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File 124923581888.png - (30.06KB , 628x488 , Darkness_Quest2_1.png )
20678 No. 20678 ID: 45afb1

Ugh... Hey voices, I'm awake. I think I'm ready to get back to- ugh... I feel terrible.
32 posts omitted. Last 50 shown. Expand all images
>>
No. 20890 ID: 45afb1
File 124925081595.png - (22.75KB , 628x488 , Darkness_Quest2_13.png )
20890

>>20858
>>20864
Take THIS you crazy bastard!

"What the hell?!"

Strength +1 (You may now break down non-reinforced doors. Please note that locks count as reinforcement)
Condense +1 (you may now crush small semi-fragile objects. you may also condense yourself to fit your eyes through small holes, however the rest of you is left behind.)

Score one for me little man!
>>
No. 20895 ID: 335096

>>20890

Hell yeah. Now lets disarm him completly. Throw his clothes and things all about the room. Keep him away from any kind of switch or pully thing that brings the non-dark.
>>
No. 20902 ID: 5ba271

>Now lets disarm him completely.

Preferably in a literal manner.
>>
No. 20913 ID: 9a71e2

>>20890
Lift him up in the air.
Shake him.
>>
No. 20914 ID: 45afb1
File 124925161458.png - (24.46KB , 628x488 , Darkness_Quest2_14.png )
20914

>>20895
>>20902
Whatever you say crazy voices.

"AAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHH"

That red stuff looks important, not that I care.

Evil_L +1 (You no longer care for the safety of the light walkers)
>>
No. 20916 ID: 6faa8c

>>20914
Drop the arms and leer in REEEEEAL close.
>>
No. 20918 ID: f4963f

Aw, look at what we're doing to that poor lightwalker. Apologize to it. Offer to pay for its broken flesh-things.
>>
No. 20928 ID: 45afb1
File 124925240230.png - (25.14KB , 628x488 , Darkness_Quest2_15.png )
20928

>>20916
>>20913
I multi-task.

"Please, don't hurt me anymore. I just wanted to know more about your abilities."

Well now you know shortcake, and now you're going to pay.

"What? Who said that? Was that you? Please don't hurt me! I can see you, you're eyes, they're burning me, please stop it! It hurts!"

Telepathy +1 (can now communicate when in close contact)
Visibility +1 (Can now be seen by light walkers when within close contact)

So what should I do with this one?

>>20918
That is one vote for sparing him. Can I get second opinion?
>>
No. 20930 ID: 6faa8c

>>20928
Spare him. He can make us stronger.
>>
No. 20935 ID: 987386

You're the one that threatened us first, man.
>>
No. 20954 ID: 5ba271

>>20928
Eat him.
>>
No. 20958 ID: 335096

Spare him.
>>
No. 20971 ID: 45afb1
File 124925466437.png - (25.87KB , 628x488 , Darkness_Quest2_16.png )
20971

>>20930
>>20918
>>20958
Three spares.

>>20935
>>20954
Two kills.

... Damn, I was kinda hoping to kill him, but whatever... So now what?

(The Doctor has been knocked out)
>>
No. 20974 ID: 335096

Staunch his bleeding of course. He said our eyes burn. lets see if we cant use them to close his wounds.
>>
No. 20994 ID: 45afb1
File 124925628954.png - (24.84KB , 628x488 , Darkness_Quest2_17.png )
20994

>>20974
I don't think that's how it works, but... Nope not working.

Anyway, what am I supposed to do now? I pretty much have only one way to go that won't hurt me to the point of no return, and that is to the left, but how the hell am I supposed to get there?
>>
No. 20998 ID: 6faa8c

>>20994
Constrict shadow over the wounds to stop bleeding.
Tear up some of his clothes and wrap him up tight. break through left door.
>>
No. 21000 ID: 335096

>>20998
Second.
>>
No. 21008 ID: 45afb1
File 124925715673.png - (25.26KB , 628x488 , Darkness_Quest2_18.png )
21008

>>20998
>>21000
I rip off some of his Suit and place it over the wounds, it looks like the blood is already starting to clot. What does this guy take?

Anyway the lock is to thick to bust down the door. If I had the key this would be a hell of a lot easier.
>>
No. 21010 ID: 6faa8c

>>21008
Search the body, then.
>>
No. 21018 ID: 45afb1
File 124925755294.png - (25.34KB , 628x488 , Darkness_Quest2_19.png )
21018

>>21010
I feel through the jacket pockets and the pants pockets. Looks like the kid was all in all unarmed except for that button. Oh wait... KEY GET!
>>
No. 21029 ID: f4963f

Let's put that body in the janitor's closet first. If it wakes up before us, its attempts to open the door should be ample warning. Then let's mosey on left and see what this part of you is.
>>
No. 21030 ID: 335096

Write "SORRY!" in blood on the wall. No need to be rude, after all.
>>
No. 21051 ID: 45afb1
File 124925901314.png - (26.03KB , 628x488 , Darkness_Quest2_20.png )
21051

>>21029
>>21030
Done, done, and done. Now off to the nest room!

*transition*
>>
No. 21055 ID: 45afb1
File 124925914380.png - (15.50KB , 628x488 , Darkness_Quest2_21.png )
21055

Now lets just come on in and- Oh my god! What is happening to her? Is this that pain I was feeling earlier? That light, its too dark to be natural! It's like it's restraining her. What kind of place is this?
>>
No. 21056 ID: 335096

Its a Grue! Take no shit. Smash that tubey dealy! We gotta free it!
>>
No. 21058 ID: 6faa8c

>>21055
pull the critter out of the weird light!
>>
No. 21059 ID: 806f2b

>>21055
Watch out grue! There appears to be a window in the background, the lady could be behind it. In fact that might not have been the professor you disarmed at ALL! In other words, its a trap. They want to see what you will do.
>>
No. 21063 ID: 6faa8c

>>21059
A grue can't hurt us!
>>
No. 21065 ID: 9a71e2

>>21055
Move bottom thing out from under the light.
>>
No. 21070 ID: 806f2b

>>21065
Good idea! Push the stand out from underneath the light. Push with all your strength!
>>
No. 21079 ID: 45afb1
File 124926006563.png - (17.43KB , 628x488 , Darkness_Quest2_22.png )
21079

>>21056
I push against the light post, it cracks a little but doesn't give way.

>>21058
I try and pull her out of the light, but all I succeed in doing is burning myself!

>>21059
I hammer on the window, it start to crack, hopefully that will scare away anyone who is watching.

>>21063
Of course it can't we used to live together as one in the past. The grues would never harm us then, and they would never do it now! Damn those light walkers, damn them to there own personal hells.

>>21065
>>21070
I try to push the stand out of the way of the light, but its screwed into the ground and won't give way!

Stength +1 (Can now damage and pick up mild size objects. Can now break down doors with great effort. Note: Great effort requires no other action being taken.)
>>
No. 21084 ID: 6faa8c

>>21079
Take out the screws. oyu still have the fey, right? shove it into the crack in the light and then try again, pushing agaist the key at the same time.
>>
No. 21086 ID: 335096

Its cracked! Break it again!
>>
No. 21090 ID: 9a71e2

>>21079
Check the inside of the hole in the door.
>>
No. 21103 ID: 45afb1
File 124926091562.png - (14.34KB , 628x488 , Darkness_Quest2_23.png )
21103

>>21084
>>21086
I don't have the key but... Come on little Grue, I know you can make it... Yes its breaking!

"What? What's going on?"
>>
No. 21126 ID: 335096

Quickly! Take the gure to another room.
>>
No. 21132 ID: 9a71e2

>>21103
We shall hug is and lurve it and name it george.
>>
No. 21136 ID: 1afd58

in before the broken light falls and crushes the grue
>>
No. 21141 ID: f4963f

Greet grue! Ask for its name.
>>
No. 21157 ID: 45afb1
File 124926252152.png - (14.34KB , 628x488 , Darkness_Quest2_24.png )
21157

>>21126
Come on little Grue we have to move!

"My legs, I can't move my legs, I'm too tired."

I'll carry you.

Which room should I take her too?

>>21132
I don't think George is an appropriate name for a girl.

(Scientific Note: All Grues are female. Grues mate with Darkness. Grue may lay one egg every 4 days. Egg must incubate for 24 hours in total Darkness before hatching into Grueling. Gruelings reach adulthood after 3 days. Grue on Darkness sex will sadly not be shown in this adventure, however all drawfags are urged to make there own versions of this weird little piece of nature. Signed, Rowan)
>>
No. 21158 ID: 335096

The room with the blood. We'll feed the arms to the little guy... er... girl.
>>
No. 21159 ID: 6faa8c

>>21157
Pitchy, then.
>>
No. 21192 ID: 45afb1
File 124926387633.png - (26.55KB , 628x488 , Darkness_Quest2_25.png )
21192

>>21158
I take her to the second room. She seems to be resting as she floats through me through the air. I lock the door behind me to make sure no one follows.

>>21159
I ask her if she has a name.

"No, I was never given one."

I ask her if she likes Pitchy.

"It's okay, I guess."

Shes asleep now.

(Scientific Note: Grues will often fall asleep "floating" in the Darkness rather then on the ground. In this sense, the Grue is one with the Darkness making it one of the most perfect symbiotic relationships in the world. As the prior fact hints, a Grue does have the ability to "swim" through darkness. While some would consider this act flight, more well learned scientists know that the Darkness is more or less playing with the Grues that live within it. This leads those scientists to believe that the Darkness and Grues will often socialize amongst each other to the point of establishing friendships equal to those of human children. Signed Rowan)
>>
No. 21197 ID: 335096

>>21192
Lets close the closet door so she doesn eat the scientist. Then lets go investigate the door in the other room.
>>
No. 21220 ID: 1afd58

>>21192
That grue is adorable. Take good care of her.
>>
No. 21278 ID: 45afb1
File 124926701737.png - (26.10KB , 628x488 , Darkness_Quest2_26.png )
21278

>>21197
I close the closet door to keep the Doctor safe, not that I know what we are going to do with him once he wakes up.

I ask Pitchy if she is going to be okay while I go and check the door in that other room.

"I'll be okay I think, I just need a drink and maybe a bite to eat."

I tell her to call me if she needs anything.

>>21220
I will protect her with my life, it is for lack of a better term, my job.

I head back to the other room.
>>
No. 21301 ID: 45afb1
File 124926795754.png - (14.55KB , 628x488 , Darkness_Quest2_27.png )
21301

Well what do we have here? Another light walker... wait... there is something about this one...

"Its still warm, this pedestal was being used recently. Oh man I am going to get such a pay day after this venture."

I wonder if she noticed I opened the door... from the look on her face I guess she didn't...

"This is going to be another night of successful theft for the one and only Lizzy."

AHA! I knew she seemed different. She has the makings of a shadow walker, most likely one of her relatives was a shadow walker I'm guessing. But until I get the chance to convert her, she is still a light walker, and will still be able to decline my offer. I have to play my part well, or who knows what might happen.

(Scientific Note: Ancient Scripture: Shadow walkers, the children of shadow and light. Born under the sun by light walkers, these scum of the earth betrayed their people and fused themselves with the horrid Darkness. Using the Darkness these demons aided the Darkness by finding children and weak adults to become one with the Darkness. A shadow walkers are defined by pure black silky hair and a lust for mischief. The most defining feature is the shadow walkers behavior in pure darkness, during these times, shadow walkers feel great pleasure and will gain the ability to float in the air like the Darkness' wicked pets. Please report all shadow walker activity to your nearest church and the cursed one shall be dealt with immediately. Signed, Solomon, Priest of the Northern Chapel.)
>>
No. 21333 ID: 45afb1
File 124926917995.png - (14.84KB , 628x488 , Darkness_Quest2_27_5.png )
21333

Darkness Quest interrupted by raging tyrant bbl
>>
No. 21336 ID: 806f2b

>>21333
GIRLFRIEND AGGRO! BAIL OUT BAIL OUT! SHIT! Fucking hunters.
>>
No. 21540 ID: 9a71e2

>>21301
We can't be too aggressive, but we can't afford to be too milquetoast about it either.
First order of business should be stealing all her stuff.
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