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File 125045283052.jpg - (53.98KB , 640x480 , thread2starter.jpg )
30350 No. 30350 ID: 6faa8c

MORTAL GOD

"In the fell clutch of circumstance
I have not winced nor cried aloud.
Under the bludgeonings of chance
My head is bloody, but unbowed."


Hello again, loyal Orb. When I last left you to slumber, we had one mere city-state to convert, before setting my grand plan into motion. However...

It seems that a major branch of the church of the Blind One has a headquarters there. Meaning... a majority of the people are hardline faithful. So, my orb, have you any ideas as to approach the situation?
123 posts omitted. Last 50 shown. Expand all images
>>
No. 33551 ID: 6faa8c
File 125108438817.jpg - (25.07KB , 640x480 , tiiiiny.jpg )
33551

>>33546
Wow, this cave is small. What could possibly live here?
>>
No. 33572 ID: 6164e0

>>33551
OUT

OUT NOW

SHIT SMELLS LIKE DEATHTRAP

TRUST US, FLEE
>>
No. 33577 ID: 01383e

>>33572
does it?

well, send some wakwaks and those... swarm things you made. investigate disposably!
>>
No. 33580 ID: 6faa8c
File 125108591487.jpg - (31.65KB , 640x480 , kekekekeke.jpg )
33580

>>33572
Flee? Wh-

Oh shit. I've lost contact with the Diceys. Fuck! And the cave collapsed behind me!

>DANGER LEVEL FOUND!
>DANGER LEVEL: HIGH
>INHABITANTS: TUCKER KOBOLDS
>>
No. 33587 ID: ed8d8a

If it has a spear it has a mind. Own that thing behind you.
>>
No. 33588 ID: f44349

>>33580
>TUCKER KOBOLDS

...Well, it was nice knowing you.

Also, BEHIND YOU!
>>
No. 33590 ID: 6faa8c
File 125108642744.jpg - (44.31KB , 640x480 , mindraep.jpg )
33590

>>33587
Of course. They have harmed my property. My FAMILY!

The blood vessels int he small creature's ears and head pop, and horror crosses his mind.

Wait, what's that smell?
>>
No. 33592 ID: 01383e

>>33590
probably some kind of burning oil. I suggest using your mind powers to dig a way out, fast.
>>
No. 33598 ID: 6faa8c
File 125108694816.jpg - (33.65KB , 640x480 , SONSOFBITCHES.jpg )
33598

>>33592
The rocks are cemented together! The cunning bastards! And that upper passage is too small for me. The smell's getting stronger, too.

>Burning oil

FUCK!
>>
No. 33602 ID: ed8d8a

>>33590
...you know, I sorta meant own it like, it belongs to you sorta thing. You know, that thing you do with the controlling stuff?
>>
No. 33605 ID: 01383e

>>33598
well, can you blast through the mortar? If not, you may be forced to go down the traptunnel. it's most likely certain death, but if you can't get out this room is also certain death
>>
No. 33611 ID: 6faa8c
File 125108746378.jpg - (35.72KB , 640x480 , littlebastards.jpg )
33611

>>33602
I tried. Its mind resisted to death. Not many sentient creatures do that...

>>33605
Agreed.

Fuck fuck fuck!
>>
No. 33613 ID: 6faa8c
File 125108770790.jpg - (29.39KB , 640x480 , goddamnit.jpg )
33613

>>33611
Well, there's only this open cavern at the other end. And the oil is starting to seep towards here.
>>
No. 33628 ID: 01383e

>>33613
well, looks like we're fairly boned. Our only option is to try to go into the third dimension, as that skeleton's leg position implies that to your left there is a greater expanse of area.
>>
No. 33646 ID: 6faa8c
File 125109119030.jpg - (40.03KB , 640x480 , huuuuurry.jpg )
33646

>>33628
Nope, the place is hollowed like a big orb.

>Skeleton

DERP!

Come on, come on...
>>
No. 33649 ID: 01383e

>>33646
oh man, you can just bioform skeletons? I thought they had to have meat. awesome!
>>
No. 33650 ID: 01383e

>>33646
also, hit that suspicious grey panel on the wall
>>
No. 33653 ID: 9e4dde

>>33650
Oh, that's just his powers sucking the very color from the space-time continuum!
>>
No. 33654 ID: 6c80cf

>>33646

Isn't oil an organic substance, too, for that matter? It's made out of fossilized creatures.
>>
No. 33661 ID: 01383e

>>33654
fffff-

if you can just absorb the oil, then maybe you should

>>33653
what amazing powers!
>>
No. 33662 ID: 6faa8c
File 125109162720.jpg - (46.90KB , 640x480 , huuuuurry.jpg )
33662

>>33650
<<I can't 'sample color' in this shitty program. That's as close as I could get...>>

>>33649

I could bioform FOSSILS if I had to! FOSSILS I SAY! FUUUUUUUUUUCK
>>
No. 33668 ID: 01383e

>>33662
>FOSSILS if I had to!

burning fossils? if so, do eet to the oil. if not, CONTINUE BIOFORMING THE SKELETON JESUS CHRIST.
>>
No. 33689 ID: 6faa8c
File 125109317696.jpg - (39.83KB , 640x480 , huuuuurry.jpg )
33689

>>33668
FUCK, THAT'S RIGHT!

I can convert them. The changing of the material should put out the fire...

With the oils and this lump here, I have about two or three dozen kilos...
>>
No. 33691 ID: 6164e0

>>33689
Well, maybe a creature that can travel down the tunnel the kobold came out of, to track down and consme more of them? Then it will come back when it has enough mass that you could make it capable of opening the sealed entryway.
>>
No. 33692 ID: 6c80cf

>>33689

Clearly, we need to get over these mental resistances. There's too much of this bullshit.

Make BRAIN WORMS. They naturally produce tranqs, and sneak up on creatures while they're sleeping, before burrowing into their skulls and taking over. It should make for a nice zombie army.

It should also be possible to make them capable of extracting information... physically... from sources which are otherwise immune to your mental abilities.
>>
No. 33695 ID: 01383e

>>33689
well, let's make some swarmers, need a bodyguard of minimal weight.
>>
No. 33700 ID: fdc826

>>33689

Hey, I haven't really been following this quest, but I have some advice, assuming you're using Paint; save everything as .png, seriously. It makes everything easier without that fucking compression, or whatever the shit .jpg does.

Anyway, other than that, I have no suggestions. However, tomorrow, when I get the chance, I'll read through the first three threads. This looks pretty awesome, and kinda reminds me of that quest on /tg/ where we started as cat cancer.
>>
No. 33703 ID: 6faa8c
File 125109410141.jpg - (34.52KB , 400x400 , GRUETIME.jpg )
33703

>>33691
Getting rid of these yipping assholes sounds like a plan for me!
Alright, something small, yet feirce in the dark caves and tunnels.
Huh. Why does this look familiar?

>>33692

Someone hasn't taken PSYCH 101!
Memory, as we think of it, is not stored on any one part of the brain. Rather, it is stored by the whole of the brain. Cloud computing, not hard drive.
>>
No. 33704 ID: 6faa8c

>>33700
That's cool to hear!

I save in .jpg because it's the first thing that came to me and the art quality is really secondary. I might change that soon, though.
>>
No. 33708 ID: 01383e

>>33703
FUCK YES GRUES

send GRUES to MAUL 'BOLDS through their crawlholes. return with guts full of biomass.
>>
No. 33709 ID: 6c80cf

>>33703

So... why couldn't you just sample the memory centers which contained the mediums you wanted and discard the rest?
>>
No. 33712 ID: 6faa8c
File 125109470014.jpg - (35.89KB , 640x480 , YOUHAVEBEENEATENBYAGRUEMOTHERFUCKERS.jpg )
33712

>>33708
I return to the original hole.

YES.... YEEEES! TAKE IT YOU LITTLE SONSA BITCHES! TAAAAAAAAAAKE IT! AHAHAHAHAHAH!
>>
No. 33714 ID: 6faa8c

>>33709
Not... really. It's complicated. Memory manipulation is fucking hard for even an Altan of my calibur!
>>
No. 33717 ID: 6c80cf

>>33714

Who said anything about manipulation? Getting at such things physically would involve drilling into their head and pulling bits out. Anything like that would probably end up destroying them.

But, unethical surgeries aside...

I somehow doubt that's the only secret panel in this mountain. Or the last trap. May want to consider simply turning this place into a quarry with your army outside, and loading up ammo for your throwers.
>>
No. 33720 ID: 6faa8c
File 125109547231.jpg - (33.80KB , 640x480 , somuchmeat.jpg )
33720

>>33717
The Grue takes a longass time to return. I have to reconvert the poor thing because it doesn't even fit in the hole anymore.

I need to 'take' someone to taste their memories. <<This isn't Starship Troopers or Half life Episode 2.>>

You now have:
300 KILOS OF BIOMASS
>>
No. 33734 ID: 01383e

>>33720
well, make a biological battering ram and get out of here. reform the battering ram back into grues and fungus and have them start occupying the cave system- might as well start ecoinfecting the place.
>>
No. 33797 ID: 6164e0

>>33720
Ise the biomass to make a beta version of your eventual biomech. Sure, it will be too small now, but each practice version you make will make it easier to diagnose potential problems before you make the final version.
>>
No. 33870 ID: 27cccc

Make tunneller creatures, build a fortress.
>>
No. 33876 ID: 6faa8c
File 125114263755.jpg - (40.65KB , 640x480 , untouchedfortressmap.jpg )
33876

>>33870
>>33734
Both good ideas. I need a place to work out from, after all.

Let's see... I'll call a Thumper, and have him break open the entrance. Man, I should have thought of that earlier. Now, I'll make small creatures capable of digging through rock.

And now, we wait. Any of you have plans for my fortress of doom? Grey is already hollowed and smoothed, Dark grey is rock/soil, and black is Kobold tunnel.
>>
No. 33882 ID: ed8d8a

>>33876
make the back of the the cave into a little temple to your divine self, and keep the entrance to the kobold tunnels hidden. Build the rest of your stronghold out of them, being careful to keep it disguised from the outside.
>>
No. 33926 ID: 01383e

>>33876
windier! branchier! induce a sense of lostness in intruders- try gradual curves to the left or right to confuse them as to which way is where
>>
No. 33936 ID: 6faa8c
File 125114957896.jpg - (80.30KB , 602x530 , map1.jpg )
33936

>>33926
>>33882
Yes! I shall!

How's this for complicated?
((Half joke half serious))
>>
No. 33941 ID: 4902ae

>>33936
Yes, especially with the moonrunes all about.
Make sure the only way to get to anywhere is by a long, circuitous route through fairly easy, but irritating enemies.
Your enemies will be bald with irritation by the time they get to you.
>>
No. 33951 ID: 01383e

>>33941
I second this plan, irritation always works
>>
No. 33952 ID: 6faa8c

>>33941
>>33951
AHAHAHAH! Yes. A long, confusing route, filled with weak, subpar enemies, occasionally with larger, stronger ones. Anyone will surely give up before long!

It'll take a while to make this thing, however.
>>
No. 33970 ID: 01383e

>twisty dungeons filled with weak but annoying minions
>Glowing red weak points
>Evil force overwhelming an unsuspecting fantasy landscape

NOTHING COULD GO WRONG
>>
No. 33987 ID: e53f80

just get tons of spike pits and Medusa heads
>>
No. 33997 ID: 6164e0

>>33987
have the medusas come from all directions, rather than just in a wave.

And somehow add some cliff racers in caverns.

You really want this to just piss of would be adventurers, combining a big dungeon with enemies like those should give you some peace and quiet.
>>
No. 34076 ID: 6c80cf

>>33997

Or, alternatively, spike pits, no light sources whatsoever, and filled with grues.
>>
No. 34483 ID: 6faa8c

>>34076
>>33997
>>33987

Man, this shit is gonna take ages!

I bring in my bodygaurds, and have them assist. Converting the Lobster to land-travel is easy enough. Something tells me I might want to find something to do in the interim.
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