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File 146879070992.png - (12.82KB , 500x500 , 1.png )
736484 No. 736484 ID: 32d627

TCP is not NSFW, but has suggestive content!
Disthread: https://tgchan.org/kusaba/questdis/res/98325.html
Patreon:https://www.patreon.com/ringor
Twitter:https://twitter.com/rinmortis
Weasyl: https://www.weasyl.com/~ringor


It appears that your TCPs have been busy getting Dad down from the pillar, and are now having a rousing game of three-way pattycake. Dad notices your prescence first, and mentions that you seem a lot more "there" now- something the others agree with wholeheartedly. Buddy says it's easier to know if you're watching them, and Primus says he knew the Void would only get stronger with time.

They ask you how your conversation with Wretch went, and that if they're going to be safe.

WRETCH: gonna go set up my base ok
WRETCH: lines open so lemme know if you need anythin
576 posts omitted. Last 50 shown. Expand all images
>>
No. 784714 ID: e37a06

Considering our TCP's mental makeup, explaining them the concepts beforehand might help them be prepared.
>>
No. 784718 ID: 398fe1

>>784698
Well that was easy...? Primus you do realize the point was to try to resist Dad's orders, right? I understand if you thought that would be rude or something. Did it feel strange in any way to have your standing orders overwritten?

Oh right. Primus, shall we test using Storage to heal Crunk so that she can heal our larger TCPs more frequently?

>>784692
Do the inert bodies not count as corpses? ...would we have to "kill" one of the inert bodies to make it work with upload/download? Hmmm... I just realized the upload/download machine might not heal the corpse. So we'd swap into a damaged body. From what Wretch said about there always being a cost, I'm guessing we will not be able to use this for anything except restoring permanent damage. We can, after all, damage the inert bodies in non-permanent ways in order to "kill" them.
>>
No. 784730 ID: 8d4593

>>784705
In addition to the physics based things, does it matter how many creates we use?

Like would it cost health to use a "Nuke" we created in one go, as opposed to if we used dozens of creates to assemble say...
A Launch platform, Engine Chassis, Fuel Tanks, Liquid Oxygen, Liquid Hydrogen, Flow Regulation valves, Electric ignition device, Battery housing, battery-cathode and anode assembly, sulfuric acid, Lead radiation shield/neutron reflector-tamper, Reaction chamber housing, reaction mass assembly, plutonium reaction mass, detonator assembly, Plutonium Detonator plugs, Gunpowder, More electric ignition devices, Transformer, Radio, antenna, Electric Switches Rocket Skin, electric motor, stabilizer fins and flaps, 1Km Tall steel tower, Several battery housings, annodes and cathodes, more sulfuric acid, another transformer, radio, and antenna, Linear amplifier, Observation deck, telescope, Control panel, Welding goggles, ear plugs, several recliners, glasses, and a bottle of brandy?
>>
No. 784731 ID: 2c734f

>>784698
Congratulations, Dad, you're a substitute us. Good, considering you're the leader down there.
Without magic, I imagine it relies on the TCP liking you or respecting you as a leader. If Spit's tcps seem lonely or jealous of our group, that might be a chance to get them.
>>
No. 784780 ID: 2c0bc1

Hey Crunk can you store the jelly, like can you take bits off and store them in a box then regen then take another bit off and store it etc ad infinitum.
>>
No. 784790 ID: b412df

>>784730
Even if a HP cost could be bypassed by creating the parts and having our cats assemble it, it'd take time, require our cats to understand the principles of rocketry, nuclear, and mechanical engineering, and it'd still be a freaking nuke. Please no nukes.

If that was just a example to explain the concept, then maybe? It seems like it'd be a significant time investment to build things manually and require CREATE which might not always be usable.

>>784698
Thanks for testing that Dad, hopefully if Spit has something that can order other TCPs like you then both you and us saying the same thing will override that.

>>784696
Also, Thanks for testing the magic Marnet, sorry if it was straining / hurt you.

>>784697
Aw heck yeah, team pose.
>>
No. 784835 ID: 85cc2c
File 148866288406.png - (5.55KB , 500x500 , 108.png )
784835

You thank everybody for participating so willingly in your tests, and ruminate on what to do next.

VOIDSY: What about machines using physics?
EASTWOOD: Probably still has a cost...but maybe a lesser one? I can't say for sure.

VOIDSY: Hmmm...what if you created parts for something powerful or dangerous, instead of just the object or weapon itself?
EASTWOOD: That may work, actually.
EASTWOOD: I've seen people do that before...building up resources and creating much larger objects.
EASTWOOD: It works great, but only if you have the time and skills for it. If you want to go this route, I'd say work with what you already have instead of making a million new things. Your cats may get overwhelmed fast otherwise.
EASTWOOD: Though you know, here's a thought...
EASTWOOD: Let's say you do make something like that, or anything- and you keep it secret.
EASTWOOD: They wouldn't be able to make something on tier or greater, because they don't know shit.
EASTWOOD: Now don't go making any sort of life ruining shit because then nobody's gonna be happy, but keep it in mind.
EASTWOOD: If we play our cards right, that could come in handy.


You ask Primus if he was resisting Dad's orders. He whistles that he was doing his best to, but Dad's command just felt more... He gestures, trying to figure out what to say. It felt more natural to listen to Dad, and the praise he got for doing so felt great to boot!

Crunk is asked to take off some more chunks of her jelly, and Wretch makes a handy little cooler to keep them in. She tears off as much as she can bear, replying that her regen will take a little while, but not too long. The jelly itself looks fine for now, though Whipp says she'll check up on it in a little. Seaspray pipes up and says that if this works, it may be possible to carry them around in little cooled bags, just in case.
>>
No. 784838 ID: a363ac

>>784835
might as well put jelly in Primus while she is healing.
>>
No. 784842 ID: 398fe1

>>784838
You mean put Crunk in Primus?
>>
No. 784850 ID: b412df

Hang on, what's the difference between CREATE-ing parts, and building a thing in secret, and just CREATE-ing the thing and not telling anyone, in terms of keeping things hidden? Is there some way for gods to see what each other are CREATE-ing, or are we misunderstanding what you're saying, Eastwood?

All for blind-siding Spit with something if it works as you say though.

What's the low down on abstract types? Sounds like powerful but risky from what's been said.

Directed toward the collective:
Well, we've got magic stuff, music stuff, alchemy, and a herb garden. What could we do with that, some kind of academical weapons, healing potions, knockout gas, poison? Maybe see if there's a way to add magic into the music stuff for DnD bard-like abilities.

Could fashion shields or makeshift armour with the bits of shell Marnet made just now, assuming it doesn't disintegrate or something, or let Wretch have it since we'd have to carry it back to base.

Also, should we ask the others about the knife we found ages ago, with the note about "Watch your back"? Cause that was kinda spooky, might have been a random loot spawn, or a warning?
>>
No. 784876 ID: db0da2

>>784850
>What's the low down on abstract types? Sounds like powerful but risky from what's been said.
An example would be helpful, in fact, just assume we want an example from a past game every time we ask a question like this. Theory is useful, but to really understand a concept in it's entirety a practical example is essential.

If it's necessary to use world materials and not CREATE-d parts when constructing our complicated stuff, it may be useful to assign our less battle-ready TCPs to jobs like mining and carpentry. Is there any limit to how much we can TEACH TCPs, because as it stands I'm having trouble understanding why we shouldn't make all of our kitties full-blown polymaths.

One advantage we've found to being from Earth is that we know of animals that the other gods have never heard of, would it be a viable strategy to CREATE some T-Rexes or whatever to catch Spit by surprise?
>>
No. 784947 ID: 350a50

>>784838
This.

>>784876
Agreed on these questions.

We were already planning on making a guardian for our base, like a riddle-asking Sphinx or something. Less obviously powerful, less power creep.
>>
No. 784989 ID: 15a025

>>784835
Store crunk in our lil tent boy for healing.
>>
No. 785026 ID: 85cc2c
File 148868688621.png - (5.61KB , 500x500 , 109.png )
785026

Crunk is stored within Primus. Primus comments that she's very weird to have stored, considering she's so squishy! She just laughs and reclines, thanking him for being chill about it.

VOIDSY: What's the difference between creating parts to build something, and just creating the thing?
EASTWOOD: Well, I guess you could do either.
EASTWOOD: You could technically just teach your cats everything, but that might muddle their heads up. Jack of all trades but nowhere near masterful at one, you get me? No matter how much they know, they can only really apply so much.
EASTWOOD: I'm also going to guess that having cats manage their own item crafting would come in really handy when travelling outside of the base.

VOIDSY: How about abstract types? Can you tell us about them?
EASTWOOD: Might just be a good plan to give you quick rundowns on the type categories, considering you've got your last cat ahead.
EASTWOOD: ABSTRACT types are probably one of the most plentiful, but definitely the most powerful. They're based on abstract concepts, and their abilities are dangerous as all hell. Abstract types can enter an ELEVATED FORM where they can warp both the world around them and both TCPs and players. Having one of these go rogue is the one cause of player death- actual, literal death. You'd cease to exist entirely. If you're going to make one, please pick its type carefully for the sake of us all- TCPs don't have to follow your orders. It's also worth noting that their abilities, depending on what they are, can drain them down to critical in a single use.
EASTWOOD: If those risks are worth it to you, fine. But I don't want to see shit like a god type or a death type running around. That shit just invites more trouble than it's worth.
EASTWOOD: WEAPON types are kind of misleading. Not only actual weapons fall under this type, but things like certain tools, and even toys. I've seen somebody make a pillow type and have it end up be a weapon TCP. They're up there on top of most powerful in terms of damage they can deal, but as you probably know by now, there's a cost to it...like everything in this game. They're frail defensively, but if you play your cards right, they can be a vital asset to a team.
EASTWOOD: FOOD types are healers, most of the tim You can take a chunk of em and have another TCP consume it for buffs and possibly bonus effects. You have to watch out, though- food types ingesting other food types can change what they do, and not all food types are good for your cats to consume. Food covers anything that's typically consumed- including drugs, poisons, and other nasty chemicals.
EASTWOOD: STORAGE types contain things- be it objects, creatures, TCPs, you name it. I've seen ones based on places- like a literal store type, or a restaurant. Whatever the TCP is determines what they store. A box type could store anything, a fridge would store food. You get the gist. Their storage capabilities are limited to what they can physically hold, so you get a lot of huge ones cropping up. Abilities vary all over the map.
EASTWOOD: MACHINE types work similarly to actual machines. Put something in, get something out. These can be electronics, or stuff like simple machines. Levers, computers, phones, whatever. You talk into a phone type, a recipient talks back. You push down on a lever, the other side goes up. Easy. Very useful if you've got a specific goal in mind.
EASTWOOD: FORM types are based on materials, shapes, and a lot of other miscellaneous stuff I can't quite pinpoint. Their abilities involve changing the materials and shapes, you know, of other objects and creatures. They work on TCPs sometimes, but that requires a lot more exertion and health cost. Neat stuff, way more effective than people give them credit for.
EASTWOOD: NATURE types are based off of environmental stuff. Weather, biomes, types of plant...as you'd imagine, they can create what their type is. Like form and body types- we'll get to those last- they need to be physically touching whatever it is they want to change or create. This excludes weather or other floaty nonsense, but you can get the gist from there. Great for editing terrain on the fly.
EASTWOOD: CREATURE types have passive abilities, and are based off of any sort of living creature OR something resembling one, like a plush toy or statue. There's too many of these for me to really pin down similarities between them, seeing as their abilities vary wildly. Generally a staple on teams due to being unpredictable in terms of what they can actually do, but you gamble getting a type with a shitty ability.
EASTWOOD: BODY types...like Seaspray, are based on parts of the body, sicknesses, and injuries. They're the biggest kind of TCP and extremely dangerous. Their excellent strength is matched with being pretty hardy. If they get in range to touch you, you're in a lot of trouble. They can and will create things like extra limbs, sicken your cats, or even spontaneously create cuts. The downside to these types is mainly in their size and speed- they're easy to spot and most other TCPs can zip around them with ease. We're lucky to have Seaspray on our side, to say the least.
>>
No. 785034 ID: 398fe1

I bet we could make someone a blacksmith and create a little forge for them to make stuff with. The create all sorts of cool materials for them to bang on the anvil.
>>
No. 785052 ID: db0da2

Do occupations count as concepts? Dad is a creature, but "GOD" is supposedly abstract. One of us would do well to get a negotiator type, to help with turning Spit's cats. Maybe we should propose that to miller. A body type woud be good I think, or maybe a turtle type, it seems to be easier to enhance offense than defence in this game, seeing as we can always just hand our cats bigger guns and know where we'd even start with trying to make are cats tankier using mundane methods, plus larger cats can wield heavier weapons.

Ask the gods what body types they'd reccomend. Would a fist type be body or weapon type?
>>
No. 785065 ID: 350a50

I feel like a Mask Type would go horribly wrong, or horribly right.
>>
No. 785070 ID: db0da2

What if we made a treaty type or some other abstract to enforce some kind of limit on what weapons can be used to avoid an arms race, would that work?

Regarding our immediate plans... We should test all our tcp abilities extensively, we can use the empty bodies to test the more dangerous ones. I want to know if Buddy's wand ability can be used through walls. We should also stockpile weapons of varying degrees of power, seeing as Spit has no way of knowing what we create it won't start an arms race as long as we don't use them. I don't want to be stuck in adventure mode after having held back only to find out that Spit has built a mountain of death rays or something. We should start our tcps on a training regimen, with team building exercises, combat drills, the practical application of various things we've taught them to make sure they actually have the skills to apply their knowledge, and maybe some type of conditioning to prepare them for the horrors of war.
>>
No. 785126 ID: 8d4593

>>785065
What if we made a Void type?
>>
No. 785171 ID: db0da2

Can we make cats using proper nouns? Can we make cats using languages other than English?
>>
No. 785190 ID: db0da2

What would happen if we tried to enter "food", "body", "creature", etc., as a cat type? Would we get the platonic ideal of that archetype?
>>
No. 785222 ID: 85cc2c
File 148875053175.png - (4.73KB , 500x500 , 110.png )
785222

You decide to have the rest of your TCPs test their abilities using magic items on the inert bodies while you ruminate over types to make.

There appear to be customization options for the ears and eyespots of the bodies, but Dad exclaims that there's no time for that now. She presses buttons until you have a proper pile of them.
>>
No. 785223 ID: 85cc2c
File 148875069146.png - (7.22KB , 500x500 , 111.png )
785223

Marnet volunteers to be Primus' guinea pig, and Crunk seconds. Primus heals Marnet from afar, and is pleased to report that even with an apparant health drain, he doesn't feel much pain. Primus' health is now GREAT, Marnet's health is now FANTASTIC.

He speeds up Crunk's healing using the wizard hat, and starts to feel a bit woozy. Crunk reports feeling better than ever, and that her health is at its maximum of GREAT. Primus' health is now GOOD.
>>
No. 785224 ID: 85cc2c
File 148875071468.png - (7.90KB , 500x500 , 112.png )
785224

Whipp agrees to let Dad mind control her, and the results are instantaneous. Dad is gentle, only making Whipp wave her arms in the air a bit before letting go. She reports that she had no control over Whipp's thoughts, speech or feelings- nor could she access them- but instead had a mental control over Whipp's actions. When asked if she feels any different, she grunts and says she's fine. Dad's health is now GOOD.

Dad doesn't see much point currently in testing the hat right now, seeing as her abilities work without it just fine for the time being, and she doesn't want to go and waste any health.
>>
No. 785225 ID: 85cc2c
File 148875074203.png - (7.54KB , 500x500 , 113.png )
785225

Buddy is last to go. It starts with the magic wand, and creates a small knife in the arm of an inert body. It makes a small screech and clutches its own arm, seemingly feeling an equal pain. Buddy's health is now POOR.
>>
No. 785226 ID: 85cc2c
File 148875085246.png - (8.15KB , 500x500 , 114.png )
785226

Buddy is apprehensive when putting the wizard hat on, and at first the only sign of its ability being used is it staggering back and crying out, clutching at its head. The hat falls, revealing its head knife retracted. Its flower and rubber cap fall to the ground, Buddy following suit. It says that it's okay in between strange grinding noises, not unlike the sound of crying. Buddy's health is now HURTING.

>>
No. 785227 ID: b412df

Ok, that's enough testing of our TCP's abilties. Might have been too much at once actually, although on a purely utilitarian view it's best to know the limitations while it's safe. We know not to push things to far with magic now.

We didn't know you'd get feedback from that Buddy, we're sorry. Primus, would you be willing to shelter Buddy for a bit when we next have to travel? Might be useful to use a tiny bit of the jelly in the cooler so Buddy isn't hurting, poor Buddy.
>>
No. 785228 ID: 15a025

Quick, get Buddy in Primus or have Primus use healing magic on Buddy. Only the latter if Primus is up for it.
>>
No. 785233 ID: 9f3729

>>785226
Oh jeeze. That's rough, sorry buddy. It looks like your head knife vanished, that's bizarre.
>>
No. 785248 ID: 91ee5f

>>785226
Oh no, Buddy!

Someone heal Buddy! D-':>
>>
No. 785249 ID: db0da2

>>785233
That was the point, the hat gives better control over the knives in Buddy's body.

Let's get some gel on buddy ASAP.

I want to know if Dad can force TCPs to use their abilities and/or stop them from using them. I also want to know if Buddy's wand power can be used without line of sight. The latter should definitely wait, but we might test if any other wand powers work without line of sight as a substitute. It's also probably best to get all this testing done now, before Spit is ready to make a move, we wouldn't want our cats being ambushed while low on health.

I also want answers to my questions here: >>785052 >>785070 >>785171 >>785190.
>>
No. 785253 ID: 398fe1

Okay I thought we were done testing? Let's just recuperate for a while, please?
>>
No. 785282 ID: 350a50

>>785253
This.

Get Buddy some healing slime and let's take a break. Let the TCPs practice with their instruments.
>>
No. 785309 ID: db0da2

>>785253
Done? We've barely started. Trying our abilities in their most basic capacities is one thing, but if we really want to be able to utilize them to their fullest extent we have to find their outer limits and edge cases. Right now we don't even know the range on these abilities, for example. Game-winning tactics don't come out of nowhere, we need to know what our options are before we even think about using them.

A break is fine, Buddy certainly needs one, though I feel the others could keep going, and we have other things to work on, but I want to get back to testing as soon as our cats' bealth replenishes so that we can get all this testing over with before it becomes a liability.
>>
No. 785326 ID: 85cc2c
File 148877549235.png - (9.13KB , 500x500 , 115.png )
785326

You try to bring up the idea of doing more tests, and Dad snaps at you. Buddy needs rest, she growls, and lets the knife type rest its head on her lap. It'd be ideal for all of them to take a break. Everyone agrees, sitting down to rest-
>>
No. 785327 ID: 85cc2c
File 148877550658.png - (6.06KB , 500x500 , 116.png )
785327

You have an incoming call.
>>
No. 785330 ID: 8d4593

Take a break in Primus, Buddy.

>>785327
ANSWER THAT SHIT
Talk mad shit while Flirting Incessantly.
>>
No. 785333 ID: 15a025

We've already got enough trouble here. Don't answer it. Don't just hit no/hang up though. Leave it ring till it stops. An immediate hang up/no seems like something that'd set spit off.
>>
No. 785334 ID: be6e97

>>785326
Answer, but be cautious with what we say. Perhaps act like we don't know as much as we do about the game, and if she asks us any details about what we have, LIE. We cannot and I stress this CAN NOT give her any information that she can use against us. Don't let her know we are in an alliance or we lose any fraction of an element of surprise we had. Act like we are foolish and trusting to get her to think we will be easy to manipulate. Get her to underestimate us. And under no circumstances give her any kind of advantageous information.
>>
No. 785373 ID: d36af7

Answer, but say nothing.
>>
No. 785374 ID: 91ee5f

>>785326
But we did say you could take a break! .....oh that's right, we're a collective. So you couldn't hear some of us say, "Take a break" because, for some stupid reason, there were more of us telling you to, "Keep going"!

>>785327
I agree with >>785333 on not answering it and not hitting no. Just let it ring until Spit gives up.

Afterwards, we should tell everyone that Spit tried to call us.
>>
No. 785375 ID: 350a50

>>785334
This.

Be friendly and naive.
>>
No. 785390 ID: 9876c4

Free enemy intel?

Yes, please.
>>
No. 785391 ID: 85cc2c
File 148878527667.png - (15.21KB , 500x500 , 117.png )
785391

You answer the call.

Smoke billows from the corners of her crooked smile, eyes unblinking and neck twisted around like a piece of bent metal. Where hands should be, she has shards of broken glass, shoved into her own flesh haphazardly.

As you take her in, she speaks, voice a hoarse giggle.

SPIT: Hi, newbie.

END OF ACT 2
>>
No. 785392 ID: 1f1cb5

Well, hey there, friendo!
Need a hand with that smoking problem?
Cause I bet it's a real pain in the neck.
>>
No. 785402 ID: 9876c4

Tits and GTFO.
>>
No. 785403 ID: 91ee5f

>>785391
.....you know, for someone that ate a god and a high god (I think that's what Eastwood said she did) I'm surprised she's not fat!

Either gods are really healthy to eat or she's got an amazing workout routine!
>>
No. 785408 ID: a363ac

>>785391
aww its such a cute puppy!
>>
No. 785463 ID: aff0f6

I am thoroughly underwhelmed.
>>
No. 785467 ID: b412df

Hello, Spit.

(I don't think we should try anything fancy here, just keep in simple and avoid giving out any information. As well as not giving them a reason to pick on us other than us being the newbie with the most to lose.)
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