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File 128684985933.jpg - (96.67KB , 842x519 , crashquesttitle3.jpg )
242298 No. 242298 ID: b6c6fc

part 1 >>237125
142 posts omitted. Last 50 shown. Expand all images
>>
No. 244446 ID: 701a19

>>244423
Of the five of you:
Mint is the least capable of combat.
Prince is a disembodied head.
Enrad is a crippled prisoner
Hoff is near-dead.
Oken is in near-perfect condition.

Sorry, Oken! You're going to be the one to lead this expedition into the dead-end that will get you all killed!
Oh, and tell Enrad that if you were going to kill him then you'd have done it already.
>>
No. 244449 ID: 1854db

Hoft is our real warrior. He goes first. Then you, then Enrad, and Mint/Prince will take up the rear, to make sure Enrad can't just run off.
>>
No. 244484 ID: a7a85a

If I was to treat this like a creature feature, I'd make Enrad go first. He's more risk than asset. He's half crazy and liable to do something crazy appropriate in the middle of the night. Unless he's dead, of course. Eaten by the thing lurking down there...waiting...hungry...

But that probably won't happen, so yeah, go first, Oken! The voices and I are right behind you. Riiiiiiight behind you. Dibs on Hoft when Oken bites it. I mean...good...luck.
>>
No. 244532 ID: 24a9bd

It's gotta be you, Oken. You can do it.
>>
No. 244593 ID: 1d319d

You first, Oken.

What could possiblai go wrong?
>>
No. 244675 ID: 476456

You, since you're carrying the most combat capable weapon on a ladder.
>>
No. 244784 ID: fba40f

>>244423
Enrad, then Hoft, then Mint, then Oken.
>>
No. 244786 ID: b6c6fc
File 12873143132.jpg - (64.93KB , 842x519 , crashquest75.jpg )
244786

>Oken decends into the darkness
>in case of death, back up character is now Hoft

I wish I had a flashlight . . .
>>
No. 244790 ID: fba40f

>>244786
Can Prince see anything?
>>
No. 244791 ID: 1854db

Um, can you see well enough? Can either of your other crewmembers see in the dark?
>>
No. 244793 ID: 1854db

Don't continue climbing down unless you can at least see the ladder. You don't want to hit a broken rung and fall to your death unavoidably, pissing everyone in the thread off.
>>
No. 244800 ID: b6c6fc
File 128731695996.jpg - (60.77KB , 842x519 , crashquest76.jpg )
244800

>do to her minor night vision, and soft light from the Raygun, Oken is able to see at least a little bit in the darkness

what do I do now, do I call the others down?
>>
No. 244802 ID: 1854db

>>244800
What, they're not right behind you? Um, don't say anything. Switch on the light silently. Get ready to shoot.
>>
No. 244816 ID: 701a19

>>244800
That should be a light switch. Confirm that to be so before flipping it.
>>
No. 244822 ID: b6c6fc
File 128732257074.jpg - (88.50KB , 842x519 , crashquest77.jpg )
244822

>Oken flips on the lightswitch

huh? another door?
>>
No. 244824 ID: 0f8b2f

Three bugs are surrounding. Shot the one on your right, then jump forward and turn to face the other two while shouting to warn your friends.

This also means the space compass doesn't work on them or is blocked down here.
>>
No. 244825 ID: 701a19

>>244822
Are these the same kind of bugs?
Man, I hope these are just radroaches...

Climb that ladder as fast as you can! You can't shoot them fast enough to avoid getting snagged, but if you're moving upwards then they'll hit lower and give you a better chance to kill before they infect you.
>>
No. 244827 ID: 8c0848

>>244824
This. Shoot the one near the door and get your back against the door before you deal with the others.
>>
No. 244829 ID: 1854db

Scream a girly scream.
>>
No. 244847 ID: 1b42c5

what?! NO! no shooting with this gun. unless you want giant holes in the walls. this is a disintegrater ray gun.
>>
No. 244851 ID: 52a325

>>244847
Screw interior design, this is war.
>>
No. 244858 ID: 701a19

>>244847
HA! Lets HOPE it puts holes in walls!
Because if it DOESN'T, then Oken is going to have all that flesh-vaporizing energy contained within that teeny-tiny space.
Of course, firing that kind of weapon in such an enclosed space is pretty stupid to begin with, what with the volume ratios between solids and gasses being what they are and the distinct lack of area for said volume to expand into...

Hmm... Where was I going with this? That's right! FLEE LIKE YOUR LIFE DEPENDS ON IT BECAUSE IT DOES.
>>
No. 244869 ID: fba40f

>>244822
>Control has switched to Hoft
>>
No. 244886 ID: 1b42c5

>>244858
agree, run left as hard as you can.
>>
No. 244890 ID: 476456

if you're worried about blasting the hell out of the terrain and yourself

put gun to stun, fire errywhere.
>>
No. 244891 ID: 701a19

>>244886
Yes, flee into the area where the bugs have likely made their nest!

... wait, no, that doesn't seem right.

Oh, yea, you should probably go up that ladder so that you can get your head and neck out of their immediate reach and use your body as a weapon to mosh any hitchhikers to death.
>>
No. 244893 ID: b6c6fc
File 128733074126.jpg - (90.01KB , 842x519 , crashquest78.jpg )
244893

Okens: "HOFT! hostiles all around me!"
>>
No. 244895 ID: 1b42c5

duck and roll!
>>
No. 244909 ID: 1854db

Widebeam! It should actually work here.
>>
No. 244911 ID: fba40f

>>244893
Get down!
>>
No. 244912 ID: 1854db

Oh if you can't get both of them in a vaguely deadly beam then shoot the one on the floor while ducking.
>>
No. 244918 ID: fd6d7e

GAME OVER MAN, GAME OVER
>>
No. 244923 ID: 6ad08e

Widen the beam, get both bugs in it. Hopefully you'll short-circuit them or something.

And scream for help too.
>>
No. 244931 ID: 9027ce

THE HOFT IS COMING! Shout "Enemy bug on the ladder!"

Shoot the roach on the floor, but get ready to kick it good if you miss.
>>
No. 245041 ID: 8555c2

>>244895
Do a barrel roll.
>>
No. 245042 ID: 3416ec

Oh hey, a Vault-tec door!
>>
No. 245079 ID: 2563d4

>>244893
...that was not the best direction to dive.

Keep shooting, hope Hoft is good at bug removal :V
>>
No. 245318 ID: b6c6fc
File 12873691891.jpg - (93.07KB , 842x519 , crashquest79.jpg )
245318

Hoft: "got you covered!"
>>
No. 245329 ID: 2563d4

>>245318
Thank Hoft. Examine left passage. (I know, I know, the vault is exciting, but we'll leave our back exposed to who-knows-what if we start fiddling with the console.)
>>
No. 245331 ID: 1064be

Call the others down with you - multiple sets of eyes are an asset.
>>
No. 245335 ID: 1b42c5

call them down now that the first room is secure.
>>
No. 245338 ID: fd6d7e

oookay so you are clearly not going to hide from the bugs down there.
>>
No. 245339 ID: 24a9bd

Look behind you!! Through the big 13 door!
>>
No. 245375 ID: 1854db

>>245318
Get everyone down here so we can scout in force. Leave the door shut and explore the left passage with everyone.
>>
No. 245402 ID: 3416ec

Open the large door.

Look for a Pip-Boy and collect any Vault Boy bobbleheads.
>>
No. 245481 ID: 6ad08e

>>245318
Get the rest of the team down here and explore left passage.
>>
No. 245572 ID: b6c6fc
File 128740598584.jpg - (132.35KB , 842x519 , crashquest80.jpg )
245572

Oken: "area clear! team move in"

Chapter 3: end
>>
No. 245577 ID: 6ad08e

Good stuff.

Hoft gets 1 FX for badass posing. And precise shooting.
>>
No. 245615 ID: 1854db

It looks like Oken got ++respect points with her party members. Check out those proud/intimidated faces!
>>
No. 245619 ID: c10865

>>245572
Your prisoner is going to have (more) mobility issues. He's going to have to crawl or something if all the passages in the shelter are that high, or risk hitting his head on the lights, doorframes, etc.
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