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File 131545434458.jpg - (56.61KB , 640x721 , image.jpg )
346477 No. 346477 ID: 801747

"Shit."

Damn that hurts.
77 posts omitted. Last 50 shown. Expand all images
>>
No. 349013 ID: 801747
File 131607446116.jpg - (84.64KB , 784x616 , image.jpg )
349013

Go, go, go!

Ok, uh, bracer… doesn't store force exactly, the tree does. The bracer and the rod outside just… transfer that. Something else to store the force would… well I use a tree so I don't need to bring anything more.

And yeah, this room is a fun one. Every tile is a pressure plate. Goddamned dwarves. They probably had a way around or something, some other halls are caved in. Running while it's resetting works, though.

No blowing stuff up. It just complicates everything. With things like cave-ins.

>>
No. 349015 ID: b265bf

you should try storing force in Amelia.
>>
No. 349021 ID: b8fde1

>>349013
That... That is totally something I would have ordered dwarves to do.
Maybe we were their leaders or something?
>>
No. 349022 ID: 1854db

>>349021
That's crazy enough to be true.
>>
No. 349026 ID: c57663

guys, guys, guys, we are an adventurer in dwarf fortress.

we are going to die
>>
No. 349032 ID: d97c6d

>>349021
>>349022
No, no, if we were their leaders we would have been having them rig up rooms with outrageous amounts of explosiv- wait, the cave-ins. You know, you might be on to something here.
>>
No. 349140 ID: 0acf00

Honest question: Which is more important to you: Power or Title? Because honestly with the application of tech and magic nobility will eventually become... obsolete unless there are some extenuating circumstances. You may want to aim for being rich, therefor powerful, without the title.
>>
No. 349141 ID: b6edd6

Who uses Giant Axe Blades? Large Serrated Disks are where it is at. (Or Menacing Spikes. You can never have too many Menacing Spikes.)

So force on the anchor becomes force on the glove. What if you attached the anchor to the glove, so force pushing downwards on the glove is transferred to force pushing upwards on it?
>>
No. 349143 ID: 0acf00

Wait, force transfer? Get a huge spring. Compress it with the glove action. Clamp spring close. Bam! Uber punch at your beck and call when you release the spring. Only down side is potential shattering of bones.
>>
No. 349388 ID: 84b916

>>349026
>dwarf fortress
Well, in that case let's just hope no Demons are on the prowl.
Say, Harold, you haven't seen any... Adamantium around, have you?
>>
No. 350615 ID: 801747
File 131649714118.jpg - (85.19KB , 616x784 , image.jpg )
350615

You know, a lot of these ideas for storing and using force with my bracer have some serious problems. I don't really use it for striking things since I broke my wrist about half a year back. People aren't really able to withstand impacts like that, whichever side of the hit we're on. A spring could work, but that's basically why I use a tree. Same sort of thing but I don't need to carry it around. If I got one that's tuned just right, though, that could be-
>>
No. 350616 ID: 801747
File 131649724147.jpg - (78.82KB , 688x784 , image.jpg )
350616

"Wait, what the hell? You mean you bastards are to blame for this gigantic underground death trap? Why would you even do that? You don't expect me to believe this was practical, do you?"

Wait, no, this is good. If you ordered them to build this stuff, you can tell me where-
>>
No. 350617 ID: 35e1a0

JUMP BACK HALF A STEP!
>>
No. 350618 ID: 801747
File 131649733826.jpg - (92.23KB , 688x784 , image.jpg )
350618

"Ffffffff-"
>>
No. 350625 ID: 35e1a0

now THAT was pure bad luck.
and we know the general reasoning behind the way these things are built but not an exact blueprint. a very well made fort could have items of such power that a single one is worth more then a king's ransom. talking artifact adamantite swords studded with gems and menacing with spikes that can cut a demon in half like a hot knife through butter. so yeah, they sometimes have things that need this much security.
>>
No. 350627 ID: 1854db

>>350618
Jeez, are you okay?

We're saying we may have told these guys to put traps everywhere and in crazy ways but we don't remember anything so this is in fact pretty useless conjecture!

But yeah, stonefall traps in front of doors is pretty smart. Or that could've been luck I guess.
>>
No. 350628 ID: 9dd68b

That was the worst stonefall trap I've seen yet. If a REAL dwarf made that trap, it would have brought the entire building down on you. Uh, not that we'd know. Haha.

Are you okay? That looked like it hurt.
>>
No. 350629 ID: d97c6d

Only ONE brick? Either this place is falling apart or that was just a distraction.
>>
No. 350640 ID: cfa804

People here are talking out of their asses. They're making assumptions based off of what you told us but we really don't know anything more about ANYTHING other than EXACTLY what you've told us. Maybe some of these theories turn out to be correct but we don't actually know shit, we just have a thousand voices each mapping out various possibilities... one of them is bound to be correct. A broken clock is right twice a day and all that.
>>
No. 350647 ID: f70e5e

ouch man you might want to get yourself checked for some sort of bad luck curse.

as for your question if we created this place, we are a small number of voices drawn from a very large pool. they might have had something similar to what you have but with a different set of voices. though we probably are similar enough that I can take a stab at there reasoning. depending on when the traps where built its possible they were meant to deny the orks any meaningful gain from there victory. or it could have simply been the last bunch of crazy head voices focusing on one thing. we don't have quite the same connection to reality as normal creatures so sometimes we do stuff that is kinda crazy. usually our host keeps that in check. but if the last group of voices was tied to say, a mad architect. you would get something like a sprawling death maze.
>>
No. 350679 ID: b6edd6

>>350628
Actually, dwarven stone-fall traps are kind of useless like that. Those are not to be confused with cave-in traps, which drop the entire ceiling and can kill pretty-much anything.
In any case, I know I wasn't in charge of these traps, as giant axe blades are inefficient and slightly tacky.
>>
No. 354073 ID: 801747
File 131735625865.jpg - (61.77KB , 688x784 , image.jpg )
354073

"Hrrrnnngg"

Yeow! Well, thanks for the warning I guess. Would have been helpful indeed. Looks like I'll have to start learning when to listen to you. Massive labyrinthine fortress filled with wonders of mechanical death, and I get tripped up by a broken tile and a loose brick.

Jeera's Hairy Uncle that hurts...

>>
No. 354085 ID: c7b6c2

Any time. We don't actually know what happens when our host dies, so we'll make sure to keep an eye out for anything else.

So, you're okay, right? It hurts to get something like that dropped on your head. I think.
>>
No. 354089 ID: 35e1a0

peek into the hole it left. maybe there is a reason it came loose?
>>
No. 354118 ID: cfa804

Don't you talk about Jeera's Hairy Uncle like that. He's a fine man and you should be ashamed of yourself for insinuating... whatever it was that you just insinuated.
>>
No. 354139 ID: 801747
File 131736130989.jpg - (59.64KB , 688x784 , image.jpg )
354139

I think I'm all right, but give me a moment... Doesn't feel like a break, but it sure is bleeding like a head wound... I should put this away.

I don't actually believe in Jeera, that's just one of my favorite blasphemies. I didn't mean to offend any possible friends of her uncle.

And... the hole? Sure, I guess there could be something there, it is a bit hard to see past my hat. Let's have a look.

>>
No. 354141 ID: 801747
File 131736148582.jpg - (60.66KB , 688x784 , image.jpg )
354141

Dink.
>>
No. 354148 ID: 1854db

>>354141
It would be just like us to make a trap that starts with a single brick and then dumps the whole ceiling on you.
>>
No. 354168 ID: bf95d9

Yeah... I think it would be best if you leave quickly and carefully, before the lava shows up
>>
No. 354170 ID: 35e1a0

MAGIC RING!!
>>
No. 354245 ID: cfa804

You see what happens when you speak ill of Jeera's Uncle? The gods call you a Dink.
>>
No. 354261 ID: e2020c

>>354141

WATCH OUT IT'S A STONE-FALL TRAP
>>
No. 354267 ID: 0d7a83

Trap rule #7: When in doubt, roll left.
>>
No. 355755 ID: 801747
File 131770804193.jpg - (71.74KB , 688x784 , image.jpg )
355755

Left. Move. OK.

Uh... It doesn't look like the ceiling is going anywhere. Or if it is, not anytime soon.

>>
No. 355756 ID: b6edd6

But there is a SHINY. Get ye SHINY.
>>
No. 355758 ID: 35e1a0

sweet. i guess it wasn't a trap, just a loose brick because something was behind it. check it out.
>>
No. 355760 ID: 1854db

Oh, that was a RING that fell on your face. Not a rock. I suppose you got some instant karma from being hit on the fucking head.
>>
No. 355768 ID: 801747
File 131771377764.jpg - (66.58KB , 784x688 , image.jpg )
355768

Well, it definitely looks like a ring, magic or not, so it's bound to be of some value. Especially if a dwarf hid it in the ceiling.

But I like the idea of leaving. We're just about there now.

>>
No. 355773 ID: 35e1a0

cool. also be careful. it could be cursed. but i doubt it.
>>
No. 355781 ID: 1854db

Know any way to identify rings? I guess it could just be a mundane ring.
>>
No. 357401 ID: 801747
File 131830877629.jpg - (99.16KB , 838x653 , image.jpg )
357401

Well, of course. Never done a magical item without knowing what it does. That's, uh, Rule #3 I think.

Alright, one last room.
>>
No. 357403 ID: b6edd6

I will be surprised if that grate goes not slam down once you go through it.
Still, it looks like the only route available.
>>
No. 357404 ID: cfa804

Yo ho, yo ho, it's off to town we go~
>>
No. 357413 ID: 801747
File 131831310751.jpg - (106.11KB , 838x653 , image.jpg )
357413

Oh, don't worry about the grate. This is the front door. Theoretically there's a guard that lets you through. That means there's always someone to man the fort and nobody can get past here without permission. There's nobody around, so I had to let myself in.

Of course, there are other ways in. This is just the safest.

>>
No. 357414 ID: 35e1a0

yes, put it a little too close to the bars, but still the idea is sound.
>>
No. 357425 ID: 801747
File 131832023130.jpg - (183.92KB , 1054x869 , image.jpg )
357425

"Ah, fresh air."

You guys seem to be getting quieter, or less numerous at the very least. Do you think that has something to do with us leaving? Or did some of you get stuck in my hat somehow?
>>
No. 357426 ID: 801747

Well, that concludes Chapter 0 of So You Want To Be A Baron. We'll start up Chapter 1 some time within the next week. Still not entirely sure whether anyone else is enjoying this, but we're having fun and that's all that matters.
>>
No. 357427 ID: 35e1a0

it's an activity thing. most only appear when you look like you could use the advice or if they have questions. navigating a door you already used isn't much of a advice area.
>>
No. 357429 ID: 1854db

>>357426
I like the characterization.
>>
No. 357449 ID: 13c92d

>>357426
I like it and have been watching with interest. I'll admit however, I generally don't begin suggesting in a quest's first chapter for fear the author will get bored within a few frames and abandon it.

Also, may I say, art is quite detailed for usual /quest/ fare, this pleases me.
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