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File 127655336376.gif - (12.62KB , 640x480 , title.gif )
193720 No. 193720 ID: d560d6

A one-shot quest in which I demonstrate my complete lack of GM experience.
Expand all images
>>
No. 193721 ID: 426169

Make your players bring snacks!
>>
No. 193723 ID: d560d6
File 12765534068.gif - (15.03KB , 640x480 , 000.gif )
193723

You are ANGRY DRAWFAG, and it's time to produce silly images for random Internet people.

What do?
>>
No. 193724 ID: f98e0b

Approach the glowbox.
Light the proper incense and pour your libations.
Remove the first layer of clothing.
>>
No. 193727 ID: d560d6
File 127655374358.gif - (13.05KB , 640x480 , 001.gif )
193727

You already have a mug of LUKEWARM SKUB sat next to the monitor, which also provides an appropriate aromatic atmosphere.

As you go to sit down, however, you notice a problem. Where the hell is your damn stylus?
>>
No. 193733 ID: 9cb4b3

check under the desk
>>
No. 193742 ID: d560d6
File 127655581567.gif - (13.96KB , 640x480 , 002.gif )
193742

...nope, nothing down here but dust. Besides, with the side buttons, it's not prone to rolling off of desks.
>>
No. 193748 ID: 40cb26

>>193742
Well if it's not on the desk and could roll of, maybe it got left somewhere. Were you carrying it recently? Could it get in your pockets? Do you have a cat?
>>
No. 193749 ID: 9cb4b3

Did it fall into a desk drawer?

Check under the keyboard, that's where mine usually hides.
>>
No. 193752 ID: d560d6
File 127655722256.gif - (14.93KB , 640x480 , 003.gif )
193752

>>193748
You don't remember taking it anywhere recently, but it's certainly portable. There's a cat lurking around the garden sometimes.
>>
No. 193753 ID: e973f4

>>193752
You haven't got a spare somewhere?

Well, let's go see about that cat, I guess?
>>
No. 193754 ID: 40cb26

>>193752
Check around the room in places you were doing stuff recently, then around the house the same way.

>>193753
If it isn't his cat and in his house that won't be it. We are NOT going on a wild cat chase.
>>
No. 193756 ID: e973f4

>>193754
Hey, he proposed it, not me. :V
>>
No. 193757 ID: 05c9fd

Find beans and eat a metric ton of them, then fart so hard you rocket through your roof.
>>
No. 193758 ID: d560d6
File 127655786721.gif - (14.82KB , 640x480 , 004.gif )
193758

>>193749
You rummage through the desk, getting excited for a moment before realising that it's just an empty biro amongst the other miscellaneous JUNK.

You do discover where you mislaid your DUCT TAPE, however.

Checking under the keyboard only succeeds in eliciting an irritated DING from the computer as you knock the space bar.

>>193753
Alas, no; the spares were priced almost as high as the tablet.

Looking out the window, you can see the cat lounging about on your barbecue, doubtless shedding hair all over the place. There route out there is via the kitchen, through the door.
>>
No. 193759 ID: d560d6
File 127655832152.gif - (10.07KB , 640x480 , 005.gif )
193759

>>193757
You're not sure you have enough beans in the house, regardless of the questionable wisdom and hygiene of such a plan, but you mosey through the front hall on your way to the kitchen anyway.

--More--
>>
No. 193761 ID: d560d6
File 127655890794.gif - (15.54KB , 640x480 , 006.gif )
193761

>>193759
Behold, the kitchen. The door on the lower left routes out to the garden via the rear hall; the upper left to the garage.

A quick rummage through the cupboards reveals no stylus, and also nowt but a single can of beans. You leave it there since this is no time for culinary antics.

Strong sunlight pours through the garden window. You're not sure you could face the eye-crippling rays of the daystar without your NIFTY HAT.
>>
No. 193774 ID: e973f4

>>193761
Hmm.

Where would your hat be?
>>
No. 193775 ID: d560d6
File 127656380693.gif - (14.91KB , 640x480 , 007.gif )
193775

>>193774
You're reasonably sure you left it to dry somewhere after that incident with the raver sharkgirls.

The good news is that that somewhere won't be outdoors, since you can see through the window that your washing line isn't up.
>>
No. 193809 ID: 40cb26

>>193775
>raver sharkgirls
Um... what?
>>
No. 193859 ID: a594b9

>>193775
Check upstairs. Bedroom perhaps?
>>
No. 194111 ID: d560d6
File 127662538398.gif - (9.13KB , 640x480 , 008.gif )
194111

>>193859
You ascend the stairs.

--More--
>>
No. 194116 ID: d560d6
File 127662590698.gif - (14.90KB , 640x480 , 009.gif )
194116

Alas, no hat here.
>>
No. 194118 ID: a594b9

>>194116
Bathroom perhaps?

Wait, why are there cracks in the ceiling above your wardrobe?
>>
No. 194131 ID: d560d6
File 127662875851.gif - (13.84KB , 640x480 , 010.gif )
194131

>>194118
>Bathroom perhaps?
That's across the hall, but---

>Wait, why are there cracks in the ceiling above your wardrobe?
---that...that's a good question. It looks like the ceiling is sagging slightly too. Hunh.
>>
No. 194134 ID: 2cbe3e

>>194131

Can you go even HIGHER to see why there's cracks? Maybe go to the attic?
>>
No. 194147 ID: d560d6
File 127663169025.gif - (9.10KB , 640x480 , 011.gif )
194147

>>194134
The hatch is infuriatingly out of reach.

The good news is that you have a ladder in the garage.

You remember the bad news is that it's broken from when you sat down with it left in the back pocket of your inventory.
>>
No. 194148 ID: a594b9

Go right!
>>
No. 194149 ID: 2cbe3e

>>194147

Go left!
>>
No. 194152 ID: d560d6
File 12766330715.gif - (17.34KB , 640x480 , 012.gif )
194152

>>194148
>>194149
You decide to enter the door to your left, which is to the right of the scene.

Oh, hey. A hat.
>>
No. 194164 ID: a594b9

>>194152
It is fashionable hat.
You must wear it.
>>
No. 194169 ID: d560d6
File 12766358775.gif - (17.27KB , 640x480 , 013.gif )
194169

>>194164
Dang. It's still damp. You can't possibly wear a moist hat.
>>
No. 194171 ID: aeade0

put it by a heater.
>>
No. 194176 ID: a594b9

>>194169
Put it in the oven. Bake at 200 degrees.
>>
No. 194191 ID: d560d6
File 127663915856.gif - (14.61KB , 640x480 , 014.gif )
194191

>>194176
The smell of warm hat emanates from the oven.
>>
No. 194208 ID: 2cbe3e

>>194191

Watch that hat carefully. CAREFULLY!
>>
No. 194241 ID: d560d6
File 127664255648.gif - (14.21KB , 640x480 , 015.gif )
194241

>>194208
Avoiding fire-based tragedy, you take the now-dry NIFTY HAT and add it to your inventory along with the DUCT TAPE and your trusty MULTITOOL.
>>
No. 194292 ID: e973f4

>>194241
So I guess it's time to put on that hat and go out-- have we checked the garage? Let's go check the garage, just to be compulsively completionist.
>>
No. 194293 ID: e973f4

also why isn't this getting more suggestions

give more suggestions, guys

jeez

>>
No. 194294 ID: a594b9

>>194241
Let us go OUTSIDE! Uh, we were supposed to check the garden or something, right?

What we really need is a footstool or something to stand on so we can get into the attic.
>>
No. 194350 ID: 2f2041

Go find something to stand on in your garage/shed
>>
No. 194354 ID: 6a5a08

Use DUCT TAPE on WALL to make a LADDER in order to reach the unreachable HATCH. Never underestimate the power of the DUCT TAPE.
>>
No. 194646 ID: d560d6
File 127672483567.gif - (10.03KB , 640x480 , 016.gif )
194646

>>194294
>>194354
>What we really need is a footstool or something to stand on so we can get into the attic.
>Use DUCT TAPE on WALL to make a LADDER in order to reach the unreachable HATCH.

GENIUS! Using the computer chair and all of the DUCT TAPE, you improvise a short ladder and begin your ascent.

--More--
>>
No. 194647 ID: d560d6
File 127672487479.gif - (12.74KB , 640x480 , 017.gif )
194647

>>194646
Uh-oh.
>>
No. 194650 ID: d560d6
File 12767250946.gif - (10.40KB , 640x480 , 018.gif )
194650

...
>>
No. 194651 ID: d560d6
File 127672511351.gif - (14.78KB , 640x480 , 019.gif )
194651

Perhaps a proper ladder would be a better idea.
>>
No. 194653 ID: 2cbe3e

>>194651

Restore! Then let's go search for something with a little more... laddericity.
>>
No. 194654 ID: b14128

>>194653
Or just don't use a rolling chair for a footstool, or otherwise stand on it.
>>
No. 194662 ID: d560d6
File 12767278023.gif - (18.96KB , 640x480 , 020.gif )
194662

>>194292
>>194350
>Let's go check the garage, just to be compulsively completionist.

You leave the kitchen and step through into the garage. The halves of the broken ladder hang on the wall opposite.
>>
No. 194664 ID: 6a5a08

Use a tablecloth and your shoelaces to tie the two halves together, then climb into the hatch.
>>
No. 194749 ID: a594b9

>>194662
Duct tape fixes everything.
>>
No. 194752 ID: b14128

...Are you guys sure this is a good idea? What if it breaks?
>>
No. 194756 ID: 6a5a08

Then we lose another life. But, as they say: "Nothing ventured, nothing gained."
>>
No. 194782 ID: 586db0

>>194662
You don't need to go that high.
Duct tape fasten two halves together to make A-frame ladder.
>>
No. 194790 ID: f21281

Check your pockets.
>>
No. 194845 ID: bcf25c

>>194662

Hey, radioactive waste. What's that doing here?
>>
No. 194893 ID: d560d6
File 127677139516.gif - (16.08KB , 640x480 , 021.gif )
194893

>>194664
>>194749
>>194782
Unfortunately, when the ladder broke, the wood split pretty deeply. You reckon the rungs are still OK, but the uprights are going to need bracing with something or they break will just spread.

>>194790
Your inventory is the same as >>194241 .

>>194845
It's a canister of plutonium; the power source for the Drawmobile.
>>
No. 194909 ID: a594b9

Anything useful in the DRAWMOBILE?
>>
No. 194911 ID: d560d6
File 127677841693.gif - (15.36KB , 640x480 , 022.gif )
194911

>>194909
Nothing removable or suitable for repairing ladders; it's full of SCIENCE.
>>
No. 194913 ID: 488316

So, is that a flux capacator?
>>
No. 194914 ID: 6a5a08

Use SCIENCE to teleport into the attic.
>>
No. 194916 ID: d560d6
File 127678030510.gif - (27.55KB , 640x480 , 023.gif )
194916

>>194913
>>194914
Unfortunately, the Drawmobile does not travel through TIME or SPACE (not least because the garage door is completely and utterly jammed shut).
>>
No. 194919 ID: 701a19

>>194845
What, you think he's the only person who keeps radioisotopes in his home? In plenty of states it's illegal NOT to!
>>
No. 194925 ID: 6a5a08

Refuel with the PLUTONIUM (make sure to equip ADVANCED RADIATION SUIT first). Then unleash your BERSERKER RAGE and break down the garage door. Prepare to fight off zombie invasion-

WITH YOUR FISTS

-Then seek an upgrade allowing the Drawmobile to travel through TIME-SPACE and teleport back in time. Then team up with yourself and lift him up on your shoulders to the hatch. After he obtains whatever is up there, he will not need to get an upgrade, and you will cease to exist.

But, alternate timeline past you will live on, victorious.
>>
No. 194928 ID: d560d6
File 127678615670.gif - (18.11KB , 640x480 , 024.gif )
194928

>>194925
>Refuel with the PLUTONIUM (make sure to equip ADVANCED RADIATION SUIT first).
You don't have an ADVANCED RADIATION SUIT, but you refuel it anyway since the plutonium feed system is entirely shielded and designed to receive directly from canisters.

>Then unleash your BERSERKER RAGE and break down the garage door.
You build up a reserve of RIGHTEOUS FURY and unleash it upon the unsuspecting metal panel and associated control box.

The attack is ineffective. It doesn't look like the Drawmobile's going to be driving anywhere.
>>
No. 194934 ID: 2cbe3e

>>194928

Hmm. What other rooms are there in the house we haven't explored?
>>
No. 194938 ID: a594b9

>>194928
Let's go to the garden!
>>
No. 194947 ID: d560d6
File 127679433346.gif - (8.46KB , 640x480 , 025.gif )
194947

>>194934
>>194938
While the other door in the garage leads straight to the garden, you decide to go back through the kitchen to check the back room on your way out.

It's devoid of styluses or unbroken ladders.

--More--
>>
No. 194948 ID: d560d6
File 127679444922.gif - (27.58KB , 640x480 , 026.gif )
194948

>>194947
Ah, the garden. You don your NIFTY HAT and take in a lungful of the fresh air rolling down from the glorious Badleédrorn mountain range.
>>
No. 194952 ID: a594b9

>>194948
That's quite a scarecrow you've got there.

Say hello to the cat.
>>
No. 195005 ID: d560d6
File 127680850661.gif - (27.20KB , 640x480 , 027.gif )
195005

>>194952
>That's quite a scarecrow you've got there.
Yeah, not that the vegetables are growi---now who's gone and stuck that cape and daft helmet on it?

>Say hello to the cat.
The cat scrambles down the other side of the fence, being sure to demonstrate its contempt for humankind with a parting shot of its posterior.
>>
No. 195012 ID: 6a5a08

Call up some BUDDIES and have a BARBEQUE. Then, stand on one of their shoulders to get to the attic hatch.
>>
No. 195014 ID: a594b9

>>195005
Check in the shed.
>>
No. 195019 ID: d560d6
File 127681130048.gif - (9.85KB , 640x480 , 028.gif )
195019

>>195012
Organising the BUDDIES to mostly show up mostly at once would take several days at best.

>>195014
You wander into the cluttered shed.
>>
No. 195021 ID: 6a5a08

Call MOM.
>>
No. 195022 ID: 2cbe3e

>>195019

After quick scan of shed, think about cleaning out the shed to find a ladder!

Don't actually clean it though. Find something to distract you and look somewhere else.
>>
No. 195027 ID: a594b9

>>195019
What's that can on the shelf?
>>
No. 195028 ID: d560d6
File 127681231943.gif - (10.23KB , 640x480 , 029.gif )
195028

>>195021
MOM™ states that she loves you, and tells you about special offers for Goo™ product.

You hang up before you start developing an inclination to paint signs.
>>
No. 195029 ID: 6a5a08

Obtain SAW.
>>
No. 195030 ID: 2cbe3e

>>195028

Grab the shovel. At least I think it's a shovel
>>
No. 195032 ID: 6a5a08

Use TRIDENT to summon Poseidon. Stand on his shoulders to reach the hatch.
>>
No. 195033 ID: d560d6
File 127681295823.gif - (11.62KB , 640x480 , 030.gif )
195033

>>195022
There's no ladder in here. Mostly junk and tools. You abandon searching for anything useful through the myriad INDISTINCT SHAPES.

>>195027
It's INSTAGROW™ FERTILIZER. Free sample or something; you can't quite remember, and haven't ever used it.
>>
No. 195034 ID: 2cbe3e

>>195033

Pour fertilizer on your unsprouted garden. Check to make sure you give the proper amount!
>>
No. 195035 ID: 6a5a08

Use FERTILIZER and WATERING CAN, make intelligent plant friend, stand on shoulders to reach hatch.
>>
No. 195037 ID: d560d6
File 127681358152.gif - (17.17KB , 640x480 , 031.gif )
195037

>>195029
>>195030
You grab the SAW, the HOE, and the FERTILIZER for good measure.
>>
No. 195042 ID: d560d6
File 127681405087.gif - (16.22KB , 640x480 , 032.gif )
195042

>>195032
You grab the GARDEN FORK, make a marathon run down to the shore full of religious fervour and zeal, and make up some words in an attempt to summon something aquatic.

--More--
>>
No. 195043 ID: d560d6
File 127681409579.gif - (10.99KB , 640x480 , 033.gif )
195043

>>195042
It goes about as well as can be expected.
>>
No. 195049 ID: 6a5a08

Restore, try using FERTILIZER on the plants.
>>
No. 195050 ID: d560d6
File 127681579916.gif - (27.04KB , 640x480 , 034.gif )
195050

>>195034
>>195035
>>195049
The instructions on the bottle have faded away into illegibility, so you just eyeball it.

--More--
>>
No. 195054 ID: 6a5a08

*prepares for death again*
>>
No. 195060 ID: d560d6
File 127681748110.gif - (27.36KB , 640x480 , 035.gif )
195060

>>195050
WHOA! This stuff works FAST!
>>
No. 195067 ID: a594b9

>>195060
Well that's interesting. Not particularly surprising though. Get the large vegetable!

Hey why don't you root through the cabinets in your kitchen to see if there's anything unusual there?
>>
No. 195086 ID: 87eca5

Ask Wilson the next-door neightbour if you could borrow a ladder.
>>
No. 195819 ID: d560d6
File 127697500342.gif - (18.73KB , 640x480 , 036.gif )
195819

>>195067
>Get the large vegetable!
You add the COMICALLY-SHAPED TURNIP to your inventory.

>Hey why don't you root through the cabinets in your kitchen to see if there's anything unusual there?
No, really, the containers in the kitchen just contain foodstuffs. You open the fridge/freezer to demonstrate that its contents are of no use for fixing a ladder.
>>
No. 195821 ID: d560d6
File 127697511875.gif - (15.19KB , 640x480 , 037.gif )
195821

>>195086
Your neighbours never seem to be in.

You close the fridge again and contemplate bracing materials other than breaded ham slices.
>>
No. 195822 ID: a594b9

>>195821
You mean like the broom? You could duct tape the broom and hoe to each side of the ladder.
>>
No. 195823 ID: 6a5a08

Realize that there is nobody else but you and your Mom here because your Mother is an aging comatose psychic and accidentally trapped you in her deranged fantasy coma mind-world with her.

Use sheer force of will to escape, awaken in real house, start all over again.
>>
No. 195828 ID: d560d6
File 127697651997.png - (13.19KB , 640x480 , 000.png )
195828

>>195823
>start all over again
You are ANGRY DRAWFAG, and it's time to produce silly images for random Internet people.
>>
No. 195836 ID: d560d6
File 127697686185.gif - (17.04KB , 640x480 , inf.gif )
195836

>>195828
Uh-oh. It looks like only the Restart button works.
>>
No. 195842 ID: d560d6
File 127697720241.gif - (15.56KB , 640x480 , 038.gif )
195842

>>195836
>>195822
>You mean like the broom?
After a few thousand iterations, you realise that picking up the kitchen MOP breaks the cycle.
>>
No. 195843 ID: d560d6
File 12769776295.gif - (15.45KB , 640x480 , 039.gif )
195843

>>195822
>You could duct tape the broom and hoe to each side of the ladder.
You have constructed a LOP-SIDED LADDER.

The DUCT TAPE is all used up, but you're pretty confident it'll hold together.
>>
No. 195846 ID: a594b9

>>195843
Ok, let's use the saw to make it less lopsided.
>>
No. 195847 ID: d560d6
File 127697820229.gif - (16.07KB , 640x480 , 040.gif )
195847

>>195846
>Ok, let's use the saw to make it less lopsided.
You now have a MOP-SIDED LADDER.
>>
No. 195860 ID: a594b9

>>195847
Excellent. Use it to get into the attic.
>>
No. 195874 ID: d560d6
File 127698157759.gif - (17.14KB , 640x480 , 041.gif )
195874

>>195860
You clamber up your now-repaired ladder.

--Gratuitous cliffhanger--
>>
No. 196014 ID: d560d6
File 127699666794.gif - (15.71KB , 640x480 , 042.gif )
196014

>>195874
What.
>>
No. 196017 ID: c4c313

>>196014

dun dun DUNNNNN
>>
No. 196018 ID: d560d6
File 127699694590.gif - (23.25KB , 640x480 , 043.gif )
196018

This...this is not the expected contents of your attic.
>>
No. 196020 ID: b14128

>>196018
Wat
>>
No. 196021 ID: c4c313

>>196018

Peek over stuff at the strange machine man.
>>
No. 196047 ID: 6a5a08

Read label, hug Robot.
>>
No. 196182 ID: c1c607

>>196018
That guy.

Hey, I bet he has a stylus.
>>
No. 196335 ID: c2c011

>>196018
You appear to have a giant doomweapon on your attic. And i bet that fuck hasn't paid rent either. Demand that he explains what the fuck is going on in the name of the Emperor!
>>
No. 196365 ID: d560d6
File 127706477817.gif - (22.96KB , 640x480 , 044.gif )
196365

>>196021
>Peek over stuff at the strange machine man.
You quietly move up to the box of STUFF. As if subconsciously sensing an audience, the techmarine bursts into villainous soliloquy.

--More--
>>
No. 196366 ID: d560d6
File 127706481074.gif - (28.06KB , 640x480 , 045.gif )
196366

>>196365
"It is complete! With the help of that fool's metaversal designs, a device---the TITILATOR---which will endow each and every gnoll, rat, cat, lohrke, rabbit, human, sergal...every last CREATURE with HUGE BREASTS! HAHA! BOSUMS! FUNBAGS! KNOCKERS! JUBBLIES!..."

This goes on for some time.

"...HOOTERS! MELONS! TATAS! GIGANTIC AND PLAYFUL SWEATER PUPPIES! JUGS!..."

Eventually, with a thunderous bellow of "TITS FOR THE TIT GOD!", the techmarine descends into twisted laughter.

--More--
>>
No. 196367 ID: d560d6
File 127706483529.gif - (16.52KB , 640x480 , 046.gif )
196367

>>196366
You vow that you must stop these diabolical machinations, for the good of flat-chested quest protagonists everywhere.

--More--
>>
No. 196368 ID: d560d6
File 127706485592.gif - (18.78KB , 640x480 , 047.gif )
196368

>>196367
...and certain others for which the effects would be extremely disturbing.

--More--
>>
No. 196370 ID: d560d6
File 127706488046.gif - (26.43KB , 640x480 , 048.gif )
196370

>>196368
The techmarine spasms backwards for a moment, spikes and various occult symbols swarming over its body, before returning to fiddling with the CONSOLE.

You had better do something. They don't tend to announce their plans to everyone within earshot until they're almost ready to enact them.
>>
No. 196372 ID: 6a5a08

Use Belly drum, then switch to a Magikarp with Focus Sash and Flail.

Magikarp sweep your way to victory.
>>
No. 196394 ID: c5296f

While he's distracted by his monologue, root through that box of STUFF, and be thankful that adventure game villains never do anything until you get around to having a long conversation with them.
>>
No. 196398 ID: 8bdb6a

Pull a random heavy object out of the box of junk and throw it at the console.

If it has a pin, pull the pin first.
>>
No. 196399 ID: c2c011

>>196370
Quick. Out to the yard and grab the cape and the helmet from the scarecrow and then the trident from the shed. Go forth in your new armaments and chant prayer to the Emperor for aid in stopping this foul acts and then when you feel His power filling you up attack the heretic.
>>
No. 196425 ID: d560d6
File 127706875097.gif - (24.16KB , 640x480 , 049.gif )
196425

>>196372
>Magikarp sweep your way to victory.

You do not have any POKEMANS.

>>196047
>Read label, hug Robot.

The label reads THIS SIDE UP. It points sideways. If only you were standing the other side, you would see that it reads STUFF.

You move in for a hug...

>>196335
>Demand that he explains what the fuck is going on in the name of the Emperor!

...and prepare to put your WRESTLING PROWESS to use to get answers out of this guy!

--More--
>>
No. 196426 ID: d560d6
File 127706879473.gif - (21.84KB , 640x480 , 050.gif )
196426

>>196425
...unfortunately, you do not have much in the way of WRESTLING PROWESS.
>>
No. 196427 ID: d560d6
File 127706885191.gif - (14.83KB , 640x480 , 051.gif )
196427

>>196426
Perhaps direct combat isn't a good approach.
>>
No. 196429 ID: 6a5a08

Return, use forbidden dark magic rituals to enslave an extradimensional horror to do your bidding, and use it to defeat the Power Armor Guy.
>>
No. 196462 ID: c2c011

>>196427
Build a shrine to the Emperor and pray for salvation. Surely He will give you an inkling of His powers so that you can defeat the vile heretic in your attic.
>>
No. 196470 ID: c5296f

Alternatively, call the police, say there's a crazy guy who broke into your attic with some kind of very large gun, have a pint, and wait for this whole thing to blow over.
>>
No. 196488 ID: c4c313

>>196366
>>196367
>>196368

I see nothing wrong with his plan.
>>
No. 196514 ID: 6a5a08

http://tgchan.org/kusaba/quest/res/182101.html#196467

>chest bump things

Oh no, we're too late!
>>
No. 196529 ID: d560d6
File 127708252283.gif - (18.94KB , 640x480 , 052.gif )
196529

>>196394
>While he's distracted by his monologue, root through that box of STUFF...
You pry open the oddly-constructed cardboard box.

Oh, YUCK. Looks like some kind of big bug has crawled in amongst your collection of MYRIAD THINGS and died.
>>
No. 196531 ID: 6a5a08

There's a Hero-Dressed person in there! Pull them out and add them to your party!
>>
No. 196532 ID: d560d6
File 12770826821.gif - (24.89KB , 640x480 , 053.gif )
196532

>>196394
>...and be thankful that adventure game villains never do anything until you get around to having a long conversation with them.

...well, damn.

>>196398
>Pull a random heavy object out of the box of junk and throw it at the console.

You're not sure that would achieve much other than getting his attention.

You don't want his attention. It hurts.
>>
No. 196546 ID: c5296f

Wait a sec, we own Space Hulk? That's awesome! Yank it out, wipe the skank off with your shirt, and see if this guy would be up for a game! It may or may not cause him to abort his current plans, but it's more than likely a chance to play a rather awesome game... and worst case scenario you have someone with boobs sitting across from you. Well OK, second to worst, worst being death happening again.
>>
No. 196669 ID: c4c313

Lick the bug.

Lick it.
>>
No. 196736 ID: d560d6
File 127712640020.gif - (9.60KB , 640x480 , 054.gif )
196736

>>196429
>use forbidden dark magic rituals

You remember how well that didn't work last time.

>>196470
>call the police

Even if one of them can be torn away from tracking down dangerous criminals such as photographers, you're not sure they'd achieve anything in time.

>>196531
>There's a Hero-Dressed person in there! Pull them out and add them to your party!

You add the TAV UNT'BEL collectible action figure to your inventory. One of the arms snags on a ribbon cable and snaps off.

>>196546
>Wait a sec, we own Space Hulk?
>It may or may not cause him to abort his current plans, but it's more than likely a chance to play a rather awesome game... and worst case scenario you have someone with boobs sitting across from you.

You'd rather play it in a situation in which you were not apparently twelve minutes away from having unwanted cleavage.

>>196669
>Lick the bug.

IT TASTES BAD.
>>
No. 196737 ID: 6a5a08

Use non-forbidden dark magic rituals to bring the action figure and the giant bug to life! Then team up and defeat the evil threat of unwanted cleavage that stands before you.

But first equip the CAPE, HELM, and GARDEN FORK.
>>
No. 196738 ID: c2c011

>>196737
This sounds amazingly like the best possible plan. Just don't forget to utter a few prayers to the Emprah for streangth before you battle the vile heretics.
>>
No. 196746 ID: a594b9

Can't we just disconnect the power? Where's the fusebox at?
>>
No. 196757 ID: 5f20de

The cables powering his Boobsday device are right there beside you. Find where they're going to and pull the plug.
>>
No. 196793 ID: d560d6
File 127714626015.gif - (36.57KB , 640x480 , 055.gif )
196793

>>196757
>The cables powering his Boobsday device are right there beside you. Find where they're going to and pull the plug.
>>196746
>Can't we just disconnect the power? Where's the fusebox at?

The fusebox is downstairs in the back hall. But the clock, which has stopped blinking and started counting, draws your attention to some other panels on the back of the TITILATOR.

There's your damn stylus. And what looks like one of your plutonium canisters acting as a backup power source. The thieving cad.
>>
No. 196797 ID: c4c313

Use your stylus to draw power armor. Wait... shit.
>>
No. 196798 ID: d560d6
File 127714658771.gif - (27.40KB , 640x480 , 056.gif )
196798

>>196737
>But first equip the CAPE, HELM, and GARDEN FORK.

Synchronising your trusty DIGITAL WATCH to the countdown-o-doom, you rush down to the shed and retrieve the GARDEN FORK.
>>
No. 196799 ID: d560d6

>>196797
There's no way you'd sneak past him. The floorboards that end of the attic are all quite, quite wobbly.
>>
No. 196810 ID: a594b9

I say we disconnect the power. That'll lure him away from the machine, then we can get up there and retrieve the stylus.
>>
No. 196811 ID: 5f20de

>>196798

Well, maybe you could use your saw to saw out the floor from under him, Looney Tunes style!

...Maybe not.

To the fusebox, then!
>>
No. 196852 ID: c5296f

Now remember, the most important thing is that if this doesn't work out and his device does get activated? The absolute first thing to do IMMEDIATELY is get online and invest everything possible in bra manufacturers.
>>
No. 196859 ID: d560d6
File 127715231758.gif - (14.35KB , 640x480 , 057.gif )
196859

>>196810
>I say we disconnect the power.
>>196811
>To the fusebox, then!

Oh, for crying out loud.
>>
No. 196871 ID: c5296f

So... I assume we don't have the key to that lock, and trying to rip the whole thing off would probably yank that pipe loose and kill us somehow... any respectable neckbeard should have some sort of pliers or bolt cutters around somewhere though right? Seems like a pretty flimsy chain. If not, yeah, stock market time. Or a last minute attempt to reason with him by pointing out that he didn't account for chest hair making the whole plan skeevy.
>>
No. 196872 ID: 5f20de

That bastard! First your pen, then your attic and now your fusebox! Is there nothing he won't defile in his quest for teats?!

Aha, but he's made an elementary mistake. He affixed the other end of the chain to something that can be dismantled with a mere multitool.

Turn off the water going into that pipe of whatever it is-itis and prepare to put paid to his mad scheming!

Quickly now!
>>
No. 197392 ID: d560d6
File 127725533429.gif - (9.07KB , 640x480 , 058.gif )
197392

>>196871
>Seems like a pretty flimsy chain.

You spend a moment trying to attack the chain with your MULTITOOL, but it appears to be made out of some crazy future space metal.

>>196872
>He affixed the other end of the chain to something that can be dismantled with a mere multitool.

The pipe is, you believe, protecting mains wiring. To cut through it safely...yeah. Fusebox.
>>
No. 197393 ID: d560d6
File 127725538669.gif - (12.04KB , 640x480 , 059.gif )
197393

>>197392
Your efforts are interrupted by the sound of something hitting the back door.
>>
No. 197400 ID: a594b9

>>197393
Investigate.
>>
No. 197401 ID: c5296f

Hopefully that's the police, or the space police, or some orks or something here to stop the guy upstairs. Also hopefully they won't kill or arrest you as soon as you open the door. Suggestions: A- Look before you open the door. B- Seriously consider that stock buying notion before you look. C- If you do open the door, make it very clear that the guy they want broke in and is upstairs.
>>
No. 197405 ID: d560d6
File 12772571045.gif - (22.85KB , 640x480 , 060.gif )
197405

>>197400
>Investigate.

YEARGH!
>>
No. 197406 ID: c4c313

>>197405

After panic, realize that it's Yakko from Animaniacs, and couldn't possibly pose a problem at all.
>>
No. 197407 ID: a594b9

>>197405
Oh, your pet dog wants back in. Open the door.
>>
No. 197410 ID: 6a5a08
File 127725770727.jpg - (55.70KB , 440x422 , zombie-apocalypse.jpg )
197410

ZOMBIE APOCALYPSE!
>>
No. 197412 ID: c5296f

I don't know. He's looking kinda Omega Man-ish there. Probably a good idea to leave it locked for now. He might break in anyway, but for now, we only have 3 minutes to stop/profiteer off the mad science going on upstairs. I say head up and explain the chest hair problem. Possibly by ripping off your shirt and displaying manly locks.
>>
No. 197413 ID: 6a5a08

Equip SHOTGUN.
Hug FACE OF ZOMBIE with BUCKSHOT.
>>
No. 197414 ID: d560d6
File 127725815153.gif - (9.45KB , 640x480 , 061.gif )
197414

>>197407
>Oh, your pet dog wants back in. Open the door.

You don't HAVE a pet dog. And the garden is fenced off. Where's it COME from?
>>
No. 197421 ID: c4c313

>>197414

Remember that turnip you pulled out? Did it leave a hole? Also it looks like Yakko hit your door at some velocity so he may just have been flying by and mistook the glass for an open space.
>>
No. 197423 ID: a594b9

Yeah, it was crawling out of your garden when you grabbed the GARDEN FORK.
>>
No. 197429 ID: 6a5a08

Oh God... we zombified Yakko with the UBER FERTILIZER. Let's pray he hasn't spread the infection yet. Warn Robot Man! You two must put aside your differences to stop the ZOMBIE APOCALYPSE!

Because he can't enjoy a world full of boobs if he's undead.
>>
No. 197620 ID: d560d6
File 127730547242.gif - (10.97KB , 640x480 , 062.gif )
197620

>>196737
>Then team up and defeat the evil threat of unwanted cleavage that stands before you.
>But first equip the CAPE, HELM, and GARDEN FORK.
>>197412
>I say head up and explain the chest hair problem.
>>197429
>You two must put aside your differences to stop the ZOMBIE APOCALYPSE!

You take out the GARDEN FORK and prepare to ascend to confront the techmarine in some fashion.

>>196811
>Well, maybe you could use your saw to saw out the floor from under him, Looney Tunes style!

You estimate that he's standing somewhere over the stairwell. If you were going to try it, now would be the time.
>>
No. 197625 ID: 5f20de

Hang on a second.

We have a (admittedly undead-looking) Toon. They're generally the only ones that can get away with Tooney actions. Can we COMBINE the SAW and the LURCHING TOON over the STAIRWELL to CREATE INSTANT HILARITY?
>>
No. 197750 ID: c5296f

I trust boobsmarine more than zombie-cartoon character. His motivations are much easier to understand, and he's several orders of magnitude more likely to listen to reason.
>>
No. 200041 ID: d560d6
File 127768834013.gif - (38.20KB , 640x480 , 063.gif )
200041

>>197625
>Can we COMBINE the SAW and the LURCHING TOON over the STAIRWELL to CREATE INSTANT HILARITY?
>>197750
>I trust boobsmarine more than zombie-cartoon character.

You momentarily consider handing the STRANGE PUPPY THING the saw, but think better of it.

Realising that time is slipping away, you snap out of it and clamber up into the attic.
>>
No. 200044 ID: a594b9

>>200041
JAVELIN THROW into the open port.
>>
No. 200051 ID: c5296f

... or stick to the plan. Get his attention and say something like "Hey, I don't know what you're doing up here with all my stuff, but there's a zombie out in the yard and you look way better equipped to kill it than me."

Then ideally try and shot this down while they're fighting.
>>
No. 200052 ID: 14efa5

wait... where are those power cords behind you leading to? if to the machine then cut them.
>>
No. 200085 ID: 31cbfc

>>200052
And get electrocuted? No fucking way, don't. Or fetch some rubber gloves.
>>
No. 200118 ID: 6a5a08

>>200051
Do this.

>>200044
If he refuses do this. If we go down, we take down the Boobinator with us!
>>
No. 200310 ID: d560d6
File 127774453618.gif - (14.44KB , 640x480 , 064.gif )
200310

>>200052
>where are those power cords behind you leading to? if to the machine then cut them.
>>200085
>And get electrocuted?

Besides, you have already determined that the TITILATOR appears to have a backup power source installed.

>>200051
>>200118
>Get his attention and say something like "Hey, I don't know what you're doing up here with all my stuff, but there's a zombie out in the yard and you look way better equipped to kill it than me."

You begin to use DIPLOMACY to resolve your quarrel and refocus attention on more pressing matters.

--More--
>>
No. 200312 ID: d560d6
File 127774461218.gif - (37.31KB , 640x480 , 065.gif )
200312

>>200310

...and dodge just in time to avoid a faceful of power-assisted fist.
>>
No. 200315 ID: 31cbfc

>>200310
FGSFDS
>>
No. 200316 ID: a594b9

>>200312
Scramble over the box and make a mad dash for the stylus!
>>
No. 200326 ID: 5f20de

>>200316

No! Scramble INTO the box! He'll never expect that!
>>
No. 200338 ID: 6a5a08

Grab the stylus and draw yourself an overpowered anime weapon!
>>
No. 200341 ID: 8bdb6a

Run out of the room, hide, then double back.
>>
No. 200349 ID: 5a2e05

Call in a drawfag thread to swamp the marine with requests long enough to get your stylus and escape.
>>
No. 200409 ID: c5296f

Being chased works. Scramble downstairs, head towards the door, hope he follows, and... also hope the situation doesn't ultimately result in having 2 crazy zombies in the house chasing you?
>>
No. 200559 ID: d560d6
File 12777783348.gif - (37.46KB , 640x480 , 066.gif )
200559

>>200341
>Run out of the room
>>200409
>Scramble downstairs

The only way out is the ladder, and you don't have enough of a lead to get down it safely.

>>200316
>Scramble over the box
>>200326
>No! Scramble INTO the box!
>>200338
>Grab the stylus

Since the box is full of MYRIAD THINGS, you vault over it.

--More--
>>
No. 200560 ID: d560d6
File 127777840091.gif - (37.08KB , 640x480 , 067.gif )
200560

>>200559

...landing successfully despite the techmarine picking it up.

--More--
>>
No. 200561 ID: d560d6
File 127777849812.gif - (37.09KB , 640x480 , 068.gif )
200561

>>200560

There is a horrible wet crunching noise as he swings the box around into your back, knocking you off balance.

--More--
>>
No. 200564 ID: d560d6
File 127777852187.gif - (12.13KB , 640x480 , 069.gif )
200564

>>200561

Think fast.
>>
No. 200568 ID: c707bd

roll to the right!
>>
No. 200589 ID: a594b9

>>200564
Get out of the way of the box, and toss the corpse at him as a distraction. Then grab yon stylus.
>>
No. 200603 ID: 5f20de

>>200564

"Look! Boobs!"

THEN roll to the right.
>>
No. 200937 ID: d560d6
File 127785503021.gif - (12.72KB , 640x480 , 070.gif )
200937

>>200603
>"Look! Boobs!"

--More--
>>
No. 200939 ID: d560d6
File 127785510560.gif - (36.40KB , 640x480 , 071.gif )
200939

>>200568
>roll to the right!
>>200603
>THEN roll to the right.

You roll out of the way as the distracted techmarine drops the box.

--More--
>>
No. 200941 ID: d560d6
File 127785523446.gif - (27.08KB , 640x480 , 072.gif )
200941

>>200589
>Get out of the way of the box, and toss the corpse at him as a distraction.

You give the HUGE DEAD BUG a hefty kick, and it slams into the side of the marine, catching him off-guard.

--More--
>>
No. 200942 ID: d560d6
File 127785529013.gif - (19.16KB , 640x480 , 073.gif )
200942

>>200941

He stumbles backwards, losing his footing over the open hatch.

--More--
>>
No. 200943 ID: d560d6
File 127785531874.gif - (35.40KB , 640x480 , 074.gif )
200943

>>200942

Whoa.
>>
No. 200971 ID: a594b9

>>200943
Great, now yank the plutonium canister out so that the machine loses power. That should make it safe to grab your stylus.

Or you could try knocking something out via the pitchfork.
>>
No. 200989 ID: 00160c

A KEY! get key, use on machine.
>>
No. 200992 ID: a594b9

Also grab the ladder so he can't get back up here again.
>>
No. 201007 ID: d560d6
File 127785995735.gif - (34.25KB , 640x480 , 075.gif )
201007

>>200989
>A KEY! get key, use on machine.

You add the SMALL KEY to your inventory, but you can't see a keyhole on any of the machinery.

>>200971
>Great, now yank the plutonium canister out so that the machine loses power. That should make it safe to grab your stylus.

It's a struggle, but you yank the canister free and pocket it. A small light illuminates on the adjacent panel and a buzzer begins to drone, but it's still counting and the CATALYSTS compartment is still crackling with energy.
>>
No. 201010 ID: 6a5a08

I don't think cardboard will be as bad a conductor as flesh. Use a box to knock the catalysts out! Empty it first if it's too heavy.

If that fails, try hitting any big red buttons you see that read "Self-Destruct".
>>
No. 201019 ID: 00160c

start ripping out wires and shit.
>>
No. 201025 ID: d560d6
File 127786104024.gif - (34.37KB , 640x480 , 076.gif )
201025

>>201010
>Use a box to knock the catalysts out! Empty it first if it's too heavy.

You cut free a PIECE OF CARDBOARD and tentatively poke it into the CATALYSTS chamber.

--More--
>>
No. 201026 ID: c4c313

Oh god. *covers eyes*
>>
No. 201027 ID: 6a5a08

I have a feeling we were supposed to unlock the electrical box downstairs with that key.
>>
No. 201029 ID: d560d6
File 127786166247.gif - (37.21KB , 640x480 , 077.gif )
201029

>>201025

Ka-ZOT!
>>
No. 201030 ID: d560d6
File 127786172710.gif - (12.14KB , 640x480 , 078.gif )
201030

>>201029
>>
No. 201032 ID: 00160c

>>201030
pretty sure it doesn't, science tip box.

anyway, restore.
>>
No. 201035 ID: c4c313

>>201030

Pretty sure the air conducts electricity better than cardboard, science tip box. But who said this was electricity? It's obviously the mysterious energy known as drawnium! And everyone knows that drawnium conducts over paper, or paper-like surfaces better than any other medium! Better luck next time. Restore.
>>
No. 201039 ID: d560d6
File 127786264092.gif - (33.85KB , 640x480 , 079.gif )
201039

>>201019
>start ripping out wires and shit.

It all looks pretty sturdy, and disassembling the whole thing would take several minutes at leas---

Oh god. The timer hasn't wound back with the restore.

>>201010
>If that fails, try hitting any big red buttons you see that read "Self-Destruct".

The controls are all unlabeled and don't seem to do much. Flipping that big switch on the left up and down just makes the timer jump ahead a couple of seconds.
>>
No. 201043 ID: a594b9

You can only get electrically shocked if the path through you is easier than the path it normally takes. Air is a damn good insulator to electrical current, so that's why touching something with a charge in it is usually enough to shock you, and even then it tends to follow the oil and blood in your body. Cardboard would not induce a spark.

Disregarding that... go back downstairs and use the key to access the fuse box and switch off the power there.
>>
No. 201046 ID: d560d6
File 127786333375.gif - (10.92KB , 640x480 , 080.gif )
201046

>>201027
>I have a feeling we were supposed to unlock the electrical box downstairs with that key.

You resynchronise your watch and dash downstairs, hoping that your feeling is justified.
>>
No. 201048 ID: d560d6
File 127786355655.gif - (14.88KB , 640x480 , 081.gif )
201048

>SCIENCE.

(And yet nobody complains about the X-ray effect. I'll /questdis/ the IRC explanation later.)

>Disregarding that... go back downstairs and use the key to access the fuse box and switch off the power there.

It's finickity but...it fits! It actually fits!
>>
No. 201049 ID: a594b9

>>201048
Well shut it off already.

Wait until the timer goes down to 1, of course.
>>
No. 201052 ID: d560d6
File 127786416715.gif - (11.38KB , 640x480 , 082.gif )
201052

>>201049
>Well shut it off already.
>Wait until the timer goes down to 1, of course.

It almost takes that long, because the adrenaline make unwrapping the chain seem like threading a needle.

You hear your computer spin down abruptly through the lounge wall. The house power is off.

--More--
>>
No. 201061 ID: d560d6
File 127786468283.gif - (12.07KB , 640x480 , 083.gif )
201061

>>201052

You are startled by your watch alarm.

No breasts.

Phew.
>>
No. 201063 ID: a594b9

>>201061
The marine's still here though. Open the door and let the zombie keep him busy.
>>
No. 201066 ID: 00160c

yes, open the door but move towards the foreground so the door acts as a wall so it doesn't attack you instead. then get your art supplies. once it is back in your hand the ability to rewrite reality will be yours again.
>>
No. 201067 ID: 6a5a08

Check outside the window, odds are Zombie Puppy Thing and Techmarine are locked in combat outside, or are teaming up against you.

No letting zombie in- Marine fell outside.
>>
No. 201070 ID: 00160c

>>201067
the marine is right there behind him. look closer.
>>
No. 201073 ID: 6a5a08

Tell the Marine that he obviously fell outside, and because the door is locked and protected with Drawnium powered electric mesh, he is obviously still outside.

Logic cannot lose.
>>
No. 201237 ID: c5296f

Apologize and say you cut the power in hopes that the zombie would leave? Offer to make up for it with a nice game of Space Hulk? Generally try to be pathetic and not worth eviscerating?
>>
No. 201358 ID: 5f20de

>>201063

This.
>>
No. 201453 ID: d560d6
File 127793121284.gif - (30.01KB , 640x480 , 084.gif )
201453

>>201063
>>201066
>>201358
>Open the door and let the zombie keep him busy.

The STRANGE PUPPY THING isn't up against the door any more!

>>201237
>Apologize and say you cut the power in hopes that the zombie would leave? Offer to make up for it with a nice game of Space Hulk? Generally try to be pathetic and not worth eviscerating?

He doesn't seem discouraged. Lacking any other escape route, you open the garden door and back out anyway.
>>
No. 201455 ID: 6a5a08

Hide in the shed, and while Puppy and Techmarine duke it out, search for a weapon.
>>
No. 201456 ID: 813e57

use grill on marine. then get the lighter fluid and hose him down then light him up.
>>
No. 201537 ID: 5a2e05

I still say start a drawthread and make some requests. Then they'll all be busy.
>>
No. 201708 ID: c5296f

Well, both threads are now safely out in the yard. I say go inside, barricade the door, call the police, have a pint, and wait for this whole thing to blow over. Or maybe turn the power back on and get back to what it was you were originally planning to do today. Draw something wasn't it?
>>
No. 201871 ID: d560d6
File 127802257282.gif - (31.08KB , 640x480 , 085.gif )
201871

>>201455
>Hide in the shed, and while Puppy and Techmarine duke it out, search for a weapon.

You've already had the only offensive tools from the shed, and being backed into another corner seems like a seriously unwise decision.

>>201456
>then get the lighter fluid and hose him down then light him up.

You don't have any LIGHTER FLUID left. You've only just regained EYEBROWS recently.

>>201537
>I still say start a drawthread and make some requests.

Everyone's drawing implements appear to be in the TITILATOR.

>>201708
>I say go inside, barricade the door

You dive in through the garage door as the STRANGE PUPPY THING snarls and jumps at the techmarine.

--More--
>>
No. 201874 ID: d560d6
File 127802279110.gif - (16.78KB , 640x480 , 086.gif )
201874

>>201871

You hear a horrible, wet ripping noise through the door, followed by a dull thump.
>>
No. 201882 ID: c4c313

Well, so much for the strange puppy thing. Bad news, the guy with the power suit is still between you and your stylus. Good news is the chain to lock the fuse box on, and the plutonium cannister are both in your inventory!

...hide under your car.
>>
No. 201890 ID: c5296f

Feeding the plutonium into the car will keep it out of the boobsmarine's hands, prevent you dying from radiation poisoning carrying it around, and make it that much more likely your car can be used to get out of here if you can manage to get the door open... or at least drive it around in the confined space of the garage to run over whoever was the victor when they inevitably burst in behind you.
>>
No. 201911 ID: d560d6
File 127802809946.gif - (17.99KB , 640x480 , 087.gif )
201911

>>201882
>Good news is the chain to lock the fuse box on...[is] in your inventory!

Unfortunately, you didn't think to pick it up, what with the turning off of the power and the fleeing into the garden.
>>
No. 201912 ID: d560d6
File 127802814377.gif - (29.70KB , 640x480 , 088.gif )
201912

>>201890
>Feeding the plutonium into the car

You distinctly remember doing that earlier with the one on the garage shelf. The Drawmobile is all ready to go, save for the lack of access to roads.

>...or at least drive it around in the confined space of the garage to run over whoever was the victor when they inevitably burst in behind you.

You start the engine. If nothing else, you'll get that bastard with carbon monoxide poisoning!
>>
No. 201913 ID: 527951

go from 0 to 88 miles an hour within the confined space.

or put it on reverse and get ready to run over whatever comes in the door.
>>
No. 201921 ID: 40cb26

>>201912
>plutonium
>carbon monoxide
...Not sure if SCIENCE
>>
No. 201925 ID: 31cbfc

>>201921
The engine itself surely runs on gas, the plutonium is for the drawfaggotry part.
>>
No. 201935 ID: 5a2e05

>>201912
Use the car to flee to a different quest. Come back with weapons.
>>
No. 201937 ID: c4c313

Don't you need to go over 88 miles per hour to activate the flux capacitor?
>>
No. 202309 ID: d560d6
File 127810769752.gif - (23.67KB , 640x480 , 089.gif )
202309

>>201925
>The engine itself surely runs on gas, the plutonium is for the drawfaggotry part.

Correct.

>>201935
>Use the car to flee to a different quest. Come back with weapons.
>>201937
>>201913
>go from 0 to 88 miles an hour within the confined space.

You rev the engine up past the crucial EIGHTY-EIGHT HUNDRED REVOLUTIONS PER MINUTE.

--More--
>>
No. 202311 ID: d560d6
File 127810782362.gif - (22.50KB , 640x480 , 090.gif )
202311

>>202309

The air begins to fog up as it pours out the vents.

The engine stalls a moment later.
>>
No. 202312 ID: d560d6
File 127810787252.gif - (15.41KB , 640x480 , 091.gif )
202312

>>202311
>>
No. 202314 ID: 6a5a08

I the image from Inside the Quest about to become canon? Are you trapped in the age of the dinosaurs?
>>
No. 202316 ID: 7324e7

shit, restore and type in a quest.... but which one?
>>
No. 202317 ID: f2b5ef

Go to Weapons Quest.

Y'know, the quest where that ragtag bunch of misfits are trying to make the ultimate weapon in a world of otherwise average but unsatisfactory weapons.

Grab one of the average weapons, leave before getting sucked into the convoluted storyline.
>>
No. 202318 ID: 6a5a08

Drat. Alright, Restore. Pray mechaface hasn't torn apart the door by now.
>>
No. 202320 ID: c4c313

>>202309

NORTHERN SERGAL!
>>
No. 203216 ID: 6550ad

Go to Tozol Quest.

Grope Penji.

Clearly nothing can go wrong with this plan.
>>
No. 203239 ID: 8bdb6a

>>203216
Don't forget to say 'honk.'
>>
No. 203240 ID: 6c667f

>>203239
the author of said quest just gave his support, pretty sure that is the best you can get. TO TOZOL QUEST!
>>
No. 203247 ID: d560d6
File 127828117536.gif - (36.89KB , 640x480 , 092.gif )
203247

>>203216
>Go to Tozol Quest.
>>203240
>TO TOZOL QUEST!

Here goes nothing.

--More--
>>
No. 203277 ID: 8bdb6a

Hope you like the color gray!
>>
No. 203375 ID: 6706f9

Godspeed, you dirty Skub-lover. Try not to get your head eaten by facility monsters.
>>
No. 203859 ID: d560d6
File 127838333335.gif - (12.18KB , 640x480 , 093.gif )
203859

>>
No. 203860 ID: 23517c

>>203859
Shit.
Okay we can figure this out.
What would the 8th page be covering? Controls? Characters? Plot?
>>
No. 203861 ID: d5680e

i bet the word is:
The
>>
No. 203863 ID: 8bdb6a

Fishmonger
>>
No. 203864 ID: e973f4

>>203859
Get a web browser open somehow (alt-tab, or maybe this is emulated, or failing that get another computer or whatever it is you need to do) and look up the correct answer on the internet. :V
>>
No. 203865 ID: 6a5a08

Check the Walkthrough for the answer.

Failing that, "The" sounds plausible.
>>
No. 203970 ID: c5296f

strong
>>
No. 204232 ID: d560d6
File 127845095514.gif - (8.99KB , 640x480 , 094.gif )
204232

>>203861
>>203865
>The

--More--
>>
No. 204234 ID: d560d6
File 12784512438.gif - (24.86KB , 640x480 , 095.gif )
204234

>>204232

Well, we're here.

Wherever here is.

Dark.
>>
No. 204235 ID: 6550ad

Get out of the car.

Don't die.
>>
No. 204236 ID: c4c313

Exit and take a whiff of all that lovely Suppress in the air!
>>
No. 204238 ID: 08aa7e

good thing you have that other plutonium canister. put it in when you get out and look around for penji and mitzi. when you see them just exclaim that you are going to help them escape. they may not trust you instantly but it will keep them from killing you.
>>
No. 204239 ID: d560d6
File 127845147365.gif - (14.58KB , 640x480 , 096.gif )
204239

>>204235
>Get out of the car.

You swing open the door---

>Don't die.

---but turn on the headlights so you can see better before stepping out.
>>
No. 204240 ID: c2c011

>>204239
Oh crap. Stay in cover and check what it says on those doors. You might need to sneak out of there soon.
>>
No. 204243 ID: 308fe1

If you see anything that moves, hide.
Also, check the doors.
>>
No. 204245 ID: 701a19

>>204239
Corpses to the left. Loot their guns and toss most of them in the back seat of your car.

You're almost out of gas, right? Well, then I suppose you shouldn't spend it driving around these excessively large hallways...
>>
No. 204246 ID: 08aa7e

pretty sure that is HS1 and 2, with the south door being 3. those corpses are most likely the result of the girls. and that robot is jammed in the door. head to the right.
>>
No. 204247 ID: 6a5a08

Turn off the car to conserve fuel, then loot some weapons and look badass, then carefully inspect the large crate thingy.
>>
No. 204249 ID: 08aa7e

pretty sure that is HS1 and 2, with the south door being 3. those corpses are most likely the result of the girls. and that robot is jammed in the door. head to the right.
>>
No. 204289 ID: d560d6
File 127845588155.gif - (9.84KB , 640x480 , 097.gif )
204289

>>204238
>good thing you have that other plutonium canister. put it in when you get out

You wisely load the Drawmobile with PLUTONIUM in advance of your next trip.

>>204240
>check what it says on those doors.
>>204243
>Also, check the doors.

Looks like "HS 2". Through the murk the other one looks much the same.

>>204245
>You're almost out of gas, right?

Nope. Petrol tank is mostly full.
>>
No. 204290 ID: 08aa7e

okay then, climb over the downed robot and go down that hall.
>>
No. 204291 ID: d560d6
File 127845616675.gif - (16.45KB , 640x480 , 098.gif )
204291

>>>204247
>carefully inspect the large crate thingy.

There's a large, damaged, and charred crate smouldering quietly near the centre of the room. You can't really tell what it contains.

>>204245
>Loot their guns and toss most of them in the back seat of your car.
>>204247
>then loot some weapons and look badass

Someone's piled up weapons and ammo next to all the...dead people. Firearms not really being your thing, you're not sure what exactly to pick up.

You hear footsteps echoing along the adjacent corridor.
>>
No. 204294 ID: 08aa7e

well you played plenty of FPS right? and at least know how to use them right?

anyway, take both and some ammo. then try to peek at whatever it is you are hearing.
>>
No. 204295 ID: 308fe1

Take both weapons, strap weapons together. Problem solved.

Also, HIDE.
>>
No. 204297 ID: 701a19

>>204291
The obvious suggestion is "All of them"

If they ask who you are and what you're doing then say you're Bob from temporal studies, and 'that hardass Qillig' sent you to retrieve some data from the biolab that's going to be destroyed when Tethys vaporizes half the base while escaping.
>>
No. 204302 ID: d560d6
File 127845712713.gif - (14.68KB , 640x480 , 099.gif )
204302

>>204294
>anyway, take both and some ammo.
>>204295
>Take both weapons

You grab a PISTOL and a RIFLE, and what look like a couple of the right MAGAZINES for each.

>>204294
>then try to peek at whatever it is you are hearing.

You take a glance around the upturned tank-thing, but don't see anyone yet. The footsteps are certainly coming from there, though, and they're getting louder.

>>204295
>Also, HIDE.

You move to behind the huge crate.
>>
No. 204304 ID: 08aa7e

make sure the safety is off and ready rifle. do not fire until you can confirm what it is.
>>
No. 204307 ID: 308fe1

Listen.
Listen closely. Are they talking? What kind of footsteps? How many?
>>
No. 204308 ID: c2c011

>>204302
Keep hidden until you can confirm what it is that's coming for you. And be cautious, pretty much everything in here is likely to try to kill you.
>>
No. 204313 ID: 6550ad

>>204308

>pretty much everything in here is likely to try to kill you.

Boy, we really chose the best Quest to be tourists in.
>>
No. 204318 ID: 08aa7e

>>204313
the things in here simply COULD kill him, the marine WILL kill him. i don't know about you but i like the odds here better.
>>
No. 204651 ID: d560d6
File 127854470687.gif - (24.75KB , 640x480 , 100.gif )
204651

>>204304
>do not fire until you can confirm what it is.

You don't really want to be discovered as the only person alive, and armed, in a room full of dead people.

>>204307
>Listen closely. Are they talking? What kind of footsteps? How many?

Sounds like boots, moving quickly but not flat-out running. Several people. They're not saying anything you can hear.

>>204318
>the things in here simply COULD kill him, the marine WILL kill him. i don't know about you but i like the odds here better.

You're...you're not quite sure how the whole timeline thing works with questporting, what with this being the first time it's ever worked. For all you know the techmarine could be turning the power back on right now.
>>
No. 204655 ID: 8bdb6a

Try opening HS2. It's probably full of nice things.
>>
No. 204659 ID: df7322

perhaps they are some medics or something. stay behind the box and after they get into this room sneak around them.
>>
No. 204661 ID: c2c011

>>204651
Hmm, you should probably go check if any of the other doors are open then. Don't want to be found in this room.
>>
No. 204664 ID: c4c313

If you can find a load displacer, that'd take out mister powerarmor techmarine in one shot.
>>
No. 204668 ID: a594b9

>>204651
Maybe we should just leave now.
>>
No. 204672 ID: f4313a

Don't forget to turn on your car alarm. Probably plenty of people that wanna get out of there, and wouldn't be averse to a multiversal joyride.
>>
No. 204676 ID: d560d6
File 127854853858.gif - (14.73KB , 640x480 , 101.gif )
204676

>>204655
>Try opening HS2. It's probably full of nice things.

Despite the visions of DELICIOUS CANDY and MAN-PORTABLE SUPERWEAPONS dancing through your head, there's no obvious way to open these huge doors.

>>204661
>Hmm, you should probably go check if any of the other doors are open then.

Other than the hallway with the footsteps, there's one on the remaining wall. It's dim, but you think you can see loose cabling on the floor. It carries on for some distance.

>Don't want to be found in this room.

Don't much want to be separated from only ticket out of here.

>>204659
>stay behind the box and after they get into this room sneak around them.

The crate still conceals you while fiddling with the HS 2 door, but you are suddenly aware that the footsteps have stopped.
>>
No. 204677 ID: a594b9

>>204676
If we're not going to leave this room, why are we still here? Warp back to DFQ.
>>
No. 204678 ID: c2c011

>>204676
Aw crap. Check what's in the crates. Maybe you will get lucky and find some cool weapons.
>>
No. 204679 ID: c5296f

Yeah. Came here for guns and ammo. Got guns and ammo. No reason to stick around unless you REALLY like dying once in every scene.
>>
No. 204681 ID: d560d6
File 127855097122.gif - (14.81KB , 640x480 , 102.gif )
204681

>>204678
>Check what's in the crates.

You've already determined that the contents of the big one are smouldering; the smaller one is wrapped tightly under a tarp.

>>204677
>Warp back to DFQ.
>>204679
>No reason to stick around

You clamber back into the Drawmobile and shut the door.

The engine stalls.
>>
No. 204686 ID: c2c011

>>204681
Well that's no good. No good at all. And you could have checked under the tarp by using a combat knife to cut it.

Anyway, keep working the engine. Narrative casuality demands that it must start working at the last instant to make for a dramatic getaway.
>>
No. 204687 ID: 6a5a08

Take everything out from under the hood, stuff it in the giant crate, and hide there.

They'll think to look in the trunk, but probably not under the hood.
>>
No. 204695 ID: 8bdb6a

Turn off the headlights and try again.
>>
No. 204699 ID: df7322

whelp. looks like your new name is solid snake and this is a sneaking mission. wait until they move around the box then move behind them.
>>
No. 204759 ID: 4c7b39

There's only one possible solution!

Find Penji and have Mitzi fix the Drawfagmobile!
>>
No. 204923 ID: d560d6
File 127859621391.gif - (14.13KB , 640x480 , 103.gif )
204923

>>204686
>Anyway, keep working the engine.
>>204695
>Turn off the headlights and try again.

That seems insufficiently convoluted a solu---

---hunh.
>>
No. 204924 ID: 701a19

>>204923
Ok, now turn the lights back on, drive around the box, honk the horn, and shout at the soldiers to get that box out of the way because you're late for a meeting.
>>
No. 204926 ID: c2c011

>>204923
Quick, now flee to cutebold slaughter universe. The Lohrke will surely have some rad weapons that can deal with the marine.
>>
No. 204930 ID: 6550ad

The soldiers should be able to see you now.

Just lower the window and put on your cool face.

"Problem, officer?"
>>
No. 204935 ID: f399ed

go home.
>>
No. 204936 ID: 6a5a08

Set the Destination to Rage Quest, they have a machine that'll let you mind control (sort of) the Techmarine.
>>
No. 204940 ID: 4531bc

if we quest-travel, will we have enough fuel to get back?
>>
No. 204945 ID: 7eea91

>>204926
CSF-verse sounds good, at least it's one of the more advanced ones and you won't get stranded in some backwater fantasy shithole without fuel or someone to fix your car.
There are also Sergal Raiders, they are natural enemies of boobs and know how to deal with puny men hiding in metal boxes.
pretty funny quest btw
>>
No. 205083 ID: d560d6
File 127863920454.gif - (26.59KB , 640x480 , 104.gif )
205083

>>204926
>Quick, now flee to cutebold slaughter universe.
>>204945
>CSF-verse sounds good

Um. One slight problem with that.

>>204940
>if we quest-travel, will we have enough fuel to get back?

Two slight problems.
>>
No. 205084 ID: 35c8d5

well then home it is!
>>
No. 205087 ID: c2c011

>>205083
What problem? Tank still says it's nearly full. And if you're worried about getting back home then don't worry about it man. Those crazy dorfs there will surely have some plutonium lying around that you can buy for the low cost of some booze or a shoe.
>>
No. 205091 ID: 701a19

>>205090
Bah, you fail us again. All you had to do was go get Penji and Mitzi, but NOOOOOO, you're too scared of torture and death to do that.
>>
No. 205092 ID: d560d6
File 127863996225.gif - (15.49KB , 640x480 , 105.gif )
205092

>>205087
>What problem?

You're not sure you want to find out what happens if you try to depart for "Cutebold Slaugh Quest".

Hey, it's a prototype. You can fix minor UI niggles in the release version, right?

>>204677
>Warp back to DFQ.
>>204935
>go home.
>>205084
>well then home it is!

You reprogram the Quest Circuits and rev before someone can stick you in a glass tube.

>>204930
>Just lower the window and put on your cool face.

While that would have been a nice parting shot, you can't see any of them from the driving seat. I guess they stopped for a moment when the headlights went out.

--More--
>>
No. 205094 ID: d560d6
File 127864099367.gif - (15.33KB , 640x480 , 106.gif )
205094

>>205092

--More--
>>
No. 205095 ID: 35c8d5

grab the guns and pop out shooting.
>>
No. 205096 ID: c4c313

It occurs to me most of these quests are not condusive to driving.
>>
No. 205097 ID: d560d6
File 127864115740.gif - (28.40KB , 640x480 , 107.gif )
205097

>>205094

Ah, safely back home.
>>
No. 205099 ID: 620bfb

>>205092
Every time I see DFQ I think "Delicious Flat Quest".

I need to get off the internet once in a while.
>>
No. 205100 ID: 35c8d5

get a run and switch seats, NOW!
>>
No. 205101 ID: c4c313

Well, that was anticlimactic.

HIDE UNDER YOUR CAR
>>
No. 205105 ID: d560d6
File 127864244717.gif - (19.88KB , 640x480 , 108.gif )
205105

>>205095
>grab the guns and pop out shooting.
>>205100
>get a [g]un

Oh, yeah, the reassuringly badly-drawn garage door made you momentarily forget the whole fleeing-for-your-life thing.

You have both a PISTOL and a RIFLE. You think they're probably loaded.

>and switch seats, NOW!

The centre console makes that kind of awkward. You'll step out the door just as soon as you decide what you're going to be holding in your hands.

Better not take too long on that decision, mind.
>>
No. 205111 ID: 35c8d5

pop out with the rifle, burst mode. don't think you are strong enough to handle full auto.
>>
No. 205127 ID: 40cb26

Pistol in left hand, rifle in right hand, hat on head.
>>
No. 205129 ID: 6a5a08

>>205127
Correction: Rifle in dominant hand, pistol in other hand, turnip on head, hat on turnip.
>>
No. 205132 ID: a594b9

>>205105
That pistol fires AP rounds. Use it!
>>
No. 205300 ID: c2c011

>>205105
Hat on your head, pistol in your pants(for gods sake make sure the saftey is on that that there is no round in the chamber, shooting your dick off is sucha noobie mistake) and the rifle in your hands. Lets try giving the marine a hail of bullets.

Although if it's a fluffmarine your bullets are likley to be highly useless and you're gonna need to do some more questjumping to get a weapon that can tackle the marine.
>>
No. 205329 ID: 9dbfa9

Well, I guess we can watch our puny bullets ricochet of the Power-Armor™ of the marine and reload, or we try to get some backup aka cannon-fodder from other quests.
>>
No. 205371 ID: d560d6
File 127869407650.gif - (17.69KB , 640x480 , 109.gif )
205371

>>205111
>rifle
>>205127
>both
>>205129
>both
>>205132
>pistol

...

>>205300
>pistol in your pants

"Hey, Pencilmarine."

"I brought you some fresh lead."

--More--
>>
No. 205374 ID: 6a5a08

That is the most badass yet hilarious thing I have sen in the last two minutes.
>>
No. 205377 ID: d560d6
File 127869435968.gif - (23.13KB , 640x480 , 110.gif )
205377

>>205371

Most of the shots are glancing off (or, er, wandering high), but the crazy future-rifle (and the shock of your majestic turnip headgear) must be doing something, because he's stumbled back onto the patio momentarily.

There is a loud cracking noise from inside the house, followed by an almighty crash.
>>
No. 205378 ID: 6a5a08

Quickly, we must get the stylus and art supplies! With them we shall draw Excalibur and finally be recognized as the Drawfag King!
>>
No. 205382 ID: 6550ad

Don't give him time to recover, follow him and ready to shoot again.
>>
No. 205398 ID: c2c011

>>205377
Don't let up. Keep firing at him and show him that you're way more badass than Benny the Cop!
>>
No. 205988 ID: d560d6
File 127880493393.gif - (19.45KB , 640x480 , 111.gif )
205988

>>205382
>Don't give him time to recover

Unfortunately, after the initial surprise, he seems to be regaining his---

>>205398
>show him that you're way more badass than Benny the Cop!

--wait, who? Wasn't that a fil---

OW!

Your IMPROVISED TURNIP HELM absorbs the blow of the GARDEN BARBECUE, but is destroyed in the process. Your NIFTY HAT has been mildly deformed and the force of the blow still ruins your aim.
>>
No. 205994 ID: 6a5a08

See the Turnip was a good idea NOW FLEE THROUGH SIDE DOOR!
>>
No. 205996 ID: a594b9

Retreat! Go through that door there!
>>
No. 205998 ID: 6a5a08

Alright, after we get to the attic, pull up the ladder and close the trapdoor to slow him down, then grab your STYLUS and ART SUPPLIES and draw Excalibur!

If you cannot draw the sword from the stone, flee through the hole in the wall.
>>
No. 206008 ID: c2c011

>>205988
Abscond through the door to your left and set up an ambush for the marine when he follows.
>>
No. 206012 ID: d560d6
File 12788061389.gif - (17.15KB , 640x480 , 112.gif )
206012

>>205994
>NOW FLEE THROUGH SIDE DOOR!
>>205996
>Go through that door there!
>>206008
>Abscond through the door to your left

You stash the RIFLE in your inventory to flee, dive into the kitchen, and slam the door behind you in the hope of buying another couple of precious seconds.

You note a huge amount of dust coming from the front hall.
>>
No. 206013 ID: 6a5a08

Head for the attic!
>>
No. 206029 ID: d560d6
File 127880841751.gif - (10.79KB , 640x480 , 113.gif )
206029

>>206013
>Head for the attic!

You can't.


And that wardrobe was new, damnit.
>>
No. 206031 ID: 6a5a08

Climb in through the wall hole from outside!
>>
No. 206081 ID: a594b9

>>206031
We can't GET outside.

Go through the other exit from the kitchen. I can't figure out where it goes, actually.
>>
No. 206223 ID: daa2b3

run through front door
>>
No. 206231 ID: d560d6
File 12788570885.gif - (24.46KB , 640x480 , 114.gif )
206231

>>206081
>Go through the other exit from the kitchen. I can't figure out where it goes, actually.
>>206223
>run through front door

Apparently confused and disoriented by your Drawmobile trip, you stop to recall the ground-floor layout of your house.

The techmarine smashes the kitchen door.
>>
No. 206242 ID: 6a5a08

So we're cornered. Wonderful... Wait, aren't the stylus and art supplies in that part of the Titilator? See if you can grab them!
>>
No. 206250 ID: d560d6
File 127886405646.gif - (13.28KB , 640x480 , 115.gif )
206250

>>206242
>Wait, aren't the stylus and art supplies in that part of the Titilator? See if you can grab them!

With some degree of trepidation, you reach for your stylus. It appears to be glowing.

--More--
>>
No. 206256 ID: d560d6
File 127886522471.gif - (20.74KB , 640x480 , 116.gif )
206256

>>206250

You don't believe it. Success! You lift the stylus aloft in celebration, and it streaks a line through the air.
>>
No. 206258 ID: 969eeb

Ah, seems like you're able to crate stuff from thin air now.
summon a boob elemental to distract the marine.
>>
No. 206260 ID: 6a5a08

Draw Excalibur!
>>
No. 206263 ID: c2c011

>>206256
Draw a line bisecting the marine.
>>
No. 206300 ID: 8bdb6a

Draw boobs on the marine.
>>
No. 206367 ID: d560d6
File 12788827567.gif - (21.09KB , 640x480 , 117.gif )
206367

>Draw stuff

You ready your stylus.

(And now, a short pause to let every timezone have a shot at suggesting something.)
>>
No. 206376 ID: f80af7

Hold button 2 and erase him from the world.
>>
No. 206387 ID: e31d52

Draw a stick of TNT and toss it at him!
>>
No. 206438 ID: fddd61

Draw an impenetrable shield and if he says NUH UH MY ATTACKS CAN GO THROUGH IMPENETRABLE SHIELDS then you draw a MAGICAL FORCE FIELD AROUND YOUR IMPENTERABLE SHIELD THAT STOPS YOUR ATTACKS SPECIFICALLY
>>
No. 206471 ID: 68b807

>>206367
Draw some absurd-looking genitalia on his armor.
Failing that, a handlebar mustache and an octopus on his head.
>>
No. 206481 ID: f21281

Draw a button on his armor, then text underneath it that says "Press Button To Defeat The Boobsmarine"
>>
No. 206624 ID: c5296f

Draw a mirror to force him to reflect on how he's been so obsessed with putting boobs on other things, he runs around in armor without even the slightest hint of chest detailing, forcing him to reflect on his life and where it all went wrong.

Plus it'll block lasers!
>>
No. 206631 ID: 6a5a08

Comprimise: Draw Excalibur with a blade like a mirror and also reflects all damage back to the attacker, which reflects boobsmarine with boobs and odd genitalia on him, then bisect him with the mighty sword of kings to erase him from the world.

And the sword also shoots TNT.
>>
No. 206794 ID: daa2b3

> DRAW WALL THEN DRAW EXCALIBUR
>>
No. 206833 ID: c2c011

>>206367
Draw a line that bisects him.
>>
No. 206838 ID: e4e9c3

>>206631
This, but draw a gun which shoots these.

Otherwise, draw a switch on boobsmarine with the words "Hostile" and "Friendly" on it. Flip it to friendly.
>>
No. 206857 ID: daa2b3

Draw Pumpkin
>>
No. 206858 ID: c2c011

>>206631
This is actually so cool that I'm gonna say go with this instead.
>>
No. 206970 ID: d560d6
File 127897966343.gif - (15.23KB , 640x480 , 118.gif )
206970

You are hit with a burst of inspiration.

--More--
>>
No. 206972 ID: d560d6
File 127897970590.gif - (13.87KB , 640x480 , 119.gif )
206972

>>206263
>Draw a line bisecting the marine.
>>206376
>Hold button 2 and erase him from the world.
>>206833
>Draw a line that bisects him.

--More--
>>
No. 206973 ID: d560d6
File 127897974351.gif - (21.36KB , 640x480 , 120.gif )
206973

>>206300
>Draw boobs on the marine.

--More--
>>
No. 206974 ID: d560d6
File 127897979834.gif - (23.00KB , 640x480 , 121.gif )
206974

--More--
>>
No. 206975 ID: d560d6
File 127897984614.gif - (24.58KB , 640x480 , 122.gif )
206975

>>206631
>Comprimise: Draw Excalibur with a blade like a mirror and also reflects all damage back to the attacker, which reflects boobsmarine with boobs and odd genitalia on him...
>And the sword also shoots TNT.
>>206838
>This, but draw a gun which shoots these.
>>206858
>go with this

--More--
>>
No. 206976 ID: d560d6
File 127897989141.gif - (20.64KB , 640x480 , 123.gif )
206976

>>206481
>Draw a button on his armor, then text underneath it that says "Press Button To Defeat The Boobsmarine"
>>206838
>draw a switch on boobsmarine with the words "Hostile" and "Friendly" on it.

--More--
>>
No. 206977 ID: d560d6
File 12789799293.gif - (16.07KB , 640x480 , 124.gif )
206977

>>206838
>Flip it to friendly.

--More--
>>
No. 206978 ID: d78b61

troll face when you press it.
>>
No. 206979 ID: d560d6
File 127898029933.gif - (20.51KB , 640x480 , 125.gif )
206979

...that went well.

Congratulations! You have defeated the menace of the GREEN TECHMARINE and their diabolical TITILATOR; questkind is safe once more thanks to your heroic efforts!

We hope that you've enjoyed playing Drawfag Quest as much as we enjoyed making it, and will take a moment to stay for the end credit sequence.

Don't forget to send in your registration card!
>>
No. 206983 ID: 701a19

>>206979
Seduce boobmarine.
>>
No. 206985 ID: a594b9

>>206979
Repair your house via the stylus.
>>
No. 206986 ID: c2c011

>>206979
It was silly awesome.

Now use the Stylus to make your questcar able to get to CSF. Flare needs some cheese and you're the only one who can deliver it.
>>
No. 206990 ID: 8bdb6a

Celebrate with a helping of BG corpse.
>>
No. 206991 ID: e973f4

>>206990
ahahahahaha
>>
No. 206995 ID: 6a5a08

This quest was built from the fabric of pure awesome.
>>
No. 207114 ID: c5296f

Fill out registration card!
>>
No. 207158 ID: daa2b3

Check on ZOMBIE DOG
>>
No. 207163 ID: e4e9c3

Go to computer. Use STYLUS to create sequel.
>>
No. 207180 ID: 50bd16

Was a pretty cool quest.
I only wish the quest-traveling would have been utilized more.
That, our magic drawing powers and the fact that the protagonist can't permanently die would allow some nice non-canon fun in established settings.
But that's up to you if you wanna use it in a sequel or not.
>>
No. 207182 ID: 6a5a08

>>207163
I support this plan.
>>
No. 207311 ID: d560d6
File 127905967613.gif - (4.43KB , 640x480 , 126.gif )
207311

>>206985
>Repair your house via the stylus.

1 point(s) awarded.

--More--
>>
No. 207314 ID: d560d6
File 127905973565.gif - (13.71KB , 640x480 , 127.gif )
207314

The SCARECROW HELMET scuttled off to find a new body to perch upon. STRANGE PUPPY THING applied bandages and wandered off in pursuit.
>>
No. 207315 ID: d560d6
File 127905977143.gif - (17.52KB , 640x480 , 128.gif )
207315

The HUGE DEAD BUG was eaten by the ants in the garden, who have since mutated into an agressive bio-surrealist art movement.
>>
No. 207316 ID: d560d6
File 127905982580.gif - (17.07KB , 640x480 , 129.gif )
207316

The FRIDGE spent several years in counseling to get over its traumatic experience, before being sold to a vegan household. It now lives out its days in peace, storing fresh, organic produce.
>>
No. 207317 ID: d560d6
File 12790598637.gif - (17.81KB , 640x480 , 130.gif )
207317

GREEN TECHMARINE welded itself back together and used its newfound body features and friendlier disposition to become a successful artist, focusing on the female form.
>>
No. 207319 ID: d560d6
File 127905992273.gif - (9.18KB , 640x480 , 131.gif )
207319

And as for me...
>>
No. 207320 ID: d560d6
File 127905995456.gif - (14.72KB , 640x480 , 132.gif )
207320

...I got real practiced in drawing the niceties in life; cold drinks...
>>
No. 207321 ID: d560d6
File 127905998836.gif - (25.91KB , 640x480 , 133.gif )
207321

...tropical islands...
>>
No. 207322 ID: d560d6
File 127906001693.png - (141.50KB , 640x480 , 134.png )
207322

...and plutonium canisters.
>>
No. 207324 ID: d560d6
File 127906008445.gif - (17.13KB , 640x480 , 135.gif )
207324

--GOOD END--
>>
No. 207325 ID: 8395b8

argh, we missed 11 points!
>>
No. 207338 ID: c4c313

argh, we scored 145 points!
>>
No. 207342 ID: 6a5a08

argh, we didn't take over the world!

.... yet.
>>
No. 207397 ID: 701a19

>>207324
Draw a portal back to Tozol quest.
Pull Penji and Mitzi through the portal.
Take them to Tozol Quest Chapter 15, which would be just after they escape the planet.
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