[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Graveyard] :: [Rules] :: [Quests] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name
Email
Subject   (reply to 897794)
Message
File []
Password  (for post and file deletion)
  • Supported file types are: GIF, JPG, PNG, SWF
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Currently 38780 unique user posts. View catalog

File 153463417782.png - (8.59KB , 500x500 , cover.png )
897794 No. 897794 ID: 3d1cb0

You have just come into existence and you find yourself faced with A Strange Machine. You are very confused. Who made this? Where am I? Questions such as these fill your mind. But one question as such prevails over all...
Who are you?
70 posts omitted. Last 100 shown. Expand all images
>>
No. 898118 ID: 3d1cb0
File 153473927121.png - (11.21KB , 500x500 , Untitled2.png )
898118

Unfortunately I must slumber once more. See all of you tomorrow, probably in the afternoon or sometime around then.

in the afternoon if you're in NY i mean
or florida
or...other places in that timezone
>>
No. 898125 ID: 977456

Use the pen to change the time to six o'clock.
>>
No. 898159 ID: e2ea73

Try making a few more pens and changing the happy level on them.
>>
No. 898217 ID: 3d1cb0
File 153480269237.png - (7.86KB , 500x500 , 45.png )
898217

>>898125
>>898159
>Change time to 6 o'clock.
>Make more pens, and then also add the happy-ifier to it.
Alright. You set the second dial to the same as it was for the pen, and...
Alright. You turn the dials to the same
>>
No. 898218 ID: 3d1cb0
File 153480270927.png - (7.64KB , 500x500 , 46.png )
898218

wh
What.
>>
No. 898219 ID: 4f1cbc

>>898218
Is that a GBA and a stack of games? Nice!
>>
No. 898220 ID: 3d1cb0
File 153480372189.png - (10.54KB , 500x500 , 47.png )
898220

>>898219
That it is. You've gotta say, you're pleasantly surprised with this machine. It appears that the knob you're playing with now just kinda...makes an item that is useful to you. So you guess it's trying to make you less bored, because that's essentially your #1 concern right now. So that's cool.
You can only assume that putting it all the way to the left makes it unusable. I guess that setting could work well as a shredder if you needed one.
>>
No. 898229 ID: a1c7f7

OK, vividly visualise a burger and try this again. Are you hungry?
>>
No. 898399 ID: 3d1cb0
File 153489120009.png - (7.60KB , 500x500 , 48.png )
898399

>>898229
>Think of something to eat, and then press the button.
Yes, you suppose you are quite hungry around now. In fact, it feels as if you haven't existed for the past 24 hours! How strange. But as is expected that would leave someone quite starving. Since this dial seems to control basically whether or not what you get is useful, you sort of shift around your balances and make hunger your priority right now.
>>
No. 898400 ID: 3d1cb0
File 153489195773.png - (107.39KB , 500x500 , 49.png )
898400

While thinking about as hard as you can about that goddamn burger, you press the button.
>>
No. 898401 ID: 3d1cb0
File 153489197805.png - (7.46KB , 500x500 , 50.png )
898401

...
Well it's a burger.
>>
No. 898404 ID: 3d1cb0
File 153489261137.png - (6.82KB , 500x500 , 51.png )
898404

...You don't really trust a burger that was spawned into existence by a strange psychic machine, but hey. Food is food!
>>
No. 898407 ID: 3d1cb0
File 153489317793.png - (7.03KB , 500x500 , 52.png )
898407

>>
No. 898408 ID: 3d1cb0
File 153489340624.png - (6.99KB , 500x500 , 53.png )
898408

It's uh..

It's not...the best...
>>
No. 898409 ID: 3d1cb0
File 153489351544.png - (7.20KB , 500x500 , 53.png )
898409

>>898408
whats a continuity
>>
No. 898412 ID: 4f1cbc

>It's not...the best...
Well, that's not good. If the machine won't produce food, you really need to get out of here.
>>
No. 898415 ID: 3d1cb0
File 153489466639.png - (12.07KB , 500x500 , 54.png )
898415

>>898412
Well you see, that is sort of the whole problem.

You seem to be stuck in an infinite hallway...somehow. You're not sure how you got here, who made this machine, hell you barely remember who you are or who your mother is. All you know is there's a machine, and you're in a hallway with no visible doors or ways out.

So, in conclusion:
You may or may not be fucked.
>>
No. 898417 ID: 094652

>>898415
At this point, ensuring you have clean air is a must. The hallway may be long, but the air gets stale without enough wind over a tiresome distance.

Build an air purifier and some batteries. Try thinking up a stable radiation-contained nuclear battery that can keep things steady if there is a power failure in the room.

After that, work on building drones that can scout the hall and beyond for you.
>>
No. 898421 ID: 3d1cb0
File 153489567471.png - (10.02KB , 500x500 , 54.png )
898421

>>898417
That's..
>>
No. 898422 ID: 3d1cb0
File 153489570649.png - (9.84KB , 500x500 , 55.png )
898422

...
Not a bad idea actually.
>Circulate and purify air somehow.
>>
No. 898425 ID: 3d1cb0
File 153489618215.png - (7.03KB , 500x500 , 56.png )
898425

You're not really sure how you would possibly do that with this machine, since you still don't really know much about it.

So you could either:
A: Keep experimenting until you know absolutely everything about this machine
B: Twist knobs randomly and get lucky.

And of course, there's still a completely unexplored third option:
C: flick the switch.
>>
No. 898427 ID: 4f1cbc

The device might be able to make "simple" foods easier than a burger. A burger has a lot of parts and chemistry.

A glass of water might be easier, for example. (And more pressing, technically. You'll die of thirst before you starve. Although Kome's right, you'll suffocate if you run out of air, too).

>what do
Try the switch. We might as well get a better idea of the breadth of this thing's capabilities before we start trying to plan long term survival using it.
>>
No. 898444 ID: 3d1cb0
File 153489988499.png - (7.33KB , 500x500 , 57.png )
898444

>>898427
>flip switch
You flip the switch near the bottom, and the blue circle turns red, along with another switch appearing near the top.
>>
No. 898459 ID: 977456

You know what would be really useful right now? Some instructions for operating that machine! but... the burger was bad, so the instructions would probably be super-dense, poorly indexed, and as dry as a desiccated anchovy, with no pictures. Better than nothing though? Or you could just make yourself more useful...
>>
No. 898478 ID: 3d1cb0
File 153490410060.png - (13.30KB , 500x500 , 58.png )
898478

>>898459
Alright. You think reallly hard about just...fuckin, making some instructions.

You REALLY need these instructions, this would be THE MOST USEFUL thing right now...
>>
No. 898482 ID: 3d1cb0
File 153490451326.png - (27.72KB , 500x500 , 59.png )
898482

>>
No. 898486 ID: 3d1cb0
File 153490480884.png - (10.42KB , 500x500 , 60.png )
898486

well have fun with the cliffhanger im goin to bed again
school is a ruthless beast that i need a full night of sleep to conquer

>>
No. 898487 ID: 3d1cb0

also;
give it a name and ill choose one tomorrow
>>
No. 898522 ID: 33cbe7

Trixie the tutorial pixie.
>>
No. 898643 ID: b45630

Oooh, that's strong. Trixie it is.
>>
No. 898644 ID: 3d1cb0
File 153497986756.png - (7.73KB , 500x500 , 61.png )
898644

...
>>
No. 898651 ID: 3d1cb0
File 153498137309.png - (9.05KB , 500x500 , 62.png )
898651

>>
No. 898652 ID: 3d1cb0
File 153498138199.png - (8.84KB , 500x500 , 63.png )
898652

>>
No. 898653 ID: 3d1cb0
File 153498138946.png - (6.11KB , 500x500 , 64.png )
898653

>>
No. 898654 ID: 3d1cb0
File 153498139612.png - (5.83KB , 500x500 , 65.png )
898654

>>
No. 898655 ID: 3d1cb0
File 153498140373.png - (82.95KB , 500x500 , 66.png )
898655

>>
No. 898656 ID: 3d1cb0
File 153498140989.png - (8.26KB , 500x500 , 67.png )
898656

>>
No. 898657 ID: 3d1cb0
File 153498141939.png - (9.69KB , 500x500 , 68.png )
898657

>>
No. 898658 ID: 3d1cb0
File 153498142642.png - (7.43KB , 500x500 , 69.png )
898658

>>
No. 898659 ID: 3d1cb0
File 153498143418.png - (7.22KB , 500x500 , 70.png )
898659

>>
No. 898661 ID: 4f1cbc

No, don't be spooked, she's cute!

Also you're no longer alone, which is an improvement.
>>
No. 898662 ID: 3d1cb0
File 153498216471.png - (10.99KB , 500x500 , 71.png )
898662

for those who can't read my handwriting or something:
O-oh no! Are you okay? I-I didn't mean to scare you like that! S-sorry...
>>
No. 898668 ID: 33cbe7

Hello friend! We're trying to use this machine to leave this hallway. Does one of these buttons rotate gravity by 90 degrees? (better create a parachute first)
>>
No. 898670 ID: 3d1cb0
File 153498780227.png - (8.29KB , 500x500 , 72.png )
898670

>>898668
"I'm afraid not. However.."
>>
No. 898671 ID: 3d1cb0
File 153498782858.png - (12.77KB , 500x500 , 73.png )
898671

"I COULD get this machine here to take you where you need to go."
>>
No. 898673 ID: 33cbe7

That works. You coming too?
>>
No. 898680 ID: 3d1cb0
File 153498947148.png - (10.21KB , 500x500 , 74.png )
898680

>>898673
I mean...
>>
No. 898681 ID: 3d1cb0
File 153498949356.png - (11.43KB , 500x500 , 75.png )
898681

I don't have anything else to do. So, sure.
>>
No. 898683 ID: 3d1cb0
File 153499142763.png - (14.07KB , 500x500 , Untitled3.png )
898683

alright boys time for sleep once more
see you tomorrow
>>
No. 898718 ID: 4f1cbc

>"I COULD get this machine here to take you where you need to go."
Cool we're not trapped anymore.

Although maybe it would be better if you elaborated on the machine's capabilities before we leave it behind. Now that escape is less pressing, there might be something else we want to do with it first.
>>
No. 898787 ID: 3d1cb0
File 153506365819.png - (11.05KB , 500x500 , 76.png )
898787

>>898718
Alright. Let me just borrow this pen right quick...
>>
No. 898788 ID: 3d1cb0
File 153506399852.png - (5.80KB , 500x500 , 77.png )
898788

The top left, as you might have noticed, controls the emotion you feel regarding the object. This is sort of self explanatory - it makes you feel things. Originally there was also meant to be anger and horny. Well the horny part was kind of a joke BUT they did implement this in a sort of roundabout way.

Putting an object in, and setting it to happy, then sad, then fear will make anger. Add the last emotion and it will make horny things. This hasn't really been tested but they're pretty sure that it works.
>>
No. 898789 ID: 3d1cb0
File 153506433199.png - (6.42KB , 500x500 , 78.png )
898789

The top middle dial controls how useful the item actually is.

This ranges from purely aesthetic uses to things you urgently need. How the machine actually determines this is unknown.
>>
No. 898790 ID: 3d1cb0
File 153506467680.png - (6.15KB , 500x500 , 79.png )
898790

The top right controls how easy it is to look at, how pretty it is, how pleasing to the eye it is.

This ranges from complete and utter garbage design to masterpieces of creations. If you keep layering the masterpiece option it may or may not force you to look at it forever.
>>
No. 898794 ID: 3d1cb0
File 153506512861.png - (6.53KB , 500x500 , 80.png )
898794

The bottom left dial essentially justifies how unique the new object is.

It ranges from being not really all that creative with what it makes, to things that are completely unique to itself. It's also a good way to get really random stuff.
>>
No. 898795 ID: 977456

How do you feel about knowing your own settings?
>>
No. 898796 ID: 3d1cb0
File 153506571067.png - (6.97KB , 500x500 , 81.png )
898796

The bottom middle dial relates to the attachment the object has to the users life, whether it be emotionally or literally. By literally I mean it could actually bring an object from your past into the future.

This can range from completely false and irrelevant objects or information to stalker-like accuracy with its depictions. A photo from your childhood, your first toothbrush -- do you dare to see what comes from it?
>>
No. 898797 ID: 3d1cb0
File 153506582229.png - (6.01KB , 500x500 , 82.png )
898797

And finally, the thing you used to make me: Consciousness.

This dial is in its initial state inactive, but with the flick of the switch near the bottom, it becomes active and anything you produce will be able to be alive and maybe conscious. The levels go from potato, to an anime trope character, all the way to literally god.
>>
No. 898799 ID: 3d1cb0
File 153506672788.png - (13.44KB , 500x500 , 83.png )
898799

>>898795
You set me with the anime trope option, so I can only feel happy, sad, or embarrassed. So, I feel...uh...
>>
No. 898800 ID: 3d1cb0
File 153506673484.png - (9.10KB , 500x500 , 84.png )
898800

>>
No. 898801 ID: 3d1cb0
File 153506674775.png - (7.44KB , 500x500 , 85.png )
898801

Happy, I guess.
>>
No. 898802 ID: 094652

So what's to stop us from making items that are mostly biased towards usefulness and uniqueness? Not that we won't be making a few ugly paintings for the art.
>>
No. 898806 ID: 575ec0

None
Not usable
Dull
Boring
Irrelevant
Literally God

GOD SHALL BE AN ORDINARY POTATO.
UNMOVING AND UNSPEAKING, IT SHALL KNOW THE UNIVERSE AND THE UNIVERSE SHALL KNOW IT.

>>
No. 898807 ID: 50d544

Maybe we can mod in some tsundere to give you an angry option. How do you feel aboutvthat?
>>
No. 898811 ID: 4f1cbc

>>898801
Would you want us to layer more emotional or mental capabilities on you?
>>
No. 898831 ID: 094652

With all this accessibility, I have an idea.

You have a near-infinite hallway with which to put STUFF. You have a machine that can summon almost anything.

After you're done summoning life support? Miniature worlds, self-contained and easily placed on little minecarts, followed by tracks and robots to build them. Finally, a VR / micro-clone set so you can play with different worlds without leaving this wonderous machine.

Unlimited adventure and a mod machine for unlucky rolls.
>>
No. 898886 ID: 3d1cb0
File 153515377818.png - (9.98KB , 500x500 , 86.png )
898886

>>898807
>>898811
It's nice of you to care so much! But...
>>
No. 898887 ID: 3d1cb0
File 153515382248.png - (10.18KB , 500x500 , 87.png )
898887

Testing on the living is a bit of a tricky process. If you mess up, the results could be...
>>
No. 898888 ID: 3d1cb0
File 153515383751.png - (17.79KB , 500x500 , 88.png )
898888

...less than fortunate, to say the least.
>>
No. 898889 ID: 4f1cbc

Well let's not do that, then.
>>
No. 898893 ID: 3d1cb0
File 153515548614.png - (8.75KB , 500x500 , no anon no.png )
898893

>>898806
no
>>
No. 898910 ID: 3d1cb0
File 153516191768.png - (13.12KB , 500x500 , 89.png )
898910

>>898831
You shouldn't need to worry too much. This way out I'm making you should give enough air for you. And as for that other idea...
>>
No. 898911 ID: 3d1cb0
File 153516194309.png - (11.71KB , 500x500 , 90.png )
898911

...I shouldn't have to even explain how horrible of an idea that is to you.
>>
No. 898914 ID: 575ec0

>>898893
The Joy this brings me has left tears in my eyes. XD

But srsly though. What if we made 2 or more items that were literally god?
Would like... A pantheon happen?
Maybe reality breaking rivalries?
>>
No. 898916 ID: 3d1cb0
File 153516335332.png - (3.07KB , 500x500 , probably.png )
898916

>>898914
>>
No. 898934 ID: 3d1cb0
File 153516628246.png - (19.64KB , 500x500 , Untitled4.png )
898934

the very big sleep

goodnight
>>
No. 898981 ID: 2b0460

>>898914
I just assumed the anon that vetoed the god-potato idea was the god the builders of this machine created when testing it. I mean, how else would they know that dial makes gods without making one.
>>
No. 899010 ID: 184efd

>>898934
Next time you wake up, maybe make yourself and your friend a bed/Beds. Can't be comfortable sleeping on the ground.
>>
No. 899037 ID: 3d1cb0
File 153523833751.png - (6.93KB , 500x500 , 91.png )
899037

And...it's...
>>
No. 899038 ID: 3d1cb0
File 153523835077.png - (9.17KB , 500x500 , 92.png )
899038

Finished!
>>
No. 899039 ID: 3d1cb0
File 153523844466.png - (285.49KB , 500x500 , 93.png )
899039

you know that sound? the one that plays for like the ZA WARUDO? yeah that is what you hear when this happens
>>
No. 899040 ID: 3d1cb0
File 153523851550.png - (6.99KB , 500x500 , 94.png )
899040

Wh--
What?
That was kind of anticlimactic.

It makes some kind of grenade, you think? Except the pin is a doorknob. And also in big letters it is printed "DOOR" on one side.
>>
No. 899043 ID: 3d1cb0
File 153524035644.png - (8.79KB , 500x500 , 95.png )
899043

>>
No. 899044 ID: 3d1cb0
File 153524036339.png - (6.03KB , 500x500 , 96.png )
899044

>>
No. 899045 ID: 3d1cb0
File 153524037017.png - (4.60KB , 500x500 , 97.png )
899045

>>
No. 899046 ID: 3d1cb0
File 153524041031.png - (7.94KB , 500x500 , 98.png )
899046

The grenade "explodes", and a door appears on the wall where the grenade was placed.
"You coming, or what?"
>>
No. 899047 ID: 094652

Uh... sure? Why are we leaving the machine that can build us anything?
>>
No. 899051 ID: 33cbe7

Let's just make another one of those before we go, then sure.
>>
No. 899058 ID: 3d1cb0
File 153524600533.png - (20.54KB , 500x500 , 99.png )
899058

>>899051
You create another door-nade juuust in case, and then you follow Trixie through the door...

Wait, she hasn't even told you her name, has she? You just kind of...chose one. Whatever, you'll ask her about it later.

"Okay, in that case, say hello to..."
>>
No. 899059 ID: 3d1cb0
File 153524618942.png - (78.07KB , 500x500 , 100.png )
899059

"...The Void."
>>
No. 899066 ID: e2ea73

Hello void.

Don't make eye contact.
>>
No. 899067 ID: 33cbe7

So much open space. You know what this means? Jetpack time. Set dials to happy/neither/pretty/inventive/null/no consciousness and see if you've got the hang of this thing you will no longer be using.
>>
No. 899082 ID: 3d1cb0
File 153525466745.png - (14.89KB , 500x500 , 101.png )
899082

>>899066
You attempt to refuse eye contact with The NoidVoid, and fail. It is kind of everywhere.
>>
No. 899088 ID: 3d1cb0
File 153525601886.png - (19.66KB , 500x500 , 102.png )
899088

You ask Trixie if she knows if anything or anyone interesting is out there.
>>
No. 899089 ID: 3d1cb0

>>899088
ah shit didnt add captions uh
I don't really have anything else to say. There COULD be people out there, but i know so little of this place i can't give a clear answer
>>
No. 899109 ID: 3d1cb0

its 1 am so i am sleep again
i don't have a picture this time becuase im too tired to try to draw something
>>
No. 899115 ID: 094652

... OH, DOODY, DOODY.
We can make an infinite dungeon out of this place! Some room grenades, furniture, a box of twinkies, so many possibilities!

Well, first and foremost, we should limit what we drop in the void. Physics could be an ass without an anchoring object to catch any falling items safely.

But yeah, can you make some giant room grenades? OH, and for convenience purposes, a map that auto-records any new rooms we make?
>>
No. 899195 ID: 4f1cbc

I guess we need to explore? Unless we can build doors that go to other places.
>>
No. 899827 ID: 3d1cb0
File 153576024908.png - (97.77KB , 500x500 , bye for now.png )
899827

ok
i know this was pretty evident at this point but i kinda need a break from this for a while
so ill make a new thread when i don't feel so tired all the goddamn time
see you all probably next week
>>
No. 900853 ID: 3d1cb0

>>>900852
new thread!!
70 posts omitted. Last 100 shown. [Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password