378
Tell him to concede in public, then redirect your angle downwards so you can ride him down and skewer his mech with your shield.
>>
No. 161387 ID: 7524b0

rolled 20, 10 = 30

>>161385
...well if that gets used, I'll reroll it.
>>
No. 161388 ID: e31d52

>>161385
"Very well." he says. "Well-played, Anthony."
We turn around, and I slam him into the ground, slicing the mech in half.
"I, Alan, Pilot of Smoka, concede this match." he states simply.

There is a cheer, and I bow.
"The hostages are being released." he tells me in a private call. "You've impressed me quite a lot, Anthony."
I hear a small snap, and he smiles. "Too bad about Smokah, though. Going to have to start all over."
>>
No. 161394 ID: 701a19

>>161388
Alright, we're done here.
Lets go meet with Ashley, Hannah, and Antoine.
>>
No. 161397 ID: e31d52
File 127076566018.jpg - (50.21KB , 500x500 , 8ball.jpg )
161397

>>161394
I walk out of the stadium in deep thought, then bump into a WAT.

"Hey, kiddo! Thought I'd drop by to see how your were doing in the after match."
That... I know that MCU design. I thought the rumors that he went everywhere in it were false or exagerrated...

Contrary to the demonstrative picture, 8-ball is unarmed.
>>
No. 161401 ID: 7524b0

>>161397
That's an odd design. Won't all those pointy bits just break off in combat?

At any rate... Tell him it went pretty well.
>>
No. 161403 ID: 1f4a75

>>161397
Dang. I was always hoping 8-ball would be Megas XLR.
>>
No. 161407 ID: 701a19

>>161397
"Not too bad, but last night I found out first hand why you ride your MCU everywhere.
Have you talked to Antoine or Hannah this morning?"
>>
No. 161408 ID: aeade0

if we can convince him to support antoine's petition then it gives it a ton more support
>>
No. 161412 ID: 701a19

>>161407
Oh, also, motion for him to lift you up so you can talk somewhat privately.
>>
No. 161564 ID: e31d52

>>161407
>"Not too bad, but last night I found out first hand why you ride your MCU everywhere.
Have you talked to Antoine or Hannah this morning?"

"No. And whatever you're thinking, it's probably wrong."

>>161401

"I honestly thought you were gonna kill the bastard. Kudos."
>>
No. 161568 ID: d1210a

>>161564
"So, you seem to favor to the point discussion. Fine. Why are you here? This doesn't seem to be a big enough venue for your appearance."
>>
No. 161599 ID: 701a19

>>161564
"Considering he and his Crimson Combatant buddies gave me a pre-match party that ended with an electro-convulsive hangover and girlfriend held hostage? Yea, I was really tempted to just chunk him on the ceiling."
>>
No. 161693 ID: e31d52

>>161599
"Hahaha, the Knight of the Fire indeed." he sighs. "Man, I remember my first few matches."

>>161568
"Looking in on someone I think has a lot of potential." he says, his voice carrying a grin. "I think he's learned a few important things this match."
>>
No. 161697 ID: 701a19

>>161693
"I'm honored, then. Although I think it's more that people who have enough insight to do well are smart enough to not risk their lives in the arena. Speaking of that, have you given much thought to Antoine's proposal?"
>>
No. 161715 ID: 7524b0

>>161693
Wait. Knight of the Fire? Is that what they're calling us? Sounds catchy.

"Yeah. Like, not to rely too much on prior information. An opponent's mech can be drastically different from one match to another. Only the pilot remains the same."
>>
No. 161732 ID: e31d52

>>161697
"Quite a lot. Certainly the traditional standpoint is that one signs their life away when they enter the mech, but... these days, that doesn't need to be so."

>>161715
"Indeed. You learn much much more from watching previous matches than simply from what they use. Conversely, it pays to learn to fight in multiple styles. Smokah is an excellent pilot, but he relies overmuch on surprise and fails to compensate with traditional weaponry. As you saw.

I see Ashley approaching, and then she runs up and hugs me tightly, shivering against me.

"Ah, to be young and in love..."
>>
No. 161740 ID: 701a19

>>161732
Hug Ashley back, and whisper "It's ok, m'love" in her ear.

To 8ball:"Too much blood, not enough sport. Scares people away and makes the game stagnate."
>>
No. 161840 ID: 4cc57d

>>161732
Entertainment is place where you show your skill as mech pilot and designer, victory is great but isn't ultimate goal.

"Victory at any cost" should stay in Military, and even there not pushed to such extremes as Alan and his ilk do.
>>
No. 162462 ID: e31d52

I hold Ashley tightly, petting her hair. She kisses the side of my neckand for a while, there's nothing else.


"'Victory at any cost' should stay in Military, and even there not pushed to such extremes as Alan and his ilk do." I say quietly.

8-ball nods.
"Indeed. I was already going to support it, of course." he chuckles. "You just watch your back and stay aware. You're the brother of one of our Gearheads... and one of the, if not the greatest Gearhead to ever live. Your potential is incredible. Don't ever stray from your values. Let your heart be your guide in times of great strife... and never lose sight of what you entered for in the first place. I'd best get going before my manager gets in my face... see you later."

And with that, he launches into the air like a jet, flying into the sky.
>>
No. 162470 ID: 7524b0

>>162462
PCHOOOOO

Okay, how about we continue that date?
>>
No. 162583 ID: 701a19

Lets go check on Antoine and Hannah to make sure they're ok.
>>
No. 162620 ID: e75a2f

8-ball is probably your sister.
>>
No. 162622 ID: 701a19

>>162620
8-Ball is probably an AI.
>>
No. 162650 ID: e31d52

>>162583
We head over to Antoine's place.
"Appaerently he left the organization." he says, "And therefore isn't responsible for what he did." he sighs."Assholes like this make my life more interesting than it needs to be. Great match, though!"
>>
No. 162662 ID: 701a19

>>162650
"So they cut him loose to escape? Typical of cowards like that.
How's the bill going?
>>
No. 162666 ID: e31d52

>>162662
"It'll pass. typical red tape and time, all that bullshit." he smiles. "No one with any political future would vote against it anyway. It's really a matter of time."
>>
No. 162676 ID: 701a19

>>162666
"So, how's Hannah holding up?
>>
No. 162680 ID: e31d52

>>162676
"She's a tough girl." he replies.
She nods.
"Grew up doing what I did to you, Anthony." she smiles. "It was lots of fun~"
I can feel Ashley's glare in the back of my head.
>>
No. 162682 ID: 7524b0

>>162680
"What, really? You were a pickpocket by trade?"
>>
No. 162687 ID: e31d52

>>162682
"Yep. Money only, never plastics. Leave it on a table where they're bound to find it." she says, singsong. "There's a bunch of rules I taught myself, but really, I doubt I ever actually hurt anybody with what I did."
>>
No. 162707 ID: 420bd2

Just checking up on things.
(Go get the implants)
>>
No. 163638 ID: 7524b0

>>162687
Well, stealing petty cash isn't generally a big deal. However, you can never really tell how much relative wealth someone's carrying in their wallet. 20 bucks means a lot to a poor college student.
>>
No. 163639 ID: e31d52

>>162707
Oh, right!
"Ashley, we have an appointment."
"O-oh! Right!"
"Sorry, we have to head out."

...

"So you're sure about this?"
"Yes, doctor."
"Alright. I've made certain that the transfer between the two points can't be intercepted, and it would be pointless to take the time to decode it. However, keep in mind I'm not adding anything besides this: You still can't call people with it, or record images, or anything like that. It's just a wild AI core and transmitter for the sole purpose of communicating with one other AI core."
I nod.

"I'm going to put you under now. Things might get... weird."
>>
No. 163641 ID: 701a19

>>163639
Note to selfs: Upgrade LEGION hardware and functionality.
>>
No. 163647 ID: 1ac39d

okay doc.
>>
No. 163648 ID: e31d52

>>163639
#$#^@^@%^%TRANSFER ERROR4342 #%^@#$!
....

I'm awake. I rise from the bed, my long hair falling in front of my eyes. I feel lighter than normal...
>>
No. 163650 ID: 7524b0

>>163648
Long hair? What?

Oh god what happened
>>
No. 163651 ID: 38fe1a

>>163648
oh jesus christ are we in ashley's body
>>
No. 163655 ID: 1ac39d

FUCKING KNEW IT!!!
>>
No. 163656 ID: e31d52

>>163650
What do yo-
>>163651
oh no
oh no
OH NO
Mirror Mirror Mirror
Okay okay okay
Oh, no.

I reach up and gently touch my cheek, looking into a mirror at a person who isn't myself.

this is so WEIRD.

There's a masculine scream a room away.
>>
No. 163657 ID: 701a19

>>163651
>imokwiththis.jpg

Hi, would you be a dear and say "TRANSFER ERROR 4342"?

Oh, by the way, you're dreaming.
Still, say "TRANSFER ERROR 4342" anyway.
>>
No. 163658 ID: 1ac39d

if we get out of range we may snap back. but i wouldn't risk it as that could cause something important to break.

this is also a learning experience cause now ashley get's to see what it's like to have real skin.
>>
No. 163659 ID: 701a19

>>163658
HA! Please. They're going to be too distracted by having crazy sex, and you know it.
>>
No. 163661 ID: 7524b0

>>163658
She had real skin already, it's just made out of different materials.

Go talk to Ashely who is in your body! Hahahaha this is so weird
>>
No. 163662 ID: e31d52

>>163657
I, er, Ashley, runs into the room, and we look at each other.

Er. I look at me. Er. Ashley. Er.

AAAAAGH.

"This is so weird!" I Ashley says.
"I know!" I reply.
>>
No. 163666 ID: 1ac39d

mind links NEVER go easy. hang on, may be able to figure out what is wrong.

[run diagnostic]
>>
No. 163669 ID: e31d52

>>163666
[Misappropriation of nerve linkup detected]
[lack of transfer ability detected]
[isolating cause...]

"Okay, okay. We aren't dead... we're just..."
"Switched. Somehow." Ashley replies. "I mean, I'm sorta a pared-down Legion and my mind is... I guess... a computer of sorts, so... Maybe your mind patterns fit or something? I don't know..."
"I'd like to know where the doctor is." I reply.
"Maybe he didn't expect us to wake so soon?" Ashley asks, rubbing my her chin contemplatively.
>>
No. 163671 ID: 701a19

>>163662
Tell Ashley you want to make this bug a feature, since it's so awesome.
The practical applications of being able to bodyswap are endless.
Not to mention the kinky sex~

Wait, maybe we can do that ourselves?
@Ashley: This bodyswap bug needs to become a feature. The applications are simply uncountable!
>>
No. 163672 ID: 7524b0

As possibly awesome that could be, there's the problem of having the wrong plumbing. People normally feel very uncomfortable if they feel like they're in the wrong body, during sex.

Of course, if both Ashley and Anthony don't really have this kind of gender preference problem, then yes. This could be used for kinky stuff.
>>
No. 163676 ID: 701a19

>>163669
@Both:
What?
Oh, no, that's essentially a transfinite-to-one chance.
What's really going on is that your various inputs and outputs have been swapped. Ashley's mind is in Ashley's brain, but it's controlling Anthony's body.
>>
No. 163677 ID: 1ac39d

it takes the phrase 'go fuck yourself' into an entirely different realm.
>>
No. 163680 ID: e31d52

>>163676
It... seems that way. I'm getting her, well, everything, and the same for her, and we're controlling, somehow, each other's limbs.

The end result is an illusion we've switched bodies.

"We should totally make this a feature." I say with a laugh.
"It's... kinda strange, but interesting once you get used to it..."
>>
No. 163685 ID: 7524b0

Well, go on. See how it feels when Ashley kisses you.
>>
No. 163686 ID: 701a19

>>163680
Ok, now give her a hug, and a kiss if it doesn't weird you out. Since it's your own body it shouldn't bother you.

After that, go look for the doc.

@Ashley: Can you hear us?
>>
No. 163692 ID: e31d52

>>163685
I look her in the eyes.

We move closer, and slowly kiss.

W-wh-woah...
That... wow.
"Is that..."
"Yeah."
She smiles, putting a finger on my lips, then kisses my neck.
Hnnnnng!
>>
No. 163695 ID: 7524b0

>>163692
Hehe. She knows what she likes, right? Well, do the things you like her to do to you.
>>
No. 163696 ID: 701a19

>>163692
Back up so you'll have the bed right behind you, then pull her between your legs and on top of you.
From there, you know what you need to do...
>>
No. 163733 ID: e31d52

>>163696
I gently pull myself Ashley into my arms and atop me, smiling as I kiss her lips, reveling in the feeling as she murmurs, pleased.
The door opens, and Delarosa sighs.
"What should I have expected, from teenagers. Please, excuse me."
He leaves.
>>
No. 163735 ID: 701a19

>>163733
[Timeskip to when they're finished and ready to talk to Delarosa about the error]
>>
No. 163749 ID: 7524b0

>>163733
Coitus interruptus. Dang. That kindof puts a damper on the mood.

Well, I say do a little cuddling and then go talk to the doc.
>>
No. 163827 ID: e31d52

>>163735
...

"I trust you've gotten it out of your system by now, Ashley?"
"Anthony."
"Anthony, right. Sorry. Well, the problem won't be that hard to fix. I'll incorporate this as a feature, since you asked. I'll put you under now."

...

!$#$#@$@#

I wake up, in my own body, looking around.
Not much seems different.
>>
No. 163828 ID: 701a19

>>163827

@Ashley: Testing. Can you hear us?
>>
No. 163831 ID: e31d52

>>163828
[A]: Ah... Ah, I can hear you.

Woah, cool.
>>
No. 163836 ID: 701a19

>>163831
Ok, so now we have a radio link.
I suppose we had better put it through its paces, starting with what'll be the most disorienting - seeing things from both sets of eyes at the same time.
[Tries that]
>>
No. 163876 ID: 7524b0

[transmit Anthony's view from his right eye to Ashley's right eye]
>>
No. 163900 ID: afefc4

I think we should wait, though it's not a bad idea to test this kinda stuff out here where a doctor can bloody fix it.
>>
No. 163903 ID: 701a19

>>163900
That doesn't make a lot of sense. We should start testing with the senses most likely to go pear shaped, then work our way down from there.
>>
No. 163915 ID: afefc4

>>163903
I was thinking retroactively. My thought didn't finish until I realized that testing all this different stuff (Seeing through eyes, etc) while we're at the doctor's is a damn good idea.
>>
No. 163987 ID: e31d52

>>163836
[Transferring...]
aaaaaaaaAAAAAAAAAAAAAAAAA!
"Aaaaa!"
Okay stopping stopping stopping. Ow. Ow, my head. Owww.
>>
No. 163994 ID: 701a19

>>163987
@Both:
Ok, what can you tell us about the experience?
Also, brace for a second impact.
[Swap their left eyes.]
>>
No. 163999 ID: e31d52

>>163994
[transferring...]
It was painf-

AAAAAAAAAAGH STOPPIT.
>>
No. 164013 ID: 7524b0

>>163999
Okay, no direct swapping of vision, then? How about single images? Let's start simple.

[show an image of a red circle to Anthony, covering 10% of vision, centered in the middle of the first quadrant]
>>
No. 164015 ID: 1ac39d

we are just testing everything. what better place to do it then in the same room as the doctor that installed it?
>>
No. 164019 ID: 701a19

>>163999
PAIN IS WEAKNESS LEAVING THE BODY!

Also, in this case it's weaknesses leaving the new system.

Next test!
[Combine tactile information, and send it to both of them.]
>>
No. 164022 ID: e31d52

>>164013
[X]
>>164015
I know I know it still hurts like a bitch aghaghagh.
>>164019
Weird. It feels like I'm in her body and mine at the same time. Makes me dizzy.
>>
No. 164035 ID: 7524b0

>>164022
Alright, I can't get a still image to work, so let's try audio.

[send Ashley's right-ear input to Anthony]
>>
No. 164036 ID: 1ac39d

now imagine 'doing it' while you are set to feel both... you would probably orgasm from a kiss.
>>
No. 164039 ID: e31d52

>>164035
Oh... kay, that works.

>>164036
Aaaaaaaagh guys jeeze
>>
No. 164050 ID: 701a19

>>164039
Ok, now we know the limits of visual and tactile input.
Lets run down the list.
[Test combining audio input and feeding it to both]
[Then taste and smell]
>>
No. 164138 ID: 7524b0

>>164039
I wonder if it's normal for the Legion AI to be this perverted?

Let's see if I can create a sound of my own manufacture.

[send a cat's meow to Anthony]
>>
No. 164228 ID: e31d52

>>164138
[X]

>>164050
Uuuugh this is weird, but at least it's working.
>>
No. 164229 ID: 701a19

>>164228
Ok, good, that means the basics are all working.
Now we're going to test more advanced functions.
Brace for impact.
[Full merge]
>>
No. 164230 ID: e31d52

>>164229
#$#^@^@%^%TRANSFER ERROR4342 #%^@#$!
I blink.

Yeah... I'm... 'in' Ashley's body now.
>>
No. 164231 ID: 701a19

>>164230
[Revert, and just assume we're treating this all like a conference call.]

Ok, the full merge doesn't work. You should probably report that to Delarosa for debugging.
>>
No. 164232 ID: e31d52

>>164231
"Mmm... Yeah, that function is a little off. It's hard to fully pull the inputs of two people together. It's probably failsafing to keep you upright."
>>
No. 164234 ID: 701a19

>>164232
"If it's doing that to keep us upright, then how about we lie down and you set it to exclude balance information from the inner ear?"
>>
No. 164235 ID: e31d52

>>164234
"No, I meant... to keep you from passing out. Put it this way: The brain normally filters out a huge amount of information, paring it down to that which is relevant to you. If it didn't, you'd be overwhelmed, unable to take the sensory overload, and pass out. You'll need to work up to full merging, and even when you do manage it, which could take years, it won't last very long."
>>
No. 164236 ID: 701a19

>>164235
Ah, ok.
Impact two, electric boogaloo. Take two.
[Cut Ashley's senses, merge their minds as fully as possible.]
>>
No. 164237 ID: e31d52

>>164236
[A]Okay this is really really weird.
Yeah, it's like there's another one of you guys.
[A]Only not.
Yeah.
>>
No. 164241 ID: 701a19

>>164237
You can't 'feel' each others thoughts?
Alright, so the deepest we can go is 'tossed salad', not 'smoothie'.

Alright, we're going to add senses until things go pear-shaped. Brace yourselves.
[Merge with 30 second intervals: Sound, taste, scent, touch, hearing, then finally vision. If it's possible to gradually fade vision in then do so and note what point it fails.]
>>
No. 164242 ID: 701a19

>>164241
[OH! Before vision: Merge their emotions, then 30 seconds later try to merge their consciousness.]
>>
No. 164243 ID: 8ef217

>>164242
I really think this is going too far. They REALLY don't need to know if all this works, cause to be honest, we only really wanted the whole "Possibly see what the other is seeing should he/she be in trouble" and the Mental Radio.
>>
No. 164247 ID: 1ac39d

we are testing everything, if something breaks then this is the best place for it to happen instead of in the middle of a fight or something.
>>
No. 164248 ID: e31d52

>>164242
No.
[A] No.
>>164241
It gives out at hearing.
>>
No. 164249 ID: b14128

>>164243
I agree. We don't know what kind of weird crap that would do, and it's a good bet none of it would be good. We need to stop. Now.

[Cancel merging order, return to 'Standard' states]
>>
No. 164251 ID: b14128

>>164248
Ok... Wait... What's going... Ok, I'm bloody confused now. At this point I've stopped seeing any real use for this stuff, so let's stop experimenting for the hell of it and move on. Any objections?
>>
No. 164253 ID: 1ac39d

for now it seems everything is in order and general use will be fine.
>>
No. 164290 ID: 7524b0

I think we've found the limits of what this thing can do. We can't create our own input, and merging senses works fine by themselves aside from vision, which causes too much pain.

[revert back to normal operations]
>>
No. 165135 ID: e31d52

[A]Yeah, I'm cutting out that sensory stuff.
Me too. It's simply too disorienting to be useful.

So, since I won that match, I now can afford new parts!

Three normal parts worth of cash, or one expensive and one normal.
>>
No. 165137 ID: 7524b0

>>165135
Parts list again plz.

ALSO, can we contact that guy and arrange to have the lab dealt with permanent-like? I agree with Father. It cannot fall into the hands of GILB.
>>
No. 165177 ID: 701a19

>>165137
No.
If it has gone undetected this long then we shouldn't worry about it being discovered.
More importantly there's a chance Ashley's nature could be discovered, and if that happens we need a bargaining chip in the form of either offering them another way to get the technology OR threatening to release all the research into the wild.
>>
No. 165220 ID: e31d52

>>165137

ARMAMENTS
Back-mounted missile launchers (hold 12, launch 4 with maxlock, mediocre damage)
Back-mounted heavy M. gun (two large machine guns. Heavy, rapid fire, hard to aim. expensive)
Anti-lockon gear (must be activated seperately. Cannot shoot other armaments while active.)
Anti Radar gear (see the lock on gear)
Extra Ammo containers (Shell, Missile, and Energy)
Heat-seeking missiles [hold 4, launch 2 with maxlock, light damage]
Heavy dumbfire rockets [Two rockets of large size, mounted on both shoulders. Heavy damage.)
Back-mounted large-bore rifle [Single shot, large calibur, self-reloads. very strong kick.]
Front-shoulder mounted anchor spikes [Small spikes that shoot out hooks half a second after impact, attatched to powerful cable and winch.
Comes in sets of two. Expensive.]
Rifle (three-shot magazine, single shot rate. Powerful, easy to aim. A common pick.)
Pistol (12-shot magazine, semi-auto. Not very powerful.)
Assault rifle (35-shot magazine, automatic fire. Equally powerful to the pistol, but pumps out rounds quickly.)
Flamethrower [short-range, high-powered flame thrower. Can also launch the fuel without ignition.]
Sheild [Large sheild that attatches to arm. Comes in Buckler, Along the Arm, and Tower varieties.]
+ Revolver [Large hand cannon. Six shots.]
+ Hammer [Large swinging hammer with an armor-peircing pointed head.]


COCKPITS:
Head (Harder to hit, heavier armored, but no ejection system available)
Chest (heaviest armor. No inherent sensors, must install in 'head'. ejects out back, opens frontal)
Crotch (Lightly armored, comes with good sensor pack. easiest to hit. Ejects and opens out front)
Sheilded Head [Harder to hit, armored to 3 wounds. Expensive.]
Sheilded Crotch [armored to 3 wounds. Stronger sensor pack. Expensive.]
+ Remote [2 wounds independant unit, sends commands wirelessly.]

ARMS:
Bruiser (Heavy arms capable of more torque and holding ability, heavy armor)
Sharpshooter (Precise arms made for long-range combat, light armor)
Median (Average in all respects)
Chain Arms [Can launch fist and part of arm, attached to body with strong winch and chain. hands control remotely.]
Magnet Arms [A lightly armored arm set with three magnets repulsing on each arm, outward. Expensive.]
M. Gun (Two high-cal machine guns, with extra ammo in shoulder area. No reload time. innacurate.)
Energy Blast (low-level energy cannon, attaches to front of core. prone to overheat and failure, but powerful enough to completley destroy some arms and legs.Expensive.)

CORE:
Heavy (Very thick armor. Can take Head and Crotch cockpits.)
Median (average armor, can take all cockpit styles)
Speedster (Light armor, can only take chest cockpit)


LEGS:
Thunderer (heavy armor legs. Slow. Reduces recoil on heavy arms and continuous fire. Comes in biped and quadruped style. Recoil reduction even better on quad.)
Digitigrade (low-medium armor. fast. No recoil reduction. Biped only.)
Median (Average speed and armor, comes in biped and quad.)
Hover (VERY Fast, but recoil increases. unstable and can overload. Expensive.)
Tread (Slow. Best recoil reduction on the market level.)
Anchoring [spikes set in feet of mech, allowing anchorage to dispel recoil and take greater aim.]

OPTIONAL (all these parts are expensive, but not required.)
Speed feet (adds a much higher rate of movement at the cost of stability.)
Punch Mod: Spikes (Adds spikes to the mech's palm. Upon contact, the spike shoots out on a rod, penetrating and impaling.)
Punch Mod: Piston (Like spikes, but with a heavy, flat surface)
Punch Mod: CUSTOM: Magma Slam [Modifies the Spike Mod, allowing delivery of drill heads that carry thermite remote charges. Multiple heads may be used and detonated. Cost of drill heads is negligable. Requires Sheild]
Extra Lock on computer (Allows you to lock onto two targets, even on the same robot)
Spear Chest [A chest mod that can be used to launch a Spike from the chest.]
Redundant Sensors [installs a second set of sensors that can be used in case first set fail.]
Handcam [A camera that attaches to the palm of the mech's hand. cannot be used with Punch Mods.]

GUN EXTENSIONS [two may be attached to a handheld weapon]
Scope [removes range penalties for every gun type]
Magazine extension [doubles mag size]
Silencer [removes much of the noise of your shots.]
Speed reloader [makes reloading a much faster action, three times a battle]
+ Bayonet [Melee attatchment to end of gun. Comes in Chain and Vibration armor-peircing varieties.]
>>
No. 165252 ID: 8ef217

I'd like to suggest the following two purchese options:
+ Hammer, + Bayonet, and Chain Arms (unless they are REALLY low armor), because melee options are nice, and there's nothing like the actual ability to pull someone right into your Jet Punch.

If we decide we want something expensive
+Hammer and Chest Spike

Again, melee, and some nice defensive measures should someone be trying to punch our cockpit.
>>
No. 165259 ID: b60450

I'd like to beef up the rifle, so I suggest a scope, Quick reload, and mag extension.
>>
No. 165267 ID: 701a19

>>165220
First: Pay the cost of a proper two-seater cockpit. Everything else is less important than that.
Second: If you get an extra lock-on computer can you coordinate them to work together on the same shot for maximum accuracy? If not, then get one anyway and a mounted weapon to go along with it.
>>
No. 165268 ID: e04ae7

>>165259
Was thinkn the same thing, but we can only attach two. I suggest scope and Speedloader
>>
No. 165326 ID: 7524b0

I want that Magma Slam.
>>
No. 165420 ID: d1210a

Yeah, let's just prioritize getting the magma-slam up and running in full form.

Multiple thermite-packed tungsten drill heads to attach to a modified spike that will mount under the shield.
>>
No. 165522 ID: 8ef217

Doesn't the magma spike kinda make it harder to go with the "Don't kill fools unless there is no other way" policy we've been trying to uphold?
>>
No. 165777 ID: e31d52

>>165267
>First: Pay the cost of a proper two-seater cockpit. Everything else is less important than that.
Well, once she jury-rigs it, she can improve it to the point where it's stable and effecient while we train. There's no need to pay for one.
>Second: If you get an extra lock-on computer can you coordinate them to work together on the same shot for maximum accuracy? If not, then get one anyway and a mounted weapon to go along with it.
It would allow us to run two weapons in concert, such as the main gun and a shoulder mount, rather than switching, but there would be no increase in accuracy if we both tried to control the same one.

>>165326
>>165420
I'm very interested in finishing the magma slam, but... uh...

We kinda busted our shield pretty bad. By pretty bad I mean...
Entirely.
Thus, the price of a usable Slam would be all our current cash.

>>165522
Not any more than having a huge gun, missles, a normal spike, and a grasp of mech hand-to-hand combat does.
>>
No. 165796 ID: e75a2f

Get your shield, and put the rest towards your magma slam.
>>
No. 165880 ID: 701a19

>>165777
Get a replacement shield and equip shoulder canons. The shield is enough of a melee weapon for now, so we can hold-off on the SLAM until we've got enough cash in the bank to carry us through a loss.
>>
No. 165891 ID: e31d52

>>165880
>equip shoulder canons.

What?

>Get your shield, and put the rest towards your magma slam.

I'll probably end up doing this, meaning I'll have it fully functional before the next battle.
>>
No. 165894 ID: 701a19

>>165891
Shoulder mounted machine guns. Sorry for trying to save time.
Shield, shoulder guns, second targeting computer.
With Ashley riding with you you're going to need to have something she can control.

Beyond that, you should start setting aside some winnings. Besides the obvious benefits of having money, there's the side benefit of being able to replace equipment following a loss.
>>
No. 165923 ID: d1210a

>>165894
Dude, the Grapnel, and eventually the two-stage shotgun thermitedrill/superdrill missiles rather than vanilla missiles, will be at her disposal. The Grapnels alone are awesome.

Speaking of which, are these vanilla Grapnels, or have we managed to modify them yet? Thoughts on rockets on the back of grapnels, drills for piercing, etc had been considered before, but we never heard more on that. Status?
>>
No. 165924 ID: 739e5a

I still think the chain arms wouldn't be a bad idea to help close quickly for our melee combos. We'd pull lighter mechs in, and pull ourselves into larger mechs.
>>
No. 165925 ID: 701a19

>>165923
Alright, then dual pistols, a second targeting computer, and a replacement shield.
We need to leverage the fact that we'll be able to focus full attention on two actions at once, and melee doesn't work so well with ranged.

@Both: You should probably practice copiloting with the connection. Also, perhaps you could try sending thoughts to each other without bothering to put them into words first?
>>
No. 165927 ID: d1210a

>>165924
If we could modify bruiser arms for it, sure, but otherwise, I wonder if the arm could still handle the stress we plan to put on it....
>>
No. 165928 ID: e31d52

>Speaking of which, are these vanilla Grapnels, or have we managed to modify them yet? Thoughts on rockets on the back of grapnels, drills for piercing, etc had been considered before, but we never heard more on that. Status?

I've been thinking on it, but that would also cost money.

"You know you could just get a new sheild, and challenge another person for more money." Ashley says. "The rest of the cockpit work will be essentially free, and another targeting system wouldn't cost all that much, as much as a set of arms and the like."

Hurm, that's right. It's not like my current setup is weak or anything.
>>
No. 165940 ID: 701a19

>>165928
Shield, two pistols, targeting computer.

Keep the rest in the bank, because running on broke is horrible planning. The only reason I haven't brought it up yet is because we haven't had any choice.
Now we do.
>>
No. 165946 ID: e31d52

>>165940
I'm not stupid: I've squirreled away some of my winnings into a secure account. There's enough there now to rebuild Burns as he began... which is bad, but not impossible to recover from.

"Can I get two pistols for the price of one?"
"... only this time."
"Thank you."
Spending carefully, we make the needed purchases, and assemble thusly.

Chain arms sounds nice, but I like how stable and strong my arms are. The Slammer can be made after my next match.

It's time for practice.

((Notice! You may notice your growth significantly slowing. This is normal.))
>>
No. 167422 ID: 7524b0

>>165946
Okay, practice. Let's get some more work done improving melee combat, using that new spike, and using thrusters.

Specifically, try a jump-thrust, landing and spiking the target from above.
>>
No. 167428 ID: 5e0e33

And remember to practice the quick turning. Also watch the tape from your last match and see if you had any weaknesses that others could identify.
>>
No. 167559 ID: 637d5e

>>165946
...so we have two pistols; AND a rifle? how does this help us at all?
>>
No. 167563 ID: 701a19

>>167559
We have two pilots, two targeting computers, and two weapons. We can make two shots at the same time without any accuracy penalties.
Besides that, backup weapons are always useful.
>>
No. 167566 ID: 637d5e

>>167563
fair enough... but the two handed nature of the rifle means its an either or
>>
No. 167568 ID: 701a19

>>167566
No, it means we can't use all of them at once.
We can holster the pistols while we're using the rifle, you know.
>>
No. 167624 ID: e31d52

>>167422
>>167428
((Remember to roll: Not doing so for a abnormal movement or action counts as an autofail!))

I try to leap forth, but mess up on the landing boosts.
Ashley attempts to compensate, but barely manages to do so, only barely saving our legs.
"Be more carefu-" she says as I attempt quick-turning, failing to activate the brake boosters, and with a cry, Ashley once again saves my hide, turning on the brakes.

I'd better be careful, she looks unhappy.
>>
No. 167625 ID: 1ac39d

>>167624
dammit, guys, stop being dumbasses.

anyway, look sheepish.

@ashley: sorry about that one of us decided to be a dumbass and distract him.
>>
No. 167631 ID: 701a19

rolled 16, 18, 20, 8 = 62

>>167624
Do a boosted dash, followed by a quick 180 turn, followed by another boosted dash, then finally another 180 turn.
>>
No. 167632 ID: 1ac39d

rolled 20 = 20

oh, and an action to do is practice your coordinated shooting. shoot at the same target then at different targets at the same time.
>>
No. 167634 ID: 1ac39d

>>167631
you can't double boost, you turn them on and then they stay on.
>>
No. 167650 ID: 701a19

>>167634
Er, what? These are not solid fuel rockets here, they can be turned on and off. That's two different dashes right there.
>>
No. 167651 ID: 1ac39d

>>167650
fine. luckily we can do both. all these high rolls are pretty good.
>>
No. 167719 ID: e31d52

>>167631
"Let me show you, Ashley..."
I grasp the booster controls, smiling.
"What we can do. Handle the limb control. Boost!"
The mech slams forth, "Spin!" we spin in place, "Boost!" again, we precisely slam forth, "Spin...And shoot!" we spin, drawing the guns, shooting at the three targets, annihalating two and putting a good dent in the third of the hanging hands.

"Very nice." Ashley says.
>>
No. 167755 ID: 1ac39d

a high-five is in order.
>>
No. 167756 ID: 7524b0

rolled 3, 7, 17 = 27

Try the spike-jump attack again. Jump, boost, spike-landing.
>>
No. 167774 ID: 701a19

rolled 18, 14, 14 = 46

>>167756
>>
No. 168563 ID: e31d52

>>167756
>>167774
We place a target on the ground, and I dash forth and leap into the air while Ashley targets the ruined 'pit with the spike. As we come down, I thrust forth, the spike slamming into and through the first, second layer of armor and out the other side. We stand, and I swing the husk off the spike with ease.
>>
No. 168862 ID: e31d52

>>168563
"I never really realized how good you were, Anthony." Ashley says with a smile, working over her controls, which for now sit in front of her with the wiring outas she works out the positioning of certain elements. "Good news, the dual targeting system works better than anticipated. Would you like to take a break?"
>>
No. 168866 ID: 701a19

>>168862
@Anthony
Set Burn to just stand there, give That Look to Ashley, then undo your harness.
@Ashley
Is he giving you That Look? I think he wants to 'christen' the cockpit.

@Both
If that's the route you're going to take, then just let us know when you're done.
>>
No. 168875 ID: 7524b0

rolled 2, 19, 1 = 22

>>168866
Haha what are you doing

Hey um... I'm thinking you still need some more work done on activating extensions. Try practicing with the grapples. Hmm. Latch onto something and pull it towards you, then spike it.
>>
No. 168897 ID: 0b2a05

rolled 3, 20, 4 = 27

>>168875
>>
No. 171565 ID: e31d52

>>168875
>>168897
I lainch out both grapnels, one missing, the other latching onto the chest of the ruined mech opposite me, pulling it back at breakneck speed.

Unfortunately, my spike-arm isn't quite up to par, and I fail to get it aligned in time. The body rushes towards us, until Ashley pulls a manuever of her own:
Firing the boosters at the base of out feet and detatching the grapnel, she flies up, grabbing the junked mech on the way, and hurdles it behind us into a junk pile.

She misses the landing, however, and I have to catch it, making Burn windmill a little.
>>
No. 171566 ID: 701a19

rolled 7, 14, 18 = 39

>>171565
Grapple another mech, then turn and use your boosts to try and fling it like the last one. ... intentionally, this time.
>>
No. 171568 ID: 7524b0

rolled 11, 14, 18 = 43

>>171566
supporting
>>
No. 171572 ID: e31d52

>>171566
>>171568
She rigs up another, and I smile, launching both grapnelsand reeling in as fast as possible while activating the boosters.

"Detatch the grapnels, now!" I roar, and Ashley complies, sending the huge thing into the other, reducing both to scrap. Excellent.

Hmm? I've got a text on my phone...
>>
No. 171575 ID: 701a19

>>171572
Go ahead and check it out, but lock Burn's position first.
>>
No. 171578 ID: e31d52

>>171575
I lock the position, then flip open the phone.

"hello! i'm a big fan of yours.
i saw you in the arena today and
i was wondering if perhaps we
could have a match?
<3"

Wat.
>>
No. 171580 ID: d1210a

rolled 11, 8, 14, 12 = 45

>>171578
sending ID?

Beyond that, how about another go at using the Grapnels.... this time to grab a stationary target, and pull yourself towards it as a means of relocating?

First try it without boosters, then with them.
>>
No. 171614 ID: e31d52

>>171580
No ID, just the reply option. There are some phones, available to the wealthy, that are for lack of a better word, 'blank'. You can't tap them, or trace their calls...

Why would someone that wealthy text like... that?

At any rate, I save the message, then get back to work, firing the granels at a wide pole in the ground. They both gain purchase, but I can't draw myself closer any faster than walking: I'd need wheels or something.
>>
No. 171616 ID: 701a19

>>171614
Send a reply saying you'd like to know who they are before you accept.
>>
No. 171617 ID: 7524b0

>>171614
Wheels huh? That's an interesting idea. We could turn Burns' feet into rollerblades. Although optimally they would be able to switch on and off at will.

Reply:

Who is this? I need to know who I'll be challenging.
>>
No. 171620 ID: e31d52

>>171616
>>171617

I reply:

"I'd like to know your name first, mystery challenger."

Almost immediatly comes the reply.

'here this should explain everthing
you only get one for now :3 <3'

There's an image attatched... Should I open it?

>We could turn Burns' feet into rollerblades. Although optimally they would be able to switch on and off at will.
You mean like those shoes that have wheels in soles?
>>
No. 171621 ID: 701a19

>>171620
Sure, open it.
>>
No. 171622 ID: d1210a

>>171620
Basically, AT from Air Gear, on a mech scale, with the ability to be retracted to normal traction can be maintained.
>>
No. 171623 ID: e31d52
File 127251186439.jpg - (265.67KB , 712x900 , M_____E______.jpg )
171623

>>171621
[*o4 error: Name missing]

Huhwhat?!

I... What?!

This... this is a model for a line of heat-regulating bodysuits for women! Her name isn't known to the public...
>>
No. 171624 ID: 701a19

>>171623
[Show this to Ashley]
@Both So, you two want to see how skilled she is in the ring?
>>
No. 171626 ID: 7524b0

>>171623
We can't see her name! Bizarre!

Well at any rate... I'm not seeing a downside to accepting a challenge. It's not like she's luring us out into the open or anything.
>>
No. 171627 ID: e31d52

>>171624
Just after I show it to her, it buzzes again.

"just you and me, okay~?
I'll double the victory money if you win <3
No strings attatched
And you don't have to
reciprocate
at all~!"

...
"Double the money on a Challenge? That's... pretty good money." Ashley says.
>>
No. 171630 ID: 701a19

>>171627
We don't have enough information to make a call on this. Ashley, can you share what you know?
>>
No. 171631 ID: 7524b0

From the tone it sounds like she wants to fight because she's interested in YOU.

It could be considered a kind of date, to her?
>>
No. 171634 ID: e31d52

>>171630
"I don't know much. The only difference in Challenges is that the money doesn't come from the GILB, but from the one who made the challenge. In case you lose, you only really have to pay for repairs..." she sighs. "But double victory..."
she falls into thought.
"Would be worth enough to get you six expensive parts. You could build a whole nother mech if you liked!"
>>
No. 171639 ID: 701a19

>>171634
This reeks of both sketchiness and trappiness.
Go for it!
>>
No. 171640 ID: 7524b0

>>171634
She is either incredibly confident or incredibly rich.

Either way is fine by me.
>>
No. 171643 ID: e31d52

>>171640
"She's either really confident or rich as hell..."

"So you want to do it?"

"Definitely."

"I'll support you." she says, hugging me tightly.

I hug her back.

'okay, when is the match?'

'tommorow, at ten pm
don't be late <3
i'll wear something nice
for you~!'

I push away the blush, and kiss Ashley's forehead. She murmurs happily and lays against me, sitting in my lap, smiling and closing her eyes.
>>
No. 171648 ID: d1210a

>>171643
Okay, so... any way to hook Legion up to the mech? I know the match is supposed to be one on one, but seeing as you and Ashley are now connected, she might be able to manipulate the mech through Legion (and by extension, you)
>>
No. 171663 ID: 637d5e

>>171648
thats sneaky enough that is just might work! if she finds out she may call the challenge a wash though...
>>
No. 171692 ID: e31d52

>>171648
>Hook Legion directly to mech
[Breifly, Anthony pictures Burn dancing through a burning city while he screams in the cockpit]

Uh, no. Sorry.
>>
No. 171693 ID: 7524b0

>>171692
Aww. It's probably illegal to have Ashley (kiss her neck) assisting you from outside the arena anyway.
>>
No. 171697 ID: 701a19

>>171692
How about getting a cheap repair drone and hooking us up to that? That way we can't really do all that much damage.
It would be a good trial run in case you wanted to install a defense system at home, since we're at least more reliable than a basic facial-FoF driven system.
Besides that it would also set us up for, say, controlling some construction drones to construct a very deep sub-basement and relocating sensitive equipment there.
>>
No. 171699 ID: e31d52

>>171697
To be bluntly honest? I don't trust you guys anywhere but in my head.

I gently kiss the back of Ashley's neck and she murmurs happily.

Argh, I can't get that woman outta my head!
>>
No. 171700 ID: 701a19

>>171699
So you'll trust us to give you combat advice, design your mech, and make major life decisions for you, but not to stumble around in a harmless drone?
You have issues, man.
>>
No. 171701 ID: e31d52

>>171700
No, I don't trust you enough to give you the ability to do anythign with a body of your own, no matter how humble. How stupid do you think I am?
>>
No. 171702 ID: 7524b0

>>171699
What? You're thinking about the nameless supermodel? Anthony... You really are male.
>>
No. 171703 ID: 701a19

>>171701
If you don't see the logical disconnect here?
Pretty damn stupid.

We make life-or-death decisions for you on a regular basis. You quite literally trust us with your life, because if we screw up you die. However, you don't trust us with a basic drone which is physically incapable of causing any more damage than knocking loose objects over?

You're not making a lot of sense there, chief.
>>
No. 171705 ID: 701a19

>>171702
@Ashley I think his mind is starting to wander. You might want to show him that wandering eyes are nothing but a distraction~
>>
No. 171707 ID: e31d52

>>171703
You tried to make Ashley and me into a single being without my consent.

Enough of this.

[subject filtered.]
>>171702
I... I can't help it! I mean.... Her... She...

Argh, normal woman wear something under those suits!

Ashley rises and smiles at me, catlike, then kisses my lips.
I hold her close, and she giggles.
"You really are naive... being distracted by something like that."
>>
No. 171712 ID: 7524b0

Yeah, it does seem like our mystery challenger is using her body to distract you so you don't fight as well.

...has Ashley seen the picture? May as well show her.
>>
No. 171756 ID: 732129

>>171707

When did that happen? I don't remember that.
>>
No. 171759 ID: 6050bc

>>171640
..or she is all of the above and bored.
>>
No. 171760 ID: 6050bc

And in the spirit of TGchan
Well Anthony whatever you do, try not to think about a threesome with her and Ashley.
>>
No. 171812 ID: 637d5e

>>171707
dont forget that you just had an argument with the voices in your head... and barely won.
...
if mystery woman is driving you that nuts, either A) think of Ashley, or B) stick out your tongue and stare at it in the mirror until you realize exactly what it is; a disgusting chunk of flesh hanging from your mouth.
>>
No. 171869 ID: e31d52

>>171760
...!

[A]Heeeheee.

"You're so adorable like this..." she murmurs, kissing my neck, "And you know, I wouldn't let you go alone if I didn't trust you."
>>
No. 171904 ID: 7524b0

>>171869
Perhaps you'd better keep your mind on the attractive, willing lady right there in your lap, kissing you. Touching you.

@Ashley: Hmm? What was that about~?
>>
No. 171960 ID: 701a19

>>171904
@Ashley Tony has no objections if you want to hit on this girl. It could be fun~
>>
No. 171992 ID: 732129

@Ash and Tony: Hey you wanna swap senses for a little?
>>
No. 172020 ID: e31d52

...

Time passes. We discuss further plans with this mystery beauty, and come to an... agreement. We put the sensory swap to the utmost test. and, as the night comes, we rest in the cockpit, too tired to move much further.

...

Day breaks, and I awaken first on a bed of clothing, Ashley laying atop me happily, her mouth turned up in a catlike grin.
>>
No. 172026 ID: 637d5e

>>172020
so we're gonna try to somehow still have her helping us out for the match then? cool. also, well done dude, well done.
>>
No. 172027 ID: 701a19

>>172020
Good morning, Lord Tyrant Tony. How may we slave for you today?
>>
No. 172028 ID: e31d52

>>172027
Hush, you. I... Understand what you meant. I just don't trust you enough. I'll set aside the money for when you earn the privilege, alright?
>>172026
...
Thanks, I guess...
Yeah. So long as I have her in reach by you guys, I feel like I can do anything!
>>
No. 172029 ID: 7524b0

I think this has got to be the most interesting love life I've ever heard of.

Whyyyy is Ashley grinning? Ask her ask her. While copping a feel.
>>
No. 172040 ID: 701a19

>>172029
She's asleep. Let her rest.
>>
No. 172048 ID: e31d52

>>172040
I smile, slipping out from under her with care, covering her with my coat. She curls up in it happily as I slip out of the 'pit, and get dressed for the day after a shower.

... Well, I'm free for most of the day.
>>
No. 172049 ID: 7524b0

>>172048
We need to do SOMETHING about that lab.

I'm in favor of moving everything we can out of it and blowing up the rest.
>>
No. 172052 ID: e31d52

>>172049
I find myself actually agreeing with the one rather... disagreeable voice here. All we need to do is hide it a little better...
>>
No. 172061 ID: 7524b0

>>172052
You want to undermine it and try to smoothly sink the entire room down deeper underground? That's going to be tricky and require a noticeable amount of resources.

Granted if we can figure out a way to do that safely, and even move it laterally... well, that would be optimal.

How would we fill in the empty space in a way that looks natural? That's one of the easiest ways to detect an underground facility: the disturbed ground above it.
>>
No. 172063 ID: 701a19

>>172052
That's one of the reasons why I want a drone.
We need to see how capable we are of controlling something in order to find out how viable this plan is, but we could have construction drone stay in the cabin and dig out a bunker underneath.
You couldn't work on a project like that without attracting attention, but we could.
Maybe Delarosa could handle the transactions required.
>>
No. 172070 ID: e31d52

>Underground robot malarkey

Why not just tunnel this way, and we hide it under the house or something? or... I dunno, seperate it into two labs, one for maintenence and one for creation?
>>
No. 172071 ID: 701a19

>>172061
If you go under the bedrock then it's not detectable that way.
>>
No. 172073 ID: e31d52

>>172071
You know what? I'm sold. We'll split you in half, put one in the 'bot, and send you off in whatsisface's care.

I'll call Delarosa after I finish with breakfast.
>>
No. 172087 ID: 0b2a05

Thank you
>>
No. 172101 ID: 7524b0

>>172073
I will try to remain deserving of this trust you've placed in us.
>>
No. 172435 ID: e31d52

>>172087
>>172101
After making breakfast for Ashley, and waking her, we agree that it'd be best for you to work on this project alone. You'll be given materials and equipment to improve your own capabilities, but beyond that, we'll send out the drone and simply forget about it until we have need of it.

Are you alright with this?
>>
No. 172441 ID: 732129

>>172435

We'll need some contingency instructions too, boss. What do you want us to do, in general, if the dig site is found? What about if we cause a tunnel collapse and lose our digging tools? What about if we find another tunnel while we're digging?

Just general instructions to tide us over if we can't reach you. Remember, we're going to be under a lot of rock.
>>
No. 172442 ID: 701a19

>>172441
The first order of business will obviously be to run wire to a relay in the cabin so we'll have an emergency communication line. That's enough.
>>
No. 172445 ID: 732129

>>172442

If the line or the relay are damaged in an emergency, we ought to have a general idea of what we're allowed to do to deal with the problem.
>>
No. 172463 ID: 637d5e

Our anchor point is still inside anthonys skull though, if the drone gets destroyed we'll just have a backup of the chunk of us that went with it in your head come back online
>>
No. 173347 ID: e31d52

Very well. I'll find some way for you to handle yourself alone.

In the mean time, I'll call up Delarosa...

"Yes?"
"This is Anthony. I have... an idea."
....

....

....

"Are you sure about this?"
"Yes, I'm sure."
"Alright... I'll gather the parts needed for the processor. You can handle the body, right?"
"Yeah."

I hang up. Looks like this will cost about half my current bank.
>>
No. 173356 ID: a594b9

>>173347
Is that a lot? If you think it's worth it...
>>
No. 177172 ID: e31d52

>>173356
Of course it's wor-

The phone's ringing.

"Yes?"
"It's me, kid. Listen, this isn't... Look, I know I was the one assigned to..." there's a heavy sigh. "Come out to the lab. You have to see this for yourself."

I hear a muttered motherfuckers as he hangs up.
>>
No. 177178 ID: 701a19

>>177172
So go out to the lab.
>>
No. 177198 ID: a594b9

>>177172
I don't like the sound of this at all. Let's get down there quick. Try not to attract attention though.
>>
No. 177215 ID: e31d52

>>177198
We get into the car as fast as we can, and I drive hard and fast. I'm worried. That tone didn't sound good.

We arrive...

And the hut is gone.

"What..."
I get out of the car to see Jack standing there, looking it over with a frown. "What the hell!?"

"Like this when I got here. Swear to god. The lab is gone, too. Just a hole in the ground. No idea how they managed it under my own nose, I mean, fuck, I practically lived here. Then one day, the place was burning, and the lab was gone. The tanks, the parts, everything... stolen."

He takes off his hat and runs his fingers through his hair.

"All I found was this." he finishes, handing me a manila folder.

I turn back to look at the car, and Ashley...

Has fainted, leaning against the window.
>>
No. 177223 ID: a594b9

>>177215
I knew this was going to happen.

Open the folder.
>>
No. 177225 ID: e31d52
File 127386096926.jpg - (44.71KB , 600x480 , Akaba.jpg )
177225

>>177223
I open the folder, and a black feather falls out, along with a picture and a note.

Some people need this more than you.
>>
No. 177227 ID: a594b9

>>177225
Looks like we're gonna have to get cozy with Raven's Nest to get access to the lab again.
>>
No. 177687 ID: e31d52

>>177227
It certainly seems that way...
"You know who that is?"
"Akaba Shintari." Jack replies, lighting a cigarette. "She's a genuis engineer. Supposedly killed in an accident involving a rig and a lift. Looks like they were... ah, a little off."
"So Raven Nest did this?"
"Yep. Or at least it seems that way. Just wait a while. If they want to contact you further, they will. And keep the feather. You might need it later."
>>
No. 177691 ID: 701a19

>>177687
Rush home. Something's wrong.

Also, send them a very strongly worded letter telling them that their actions were rude and unnecessary.
>>
No. 177736 ID: a594b9

>>177691
"something's wrong" you say? I don't follow you. There isn't even anything at home we have to worry about, aside from Burns. Let's go home in the usual speed. Don't waste any time, but there's no reason to get reckless. Tell Jack thanks for what he's done and it's not his fault. We were mainly worried about GILB anyway.

We have no idea where to send the letter, you know. Although I agree that we should yell at them. They could've just ASKED to borrow/relocate the lab.
>>
No. 177759 ID: 701a19

>>177736
There's nothing for us here, but there's plenty back at home.

Really, the worst part about all this is that if they had given us the picture FIRST we could have worked this out amicably. Specifically, worked it out without losing our vacation home and Ashley's maintenance supplies.
Contacting them should be easy; just tape a message to your door with a raven feather drawn on it, and have it complain about them pointlessly blowing up your cabin and ask that they pay for the rebuilding costs.
>>
No. 178166 ID: e31d52

>>177759
Now that I look around... there's something about some of the trees. There's also holes in the ground...

"Jack, was there a battle here?"
"Does it smell like one?"
"What?"
"Look, no matter what weapon you use, there's bound to be a smell, with few exceptions. Sulfer for gunpowder, ozone for heavy directed energy weapons, hell, the smell of blood or burned fat... stuff like that."
"I don't smell anything..."
"Yet half the trees are missing branches and..." he leans down, picking up one of the rocks in a grey glove, turning it over. "Charcoal. Not wood. They only made it look like it was burned down." he sighs. "I'll do some more investigating and let you know. Get home. Look after little Ash there." he puts his hands in his pockets. "It's gonna be one of those days, Anthony. One of those fucking days."

I get in my car and shut the door.

...My cheeks... I...

I'm crying.
>>
No. 178172 ID: 701a19

>>178166
Looks like they used hydrogen torches, or something similar.
Then again, they could have just dumped chems on the site that attenuate scents. Human noses are crap anyway, so it would be damn hard to notice.
Yea, leave a strongly worded complaint on your door with a sketch of a raven feather on it. They'll probably try to contact you shortly afterward.
>>
No. 178181 ID: a594b9

>>178172
You weren't paying attention.

They faked the scene. The cabin wasn't burnt, it was moved and a fire was put in its place.

Anthony, calm down. It's okay. They just did what we were going to do. All we have to do is talk to them. Where's Ashley? Hug Ashley.
>>
No. 178208 ID: 701a19

>>178181
That doesn't explain the trees or the random holes in the ground. That would also leave behind a scent of its own.
There was a fight here.
>>
No. 178210 ID: e31d52

>>178208
>>178172
I will. I'll see what I can do...

I hug Ashley tightly, and she hug=s me back, then whimpers and sobs into my shoulder.

I don't care what the circumstances were. I'm punching whoever thought this was a good idea.
>>
No. 178213 ID: 701a19

>>178210
That requires that you get within punching distance, which requires that you get in contact with them, which requires that you have a way to contact them that won't draw scrutiny to you.
Actually, call Delarosa and talk to him about it. He probably has a contact.
>>
No. 178214 ID: a594b9

I wouldn't be surprised, but we shouldn't actually mention what happened over the phone. Heck, we shouldn't even say anything over the phone. Just ask to meet somewhere private.
>>
No. 178235 ID: a594b9

@Ashley: It's okay, GILB didn't get it. The lab, and apparently the cottage, are both intact. We just have to talk to Raven Nest.
>>
No. 178258 ID: 701a19

>>178235
I'm pretty sure the cottage is gone since we saw the wreckage. We know that at least the lab is intact. What's interesting is that they left that picture, which seems to be a bid for sympathy.
Ok, lets talk tech. Ashley, the radio links between the cockpit and remote systems are all linked, right? How hard would it be to jack their encryption keys so we could listen in on their movements? Or, even better, rig a directional transmitter that allows us to drown out their control signal so we can puppet their parts?

That's one of the nice things about wired control; no remote jacking.
>>
No. 178329 ID: a594b9

>>178258
The wreckage is fake. Charcoal.
>>
No. 178344 ID: e31d52

>>178329
Maybe. I'm still uncertain as to what was real and what was fake.

[A]
>Or, even better, rig a directional transmitter that allows us to drown out their control signal so we can puppet their parts?
While it's possible, each cockpit has a seperate signature, and also has equipment that recognizes where and how far away transmissions come from. So unless the device you're thinking of is exactly the same distance from the arm as the arm's reciever is to the cockpit, for instance... it probably wouldn't work, or would be simply interfered with by the real signal.

I mean, it's a cool idea, but it'd need more working or else someone else would have come up with it already!

For listening, you'd need a translation system to make sense of it, abd by the time the data was readable...

We arrive as home, and I post the letter you suggested. It's about 5 pm.
>>
No. 178352 ID: 701a19

>>178344
That could be faked, but I suppose it would be easier to just jam the mech's communication. One tightbeam disruption targeted at a mech's leg while it's moving and the entire thing would go down in a twisted heap.
Even better, we can work out the length of the wires they would have to use in order to prevent jamming. Then we find the frequency we would need in order for that wire to work as an antenna, and use a high-powered directional beam to fry those wires in any under-shielded mech.

Also, next tier we're going to invest in lasers with unmitigated bloom and a teravolt AC power supply. Plasma-channels, ftw.
>>
No. 178374 ID: e31d52

>>178352
Trust me when I say this: if these things could be made reliably, there'd be more of them.

Also, the main weapon at middleweight is the H.K.M.L., or the Hyper-Kinetic Matter Launcher. Expensive as hell, long charge time, but it puts holes in damn near anything.
>>
No. 178376 ID: a594b9

Yeah, I suspect there's electromagnetic shielding and various backup systems preventing jamming. Besides, it would be BORING to just shut down enemy mechs to win fights. This is the Entertainment Circuit for crying out loud! We need explosions and shit.

That gun sounds like a railgun. How does it work? How deep do the holes go?
>>
No. 178385 ID: e31d52

>>178376
>That gun sounds like a railgun. How does it work? How deep do the holes go?

It's hard to explain, but...

Basically, it's an arm replacement that energizes particles in a small iron sphere. Most of these are air, but you can customize shots with whatever you like. Anyway, after a certain amount of time that the particles have been bouncing around in there hyperkinetically, the sphere becomes full of them, and the front opens up.
Some laymen think it's a super laser or something.

Others call it a wave motion cannon.
>>
No. 178386 ID: a594b9

>>178385
A charge-up weapon? That doesn't sound so great. How long does it take? Also uh... what happens if it gets shot while charging?

What advantage would you get by replacing the material inside it? I mean, with the energy involved it's basically superheated WHATEVER. Would it affect chargeup or impact damage?
>>
No. 178389 ID: e31d52

>>178386
No, there's no heat involved. The particles are charged to be hyperkinetic, so that when they leave the sphere, they reach near-relativistic speed. Air is the normally used 'ammo', but you can fill it with actual material to add more oomph.

It takes about ten seconds to charge (two posts).
>>
No. 178402 ID: a594b9

>>178389
wh... no heat?

I... that...

**DOES NOT COMPUTE**

>>
No. 178405 ID: 1ac39d

it doesn't heat them it just makes them go fast. think of a mini hadron collider.
>>
No. 178406 ID: e31d52

>>178402
I know. That's how I reacted at first too. The friction caused by the extreme kinetic force does cause heat, though, upon firing.
>>
No. 178411 ID: 701a19

We can get a laser with a heavy bloom effect, right?
>>
No. 178413 ID: e31d52

>>178411
It's... I'm sorry, that's not my area of expertise...?
>>
No. 178418 ID: a594b9

**Reboot complete**


If I understand what is being suggested correctly, the 'bloom effect' is from when the laser superheats the air so that it starts unfocusing. This would normally be a bad thing but if you want to transmit electricity through that superheated, ionized air then it's an advantage.

So it sounds like the point is to get a laser powerful enough to ionize air so that we can send an electric shock through it.
>>
No. 178425 ID: e31d52

>>178418
Oh... because electricity is really hard to launch horizontally, you'd need to... ah!

Yes, I could do that. It might take a little longer than a normal attack, but it might be handy to, say, pen an enemy in or something. It would also make for a really fantastic finisher if you wanted to change your theme.
>>
No. 178428 ID: 701a19

>>178425
Well, I suppose you could call it a finisher. I mean, you would basically be shunting almost the entire output of the engine into the relatively poor conductor of the enemy armor with the natural result of causing that armor to heat past the melting point and liquify while the electronics inside are charred to a crisp due to the effects of the AC current passing through the structure.
I mean, it would certainly finish a mech off. As long as the beam passed within a few meters of the mech.
Also, no charge time since you're basically turning the enemy mech into a resistor and shorting your engine through it...
>>
No. 178432 ID: a594b9

>>178425
If the laser is strong enough, the ionization would only take a fraction of a second. This is a very quick and powerful weapon.

I guess you're right about it being... different from our fire theme. I don't really want to change that. Also, an electrical shock attack wouldn't do much if the opponent has some sort of lightning rod.
>>
No. 178454 ID: e31d52

>>178428
>>178432
Hurm...

Some mechs do have insulation, though. Especially other electrically themed ones.

Remember, there's no such thing as a perfect weapon.
>>
No. 178460 ID: 1ac39d

>>178454
yes, but if we have to super weapons that use opposite methods of attack only captain paranoia would have protection against both.
>>
No. 178498 ID: a594b9

>>178454
I wonder if we can make some magma caltrops or something.
>>
No. 178532 ID: e31d52

>>178498
Thermite mines? Why not?

((Oh, and that Plasma thinger? It's an Expensive Custom part. Name it and it'll be on the next shopping list.))
>>
No. 178537 ID: a594b9

>>178532
So anyway, you know that HKML thing that I'm trying not to think about? How well does it punch through armor? Can we develop a defense to it somehow?
>>
No. 178741 ID: e31d52

>>178537
Most of the time, the only saving grace is that it's hard to aim and the affected area is pretty small. You essentially have to dodge it or stop the charge process.
>>
No. 178750 ID: 1ac39d

okay then, so it has HUGE attack but low accuracy and speed. so a boost to bring you into melee range before they finish charging to disrupt them or a strafing quickly would work.
>>
No. 178787 ID: d1210a

>>178532
WE could name the super laser finisher the:
Electro-Eradicator, mount it as a chest beam maybe?

Hm... on the subject of lasers, what about photon displacing lasers, I.E. cold lasers?
>>
No. 178898 ID: e31d52

>>178787
Photon who to the what now?
>>
No. 178904 ID: 1ac39d

>>178898
i... think he wants a negative laser or something.
>>
No. 178910 ID: d1210a

>>178898
lasers that displaces photons from objects that are in the path of the beam, rapid displacement of light forcibly stills atoms as light is emitted omnidirectionally to get out of the path of the laser, effectively freezing what it hits.

Have the Electro-Eradicator to fry and heat up, the Crystal Cooler (name could use work) can then rapidly cool whatever was just heated, for HORRENDOUS metal stress.
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No. 178911 ID: 1ac39d

>>178910
i think you failed physics, lasers are MADE of photons.
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No. 178917 ID: c6ee35

http://en.wikipedia.org/wiki/Laser_cooling
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No. 178918 ID: a594b9

Well there is something like that but doesn't it require more than one laser at a time?
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No. 178920 ID: 1ac39d

yes, you need at least two coming from opposite directions.
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No. 178929 ID: e31d52

>>178920
Hurm...

What if you were to make a sort of weapon that was like... No...

Sorry. I don't know.
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No. 178971 ID: d1210a

>>178929
Easy:

Remember the multi-part missiles? Make a model that houses a projector, you line up foe between you and laser anchored wherever multi-stage drill missile hit. Yeah, will make the drill-shotgun missile package EVEN MORE EXPENSIVE, but it would mean we have a means of making the electrolaser even more devestating with rapid cooling after rapid heating. Even heavily heat sheilded equipment will have SEVERE problems with this.

The only downside is that you need to get a traget lined up just right, but since this is something to use if the Magma drill AND elctrolaser don't work, then you probably have a large, heavy and heavily armored target anyway, so the laser setup becomes less of a hassle.

Mostly, this is about making sure you always, ALWAYS, can kill it dead.
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No. 178973 ID: a594b9

Well, we could set up something to be deployed on the battlefield but it would have to be a stationary trap of some kind.

Not really worth it. How about some kind of superheated claw or sword? I guess we already have the spikes. Wasn't there something about using them to inject thermite?

...I'm getting antsy. Is there anything we can do right now but wait?
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No. 178984 ID: e31d52

>...I'm getting antsy. Is there anything we can do right now but wait?

Sorry, I've been tinkering with Burn the whole time. Kinda bor...
Wait. Aren't you supposed to be primarily in Anthony's mind?
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No. 178988 ID: a594b9

...uh

Anthony: Wait are you okay? Speak up!
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No. 178999 ID: e31d52

>>178988
[404: conciousness not found]

A-anthony?!

I stand up, and then... woah... Dizzy...I nearly fall over, but I'm caught by a metallic arm. I look up at a very fuzzy face.
"S--ry we --ve to -- th-- to yo-..." he says gently as I fall unconscious. The last thing I see is a black, silvery pin on his sleeve. In the shape... of a feather.
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No. 179016 ID: 1ac39d

okay then, looks like a standard 'pick them up without letting them know where they are going' scenario.
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