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238281 No. 238281 ID: 3c3565

They say no news is good news. When things just stay the same, there's not much to worry about.

I mean, what's so hard about keeping things the way they are?
856 posts omitted. Last 100 shown. Expand all images
>>
No. 290185 ID: 70d9eb

When you chop off your hand make sure not to tell Finesse beforehand, and just yell "HEY FINESSE LOOK AT THIS" *chop*
>>
No. 290186 ID: 2563d4

>>290185
What a great idea. Possibly combined with burning it off.
>>
No. 290193 ID: d6ae01

Don't chop things off until you know for sure it's getting worse. But hey, if it comes to it, you just happened to bring your tinkerer, AND she's an expert on mismatched hands.
>>
No. 290196 ID: cf244d

Fuck it. I guess there's not much hope of fixing it. Seems like cutting it off is probably the best way. Let Finesse know that you will be requiring a prosthetic as soon as is feasible. And a reliquary to house your hand as well, though creating that might be a task better suited to Ona. We wouldn't want any of that magic getting out.
>>
No. 290209 ID: 543aa6
File 130084571229.gif - (10.75KB , 800x600 , 1258.gif )
290209

Very well.
I'll miss this hand, but I'd miss my arm more. After a quick conferring, it appears this is my best option to preent the spread of decay.
Unfortunately, it also means amputation below the wrist.

Some strong liquor, a worker skilled with an axe, and one chopping block later, it's time to say goodbye to one hand.
I never was one for long goodbyes.
>>
No. 290210 ID: bf1e7e

>>290209

MUSCHIO WAIT!

THAT'S THE WRONG HAND!
>>
No. 290212 ID: 543aa6
File 130084595769.gif - (10.75KB , 800x600 , 1258.gif )
290212

Oh wait.

If it were the wrong hand, I couldn't be using it to hold this bottle.

Maybe I'm just drunk.
>>
No. 290213 ID: 8c0848

>>290212
now Finesse's earband thing is on the wrong ear. She may be a shapeshifter in disguise!
>>
No. 290214 ID: 6b2b68

SHE'S A SKRULL!
>>
No. 290215 ID: 70d9eb

Continue being drunk.
>>
No. 290217 ID: 543aa6
File 130084626215.gif - (4.71KB , 800x600 , 1259.gif )
290217

I must say it's not a flattering new look for me.
>>
No. 290218 ID: db1620

>>290217

You will probably experience some mental trauma, so just be prepared for that.
>>
No. 290219 ID: 8c73c8

have fin get started on a mechanical replacement.
>>
No. 290220 ID: 1854db

>>290217
Just imagine CLAW HAND. Or something similar. It'll be totally awesome villain shit.
>>
No. 290221 ID: 2563d4

>>290217
Fix your hair, man!
>>
No. 290222 ID: b36dbd

Get drunker. That's going to hurt a lot.
>>
No. 290230 ID: f88f02

>>290217
It occurs to me that the only extremety you haven't had horrible pain is you manhood.

Buy a cup.
>>
No. 290235 ID: e3f578

>>290217
Pfft, don't worry man you live in a world of magic. You'll grow that shit back like a gecko once we or Ona find the right spell/voodoo/magic shit. Probably.
>>
No. 290237 ID: d6ae01

Look into something that can catch and turn a blade. Possible one with a kung-fu grip you can slip another weapon into.
>>
No. 290243 ID: 63f3dd

Have Ona and Finnie collaborate on a prosthetic hand. Maybe Tislomer, too. Just a hook would not be sufficient. Sure, it would be intimidating, but would it be intimidating enough? It'd be functional, but would it be functional enough? If nothing else, it'd give a good downtime project for people for a good while. Maybe you could have a whole array of artificial hands for various purposes.
>>
No. 290246 ID: 40cb26

>>290217
This will become an opportunity to be awesome, mark my words! A new hand will be had, be it mundane, magical, mechanical or monstrous! Or perhaps you can just take the assassins hand when we finally kill him, fair is fair after all.
>>
No. 290250 ID: 676156

If the guards hadn't confiscated the wristbow, we wouldn't be in this mess. The clear answer is that we need a prosthetic hand that conceals a weapon, as well. We can magically enchant it, so it functions like a golem controlled by your will. Hide your crossbow thing in it, and make it modular so you can add more stuff later. You'll be like Samus Aran. This is awesome.

Congrats, you know have a fucking bad ass physical deformity around which you can build some awesome iconography.

Also, yeah, invest in a cup.
>>
No. 290252 ID: 192c6d

>>290217
Would have preferred to delay, but eh, what can we do?

Now, Muschio, revel in all the people you have inspired! They are yours~

(p.s.: Finesse. Awesome mecha-hand. Lasers. Make it happen.)
>>
No. 290256 ID: f4854a
File 130085224102.png - (454.18KB , 640x480 , Kuro_Captain.png )
290256

>>290220
>>290252
something like this, but with a more intimidating "hand" part.
>>
No. 290257 ID: 07416a

>>290256
WE ARE NOT DOCTOR SWORDS-FOR-HANDS
>>
No. 290263 ID: 9d07d9

Some kind of device enchanted to morph into different tools and weapons at your command would be boss. If that's not possible, then a simple metal hand with super-strong death-grip would be acceptable as well.
>>
No. 290264 ID: 9d07d9

Or how about a prosthesis that channels and magnifies your own magical abilities?
>>
No. 290266 ID: ae09d0

>>290217
Actually, with the right prosthetic and accompaniments, this could totally be a good look for you.
If you can't get a working tinker hand, I suggest getting a base that you can swap various attachments out with on the fly.
>>
No. 290267 ID: b36dbd

>>290264

So, a flamethrower? That sounds good!
>>
No. 290269 ID: 20fc85

>>290217
you lost your hand
you gained an army

pretty damn fine trade there. Especially considering we have the resources to likely get you a suitable prosthetic.
>>
No. 290272 ID: 866ce8
 

>>290217
You can make an awesome mechanic hand with just the right stuff!! NO MAGIC NEEDED!!

Finesse!! Watch this and get to work!! :D
>>
No. 290274 ID: cf244d

>>290269
Not a great trade, really. Consider how many hands he has, compared to how many armies there are.
>>
No. 290288 ID: 8d486a

Save the hand. Even if reattachment is impossible, there at least might be a way to analyze the magic that destroyed it. Gain some insight into just how powerful the assassin is. You will most likely see him again.
>>
No. 290309 ID: c71597

>>290217
We will find you a nice magical clawhand prosthethic thingy. No worries. Meanwhile you should ask Finesse to get started on making a replacement for you. And then ask the Patriach what enemies he might have who would hire that douchebag who you're going to kill in painful ways.
>>
No. 290363 ID: cf1ff3

>>290288
this is imperative, maybe finding a counterspell or something before you meet him again is the best thing to work towards
>>
No. 290404 ID: 9d07d9

>>290288

Tentatively agreeing with this. For all we know, though, that could be his plan all along. Some way to spy on us or something along those lines. We'll need to keep it in a very secure place.
>>
No. 290412 ID: 192c6d

>>290404
I'm pretty sure the "INSTANT-DEATH BEAM" is exactly that: designed to kill you.
>>
No. 290469 ID: 599af7

Clearly this calls for a cannon arm. If it's good enough for Gutts it's good enough for you!
>>
No. 290710 ID: 653ea0

>>290469
>Gutts
Must you spell his name one letter away from Butts?
>>
No. 291786 ID: 543aa6
File 130146521377.gif - (11.06KB , 800x600 , 1260.gif )
291786

The Matriarch and Patriarch lose no time. In short order, they've put together a political push so strong not even the most defensive counselor can stand in its way.
With the kind of careful yet confident handling that any leader could learn from, they spin the tale of the assassin's encounter into a point of political revolution. And as I am tended to for my injuries, I watch their saga unfold before my eyes.

The two rulers are united as one again, and the Mesas not only accept it, they celebrate the union. The tide of civil war is not broken, but redirected into new avenues of productivity, entertainment and commerce. Manufacturers are promised a continued bloom, and with myself and any present or future consulates, nations, or kingdoms under my rule given status as sworn allies of the High Throne, we're promised enough arms to supply an entire country, as well as the military alliance of one of the most eager and powerful forces in the southern continent.
>>
No. 291787 ID: e02378

awesome. get ona out here or samples to her and they can be fertile too. would probably make the already excited city go super nuts.
>>
No. 291788 ID: 7b729d

>>291785

Sweet!

Our only worry now is that this will alert your enemies. See if you can mitigate that if at all possible, but place your recuperation on top priority.
>>
No. 291789 ID: 3416ec

KICKIN' RAD!

Now about your hand... how is it doing?
>>
No. 291792 ID: c71597

>>291786
Cool, now you can outfit whatever goblin horde you recruit from nearby your base. You should probably get on recruiting that goblin horde as fast as you can when you get back. Or lets put that into things to do after getting a magical replacement hand.
>>
No. 291793 ID: 07416a

>>291786
ONA! GET OUT HERE! WE NEED YOU FOR BUG SEX! DON'T WORRY, IT'LL BE CONSENSUAL AND NOT IN A CAVE!
>>
No. 291796 ID: e3f578

>>291786
Wonderful, soon our conquest of the southern continent can begin. Then once we have that... THE WORLD! Our revenge will be sweet and all those against us shall falter.
>>
No. 291798 ID: 1854db

>>291785
Whoa. That's some NICE rewards there. But yeah, let's not forget about the fertility treatment. Try to get a private audience with them to discuss it.
>>
No. 291799 ID: 543aa6
File 130146601241.gif - (10.33KB , 800x600 , 1261.gif )
291799

As for my own health... I've remained in the Mesas for a brief period of days to recuperate.

My hand is the very picture of advanced decay. For... whatever reason, Finesse had brought along a glass jar, which we've used to preserve the hand, as much as we can. Perhaps at a later date we can study it and get some kind of insight, but I do not believe the magics of the masked assassin have left much possibility for recovery in this amputated limb.

I'll miss that hand.
>>
No. 291800 ID: f88f02

We'll get you one ten times more awesome and more diabolical.

After all, what's villainy without a little self-aware humor and fun?
>>
No. 291801 ID: e02378

no worries boss. magic and tinkering can make a better one.
>>
No. 291802 ID: 07416a

>>291799
We still need Ona for bugsex. Think, Muschio. If it is YOUR responsibility that they are fertile and have a heir, then you would traditionally become the godfather. And if they meet a tragic accident, then you become the REGENT. And if the heir meets an accident...

Best part about this plan? IT WORKS EVEN IF YOU DON'T USE IT. If you don't bump them off then you still have the massive goodwill you get from them for allowing them to have a child.
>>
No. 291803 ID: c71597

>>291799
Well we're going to get you a new and more awesome one. Ask the royals if you can hit their library in search of answers or clues about magical artifacts that can be used as hands for people deprived of their own. Or more monster thingies.
>>
No. 291804 ID: 543aa6
File 130146742955.gif - (10.59KB , 800x600 , 1262.gif )
291804

Three days I've spent on the mend, and today at last I'm well enough to prepare for my departure.
In those three days the nation has radically restructured itself and the production and workforce seem none the worse for it. If nothing else can be said of the Red Mesas, their industry is a well-oiled machine.

The Matriarch and Patriarch have wished me all the best, both coming to see me personally and deliver thanks every day for what I've done not just for their nation, but for their relationship. Now that I am ready to make the trip home, we've ironed out the last details: an open route for trade and communication, with necessary runners supplied by their side. Should we need to send a message or open commerce further, those avenues will always be open.

Before we leave, we're given one last gift of gratitude from the reunited couple: Two valuable living resources from the kingdom's own cabinet and employ.

Wes Fumo is the premier blacksmith in the Red Mesas, and was under the Court's official employ. Evidently he was a significant enough craftsman that even during the civil war, rather than risk losing his services, both sides agreed to share his continued employ. The fact that they are now willing to sign his labor over to me speaks volumes of their gratitude.
I also recognize him as the man who cut off my destroyed hand.

Pendle Khaneh is one of the royal consuls of war, and until now has been under the Patriarch's employ. He is a master strategist and a scholar of some renown, well-trained in the histories of warfare, as well as fields of more classical education.

And now, they have both been sworn in allegiance to me.
>>
No. 291805 ID: 543aa6

>>291799

I say destroy the hand. Don't bring it back with you. If your adversary is that cunning, and his magic that powerful, then I don't trust it. It could be trapped, or possessed, used against you or to spy on you. The hand's no good to you now... it's useless at best and potentially dangerous at worst - I wouldn't risk bringing it home.
>>
No. 291806 ID: f88f02

Hey uh back home. How are the little digger dudes doing? We need more space asap and a forge, if possible! We also need to get MORE of those little dudes, somehow.

Fuuuuuuck, I didn't expect new folks...
>>
No. 291807 ID: e02378

at BEST the hand can let us figure out how to counter act that magic in the future. making it so muschio here can take a blast o th face to no ill effects.
>>
No. 291808 ID: 543aa6

>>291804
>>"The fact that they are now willing to sign his labor over to me speaks volumes of their gratitude."

...or their duplicity.

Let Wes know you're going to at least need to see his face before he starts working for you.

Even then, keep an eye on both of your new hires.

"Beware of bugs bearing gifts."
>>
No. 291813 ID: c71597

>>291804
Cool, ask Wes to get started working with Finesse on a replacement hand.
>>
No. 291814 ID: cf244d

>>291804
Excellent. We'll have the Odds make a forge for the blacksmith and a library or study or whatever for the scholar.

The blacksmith shall equip your men, both with weapons and with armor.
Assuming we get some metal for him to work with, that is. This would be a good thing to look out for.
Furthermore, he can make the parts for your prosthetic which Finesse has been designing.

>>291805
The magic was designed to preoccupy us by harming Finesse. I highly doubt it has a purpose beyond the obvious.
And even at worst, it's an important memento.
>>291808
We need not be so suspicious of people whose problem we've just solved.
And we should not impinge upon Wes' privacy, especially so soon after meeting him.
>>
No. 291815 ID: 1854db

Hey, Pendle is looking a bit nervous. Ask if he's alright.
>>
No. 291818 ID: 543aa6
File 130147753406.gif - (9.76KB , 800x600 , 1263.gif )
291818

I'll be sure to have the Odds dig out new quarters for my two new crew additions, but first, something's bothering me.

"Gentlemen, it's good to have you aboard, but as I did not specifically choose you for my ranks, you will have to understand I still have a few concerns."
Khaneh speaks up.
>"Of course. For most, it would be foolish to look a gift horse in the mouth, but for men of your stature and elevation etiquette must often yield to security. You're concerned of our allegiance."
"In as many words, yes."
>"I assure you, I am a devoted worker and a man of trustworthy character."
"All the same, you will understand there may be some precautions. Wes Fumo -- I'll ask you to remove your hood."

The lanky artisan hesitates, then removes the heavy, soot-stained leather article bearing the glass pane.
>"I-i-it's a blacksmith's hood. I haddit s-special made. I use it t-t-to keep m-my face from gettin' burnt."
"Is something making you nervous?"
Pendle speaks up for the young man.
>"I beg your pardon, Lord Muschio. Mr. Fumo has a mild stutter. It's not something he can help."
>"S--s-sorry."
>>
No. 291819 ID: 476456

"aw naw dont even worry about it dawg"
>>
No. 291820 ID: c71597

>>291818
He doesn't look very buggy. More gnolly in fact. Whatever, as good as he's good at what he does then that's all we need. Reassure him that you don't care how he speaks as long as he can do his job.
>>
No. 291821 ID: f44349

Adorable!
I wonder what his story is?
Seems rather shy though, don't wanna put him on the spot.
Tell him it's quite alright.
Quickest way to build trust is to get to know someone. Ask Pendle about himself.
>>
No. 291822 ID: 3416ec

Muschio, for the love of all that is good and holy, give Wes a sandwich or something. He's nothing but skin and bones.
>>
No. 291823 ID: 4ba06a

>>291821
>>291822
Might as well combine these 2. Ask their stories over breakfast, or lunch, or dinner, or high tea, or midnight snack, depending on what time it is.
>>
No. 291826 ID: 9d07d9

Tell them about the voices in your head that tell you what to do!
>>
No. 291827 ID: e02378

seem like friends if pendle kows all about fumo's stutter. also assure that a stutter is no problem at all. and... is that a cloth wrap on fumo's chest?
>>
No. 291868 ID: f88f02

>Gnoll forgemaster

>Pyromaniac gnoll

>In the same cave

Errr....
>>
No. 291870 ID: e02378

looks more like a mouse or something then a gnoll.
>>
No. 291883 ID: 192c6d

>>291868
I expect kids by winter.
>>
No. 291890 ID: c71597

>>291883
They're probably both chicks.
>>
No. 291895 ID: 3f1b5c

He has whiskers, probably some kind of rodent person instead of a gnoll. In which case he looks a bit more 'characteristic' than incredibly ill (although, metal toxicity 'could' be a a bit in there.)
>>
No. 291906 ID: 70d9eb

I would put off suspicions of metal toxicity for now unless he really starts being sick. The bugs' food might have just not been suited to him, he could just need to stuff his face with delicious meat. You need to stuff your face with delicious meat too, Muschio.
>>
No. 291916 ID: 192c6d

>>291890
>"Gentlemen, it's good to have you aboard, but as I ...
>"I beg your pardon, Lord Muschio. Mr. Fumo has a ...

Ummm.... not sure on how gender works in your 'verse, but...
>>
No. 291945 ID: 1854db

>>291818
Hmm, interesting. Ask how he came to live in this nation.
>>
No. 292494 ID: 332ea2

By the gods, Geppa will tear poor Wes apart... Lets hope she doesn't get affectionate.
>>
No. 292498 ID: ba91f7

Yay good end! (Minus the hand.)
We have a new ally and two more minions.

But...I feel like we forgot something.

...

...OH CRAP WE FORGOT TO LOOK FOR MANNIKINS.
Also when we get back ask Pendle about the minerals that disabled the Odds.

He's an intellectual. It's worth a shot.
>>
No. 292610 ID: e63234

It's probably a good idea to ask Khaneh his full, candid opinion of the strategies employed in the war between the matriarch and patriarch. Solid battle tactics and maneuvering are fine, but if he's stuck in the mindset of a clean war over territory with as few serious casualties as possible... that's a rather niche viewpoint we won't have much use for honestly.
Basically, find out if he'll be useful for plotting out campaigns and more sneaky things, or if he'll only be useful for coordinating battles and such.
>>
No. 293075 ID: 3e4c2c

>>291895
's probably another kind of bold. Like whatever the name of that crossbow-wielding woman in Ridder's troop was. She looked similar.
>>
No. 293582 ID: 0f34a0

Ignore speech impediment, politely welcome them to your party.
Think of solutions to this missing hand issue, it needs to be replaced soon. Ona and Wes can help you with that, but you should also seek advice. I suggest a mechanical hand, for strength and badassery.
Inquire existence of nearby manikins, make note or go after them since you've a few days rest.
Return to base and put Wes to work on better weapons and armor for your comrades.
Ona is having some trouble with Dompag and Geppa as I remember. I don't think she'll be so willing to help if rape is involved.
>>
No. 293962 ID: 61b379

Muschio,

Your priority right now should be Geppa. Yes it's more important than your hand. She is completely insane and only bad things can (and WILL) come of her being in The Vault. She will sow conflict and all other manner of bad amongst the staff, and they are your most valuable resource. Dompag is patient and nice, but if all it took to cure the mentally ill was a kind smile then there would be no mentally ill people. Unless Dompag has a secret education in his past he is NOT CAPABLE of curing her of the crazy, and neither is anyone else in The Vault. Ask the Matriarch/Patriarch to recommend a psychiatrist you can hire.

If Dompag is attached to her, explain to him that he's done all he can by calming her, and that if he actually cared about her he'd want her to get the help she needs. Tell him to tell Geppa that it's little brother's turn to look out for big sis. Hopefully she'll eat that up.

Issue the second: Knowledge is power. It's insufficient to employ Pendle.
Step one: Construct and stock a library.
Step two: Learn. Everything.

You're smart Muschio. There's nothing special about that assassin; you can learn everything he knows and become even more powerful.
>>
No. 294445 ID: 543aa6
File 130212881830.gif - (5.89KB , 800x600 , 1264.gif )
294445

Well, everything seems straightened out for my departure.

I just need to decide if I'll be holding on to what's left of my hand, or discarding it.
I should weigh my options carefully.
>>
No. 294446 ID: 3416ec

>>294445

Well, you could keep it and have Finesse, Ona, and Tislomer study its magical residue.

On the other hand (sorry), we could dispose of it barring any danger it might cause.

I'm going to say study it.
>>
No. 294447 ID: c71597

>>294445
Lets keep it, as a memorial of things sacrificed in the struggle and to keep the rage fresh. Someone hired that guy, someone cost you that hand, you're going to find out who and then they're going to be lacking a number of limbs.
>>
No. 294450 ID: 543aa6

>>291805
>>
No. 294451 ID: e3f578

>>294445
Yeah, Ona is a professional. I'm sure she'll have some crazy ass magic defenses up for studying this thing. Not to mention if this happens again we could gain a cure.
>>
No. 294456 ID: 8c73c8

yeah mang. have the thing surrounded in magic circles and shit and figure out what can be done to make sure the spell can't hurt you again.
>>
No. 294461 ID: 53ec77

Well I don't think it's TOO likely to crawl out of the jar and strangle you in your sleep.

As long as that lid's on there securely.
>>
No. 294494 ID: 1963d1

No reason to keep it. For one thing it has become a symbol to the Red Mesa people, so letting them keep it would only strengthen our emerging relations. Also, it may still be enchanted and/or capable of opening some sort of hellportal in the Den and I would rather not take that chance.
>>
No. 294504 ID: cf244d

Hang on to it. It's unsalvageable, but Ona may be able to replicate the spell used. If we can harness it, that would be cool.
>>
No. 294517 ID: 61b379

Keep it, study it.
>>
No. 294522 ID: 2563d4

>>294494
Well, if people are going to bump the thread:
Probably this.
>>
No. 294542 ID: 0f34a0

Forget about your old dead hand, work towards getting an awesome new mechanical hand! The bug folk should see if the hand leaves any clue as to who did this.
>>
No. 294550 ID: 70d9eb

I think studying it is worth it, any edge we can get against that guy is going to be needed. He pretty much kicked your ass, and that was with the Patriarch also fighting.
>>
No. 294732 ID: d6ae01

Keep that eye where you, or someone under your employ, can see it. Last thing we need is some weird decayed clone of you walking around.
>>
No. 294757 ID: f09384

The decayed arm is not a sign of your weakness, it's a symbol of how resolute, daring and self-sacrificing you can be.

And what's a villain that isn't emotionally attached to his past victories and tragedies?

Keep the hand. As a keepsake, if nothing else.
>>
No. 295110 ID: 543aa6
File 130231013633.gif - (10.71KB , 800x600 , 1265.gif )
295110

Very well. I elect to take the hand with me. Finesse carries it along home as we depart amicably from the newly-reunited leaders.

We have earned much today from the Matriarch and Patriarch.

And as we depart, I reflect on how we've left them: The two of them are now bound together once more in a pact of eternal and devoted love.
>>
No. 295112 ID: 543aa6
File 130231056510.gif - (9.16KB , 800x600 , 1266.gif )
295112

It's a shame, really. I rather liked them, and would have wanted a more fortunate ending.

But I suppose sometimes bad things happen to good people.
>>
No. 295151 ID: cf244d

>>295112
lol Muschio you so edgy XD
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