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File 125582347081.png - (11.06KB , 768x768 , 001.png )
65742 No. 65742 ID: bf1e7e

That's strange, the door is open
Expand all images
>>
No. 65743 ID: f98e0b

You're right, that's weird.
>>
No. 65744 ID: 9e9b47

>>65743

No it's not!
>>
No. 65745 ID: bf1e7e
File 125582394215.png - (11.27KB , 768x768 , 002.png )
65745

>>65742
>>
No. 65747 ID: dda9dd

Is that you?... come on out so we can have a look at yah m'kay?
>>
No. 65748 ID: bf1e7e
File 12558242392.png - (13.60KB , 768x768 , 003.png )
65748

>>65747

getting out sounds like as good a plan as any.
>>
No. 65749 ID: d2fdab

>>65748
Well, if you haven't heard any other plans how can you be so sure of that?
>>
No. 65750 ID: 4553b2

>>65748
Are you a boy or a girl? What is your name?

This is my grandson, his name is... er... what was it again?
>>
No. 65753 ID: 5d5878

>>65748
Take over the world. That's a good plan. Get to it.
>>
No. 65754 ID: bf1e7e
File 125582488910.png - (14.25KB , 768x768 , 004.png )
65754

>>65750

You are pretty sure that you're a girl, but you don't know that you've ever had a name.
>>
No. 65758 ID: bf1e7e
File 125582555765.png - (11.62KB , 768x768 , 005.png )
65758

>>65753

And how, exactly, do you expect that to work?
>>
No. 65767 ID: 632862

>>65758
What are you, anyway? Some kind of shadow person?

Grab that thing over in the corner.
>>
No. 65773 ID: bf1e7e
File 125582755013.png - (14.24KB , 768x768 , 006.png )
65773

>>65767

You've never really put much thought into it, but looking over yourself now that there's some light around that seems to be the case.

You acquire a BADLY FRAYED SCARF.
>>
No. 65775 ID: 9e9b47

>>65773

Get the letter on top of the shelves. Open the shelves into stairs.
>>
No. 65777 ID: 7de41e

>>65773
See if there is anything of use inside the filing cabinet.
>>
No. 65783 ID: bf1e7e
File 125582825095.png - (14.66KB , 768x768 , 007.png )
65783

>>65777
>>65775

It might be a good idea to kill two birds with one stone, but it turns out that the drawers are empty.

The envelope puts up some resistance to being picked up, but not very much. You acquire a MYSTERY ENVELOPE.
>>
No. 65786 ID: 9e9b47

>>65783

See if you can't do something about that camera before you open the letter.
>>
No. 65790 ID: bf1e7e
File 125582857335.png - (12.21KB , 768x768 , 008.png )
65790

>>65786

There's nothing you can do about it from here.
>>
No. 65795 ID: 9e9b47

>>65790

press the X button near the other door to see if it opens
>>
No. 65799 ID: bf1e7e
File 125582901450.png - (12.28KB , 768x768 , 009.png )
65799

>>65795

It looks like it isn't a button, rather some sort of keyhole.
>>
No. 65802 ID: 7de41e

>>65799
Open the envelope.
What is that to your left?
>>
No. 65803 ID: 9e9b47

>>65799

if there's nothing useful in your room, go through the other doorway
>>
No. 65806 ID: bf1e7e
File 12558300302.png - (19.38KB , 768x768 , 010.png )
65806

>>65802

Inside the envelope is a LETTER and a SMALL METAL BAR of some sort.

To your left appears to be a SLIDING DOOR.
>>
No. 65810 ID: bf1e7e
File 125583045364.png - (13.31KB , 768x768 , 011.png )
65810

>>65803

You pocket the LETTER and the METAL BAR, and attempt to open the door. It won't budge!
>>
No. 65811 ID: bf1e7e

>>65810

(as a side note, I accidentally used a WIP background image at first. There is a ventilation duct above the filing cabinet. It is screwed to the wall, as I assume it would have been inspected while the cabinet was climbed)
>>
No. 65820 ID: 7de41e

Do you have anything in your room that might be useful?
>>
No. 65821 ID: 9e9b47

>>65811

derp use the vent
>>
No. 65823 ID: bf1e7e
File 125583157355.png - (9.35KB , 768x768 , 012.png )
65823

>>65820

You've never actually looked around your room when there was any light in it, so you don't really know.

>>65821

Unfortunately, it's screwed to the wall! There's no way you could fit through the grating.
>>
No. 65825 ID: 7de41e

>>65823
Can you move the grating in your room?
>>
No. 65829 ID: bf1e7e
File 125583289840.png - (21.72KB , 768x768 , 013.png )
65829

>>65825

It looks like it's built into the floor.
>>
No. 65832 ID: 632862

>>65829
Okay go back and put that FLAT METAL BAR into the key slot.
>>
No. 65837 ID: bf1e7e
File 125583439330.png - (13.63KB , 768x768 , 014.png )
65837

>>65832

Unfortunately, the flat metal bar doesn't fit into the x-shaped key slot! It just sort of sticks there.
>>
No. 65841 ID: 632862

>>65837
Uh.. Can we open that door to the left then?
>>
No. 65842 ID: 7de41e

>>65841
We tried to in >>65810
>>65837
Would the flat metal bar be able to unscrew the wall grating?
>>
No. 65846 ID: 728e01

>>65829
What was that thing down in the grating?
>>
No. 65847 ID: bf1e7e
File 125583590996.png - (12.51KB , 768x768 , 015.png )
65847

>>65842

Unfortunately, it's too think to fit into the phillip's-style slots on the screws. It just sort of sticks there again.
>>
No. 65848 ID: 632862

>>65847
Tie the METAL BAR that is actually a MAGNET to the scarf, and lower it down the drain to see if you can snag anything with it.
>>
No. 65853 ID: 1bcb70

>>65847
Can we move the cabinet at all? Probably not, it looks all sturdy and stuff.

Just twiddle your thumbs and wait for the men in the white suits to come and get you.
>>
No. 65856 ID: bf1e7e
File 125583667173.png - (7.55KB , 768x768 , 016.png )
65856

>>65848

The scarf is too thick, but since it is BADLY FRAYED you are able to pull some thread out to tie to your MAGNET.
>>
No. 65863 ID: bf1e7e
File 125583687591.png - (10.12KB , 768x768 , 017.png )
65863

>>65856

You acquire a STRANGE KEY
>>
No. 65867 ID: 728e01

>>65863
Take the STRANGE KEY out of the BOX IN THE SKY and try it on the DOOR.
>>
No. 65873 ID: bf1e7e
File 125583766913.png - (12.39KB , 768x768 , 018.png )
65873

>>65867

You put the STRANGE KEY into the hole.
>>
No. 65875 ID: bf1e7e
File 125583776921.png - (13.16KB , 768x768 , 019.png )
65875

>>65873

The shutter raises
>>
No. 65878 ID: 7de41e

What's the blue thing on the wall?
>>
No. 65881 ID: bf1e7e
File 125583819546.png - (13.45KB , 768x768 , 020.png )
65881

>>65878

It looks to be some sort of marking at the end of a short hallway. It doesn't appear to be raised at all.
>>
No. 65884 ID: 632862

>>65881
Well go in, then. Check out that hallway and maybe touch the blue thing.
>>
No. 65885 ID: 7de41e

>>65881
Let's enter the hallway, then.
>>
No. 65889 ID: bf1e7e
File 125583895160.png - (8.65KB , 768x768 , 021.png )
65889

>>65884
>>65885

As you step into the hallway, it begins sinking. The shutter closes behind you.
>>
No. 65890 ID: bf1e7e
File 125583905927.png - (9.23KB , 768x768 , 022.png )
65890

>>65889

The room comes to a stop.
>>
No. 65891 ID: bf1e7e
File 125583915111.png - (8.63KB , 768x768 , 023.png )
65891

>>65890

The shutter opens
>>
No. 65892 ID: 632862

>>65891
Oh, an elevator. Let's check out the new room.
>>
No. 65896 ID: bf1e7e
File 125583940165.png - (12.28KB , 768x768 , 024.png )
65896

>>65892

As you step out of the elevator, it immediately begins to raise. The shutter closes behind you.
>>
No. 65902 ID: 7de41e

>>65896
Try to open the chest.
>>
No. 65905 ID: bf1e7e
File 125583990752.png - (12.43KB , 768x768 , 025.png )
65905

>>65902

Astonishingly, the chest is locked!
>>
No. 65909 ID: 7de41e

>>65905
Examine the painting.
>>
No. 65911 ID: bf1e7e
File 125584059056.png - (12.20KB , 768x768 , 026.png )
65911

>>65909

It looks like a painting of some bottles.

Why somebody would make a painting of bottles is beyond you. It isn't even that good.
>>
No. 65919 ID: 7de41e

>>65911
Can we lift the painting off the wall? Or at least move it aside?
>>
No. 65921 ID: 632862

>>65911
Try looking behind it. If it can't be moved, just open that door on the right.
>>
No. 65925 ID: bf1e7e
File 125584122648.png - (9.12KB , 768x768 , 027.png )
65925

>>65919

It appears to be securely fastened in place.

>>65921

The door opens easily, creaking as it goes.
>>
No. 65926 ID: bf1e7e
File 125584133232.png - (12.46KB , 768x768 , 028.png )
65926

>>65925

you walk through a short hallway and through another door.

There is a fine layer of dust over this room.
>>
No. 65928 ID: 1bcb70

>>65926
Examine painting, examine fort.
>>
No. 65948 ID: bf1e7e
File 125584189884.png - (12.71KB , 768x768 , 029.png )
65948

>>65928

The painting appears to be a painting of two cats. Much more enjoyable than the bottles, at least.

The 'fort' is what appears to be a pile of irregularly-sized crates. The dust in between the crates on the bottom looks to have been disturbed. There is no discernable means by which the crates can be opened.
>>
No. 65963 ID: 7de41e

>>65948
Anything of interest in between the crates?
>>
No. 65970 ID: bf1e7e
File 125584242070.png - (12.19KB , 768x768 , 030.png )
65970

>>65963

There doesn't appear to be anything at all under there. Not even dust.
>>
No. 65971 ID: 632862

>>65970
Try moving THAT painting then. Go south if it doesn't move.
>>
No. 65977 ID: 7de41e

>>65970
Try pushing against the wall back there?
>>
No. 65979 ID: bf1e7e
File 125584274410.png - (12.04KB , 768x768 , 031.png )
65979

>>65971

The cat painting is also firmly affixed to the wall, so you head south through the broken shutter.
>>
No. 65980 ID: 1bcb70

>>65970
Add the smaller crate to our inventory. Hum Mario theme song.
>>
No. 65987 ID: bf1e7e
File 125584296243.png - (12.62KB , 768x768 , 032.png )
65987

>>65977
>>65980

on second thought, you spend some more time dicking around with the pile of crates. The smaller crate is too heavy to lift, but you are able to shift it around a little with some effort.
>>
No. 65989 ID: 632862

>>65987
Hey! Check out that thing behind it.
>>
No. 66002 ID: bf1e7e
File 12558434476.png - (16.91KB , 768x768 , 033.png )
66002

>>65989

You manage to slide the crate back under the long crate, exposing a small recess in the wall!
>>
No. 66005 ID: 7de41e

>>66002
What's in there?
>>
No. 66017 ID: bf1e7e
File 125584386574.png - (14.29KB , 768x768 , 034.png )
66017

>>66005

Inside you find a ... wheel with ... numbers on it?

You decide to take it, because it's not nailed down and that seems to be the sole criterion on which you determine whether or not to abscond with objects.
>>
No. 66024 ID: 632862

>>66017
The southward exit beckons!
>>
No. 66026 ID: 7de41e

>>66017
Let's head south.
>>
No. 66036 ID: bf1e7e
File 125584449992.png - (8.18KB , 768x768 , 035.png )
66036

South you go, through the broken shutter!
>>
No. 66037 ID: 632862

>>66036
What's that thing on the left?
>>
No. 66040 ID: bf1e7e
File 125584479747.png - (8.23KB , 768x768 , 036.png )
66040

>>66037

It looks to be some sort of track.
>>
No. 66047 ID: bf1e7e

>>66040

(taking a break, it's 2 AM. Will continue this afternoon)
>>
No. 66134 ID: 4553b2

>>66040
Check out new broken shutters.
>>
No. 66184 ID: bf1e7e
File 125588345121.png - (7.02KB , 768x768 , 037.png )
66184

The silhouette peeks through the broken shutters to the south.

There is another room here.
>>
No. 66187 ID: 7de41e

>>66184
What's that on the wall?
>>
No. 66192 ID: bf1e7e
File 125588412668.png - (6.72KB , 768x768 , 038.png )
66192

>>66187

There doesn't appear to be anything on the wall, but there's a piece of cloth hanging from the ceiling.
>>
No. 66202 ID: c42be6

>>66192
Head up the stairs.
>>
No. 66207 ID: bf1e7e
File 125588680822.png - (7.90KB , 768x768 , 039.png )
66207

>>66202

Done
>>
No. 66208 ID: 7de41e

>>66207
Carefully examine the vase.
>>
No. 66214 ID: bf1e7e
File 125588756962.png - (8.05KB , 768x768 , 040.png )
66214

>>66208

It looks like it might be expensive, but you don't really know much about antiques.
>>
No. 66216 ID: c42be6

>>66214
There anything inside it? Also, what is that in the north wall? A hallway with a door at the end?
>>
No. 66222 ID: bf1e7e
File 125588807480.png - (8.08KB , 768x768 , 041.png )
66222

>>66216

It sounds like there's something rolling across the bottom as you gently shake it.

And yes, there appears to be a hallway with a blue-marked door at the other end in the north wall. As well as a door with another odd keyhole.
>>
No. 66226 ID: 7de41e

>>66222
Turn the vase on its side to get the delicious treasure inside.
>>
No. 66227 ID: c42be6

>>66222
Can you flip it over without breaking it? If you can't, you should probably just break it, anyway.
>>
No. 66230 ID: bf1e7e
File 125588867041.png - (8.78KB , 768x768 , 042.png )
66230

>>66227

You cautiously flip the vase over onto the ground. It's surprisingly heavy, but not so much that you can't handle it.
>>
No. 66231 ID: bf1e7e
File 125588875981.png - (8.32KB , 768x768 , 043.png )
66231

>>66230
>>
No. 66235 ID: c42be6

>>66231
So, what is it? Try opening the door in the northeast.
>>
No. 66237 ID: bf1e7e
File 125588933298.png - (9.82KB , 768x768 , 044.png )
66237

>>66235

You acquire another STRANGE KEY. It does not fit the lock on the door to the northeast.
>>
No. 66240 ID: 7de41e

>>66237
Try our new key on the chest.
>>
No. 66243 ID: bf1e7e
File 125588975045.png - (9.87KB , 768x768 , 045.png )
66243

>>66240

The chest pops open with an audible 'click'
>>
No. 66244 ID: 7de41e

>>66243
Anything inside?
>>
No. 66245 ID: 82167e

>>66243
And what's inside?
>>
No. 66246 ID: bf1e7e
File 125589021397.png - (12.59KB , 768x768 , 046.png )
66246

>>66244

You find a FOLDED PIECE OF PAPER
>>
No. 66249 ID: bf1e7e
File 125589051693.png - (13.50KB , 768x768 , 047.png )
66249

>>66246

Not one to wait around for exceedingly obvious courses of action, you unfold it.
>>
No. 66250 ID: c42be6

>>66249
Hmm, probably has something to do with the paintings. Head up the new elevator now.
>>
No. 66251 ID: 7de41e

>>66249
How was that cloth hanging from the ceiling? Could we knock it down somehow, throwing the magnet at it maybe?
>>
No. 66255 ID: bf1e7e
File 12558912551.png - (7.69KB , 768x768 , 048.png )
66255

>>66251

It appears to be tied to some sort of cable hanging from the ceiling. Throwing your magnet has no effect.
>>
No. 66256 ID: bf1e7e
File 125589140372.png - (8.02KB , 768x768 , 049.png )
66256

>>66250

You continue up to the new elevator.
>>
No. 66257 ID: bf1e7e
File 125589159029.png - (8.50KB , 768x768 , 050.png )
66257

>>66256

As soon as you enter, the elevator begins lowering and the shutter closes behind you.
>>
No. 66258 ID: bf1e7e
File 125589172513.png - (11.09KB , 768x768 , 051.png )
66258

>>66257

The elevator comes to a stop.
>>
No. 66262 ID: 7de41e

>>66258
Take a look through the shutter.
>>
No. 66264 ID: bf1e7e
File 125589221463.png - (12.22KB , 768x768 , 052.png )
66264

>>66262

This looks familiar.
>>
No. 66267 ID: c42be6

>>66264
Check the south exit of the elevator, if it's the staircase room again, see what is where the elevator was.
>>
No. 66273 ID: bf1e7e
File 125589264674.png - (8.29KB , 768x768 , 053.png )
66273

>>66267

It appears to be the same room.

As you leave the elevator, it begins raising again.
>>
No. 66276 ID: 7de41e

>>66273
Is that something on the floor underneath the elevator?
>>
No. 66277 ID: c42be6

>>66273
Is there something under where the elevator just was?
>>
No. 66280 ID: bf1e7e
File 125589295210.png - (8.37KB , 768x768 , 054.png )
66280

>>66276
>>66277

There is something here. It must have been jarred loose from the track.
>>
No. 66282 ID: c42be6

>>66280
Would it happen to be the STRANGE KEY for the door upstairs?
>>
No. 66284 ID: bf1e7e
File 125589310231.png - (12.75KB , 768x768 , 055.png )
66284

>>66280

You acquire yet another STRANGE KEY.
>>
No. 66286 ID: 7de41e

>>66284
Try unlocking the upstairs door.
>>
No. 66287 ID: bf1e7e
File 125589326684.png - (8.40KB , 768x768 , 056.png )
66287

>>66282
>>66286

As a matter of fact, that appears to be exactly what it is.
>>
No. 66288 ID: c42be6

>>66287
Head inside.
>>
No. 66290 ID: bf1e7e
File 125589345267.png - (12.80KB , 768x768 , 057.png )
66290

You head through the door, another short, empty hallway, and then another door.
>>
No. 66291 ID: 7de41e

>>66290
Confirm locked status of locker.
>>
No. 66292 ID: c42be6

>>66290
The painting looks out of place, can you move this one?
>>
No. 66294 ID: bf1e7e
File 125589386158.png - (13.86KB , 768x768 , 058.png )
66294

>>66291

The locker opens easily
>>
No. 66295 ID: 7de41e

>>66294
What's inside?
>>
No. 66297 ID: bf1e7e
File 125589430621.png - (12.65KB , 768x768 , 059.png )
66297

>>66295

It looks to be a LONG HANDLED PRUNING SHEAR

>>66292

You shift the painting and knock it off the wall.
>>
No. 66298 ID: c42be6

>>66297
Climb the ladder!
>>
No. 66300 ID: 7de41e

>>66297
Is the cable holding that cloth too thick to be cut by the shears?
>>
No. 66301 ID: bf1e7e
File 125589454567.png - (10.45KB , 768x768 , 060.png )
66301

>>66298

you climb the ladder, reaching another room.

>>66300

You aren't really sure.
>>
No. 66302 ID: c42be6

>>66301
Examine painting, insert dial into machine.
>>
No. 66309 ID: bf1e7e
File 125589510460.png - (12.16KB , 768x768 , 061.png )
66309

The painting effortlessly lifts, and you prop it up against the wall. It appears to be torn.

You insert the NUMBERED WHEEL into the STRANGE MACHINE in the corner.
>>
No. 66310 ID: c42be6

>>66309
What does the machine look like? Anything on the paper coming out the top?
>>
No. 66311 ID: bf1e7e
File 125589599199.png - (11.57KB , 768x768 , 062.png )
66311

>>66310

There is a sequence of numbered wheels on one end, and a handle on the other. The wheels can all be rotated, but click into place when a number lines up with the nubs along the machine's facing.

The paper is blank.
>>
No. 66314 ID: c42be6

>>66311
The code is 3-4-?-2. You can try all the possible third spots if you're in the mood for sequence breaking, otherwise check the rooms to the south for a painting with a bat or something in it.
>>
No. 66315 ID: 7de41e

Let's try the door directly south of us first.
>>
No. 66316 ID: bf1e7e
File 125589658520.png - (11.88KB , 768x768 , 063.png )
66316

>>66314
>>66315

You decide to leave the machine be and try the door to the south.

The handle turns, but it won't open. It must be blocked from the other side.
>>
No. 66317 ID: c42be6

>>66316
Try the other one then.
>>
No. 66319 ID: 7de41e

>>66316
Try the other door.
>>
No. 66321 ID: bf1e7e
File 125589703270.png - (11.86KB , 768x768 , 064.png )
66321

>>66317
>>66319

The other door is another shutter, and it appears to be welded shut.
>>
No. 66323 ID: c42be6

>>66321
Can you open the elevator in the west wall?
>>
No. 66324 ID: bf1e7e
File 125589753541.png - (12.31KB , 768x768 , 065.png )
66324

>>66323

There doesn't appear to be a handle of any sort to open the BLUE-MARKED DOOR.
>>
No. 66325 ID: c42be6

>>66324
So, then, try the ten combinations in the machine.
>>
No. 66327 ID: 7de41e

>>66324
I suppose we could try cutting down the cloth.
>>
No. 66328 ID: 43d730

>>66327
Just try to snag it and pull it over.
>>
No. 66329 ID: bf1e7e

>>66325

You enter the sequence '3-4-0-2' and pull the lever. There is a ticking sound, and something prints out of top of the machine.
>>
No. 66331 ID: bf1e7e
File 125589826548.png - (13.88KB , 768x768 , 066.png )
66331

>>66329

(there is a picture that goes with that)
>>
No. 66332 ID: bf1e7e
File 125589830796.png - (15.28KB , 768x768 , 067.png )
66332

>>66331
>>
No. 66334 ID: c42be6

>>66332
Okay, looks like we should find the last painting first. Let's go and get that cloth then.
>>
No. 66335 ID: bf1e7e
File 125589855944.png - (8.74KB , 768x768 , 068.png )
66335

>>66328
>>66327

The shears snip through the cable holding the cloth.
>>
No. 66337 ID: bf1e7e
File 125589879734.png - (9.32KB , 768x768 , 069.png )
66337

>>66335

The cloth appears to be a STRIP OF CANVAS with a picture of THREE BIRDS on it.

They really are very poorly drawn birds.
>>
No. 66341 ID: bf1e7e
File 125589923878.png - (7.73KB , 768x768 , 070.png )
66341

>>66340

You have to go by memory since you haven't found a way back there, but you certainly don't recall there being any paintings.
>>
No. 66344 ID: c42be6

>>66341
Well, I can't see any other possible paths, so I guess we'll have to try 3-4-7-2. Worse that could happen is we alert someone that we're out, and even that will progress things.
>>
No. 66345 ID: 15f6d6

put the torn piece up to the rest of the torn bird picture.
>>
No. 66348 ID: bf1e7e
File 125589997493.png - (14.11KB , 768x768 , 071.png )
66348

>>66344
>>66345

You nervously enter 3-4-7-2 into the machine and pull the lever. There is a ticking sound and another slip of paper prints out.
>>
No. 66350 ID: bf1e7e
File 12559002137.png - (19.12KB , 768x768 , 072.png )
66350

>>66348

Whoever left that note is an idiot.

Or maybe the person who painted this painting.

Or possibly both.
>>
No. 66351 ID: c42be6

>>66350
Head into what is probably an elevator.
>>
No. 66352 ID: 7de41e

>>66350
Go west, little silhouette.
>>
No. 66353 ID: bf1e7e
File 125590050621.png - (9.65KB , 768x768 , 073.png )
66353

>>66351

You head through the door, expecting an elevator.

Instead, you find a short hallway leading into another room.
>>
No. 66356 ID: c42be6

>>66353
What is that thing? A dented barrel of some kind? There any way to open it or anything? And perspective didn't just change, right? The doorway with the blue shutter-things are to the south, and not where you came from, right?
>>
No. 66357 ID: 7de41e

>>66353
Examine the barrel.
>>
No. 66358 ID: bf1e7e
File 125590114478.png - (9.51KB , 768x768 , 074.png )
66358

>>66357
>>66356

The barrel seems completely solid, and fairly heavy. There is no discernable way to open it.

The door to the south is new, you came in through the hallway to the east.
>>
No. 66361 ID: 7de41e

>>66358
Let's go south.
>>
No. 66365 ID: bf1e7e
File 125590152796.png - (16.10KB , 768x768 , 075.png )
66365

>>66361

You head south.
>>
No. 66368 ID: bf1e7e
File 125590170786.png - (16.86KB , 768x768 , 076.png )
66368

>>66365

As you enter the room, the floor begins lowering. You hear the sound of a shutter closing.
>>
No. 66370 ID: bf1e7e
File 125590184948.png - (17.02KB , 768x768 , 077.png )
66370

>>66368

The floor comes to a stop. You hear the muffled sound of a shutter opening.
>>
No. 66373 ID: c42be6

>>66370
Did the doorway to the south move with you? Peek into the north room, though.
>>
No. 66377 ID: bf1e7e
File 125590226993.png - (12.87KB , 768x768 , 078.png )
66377

>>66373

No, that's a different shutter. You can still see the other one looking up. Both are closed.

You peak into the room to the north.
>>
No. 66382 ID: c42be6

>>66377
What's on the ground, next to the console?
>>
No. 66392 ID: bf1e7e

>>66382

It looks to be pieces of the console. Somebody really did a number on this, the screen is currently displaying only static.

As you step into the room, the floor behind you begins to raise.
>>
No. 66395 ID: bf1e7e
File 125590283155.png - (12.37KB , 768x768 , 079.png )
66395

>>66392

(image)
>>
No. 66398 ID: bf1e7e
File 125590287532.png - (7.52KB , 768x768 , 080.png )
66398

>>66395

Looking back over your shoulder, you see an elevator rise into the doorway. Once it stops, the shutter on the other side opens.
>>
No. 66400 ID: c42be6

>>66398
The southwest is sealed off, right? Head through the elevator if so.
>>
No. 66407 ID: bf1e7e
File 125590314197.png - (7.59KB , 768x768 , 081.png )
66407

>>66400

The door to the southwest opens into a short hallway. There is a sliding door at the end of it.
>>
No. 66422 ID: c42be6

>>66407
What's that jammed into the door? A screwdriver?
>>
No. 66428 ID: 7de41e

>>66407
Let's leave the screwdriver in the door for now, if we can squeeze through. It might be holding it open for a reason.
>>
No. 66445 ID: bf1e7e
File 12559042509.png - (7.81KB , 768x768 , 082.png )
66445

>>66422

It looks like it.

>>66428

The sliding door is closed.
>>
No. 66457 ID: 7de41e

>>66445
Whoops :V
Take the screwdriver and open the door, then.
>>
No. 66464 ID: bf1e7e
File 125590503943.png - (15.58KB , 768x768 , 083.png )
66464

>>66457

you take the PHILLIPS-HEAD SCREWDRIVER and open the sliding door.
>>
No. 66466 ID: c42be6

>>66464
Unscrew the vent cover.
>>
No. 66468 ID: 7de41e

>>66464
Use the screwdriver to remove the wall grating.
>>
No. 66471 ID: bf1e7e
File 125590553958.png - (15.98KB , 768x768 , 084.png )
66471

>>66466
>>66468

You remove the vent cover and discard it.
>>
No. 66483 ID: bf1e7e
File 125590595329.png - (14.91KB , 768x768 , 085.png )
66483

>>66471

Again not waiting for the obvious suggestion, you crawl through the vent, climbing up and exiting into a different room.
>>
No. 66495 ID: 7de41e

>>66483
Is that a hatch?
Examine whatever is blocking the door.
>>
No. 66501 ID: bf1e7e
File 125590707279.png - (20.75KB , 768x768 , 086.png )
66501

>>66495

It looks like this hallway has collapsed. The door has fallen off and currently lies on the floor.
>>
No. 66504 ID: 7de41e

>>66501
Check out the barrels.
>>
No. 66514 ID: bf1e7e
File 125590788057.png - (18.70KB , 768x768 , 087.png )
66514

>>66504

They look to be the same as the barrel from the room you were in earlier, except that they aren't dented and they're on a dolly. They appear to be completely sealed.
>>
No. 66530 ID: 15f6d6

Can we pick up the door?
>>
No. 66536 ID: bf1e7e
File 125590988431.png - (18.65KB , 768x768 , 088.png )
66536

>>66530

Sure, why not? It's just a door.
>>
No. 66541 ID: 7de41e

>>66536
Something was underneath the door, and we must leave no trinket unpilfered.
>>
No. 66552 ID: bf1e7e
File 125591104433.png - (16.00KB , 768x768 , 089.png )
66552

>>66541

It looks like it's a piece of rubble from the collapsed hallway.
>>
No. 66557 ID: 43d730

>>66552
Right.
Barring magical door-surfing powers, check out the thing leaning against the other wall, assuming it's not another grate.
>>
No. 66577 ID: bf1e7e
File 12559128229.png - (16.79KB , 768x768 , 090.png )
66577

>>66557

As far as you know, you have no magical powers.

>assuming it's not another grate.

That appears to be exactly what it is. It was already removed when you climbed up.
>>
No. 66579 ID: 632862

>>66577
I think it's time someone made a map to see where we haven't been yet.
>>
No. 66588 ID: 7de41e

>>66577
Is there anything behind the grate?
Try rolling the dolly to the wall.
>>
No. 66592 ID: bf1e7e
File 125591471312.png - (16.25KB , 768x768 , 091.png )
66592

>>66588

You set your door on the dolly, since you can't pull it around while holding it.

There doesn't seem to be anything behind the grate. It's just leaning against the wall.
>>
No. 66617 ID: 7de41e

>>66592
Can the shears cut open the barrels?
>>
No. 66649 ID: bf1e7e
File 125591968862.png - (17.61KB , 768x768 , 092.png )
66649

>>66617

Negative.
>>
No. 66655 ID: aba0a3

If you tip the barrels on their sides, can they fit through the vent?
>>
No. 66664 ID: 7de41e

>>66649
Did we go through the elevator to the room shown in >>66398? Maybe we should check that out, if not.
>>
No. 66665 ID: aba0a3

Yeah, try seeing if the elevator goes to this room/that metal grating. It might be a freight elevator. You could tote all this elsewhere.
>>
No. 66677 ID: bf1e7e
File 12559218869.png - (17.97KB , 768x768 , 093.png )
66677

>>66655

You slide one of the barrels off the dolly and push it up next to the vent. You can tell even without tipping it over that it won't fit.
>>
No. 66680 ID: bf1e7e
File 125592203530.png - (13.31KB , 768x768 , 094.png )
66680

>>66664

You go back down to the room with the damaged console, looking through the elevator and preparing to step through to the room you saw on the other side.
>>
No. 66682 ID: bf1e7e
File 12559222404.png - (9.66KB , 768x768 , 095.png )
66682

>>66665

You step into the elevator to see if you can take it up to the room with the barrels, but as soon as you enter it begins lowering and the shutter closes.
>>
No. 66685 ID: bf1e7e
File 12559223262.png - (9.39KB , 768x768 , 096.png )
66685

>>66682

The elevator stops lowering and the shutter to the north opens.
>>
No. 66686 ID: 7de41e

>>66685
Is that the room with the chest?
>>
No. 66688 ID: bf1e7e
File 125592256240.png - (9.64KB , 768x768 , 097.png )
66688

>>66686

Yes.
>>
No. 66741 ID: bf1e7e

(stopping for the evening, work in the morning)
>>
No. 66803 ID: 632862

>>66688
Okay, I figured it out. Go back and get that single damaged barrel, and bring it into the elevator with you. Then go up the cabinets into the vent and see if the shutter up there is open.
>>
No. 67027 ID: bf1e7e
File 125600846869.png - (9.55KB , 768x768 , 098.png )
67027

>>66803

You go back to the room with the dented barrel.
>>
No. 67033 ID: bf1e7e

>>67027

You push it into the elevator shaft, and the floor lowers.
>>
No. 67034 ID: bf1e7e
File 125600863996.png - (17.55KB , 768x768 , 099.png )
67034

>>67033

complete with image
>>
No. 67037 ID: bf1e7e
File 12560087147.png - (13.25KB , 768x768 , 100.png )
67037

>>67034

You leave the room through the north door after it stops, as the shutter to the south has closed.
>>
No. 67041 ID: bf1e7e
File 125600887685.png - (13.93KB , 768x768 , 101.png )
67041

>>67037

You walk back around to the vault room and climb the filing cabinet, and through the vent.
>>
No. 67046 ID: bf1e7e
File 12560090635.png - (23.66KB , 768x768 , 102.png )
67046

>>67041

And back to the room with the barrels and the dolly.
>>
No. 67047 ID: 632862

>>67046
Yay, go in!

Leave the barrels outside for now. Dunno if we'll need them to jam the elevator.
>>
No. 67051 ID: bf1e7e
File 125600936294.png - (10.75KB , 768x768 , 103.png )
67051

>>67047

You enter the elevator.
>>
No. 67054 ID: bf1e7e
File 12560094426.png - (11.42KB , 768x768 , 104.png )
67054

>>67051

The elevator begins lowering and the shutter closes behind you.
>>
No. 67055 ID: bf1e7e
File 125600960325.png - (12.38KB , 768x768 , 105.png )
67055

>>67054

The elevator comes to a stop. The shutter behind you opens. The blue-marked door in front of you is already open.
>>
No. 67081 ID: 632862

Sigh. I was really hoping that would go UP for a change. Well, there's one thing that could be done... Go north, climb up the ladder, then west and check out what happened to the elevator you put the barrel into.

Also... crap, we can't use this elevator again if we get out. I hope this approach didn't completely screw everything. Before leaving, try climbing up on that round thing on the left to see if only the floor senses weight.
>>
No. 67084 ID: bf1e7e
File 125601155461.png - (13.22KB , 768x768 , 106.png )
67084

>>67081

The elevator starts to shift as you hop, but once you cling to the wall it drifts back down into place.
>>
No. 67089 ID: bf1e7e
File 125601190926.png - (13.46KB , 768x768 , 107.png )
67089

>>67081

As you leave the elevator, it begins raising again.

You head back up to the room in which the dented barrel once dwelt and check out the elevator shaft.
>>
No. 67096 ID: 632862

>>67089
Oh, so the elevators don't have roofs.

I'm at a loss now.
>>
No. 67099 ID: bf1e7e
File 125601246235.png - (14.63KB , 768x768 , elevatorshaveceilings.png )
67099

>>67096

They most certainly do.
>>
No. 67108 ID: bf1e7e

>>67099

(clarification, this is not an update, I am demonstrating the layout of the elevator. The barrel was not placed into the actual elevator room because the elevator itself was on a different floor)
>>
No. 67109 ID: 632862

>>67099
Oh, so each elevator is one box, and can be ridden from on top of the roof. And here I thought they were just linked up. Then... to explain what's happened so far... that means when one elevator goes down, the other goes up.

The only reason we couldn't get on the roof of the eastern elevator is because the grate was closed.

The only way to go up at this point is to somehow get two or more barrels on one elevator, then get on the other elevator and push the barrel off.

Well, as a silhouette... can we jump down safely to that floor, or maybe climb down the track somehow? That would let us get back to the 3-barrel room.
>>
No. 67111 ID: 7de41e

>>67099
There was a shutter across from the single barrel room, right? If so, is it still closed?
>>
No. 67112 ID: bf1e7e
File 125601413286.png - (15.18KB , 768x768 , 108.png )
67112

>>67109

You can certainly try.
>>
No. 67115 ID: bf1e7e
File 125601437718.png - (15.43KB , 768x768 , 109.png )
67115

>>67112

That hurt more than you had hoped, but you'll manage.

>>67111

Yes.
>>
No. 67116 ID: bf1e7e
File 125601449169.png - (23.92KB , 768x768 , 110.png )
67116

>>67115

You make your way back up to the three-barrel room.
>>
No. 67125 ID: 632862

>>67116
Use the dolly to get all the barrels onto the elevator at once. Uh, may as well take the door too I guess.
>>
No. 67128 ID: bf1e7e
File 125601535850.png - (19.42KB , 768x768 , 111.png )
67128

>>67125

You heft the barrel you pulled off the dolly back onto it, and pull the dolly into the elevator.

The elevator begins to lower and the shutter closes.
>>
No. 67130 ID: bf1e7e
File 125601547598.png - (21.59KB , 768x768 , 112.png )
67130

>>67128

The elevator eventually comes to a stop.
>>
No. 67141 ID: 632862
File 125601727626.png - (4.77KB , 700x600 , B1Sil.png )
67141

Wait... my plan isn't going to work, is it.

I've never been good at counterweight puzzles. Have some maps, everyone. B1 here. The floor we started on is F1 for reference.

Hmm. Go south, upstairs, and see if the grate to the elevator shaft there is open. If we can get on the roof of this elevator I may have a slightly different plan.
>>
No. 67142 ID: 632862
File 125601731197.png - (6.34KB , 700x600 , F1Sil.png )
67142

Next floor up.
>>
No. 67143 ID: 632862
File 125601755580.png - (5.45KB , 700x600 , F2Sil.png )
67143

This is the highest floor.

Red areas are where you can go down, though I guess the elevators can be manipulated. Green areas are where you can go up. I'm not entirely sure how the elevator doors work yet, but if I had to guess I'd say the blue doors are always open but otherwise the elevator's midsection has to be on that floor for the grate to be open. The puzzle here is to get enough weight on the top of one elevator's roof but not too much compared to the other one, so that you can get on top of it via F2 and then push enough off to make it lighter than the other elevator, reaching F3. Hopefully.
>>
No. 67153 ID: bf1e7e
File 125601813283.png - (12.14KB , 700x600 , missedashutter.png )
67153

>>67143

A few minor corrections that may not have been visible due to arts:

1: There is a shutter here, it was visible across the shaft (only not, because it is a viewpoint wall. Only the little 'door marker' was visible.)

The top of the shafts is only a little above the shutters on F2.
>>
No. 67159 ID: 632862

>>67153
Ohh, then what we need to do is just get back to F2, and we can explore a new room! That's a much simpler task.

Slightly different directions: South, up, north, check out the roof of the eastern elevator by looking south through the blue door. May as well, since it's also something we haven't seen yet.
>>
No. 67162 ID: bf1e7e
File 125601889737.png - (16.96KB , 768x768 , 113.png )
67162

>>67159

Not much to see here.
>>
No. 67163 ID: 632862

>>67162
Okay, now up via the ladder, west, and then SOUTH into the new room through the elevator!
>>
No. 67166 ID: bf1e7e
File 125601920583.png - (7.18KB , 768x768 , 114.png )
67166

>>67163

You head back up to the dented barrel room, and through the elevator which now fills the shaft.
>>
No. 67167 ID: 632862

>>67166
Climb the ladder, and be careful. That symbol looks like it's warning us about men with guns.
>>
No. 67168 ID: bf1e7e

>>67167

You make your way up the latter, and open a hatch at the top ...
>>
No. 67169 ID: bf1e7e
File 125601971640.png - (7.35KB , 768x768 , 115.png )
67169

>>67168


... complete with image ...
>>
No. 67171 ID: bf1e7e
File 125601974812.png - (5.91KB , 768x768 , end01.png )
67171

>>67169

...
>>
No. 67172 ID: bf1e7e
File 125601976866.png - (6.66KB , 768x768 , end02.png )
67172

>>67171

...
>>
No. 67173 ID: bf1e7e
File 125601979560.gif - (197.95KB , 768x768 , end03.gif )
67173

>>67172

>animated
>>
No. 67174 ID: 7eda8b

Holy crap!
>>
No. 67176 ID: 632862

>>67174
I agree.
>>
No. 67178 ID: 6faa8c

>>67173
Heartbeat.swf
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