[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Graveyard] :: [Rules] :: [Quests] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, PNG, SWF
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 143306562354.png - (10.54KB , 840x600 , 4001.png )
644296 No. 644296 ID: defceb

439 posts omitted. Last 100 shown. Expand all images
>>
No. 656449 ID: ebcefd

So DID she see us on the stairs earlier?
>>
No. 656467 ID: e114bc

>>656448
Tell her Liz passed out without you touching her. It should be fine.

We should pick up that leg.
>>
No. 656513 ID: 937a79

>>656448
would someone please stick their head through that static door?
>>
No. 656517 ID: 26e769

"Hey, I didn't hurt Liz! She just had a bad reaction to, uh, certain attributes of my body. "

Be embarrassed. If she asks for clarification, display those certain attributes.

Tag along with Pat. Ask her how things have been for her, as well as if there's anyone else waiting in her hidey-hole. You did see her talking on a walkie-talkie earlier.
>>
No. 656540 ID: 88960e

>You pick up the hard drive sitting on the ground.
Stick it in inventory, we'll examine it in more detail later (in Pat's safe area maybe). Unless there's a radio frequency inscribed on it to talk to the inhabitant?

>Hacking?
Hey, something made the tech here go mean.

>I think I saw one a few doors back. It was still in factory packaging, if that helps.
Well, if we're headed that way, that will get Morgan back on his feet. Well, someone's feet.

>Liz, safe
I didn't lay a finger on her, honest! She got a nosebleed suddenly and collapsed on the stairs.
>>
No. 656542 ID: 88960e

Oh. Also. Ask Pat why she's covered in coolant splatter? (If this gets a weird look: um, sorry, it's just that stuff is sort of cyborg blood. *Wave one of your many injuries*).

>>656513
Maybe. So long as that doesn't mean getting left behind.
>>
No. 656891 ID: defceb
File 143728953780.png - (51.86KB , 1680x600 , 4102.png )
656891

You throw the hard-drive in your inventory.
>”I didn’t lay a finger on her! She had a nosebleed and passed out, promise!”
“...right. Well, I’m going to head back now. You can follow, but it’s going to be a dark trip so I suggest letting me carry the girl there.”
You pass off Liz to Pat and move on to the next room.
>”So about this hidey-hole of yours…”
“When they rebuilt this place for their mad science project they left a bunch of the old pathways laying around. The engineer boys and I used them all the time to keep the new generator running, but it’s a real maze so anyone else would just get lost. Others took to calling us rats in the hole, once we’re in the walls it’s pretty much impossible to catch us. So don’t lose track of me, I don’t want to have to hunt you down back there.”
>”Oh! I need to get that leg first. Morgan needs it.”
“I’ll give you ten minutes. If you’re not back by then, I’m heading out without you. I’ll be under the desk, knock twice and I’ll let you in.”
>>
No. 656893 ID: ab7529

Look at mural. Is that you and Haley?

Ask for clear directions to where she saw the leg so you can get there and back quick. No need to waste time searching other rooms.
>>
No. 656901 ID: e114bc

>>656891
Hmm. There's some dark blue markings on the floor rather than the usual scratches. Check it out.

That IS a mural back there, right? Not a corridor and some bogies?

Anyway yeah, get directions, go straight there and back. NO DETOURS. Oh, that reminds me. Is there a route to Rudy from here?
>>
No. 656915 ID: defceb
File 143729893363.png - (26.83KB , 840x600 , 4103.png )
656915

>”Where did you see the leg?”
“I saw it through an open door to one of the offices. It was the only open door, third row down I think? Should be hard to miss.”

>Look at mural. Is that you and Haley?
You inspect the mural in the mirror. You suppose there’s a vague resemblance.
>>
No. 656916 ID: defceb
File 143729897015.png - (37.83KB , 840x600 , 4104.png )
656916

You turn around and inspect the mural directly, finding it to be exactly like what you saw in the mirror. Do you really have time to waste inspecting useless paintings like this?
>>
No. 656917 ID: c4d90f

hm, what is up with the top of that blue mural? looks like the canvas doesn't touch ceiling. Maybe knock to see if it is hollow?
>>
No. 656918 ID: e114bc

>>656916
>stop
no.

Marie stop looking at the fourth wall and go get the leg.
>>
No. 656937 ID: ab7529

>Do you really have time to waste inspecting useless paintings like this?
I kind of assumed Pat's clock didn't start till we actually left the room.

>You suppose there’s a vague resemblance.
Well, you've got the pointed ears and the eyes, she's got the ponytail and those hair streamers out front.

>>656917
It also looks like it's behind glass. Actually, looking at the previous panel, I think the background is painted on the back wall, and the foreground figures are painted on the glass in front of it.

...with a line leading off to the right, where the glass ends, and a real wall starts. Is there something over there, around the corner?

>>656916
The arm tattoos on that figure match the photo here >>644792 , and who I'm guessing is Rodriguez.
>>
No. 656950 ID: 99cfa8

>>656915
>>656916
... those appear to be psychopomps. But those... shouldn't exist yet?
>>
No. 656957 ID: e114bc

>>656950
The first painting has them holding hands but their hands are severed. That's not a psychopomp. Second one, though... yes.

>>656937
>behind glass
It's a mirror.
>>
No. 656963 ID: 937a79

>>656916
marie! snap out of it! it's not the same as what's in the mirror! shake yourself hard and pretend that i'm the one shaking you!
>>
No. 656989 ID: defceb
File 143734793251.png - (61.82KB , 1680x600 , 4105.png )
656989

You inspect the area some more but don’t find anything unusual.
“Starting your timer right… now.” Pat says before ducking behind the desk.
>”Right. Open door, third row down.”
You repeat her words under your breath as you trek down to the hallway. Third row down, third row down, third row down…?

It appears the third row is the only row now.
>>
No. 656990 ID: e114bc

>>656989
Man what the fuck?

Glance at the red thing in the first row on your way there. Also, the signs.
>>
No. 656994 ID: 1cebc8

Grab some water from the vending machine while you're at it. Might be useful later on.
>>
No. 656995 ID: ab7529

Put your ten minute countdown up on the HUD.

Paint bucket! If it's not empty, put it in inventory. That will be useful if we come across the invisible person again.

Speed-read signs, keep moving. I assume this is the first row of doors, we need to reach the third. Also, the leg isn't visible in the open door.
>>
No. 657045 ID: 354a82

>Paint bucket! If it's not empty, put it in inventory. That will be useful if we come across the invisible person again.
It it makes itself invisible by hacking our vision, giving it a chroma key will only make its job easier.
>>
No. 657048 ID: ab7529

>>657045
Except I don't think it's invisibly is all vision hacking. Liz didn't see it either. And if it were vision hacking, it could have hidden the tells we saw too- like the water, or the footprints, or the shadow in the UV burst.
>>
No. 657062 ID: 89941a

If you're on a time limit, you should avoid looking at anything that might upset whoever it is that's hacking you.
>>
No. 657070 ID: defceb
File 143737978405.png - (23.38KB , 840x600 , 4106.png )
657070

You set an internal timer. 10 minutes left.

>Look at the red thing.
Thats…

>If you're on a time limit, you should avoid looking at anything that might upset whoever it is that's hacking you.
Right. Moving along.
>>
No. 657071 ID: defceb
File 143737983163.png - (9.74KB , 840x600 , 4107.png )
657071

You skip down the hallway at a brisk pace, glancing over the signs in the walls as you go. They list a variety of names, two to each plate. The plate adorning the un-flattened hallway shows Rudy’s name, with a number 2 next to it.

That must be Rudy’s office then. It’s the only open door so far, too.

You check the paint bucket. The few remnants of paint still left in the bucket have already dried over.
>>
No. 657076 ID: e114bc

>>657070
What the fuck!?

>>657071
Peek around the doorframe. Could be anything in there at this point.
>>
No. 657081 ID: 88960e

I was kind of hoping the countdown would show up on panel.

Tune your radio to 462.7123 MHz. That's the channel Pat was using before, and we want it open in case she tries to contact us, or we need to call her.

>>657070
Okay, that's your hand. Right down to the bandages the ring finger locked in a curl. Obvious conclusions are that has to have been staged for your benefit, more perception hacking, or time travel shenanigans. Although I doubt the last one. We haven't seen other evidence of multiple yous here.

>Rudy's office
Check, quick. If he's here, that's more important than a leg.

Although maybe you should move forward and get the leg first, as anything involving people will slow you down.
>>
No. 657143 ID: e114bc

>>657081
Doesn't have to be time travel. Considering this place isn't real (as evidenced by HALF A ROOM TURNING TO VOID), it must be some sort of VR simulation or dream. In the first case, Marie could be reverting to set savestates every time she dies, or there's multiple Maries running around. It's likely every time Marie walked past that window she tried to punch it open. In the latter case, then well... that could explain literally anything.
>>
No. 657320 ID: defceb
File 143747238559.png - (19.87KB , 840x600 , 4108.png )
657320

You tune your radio to 462.7123 MHz. Silence fills the airwaves.

You take a quick look into the room. There appears to be another tape resting on the floor, and something mechanical sealed in plastic behind the desk.
>>
No. 657321 ID: e114bc

>>657320
Make sure the room is clear before you step in. Don't rush, we're 5 minutes ahead of schedule.

Then take the leg and the tape. Start listening to the tape immediately.

What's that stuff on the desk?
>>
No. 657322 ID: 5b69c0

Look at ALL OF THE THINGS.

The stuff on the desk, the leg, the markings on the desk leg, the bookshelf, behind the books, check down the side of the recliner for pennies...
>>
No. 657326 ID: 937a79

>>657320
under the couch, take the painting off, freak out because you just saw your own hand buries in rubble somehow, shimmy open the desk drawers, is that stain blood on the chalk line? would would take the time to-- at this point it's really pointless to ask, isn't it
>>
No. 657327 ID: 89941a

Acquire tape, leg and presumed booze. Then get out of there.

If the alcohol content is high enough, it can be useful for various things.
>>
No. 657334 ID: 88960e

Regret. Rudy was hurt, and you never found your way back to him. And now we're looting his stuff.

Grab booze (useful to treat human injuries, stress relief, and a combustible), grab leg (double check the seal is intact), grab tape (we'll listen when we reach the safety of Pat's hideout).

Glance down at the outline with the evidence tag. That's weird. I wouldn't have expected normal police in here.

Hmm. Booze is fuel. Hey, Marie, if you don't need to eat, what are you using as a power source? You got battery reserves? An internal generator? Have you checked how full the (metaphorical or literal) tank is recently?

>silence
Well, her walkie talkie might still receive on this channel, even if she ain't chatting now. That or they changed frequencies after you compromised them before.
>>
No. 657336 ID: 1cebc8

If any of your scanning augmentations are functioning, use them.

Other than that, scan the books and desk for hidden items. Grab the leg and get going already.
>>
No. 657347 ID: 937a79

OH! go back and take your doppelganger's hand so you can fix your own with the spare parts!
try to rummage through the rubble for a spare face and ear, too.
>>
No. 657481 ID: d4a543

Check out titles on the bookshelf and grab one at random, inventory space permitting.

>>657347
Bad idea. No tools, no clean room, probably damaged in exactly the same way, and high risk of time-wasting flashback or freakout.
>>
No. 657638 ID: defceb
File 143763765060.png - (27.09KB , 840x600 , 4109.png )
657638

>Look at ALL OF THE THINGS.
You enter Rudy’s office and put the leg, booze, and tape into your inventory. On the desk you find an old vinyl-player and an ash tray with half of a cigar. From the chair you manage to pick out $2.75 in quarters.

You check through the desk, behind the painting, under the chair, under the desk, behind the books,
>>
No. 657639 ID: defceb
File 143763769669.png - (19.41KB , 840x600 , 4110.png )
657639

>Freak out because you just saw your own hand buried in rubble somehow.

>Regret. Rudy was hurt, and you never found your way back to him. And now we're looting his stuff.
>>
No. 657640 ID: defceb
File 143763772353.png - (27.43KB , 840x600 , 4111.png )
657640

and even prod the dark stain on the carpet without finding anything noteworthy.

You flip through the books absentmindedly and pull one out at random. ‘The Post-Re-Modern Condition’, a book best described as hefty, voluminous, or a potentially lethal bludgeoning weapon.

You play the tape. It crackles to life with the noise of a struggle. A man’s voice rises up over pained gasps in the background.

“Hey, it’s Engineer Kirkman again. Today’s date is, uh… what was the date again, Rudy?”

“FUCK YOU!” A deeper voice shouts over gasps for air.

“So rude! Although, I guess manners are hard to come by when I’m… strangling? Choking? I get the two mixed up. Hey Rudy, what’s the difference?”

“This isn’t you! Your brain chip-”

“THIS ISN’T ME!? THIS-” Each word is punctuated by a sharp, wet gurgling noise. “ISN’T.” Chain clinks loudly against itself. “ME!? Well neither was the skin graft but that DIDN’T STOP YOU PEOPLE. I WAS SET UP, THAT THIEF IS THE ONE WHO'S AT FAULT. IT’S THEIR FAULT THAT WE’RE STUCK DOWN HERE. IT’S THEIR FAULT THAT EVERYTHING'S GONE TO HELL. IT’S THEIR FAULT THAT I GOT BURNED.”

Someone bangs loudly against the door. A barely muffled voice shouts: “Kirkman, we know you’re in there! Open up!”

“Rude! I am TRYING to have a CONVERSATION in here!” A painful crack fills the air. “Now, Rudy, where were we? Uh, Rudy, you’re being awfully quiet there. ...Rudy?”

Splintering wood and chaotic shouting punctuates the end of the tape.


You hear the sound of footsteps just outside the doorway.
>>
No. 657641 ID: e114bc

>>657640
What. But Rudy was the one with the skin graft? ...oh. Oh dear. I think Kirkman was the person we met that got stabbed, not Rudy. We met a brain-addled impostor. Time to stop feeling guilty.

Rush out and accost whoever approaches. Confirm the target before you attack for real, but at least catch them by surprise.
>>
No. 657642 ID: e114bc

Also give us a better look at that painting please.
>>
No. 657644 ID: 89941a

Find out who's approaching.

Might as well get ready to leave too, you'll want to try to grab the arm found in that rubble.
>>
No. 657657 ID: 5b69c0

Hide behind the chair! It's the only way to be sure. Also half your time's up, so better start thinking about heading back.
>>
No. 657660 ID: 88960e

So "Rudy" was a lying imposter? Great.

Although we forgot the possibility of brain chips. So even apparently organic people could be affected by the bad stuff down here.

(Hmm. I wonder if maybe Rudy wasn't lying. Could they have uploaded him to Kirkman's chip after Kirkman tried to kill him? A body forfeit for murderers).

Hiding behind the chair seems reasonable. Maybe if they come in, we can go out the door behind them.
>>
No. 657732 ID: ab7529

>Rudy isn't Rudy
Well, that would seem to be consistent with the not-really matching photo ID. >>644390

Although, uh, you listened to the first of Kirkman's tapes, the one Haley gave you, before you met Rudy. If Kirkman was pretending to be Rudy, why didn't you recognize his voice? (Do you recognize the voice now?).
>>
No. 657784 ID: defceb
File 143771880520.png - (21.59KB , 840x600 , 4112.png )
657784

You duck behind the chair, safely out of sight.

The person walks towards the entrance to Rudy's office with broad, heavy steps.

"Is anyone in here?" You hear them call out. Their voice is strange, unfamiliar. "Any survivors?"
>>
No. 657786 ID: e114bc

>>657784
...uh. Shouldn't this Rudy's voice be familiar from the last time we spoke with him? I'm guessing he changes his own voice as part of his craziness, which is why the tape doesn't sound like him and he doesn't sound like himself either.

Can't tell if he's unarmed, but his sleeves are rolled up... I say ambush him.
>>
No. 657797 ID: e114bc

Oh jeez his sleeves are rolled up *and bloodstained*. Treat him like a moderately dangerous enemy considering we don't know how, exactly, he is armed.
>>
No. 657799 ID: 1cebc8

Grab the painting. Be ready to throw.
>>
No. 657811 ID: 89941a

Can you speak on that radio frequency without actually speaking out loud? Just to check up on Pat, to see if she's still there.


Also, wait for Rudy? to get close, and then dash past him.
>>
No. 657815 ID: 55c682

Move somewhere you can't be readily seen, equip bottle of booze as projectile weapon.
>>
No. 657822 ID: 88960e

We lost our countdown. Estimating five to five and a half minute remaining?

>Shouldn't this Rudy's voice be familiar from the last time we spoke with him?
Or from the tape? He's either Rudy or Kirkman, right? Unless there's a bunch of people all sharing one head.

>Can you speak on that radio frequency without actually speaking out loud?
Yes. Marie talked to Pat without locker-Rudy hearing the first time, and she talked to the disembodied Victor without Liz hearing. Or at least, neither reacted as if they heard.

>bloodly sleeves mean he was bad / is dangerous
Well, he might be, but the most likely source of that blood is trying to treat his gut wound slash change the dressing slash applying pressure. It's probably his own.

>what do
If possible, let him enter the room, the step out from cover, between him and the door.

Rudy? Or is it Kirkman, now? *Raise tape* Who are you?

I would point out that unless he's got some serious cyborg stuff hidden under his skin, he's at risk of dying. He needs us to get him to medical care. Granted we have our own safety to worry about, and the others, but if he doesn't have super strength, we could always just bind his arms.

Also, try contacting Pat on radio, that you found someone. Maybe she's on the channel, maybe not.
>>
No. 657834 ID: 26e769

Let's be civil. Outside of this audio tape, Rudy/Kirkman has given us no real cause to consider him an enemy.

"Hey. Glad to see that you're alive. How have you been? Does the name 'Kirkman' mean anything to you?"
>>
No. 657951 ID: d4a543

Do NOT mention Kirkman until we're in a safe place off the grid. It'll probably trigger some sort of confrontation and/or flashback, and our guide through the labyrinth will be leaving soon.

Assuming she hasn't already been murdered! If so, feel free to ask about Kirkman after discovering that.
>>
No. 658082 ID: e114bc

>>657822
It's not his own blood. The blood on his shirt is dried. The blood on his sleeves is FRESH. Also, there's blood spatter on his shirt! He just killed someone.

If we don't treat him like he's dangerous, Marie is going to be injured again.
>>
No. 660222 ID: defceb
File 143868188024.png - (23.60KB , 840x600 , 4113.png )
660222

You step out from hiding. Rudy jumps defensively, but relaxes once he sees it’s you. He flashes a bright smile and tries to speak in a familiar voice. You can hear a nervous crack through his words.

“Oh, Marie! It’s good to see you again. I was worried.”

>”Hello, Rudy.”

You brandish the tape.

>”...or is it Kirkman now? Who are you, really?”

His shoulders slump and his voice clocks back down. “...oh, so you found out. To be honest I was worried that the gig was up when we stepped into that bathroom some time ago. Do you remember that one? I remember her pretty well. She made this really sad sound when I offed her. It was kind of a warking noise. Isn’t that silly? A wark. Like a chicken! ...no? Heard it before?”
>>
No. 660223 ID: defceb
File 143868190072.png - (22.97KB , 840x600 , 4114.png )
660223

He closes the door.

“Figures. All the good jokes are taken by the time I get to use them.”
>>
No. 660225 ID: e114bc

>>660223
Time to die, Kirkman. Make it quick, we're on a time limit. He might be reaching for a weapon now, so either hit him hard and fast or try to disarm him first and foremost. Should be relatively easy, he's a squishy human and he doesn't have the advantage of surprise.

Also collect the poster.
>>
No. 660226 ID: 1cebc8

Proceed to rip his limb off, break his fingers so that he can't fight back. He'll be useful against the hunter, so don't kill him. Plus, he might know where Marie is.
>>
No. 660230 ID: 89941a

Huh, a random number in coolant. It matches he door number, although that also looked fairly digital.

Aaanyhow... Enhance knockers?
>>
No. 660237 ID: 26e769

"I don't understand. Why? There's no need for this."
>>
No. 660246 ID: 88960e

Where's our goddamn timer? This is exactly when we need it.

Poster 2, Static on the Wire.

Speaking of the wire, report on the radio you've encountered Kirkman. Hope Pat is listening.

No killing. He's a murderer, but we don't have to be. You should be more than strong enough to subdue him. Heck, we can bend metal to make cuffs around his wrists he can't break. If he is a threat and this becomes self defense, that's different.

>>660237
This.
>>
No. 660255 ID: fef726

Honestly I'm for killing him. This is no time to play amateur cop and trying to do so is just going to get more people dead. He just admitted to killing people after all and I have no wish to find out because we left him alive more died.
>>
No. 660275 ID: cbc9e6

>Isn’t that silly? A wark. Like a chicken! ...no? Heard it before?
"No. You ever wondered what sound you'd make?"
>>/questarch/525838

Killing him might be a bit too much. Who knows what he can tell us?
But if we don't have time to disable him and drag him back to the hideout, then he has to go.
>>
No. 660289 ID: ab7529

>poster 2
Heeeey. That's the one we need for the security room password. If that puzzle is even still relevant.

>kill
Friendly reminder that we can't trust what we see or hear- we should not be quick to commit to deadly force, or the static will find a way to trick us into doing more harm.

As far as we know, he doesn't have any cyborg gear on board besides a chip in his head, and he's been weakened by being stabbed in the gut. That means if he's going to be a threat, it's because he's armed. His left arm is in a position to draw a gun or something from behind him- we want to get a hold of his arms, fast.
>>
No. 660290 ID: f38086

>>660223
>kill him
>implying we wont get our asses kicked like the last five times

we gotta run away and group up with someone.
>>
No. 660311 ID: d4a543

Kick him in the crotch, shove him over between the door and the wall, slam the door on him, and run. If you see a weapon, grab it away from him and proceed as previously scheduled.
>>
No. 660416 ID: 5c9255

Why, Kirkman? Why? What's the point of this? What did they do to you?

If you have to defend yourself, whallop him with the ashtray off the desk. That's pretty heavy and solid, right?
>>
No. 660423 ID: defceb
File 143876912414.png - (20.37KB , 840x600 , 4115.png )
660423

You take a step to the side, subtly reaching out towards the ashtray. Rudy Kirkman doesn’t react, either from confidence or ignorance.

>“Why, Kirkman? What’s the point of...”

You gesture wildly into the air, your hand coming to rest next to the ash tray.

>”...all this? What did they do to you?”

Your finger close in around the heavy glass, and you spare a glance down to it before tensing up to-
>>
No. 660424 ID: defceb
File 143876917466.png - (28.56KB , 840x600 , 4116.png )
660424

<<Audio squelched; above 140dB>>
>>
No. 660426 ID: 1cebc8

WHERE THE FUCK DID HE GET A RAILGUN

USE BERSERK MODE NOW!!!
>>
No. 660430 ID: e114bc

No no, KEEP TALKING TO HIM! That'll work!
>>
No. 660431 ID: 243dc7

Is he even the one who fired the shot, or is he just as surprised (and/or just as wounded) as you are?

Also, 140+dB is good at incapacitating squishy humans, so if you can still move now might be the moment to restrain him.
>>
No. 660435 ID: 88960e

>admits he's a murderer
>we suspect he has a gun behind his back
>tried stupidly and obviously going for a weapon in front of him
Goddamn it, why. Why do we keep going for gung ho stupid caution to the wind bullshit. Why do we keep pretending we're invincible when everything keeps hammering in the fact we're not.

Damnit, there go the knockers. In addition to whatever internal damage we took, we're going to have a massive coolant bleed, and whatever we uses to inflate the knockers will be bleeding all over the place too.

Of note is that in the one flashback, Marie was shown having tanked multiple gunshots trying to protect Haley from the rioters who overran the facility, and they did nowhere near that level of damage. That's a ridiculously large hole, especially for what we're made of, and from what is presumably a handgun if he had it hidden.

...hopefully your heart wasn't just completely destroyed.

*Cough* Damage report?

>what do
Do or die. He's going to kill you if you don't stop him first. And you only have a brief window where you're still going to have the collant to go all out before it bleeds out your chest. Assuming you can even function right now. Take him out.

Issue a mayday. Call for help, all available radio bands. If you survive this confrontation, you're not gonna last much longer than that on your own.
>>
No. 660471 ID: 89941a

Oh great. Now we can't enhance the knockers properly.
>>
No. 660472 ID: 3e2cae

Eat his face.
>>
No. 660473 ID: 3e2cae

also, RIP Knockers :(
>>
No. 660480 ID: ab7529

Our only saving grace is that we're only a short distance from Pat. Unless something happened to her, she definitely heard that gunshot, and knows something is wrong. She won't be caught unawares.

No telling if that means she's gonna grab Liz and bug out early, wait out the clock with weapon drawn, or if she'll come to help (pretty please shoot him from behind). We don't know her well enough to say.
>>
No. 660490 ID: d5d185

I'm going to reach through my monitor and slap every last one of you
stop trying to fight people we have established several times it doesn't work
we keep trying that and shit like this happens
s t o p.
>>
No. 660597 ID: defceb
File 143884683385.png - (48.97KB , 840x600 , 4117.png )
660597

“FUCK! You didn’t tell me it was going to be so LOUD!” He shouts into the air, grasping at his bleeding ear. Information swims into your view. Unresponsive systems, broken connections, pressure drops. You flood every radio channel you can manage. Heart’s unresponsive, coolant pressure dropping, pulse flat lined. It was probably destroyed. Chest cavity is exposed. Contamination risk. Broken muscles. Shattered ribs. You try to breathe but that isn’t working either.

You feel something slip out of place and tumble off the back of your mind.

The something skips and slides off

where it falls

and the something


just




breaks
>>
No. 660598 ID: defceb
File 143884686949.png - (9.07KB , 840x600 , 4118.png )
660598

“....how are you still moving?”

Hand-cannon added to your inventory!

“S-stop!”

Prosthetic shoulder port added to your inventory!
>>
No. 660599 ID: defceb
File 143884688334.png - (10.86KB , 840x600 , 4119.png )
660599

“ST-”

Brain chip added to your inventory!
>>
No. 660600 ID: e114bc

>>660599
Marie why did you spend over 3 minutes beating Kirkman's meat? Don't forget the poster. Or at least, make note of the date on it.

I'd suggest stumbling back to Pat but I'm not sure you SHOULD. Are you sane, Marie? Are you at risk of systems shutdown? We may need to find a new chassis somewhere.
>>
No. 660604 ID: 5c9255

Back up the hall! Run! Sprint!
>>
No. 660606 ID: 89941a

If you can still move somehow, it's time for a sprint.
>>
No. 660621 ID: 1cebc8

>>660599
Well, I'd say he's dead

But I'm having too much fun flogging this dead horse

So rip his torso open

Tear out his heart

And stuff it in your chest cavity

Because seriously, that asshole deserves it.
>>
No. 660623 ID: a19cd5

wow, fuck you. no.
this is way overkill.
no good will come of going further than this.
>>
No. 660625 ID: defceb
File 143885653770.png - (33.94KB , 840x600 , 4120.png )
660625

You take the poster and stagger out the doorway. With barely even twenty seconds to spare you try your best to run back towards Pat. By your best I mean you barely strut halfway down the hallway like a drunkard before crash landing on your own face.

>”...shut up.”

You can’t make it back in time now. It’s for the better, really. You’re hardly safe to be around. Who knows how much trouble you’ve put everyone you’ve met into? She probably ran off as soon as she heard gunfire anyway. That would be the safe thing to do.

>”I said shut up.”

Poor little Marie.
>>
No. 660629 ID: defceb
File 143885672572.png - (28.72KB , 840x600 , 4121.png )
660629

All all all all all all all all all all

“Do you really think that I’m talking to you? No. I’m talking through you.”

all abandoned and alone. Limping like a wounded puppy.

>”I’m just tired.”

You want to go home. You want answers. You want some tea and biscuits.

>”I’m gonna…”

You want to get back to safety. You “If you should need me, just say the word, and I’ll have always been there.” want to tear the heart out of the beast.

>”I think I’ll just take a little nap now.”
>>
No. 660630 ID: 1cebc8

Marie, do NOT take a nap. Naptime is bad. Naptime means all that coolant has time to bleed out of your utterly voided knocker and then you die. Get up, find something to plug into that hole and SCREAM.
>>
No. 660632 ID: defceb
File 143885682840.png - (2.87KB , 840x600 , 4122.png )
660632

End of Thread 5
>>
No. 660633 ID: e114bc

Well, that might be the end of Marie. Probably not getting up after that.
>>
No. 660635 ID: 1cebc8

>>660633
She just survived a railgun-tier attack to her center mass and tore into Rudy until she ripped out his BRAIN. Survival should be EASY

But I'm not sure what she'll be after all this.
>>
No. 660636 ID: 243dc7

What happens when Marie overheats again?

I'd guess her body would want to shut down to avoid damage, like some computers reboot. So I'd guess *some* of Marie could probably still function, but much slower.

PS: Since it was confirmed Kirkman shot us, the cause appears to be "FAILED STEALTH CHECK WHEN GRABBING WEAPON". Need to put more ranks in sneaky skills in the future. At least the fact he had a prosthetic arm explains how he could shoot so fast.
>>
No. 660639 ID: 1cebc8

Wait, "End of Thread 5"? This is Thread 4!
>>
No. 660674 ID: 99cfa8

>>660639
Shit, we were out so long we missed a whole thread!
>>
No. 660690 ID: ab7529

>She just survived a railgun-tier attack
>survived

>>660636
Yeah, funny how someone watching you waiting to see if you try something notices when you try something.
>>
No. 661001 ID: 8adffb

>>660690
Especially when one's attempt at "distraction" involves drawing attention to the very hand that does the sneaking, instead of the other one.
439 posts omitted. Last 100 shown. [Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password