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395339 No. 395339 ID: af10de

Great...another boring-ass day. Not like anything's ever gonna change. The world's a shitty place - don't act like it isn't, we both know better. Everything that used to make sense doesn't, everything I thought I knew isn't.

You ever have one of those days where you just wish it'd all just disappear?

Yeah...every damn day. Wait a minute, that's not my internal monologue. Who's there?

"I have come to make you...an offer."
157 posts omitted. Last 100 shown. Expand all images
>>
No. 397532 ID: 431fa8
File 133326654690.jpg - (31.32KB , 223x310 , telepathy.jpg )
397532

>>397523
Maybe we can use magic directly to sharpen our perceptions- sense things we couldn't normally perceive that would let us figure out more about this.

Failing that, if we can get a decent sense of where it is, maybe we can try for some kind of clairvoyance?
>>
No. 397583 ID: 96e0ea

>>397523
MAybe what you're feeling is something to detect magic. You haven't been shooting off lots of mana, just trying out small bits and getting a hang of what you can do, and this overlay or whatever it is, is trying to find you but because of the above, is having difficulty due to the small difference of your mana and the ambient mana.
>>
No. 398109 ID: 7d7f79

You have the blue specialty, start enhancing your power draw and spell access, and getting ready to shoot down incoming magic spells. As blue your primary line of defense is keeping their spells from working for long enough that you can gather some finishing move together such as a big, flying summon or whatever.
>>
No. 398145 ID: b84f3f

try mind spring or treasure hunt.
>>
No. 398311 ID: af10de
File 133342296349.jpg - (69.57KB , 312x445 , 36.jpg )
398311

>use magic to try getting more info.

Whatever this magic feeling is, it isn't good for me. I need to figure out the whole "countermagic" thing, and the sooner the better.

Failing that, I try to eke out a little more mana to try and get a better bead on that sensation...it's bright. weak...but I can feel a bit of warmth. It's also...a mile away? mile and a half, maybe? It's in town, that much is for sure. That's both good and bad, but right now I'm just wondering what the hell I can do about it.

>[ ] Magic in my town? I need to stop it, even if it means pulling something out on the fly!
>[ ] Okay, yeah, let's stay as far the fuck away as humanly possible.
>[ ] Hmm...I better just ignore it. Maybe they'll go away.
>[ ] Other (Please Specify)
>>
No. 398316 ID: 431fa8

>>398311
>[x] Okay, yeah, let's stay as far the fuck away as humanly possible.
We have no need of another unknown sorcerer all up in our business. That said, they're still a good distance away so there's no need to leave our comfortable little creek here. Keep an eye- or a magical super-sense, or whatever- on it, and proceed with what we're doing. If it starts coming our way, try to use magic to cloak ourselves or travel away.

For now, let's see about pulling up that Alexi.
>>
No. 398317 ID: 008f60

>[X] Magic in my town? I need to stop it, even if it means pulling something out on the fly!
>>
No. 398334 ID: 3eba16

>[X] Other (Please Specify)
>[X] Magic in my town? I need to INVESTIGATE IT FOR POTENTIAL ALLIES/ENEMIES!
>>
No. 398342 ID: 6f9630

>>398311
If it don't feel good, perhaps you need a creature to protect you. then you can investigte.

>[x]Other: Summon Creature
>Investigate
>>
No. 398351 ID: b6edd6

>"I try to eke out a little more mana"
If we plan on heading over, maybe we should wait a bit until our mana recharges/refills/untaps/whatever?
>>
No. 398403 ID: 16da88

>>398334
>>
No. 398470 ID: f70e5e

>>398316
this for now. its probably been there for a while so leaving it for a bit longer probably won't matter, and we know almost nothing. at the very least we should have a basic understanding of how this shit works before we talk to something that might be on equal terms with us.
>>
No. 398775 ID: af10de
File 133359848781.jpg - (50.18KB , 312x445 , 72.jpg )
398775

>Investigate

I stretch a bit, having figured out a hell of a lot more than I had expected. Even as I leave the creek, I can feel the mana running through me, like I could call it up whenever I wanted. Of course, going alone might be risky, but having Claire or someone like that would be even more suspect. maybe summon something else...something less conspicuous?

>58

On my shoulder now sits a storm-battered owl. Despite the wear, it seems more than happy to be with me. I can sense a hidden potential inside the bird's soul, insofar as a bird I summoned from who knows where actually has a soul, anyway...

The walk isn't so bad. One hill is kind of a pain to climb, but I can tell I'm getting closer. The magic I can sense still doesn't seem too strong, if that's any good news...to one side of the street are a pair of churches, across the street is the local library, and one block over is the high school.

>Well, whatever magic is here has to be right on top of me, but my magic-sense isn't giving me any more help. Where should I look first?
>>
No. 398778 ID: fa9f7e

Library. You could find something useful there, even if there's no magic there. Also, other mages would probably head to a library to research.
>>
No. 398779 ID: 96e0ea

>>398775
Well, it can't be the school if you sense it to be right on top of you. It's probably the pair of churches. One church ahould have some followers but two, that should ping on any mana radar.
>>
No. 398822 ID: 199d28

>>398775
Feeling right on top can also mean it is below you. Look at the street. Can you see manhole covers? Maybe there is a sewer main below you.
>>
No. 399151 ID: 7d7f79

You said that you felt this other magic was bright and warm... that tends to correspond to red type of magic, which typically involves hills, mountains, fires and volcanoes for its sources of energy.
Do you think you could go right to the mana source geology and trace the flow to the target?
>>
No. 399159 ID: 3eba16

>Check out the churches, the magic stuff you feel could be like, their belief energy or God performing miracles or something.
>>
No. 399160 ID: 7d7f79

Other known mana types tend to come from swamps for black, plains for white and forests for green. You can make use of these other mana types to a limited degree for your blue type magic. If you think tracking down your fellow magic user is difficult we might establish a greater mana base to cast magic with instead and use this mana to prepare artifacts, enchantments and summons to aid us in investigation and self-defense.
>>
No. 399161 ID: 7d7f79

Your main blue response magic costs two units of blue mana to use and is called counterspell. There are many other variants, but this is the standard and it is very useful in most situations.
>>
No. 399177 ID: 7d7f79
File 133378745461.jpg - (26.88KB , 223x310 , forcespike.jpg )
399177

Forcespike: Counterspell that sort of works for only one mana.
>>
No. 399178 ID: 7d7f79
File 133378750254.jpg - (33.39KB , 226x311 , counterspell.jpg )
399178

Counterspell: Need lots of this.
>>
No. 399179 ID: 7d7f79
File 133378760341.jpg - (30.00KB , 223x310 , powersink.jpg )
399179

Counterspell that can be used to drain an opponent's mana, which is useful if you have more than they do.
>>
No. 399181 ID: 7d7f79
File 133378766396.jpg - (30.34KB , 223x310 , rewind.jpg )
399181

Counterspell that's conditionally free if you have enough mana to use it.
>>
No. 399182 ID: 7d7f79
File 133378773588.jpg - (28.62KB , 223x310 , disruptivestudent.jpg )
399182

These folks can counterspell for you.
>>
No. 399183 ID: 7d7f79
File 133378778620.jpg - (28.40KB , 223x310 , disruptivepitmage.jpg )
399183

Same as the student, except also possibly more useful for brawling.
>>
No. 399185 ID: 7d7f79
File 133378800537.jpg - (30.24KB , 223x310 , manadrain.jpg )
399185

Possibly out of our price range, but you want this.
>>
No. 399187 ID: 7d7f79
File 133378846480.jpg - (34.46KB , 223x310 , forceofwill.jpg )
399187

Also possibly out of our price range, but a dispel that costs something other than mana.
>>
No. 399191 ID: 7d7f79
File 133379119696.jpg - (31.63KB , 223x310 , memorylapse.jpg )
399191

I almost forgot this one, which is sometimes better than a normal dispel, particularly if you've got a couple Isochron Scepters imprinted with it.
>>
No. 399292 ID: 7d7f79
File 133384308003.jpg - (32.64KB , 223x310 , mysticsnake.jpg )
399292

If you get control of some forests, tropical islands or some other source of green mana as well then the mystic snake can be useful and annoying to use against enemy spells also.
>>
No. 399547 ID: af10de
File 133393557505.jpg - (75.64KB , 312x445 , 23.jpg )
399547

>so many counterspells...

I...okay, hang on a minute, being bombarded with this much information is kind of disorienting. owl brain can only filter so much of it out, just give me a second...all right.

Okay, I'm just gonna shelve all that "shutting off other people's magic" talk for a bit - I can probably figure out the basics on my own, anyway. The magic sense that's still lingering takes priority for now.

>You guys still have no ideas, I take it? School, library, church, or something else?

>Posting slews of cards at once is likely to have ill effects on little Erica's mind (as well as mine). keep suggestions to lists or maybe just one image at a time please.
>>
No. 399550 ID: fa9f7e

Library
>>
No. 399552 ID: 8937cf

>>399547
Well, that was all one person posting that slew of cards. Please don't do that, whoever it was.

I suggest going to the library. It could have secluded spots where someone or something could be messing with magic without anyone mundane noticing.
>>
No. 399556 ID: 431fa8

>>399547
>You guys still have no ideas, I take it? School, library, church, or something else?
...no ideas? Several people posted preferences for what to investigate or ideas as to how. One person decided to spam a shitload of cards for some reason. What's the problem here?

Hitting the library for now is fine.
>>
No. 399557 ID: b6edd6

Maybe there should be a Questdis thread for this sort of thing? (Though even there posting ten images in a row rather than links is a bit excessive.)
>>
No. 399655 ID: bbd7b7

church
>>
No. 399939 ID: af10de
File 133402989571.jpg - (79.64KB , 312x445 , 78.jpg )
399939

>library

Alright, that's a decent place to check I guess. If nothing else I'm half as likely to run into some magical tome to study from.

Of course, it might help if the lights were working in here...I'm not so sure I like where this might be going...that scent is awfully familiar.

>[ ] Run the fuck away and hope whoever was there didn't notice you.

>[ ] Confront the source of the magic.

>[ ] Ignore magic and look for spellbooks

>[ ] Other (Please Specify)
>>
No. 399943 ID: fa9f7e

...Kyubey? If so, run the fuck away.

If not, do you know what the scent is? Until you know, stay and look for books.

Also, if you're attacked, run to the church and hope that the whole "churches protect against witches" thing was based on other magic-users long ago and holy places really do nullify mana or something.
>>
No. 399946 ID: b6edd6

So you get to a place with MYSTERIOUS HAPPENINGS and the lights are not working for mysterious reasons. Continuing inwards to investigate seems like quite a risky idea at this point.

Fortunately, as a blue mage you might not have to.
I vote >Other [Leave the building and attempt to use magic to surreptitiously observe from outside.]
>>
No. 399949 ID: ee834a

I'm a gambling man, I say we investigate the source of the magic.

If you guys ultimately decide to wimp out, we can try this.
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=130903
>>
No. 399952 ID: 431fa8

>>399946
>Other [Leave the building and attempt to use magic to surreptitiously observe from outside.]
Got to support this. We're pretty close here, and there is a huge variety of ways to try and get a better idea of what's going on in there with magic short of wandering around- telepathy and clairvoyance being the two most obvious. If we must confront potential enemies personally, it would be prudent to cloak ourselves in magic first, something to conceal or defend us from any attacks they might launch.
>>
No. 399957 ID: 49d4d7

>>399939
Wait a minute, let's gather some facts relavant to the situation here.
You're in a library. It is dark. You can't see. What do you have? An owl. Owls are nocturnal cratures. They have good night vision.
Why not let your Tempest OWl guide you.
>>
No. 400052 ID: 70591e

confront that bitch.
>>
No. 400243 ID: af10de
File 133411473411.jpg - (51.53KB , 312x445 , 134.jpg )
400243

>>399957
It's not so dark that I can't see...just the lights aren't working. There're enough windows and the sun to follow the scent. It smells like a mountain of pennies...coppery.

...blood. a trail of it, leading up the the body of one very dead, white rabbit thing of a furball.

I don't think I want to be here anymore. Time to high-tail it out of h-

"Fufufufu...Don't feel the need to rush off on my account, little girl. Why not stay a spell, hmm? It's not like we don't know what's at stake here..."

Okay, first off, that voice was creepy as hell - sounded like it came from a middle schooler on a sugar high. Second off, my gut tells me that trying to run away from something that could kill the furry bastard is a very bad idea.

>Even if I wanted to run, my body doesn't want to move! I have to say something, but what?
>>
No. 400257 ID: 431fa8

>>400243
Nothing for it but to act confident and casual. Never let 'em see you blink.

"Funny story, I blew my orientation guide to tiny chunky bits the first chance I got and missed the briefing. Just what is at stake?"

Be ready to chuck hopefully-disruptive magic at whatever gets thrown at you. And try to figure out where they are- either they're right here, possibly under some form of concealment, or they have some kind of remote presence magic. Either one is something that we should be able to sense and possibly disrupt. Knowledge is power; when we figure out what the fuck is going on we'll be able to stop and counter it.
>>
No. 400261 ID: b6edd6

Maybe we should have chosen Red if we are just going to go around walking straight in to obvious traps like that.

Say hello while getting ready to cast something with protection from black.
>>
No. 400309 ID: 49d4d7

Well, you can go meek and surprise him by a surprise attack, or you can intimidate him into leaving you alone. I think you should go meek and hit him with a surprise attack. It looks to me like this guy is new too. First thing he does after getting his powers is killing the fluffball, just like you. If that's the situation, then you can outlast him. You've got some mana plus a mana tap to an untapped resource, and he has none.
>>
No. 400332 ID: 70591e

ask who it is.
>>
No. 400694 ID: af10de
File 133428957230.jpg - (60.68KB , 312x445 , 95.jpg )
400694

>Prep countermagic, confront

"Funny thing, I decided to not let that white bastard show me anything before getting rid of it. so pray tell, what exactly is at stake here?" On the inside I'm scared shitless, but if I show that then it can't end well.

"Power. The power to create, to do the impossible. And most importantly...the power to destroy you and your 'holier than thou' smartass friends!"

Before I can react, everything is black. It's like there's something in the blackness. Scuttling, moving in the infinite shadow, searching me for some reason to end me.

...that shit ain't gonna fly. Calm down Erica, just focus on what you know. don't give it anything to latch on to, and th-hey, where'd it go?

I'm back in the library, the lights are back on, and sitting in front of me is...well, a middle school girl who is probably way too hopped up on sugar.

"Huh. Guess you aren't one of them, so I guess you get a miss for now. Anyway...since you weren't sent to destroy me, the least we could do is introduce ourselves. I'm Nicole, and that..." The girl points to the bloody corpse of the rabbit-thing "is what happens to people who lie to me. Now then...who the hell are you, and why're you here?"

...this is...unexpected. I'm fine, and Mr. Owl is fine...so I guess I can give her a pass? maybe?

>What should I say to her?

>oh deathmark, you and your silly targeting restrictions...
>>
No. 400714 ID: 431fa8

>>400694
"Erica. I picked up on you from a couple miles off, decided to come check things out in person. Now what's all this about destroying smartasses?"

Keep on our toes. She's still a kid, and it sounds like she's the sort who got picked on in school and is inclined to be brutally nasty in hitting the world back because of it now that she has the chance. We need to get information without threatening or offending her if possible; if she's planning to slaughter a bunch of people in town here that's not really cool, but we can't let on that we'd try to stop her- she might decide to use something nastier than that first spell.
>>
No. 400716 ID: f70e5e

" my name is Erica, i sensed from a few miles off and decided to come see whats up, I was hoping that talking to someone else who has magic would help me figure out what is going on. I have no interest in any sort of deadly violence if I can at all avoid it. "
>>
No. 400803 ID: 96e0ea

>>400714
This is the way you should go

Maybe you should tell her that you just got fired and what's worse, you were treated like shit during the whole thing. At the very least show some respect and not fire you so flippantly.
This may get you some symphathy from our young black mage here. At the very least , some common ground.
>>
No. 400872 ID: 7d7f79

Girl needs perspective: Apparently the both of you are shrimp in an ocean of magic users that are mostly sharks or worse. You and Nicole need each other's backup in order to stand a good chance of not being chumped by the first one that decides to use their centuries of talent and practice to squash you like a fly.
"I'm Erica, pleased to meet you Nicole. Do we really have time for killing smartasses? What I've learned about this magic stuff so far says it's only a matter of time before someone with this kind of power who's been doing it for centuries shows up to squash us like flies. I think we'd be much better off getting to know each other and figuring out how to protect ourselves for when that happens. Want me to fill you in on that stuff?"
>>
No. 401547 ID: af10de
File 133453022929.jpg - (76.22KB , 312x445 , 48.jpg )
401547

>Talk her down

I introduce myself and explain just how shitty my day has been so far. After I've established that I'm not here to kill her or anything like that, she seems to calm down a little. Maybe now I can figure out what she meant by her little threat.

"It's that stupid church bitch. Apparently anyone who doesn't use her brand of faith is a demon worthy of being destroyed - our kind got enough torture 70 years ago, you'd think I'd at least get a pass for that."

...well that's a bit discouraging. Unfair as hell, but still discouraging. Trying to get that much more out of her doesn't get too far, either. At least we have a working truce in place. So now what?

>[ ] Try joining mana to summon something
>[ ] Try summoning on your own
>[ ] Ask Nicole about her kill-spell
>[ ] Go back home
>[ ] Other (Please Specify)
>>
No. 401581 ID: 70591e

her kind? also, church bitch? explain.
>>
No. 401583 ID: 431fa8

>>401547
Get more information on this "church bitch" and "our kind" if we at all can. Affect that our concern is primarily that someone might come after us, and we need to know about it.

Give her a cell phone number if we've got one, and get hers. As long as we're sticking around in this world it would be silly not to use its conveniences.
>>
No. 401584 ID: 60fee2

Please ask her to kindly explain what the hell she is talking about. Remind her you just got magic powers today. Some history and the current state of affairs in the local magical community would be nice.
>>
No. 401588 ID: 6f9630

>>401547
I got a feeling that Nicole is Jewish, what with the "torture 70 years ago" remark.

Ask her about the church caster. What's up with her anyways?
>>
No. 401589 ID: fb9917

Try joining mana to summon the ARCHITECTS OF WILL

http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=220517&type=card

and then see if she feels like being more cooperative about talking to us.
>>
No. 401614 ID: b6edd6

Ask what this 'church bitch has' to do with the rabbit thing.

>>401589
Summoning mind manipulators is risky to begin with, and summoning mind manipulators with the help of the person you plan on manipulating is just silly.
>>
No. 401637 ID: af10de
File 133454854976.jpg - (41.18KB , 375x523 , 82.jpg )
401637

>>401581
>>401583
>>401584

Right. We both have cell phones, and while I'm not sure if other worlds have mastered cellular technology, at least this one has - I'll gladly take advantage.

"Now then, this 'church bitch', as you so eloquently referred to her...anything more you can tell me? If nothing else, I don't want to make any enemies I don't have to." I'm trying to help my case, but the other girl doesn't look at all happy about talking about this.

"In that case, stay away from the churches. Holocaust-denying self-righteous assholes, every single one of them. Was bad enough before one of them decided to show her magic off to me - and by 'show off', I mean 'try to erase me from existence'. If you ever come across a blonde girl named Sarah, make yourself scarce."

>>401584
"Well, I've only had access to this...magic...and I still can't believe it; for only an hour or so. Mind filling me in on the local magic news?"
Nicole only laughs at that. "Erica, I'm gonna shoot straight with you, because you seem to get it: I've had this for all of 20 minutes. I'm the last person you want to ask for gossip...or much of anything related to this."

>>401588
Good guess - turns out her whole family is Jewish. Not terribly devout, but I'm hardly one to judge. She can do her thing, I'll do mine.
Life's simpler that way.

Sure, she's got sorcery that can drain the life out of a person's soul and casts it without batting an eye, but Nicole is still just a kid. I may not be *that* much better...but I really think I ought to keep her close. What should I say?

>[ ] "Hey, wanna go and teach that snobby churchrat a thing or two?"
>[ ] "Hey, wanna come back and crash at my apartment?"
>[ ] "Any ideas on someone who could help us with this and not want us dead afterwards?"
>[ ] "What do you want to do?"
>[ ] Other (Please Specify)
>>
No. 401641 ID: 6f9630

>>401637
Well, you might want to teach Nicole about summoning and mana bonds, since well, its the only things you know about. Mana bonds first, then go to someplace quiet to see what Nicole will summon
>>
No. 401656 ID: 70591e

well, since both of you have enemies, you two could just ally up and collaborate, y'know, compare notes or something, somewhere secluded where you won't be interrupted. say, are there any swamps around here?
>>
No. 401657 ID: 6f9630

>>401656
Well, if there's no swamps, I think a slightly more disgusting black mana souce would be the sewers.
>>
No. 401659 ID: 431fa8

>>401637
Hrm. We only sensed Nicole here- if there's someone named Sarah running around, shouldn't we be able to sense her, too? Try to extend our senses and get a bead on any other magic-users in the area. If that doesn't produce results, try more divination-type spells, as before- telepathy, clairvoyance, whatever.

Let Nicole know what we're doing so she doesn't grow suspicious, of course.
>>
No. 401663 ID: b6edd6

Suggest that you work together to learn more about magic, as it would be best to find out more before the church girl or worse shows up.
>>
No. 401667 ID: fb9917

>>401663
this
>>
No. 401668 ID: edf7c9

>>401657
Or graveyards
>>
No. 401669 ID: f70e5e

we should keep in mind that Nicole tried to kill us as soon as we met. granted she thought we might have been there to kill her but we should explain to her the importance of fire discipline, there are a variety of reason both moral and practical that you don't want to accidentally kill some random bystander.
>>
No. 402024 ID: 7d7f79

>>401669
Seconded. Seriously, we need a lot more clue and power than we've got to start going Ghengis Khan here.
>>
No. 402031 ID: af10de
File 133469921422.jpg - (57.43KB , 312x445 , 10.jpg )
402031

>>401641
>>401657
>>401668
You're right, that could certainly help, and there's a cemetery a bit down the road - just down the hill and back up again. I bring it up to her, and she seems intrigued.
"I like it, but I doubt that'll be something we can do when the sun's still shining. call me tonight, we'll get something done." Given the mischievous smirk on her face, I bet she can barely wait.

>>401669
"You know, it's generally not a good idea to try and use soul-robbing magic against just anyone...I think we should avoid using magic against anyone until the anyone uses magic against us first. Okay?"

She frowns but agrees. It's for the best...

>>401656
>>401663
I ask her if she has any ideas on someone who could help us learn more about this shit - she doesn't. I could try calling that Alexi woman...though I'm not sure how Nicole would take it.

>[ ] "I may know someone who can help. Want me to call her up?"
>[ ] "Wanna try summoning something who can help?"
>[ ] "I've got nothing, I'll see you tonight."
>[ ] Other
>>
No. 402033 ID: 673411

Say you'll meet up with her tonight, part ways, and then try out Alexi
>>
No. 402035 ID: 7d7f79

Suggest it as a short term goal to find out more about this Alexi and if it checks out to go visit. Suggest as a short term goal that you both get the hang of how to use magic and back each other up so that if Alexi turns out to be as dangerous and loony as the other planeswalkers that you might be able to deal.
>>
No. 402038 ID: b6edd6

We should mention the possibility to her, but we should wait for that until after she has done the mana connection, so you have more total power at your disposal if something goes wrong. (Also she will probably feel more secure about it after she has a mana bond.)
>>
No. 402091 ID: 49d4d7

>>402031
Well, time to cut this short. The both of you can discuss business at the graveyard. Also, don't unsummon you owl. Having him around would be nice to have as security for anything that could happen.
>>
No. 402382 ID: af10de
File 133487740395.jpg - (68.42KB , 312x445 , 2.jpg )
402382

"Alright, call me when you're on your way. I'll meet you there." Nicole nods and goes back to reading her book. It's not too much longer before I'm back at my apartment.

Let's see...a google search for "Alexi" and "Mercadia" doesn't give me anything I can use. Maybe I need to be a bit more...proactive in my info gathering.

>[ ] Try Summoning Alexi
>[ ] Don't summon, conserve your magic for tonight.
>[ ] Other (Please Specify)
>>
No. 402383 ID: fa9f7e

Other: Google Magic: The Gathering.
>>
No. 402405 ID: f70e5e

as far as we can tell mana regenerate on its own, so there is no reason to conserve it overnight. lets try calling up Alexi. also while this magic system does seem to have allot of similarities to magic the gathering its possible that Ericas world doesn't have that particular game.
>>
No. 402431 ID: 03a711

>>402382
Knowledge is power, and we can always convey things we learn from Alexi to Nicole should we wish to. But if we summon Alexi together with Nicole, we won't have the chance to censor information. We may not have to, but it is an option.

There is also the slim chance that Alexi may have issues with Black mana users, so this is a chance to get a feel for her disposition.
>>
No. 402449 ID: 6f9630

I'd rather have the extra mana in case Nicole tries to screw us over, but I'm fine with summoning Alexi for a chat.

Also, prepare for going out at night in a pretty deserted area. You gonna want your hiking shoes and pepper spray just in case.
>>
No. 402499 ID: b6edd6

>>402449
Now that you mention it, we should look into getting a gun. Nobody expects a mage to pull out a non-magical weapon and shoot them.
>>
No. 402638 ID: da98fb

Now that you mention it, we should look into getting a gun. Nobody expects a mage to pull out a non-magical weapon and shoot them.
>>
No. 402761 ID: 7d7f79

Try to find a forest or a plain and try to link to those? Fully empowered planeswalkers can use all the colours but we don't know your limits yet.
>>
No. 402762 ID: fa9f7e

>>402638
Er... doublepost or what?

Anyways, yeah, guns. If Voldemort had just shot Harry, he'd have won.
>>
No. 402766 ID: 49ff09

Alexi may disapprove of Nicole. don't summon her until after the meeting.

focus on gathering fucktons of mana. and summoning a tough bodyguard dude in case Nicole tries something funny.
>>
No. 402822 ID: da98fb

>>402762
Me being derp.
>>
No. 402951 ID: 980e12

>>402822
Welcome to TGchan! fun facts: you can delete your posts by clicking the little box next to them, scrolling down to the bottom, and hitting "delete". I am also guessing you were trying to
>greentext
with that? all you gotta do is put that greater than sign at the beginning.

>>
No. 403008 ID: af10de
File 133504638097.jpg - (67.12KB , 312x445 , 126.jpg )
403008

>>402638
>>402762
A...a gun?

I have to admit, the thought never occurred to me. I can look up how much it would run me - remember, I don't live in some big metropolis where I could sidle up to some gangster on a street corner - I'd have to do everything aboveboard, and that takes cash I really don't have a lot of.

>>402405
>>402431
>>402449

Alright. I should be able to do this. Closing my eyes and taking a few deep breaths, I let my magic go to work. I try and picture the same sort of place that Claire came from...the swirling breezes...and now add some mana to this and...

>88

...it's cold. like winter decided to show up either four months late, or eight months early. Opening my eyes, there's a woman kneeling before me that could only be the Zephyr Mage I was told about.

...It dawns on me that I really don't know what to say to her...so I'll just have to wing it.

"Thank you for granting me with your audience. I...I guess I want to ask you about magic, if it's not too much of a hassle..."

The woman takes in the tiny place that is my apartment before sitting on one of the chairs. "Well, since you asked so nicely...to be honest, I don't terribly mind the change of scenery. And you look like you could really use my help. So out with it, what do you need?"

>I...hmm. that's a good question. What do I need from her?
>>
No. 403019 ID: b6edd6

Explain how you recently received magic from some rabbit thing, and it appears that a number of other have as well. At least some of these others seem mentally unstable, so it is likely you will need to learn how to fight and/or evade other mages as soon as possible.
>>
No. 403024 ID: 96e0ea

>>403008
"I only know a few things like how to form mana bonds and summoning. The rest? I'm not sure. The politics? I don't know. Also, a black mage has asked me to help teach her, when I don't know anything about this."

Also, Alexi's a guest in your home. Give her somerhing to drink.
>>
No. 403042 ID: c1c2fc

>>403008
Ask her about the summoning. Why does she specifically answer the summons? What does she, or others she may know, get out of this arrangement? Do they get some of the mana used for the summons?

Has she or anyone she has spoken to been summoned here, this world, before? Give her any details she may need if it's unclear
>>
No. 403050 ID: f70e5e

" I know that how to do basic summoning, and some of how mana works, that's about it. as far as i can tell i have allot of raw power, and no idea how anything works. I have yet to see any situation were that is a good position to be in. "
>>
No. 403170 ID: 49ff09

resist the temptation to ask her how you'd apply magic during the sex act and tell her about your encounter with the rabbit, and the mage who recommended her. and maybe Nicole, but just maybe.
>>
No. 403330 ID: af10de
File 133512263480.jpg - (78.11KB , 312x445 , 69.jpg )
403330

>>403019
>>403024
>>403050
"Well...I guess I'm looking for a teacher. some furry thing came up to me this afternoon and told me I can do magic, and it's just been stumbling about from there. I know a little about summoning and mana connections, but I'm highly doubting that'd be enough to survive in a place where people know about this stuff..."

Alexi nods, I hope she understands just how over my head this is. "Why you needed a furball to tell you that you had magic is something I know to not ask, but you're right - you'll need a lot more know how if you were planning a trip to Mercadia anytime soon. I certainly can school you on some of the finer points, but you can conjure things and you know how to gather mana. I'd say that puts you several steps above your average budding magician - especially if this is your first day."

I...well, damn. I didn't expect that kind of praise. And if I learned that sort of thing this quickly, then I ought to be well on my way.

>>403042
"Do you mind if I ask a personal question? Why did you decide to show up when I called for you?"

Alexi shoots me a look before speaking back up. "You know how dumb it sounds to ask if you can ask a question, then ask it anyway before I can say anything? Try not to do that."

After I'm done stammering some bullshit apology, she continues. "To be honest, most of the time I don't - when you summoners want me to fight in your duels, what you usually get is just a spiritual copy. All the special abilities at your disposal, but none of the risk of me actually dying to stray fire.
Of course, you seemed like an interesting case - and I could tell you weren't locked in mortal combat - so I figured it'd be worth it to pop my head in. I take it magical duels is something you'll want to know about, yes?"


I nod again. This is going to be an interesting conversation already, I can tell...

>[ ]"So, I have a friend who uses a different kind of magic than me...is that bad?"
>[ ]"So, I understand you can manipulate air... How does that work?"
>[ ]"My knowledge of how summoning works is kinda limited. Any tricks to maker it easier?"
>[ ]"I'm not really up to date on what spells I should be studying - any ideas?"
>[ ] Other (Please Specify)
>>
No. 403351 ID: 7d7f79

"Roughly the same thing happened to another girl in this world, and she ended up becoming a black magician from it. I've promised her I'd try to look out for her, and vice versa. How risky is that?"

"Knowing about that, what's your advice on what I should do now? I'm interested in learning more but what little I've heard about duels seems alarming. I'm pretty sure I need to know more about what other planeswalkers do and how to avoid getting into bad situations with them, but if there's a way to learn more about that from this world that doesn't involve summoning people who willingly tell me it's not so obvious."
>>
No. 403425 ID: 6f9630

Magical duels is probably something you need to know, and tell her about Nicole and her enmity with Sarah, because lets face it, Sarah sounds pretty tough and aggresive.
>>
No. 403449 ID: b6edd6

Is there a way to specifically summon a copy, in case you want to do something like disarming a trap the fast way?
>>
No. 403519 ID: 99c568

all of the above.
>>
No. 404554 ID: af10de
File 133536146999.jpg - (87.51KB , 312x445 , 68.jpg )
404554

>>403351
>>403425
"So...I ran into someone who is apparently in the same boat as me, but uses black magic instead of blue like I do. Is there any reason why I shouldn't try to be friends with her or anything?" I really hope there isn't a reason, because she seems like a nice kid...

"Well...I'm personally not a fan of black mages. Course, if the two of you are on good terms with each other and haven't been ordered to take each other out, I'd keep her around. Between your counter magic and her ability to snuff out summons, the two of ye'll not have too many opponents that can do all that much."

...That's actually pretty cool, that the two of us should be able to stop almost anything. It makes me think that I actually have some potential in this whole magic business.

"Oh yeah...magical duels. Admittedly, I don't know anything about them. How much of it do you know?" She just shrugs, but anything she can give me is more than I have right now.

"It's gonna take some time to explain exactly how things work. I figure this will cover most of it, but you're gonna have to figure this out firsthand eventually. I can only give you a primer."
The next hour and a half is dedicated to how combat works - apparently mages have all but ritualized it into some elaborate game. Personally I think it'd be easier to shoot something at them while they're casting, but who am I to argue with that kind of tradition?

>See next post
>>
No. 404586 ID: af10de

Duels using magic are conducted,by in large, in the manner of a game of Magic. There are, of course, a few changes that need to be noted and remembered for Erica to do well.

A beginning mage starts with 10 life. Upon connecting with mana links or reaching certain benchmarks, (read: levels, though I didn't want to call them that) A mage will gain more resilience. If reduced to 0 life, a mage is not automatically dead, but is significantly injured and death is a possibility.
Currently, Erica has 9 life out of a maximum of 11, due to that psionic blast. She'll regain those 2 life points after a good night's sleep.

In a duel, Erica will be limited to the spells that she has committed to a pool - to start with, her "deck" will have 20 spells available: four castings apiece of five different spells, plus any number of basic islands. A mage can have an absolute maximum of 48 spell castings available in their pool - and Erica is likely to reach that cap sooner than you'd think. As mentioned before, Erica can currently have up to 10 islands under her control without putting undue strain on her mana link. Gaining levels will raise this cap.

The last big rules change is that, due to her inexperience, Erica can only cast three spells per turn cycle. (one turn cycle being from the start of her turn to the start of her next turn) Copied spells (twincast, replicate, storm, etc.) do not count toward this cap.
Spells that only draw cards do not count towards the cap, and allow for an additional spell to be cast that turn cycle for each card drawn. (if Erica casts Divination as her first spell of the turn cycle, which draws 2 cards, she'll be able to play 5 more spells this cycle).
Spells that do something and then draw a card DO count towards the spells per turn cycle cap, but also allow one more spell for that cycle per card drawn. (If Erica casts Merchant of Secrets [>>396212] as her first spell of the turn cycle, she will be able to cast 3 more spells.)
As with her land cap, this limit on spells cast per cycle will increase with experience.

I'm pretty sure that's everything. Refer to the discussion thread (http://tgchan.org/kusaba/questdis/res/361540.html) for the building of Erica's starting deck, as well as any questions about the system.

Turn 2 will start once Erica's decklist has been agreed upon.
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