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File 149969181394.png - (26.10KB , 800x600 , project_garden.png )
814520 No. 814520 ID: b27cac

Previously: https://tgchan.org/kusaba/quest/res/808509.html

Science Team!

Project Garden is to create a bounty hunter by transplanting a Space Pirate brain into a cloned Volviti body. If the work is able to be completed before Project Boiler, the Volviti bounty hunter will be used.
Expand all images
>>
No. 814521 ID: b27cac
File 149969200504.png - (36.83KB , 800x550 , garden_starter.png )
814521

Volviti are a plant-like species that evolved on a planet bombarded by intense radiation and electromagnetic fields. They possess biological capacitors and the ability to feed on electrical energy. Their physiology means they will survive most injuries unless their brain or capacitor stack is damaged.

A Volviti's electrically actuated musculature allows them impressive feats of strength and they can leap and glide long distances via interaction with a planet's magnetic field. They possess a biological railgun as a defence mechanism. However these applications quickly deplete their stamina and they require an external power supply to not starve to death away from their homeworld.

>Volviti have both magnetic and electrical concerns when it comes to any kind of armour, with extra difficulty if that armour is powered or otherwise mounts electronics.
Electromagnetic compatibility will be a consideration.

>Can I just point out here that the Volviti is small enough for a ball form as well?
A Volviti's small stature could be useful for exploration, yes. Especially if the power suit is not too bulky. This may reduce the equipment that can be carried however.

>Between the size of the Volviti and their shape altering abilities it'd in fact be easier to make a miniaturised form for the armour!
Their reduced number of bones compared to Space Pirate physiology is certainly helpful in that regard.

>Just to check, is a Volviti's shape altering abilities capable enough for them to appear similar to a mammalian female?
A Volviti's shape changing is limited to rearranging how its vine clusters are supported by its frame and the layering of material over its core organs.

>Their only significant weakness is lack of stamina, which could be trivially compensated for by hooking the armour's main power supply to induction coils wrapped around the torso.
Continuously charging a Volviti's capacitor stack to improve stamina could be compared to a more conventional creature staving off exhaustion via chemical means. There may be side effects.

===

Hour Zero

Garden Team, you have 512 hours to complete the project.

The project is to be divided into four parts:

Brain Extraction: Removal of the Secret Trooper's brain from its Space Pirate donor and design of the brain case.
Cloning: Growth, modification and implant design for the cloned alien body the brain will be transplanted into.
Power Suit: Prototyping and construction of the armour, weapons and speciality systems for the Secret Trooper.
Rehabilitation: Training with new equipment and acclimatisation of the Secret Trooper to their new body.

Set the priority for each task from highest to lowest (1-4).
>>
No. 814528 ID: 182dd6

My proposal for our priority order is the following:

>1 Power Suit
Not only will it serve as the platform on which most of our trooper's tool and weapons will be installed, but also the life support system for the clone body. I believe that we should get the basic functions of the suit operational so that we can put the body in it right away.

>2 Cloning
Grow the body and then prep the brain donor as it nears the end of its gestation.

>3 Brain Extraction
Once the body is fully grown, we can move directly onto transferring the brain into it.

>4 Rehabilitation
Doesn't make much sense to do this BEFORE transferring the brain and having the suit operational. We can integrate the various sub systems as the trooper progresses through training, and make any final adjustments from their feedback on how everything is working.
>>
No. 814531 ID: d79f26

clone 1
powersuit 2
brain 3
rehab 4

while my college
>>814528
has pointed out that the suit could serve as life support, that is unneeded as the body can simply be attached to the power systems of the lab.
>>
No. 814533 ID: 5f2b81

>>814528
Sound logic. Our challenges are different from those of that /other/ science team, so we naturally have different priorities.
>>
No. 814541 ID: 241143

We must move quickly! Naturally, the order should be as follows:

>Cloning - An obvious first. We can reverse engineer a suit from the body, even while it is not occupied by a Space Pirate Brain, in other words, medically dead.

>Power Armor - The second step of the process; A suit specifically tailored to the body. We want this prototype to be ready to go before we insert the brain case.

>Brain Extraction - The creation of the braincase should be developed alongside the suit, this is only the third step out of necessity. One cannot plant a brain into a body if the body is not ready yet, after all.

>Rehabilitation - The last step, naturally. It can only be completed once the other three have been completed.
>>
No. 814542 ID: 5f2b81

>>814531
We're talking priority, not order. This species relies heavily on a precise environment in order to function and flourish, so we need to make sure our environmental suit is well-attuned.
>>
No. 814562 ID: 3ce125

This body uses unconventional limbs. My priority list is as follows:

1. Brain Extraction. Aligning the braincase to this body will be difficult due to the body being a different cellular structure, and the fact that Volviti brains are likely evolved to handle larger voltages than Space Pirate brains. Chances are high that an improperly designed braincase will electrocute the Space Pirate brain we put into it.
2. Cloning. This includes messing with the body to make it more compatible with our shit. We could get some very good returns from modifying the body to have higher than normal stamina or to better accept a direct power supply.
3. Rehabilitation. The number and type of limbs, along with the body's ability to rearrange itself somewhat, will likely take some getting used to.
4. Power Armor. This should be rather straightforward I think. Big ol' generator to keep up with the Volviti's energy consumption and either some way of directly charging the capacitors or directly assisting the body's railgun and gliding.

Also keep in mind we can easily upgrade the power armor afterwards. The braincase is the hardest thing to change after we make the initial design, followed by the body itself since we'd need to grow a whole new one for some changes.
>>
No. 814627 ID: d8ce3a

Perhaps a rechargeable battery would serve better as a source for the volviti's electrical nutrition needs. That way we could possibly charge it off the excess power of the main armor generator, and not necessarily need to have both the armor and the host feeding off the same power source at the same time. Plus, should the host need to go without the armor, a battery pack would be more portable.
>>
No. 814635 ID: 45b631

Proposal:
Highest priority: Ambulatory Costume. Requirements of life-support systems high, benefits of life-support systems high. Exploitation of variable body-form presents additional possibilities. Small-statue with high strength offers great potential for high-density equipment.
Recommendation: Stealth-forms: Filled refuse repository, robotic cleaning device, human in sealed armour.
Second priority: Rehabilitation: Feeding methods unusual, body morphology unusual, electromagnetic interactions unusual. Armour unusual, social etiquette unusual. Additional efforts on body interactions recommended.
Third priority: Cloning: Life support likely to account for flawed physiology. Amorphous structure and low necessity of most components likely to allow flaws. Small size and high strength+ranged lethality suggests a great level of superiority compared to obstacles encountered in environments that would necessitate separation from armour.
Lowest priority: Brain extraction: Reserves detected!
>>
No. 814636 ID: ce19bd

1. Clone, run neural diagnostics and biological heuristic analysis on the brain dead clone while it's in stasis.

2. Suit, use data obtained from body to best acclimate the suit's design to the botanoid's specifications.

3. Brain, choose a subject from any available scouting/infiltration caste space pirate specimens to this task.

4. Rehab, it'll have to come last anyway. Consider utilizing a braincase with a data repository to allow on-field intel.
>>
No. 814638 ID: d36af7

>>814562
I agree with the logic here. Two further considerations, though:

First, in addition to practical shielding necessary for the trooper's survival, the braincase should include scan-baffling elements and otherwise be disguised so that even in the event of close medical scrutiny, it might plausibly pass as a natural-born Volviti with extensive cybernetics.

Second, the power armor should be built as much as possible with off-the-shelf or federation-compatible parts, and made to be somewhat modular, so it can be easily reconfigured and repaired in the field. Rather than being closely tailored to Volviti flexibility, think of it as a heavy support unit and miniature supply base. This should simplify the design and assembly, while reducing the difficulty of training and rehabilitation since the trooper will be using relatively familiar equipment.

Perhaps most important, modular construction and constant scrounging for mods or upgrades would contribute to a cohesive cover story: any distinctive Space Pirate gear can be explained as salvage, and any similarly distinctive behavior (such as bragging about the superiority of Space Pirate tech) can be explained as concomitant memetic contamination. Repeatedly buying loads of unusual supplies, traveling to the Cacophane, and then returning to federation space relatively empty-handed, could all be explained as an eccentric scavenger's quixotic (and ultimately unprofitable) obsession with plundering a dangerous derelict.

It might be possible to conceal only a few details of the Secret Trooper's neurobiology, while slightly overstating how severe and widespread the radiation hazards are in here, and thereby present an illusion of transparency to deflect even the most paranoid investigator.
>>
No. 814640 ID: 3ce125

>>814635
While I agree with your logic here in general, my choices were made to ensure the bounty hunter is ready as soon as possible. If the brain fails, that wastes time. You do make a good point about rehabilitation needing a higher priority, though.

I think I will change my vote to
1. Rehabilitation.
2. Brain Extraction (braincase design)
3. Cloning (body modifications).
4. Power Armor.

I begin to worry about our chances of finishing first. Volviti present quite a few unique obstacles.
>>
No. 815082 ID: b27cac
File 149985987361.png - (20.56KB , 800x550 , lets_grow_sunflowers_instead.png )
815082

Hour 2

>Cloning. This includes messing with the body to make it more compatible with our shit. We could get some very good returns from modifying the body to have higher than normal stamina or to better accept a direct power supply.
>Power Suit. Requirements of life-support systems high, benefits of life-support systems high. Exploitation of variable body-form presents additional possibilities. Small-stature with high strength offers great potential for high-density equipment.
>Lowest priority: Brain extraction: Reserves detected!

1 - Cloning
2 - Power Suit
3 - Rehabilitation
4 - Brain Extraction

Due to the uniquely exploitable quirks of Volviti physiology, the primary focus will be ensuring the Secret Trooper is biologically well constructed and equipped with speciality gear. Some waste is tolerable in finding a suitable candidate and the Secret Trooper can learn on mission to fill any gaps in their acclimatisation to the new body and equipment.

It is not what Boiler Team would have done. But one thing is quite clear: You are not Boiler Team.

Initial estimate of time to completion is 416 hours.

>The power armour should be built as much as possible with off-the-shelf or federation-compatible parts, and made to be somewhat modular, so it can be easily reconfigured and repaired in the field. Rather than being closely tailored to Volviti flexibility, think of it as a heavy support unit and miniature supply base. This should simplify the design and assembly, while reducing the difficulty of training and rehabilitation since the trooper will be using relatively familiar equipment.
>Modular construction and constant scrounging for mods or upgrades would contribute to a cohesive cover story: any distinctive Space Pirate gear can be explained as salvage,
>Big ol' generator to keep up with the Volviti's energy consumption and either some way of directly charging the capacitors or directly assisting the body's railgun and gliding.
The operating concept for the Project Garden Secret Trooper should be given some consideration so the cloned body can be properly customised for its intended purpose and to synergise with its planned armaments and equipment.

Cloning is beginning. As a high level of scrutiny is being given to the process, extensive customisation of the Volviti clone is possible via developmental tweaking, cybernetic addition and gene splicing. Some consideration may need to be made for electromagnetic compatibility. Garden Team, select features to be added to or emphasised in the clone.
>>
No. 815091 ID: 34cc7b

We should attempt to improve the subjects capacitors to ensure that it has better stamina with it.

We could also try to make it capable of leeching energy from biological targets, maybe by having one of its tendrils specialised for drawing the enrgy out of whatever it touches. This could also easily be used to drain other power suit users of their energy.
>>
No. 815096 ID: d79f26

>>815091
yes, we should have plenty of data on energy leeching from all those metroid studies.

how about it's nervous system is optimized to accept cybernetic augments? it's already high energy input/output would let us use more powerful implants that would just fry anything else.
>>
No. 815098 ID: 182dd6

>>815091
Have we had any luck isolating the organs responsible for this in larval metroids? If so, we could implant them within the volviti body! We've got to have some tissue samples remaining, right?
>>
No. 815166 ID: 3ce125

>>815082
Let's make sure the body runs at a voltage/amperage that our equipment can deliver without too much trouble. Heck, we could alter the body to accept higher amps for a faster natural recharge rate. You know, make it "eat" faster? Also, as said, having a larger "power tank" would be great. If we can modify the body to hook up to external capacitors/batteries we could upgrade it over time, even!
Biological(chemical) drain would be cool, but I'm not sure if it'll be useful. I mean, the power suit's generator would be better to drain from than any creature, and if something is a prime target for draining it's probably using bio-electricity which Volviti should be able to drain already.
We should see how viable it would be to switch the railgun and/or gliding over to using external power. If not fully, partially. I expect we could just leave the biological railgun alone if it's time-intensive and augment it with cybernetics later. Heck, if we can boost the "gliding" we could turn it into outright flight! Wait, does the magnetic gliding even work that way? Maybe it's more like a weaker form of magnetic levitation. ...we could just put some thrusters on the power armor for synergy.

Any other uses of electricity can probably be delegated to the power armor.
>>
No. 815198 ID: 45b631

Request: Secondary brain(passive) development. additional processing capacity, allows personnel replacement while on missions.
Request: Distillation of inebriation concentrate. Ideally in railgun-deployable form. Ideally with low-power "stealth railgun" firing option.
Request: Wing flaps for stable gliding when exploiting magnetic fields for mobility.
Request: Olfactory specialisation to locate "project Boiler" for inevitable recovery mission.
request: Pleasant scent(toggle) to produce affection in humans as observed from flowers.
Request: Hostile scent(toggle) to repulse humans and acquire privacy.
Request: Extending neck and limbs for operation of human-disguised armour and interaction with human-operated facilities.
Request: Limited modifications. Inferior Boiler Project expected to cut corners and fail. Ideal scenario: Opportunity not permitted.
Request: Surface discharge(activated). Incapacitate or kill with an electrified touch.
>>
No. 815263 ID: d36af7

Multitool and dataline tap on the tip of at least one vine, fully biological (or with decentralized nanotech repair systems) so it'll all grow back if severed, and narrow enough to fit through probable railgun wound channels. Shoot a hole in some armored vehicle, then reach inside to hack and hijack it.
>>
No. 815266 ID: d79f26

>>815166
the metroid energy absorbing ability isn't chemical energy it's... something, life force? point is, it lets them grow frightfully fast, so if we can get even a little of that in there then this clone will be ready in no time once we lock in the traits.
>>
No. 815414 ID: 182dd6

>>815266
Radiation and artificially generated energies too.
So it seems that we're mostly in agreement on including this.

>>815198
>Request: Secondary brain(passive) development.
I had a thought earlier on a similar subject. Leave the natural brain stem intact so vital processes don't cease if the braincase has to eject.
>>
No. 815434 ID: 1459e8

>>815414
While the idea of our secret trooper ejecting it's brain upon defeat is hilarious, I am going to have to veto the proposal since retrofitting the design of the braincase to include ejection mini-rockets, surgical charges and thrusters is contrary and a waste of resources.

it's also WAAAY too early to consider the idea, in addition to the obvious security problem of the ejected braincase being treated as little more than skeet by the hunter.
>>
No. 815452 ID: 7d8168

>>815098
Oh yes. Everything's better with a little twist of Metroid. Even the Hunter-

Er... nevermind that. Anyway! Metroids. Very strong, very persistent, very energy-draining when sustaining the Volviti's energy has been identified as a primary issue. A little Metroid could go a long way in getting this hunter-hunter as effective as possible.
>>
No. 815690 ID: b27cac
File 150003629472.png - (24.79KB , 600x750 , cute_plants.png )
815690

Hour 15

>The Metroid energy absorbing ability isn't chemical energy it's... something, life force? Point is, it lets them grow frightfully fast, so if we can get even a little of that in there then this clone will be ready in no time once we lock in the traits.
Ambitious, Garden Team.

>Have we had any luck isolating the organs responsible for this in larval metroids? If so, we could implant them within the Volviti body! We've got to have some tissue samples remaining, right?
Despite more than a decade of research, the mechanism by which Metroids drain energy from their prey is still poorly understood.

However, the solution for that is more research.

The events surrounding the Biologic Space Laboratory disaster and the subsequent destruction of SR388 are still shrouded in mystery. However the Galactic Federation reacted with panic, attempting to replicate and distribute large stocks of the B.S.L.'s final product. This is the so called 'Metroid vaccine'.

Samples have been captured and reverse engineered from a Federation science vessel. Simulations are promising that this vastly improves the probability of successful integration of modified Metroid nuclei into a host body. It is doubtful whether a Metroid's broad-spectrum energy absorption can be fully reproduced however.

Incorporation of energy absorption is to be attempted.

>Also, as said, having a larger "power tank" would be great. If we can modify the body to hook up to external capacitors/batteries we could upgrade it over time, even!
Understood. The Volviti clone will be exposed to developmental factors to encourage high capacitor-stack storage. It will also be implanted with connection ports designed to interface to external power sources.

>Leave the natural brain stem intact so vital processes don't cease if the braincase has to eject.
In the event the Secret Trooper's brain case is designed for ejection, the body will include systems to maintain it in a comatose state automatically.

>How about its nervous system is optimised to accept cybernetic augments? it's already high energy input/output would let us use more powerful implants that would just fry anything else.
Useless when you do not give the clone any cybernetic augmentations, Garden Team.

===

Hour 56

Congratulations Garden Team, it appears the hybridisation was a success.

The cloning tank has been subjected to electrical fields intended to replicate the conditions of the Volviti homeworld and the clone is showing extremely rapid maturation. You can see several nearly complete features of an adult Volviti and an engorged capacitor-stack.

However, despite having reached 90% of the size of a mature specimen, the rate of growth of the clone has not decreased.

Garden Team, advise how to proceed.

Secondly, Garden Team has not reached consensus on the remaining features to be incorporated. The current list of features is as follows:

>Secondary Brain (or data processor?)
>Gliding Improvement
>Enhanced sense of smell
>Stretching/improved limb articulation (possibly cybernetic?)
>Surface electric discharge
>Hacking tool
>Pheromones

Select two, or propose additional features. Note that the power suit will also be able to include special features.
>>
No. 815704 ID: 182dd6

Maybe this is normal for them? I don't know.

I like the secondary brain.
>>
No. 815706 ID: 5f2b81

Data processor, hacking tool, pheromones, and some kind of pheromone detector. Let's make the unarmored body a powerful infiltrator/social manipulator. If the cyberbrain is loaded up with protocols for social interaction and linked with biologic pheromone receptors, we could easily read any social situation and then exude the right pheromones to influence it how we desire. The cyberbrain can also have useful applications for strategy and general cognition, both in and out of combat.

The power suit will contain purely combat- and exploration-oriented features. It wouldn't make sense to add features like that to the body when we'll be covering them up with a suit.
>>
No. 815709 ID: 5f2b81

As for the growth, do we not have data on this? We didn't do anything too crazy, so we should be able to find records of something like this happening before. What were the consequences in the case study? How could it be staved off? Before we can make any decisions, we need to know the facts of how this works and why we might or might not want to stop it.
>>
No. 815712 ID: be0718

What's in heeere?

Well, firstly, you're gonna need a bigger tube. Get the one for the discarded Luminoth project and, we'll see how big it gets. Should it risk breaching containment even then, apply emergency brakes by reversing the energy polarity. Its malleable form will let it fit into tuuuuuubes anyway. Enhanced gliding and stretching/improved limb articulation sound like good features.
>>
No. 815713 ID: d69df4

Surface electrical discharge, definitely. Between the potential for melee synergy and the absorbing abilities of the metroid, this could be a potent addition to our trooper's melee abilities.
As for the additional focus, I would recommend gliding functionality. The additional method of movement aid in our trooper's ability to close into melee.
I would like to also suggest that we not spend that much time on our trooper's long range accuracy in favor of a melee-centric strategy...Just call it a hunch.
>>
No. 815720 ID: 1e7aa8

Surface electric discharge and stretching.

Everything else can be built into the powersuit, aside from the pheromones
>>
No. 815723 ID: d79f26

let's make double sure it is brain dead so it doesn't attempt escape.

gonna say NO to gliding and pheromones, the gliding will be difficult if not impossible while in armor and the people we would most want to use the pheromones on would also be in power suits that are environmentally sealed, and some may have sensors capable of detecting it as a chemical attack. this also means sense of smell would also be kinda useless as it should be wearing a suit and unless you are adding the smell receptors to the end of a tentacle it wont be able to smell anything while wearing that.

hacking tool of some kind could be useful, and well as discharge ability.
>>
No. 815734 ID: 3ce125

>>815690
>metroid/Volviti hybrid successful
This is the best thing. I just hope it doesn't go berserk before we put a brain in it.
>growth rate not slowing
Probably normal. We don't have detailed records of their life cycle? A bigger volviti isn't all that much of a disadvantage anyway, if this is a side effect of the hybridization. We should prepare a second, larger containment tube just in case it needs the extra room. Optimally we would transfer the subject somehow without interrupting its electrical stimulation. Maybe the bigger tube could be constructed above this one? Or around it, and we use whatever mechanism opens the original tube to just let it out so it can grow into the new area?
It's possible that Volviti consciously manage their own growth, and the braindead clone isn't stopping itself... but I don't want to try to interrupt things before it's fully developed. That could result in a malformed body.
Oh, it's possible that the environmental factors meant to encourage a large capacitor stack is making the body grow too fast. We should reduce those or turn them off now, as we can see the capacitor stack is larger than normal already. Set things back to what is considered "normal" for their planet.

>which two?
Gliding improvement and enhanced VISION. Everything else listed seems either dangerous (secondary brain) or better delegated to the power armor(electrical discharge). Yes, you can augment vision via the power armor, but there's a hard cap on how detailed an image the eye can receive. Better eyes will allow for better accuracy at long ranges with the railgun, as well.

>>815706
The problem with the Volviti choice is they can't ever leave the suit, or at least not fully. Energy requirements are too high.

>>815723
You know we can design the power armor to assist gliding too right? Either with wings or more magnetic gliding, or both. There's no reason to give up on that ability.
>>
No. 815773 ID: 45b631

Desired trait: Secondary brain: Advantageous use of nonconformist organ distribution results in redundancy in case of armour penetration and additional reaction time. Observation: Subject's appearance indicates no potential for improper conduct thus the risks of mental augmentation are negligible. Statement: Objective of additional brain options definitely not a result of a desire to have a traitorous little mascot running around getting into adorable mischief. Such desires clearly cannot exist. Statements to contrary suggest mental degradation.

Desired trait: Limb Articulation: Additional options for armour and improved terrain navigation. Enhanced ability to interact with objects at extreme reach, such as keys to a prison cell, a door latch through a keyhole, cabling that would normally be too remote to be accessed from a maintenance hatch.

Minorly desired trait: Hacking tool: Supported by multiple mental processors such a device offers great potential.
>>
No. 815784 ID: d79f26

>>815773
the problem is that FOR NOW a secondary brain may not cause any issues, but it could mutate and become a full brain and just rampage.
>>
No. 815788 ID: d36af7

Hacking tool, gliding improvement. Put some active camo on the suit and it'll bounce around, pwning all the tech like Motoko Kusanagi.

As for the growth issue, don't plants normally get bigger when they're better fed? Given that metroid hybridization was successful, subject is most likely absorbing more energy and nutrients from the environment than historical Volviti have ever been able to. Let it overshoot typical adult size a little bit, then simply throttle down the power and nutrient feeds, and growth should stop.

When the time comes to decant, be sure to employ any safe-handling procedures developed for metroids (don't let it touch your bare skin, etc.), at least until practical limits of the hybrid's energy draining abilities can be experimentally confirmed.
>>
No. 815796 ID: 0d1514

>>815690
Stretchy limbs and surface electric discharge! If the metroid hybridization is successful we can grapple an enemy, stun it, then absorb the energy.
>>
No. 815801 ID: 0d1514

>>815690
Make sure that the power suit can fit whatever size the volviti ends up as!
>>
No. 815970 ID: 5b93d3

>>815690
>However, despite having reached 90% of the size of a mature specimen, the rate of growth of the clone has not decreased.

>Garden Team, advise how to proceed.

Continue!
Once the Big Girl is mass produced...

>Secondly, Garden Team has not reached consensus on the remaining features to be incorporated. The current list of features is as follows:

>Hacking tool
>Pheromones

Computer hacking and biohacking, maximum infiltration capability!


For the powered armour, we can incorporate the cybernetic attachment sockets into the control system rather than directly replacing limbs. Maybe keep the suit more of a lighter exoskeleton to carry the power source rather than a fully enclosing armour.
>>
No. 816023 ID: 45b631

Addendum: Multiple brains provides disciplinary options by alternating the primary mind and data-processing support mind.
Further advantage is gained by alternating the specialities, focusing one mind on social infiltration and the other on mechanical infiltration.
Learning rate can be increased by teaching the minds simultaneously by alternating rest-cycles or providing interface equipment to the nominally passive brain.
the prospect of the volviti stem maturing into a third mind and fragmenting into insane half-voviti-mind fragments partially corrupting the two space-pirate minds in a glorious cacophony is not a consideration, as such events will not happen.
>>
No. 816125 ID: 182dd6

While finishing this up, some of us could go and gather some essential components for the suit. Power supply, accessory ports, other required electronics. IMO Unit-02, what are the best personal-sized generators that we have on hand?
>>
No. 816200 ID: 7d8168

Small plant was the intent but big plant is totally fine!

Some sort of direct computer interface (i.e. hacking tool) seems like an obvious inclusion for such a electricity-oriented organism! And then some kind of enhanced articulation, particularly at the endpoints, seems extremely useful.

Not really feeling the pheromones, since with an obviously mutated Volviti rather than a stock small-and-cute Volviti, the viability of social infiltration has dropped significantly.

Sidenote: What are common side-effects for Volviti suffering from giantism in the wild?
>>
No. 816209 ID: b27cac
File 150019932885.png - (32.28KB , 600x750 , well_fertilised.png )
816209

>As for the growth, do we not have data on this? We didn't do anything too crazy, so we should be able to find records of something like this happening before.
Yes Garden Team, after all you've only modified a plant with a partially electrical biology and attempted to splice into it traits from a poorly understood jellyfish-like lifeform known for absorbing energy to promote its own growth. This biocomputer must have misplaced the records. Surely you've done this dozens of times.

>Maybe this is normal for them? I don't know.
No-one knows. This is the first one that has ever existed. This is science! Science Team's purpose is to convert unknowns into known and quantifiable data.

Rations cut for a cycle.

>Let's make double sure it is brain dead so it doesn't attempt escape.
Extra monitoring will be conducted on brain activity.

>Oh, it's possible that the environmental factors meant to encourage a large capacitor stack is making the body grow too fast. We should reduce those or turn them off now, as we can see the capacitor stack is larger than normal already. Set things back to what is considered "normal" for their planet.
Lowering field flux.

>It's possible that Volviti consciously manage their own growth, and the braindead clone isn't stopping itself... but I don't want to try to interrupt things before it's fully developed. That could result in a malformed body.
It's possible that Volviti may have a form of triage for discarding damaged vines but regulation of growth being a fully conscious activity is exceedingly unlikely. Secondly the uneven rates of maturation have been stabilising over time.

>We don't have detailed records of their life cycle? A bigger volviti isn't all that much of a disadvantage anyway, if this is a side effect of the hybridisation. We should prepare a second, larger containment tube just in case it needs the extra room.
Understood. Will proceed without any further, prolonged changes to growth conditions.

Additional modifications have been finalised and are currently being prototyped.

>Limb Articulation: Additional options for armour and improved terrain navigation. Enhanced ability to interact with objects at extreme reach, such as keys to a prison cell, a door latch through a keyhole, cabling that would normally be too remote to be accessed from a maintenance hatch.
Improved limb articulation and stretching will be added to the Volviti via a mixture of genetic treatments and biomechanical implants. This will allow a greater degree of customisation and variation in the Volviti's physical form as well.

>Multitool and dataline tap on the tip of at least one vine, fully biological (or with decentralised nanotech repair systems) so it'll all grow back if severed
Complex functionality will be installed at the base of the vine to simplify repair should the tool-tip be damaged.

===

Hour 72

The Project Garden Volviti clone now exceeds known average adult Volviti specimen size by 56%. As a point of reference, this is approximately the size of a Space Pirate. No irregular brain patterns detected.

Brief experimentation with growth conditions has shown near-freezing temperatures reduce growth rate to zero. Hormonal treatments to prevent growth also appear to be viable based off tissue samples, but will require daily injections.

At present rate of growth, the Volviti specimen will need to be decanted or moved into a larger specimen tube within 4 hours. Decant or transfer, Garden Team?
>>
No. 816212 ID: b27cac
File 150019986028.png - (32.71KB , 600x750 , something_science_this_way_comes.png )
816212

>>816072

!

A priority proposal has been raised!

Boiler Team has proposed a joint project using a specialised power armour intended to house both the Volviti and the Ignole Secret Trooper.

Due to the flexibility of Volviti anatomy, the Project Garden Trooper could be built into the exoskeletal structure and the Project Boiler Trooper fit inside. They would then have the option of combined piloting or for the Ignole to eject and operate independently.

Calculations show the single pilot courier craft should be able to support both agents in a combined suit.

Simple implementations of control sharing (for example, gunner and driver) are readily applied or more complex synchronisation can be researched and developed. However, this combined approach would not be able to take full advantage of the Ignole natural resistance to heat or the Volviti resistance to radiation and electrical fields.

Do you wish to combine Project Boiler and Project Garden into Project Glasshouse?
>>
No. 816214 ID: 094652

>Trade Resistances for Skill and Onboard AI
Do it.
>>
No. 816215 ID: d79f26

so take it out now or see how big it can get?

i say transfer, and just let it grow while we move our focus to the next step, getting some brains, get that lineup of troops in here and strap em to the brain remover. do a few test runs on the ones that are considered to be extra stupid before doing the real extraction on a proper trooper.
>>
No. 816222 ID: 45b631

Theory: Project Boiler's inferior team allows unstable subject to become unstable and requires Superior Team Garden resources to stabilise failed project.
Advantage: Ejectible Ignole distraction. Project garden continues after apparent destruction of bounty-hunter, under guise of "haunted armour" or "rogue A.I.".
Opportunity to devour Project Boiler.
disadvantage: Lack of unstable Boiler projects failed efforts providing cursory intelligence.
Inability of Project Garden to be launched accidentally to operate simultaneously with project Boiler to accidentally demonstrate superior results of Project Garden.
Inability to activate Mocking Function in inevitable event of Project Boiler failure.
Proposal: Proceed with Project Glasshouse with Ignole components reclassified to ammunition.

Theory: Giant mutant plant lacks qualities necessary for integration into Federation Society.
countertheory: Giant mutant plant means more giant mutant plant.
Transfer approved!
>>
No. 816225 ID: 71dbe5

>>816209
Pure garden! No glasshouses, it means we can't throw stones! Transfer to a new tube, after all, making risky untested devisions is what science is all about!
>>
No. 816227 ID: 8111b6

I vote to transfer and cease stifling growth rate. Let's see how big this thing can get!

Also, perhaps a team of two rather than one hodgepodge of a creature in a mech, rather than a suit of power armor, that way if one needs to, they could leaf the mech to accomplish tasks independently. Plus, having two pirates would allow them to germinate cover stories for each other. After all, they'll both be freaks for their respective races, so a sappy 'friendship' story could help sell them to federation idiots.

So... counter-proposal: Give the two a mech, rather than directly integrating them into one suit. Given that both are likely going to be troublesome size-wise, this would simplify things. We can decide which gets to be gunner and which gets to be pilot at a later time.
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No. 816229 ID: 9f856d

Whilst I also vote for a transfer of our cute abonimation against nature, Project Glasshouse has my interest.
Let´s combine our genius for the greatest thing we have ever done!
This Week i mean.
>>
No. 816232 ID: 176036

As a member of Science Team who could not decide between the Garden or Boiler projects and has been alternately viewing each project independently, I would like to voice an opinion in favor of Glasshouse.

Extensive research has shown that unification of operatives ("combining", as the humans have termed it) has a high chance of increasing overall operational success. Furthermore, two operatives working together and reaching consensus can lead to unorthodox solutions to problems, which could be vital to the continuation of the Secret Trooper project once in the field.

Preferably, the chosen donors for Boiler and Garden bodies would be "friends" rather than "acquaintances", to increase cooperation coefficient.

Also, more drills are going to be required if- NO, I have not been watching old human cartoons. The very idea is preposterous. Now if you'll excuse me, I need to get back to my… research.
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No. 816242 ID: 27ab88

It's time to decant the clone, and say no to the glasshouse project. We've come so far and it'd a considerable waste of resources to merge the two clones only for one to set the other on fire!
>>
No. 816247 ID: d36af7

>approximately the size of a space pirate
This is ideal for adapting off-the-shelf power armor components. Decant now, but archive design notes for kaiju-scale metroid/volviti hybrids as a possible future project.

>Project Glasshouse
As the one who suggested forking in the first place, I'd be willing to support recombining.
>>
No. 816257 ID: be0718

Transfer! This experiment is not done yet!

I am, however, also in favor of Project Glasshouse. Depending on final Volviti size, the Ignole may end up performing roles which require fitting indoors.
>>
No. 816270 ID: be0718

>>816247
Puttering along half-dead in space with most of the crew in stasis is really not the time to be thinking of the future, as you may not live to see it.

S T O P W I T H T H E L O N G G A M E B U L L S H I T
>>
No. 816274 ID: 3ce125

Transfer, and Glasshouse.
>>
No. 816291 ID: 182dd6

>>816270
All the more reason to succeed in our mission!
Decant for now, but I agree with >>816247 about exploring this phenomenon in Volviti growth at a later time.

As for Project Glasshouse, I'll abstain from voting for the time being.
>>
No. 816319 ID: 45b631

Proposal: Decant and commence Glasshouse.
Fork projects and commence Project volviti kaiju Biollante Sudowoodo Viollaniti Deep Child Forest Team: Size
>>
No. 816488 ID: 7d8168

Nay to Glasshouse! Causes many problems, solves none!
>>
No. 816751 ID: 7dd545

>>816212
i like glasshouse, lose the resistances but gain both strengths. i vote yes
>>
No. 816851 ID: e1dda4

>>816212
I support the Transfer option, we can always inhibit the growth of the subject if genetic/structural stability and integrity becomes an issue.
Now that also means we may have to devote further resources to maintaining "Garden's" health but honestly the risks are worth the rewards.

Now regarding "Glasshouse", I am in favor of combining the projects.
Having two operatives on terrain at the same time is definitely a bonus, it brings added versatility and make the subjects even more lethal when combined.
That and we won't have to create two suits of power armor.
>>
No. 816861 ID: b27cac
File 150047571108.png - (27.73KB , 750x600 , plant_transplant.png )
816861

>I like Glasshouse, lose the resistances but gain both strengths.
>As the one who suggested forking in the first place, I'd be willing to support recombining.
>Project Glasshouse has my interest.
>Let´s combine our genius for the greatest thing we have ever done!
Such unwarranted optimism and an unabashed attempt to leech Boiler Team's genius.

Project Glasshouse approved.

>Giant mutant plant means more giant mutant plant.
>I vote to transfer and cease stifling growth rate. Let's see how big this thing can get!
>I support the Transfer option, we can always inhibit the growth of the subject if genetic/structural stability and integrity becomes an issue.
Unfortunately this experiment will encounter a definite upper boundary regardless of the capabilities of the hybridised Volviti clone: it is necessarily going to be limited by the cockpit capacity of the captured courier craft.

>Archive design notes for kaiju-scale metroid/volviti hybrids as a possible future project.
Research note created.

>So... counter-proposal: Give the two a mech, rather than directly integrating them into one suit.
If they are to be piloting a vehicle, what was the point in selecting exotic physiologies? Additionally the courier craft does not have sufficient capacity.

A technician somehow became entangled in the Volviti's lower vines during the transfer to the large specimen tank and has died. The body has been placed in the tank with the Volviti clone rather than risk damaging the Volviti specimen by attempting to extricate it.

Cause of death appears to be paralysis caused by complete cessation of brain function. The body has not shown the characteristic structural deterioration of Metroid feeding. As suspected, the Volviti hybrid has clearly not fully replicated a Metroid's abilities.
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No. 816862 ID: b27cac
File 150047580598.png - (49.87KB , 800x552 , pot_that_plant.png )
816862

>Let it grow while we move our focus to the next step, getting some brains, get that line-up of troops in here and strap 'em to the brain remover. Do a few test runs on the ones that are considered to be extra stupid before doing the real extraction on a proper trooper.
The power armour concept articulated thus far will require far deeper integration with the Volviti clone than the Ignole clone and there is still considerable physiological uncertainty regarding the brain case design due to the specimen's mutation.

For these reasons, the remaining time before the projects are merged will be used on prototyping of power suit features tailored for the Volviti clone.

The power suit will encompass numerous subsystems of life support, environmental adaptation, user protection, mobility systems, scanning, logging and analysis, support systems and, of course, weaponry.

A high level concept may be useful to set design priorities and enhance capability by designing synergistic systems that make multiple uses of power suit subcomponents.

An initial working set of power suit features should be proposed now.
>>
No. 816877 ID: be0718

Racking up a kill before it's even decanted. Impressive work, Garden Team.

I'm sure we accounted for ship size before deciding on a Luminoth as a possible cloning candidate, so that ceiling is not too low, I trust. Regardless of ship size, Project Glasshouse subjects already need to endure long-term cohabitation of a very cramped space.

Targeting and stabilisation systems for the natural railgun may be incorporated. The suit should also contain a system to restrain the so-called 'pilot', in case we use the suit to transport someone other than Project Boiler. In other circumstances, however, the Volviti's role will be that of 'gunner', leaving the dictation of movement to the Ignole while focusing on targeting. Shoulder-mounted weaponry should facilitate independent movement and targeting. Ports on the arms, back and legs allow the Volviti to extend its enhanced manipulators outside of the suit for... whatever reasons you might want a second pair of hands. System infiltration, power absorption, corpse disposal, that sort of thing. Special attention is needed for the Varia systems which will maintain not one, but two constant environments within the suit.

Consider adapting the ship's control systems into the power suit, to maximize available cabin space, allowing us to simply step into and out of our spacefaring apparatus without the need for pesky things like elbow room. The only other thing we need space for is a holding cell, for those rare bounties that make it back alive.
>>
No. 816878 ID: be0718

>>816877
Wait, wait, I got the roles mixed up. The Volviti will probably occupy the majority of the limbs' extremities, so why let someone else dictate its movement? The Ignole should take the role of Gunner, not the Volviti. With that switch in roles, perhaps instead of/in addition to shoulder mounts, a second set of arms be built into the suit to allow the Ignole to handle targeting while the Volviti is moving. The primary arms could specialize in climbing, deflection and the application of blunt instruments.
This assumes that our Volviti clone will grow to fill out this tank and end up notably larger than the Ignole's hot form (or Bignole).
>>
No. 816881 ID: 9c2d0c

Flexible body structure aside, if Glasshouse moves forward, we really should limit clone size in order to fit two bodies in one suit of power armor and still be able to move through a standard-sized hatch.

As for the armor, first and foremost we will require systems to assure that our paired pilots will not damage eachother, either with poorly understood metroid feeding mechanisms or temperature extremes.

The initial Glasshouse design documents placed the Ignole in the skeletal structure of the power suit, and wrapped our Volviti around it due to its flexible limb structure. This configuration implies that we will be more closely integrated with the suit's functions. Becoming part of the armor.
To that end, the Volviti subject's integration into the suit should primarily focus on handling secondary systems such as targeting, communications, electronics interfacing, and potentially exotic movement systems such as anything related to vine brachiation. While it may be necessary to operate in an independent capacity from time to time as an "empty" suit, the Ignole should be afforded primary control of normal movement and any arm-based weapon systems.

We should also find a place to mount a gimballed gun of some sort, capable of tracking fast moving targets with a wide field of fire independent of suit movement. On a traditional vehicle this would be labeled a turret. I recommend a shoulder mount, but the hard-point location can be decided later.
>>
No. 816887 ID: 5f2b81

Well, any heat dumps should dump directly into the ignole compartment--presumably, the ignole will have some thin zero suit type armor, so we'll probably need data ports to connect one to the other, and we'll have to fit those between volviti tendrils. IN FACT! Let's model the power suit after the human brain's natural protection! We have pia mater, which is the fine material wrapping the brain, and we have dura mater, which is the tough material bound to the skull. Between those two layers is the arachnoid mater, which connects the layers with many strands suspended in cerebrospinal fluid to act as a buffer and hold the brain in place.

In the analogy, the pia mater is the zero suit around the ignole, the dura mater is the inner layer of the power suit, the arachnoid mater is the data and structural interconnect between the zero suit and the power suit, and the cerebrospinal fluid is the volviti. All those soft, squishy plant materials should provide a wonderful buffer for our ignole. The "arachnoid mater" will, of course, be detachable. The "pia mater" should be VERY WELL INSULATED against heat and radiation, so that both creatures can have their favored enfironment. We should give the same treatment to any tendrils of the arachnoid mater that we're using as heat channels. We could put the volviti brain in a backpack or something like that. We also might want to consider having the pia mater be a permanent fixture of the suit, and make that the interface between the zero suit and the power suit--that actually would probably make more sense.
>>
No. 816888 ID: e1dda4

>>816877
That would be impressive if it wasn't blue on blue. Any cooky moron can just grab a gun and shoot a teammate.
Now, shooting an active enemy? That is something I can get behind; unless we choose to specialize this particular subject in the dispatching of friendly janitors.

>>816862
I'm not sure prioritizing the natural railgun of "Garden" may be such a good idea given its proximity to "Boiler"; in the same way that having "Garden" exposed to the sweltering heat of "Boiler" seems like a quick way to disaster.
Reliance on natural weaponry should be minimal as the suit itself and conventional armaments ought to surpass it handily; as such the suit should instead be tailored towards a greater compatibility for both subjects.
As my colleague >>816877 points out however, ports are of the utmost necessity both for added but also for venting excess temperature from the Ignole. We also need to make the suit "drive-able" by both subjects alone as they might be separated and make the extraction of both subject quick enough.
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No. 816889 ID: be0718

>>816888
True, but can he do it while clinically braindead?
>>
No. 816902 ID: 2b39af

>>816861
>A technician has died. Seems to have been caused by paralysis through total lack of brain function.
Interesting development, it seems our hybrid can siphon from the the bioelectric processes of prey, in this case: halting all neural activity. Very deadly, I imagine this would make it particularly effective against other Volviti in close quarters.

Note: Test this theory with proper observational equipment.

>Power suit features should be proposed now.
If this most recent development shows us anything, we will need for the two occupants to be thoroughly insulated from each other's more detrimental tactile issues (Volviti sapping, Ignole temperature)
>>
No. 816903 ID: 3ce125

>>816861
>it's killed someone already
This really is the best thing.
...wait, if it kills people without being awake yet that means it's going to be a bit difficult to get a brain in there. Oh well I'm sure it'll be fine.

>>816862
life support/environmental adaptation:
Okay, so, we clearly need a powerful generator to power the Volviti's energy requirements and abilities. It's growing bigger than normal which means we're going to need an even better generator than before. Maybe two generators, for redundancy?
Thermal insulation will help shield both pilots from the cold, so that'd make for good returns. However, there should be some heat channels that can be opened to allow heat to reach the Ignole when the environment is hot. ONLY the Ignole, however. The Volviti won't tolerate heat as well. Some effort should be made to ensure the Volviti's compartment remains at tolerable temperatures... could be tricky considering the Volviti is embedded in the suit's shell.
We could send waste heat from the generator to the Ignole's compartment, too. Nice and toasty. Heck, we could apply heating coils directly to the Ignole while it's in the pilot seat, to convert some of the generator's output to heat when needed.
Obviously we're going to need some sort of air supply for the Ignole. Does the Volviti breathe?

user protection:
The power suit's going to have a lot of electricity going through it, can we put in some shields? The armor plating can be fairly thick since the suit design will be bulky by necessity.

mobility systems:
Bulky power armor and an extra body in the suit means gliding is probably not going to happen. Jumping might be okay since both pilots will be assisting it. Then again, if the generator is strong enough it might be able to induce enough of a glide effect with the Volviti's help (or directly shoving electricity into the Volviti's glide mechanism) for it to be useful? Like a slow fall thing instead of outright gliding. We've got the power output for some magnetic grip shenanigans, why not put that in. Underwater movement will be a problem, not sure how to solve that.
Maybe we can reduce the bulk issue by using lightweight materials. Or, if the generator(s) turn out to contribute the most weight we could focus on energy storage instead and allow the generator(s) to be detached when needed.

scanning:
Standard scanning visor is good. A specialized visor to sense heat would make sense considering the Ignole's interest in it, and an electrical sense visor would be useful for the Volviti.

logging and analysis:
Is the organic hacking tool in? We voted on additional features but it wasn't said what features were implemented.
Regardless, we should probably have something to analyze enemy strengths and weaknesses so the duo can fight effectively.

support systems:
How about a flashlight? Automap system? Inventory space.
Of course we should apply that induction coil idea for the Volviti to allow for extended stamina, but it's really only going to be for emergencies. The larger capacitor bank should be enough for now. Speaking of which, we should allow some room to add coil expansion packs later on.
Since the Volviti is partially augmenting the suit's limbs with its strength, we could include a low power mode where the suit doesn't use its actuators at all.
We need to ensure that the Ignole shrinking into her secondary form will not cause any problems. Optimally the pilots should stay synched up while the Ignole is shrunk; if the Ignole was the "dominant" pilot this will reduce performance so either the main pilot needs to be able to switch freely or the Volviti should be the main driver at all times. The Ignole should of course have the ability to exit the suit when the smaller form is needed (or when the suit is too bulky and she needs to advance in her predator form). The Volviti should be able to pilot the suit even when the Ignole isn't in it.

weaponry:
Where is the Volviti's railgun? The power armor should include a structure to boost the railgun's effectiveness and provide ammo for it. Specialized railgun slugs, perhaps? Similarly, there should be some structure at the Ignole's mouth to allow her to use her heat breath without exiting the suit. Though if she uses it without some source of heat to keep her warm she'll wind up needing to exit the suit anyway due to the form change.
We could easily design a taser into the suit. Also, laser/energy beam weaponry. A flamethrower or heat ray, to serve as a double purpose system- to warm the environment and to damage enemies. Some kind of melee weapon, perhaps... mole claws? For digging into the environment and tearing into enemies. The Ignole would certainly take well to claws.
One of the guns should be detachable so that when the Ignole leaves the suit she'll have something to defend herself with. Or maybe we can just have one in the inventory storage.
>>
No. 816918 ID: c88e6d

>>816862
Please develop some way to prevent your (impressive) hybrid from devouring the neural energy of everything it touches. Since this is a two-person venture, it becomes a liability the longer you leave it unattended.

...Also, I was planning on working on power armor on the other side but got caught up in the cybernetics, so I'm going to suggest an outer exoskeleton (much like a normal Zebesian), with a flexible endoskeleton for the Volviti hybrid to latch onto. Also, have you lot considered the necessary modifications to Project Garden's power armor for Project Boiler's Pseudo-Morph-Ball abilities? I understand Garden's body is much larger, but as it has no bones, can you figure some way to compress it without killing it?
>>
No. 816987 ID: 3ae3fd

Observation: Immature unit's first kill!
assessment: D'aww. [communications error, ignore] appreciation of darling little mutant's abilities.
Speculation: Upon reaching maturity, subject may so express itself upon a whole federation of humans.

Agreement: manually activated restraint and isolation of Boiler component. Cite "restraint of hypothetical prisoner" as justification.

Proposal: Variable magnetic field. Augment and partially automate Volvizilla field effector.
Function as life-support for Garden.
Operates as Garden-operated magnetic drive as per Volviti specifications with augmentation to allow suspension of costume and both pilots.
Low-radius constant field for repulsion of low-mass magnetic particles such as plasma weaponry.
Large-radius intense-pulse field for deflection of high-mass magnetic particles such as mass-driver weaponry.
Synchronised pulses for disruption of mental functions in surrounding area.

Proposal: Pressurised Projectile/Pilot Propulsion.
Rapidly open costume's interior compartment and eject the contents at high velocities. Necessary for refuse expulsion. Possibility exists of propelling Boiler to objective that would otherwise exceed available time or access.

Request: Boiler Staff provide summary of current Boiler properties and projections.
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No. 816990 ID: e121d3
File 150051875385.png - (363.33KB , 1000x500 , questroidideas2.png )
816990

I'm not really very happy with that previous power suit design, so I thought I'd come up with some more possibilities for the basic structure. Admittedly, two of them are more like small mechs, but I believe they still fit within power armor limits, equivalent to the armorsuit used by the bounty hunter Ghor. Note that the positions of the Volviti and Ignole could likely be reversed in the third design here, potentially making some sort of hatch for the Ignole's exit easier to build in.

The middle one I don't believe would really work well, but I included because the possibility of cloth-like material acting as a means of interaction with environmental heat or electromagnetics seemed interesting, as did the idea of the volviti concealing its vines amidst some kind of "skirt".
>>
No. 817023 ID: 3ce125

>>816990
That second one is interesting... instead of the Volviti's limbs being hidden with cloth when they're in use, we could disguise them as robotic tentacle limbs.

It does lose the possibility of using the vine limbs as further strength enhancement for the Ignole's limbs, but it opens up the possibility of using them directly to absorb electricity or other uses of the Volviti's vines. Also, easier to thermally insulate the pilots since in that design they're much more separate.
The design is also less bulky. Gliding would be easier to implement. On the other hand, the pilots being in isolated compartments is getting a little close to just having them in separate power suits that can link up. I guess that's not a terrible implementation of Glasshouse though...
>>
No. 817025 ID: c88e6d

>>816987
I notice all your proposals involve terminating or incapacitating the Ignole subject. I'm going to recommend we test them on you.

>>816990
I like the middle one. It's cute, and humans like cute things. They will underestimate our subject as it slaughters their people and lays waste to their vile civilization.
>>
No. 817045 ID: 3ce125

Oh, when I said "Volviti vines as robotic tentacle limbs" I mean all of them, not just the ones on the bottom. The ones near the top could either be wound up like in the image or they could just always be out, swaying around ready to strike. Hmm, lightning-medusa?
>>
No. 817057 ID: d36af7

To minimize skill redundancy in rehabilitation and training, Garden should be controlling the suit's long-range sensors, projectile weapons or missiles, and flight systems, while Boiler handles ground locomotion and close-in weapons.
>>816990
I like the second and third concepts here. Thickest armor plates should be concentrated around the parts that don't grow back, of course, with limbs prioritizing range of motion and ease of repair or replacement. Miniaturized reactor in the backpack, with fold-out wings to improve gliding performance and serve as backup heat rejection system when Boiler's abilities are unavailable. Garden's rad-tolerant biology means we can cut corners on reactor shielding, which saves valuable bulk and mass. Actually, let's try to integrate as much of the rad shielding as possible into the "metroid-proof" isolation layer separating the two of them, leaving Garden more or less inside the reactor and it's delicious magnetic fields.

Bounty hunting may involve live capture, and salvage will certainly require not obliterating the loot before it can be retrieved, so let's include a rack of mini-missiles and see if we can cook up some less-than-lethal warheads for 'em. Sticky goo, bolas, EMP, smoke or tear gas, rubbery plastic that deforms on impact to concuss and knock down with minimal risk of penetration, that kind of thing.
>>
No. 817061 ID: 3ce125

>>817057
>power armor that has fold-out wings
Why did this not occur to me? An actual glider mode enhanced by Volviti magnetic gliding.
>>
No. 817066 ID: 0d1514

>>816861
I'm so proud of her!
>>
No. 817073 ID: be0718

>>816990
Wonderful concepts! I think I'd go with 1 or 3 as they have the most room for the Volviti. 1 is definitely the handiest and feels more like a suit than a vehicle, but 3 has even more room for the Volviti, which may be important. 2... well, I guess the exoskeleton would help carry the Volviti's weight for the Ignole, but if that failed the Volviti would need to extend its tentacle skirt and take over locomotion before the Ignole's back broke. Also, I'm sorry but the hat with drapes is entirely too silly.
>>
No. 817082 ID: 7d8168

>>817057
>>817061
Logs of previous encounters with the hunter indicate that good aerial maneuverability is immensely important for exploration as well as tactical maneuvering, and is almost always a difficult ability for the hunter to acquire as well.

The Volviti's natural high-flying escapades are an inherent ability highly likely to be hampered by the hybrid's unusual size, not to mention the additional burdens of powered armor and a dead weightsecond trooper. As such focusing on amplifying and assisting this gliding capability should be a high priority during power armor design.
>>
No. 817088 ID: 3ce125

>>817082
Hmm, if we allow the Volviti to detach and act independently we could outright design the detachment part to optimize gliding/flight. We could optimize the Ignole part for... I don't know, jumping/leaping? Together (and with wall grip) they might be able to do some really long-distance triangle jumps.
I'm not sure what tasks the Ignole would otherwise want to separate for, aside from swimming in lava. I suppose we could design the Ignole half to work well in fluid, with sonar or something to see even in opaque fluid like lava. Do Ignoles swim in lava at all?
what the heck do Ignoles eat anyway
>>
No. 817095 ID: d36af7

>>817088
Biggest problem with swimming in lava (apart from designing a vehicle entirely out of materials that won't melt, of course) is the ballast. Y'see, molten rock is about the same density as solid rock, and effective submersion requires an average density about the same as the surrounding fluid. Back-of-the-envelope calculation says we'd have to incorporate around twice the subject's weight in tungsten-iridium alloy plating just to keep them from bobbing to the surface like a cork. Do we even have that much to spare? There'd need to be even more for any other low-density systems inside the armor - such as the hydraulic power assist necessary to move all that weight at combat speed. Next thing you know, you're sketching up a bathysphere with liquid helium all over the electronics.
>>
No. 817097 ID: ba506f

>>817088
>Hmm, if we allow the Volviti to detach and act independently we could outright design the detachment part to optimize gliding/flight.
I do like the idea of making the suit to be able to let both subject act separately if need be. Wether it be because on of the subject can no longer fight, we find a situation where having two subject is more beneficial then one, or if they need to travel across hazardous terrain that one subject is better suited for but risks the health of the other .

>We could optimize the Ignole part for... I don't know, jumping/leaping? Together (and with wall grip) they might be able to do some really long-distance triangle jumps.
An idea I had for the Ignole was a harpoon/grappling gun. Idea was harpoon/bolt with retractable fins on the arrow head that could be fired with enough force to pierce most surfaces to allow the Ignole to zipline across areas to either quickly traverse terrain, close the gap between enemies, quickly escape, or offensively and seeing how the clone is heaver then normal if the grappling gun is fired at an enemy it could go through them then yank them back towards the clone to be finished off if the harpoon hasn't done so already. Might help catch running bounties as well. Or if the enemy happens to be heavier then the clone then the clone can simply zipline quickly to the target to get within melee range.

>Do Ignoles swim in lava at all?
I believe they can survive in it as their tolerance for heat is boarding along the absurd. Not sure about swimming though.

>what the heck do Ignoles eat anyway
...we should look this up for both clones before we put a new brain in them just to make sure we don't poison them by having them eat something they shouldn't have.
>>
No. 817171 ID: cc5ab4

Keep in mind when designing suits that the Volviti is hyooge.

Whats our projected scale for compact Ignole, expanded Ignole and giant Volviti? We should exchange notes with Boiler, they may not be aware of how great we are at cloning.
>>
No. 817210 ID: 4d8587

Given the draining aspect of the subject, and the fact that is seems to focus on neural energy, we should probably check our previous research on using Metroid as power sources by extracting energy from them, as well as research in feeding them off alternative power sources than life energy.
Given we managed to successfully extract energy from Metroids and power machinery from them, with the main downside being their unceasing aggressiveness, Metroid/Volviti Hybrids might prove to be more useful, since they can be easily lobotomized.
Not to mention if Greenhouse can generate significant energy by draining victims, that energy can be either stored or used to overcharge certain parts of the suit.


In addition, do we have data on magnetic grapple technology? That seems like it would synergise well with Grenhouse as part of it's armor.
>>
No. 817257 ID: 3ae3fd

Proposal: Straw: In the case of The Garden Component being reduced to critical energy levels. an armoured, sharpened tube can be inserted from the Garden enclosure into the top of the forward storage area to facilitate an in-flight meal.

Proposal: Reconfigurable arm panels: Garden can insert tendrils through multiple mechanical units in arm panels and manipulate them into various preset configurations.
Armour: Of primary importance. Passive mode that should not greatly reduce the integrity of the costume's protective facilities.
Railgun: 'Arm' section expands into a support system for the Violvanti's innate railgun. Incorporation of biological and mechanical components should minimise permanent degeneration of the difficult-to-repair mechanical sections while making use of their high resistance to shocks. Violvanti's highly regenerative nature with relatively low component-destruction thresholds(when compared to armoured costumes) could absorb and annul unavoidable degeneration while being shielded from stresses that the mechanical components can withstand and augmented by mechanical power sources and consistent targeting components.
Manipulator: Internal spaces for storage of tools and acquired small artefacts. Openings for the extension of tendrils for the purpose of deploying tools, acquiring artefacts, or manipulating environment.
arm-shredder: Motor and blades incorporated to convert elbow-joint into circular saw for carving through resilient objects. observation: Boiler arm-unit interferes with blade rotation. Assessment: [sarcasm]express regret, great sorrow[/sarcasm].
>>
No. 817272 ID: 3ce125

If we wanted a very defensive powersuit we could make something shaped more like a pill bug. The shell would be easy to put heavy armor plating on. While in ball form (more like a boulder form really) the Volviti's vines could help push it along, or we could put treads on the outside for gyro-stabilized pilot comfort.
>>
No. 817344 ID: d8ce3a

>>816990
Hmm...Could we make the Volviti limb parts more like wings, or perhaps webbing? If we armored to outer portions slightly, they could triple function as manipulators, defensive shields and Glide enhancers. If that works, maybe we could design it to fit around the main torso too.
>>
No. 818048 ID: b27cac
File 150090796533.png - (38.15KB , 800x602 , bits_and_bobs.png )
818048

>Racking up a kill before it's even decanted. Impressive work, Garden Team.
>I'm so proud of her!
Hybridisation has definitely been a success thus far.

Prototyping of power suit systems will now be conducted in the manufacturing bay.

There is significant debate about allocation of subsystem control between pilots. This subject will be shelved for the moment and revisited during pilot integration as it appears practical trials will deliver the most reliable results. As a quick summary, handover of control when the Ignole pilot switches forms and the power suit retaining most of its functionality with a single pilot are the primary concerns.

>Special attention is needed for the Varia systems which will maintain not one, but two constant environments within the suit.
Wide range environmental shielding is an extremely complex technology. Maintaining some isolation between Volviti and Ignole environmental subsystems is possible but at this point full tolerance is not possible.

To proceed under localised conditions of extreme heat, radiation or electrical interference, one pilot can eject to allow the mission to be completed by the pilot with higher tolerance.

>We could send waste heat from the generator to the Ignole's compartment, too. Nice and toasty. Heck, we could apply heating coils directly to the Ignole while it's in the pilot seat, to convert some of the generator's output to heat when needed.
Interconnections to redirect heat into the Ignole will be made available.

>We should also find a place to mount a gimballed gun of some sort, capable of tracking fast moving targets with a wide field of fire independent of suit movement. On a traditional vehicle this would be labelled a turret. I recommend a shoulder mount, but the hard-point location can be decided later.
Such additional weapon systems would take excellent advantage of having two pilots.

>Perhaps instead of/in addition to shoulder mounts, a second set of arms be built into the suit to allow the Ignole to handle targeting while the Volviti is moving. The primary arms could specialise in climbing, deflection and the application of blunt instruments.
This requires additional coordination between pilots but will be introduced as an option for consideration.

>Ports on the arms, back and legs allow the Volviti to extend its enhanced manipulators outside of the suit for... whatever reasons you might want a second pair of hands. System infiltration, power absorption, corpse disposal, that sort of thing.
This is possible however doing so and still providing environmental protection to the extruded limbs is considerably more difficult.

>Have you lot considered the necessary modifications to Project Garden's power armor for Project Boiler's Pseudo-Morph-Ball abilities? I understand Garden's body is much larger, but as it has no bones, can you figure some way to compress it without killing it?
The armour will be far too bulky to traverse such possible alternative routes. They will have to be explored by the Ignole pilot in her low temperature mode.

>We need to ensure that the Ignole shrinking into her secondary form will not cause any problems.
>The Ignole should of course have the ability to exit the suit when the smaller form is needed (or when the suit is too bulky and she needs to advance in her predator form). The Volviti should be able to pilot the suit even when the Ignole isn't in it.
The current schema for a smaller power suit will have the Volviti tightly integrated with the suit frame and a quick-release system for the Ignole pilot. This is easily addressed in plans for a larger suit as it is more piloted than worn.

>Okay, so, we clearly need a powerful generator to power the Volviti's energy requirements and abilities. It's growing bigger than normal which means we're going to need an even better generator than before. Maybe two generators, for redundancy?
An outsize generator is a vulnerable point but is likely to make up for this with the additional firepower and shielding the power suit can be equipped with.

>Garden's rad-tolerant biology means we can cut corners on reactor shielding, which saves valuable bulk and mass. Actually, let's try to integrate as much of the rad shielding as possible into the "metroid-proof" isolation layer separating the two of them, leaving Garden more or less inside the reactor and it's delicious magnetic fields.
Understood. Weight saving should be possible by using the Volviti clone as shielding material.

>Jumping might be okay since both pilots will be assisting it.
Analysing. The Volviti's repulsion jump should be usable in mid air, giving additional aerial mobility. The cycle time it has means chaining of such jumps won't be practical.

>Why did this not occur to me? An actual glider mode enhanced by Volviti magnetic gliding.
Given the bulk and weight of the combined power armour and the Volviti clone's unusual size, power to mass ratios are extremely skewed against it. Gliding will not be very effective outside of using magnetic repulsion to slow a fall.

>We could easily design a taser into the suit. Also, laser/energy beam weaponry. A flamethrower or heat ray, to serve as a double purpose system- to warm the environment and to damage enemies.
Electrically based weapon would have high compatibility with the volviti tailored subsystems. If the intention is to heat the Ignole clone while out of the power suit, the heat ray would be more advisable than a flamethrower.

>Some kind of melee weapon, perhaps... mole claws? For digging into the environment and tearing into enemies. The Ignole would certainly take well to claws.
The Ignole clone possesses high temperature claws that have been further enhanced. Some sort of pass-through could be made with heat conductive material.

>Where is the Volviti's railgun? The power armor should include a structure to boost the railgun's effectiveness and provide ammo for it. Specialised railgun slugs, perhaps?
The railgun is actually fired by using two electrically stiffened vines as rails and the Volviti rearranging its internal organs to use a seed pod as a magazine for the firing chamber. Normally unfertilised seeds are used, however the railgun is also used to implant seeds into carcasses.

The railgun will be usable without needing to breach the suit's interior environment by providing an exterior ammunition source and enclosing the vines in material which does not impede the high voltage discharge.

>Similarly, there should be some structure at the Ignole's mouth to allow her to use her heat breath without exiting the suit. Though if she uses it without some source of heat to keep her warm she'll wind up needing to exit the suit anyway due to the form change.
Design of a suitable interconnection will be complex but may be doable.

>Do we have data on magnetic grapple technology? That seems like it would synergise well with Greenhouse as part of it's armour.
A grapple system should be easily integrated with suit design given the approach selected.

>As for the armour, first and foremost we will require systems to assure that our paired pilots will not damage each other, either with poorly understood metroid feeding mechanisms or temperature extremes.
Only two of the Volviti's tendrils have been modified to attempt to mimic a Metroid's feeding mechanism. Perhaps they should be further modified to be colour coded?

>Whats our projected scale for compact Ignole, expanded Ignole and giant Volviti? We should exchange notes with Boiler, they may not be aware of how great we are at cloning.
Current dimensions of Volviti clone are slightly larger than the projected large Ignole form, approximately double that of averaged Volviti-
>>
No. 818049 ID: b27cac
File 150090800404.png - (76.32KB , 800x600 , warning.png )
818049

WARNING WARNING WARNING

Explosion detected in bio-research laboratory.

Containment breach in Volviti specimen tank.

Damage control teams report to bio-research laboratory immediately!
>>
No. 818063 ID: 5f2b81

Damage control unit Gamma, reporting in, sir!
>>
No. 818083 ID: 9c2d0c

Well hey, turns out the cloning was predictably awesome and those dangers we were worried about came true. We can assign blame to the innocent and reward non-participants later, lets get our mindless killing machine contained. Evacuate the area and cut power to the room. This thing feeds on electricity and personnel. We need a better assessment of what happened before we can formulate a full response. Is subject Garden mobile?
>>
No. 818086 ID: 015058

You fools!! This is what you get for building a monster before we have a proper tube network in place!
>>
No. 818088 ID: d79f26

load the cryo beams! assume metroid containment procedure, as in, freeze the thing and put it back in a stronger tube.
>>
No. 818092 ID: 3ce125

>>818049
Shit I hope this is normal! I mean, what if when a Volviti reaches maturity it lets loose an electric burst, and that's what caused the explosion? It really should be braindead, too...

We should get some cryo troopers in there, but under orders not to immediately open fire. If the clone is just sortof sitting there in the rubble we just figure out what happened and try to continue with the project.
>>
No. 818097 ID: c88e6d

Hey, so, Project Boiler here, we're sending some of our Test Subjects down with rocket launchers. Presumably if we vent its cranial casing it'll be less mobile.

Also, while I would congratulate you on the impressive strength of your unit, I must equally complain about your inadequate containment measures.
>>
No. 818099 ID: be0718

>>818097
Do you want a hull breach in addition to a containment breach? Keep that rocket in your pants, mister!

Check camera feeds in that room! Prepare the heat ray prototype and some corn kernels!
>>
No. 818100 ID: 3ce125

Wait a minute, reviewing footage...
>>815690
Did it grow a fucking metroid brain in its stomach?!
>>
No. 818110 ID: 3ae3fd

Observation: removing food and environmental support likely to result in "decant" outcome.
Proposal: Transfer to larger containment.
method: Engage in hull-breach protocols and combine with antiboarding protocols to reinforce the Project Garden facility. Adjust environmental controls to flood the facility with nutrient bath and standard electrical growth support, fed into the centre of the facility from multiple alternate electrical systems in a repeating sequence* to prevent the subject from locating an active conduit.
*repeating sequence is best sequence!
Proposal: Accuse Boiler of sabotage.
>>
No. 818114 ID: 7d8168

Evacuate personnel, seal the doors, drop power levels to a minimum to keep the hybrid alive. Use some external imaging, like sonics or gravitics, to figure out what's going on in there. If it still looks braindead, bring the power up and the cameras back on and get a better look at what happened. Don't send anybody in, ESPECIALLY TRIGGER-HAPPY BOILER SABOTEURS, until we know the exact nature of the explosion.
>>
No. 818167 ID: 182dd6

An explosion? Did boiler team forget to install a relief valve on their high pressure clone tank?
>>
No. 818254 ID: 0d1514

Our job is to design a kick-ass monster rather than to design containment systems, so I'm categorizing this as HUGE SUCCESS!
>>
No. 818258 ID: ba56e6

>>818167
We tried, but the boss said we couldn't point it at your side of the lab.
>>
No. 818263 ID: c88e6d

>>818254
Your job was to design a meatpuppet for a commando to fly spaceships in! Killing us all was a SECONDARY objective, at best.
>>
No. 818528 ID: b27cac
File 150106546358.png - (32.32KB , 800x550 , warning_flower_gore.png )
818528

>Our job is to design a kick-ass monster rather than to design containment systems, so I'm categorising this as HUGE SUCCESS!
This is only an acceptable outcome if the end product is suitable for use as a bounty hunter, Garden Team.

>Shit I hope this is normal! I mean, what if when a Volviti reaches maturity it lets loose an electric burst, and that's what caused the explosion?
This is not normal.

>Well hey, turns out the cloning was predictably awesome and those dangers we were worried about came true. We can assign blame to the innocent and reward non-participants later, lets get our mindless killing machine contained. Evacuate the area and cut power to the room. This thing feeds on electricity and personnel. We need a better assessment of what happened before we can formulate a full response. Is subject Garden mobile?
Power shut off to all non-essential systems. Lab technicians falling back to muster point. No casualties reported after initial explosion. Project Garden does not appear to be mobile.

>Load the cryo beams! Assume Metroid containment procedure, as in, freeze the thing and put it back in a stronger tube.
First response damage control team has entered the bio-research laboratory. Locking the doors until everyone dies.

Or until alert is cancelled.

Electrical fires contained. Visual inspection indicates the origin point of the explosion was internal to the Volviti clone. Overpressure from the explosion destroyed tank integrity. Damage control team has attempted physical stimulation to specimen with a reach extension device. Project Garden is inert.

>An explosion? Did boiler team forget to install a relief valve on their high pressure clone tank?
No. However, fire fighting efforts were hampered by a technician incorrectly connecting a line to a high pressure fluid conduit supplying Project Boiler's tank instead of fire main. Ignole specimen is expected to make a full recovery.

>Hey, so, Project Boiler here, we're sending some of our Test Subjects down with rocket launchers. Presumably if we vent its cranial casing it'll be less mobile.
Alert cancelled. Coercive containment measures are not required.

Preliminary hypothesis for the cause of the explosion is an electrical short in the Volviti hybrid's capacitor stack. This short degraded surrounding tissue, releasing stored energy in a catastrophic chain reaction.

The Volviti clone has suffered major internal organ damage. It requires immediate medical intervention to survive. It is estimated less than 20% of the Volviti's capacitor stack is recoverable. Many organs and parts of the woody skeletal frame have been damaged or completely destroyed. Extensive repair work with cybernetics and whatever cloned parts can be successfully cultivated and implanted without rejection will be necessary. However, time was already allocated for major surgical procedures to complete installation of subsystems so the time impact is not severe.

Nonetheless, due to the extent of the clone's injuries, it may be advisable to terminate the current clone and make a fresh start. Metroid hybridisation has allowed fast growth but a complete restart with a new clone will incur significant time penalties even if a smaller clone is acceptable. This will allow less time for power armour development, brain transplantation and rehabilitation.

Perform triage or refresh, Garden Team?
>>
No. 818530 ID: 3ce125

>>818528
Ugh... so, engorging the capacitor stack was a mistake? Or did the metroid hybridization screw it up? Or was it simply the fact that it got too big?

Triage. This is a good opportunity to more fully tie the Volviti to the power suit. I don't see any advantage to a refresh, anyway, since we can just grow another capacitor bank. Or try to make an artificial one?
>>
No. 818535 ID: 3ae3fd

observation: Current subject demonstrated lethality. Preservation of desireable traits ideal.
Triage Approved
Observation: Extensive reconstruction required. Integration of multiple objectives ideal.
Proposal: Integrate prosthetic electronics into Violvanti capacitor-stack so as to enhance integration with external power supply.
Observation: Subject devoured mental energies.
Speculation: Provision of additional energies would enhance restoration and attune redevelopment towards more efficient feeding.
>>
No. 818536 ID: 3619a5

Ah, now I´m sad and disappointed. Kinda expected to see it up and running and trying to devour us. I mean, isn´t that what every ma.. I mean special scientist wants. being eaten by it´s own affront against nature.

Cause is probably the enhanced capacitors and the Metroid gene. Simply caused an overcharge in them, resulting in a shorted circuit which then exploded the capacitors. Damn, should have accounted for the hightened speed of the charging process.

Triage is better, saves time afterall. Fuck, Boiler is gonna lord this over us for weeks.
>>
No. 818538 ID: ba506f

>Fuck, Boiler is gonna lord this over us for weeks.
nah, we're to busy to make sure everything runs smoothly on our end seeing how these projects are needed to save all our asses. If you stick with the space pirates long enough you learn to save the lording until AFTER you finish your project. Because half the time something will come along and either push it back or destroy it completely, like the federation, or metriods, or the bounty hunter.
>>
No. 818547 ID: e06d65

Given the healing abilities displayed by metroid absorption, could we attempt feeding the hybrid some life forms?
>>
No. 818549 ID: 8111b6

Triage. Maybe we can clone a new capacitor stack or implement a cybernetic implant to interface the remaining stack with electronic capacitors and/or general outside electrical devices. If we clone a new stack of the same type, we can install reinforcement measures to prevent similar events from happening. Perhaps also emergency relief measures. I suppose a lack of a brain prevented the clone from knowing when to stop.
>>
No. 818551 ID: 5f2b81

>>818547
While metroid life-energy stealing capabilities do yield impressive results, Unit-02 has explicitly stated that much of this subject is unrecoverable. I don't think it'd make a difference to feed it.

I vote triage nonetheless.
>>
No. 818556 ID: 1e7aa8

Triage. We're on the clock and most of the destroyed/damaged organs can (hopefully) be replaced with cybernetics.

...Also if we have to grow a new clone, boiler team will laugh at us forever.
>>
No. 818576 ID: d79f26

pretty sure the problem was it being brain dead. it didn't stop eating. it just ate anything given to it. so we should have... decanted and put it into low power mode.
>>
No. 818601 ID: d36af7

Triage. With only one major explosion, and friendly casualties still in the single digits, we're definitely on the right side of the bell curve for cutting-edge biotech lab safety. Let's keep this lucky streak going.
>>818549
>If we clone a new stack of the same type, we can install reinforcement measures to prevent similar events from happening
Maybe a compartmentalized design? Split the capstack into segments for flexibility, reinforce the sides facing toward other organs, but leave a relatively weak face to channel the blast in a safe direction. Some sort of ablative padding inside the suit around that part, of course.
>>
No. 818613 ID: be0718

Triage. What an excellent opportunity to add even more augmentations to the clone!
Replace the capacitor stack with an artificial, detachable variant and manufacture reserves. In case of accidental or intentional overload, the Volviti can eject the capacitor stacks with its railgun. As it has just so helpfully demonstrated, the difference between a capacitor and a bomb is the controlled release of energy.

Once the source of the explosion has been verified and countermeasures put in place, I want to up the Volviti's exposure to electromagnetic radiation again in order to promote natural regeneration. Apply dye to the augmented limbs as they regrow/repair. A light yellow should fit with the clone's existing color scheme.

Also, regarding the increased environmental vulnerability for limbs extruded from ports, that is not an issue as long as they are protected when the ports are closed, and the rest of the organism is protected either way.
>>
No. 818626 ID: 3ce125

>>818576
Well that could be the case if Volviti have no instinct to stop eating once they're full but that doesn't make any sense, evolution-wise. Even a braindead Volviti clone should have known to stop eating... but it's part Metroid now. Maybe some Metroid instincts got into the brainstem and caused it to overeat. Metroids just keep getting bigger without limit, after all.
>>
No. 818748 ID: 0d1514

>>818528
THIS IS NOT A HUGE SUCCESS
Triage and keep an eye on that lil metroid in her tummy
>>
No. 818750 ID: 0d1514

>>818528
Also try feeding any troopers marked for punishment to the metroid bits. Maybe healing effects? Maybe she blows up more because that's what initiated the overcharge in the first place? Test it! SCIENCE!
>>
No. 818751 ID: be0718

>>818750
An inadvisable waste of the brain transplant subject testing pool.
>>
No. 818755 ID: 094652

I doubt she'll make it. We could experiment with the damaged capacitor to integrate the open parts with cybernetic enhancements, but I highly doubt the Volviti will think at maximum capacity (which is already disastrously low to begin with) without a steady supply of energy.

Focus on refresh. Stabilize her if you can, but only to experiment on her remaining organs and ensure this doesn't happen a second time.
>>
No. 818762 ID: d36af7

>>818613
>eject the capacitor stacks with its railgun
Not an electrical engineer, admittedly, but I'm about 85% sure anything like that would result in the capacitors detonating inside the barrel, since a railgun which is functioning correctly is essentially a capacitor which explodes in a precisely controlled manner. Contrasted with a coilgun, which is an inductor that explodes in a precisely controlled manner.
>>
No. 818763 ID: 3ce125

The biological railgun might not be a good method of ejecting the core at somebody, then. We could just... throw it. Strong vines!
>>
No. 818764 ID: be0718

>>818762
Luckily for us, space pirate science banks on that other fifteen percent. At those speeds, a projectile won't be in the 'barrel' very long. At worst, existing charge reduces the effective range or we find a less conducive means of stack expulsion.
>>
No. 818765 ID: 0d1514

>>818751
Naw we'd be feeding her the sucky ones
>>
No. 818767 ID: 0d1514

>>818765
> However, fire fighting efforts were hampered by a technician incorrectly connecting a line to a high pressure fluid conduit supplying Project Boiler's tank instead of fire main. Ignole specimen is expected to make a full recovery.

Like this guy
>>
No. 818775 ID: 3ae3fd

Feeding of that guy approved.
>>
No. 818938 ID: 0d1514

In any case, set up a system to transfer excess power from the stacks to a battery or something to prevent explosions in the future
>>
No. 819389 ID: b27cac
File 150137891931.png - (20.71KB , 600x750 , pick_your_pirate.png )
819389

>Triage. With only one major explosion, and friendly casualties still in the single digits, we're definitely on the right side of the bell curve for cutting-edge biotech lab safety. Let's keep this lucky streak going.
>Triage. We're on the clock and most of the destroyed/damaged organs can (hopefully) be replaced with cybernetics.
Understood. Structural repair to Volviti clone's internal organs and skeletal structure will be performed using cybernetic prostheses.

>Ugh... so, engorging the capacitor stack was a mistake? Or did the Metroid hybridisation screw it up? Or was it simply the fact that it got too big?
Sample dissection has determined that the cause of the explosion was growth defects in the capacitor stack. A low rate of growth defects is normal for Volviti and does not usually cause health problems until late in life. However the Volviti hybrid's defect rate is anomalously high and the capacitor stack was 981% of the volume of an average Volviti specimen.

Internal shorts caused by a cluster of growth defects combined with over-charging caused damage to the internal structure of the capacitor stack followed by explosion. The high defect rate is speculated to be related to Metroid chimerism - genetic splicing of capacitor-stack with Metroid nuclei has not been expressed evenly from cell to cell.

>Apply dye to the augmented limbs as they regrow/repair. A light yellow should fit with the clone's existing colour scheme.
Understood. Modifying energy draining limbs.

>In any case, set up a system to transfer excess power from the stacks to a battery or something to prevent explosions in the future
Overflow discharge to external battery will be incorporated.

>Ah, now I'm sad and disappointed. Kinda expected to see it up and running and trying to devour us. I mean, isn't that what every ma.. I mean special scientist wants. being eaten by it´s own affront against nature.
The project is not yet complete, Garden Team.

>Replace the capacitor stack with an artificial, detachable variant and manufacture reserves. In case of accidental or intentional overload, the Volviti can eject the capacitor stacks with its railgun. As it has just so helpfully demonstrated, the difference between a capacitor and a bomb is the controlled release of energy.
This biocomputer's recommendation is to not attempt to engineer a major internal organ into a better bomb.

>Also try feeding any troopers marked for punishment to the Metroid bits. Maybe healing effects? Maybe she blows up more because that's what initiated the overcharge in the first place? Test it! SCIENCE!
This is completely untested. Preparing candidate list.

>>However, fire fighting efforts were hampered by a technician incorrectly connecting a line to a high pressure fluid conduit supplying Project Boiler's tank instead of fire main.
>Like this guy
>Feeding of that guy approved.
That technician is currently in critical condition. Transferring from medical bay back to bio-research laboratory.

>An inadvisable waste of the brain transplant subject testing pool.
Incomplete successes from the brain transplantation will need disposal in any case.

On that subject, as a final task before the projects are merged, select the preferred candidate for final transplantation into the Volviti clone. Selection criteria for this short-list were useful skills and expendability. For de-risking, techniques may be trialled on non-candidate brains.

Options are as follows:

SUBJECT A
Name: FO-221-ER
Phenotype: Tallonian
Sex: Male
Blood type: Green

Skills: Charisma, Medic, Xenology, Birdwatching
Misdemeanours: Keeping pet Gronkats despite base orders, possession of banned alien literature

+

SUBJECT B - Not available. Project Boiler candidate.

+

SUBJECT C
Name: 13-OOM-237
Phenotype: Zebesian
Sex: Male
Blood type: Teal

Skills: Dardevil, Piloting, Architecture, Roughhousing
Misdemeanours: Use of Metroids for target practice, operating a gambling ring

+

SUBJECT D
Name: 15-O-OL
Phenotype: Urtragian
Sex: Female
Blood type: Blue

Skills: Analytical, Hacker, Law, Interpretive Dance
Misdemeanours: Possession of an unauthorised still, editing of duty rosters
>>
No. 819397 ID: be0718

Subject C & D possessed of vital traits. Unfortunately, not enough time is left to attempt hybridization of brains.
Selecting trooper 15-O-OL 'Fool' as final candidate: Greater percentage of useful skills.
>Analytical
Long-term planning counterpart to Subject B's short-term tactics.
>Hacker
Use of built-in enhanced electronics interface for mission objectives.
>Law
Staying on the Federation's good side, for now.
>Interpretive Dance
Creative application of tentacles.

We will be sad to see designation 13-OOM 'Boom' used as Volviti chow. Recommend reassigning designation to living trooper for re-use.
>>
No. 819414 ID: da1652

>>819389
Subject C. Lets pair the Navigator with the Pilot.
>>
No. 819425 ID: 3ae3fd

Requesting D. Logistical ability required to produce and operate still combined with analytical inclination suited to isolation of mission.
Least subversive of misdemeanours.
Electronic experiences attuned to costume and volviti operation.
lul. Madatory selection of female candidate. lul lul lul.
Law experience suggests willingness to read costume and volviti instructions prior to experimentation.
Alternatives unsuitable: Alien and bird fetishist with predilection towards manipulating their superiors or unstable and guilty of expenditure of metroids towards unscientific ends.
>>
No. 819429 ID: 0d1514

>>819397
possession of banned alien literature may also lead to creative application of tentacles
>>
No. 819430 ID: 3ce125

>>819389
Subject D.
>>
No. 819439 ID: 094652

>>819389
Yeah, subject A seems like a shoo-in. Having a socialite xenophile in the symbiosis will help the Volviti comfort and adapt to military protocol.
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No. 819443 ID: c655d4

Subject A
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No. 819449 ID: 1e7aa8

Subject D. if we ever get into a situation that requires hacking, this'll payoff.

NO DOORS SHALL HOLD US BACK!
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No. 819450 ID: 7d8168

We basically have one choice in this matter, if you think about it. There won't be anyone on the courier craft aside from our two test subjects. Someone needs to fly the thing, and though Boiler's subject can read maps they don't have any have any piloting experience.

C is the most obvious candidate for primary mission objectives.
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No. 819451 ID: 182dd6

Subject A.

Knowledge of alien races, and presumably their cultures is valuable in the infiltration of federation society. His medical knowledge could also prove useful out on missions.


>[...] 981% of the volume of an average Volviti specimen.
With 20% or so of the capacitor stack recoverable as it is, that's still roughly double the size of those from an unmodified specimen. Even after taking account for the 56% size increase overall of the volviti body, it's still an abnormally large capacitor stack. So not all is lost there.
Just to stay on the safe side, sensors should be placed on the stack to monitor the charge level. This can be linked to the suit to control the integrated power generator based on the body's needs.
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No. 819452 ID: ba56e6

Voting for Subject A here.
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No. 819455 ID: d36af7

>>819389
Subject D seems to have the best attitude to take full advantage of implanted multitools and innate electromagnetic manipulation.
>growth defects
Let's keep an eye out for more problems like that, as long as we're rebuilding a lot of internal organs anyway. Try to set up redundant subsystems in parallel, include design notes and diagnostic systems optimized to facilitate field repair, that kind of thing.
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No. 819616 ID: 8080e6

Subject D!
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No. 819634 ID: c88e6d

>>819389
I recommend Subject A. Because this body is feminine in nature and it would be funny.
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No. 819688 ID: 74b79b

Subject D seems to be a perfect fit for what we planned, considering our power suit configuration. So let´s take her brain.
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No. 820109 ID: c968fe

D would be better for the Suit and general Utility.
A would be better at social interactions.
If this still would be competitive between Boiler and us, i would chose D, but considering what Brain they choose, and whatever material we chose has to cooperate with that... Subject-A. Escecially if they really hybridize the Brain.
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No. 820114 ID: 9c2d0c

>>819634
This body is a plant. Speculative artwork by Limebreaker aside, I don't think its gender is particularly well defined.

That said, including a hacking skill set for the creature with built-in electronics interfacing tentacles is not a bad idea.
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No. 820142 ID: 669039
820142

>>820109
As member of Project Boiler, I take issue with your assessment of our decisions. Our team can handle our agent developing primitive alien instincts just fine.
On that note, I like to remind everyone, again, that the rumors of our agent are completely false. She did not find her cannibalism infraction "delicious".

All that said, I do agree with your assessment to recommend Subject A.
Someone with medical training and experience in xenology would be very compatible with us.
>>
No. 820145 ID: 877b2e

>>819634

Do Volviti have males and females? I would assume they all have that seed rail gun organ, which means they all produce seeds. Being plants, and assuming they use some form of sexual reproduction like most higher life forms do since it's an evolutionary accelerator, it's likely that they're all both male and female.

I'll add my vote for A, to hopefully save on rehabilitation costs and because I suspect a medic will be useful, in addition to the usefulness of xenology knowledge when traveling and bounty hunting.
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No. 820201 ID: 3ae3fd

Observation: Project boiler requests medical and social support due to Boiler's sub-sufficiency.
Speculation: Garden requires technical and analytical properties in order to be self-sufficient upon Boiler's failure.
speculation: Most circumstances requiring medical skills are either sufficiently low-urgency to permit research and out-sourcing, or occur in scenarios sufficiently urgent that the only viable operative has more important things to be doing, such as neutralising encroaching hostiles.
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No. 822612 ID: b138f5
File 150270783350.png - (33.29KB , 600x750 , subject_delightful.png )
822612

>Requesting D. Logistical ability required to produce and operate still combined with analytical inclination suited to isolation of mission.
>Least subversive of misdemeanours.
>Electronic experiences attuned to costume and Volviti operation.
>lul. Mandatory selection of female candidate. lul lul lul.
>Law experience suggests willingness to read costume and Volviti instructions prior to experimentation.
>Alternatives unsuitable: Alien and bird fetishist with predilection towards manipulating their superiors or unstable and guilty of expenditure of Metroids towards unscientific ends.
Some of this reasoning is extremely tenuous, Garden Team.

>Subject D. if we ever get into a situation that requires hacking, this'll pay off.
Given that the Volviti clone has an integrated multi-tool and data probe, this is logical. Subject D will be the brain donor for Project Garden.

>Do Volviti have males and females? I would assume they all have that seed rail gun organ, which means they all produce seeds. Being plants, and assuming they use some form of sexual reproduction like most higher life forms do since it's an evolutionary accelerator, it's likely that they're all both male and female.
Correct. They are hermaphrodites. They reproduce by collecting another Volviti's pollen and fertilising their seeds with it.

:met_subject_d: : "I am honoured to be selected for this prestigious project Science Team, but I have a pre-existing medical condition. I'm sure there's far more suitable candidates than me, especially in light of the useful and varied services I can provide to you in my current position!!"

Deniable attempts at bribery and applying for exception on medical grounds. Definitely a resourceful Pirate Trooper. However Subject D's chronic and - on closer inspection - possibly fabricated case of the bloops is completely irrelevant when only the brain is needed for the project.

However this is second instance of early delivery of a test subject. Crowding in the barracks must be worse than anticipated. Diverting Subject D to the obstacle course in the shuttle bay. The Project Boiler candidate is already down here and a baseline for this trooper's performance before brain transplantation would be useful.

This concludes Project Garden. The transplant will be conducted as part of Project Glasshouse.

END CHAPTER 1.5
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No. 822614 ID: be0718

I don't think an audit would affirm your case of the bloops, miss. Now, let the jumping through hoops commence!
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