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File 124522584469.png - (131.47KB , 768x768 , dqp1.png )
504 No. 504 ID: dd244d

It is a deep, dark place; and something is stirring.
302 posts omitted. Last 100 shown. Expand all images
>>
No. 2001 ID: 220607

>>1984


DUN DUN DUNNNNN...
>>
No. 2004 ID: 9891a9

>>2000
>You reach forward and tap your fingers on the mirror.
We are the robots.
>>
No. 2005 ID: f95743

>>2000
You silly bugger, it just means the session is over.
>>
No. 2007 ID: b7d543

>>1984
What a twist
>>
No. 2008 ID: 1e1932

>>2004

And then /tg/ was a machine.
>>
No. 4364 ID: cc6cee

>>1984
holy fuk wat
>>
No. 4530 ID: 42a775
File 124712130958.png - (203.10KB , 768x768 , dq94.png )
4530

You wake up.
>>
No. 4532 ID: 7eda8b

>>4530
Look around.

Try to cut bonds with spiny fingers.
>>
No. 4536 ID: 489ca2

>>4530

Flip the fuck out.
>>
No. 4540 ID: c01408

Mentally scan your body for the following things:
1. Check for physical injuries.
2. Check brain. Feeling cloudy or drugged?
3. Check for bleeding anywhere.
4. Check to make sure virginity is still intact.
5. Check to see if any further memories surface.
>>
No. 4554 ID: 42a775
File 124712424250.png - (118.64KB , 768x768 , dq95.png )
4554

>>4532
>>4540

In a rare stroke of fortune, the restraints around your arms afford you enough mobility to free yourself thanks to your claw-like fingers!

The walls here seem to be made out of some sort of clay, as does the table you find yourself strapped to. There are several sharp implements adorning the back wall, and towards the fore is a pile of mason's stalks and a strangely shaped vat containing an unknown liquid. At one side a curtain appears to be acting as a door to this room.

Your chest hurts like the blazes, and a quick inspection shows a nasty bruise. Your head is a bit foggy. None of this spurs any memories.
>>
No. 4555 ID: 7eda8b

Pick up that sword-like instrument on the back wall. It seems to afford you more reach as a weapon than the hatchet.

Keep your eyes wide and darting around. Stay quiet, breath subdued.

Holding your weapon tightly, peek through the curtain.
>>
No. 4560 ID: 2c3b95

>>4554
Check yourself over *very carefully* - are you in fact made of flesh and blood?
>>
No. 4567 ID: 42a775
File 124712659057.png - (128.16KB , 768x768 , dq96.png )
4567

>>4555

You grab the jagged implement from the wall and cautiously check your surroundings.

It looks like this room is some sort of clay hut somewhere in the stalk grove, which is better lit than earlier. It looks like the mist is still getting brighter. The light is still dim at best, however.

>>4560

Giving yourself a quick once-over, you can't seem to find any evidence to the contrary.
>>
No. 4568 ID: d107b2

>>4567
Go back inside the hut. Loot all manner of sharp objects and the leather straps. (cut them with the sharp objects, if needed)
Do not touch the vat or the stalks with your bare skin. Check around for more objects. I think it's time to find some gloves.
>>
No. 4572 ID: 13034c

wrap the length of rope in the corner around your waist. It is now a belt. hang the sword, as well as the axe from the wall, on your new belt.
>>
No. 4576 ID: 7eda8b

Use the SWORD and HATCHET as makeshift giant tongs, to pick up a mason's stalk and put it in the vat to see what it does.
>>
No. 4591 ID: a3b36a

Barricade door with table.

Pleasure self. For relaxation purposes.
>>
No. 5841 ID: bcefd3

>>4554
whats that junk in the corner of the room, at the foot of the bed
>>
No. 6368 ID: 96da9e
File 124768605010.png - (126.56KB , 768x768 , dq97.png )
6368

>>4568
>>4572
>>4576
>>4591
>>5841

Inspecting the pile of objects in the corner,m you find your length of rope, Gear, and vial. You reclaim your items, placing the gear and vial back into your pockets and using the length of rope to fashion a makeshift belt.

You are able to tuck the Hatchet from the wall into your rope belt for carrying, Though you can't find a way to fit the sword into it. If you want to keep the sword, you'll need to carry it.

The cloth strips with which you were bound to the table are too long to fit into your pockets, and the clay table is too heavy for you to lift. Even if it wasn't, the door to this building appears to open toward the outside and barricading it wouldn't be terribly useful.

The logs are too heavy and awkward to lift using the hatchet and sword as tongs.
>>
No. 6370 ID: 213bc9

>>6368
Tie the straps around your torso.
Go outside some more.
>>
No. 6373 ID: 1f09d7

>>6368
Use the cloth strips to make more belts. SO MANY BELTS.
We will use them to carry more things. Unless we can't, in which case they'll just be belts.
You can never have too many belts.
>>
No. 6378 ID: 96da9e
File 124769071337.png - (201.52KB , 1024x1024 , dq98.png )
6378

>>6370
>>6373

You obey the strange compulsion to wrap the cloth straps around your torso and head outside.

You look to be in some different part of the stalk grove, though there are far fewer stalks around.
>>
No. 6379 ID: 34d3ad

>>6378

Check the cave entrance at the upper-right side of the screen.

...That IS a cave entrance, right?
>>
No. 6388 ID: 96da9e
File 124769196253.png - (256.58KB , 768x768 , dq99.png )
6388

>>6379

There looks to be some sort of light other than the mist coming out of here.
>>
No. 6398 ID: 0dcc29

>>6388
Investigate strange lights
??????
go insane
>>
No. 6883 ID: 7eda8b

Sink your hatchet into one of the strange logs so as to drag it up into the basin and see what's up with that.

... or just proceed into the tunnel to investigate the light. That's fine too.
>>
No. 6958 ID: 96da9e
File 124772519364.png - (306.29KB , 768x768 , dq100.png )
6958

>>6398
>>6883

you investigate further
>>
No. 6959 ID: 7eda8b

Try to identify the silhouette. Say nothing.
>>
No. 6961 ID: 95ab41

>>6958

approach cautiously, holding sword/saw thing prepared to defend yourself
>>
No. 6962 ID: 8ce2bf

>>6958
It's very likely that this is the person that tied you up. He appears to be facing away from you and concentrating on something else, try to sneak up on him. If you manage to sneak up without him noticing, grab him and put your sword to his throat, and ask him who he is and what he's doing here.
>>
No. 6978 ID: 96da9e
File 124772729515.png - (188.94KB , 768x768 , dq101.png )
6978

Unfortunately, your eyes haven't adjusted to this much brighter light source yet and the figure is still mostly a hazy silhouette, and you can't identify it.

You sneak toward the figure, holding your weapon up cautiously.
>>
No. 6981 ID: 7eda8b

... What in the hell is it?
>>
No. 6984 ID: 1f09d7

>>6978
Ask who it is.
If it pulls some sortof freaky shit, screams, attacks, or is otherwise unfriendly, be prepared to swing.
>>
No. 6985 ID: 5c614a

"Hello?"
>>
No. 6999 ID: 96da9e
File 124772936914.png - (234.84KB , 768x768 , dq102.png )
6999

The creature quickly turns in response to your making a sound
>>
No. 7000 ID: 13a0af

>>6999

Lick creature.
>>
No. 7001 ID: 1e1932

>>6999

"Uhhhh...hi?"
>>
No. 7003 ID: 5b4c51

Prepare to defend yourself or to run away.
>>
No. 7005 ID: 7eda8b

Take a frightened step back.

Say, "Please, I don't want to fight. Who are you?"

Introduce yourself.
>>
No. 7416 ID: 96da9e
File 124781395650.png - (253.15KB , 768x768 , dq103.png )
7416

It appears that the creature is quicker than you, springing to its feat and raising its knife. It eyes you warily, but seems hesitant to strike.

>>7005

>... Telwis.
>>
No. 7418 ID: 9c72c8

>>7416
It's... so... CUTE.
Make baby noises!
>>
No. 7419 ID: b2c34e

>>7416

Awww, he's cute! Keep it!
>>
No. 7420 ID: 95ab41

>>7416
wave and say "hello"
>>
No. 7421 ID: bffa2a

What happened to your eye?
>>
No. 7424 ID: 7eda8b

>>7416
Say "Did you tie me down?"
>>
No. 7426 ID: 96da9e
File 124785570764.png - (245.08KB , 768x768 , dq104.png )
7426

>>7418

The creature does not seem amused

>>7420
>>7421
>>7424

Before you can open your mouth to speak, the creature leans forward slightly, brandishing its knife.

>Put down m'saw!
>>
No. 7428 ID: 34d3ad

>>7426

"Wait...this is YOUR saw?"

"...Then YOU were the one who captured me! And tied me up! Why did you do that?!"
>>
No. 7429 ID: 8ce2bf

>>7426
He speaks our language so we at least have a chance to reason with him. Put down his saw and kick it over to him so he won't think we're trying to attack him, and giving him the saw still leaves us with a hatchet in a pinch.
>>
No. 7432 ID: f42c4e

>>7426
Put the saw down
Ask what the fuck it is.
Where the fuck are we.
How do we get out.
>>
No. 7433 ID: 8ce2bf

>>7428
Well to be fair he doesn't know anything about us, most likely he just wanted to be sure we wouldn't be able to attack him.
We should try and tell him we don't want to fight with him, and this is just a misunderstanding.
>>
No. 7436 ID: 7eda8b

>>7426
"Hold! I don't want to fight. But why did you tie me up?"
>>
No. 7437 ID: bffa2a

Don't lower weapons to a armed hostile even if it is a peck. Step back and get ready to blind it's other eye if it dosen't calm down. You don't excactly seem pinnacle of a warrior so aim counts.

Tell it can have it's stuff back after we talk, wich end first depends on how friendly we get. Also why did we have chest bruise or did it just cop a feel.
>>
No. 7450 ID: 96da9e
File 12478603207.png - (226.27KB , 768x768 , dq105.png )
7450

You toss over the saw, and Telwis kneels down to retrieve it, appearing significantly more relaxed when you aren't brandishing a pointy implement.

You take a step back and raise your hand defensively, still not trusting the creature completely.

>>7428
>>7436

Telwis says that you started thrashing around, so you got tied down so you wouldn't hurt yourself (or Telwis).

>>7437

Telwis didn't even know you had a bruise. Telwis found you passed out in the Stalk Grove.

Telwis wants to know who you are, and what you're doing this far in the depths.
>>
No. 7452 ID: 7eda8b

>>7450
"I'm sorry. I'm lost. I can't remember anything, not even who I am. I woke up in a pool of water. I think I might have hurt my head."

Look sad.

"I'm sorry I waved your saw at you."
>>
No. 7454 ID: bffa2a

>>7450

Apparently voluntarily getting stabbed by pecks. We don't know what we are doing here and we might be tripping on MAGIC stalk. Our name is Ven but it might not be you know, do we look like a robot?
>>
No. 7507 ID: 0dcc29

Asl Telwis who he is and we he does down here. Explain that we're not entirely sure how we got here but we're trying to get out (?) I really don't know what we're trying to achieve right now.
>>
No. 7511 ID: 7eda8b

Okay, so >>1537 through >>1984 was apparently a dream sequence...?

Do we still have the cog?
>>
No. 7519 ID: 9c72c8

>>7450
Introduce yourself as Ven.
Explain >>7452 >>7454
Apologize for waving the saw, but we're kindof freaking out right now.
Thank him for saving us.
>>
No. 7933 ID: 96da9e
File 124789555164.png - (292.25KB , 768x768 , dq106.png )
7933

>>7511

You retrieved your cog, as well as your vial and rope, from the corner of the hut after you woke up.

>>7452
>>7507

As you mention that you don't know how you got here, Telwis Sinks visibly, turning back toward the crystal and sitting back down.

>Asl Telwis who he is and we he does down here.

Telwis says that it spends most of its time working with the mason's stalks.

>Apologize for waving the saw, but we're kind of freaking out right now.
>Thank him for saving us.

Telwis waves its hand dismissively
>>
No. 7935 ID: 53e089

Ask Telwis what this place is, exactly.
>>
No. 7942 ID: 96da9e
File 124789707956.png - (293.33KB , 768x768 , dq107.png )
7942

>>7935

Telwis doesn't really understand your question. You're in a Mason's Stalk grove somewhere in the depths.

You start to get the feeling that Telwis isn't very accustomed to speaking with people.
>>
No. 7943 ID: 34d3ad

>>7942

Where's the exit?
>>
No. 7944 ID: 7eda8b

Say "Thank you for saving me. The grove messed with my mind. Is that normal?"
>>
No. 7945 ID: 7eda8b

>>7943
He clearly doesn't know. Also, it seems like he needs a hug.
>>
No. 7957 ID: 96da9e
File 124789816983.png - (292.86KB , 768x768 , dq108.png )
7957

>>7943

Telwis seems a bit agitated by your question.

>>7944

According to Telwis, all the grove is is Stalks and moss. It shouldn't mess with your mind at all.
>>
No. 7964 ID: 7eda8b

>>7957
Say "Maybe it's something that only affects my species. We're not as sturdy as most."

Pause to consider. You haven't seen much food around.

"I don't know much about the depths. I don't want to be a burden, but if you could teach me a little about this place, maybe we could help each other?"
>>
No. 7965 ID: 53e089

>>7957
Since he doesn't seem so keen on getting us out of here, let's try something else. Offer to help him with his tasks - maybe he won't be so grumpy when his chores are completed.
>>
No. 7967 ID: 4714be

>>7957
"I was bit by some creature underwater, could it have done that?"
>>
No. 7978 ID: 96da9e
File 124790004577.png - (288.60KB , 768x768 , dq109.png )
7978

>>7967

Telwis says that might be the case if it were a Dreamworm, but there's no Dreamworms in the river and you were on the wrong side of the Grove for that anyway.

>>7965

Telwis doesn't seem to care about getting things done quickly. Telwis has all the time in the world.

>>7964

Telwis doesn't really know what to say. The depths are mostly just like everywhere else, except there's no civilization down here.
>>
No. 7982 ID: 670155

Help him with whatever anyway, we dont have anything to do or any place to be.
>>
No. 7984 ID: 53e089

>>7978
Sigh, and sit down in frustration - speaking with Telwis is getting us nowhere fast.

Quietly watch him go about his task. If he has all the time in the world, then apparently so do we.
>>
No. 7987 ID: 4714be

Ask about the crystal he seems enamored with.
>>7982
Perhaps we should explore the grove a bit more before we commit to anything.
>>
No. 7988 ID: 7eda8b

>>7978
"It was in a pond. A long eel-like creature with many fins. I guess that was a Dreamworm."

Remember the dream you had. Perhaps there is some truth to it. We need to cross the grove again.

"I'll be back later, Telwis. Good day to you."
>>
No. 7992 ID: bffa2a

Create a new thread soon, this one is getting uncomfortably long.
>>
No. 7994 ID: 96da9e

>>7982
>>7984

Telwis doesn't look to be particularly occupied with anything but sitting in front of this crystal.

>>7987

Telwis seems a bit taken aback at your question.

Telwis asks how it is that you don't know what a Daystone is. There's one in the middle of almost every city. Sure, this one's tiny and cracked, but it should still be obvious.

>>7988

Telwis doesn't know of any pond in the Grove.
>>
No. 7995 ID: 96da9e
File 124790213613.png - (356.29KB , 768x768 , dq110.png )
7995

>>7994

>and also a picture
>>
No. 7996 ID: c80cec

Tell him that we remember falling after leaving the pond we woke up in and getting bit by that strange fish. And that we can't remember anything before that.
>>
No. 7997 ID: 4714be

Let's look around a bit. It doesn't seem like Telwis is going anywhere soon, so we can always come back to bombard him with questions later.
>>
No. 7998 ID: 9c72c8

>>7994
Daystone? We don't know anything about Daystones. Do we?
We have amnesia. We think. It's hard to remember if we do or not.
>>
No. 8554 ID: 1c7954

We got across that bridge, remember? And we were probably the only ones who could do that, given the mechanism.

Mention the bridge (and the doom cave) to Telwis.
>>
No. 9840 ID: 96da9e
File 124813863889.png - (354.24KB , 768x768 , dq111.png )
9840

>>7998

Telwis is astonished that you don't know what a daystone is.

He explains that they provide light, like the mist does, and that their glow grows and fades along with the mist. Where else did you think light comes from?

>>8554

Telwis doesn't know what you're talking about. There hasn't been a bridge across the chasm since he got here. And he certainly doesn't know of any 'doom cave.'
>>
No. 9852 ID: 95ab41

>>9840
Ask Telwis if it can take you back to where it found you, then try to retrace your path to show it the bridge
>>
No. 9863 ID: 9c72c8

>>9840
> Where else did you think light comes from?
... mushrooms? Plankton?
>>
No. 9899 ID: 96da9e
File 124814517256.png - (350.74KB , 768x768 , dq112.png )
9899

>>9863

Telwis says that you must be some sort of crazy, because you're just talking nosense now.

>>9852

Telwis says that he doesn't have anything better to do, so he'll play along for now. But you'd best not try anything.
>>
No. 9909 ID: 96da9e
File 124814642386.png - (221.31KB , 768x768 , dq113.png )
9909

>>9899

Telwis guides you quickly through the grove, back to the spot where he claims to have found you.

It looks familiar, though it's a bit brighter now than it was before.
>>
No. 9912 ID: 95ab41

do your best to retrace your foot steps before you passed out.
>>
No. 9913 ID: 0dcc29

>>9909
Ask Telwis what kind of possible entrances/exits there could be around here. If he's not aware of any then we could just go for a wander.
>>
No. 9951 ID: 96da9e

>>9912

You begin retracing your steps down the tunnel through which you entered the grove.

>>9913

Telwis says that the only 'exit' around here is an opening into a chasm, and the only bridge there is an old and broken one that doesn't even come to this opening.
>>
No. 9953 ID: 96da9e
File 124814990794.png - (389.72KB , 768x768 , dq114.png )
9953

>>9951

and also a picture
>>
No. 9983 ID: 96da9e
File 124815220619.png - (158.43KB , 768x768 , dq115.png )
9983

>>9951

You reach the edge of the chasm. With the mist growing brighter, you can see the other side.

Telwis motions toward a hole on the far wall with the remnants of an old rope bridge dangling from it.

He asks if that is the bridge you were talking about.
>>
No. 9988 ID: 9c72c8

>>9983
Tell Telwis about the cave just above this one -- we fell down from it and grabbed the ledge here (wow good thing we didn't miss).
Also we may have been tripping balls when we imagined the bridge.
Ask Telwis if there's any other way out of here. To the other side in particular, but if not we'll take anywhere with civilization.
It's just... we're an ADVENTURER and there's no goals or weird puzzle shit or things to collect here so we might as well keep moving. Right?!
Don't question our bizarre compulsions!
>>
No. 9994 ID: 96da9e
File 124815381988.png - (139.60KB , 768x768 , dq116.png )
9994

>>9988

When you tell Telwis about the cave above, he leans out of the opening and looks upward. He seems to be surprised by something.

He asks where this chain came from, and if you climbed down it.

There's an opening to a river on the other side of the grove, but Telwis hasn't explored that route very far. He says that following the river goes deeper, and there are some caverns on the other side.
>>
No. 9995 ID: bde1b8

>>9994
"Yes, I did climb down the chain, but I slipped and caught myself on this ledge. I'm not sure if it is safe to climb or not."

Then thank him for being so helpful, and as if he can take us to that river.
>>
No. 10000 ID: 95ab41

>>9994
Poke your head out the mouth of the cave and look up. Where's the chain hanging?
>>
No. 10001 ID: 9c72c8

>>9994
Say,
We found the chain in a pool of water in the cavern up above, where we woke up. So we tied it to a post that's up there and climbed down because there was nothing else up there.
That's where we got bit by the underwater creature that must've been a Dreamworm.
We don't remember anything before waking up in the pool.
>>
No. 10002 ID: 9c72c8

>>10000
10000 POST GET.
>>
No. 10084 ID: 96da9e
File 124819584660.png - (112.07KB , 768x768 , dq117.png )
10084

>>10000

The chain appears to be hanging out of another hole farther up the wall of the chasm. It is out of reach.

>>10001

Telwis looks at you strangely.

He asks you if this hole was the only way out of said cavern.
>>
No. 10085 ID: 95ab41

"As far as I know. The only other path would supposedly be through the water"
>>
No. 10087 ID: 30287d

Use your sexual prowess to lure Deme into this quest and fly you up to the chain.
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