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File 124812705986.png - (37.73KB , 423x370 , panzermensch101.png )
9624 No. 9624 ID: 197650

120 posts omitted. Last 100 shown. Expand all images
>>
No. 10096 ID: 197650
File 124819990453.png - (52.54KB , 510x370 , panzermensch140.png )
10096

Inside the closet, there appears to be a corpse, starved to death.
He is clinging on to a CROWBAR, and it appears he has used either his nails or the crowbar to write PREACHER on the walls and floor.
It´s possible he meant that PREACHER put him there.

Cid, although very hungry, says he wont eat human flesh, at least not yet.
>>
No. 10097 ID: f42c4e

>>10093
Take CROWBAR. Give to JASON.

JASON, give ARM to us.

We shall give COIN FIST to CID.

Use ARM and CROWBAR to connect both parts of LADDER and climb up. When climbed, take CROWBAR and ARM from LADDER.
>>
No. 10098 ID: 1afd58

>>10096
Well, take crowbar and search him for anything else.

Then use crowbar to pry open the box next to Jason's room.
>>
No. 10099 ID: 197650
File 124820159880.png - (29.56KB , 357x370 , panzermensch142.png )
10099

>>10097
You have no way of attaching the arm to the crowbar.

>>10098
The figure doesnt appear to have anything else of use on its person.

From your close inspection of the box earlier, the box is sealed far too shut to open it.

possible targets are:
-the 2 boxes by Pete's "restaurant"
-the wooden boards blocking off the ladder south
>>
No. 10100 ID: c80cec

>>10099
Let's go rip the planks off. We're not sure where Pete went, but going to the last place we saw him is not the best idea.
>>
No. 10101 ID: f42c4e

>>10099
Hmm. How big is the Crowbar compared to the gap in the ladder? Have you tried stabbing the crowbar into the arm to attach the two together? Messy business, and we may be too weak for it or the crowbar too dull.

If the previous two suggestions prove invalid, go to the wooden boards blocking the ladder and pry them open.
>>
No. 10122 ID: 197650
File 124820378019.png - (44.13KB , 1124x370 , panzermensch143.png )
10122

>>10100
Cid adds that Pete isnt around here anymore, the "restaurant" should be safe.

>>10101
You wouldnt be able to reach the ladder with the crowbar, and stabbing it into the arm wouldnt provide a strong enough hold.

Removing the wood blocking off the ladder seems like a good idea though!
>>
No. 10126 ID: 0dcc29

>>10122
down we go i guess
>>
No. 10127 ID: f42c4e

>>10122
Well tally-ho!

Maybe we shall appear there AS IF BY MAGIC again.
>>
No. 10128 ID: 1afd58

>>10122
Alice: Go down.

THE LADDER, woman.
>>
No. 10138 ID: 197650
File 124820518816.png - (42.95KB , 772x370 , panzermensch144.png )
10138

>>10126
>>10127
AS IF BY MAGIC you arrive downstairs, an as Jason starts to work out how to do this, you think this might be a good time to get to know your party a bit better.
>>
No. 10139 ID: 1afd58

>>10138
So Cid... Did momdad, or the AI, ever tell you why you were in there? I mean, you look horrible.

Also, hi again. I'm Alice!

(hug for comfort and introduction)
>>
No. 10140 ID: f42c4e

>>10138
So... you guys open to the prospects of a three-way?

Seriously though. Ask what they remember about their pasts, how they got into the facility. Any aspects of them that they think are relevant to us working together to survive?
>>
No. 10159 ID: 197650
File 124820687627.png - (43.11KB , 772x370 , panzermensch145.png )
10159

>>10139
You give Cid a good hug, and fire away your questions, to which Cid replies: "I don't remember anything from before I got locked in there, just the darkness, and that damned AI taunting me, refusing to let me go. I gathered as much information I could from that terminal, but a lot of data has been deleted or intentially corrupted by someone.

The AI never told me why I was in there, just that PREACHER said it was best."


>>10140
firing your second barriage of questions, the two respond that they dont remember anything.
Jason woke up in a tube just like you, and Cid remembers nothing but that dark room.

Relevant aspects are, according to the 2, that Cid is good with computers, and that Jason is quite strong.
>>
No. 10162 ID: f42c4e

>>10159
Well that seems all we need to know.

Jason, smashy smashy.
>>
No. 10173 ID: 197650
File 124820815679.png - (43.35KB , 772x370 , panzermensch146.png )
10173

Cid asks you what you know about this Pete character, and what makes him so dangerous.

Meanwhile, Jason gives a jealous look regarding the hug.
>>
No. 10174 ID: f42c4e

>>10173
He's a mad cannibal with a cleaver that wants to use us as food as has killed a lot of people.

Also hug Jason so he doesn't feel left out.

No! Wait! Group Hug!
>>
No. 10175 ID: c80cec

>>10173
Well, aside from keeping a room full of butchered human bodies, he tried to kill us with a cleaver and was able to dent a pair of large steel blast-doors after we closed them.
>>
No. 10230 ID: 197650
File 12482110155.png - (42.25KB , 772x370 , panzermensch147.png )
10230

>>10174
>>10175
"sounds lovely..."
You try to hug Cid and Jason, Cid says thats quite alright and declines the hug, Jason however was caught offguard!
>>
No. 10244 ID: f42c4e

>>10230
Well then. Hope this doesn't get awkward or ill received.

Also Jason, hurry with the smashing and prying.
>>
No. 10312 ID: 1afd58

Alice is a crazy hugwhore!
>>
No. 10463 ID: 197650
File 124823431334.png - (17.27KB , 667x380 , panzermensch148.png )
10463

>>10244
The wood is already smashed!


As Jason descends into the unknown, Cid mentions he won't follow them down, he says he'll "try to look for more information, food, and usefull items around here."

You agree, as you dont think you should ask too much of Cid.

You follow Jason in, hoping he wont look up your skirt.
>>
No. 10465 ID: f42c4e

>>10463
Quickly! Shout for Cid to stay where he is, you may have found medical supplies and with them perhaps some food.
Then go forward.
>>
No. 10473 ID: f42c4e

>>10173
He's going to wander on his own... in a weakened state... while there's a cannibal with a cleaver about and we don't know where he went. Cid's not the smartest of people, is he?

Mind you Pete was kind to us when we first met so maybe he'll not be killed. Maybe.
>>
No. 10506 ID: 7fb314

>>10463
Tell Cid that we've already pretty much scouted the area out and it's better to stick together what with Preacher running about. Also, sickbay!
>>
No. 10862 ID: 197650
File 124829937690.png - (26.77KB , 1110x400 , panzermensch149.png )
10862

>>10465
>>10473
>>10506
Cid tells you he's just not very comfortable entering new terrain, he knows this area is safe, at least for now.
Reluctently, he agrees that a sickbay is most likely going to contain more usefull supplies.

He comes along into the sickbay.
>>
No. 10867 ID: f42c4e

>>10862
Check if guy is alive. If not, retrieve cleaver and loot corpse. Check filing cabinet and desk also for things to loot. Then get the hell out of there, Pete must be near by.
>>
No. 10878 ID: f3764c

>>10862
Steal posters, push buttons, open air duct.
>>
No. 10882 ID: 197650
File 124830018542.png - (26.78KB , 1110x400 , panzermensch150.png )
10882

>>10867
He is not.
you find:
-1 silver coin
There is nothing else of use on the body

The cleaver is immovable.

The desk has no drawers to loot.

>Pete must be near by.
But the wood was still in one piece when we arrived...
>>
No. 10889 ID: f42c4e

>>10882
Must have used the vents. Inspect them.

Or that door. Don't go near the door to be on the safe side.

Have JASON try to get the cleaver, he's stronger.
>>
No. 10899 ID: 78399f

Is there anything behind the skull poster? Cuz, yknow we have a cog wheel.
>>
No. 10925 ID: 197650
File 124830240689.png - (27.24KB , 1110x400 , panzermensch152.png )
10925

You and the gang inspect the room further.

Jason attempts to remove the cleaver, but it cant be done.

Cid checks behind the poster, He found 1 blue pen, he tells you its almost out of ink.
he then removes it from its frame and adds it to your inventory.

You check out the file cabinet, its full of all kind of documents and folders, it all looks really medical and over your head.

From here you can also tell that the panel next to the door is missing a button, the "open" button if this panel works like the BLAST DOOR Pete was behind.
>>
No. 10937 ID: f42c4e

>>10925
Check what's behind the eye test poster.

Inspect the vent. Can we open and go in it?
>>
No. 10956 ID: 197650
File 124830394448.png - (34.19KB , 1110x400 , panzermensch153.png )
10956

Inspecting the vent, you conclude its screwed in place like the vent in your bedroom, it can be removed.

Cid inspects the eye test poster, its pasted to the wall, theres nothing behind it.
Cid does have a closer look at the actual poster.
>>
No. 10961 ID: 78399f

Secret message? So far I got TV, KILL, FALL, THEM, TINY WORDS, BAR
>>
No. 10965 ID: 139636

>>10925
See if Cid's COMPUTER SKILLS give him a bonus to ELETRICAL SKILLS - give him the BITS OF WIRE to repair the "OPEN" BUTTON.
>>
No. 10968 ID: f42c4e

>>10956
Let's get to removing the vent and EXPLORING.
>>
No. 10977 ID: 139636

>>10956
Remove vent

>>10961
I think it's just KILL THEM ALL and TINY WORDS.
>>
No. 10978 ID: 78399f

I SAY WE GO BACK AND KISS PETE
HE SEEMS HELPFUL
>>
No. 10985 ID: 97f11e

Take the clever out of the dead guys head. Might come in handy
>>
No. 10991 ID: 97f11e

>>10985
>>10985

Already answered. Read up.
>>
No. 11014 ID: 97f11e

We should capture pete and make him feed poor cid.
I'm sure he makes some good ass cookin
>>
No. 11016 ID: 97f11e

Can we use the COG WHEEL to smash in the dead guys head, thus easing the removability of the clever?
>>
No. 11037 ID: 197650
File 124830771387.png - (11.31KB , 466x512 , panzermensch154.png )
11037

>>10965
Cid informs you that the wires you have wont cut it, you'll need the actual button.
>>10968
As Cid talks to you, you climb into the airduct, thanks to a light in the vent, you can tell theres a large metal fan spinning. A dead end.

>>11016
You dont feel very well about that idea, and would prefer to just avoid Pete instead.
>>
No. 11038 ID: f42c4e

>>11037
Can we remove the light, use it as a torch?
>>
No. 11042 ID: 97f11e

Jam the pen in the fan to stop it spinning, then climb on top?
>>
No. 11046 ID: 197650
File 124830816365.png - (12.29KB , 466x512 , panzermensch155.png )
11046

>>11038
On close inspection, you learn the small light can be opened, but you could only remove the lightbulb.

>>11042
Its a very large metal fan, you dont think something as puny as a plastic pen will stop it.
>>
No. 11047 ID: 1afd58

>>11046
Well, we'll have to find a way to kill power to it later.

Let's just go back to the party. (and gather them before venturing forth)
>>
No. 11048 ID: 139636

>>11042
I think using the crowbar would be a better idea. If that doesn't work, go outside sick bay and move SOUTH.
>>
No. 11049 ID: 97f11e

Use the crowbar then
>>
No. 11091 ID: 197650
File 124831057752.png - (21.19KB , 630x378 , panzermensch156.png )
11091

>>11048
>>11049
The risk of the crowbar slipping, spinning around, and hitting you in the head seem a bit too high to try that.

Gathering your party, Cid gives you a keycard you had overlooked in the file cabinet.

onward, to the room south of the ladder room!
>>
No. 11095 ID: 1afd58

>>11091
Hello young sir. What's your name? What's going on in here?
>>
No. 11115 ID: 197650
File 124831382860.png - (21.21KB , 630x378 , panzermensch157.png )
11115

>>11095
The figure just responds:
"What? who are you?! Wait, no, I dont care, let me out!"

The figure seems rather rude.
>>
No. 11118 ID: 1afd58

>>11115
No, you stay in there until we know more about you.

Who are you? What do you remember aside from being in that cell? Do you have food?
>>
No. 11119 ID: fb5d8e

Lick Jason's scar.
>>
No. 11127 ID: 197650
File 124831654540.png - (22.07KB , 630x378 , panzermensch158.png )
11127

>>11118
"none of that is important, what is important is letting me out, so do it already!"
>>
No. 11128 ID: 1afd58

>>11127
No, stay in there if you aren't more helpful than that.

(go through east door)
>>
No. 11129 ID: bde1b8

>>11127
Ponder magic scar tissue.
>>
No. 11131 ID: 197650
File 124831686768.png - (8.23KB , 162x300 , panzermensch159.png )
11131

>>11119
You dont think this is a very appropriate moment for that sort of thing!
>>
No. 11134 ID: bde1b8

>>11131
...Later then. When you two are alone~
>>
No. 11135 ID: 139636

>>11127
Let the poor lad out; he's been trapped for who knows how long, and we shouldn't judge him.
>>
No. 11136 ID: 197650
File 124831764261.png - (5.92KB , 134x300 , panzermensch161.png )
11136

>>11134
Maybe~
>>
No. 11137 ID: 197650
File 124831795044.png - (21.72KB , 632x380 , panzermensch160.png )
11137

You decide this chap is a bit too agressive to let out.
He responds kindly by giving you the finger, Jason is not pleased.
>>
No. 11138 ID: 1afd58

>>11137
East door, woman.
>>
No. 11140 ID: 197650

>>11138
The way east is shut off by a metal plate, much like the one in your bedroom.
>>
No. 11142 ID: 1afd58

>>11140
i do not understand what that means.

GO SOUTH THEN.
>>
No. 11147 ID: 197650
File 124831927696.png - (28.32KB , 907x390 , panzermensch162.png )
11147

>>11142
South it is!
>>
No. 11148 ID: 1afd58

>>11147
Um, Hi. Who are you? Do you need help? Your eye looks like it hurts.
>>
No. 11151 ID: 139636

>>11147
Open the cell on right, rifle through bed/shelves.
>>
No. 11153 ID: 197650
File 12483202615.png - (28.91KB , 907x390 , panzermensch163.png )
11153

>>11148
"'Oh 'ello there, My name would be BANE, lovely day innit?"
The figure responds.
"My eye? Can't remember a blasted thing! I'd wager I wasnt quite as careful as I should have been with some sort of power tool, haha!"
>>
No. 11154 ID: 1afd58

>>11153
Well he certainly... SEEMS friendly. I don't know if that means that he actually IS friendly.

Um, I'm at a loss, Alice.
>>
No. 11163 ID: 45afb1

>>11153
Why do I feel even more uncomfortable with this guy? I say we go help that guy in the other room out...after he says hes sorry.
>>
No. 11165 ID: bde1b8

>>11153
Ask if he wants to come with us.
>>
No. 11168 ID: 197650
File 124832325954.png - (28.47KB , 907x390 , panzermensch164.png )
11168

>>11165

Bane responds;

"Im quite alright in here actually, althought one thing's botherin' me, I am terribly bored! I can trade you this thing I found in my pocket if you've got anything interresting."
Bane shows you the missing button of the panel in the medical room.


>>11154
He seems nice, and he hasnt done anything to distrust him.
He doesn't seem overly eager to get near us either, maybe he's not aware of the facility's state?
>>
No. 11169 ID: 1afd58

>>11168
I guess show him the inventory. A coin to flip might be more fun than a button.

Interested in anything you see, Bane?
>>
No. 11177 ID: 139636

>>11168
Offer Alice's MAIDENHOOD.
>>
No. 11178 ID: bde1b8

>>11177
>Offer Jason's maidenhood
FIFY
>>
No. 11386 ID: 197650
File 124837683863.png - (28.60KB , 907x390 , panzermensch165.png )
11386

>>11169
You propose a trade of the coin for the button, Bane says that would be "smashing", and offers you the button.

Meanwhile Cid attempts to open the estern cell, using the keycard on the slid and pressing the open button.
It doesnt responds, and Cid tells you its because the bars have been bent. the bars cant retrect into the ground.

>>11177
Jason would never allow that.

>>11178
Alice would never allow that.
>>
No. 11395 ID: f42c4e

>>11386
Well let's go back to the blast door and have Cid reattach the button.
>>
No. 11411 ID: 197650
File 124837805588.png - (34.92KB , 1110x400 , panzermensch166.png )
11411

Greeting Bane goodbye, you deparet for the medical room.
>>11395
As if by magic, you return to the medical room, while you wait for Cid to fix the button, you decide to give Jason a hug.

A few moments later, Cid has fixed the button and presses it. and so, the door disapears before you.
>>
No. 11417 ID: f42c4e

>>11411
A ladder? Awesome.

Let's have a look what's in the F4 boxes.
>>
No. 11421 ID: 1afd58

>>11411
Crowbar them crates. What's in there?
>>
No. 11432 ID: 197650
File 124837907088.png - (36.49KB , 1110x400 , panzermensch167.png )
11432

>>11417
Agreed! you get working on bringing the ladder with you.

>>11421
Jason cracks open one of the crates with his crowbar and looks inside.

It seems to be filled with jars, filled with pills.
The jars aren't labelled so theres no way of telling what's in them.
>>
No. 11436 ID: a3b36a

Grabban PEEEELS!
>>
No. 11447 ID: f42c4e

>>11432
OMNOMing time!

Give some to Cid, maybe it'll make him less hungry.
>>
No. 11453 ID: 1afd58

>>11432
Momdad do you know what kind of medicine this is?
>>
No. 11454 ID: 197650
File 124838051992.png - (47.93KB , 1110x400 , panzermensch168.png )
11454

>>11436
"grabbin' peelz" Jason proclaims as he grabs a jar.

>>11447
Cid doesnt think its a good idea to eat pills when you dont know what they're supposed to do.

You and Jason grab the ladder, Alice up front as she is the leader, as you make your way trough the room, the AI pops up on the screen.

"Warning, all cells have been opened by the Administrator, all personale evacuate immediatly."

This can't be good.
>>
No. 11458 ID: 1afd58

>>11454
Realize that it is fairly easy to weaponize a ladder if the enemy is in front of you.

But anyway, no one has been horrendously aggressive yet but Pete. Maybe the Unknown Prisoner isn't bad, just sort of a jerk.
>>
No. 11489 ID: f373c2

The cell on the lower right probably had its bars bent when whatever was inside got out. We can slip in through the bars to investigate the cell.

On the way there, free the other prisoner.
>>
No. 11494 ID: bde1b8

>>11454
Lets use the ladder to unscrew that vent on the wall right there.
>>
No. 11546 ID: f92d4c

>>11489
Other prisoner doesn't want to be freed. But yeah, let's go loot the bed.

>>11494
We use coins for that
>>
No. 11565 ID: 197650
File 124838967064.png - (22.04KB , 702x400 , panzermensch169.png )
11565

Concidering they keep prisoners on this level, you think its wiser to run rather than to go back to Bane or the other prisoner.
Cid being the weakest, he climbs up first, followed by Alice who, with his help, gets the ladder up.

In the distance you can hear chaotic sounds, and the voice of unnamed prisoner.
"YOURE ALL REALLY FUCKED NOW!!"
>>
No. 11569 ID: 197650
File 124838971177.png - (22.28KB , 702x400 , panzermensch170.png )
11569

The sounds are getting closer quick, Jason gives you a lift, or you wont even make it out of here in time!
>>
No. 11574 ID: 197650
File 124838979411.png - (20.33KB , 702x400 , panzermensch171.png )
11574

The unnamed prisoner bursts trough the door opening, just as you reach the top.
There is no time, Jason hits the button on the wall, and the metal plate at the top of the ladder starts to move, to cover it up.

Before you realise Jason isn't comming, its too late.
>>
No. 11577 ID: 1afd58

>>11574
Jason! No!

Also how did you know that button closed the door?
>>
No. 11580 ID: 93c708

Does jason still have the crowbar?
>>
No. 11581 ID: f42c4e

...Control has switched to Jason?
>>
No. 11606 ID: 197650
File 124839097379.png - (13.02KB , 464x300 , panzermensch172.png )
11606

You arrive upstairs, turning around to the ladder, you see the hatch has already closed completely, you cry out once to Jason, in hope he can still hear you.

Then there was silence.
>>
No. 11608 ID: 197650
File 124839099365.png - (35.70KB , 423x370 , panzermensch173.png )
11608

>>
No. 11618 ID: 1afd58

MOOOOOOMDAAAAAAAD! JASON NEEDS HELP MOMDAAAD HEEEEEELP
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