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File 151477816123.png - (918.31KB , 900x600 , SVQLS9z.png )
119248 No. 119248 ID: 395c02 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

The old thread was getting large, so have a new one! This image was drawn by AQR!

If you're new, my wiki page links to every quest I've made: https://tgchan.org/wiki/Slinko

I also have a patreon! https://www.patreon.com/Slinketza
412 posts and 38 images omitted. Click Reply to view.
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No. 129768 ID: 395c02
File 156165809165.png - (130.19KB , 900x600 , 16.png )
129768

So AQR has made it his mission to keep SQ's art from falling to the mundane 'normal quest art' level employed by DR, and this has so far often lead to him redrawing images.

I tell you this not just to avoid taking the credit for someone's hard work, but to say this: Tyrsis wasn't originally intended to be staring at her butt.

"Does that mean it isn't canon?"

Don't worry about that part.
>>
No. 129769 ID: 395c02
File 156165824545.png - (219.73KB , 900x600 , 21.png )
129769

An important moment like this is one I went ahead and did a 'full' picture of, but AQR redrew it anyway???

I was kinda happy with this one, but it clashed with the rest of the update so AQR's version went live and this one is bonus content.
>>
No. 129774 ID: 54c656

>>129767
Awesome. Well, more like perfect, actually.

I think I've got enough to make an accurate representation, and moreover, this is exactly the kind of species I was looking for. I seriously want to thank you for not only letting me steal your creativity, but humoring my curiosity. So I'll say I'm grateful in faith that you understand what an understatement that is.
>>
No. 129840 ID: 395c02

So things have been slow, figured I'd talk too much about it.

It's a combination of getting a new PC set up (with some fun* shenanigans therein), and part of it is ...I guess the kids call it 'self care'?

Normally when I have depression periods or bad sleep periods, I just power through and make an update even if it's bad. Doing this a lot caused me to really kind of hate making updates, and after a while I lost the will to force them out (which is why DR8 ended early)

So for the next while, I'm going to just do updates as I feel like doing them, not pushing myself nearly as hard. This means everything is slow, but I greatly reduce the overall stress and limit 'breaking points'.

Over time, I hope to get back into the flow and for things to pick up, but for now I'm going to take it a bit easy and focus on moving forward at all, rather than moving forward quickly.
>>
No. 129844 ID: 2df440

>>129840
Please take care, Slinko. I hope you feel better soon!


File 156158861225.jpg - (1.79MB , 4032x3024 , 97B8BFF8-F815-4931-AE07-247784CA6C07.jpg )
129753 No. 129753 ID: 34fb21 hide watch expand quickreply [Reply]

Any questions about or for characters or the quest itself should be posted here if you would be so kind
5 posts and 2 images omitted. Click Reply to view.
>>
No. 129779 ID: 34fb21

This discussion board does also deal with WraithQuest if you have any questions for that quest I also have changed the name I’m using to avoid confusion with one of my characters
>>
No. 129780 ID: 34fb21

I’m also thinking of changing this discussion board
>>
No. 129783 ID: 34fb21

https://tgchan.org/kusaba/questdis/res/129781.html
Here is the new discussion board
>>
No. 129784 ID: 3d1dd5

Would you prefer this thread is deleted then?
>>
No. 129843 ID: 34fb21

>>129784
Yeah sure


File 140677274578.png - (50.75KB , 800x800 , QuestDisOP.png )
84312 No. 84312 ID: d470e9 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

For, as one could guess, discussing Fen Quest.

Some of you may know that Fen Quest was an intermission for Chee Quest. This may be a reboot, but other than that, it will have nothing to do with Cheelop. It will not even be part of the same universe, so the rules of cheeverse (what rules there were) will not apply.

To elaborate this, which requires heavy CheeQuest spoilers, Cheequest steamrolled into Fenquest near its ending, crushing any sort of proper ending. It was most likely my biggest mistake questing, and did play into my deciding to reboot it. Secondly, the reason why it doesn't take place in cheeverse is a matter of constraints. At the end of Cheequest, her world was effectively rebooted, promised by the gods to have it play out approximately the same, with the promise of Fen and Lily living happily ever after and so on. I'd rather not have that promise, among other things people could safely make assumptions about. Nor do I want to just redo it as-is while still in the chaos god's dream, if just because the looming threat of Chee inevitably crashing into Fen's life isn't something I want even if it occurred after the end.

I would much rather start on a clean slate.

301 posts and 14 images omitted. Click Reply to view.
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No. 129809 ID: 3674e7

I wonder when fen quest will be back.
>>
No. 129813 ID: 4f51b2

>>129809
Hope is soon, alongside with story seeker they are my favorite quest. I realy miss both kobolds.
>>
No. 129815 ID: eeb7d9

>>129813
The wait will be worth it. I just know it.

>>99113
Also, this never cease to amuse me.
>>
No. 129816 ID: 4f51b2

>>129815
I'm sure of it. I just wish we had at least a SS dis thread to properly dicuss it.
>>
No. 129827 ID: 9aaeef

>>129816
I have tried to discuss it in the kobold general at /trash/ but nobody replays most of the time.


File 140065772828.png - (48.11KB , 800x600 , 1.png )
81802 No. 81802 ID: 186341 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

hey friends check it out talk about enemy quest here
http://tgchan.org/wiki/Enemy_Quest
2153 posts and 63 images omitted. Click Reply to view.
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No. 127644 ID: cbdfa8

>>127642
yup
>>
No. 127660 ID: cbdfa8

>>127633
Oh and i totally regret that too
>>
No. 129243 ID: a489ef

if only there was a way to RSS feed this
>>
No. 129821 ID: 34fb21

Hey am I allowed to use the alien species you created in my quest if not I’m fine I haven’t put any in yet just asking so I know
>>
No. 129824 ID: 75cf31

>>129821
brom has a kid now and is on indefinite hiatus, so you’re not gonna get an answer for a long time. this discussion has happened already in the pinned thread but it’s been buried, so just fyi: common etiquette is that if you want to use an artist’s intellectual property but can’t get in touch with them, you should assume it’s a no.


File 155605833954.png - (2.96KB , 314x314 , thelegendaryAT.png )
129222 No. 129222 ID: e715fe hide watch expand quickreply [Reply]

Alright so I started a quest and it's presented in roguelike fashion. It's just now getting to the character generation phase, but I might as well link to the actual tabletop system the mechanics will be (mostly) based on.

https://docs.google.com/file/d/0B-znMHdkrDzoMzM5MzkxY2QtZjQzNy00YjQxLTg0NjktZDMxNDdlZjMzYjli/edit

Warrior, Rogue, & Mage!

All the relevant stuff will come up when it's time, though. So you don't need to go digging. I'm also adding my own twists to it as I go.
12 posts and 1 image omitted. Click Reply to view.
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No. 129276 ID: a9af05

>>129275
All right, new high score!
>>
No. 129337 ID: 977456

>>129267
Well, I didn't want to say anything b-
>>129275
*dies instantly of starvation from a sudden need to locate an "any" key*

Do we know how carrying capacity works? Does the universe at large actually notice if we are wearing a backpack? We have huge warrior guts muscles, let us use the cart instead!
>>
No. 129373 ID: e715fe

>>129337
The way I'm thinking, for the purposes of this quest, going without a backpack would limit you to 26 items labelled a to z.
The backpack extends this to having uppercase labels, A to Z. Technically 51 items total since the backpack takes up a lowercase item slot.
>>
No. 129423 ID: e715fe

There might be a few days before I can update again. Don't hiatus the thread but I'll have to work on getting back to it after taking care of some life stuff.
>>
No. 129812 ID: 202e04

I'm sorta improvising the hunger and light mechanics in this. They do not make sense according to the time scale of whatever arbitrary amount the turn is measured in in relation to space traveled. But I mean, I'll probably tweak it later.


File 125922050927.jpg - (59.44KB , 480x775 , TZ_ConceptB.jpg )
6624 No. 6624 ID: 7eda8b hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Discussion, speculation, questions, and feedback.
1085 posts and 117 images omitted. Click Reply to view.
>>
No. 127547 ID: ada24e

>>127475
Not Fuze, Cudd. MB
>>
No. 127688 ID: 055cbc

>1) The 8 Tozols were evidently an elite unit that had trained and prepared for DECADES for this exact scenario. The other two forces just seemed to stumble onto the spire and decide 'oh hey that looks neat let's take it'.

Historically, the ability of a small but elite force to fight a larger force has hinged ENTIRELY on the small force being the attacker, with the ability to melt away and cede territory. The Tozols were the defenders, which SHOULD have put the encounter somewhere more along the lines of the Waco Texas siege. Traps and prep time are great, but overwhelming force is still overwhelming. The difference is that in these force calculations, one able and equipped tozol is rated somewhere between a siege engine and a battlecruiser.
>>
No. 127719 ID: ada24e

>>127688
You may not have noticed, but that's exactly what they did. Their strategies almost always revolved around hitting hard and then fading away. The Scellor and the Astranians both landed and their main contesters on the way down were each other.

The Quest unfortunately ended before we really saw how the walker invasion played out but we know from TestPattern's comments that the walker was never going to go down. Which implies to me that this was going to be the point where the Tozols failed/lost somebody. Probably Baj. And once that happened, the Astranians would know the Scellor were not alone.

(also I get the impression that Ellatriz had escaped and/or that the Undermind had already bounced over to her before her Orel was ripped off so the enemy forces would both know about them)

The Tozols were technically the defenders, yes, but the two forces attacking the planet had no idea they were there and the fighting didn't take place at the spire. For the moment the Tozols were not in a siege, they were a guerilla force.
>>
No. 128210 ID: 87dacc

Test Pattern, I got a question.

Did you ever write deeply into the lore surrounding Tozol's culture? It was never relevant in Tozol quest itself, so I didn't know.

Like, what does a Tozol society look like? how many Tozol's are actually left? what does their tech look like? How do they interact with other cultures?

That sort of thing.

I ask because I'm about to write some fiction involving heavily the Tozol and the Precursor, and I want to be as accurate as possible with the lore and setting.
>>
No. 129785 ID: 529684

Hey if you use Telegram I made a Tozol Quest sticker pack for it by converting images from the quest.

https://t.me/addstickers/TozolQuest

Also sorry for necromancing this thread.


File 156125389360.jpg - (1.55MB , 2880x2160 , civq.jpg )
129715 No. 129715 ID: 482fee hide watch expand quickreply [Reply]

Alright so it's been voted back in https://www.strawpoll.me/18101240
that the next sidequest will be a civquest. First one I'm actually running, and the system I got isn't totally done, so I'm gonna shoot some questions about it here. If you wanna answer or chip in your own feedback, feel free.

Also I'm posting whatever I sketch since I'm sick atm, and more of my time is spent doodling on whatever scrap of paper I got and less on the tablet. So here goes.
1 post and 1 image omitted. Click Reply to view.
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No. 129719 ID: ae8ec4

>>129716
It honestly sound pretty great OP. Don't brutally rape us constantly or make it too easy and I'm good.
>>
No. 129734 ID: 482fee
File 156134719938.jpg - (915.26KB , 1789x2297 , 20190609_155457.jpg )
129734

>>129719
Well that actually brings up my next question. Combat. I was thinking of adding a sort of rps mechanic to fighting so things don't get messed up by a single bad dice roll. Like footsoldiers are strong against ranged who are strong against mounted and so on. Too much detail or should I go for it?

Pic is Rezan half breeds
>>
No. 129741 ID: afe572

>>129734
Can't really say until we experience it. Just go with what you think is best
>>
No. 129742 ID: afe572

>>129734
Can't really say until we experience it. Just go with what you think is best
>>
No. 129746 ID: 094652

I'm thinking you could do something similar to XCOM, but since the number of scenarios is limited in range and function, you could add some detailed abilities that wouldn't work in a video game. Similar to how all-player synchronized bullet time doesn't work in multiplayer unless you make things inconvenient - so it's hella awesome for its rarity and only found in single player.

I'd suggest you use minimal basic stats so we don't have to memorize or calculate as many variables (remember, this is a public game, we're not going to spend 45 hours coming up with a targeting solution for one turn that might not even be selected) but add some interesting gameplay mechanics and stats.

Hook us.


File 137246734686.png - (58.16KB , 712x512 , Dis.png )
72984 No. 72984 ID: 25312f hide watch expand quickreply [Reply]

Pandora's Box discussion, because looking at state of the quest thread, we clearly need one.
5 posts and 1 image omitted. Click Reply to view.
>>
No. 73060 ID: af88b0

>>73058

Amsterdam?
>>
No. 73069 ID: 9ddf68

>>73058
well you have a blond guy and I'm sure under all of that dust he has wooden shoes sooooooooo Finland, Final answer.
>>
No. 73078 ID: 5cdcb7

>>73069
Judging by the tan i'd say Hawaii but yours looks like a more valid answer.
>>
No. 73098 ID: 1d0dac

Brazil.
Totally Brazil.
There's no way it's not Brazil.
>>
No. 73112 ID: cf49fc

>>73098
You clods, they're obviously going to Disney World... Japan. Have fun with the fish-themed architecture and hypersexualized everything!


File 154041445407.png - (297.77KB , 1039x709 , D3Quest-Slight Return Discussion.png )
126175 No. 126175 ID: a451fc hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Wiki: https://tgchan.org/wiki/D3:_Slight_Return

I should've done this sooner.
224 posts and 28 images omitted. Click Reply to view.
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No. 129659 ID: eeb7d9

>>129657
Ah... How didn't i see that?
>>
No. 129687 ID: 12d426

>>129656
What you really should do is tie them both together somehow, probably with Chunk going into D3. Dont ask me how, cuz i have no fucking clue, but it would be cool nevertheless.

--
I like the art style of Chunk btw. It reminds me a lot of Fortuna.
>>
No. 129688 ID: 3ce3ca

>>129687
I wouldn't say that's necessary, the Chunk can be its own thing. Although that could just be me and my dislike of crossovers.
>>
No. 129689 ID: 8d5b51

>>129687
That'd be pretty difficult, considering the earth has kinda been ripped apart. I guess I could see Chunkquest being set in the far future of D3, after *something* happened, but i don't think it would feel very natural for that hypothetical connection to become relevant to either of the stories' plots, outside of just some minor reference.
(Also Fortuna good)
>>
No. 129722 ID: 3738cd
File 156127418628.png - (150.38KB , 500x384 , Chunk.png )
129722

It's 4 a.m where I live, A.K.A the time where my comedic peak is achieved. Slightly related to this, I guess that Arrayan has a natural talent at poking people in the eyes, huh?


File 151791432675.png - (478.46KB , 582x772 , corebook neomah portrait.png )
120347 No. 120347 ID: d36af7 hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

To make relevant subjects easier to find instead of being buried under the minutia of Pdn[T]tO.

https://tgchan.org/wiki/Dragon_King_Quest
https://tgchan.org/wiki/Neomah_Quest:_Race_to_the_West_Pole
https://tgchan.org/wiki/Fluorine_Quest which was actually about playing as a calcified raksha, but dang did I do a bad job making that clear. Not that most people would know what it was even if I did, since it's derived from an obscure section of the errata to what's arguably the whole Ex2e line's most editorially mangled and ungameable volume. The errata which replaced almost entire chapters, and which is so massive I can't even post it all here as a PDF, 'cause it's above the max file size.

Maybe I like this stuff so much because my reach exceeds my grasp so much out of character?

Anyway, the new one, where you can finally play as actual exalts: https://tgchan.org/kusaba/quest/res/865044.html
265 posts and 3 images omitted. Click Reply to view.
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No. 127167 ID: 2007b6

>>127161
One and a half, actually, Keen Smell & Taste is just one solar charm.

You can avoid the penalty by simply not activating the charm. When it IS active, trading a -2 or -3 internal penalty for two bonus successes and the ability to notice things that wouldn't otherwise be possible still leaves you at a net advantage even when it comes to scent, unless your dice pool was so low you'd have no chance normally. If you use Metagoyin charmtech to be Sherlock Holmes, a certain amount of non-figurative chewing the scenery is almost inevitable, and you probably shouldn't be trusted ID'ing fine wines or found potions.

With Flesh-Weaving Tendrils, major surgery doesn't need to involve any damage at all, so one lethal health level might still leave the patient better off than they would have been going to a mundane doctor - and if they go to get a second opinion anyway, Canker-Concealing Trunk Confusion could be used to make sure the bite marks aren't visible.
>>
No. 127269 ID: 2007b6

Another little houserule, to make some neglected traits more relevant: when you're trying to find an expert for hire, once per month roll your Appearance + Backing (if you're doing so through official channels) or Appearance + Contacts (for personal stuff). Of those who show up, the best among them will have as many dots in relevant skills as the successes from that roll, up to the limit of what's plausibly available in the area where your message has reached and from which replies could have returned.

Attracting the interest of a true necromancer, sorcerer, or outcaste terrestrial exalt always requires at least five or six successes on such a roll. Martial Arts take another success per charm, so an outcaste terrestrial who'd fully mastered a CMA style might take 20+ successes to find - and probably wouldn't work cheap. Hiring a celestial exalt or other unique being usually involves going on a whole adventure just to track them down, not just posting a want-ad.

Figuring out which applicants are actually the most qualified is a task for the Bureaucracy skill, and coming up with a payment plan they'll accept probably requires Resources, though Influence and social skills also tend to help.
>>
No. 129436 ID: f57349

Required Ability Mundane Exotic Repair Rating Difficulty Successes Minimums* Resources Materials Difficulty 1 3 10 3 $16,000 1 2 2 4 30 3 $125,000 2 3 3 5 60 3 $1,000,000 3 4 4 6 100 6 $8,000,000 4 5 5 7 250 7 $65,000,000 5 6 6 8 500 8 $500,000,000 6 7 7 9 1000 9 $4,000,000,000 7 8 8 10 2500 10 $33,000,000,000 8 9 9 11 5000 11 $250,000,000,000 9 10 10 Establishing new wonders comparable in themselves to the sum total of Creation is beyond the scope of these rules.
>>
No. 129618 ID: f57349

I'd like to thank Kawaiiwolf for becoming my patron at the $5 level.
>>
No. 129705 ID: f57349

An approximate hierarchy of mental influence resistance, from easiest to hardest:
-impossible orders (autoresist for free, cannot be bypassed)
-unacceptable orders (autoresist for free, can only be bypassed by powerful magic under narrow circumstances)
-opposed to Motivation/Urge (+3 MDV, must spend WP to resist if attack succeeds unless will already broken)
-opposed to Motivation/Urge but supported by intimacy (net +2 MDV, must spend WP to resist if attack succeeds unless will already broken)
-opposed to Virtue rated 3+ (+2 MDV, need to choose between spending WP to resist or suppressing virtue if attack succeeds)
-opposed to Motivation/Urge but supported by Virtue rated 3+ (net +1 MDV, must spend WP to resist if attack succeeds unless will already broken)
-opposed to Virtue rated 3+ but supported by intimacy (net +1 MDV, need to choose between spending WP to resist or suppressing virtue if attack succeeds)
-opposed to Intimacy (+1 MDV, going along with it may count as eroding the intimacy)
-opposed to Virtue rated 3+ but supported by another virtue also rated 3+ (net +0 MDV, will probably need to suppress at least one virtue no matter what happens)
-opposed to Intimacy but supported by another Intimacy (net +0 MDV, will probably end up eroding an intimacy no matter what happens)
-no opinion (+0 MDV)
-supported by Intimacy (-1 MDV)
-supported by Virtue rated 3+ but opposed by Intimacy (net -1 MDV, may need to suppress Virtue or go along with it anyway even if attack fails)
-supported by Motivation but opposed by Virtue rated 3+ (net -1 MDV, need to choose between spending WP to resist or suppressing virtue if attack succeeds)
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File 144882002848.png - (32.28KB , 800x800 , BTE3-Title.png )
96269 No. 96269 ID: dd338c hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

The ITQ for Lago specific quests.

Previous BTEs:
>>85202
>>49496

Current main ITQ:
>>80766

Previous ITQs:
>>76582
>>68983
>>50332
>>343117
>>338649
Message too long. Click here to view the full text.
526 posts and 145 images omitted. Click Reply to view.
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No. 129500 ID: a12187
File 155849939834.png - (93.66KB , 500x500 , Luvi Placeholder ITQ.png )
129500

>How many date / marriage requests do you get weekly? How do you deal with these requests given your... attitude against rejection and other negative actions?
I don’t get them weekly, but I do get asked out every now and then. If it’s from a rogue I’m helping I try to let them down gently, but firmly! It’s against the rules to date clients, and it’s also just awful for their long-term well-being. Rogues rebounding onto their case workers is never good because they get really fixated on you. It’s one of the job hazards.

Outside of work, I speed date when I can and since I can’t always attend ladies’ night, I get asked out by insistent guys sometimes. It’s usually best to say yes and wait until they get tired of me in a couple of weeks and ghost me. If it’s a girl, well, a lot of times we stay friends afterwards, which is great!

…This isn’t exactly dating, but occasionally I do get propositioned on the street. it’s usually by rogues who think I’m a U addict because of my empathy. U is a drug that makes you happy and euphoric, but it’s hard to get in the Tree, so some people try to get close to me to get access to my ‘connection’. Usually after I insist for a bit, they believe I’m naturally like this. When they don’t, well, sometimes Rocker gets involved.

>Luvi, what's the premise of Tekbeasts?
Oh! I’ll try not to talk your ears off! Just the premise, Tekbeasts!, the original series, is about a world where different races have been locked in strife for countless generations. There are hundreds of societies on the planet of various sizes with each main character coming from a different one. The one thing all the civilizations have in common is they lack a concept of metal, and without it advanced technologies like we have now are absent from the entire planet. At least until the planes are broken! Du
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No. 129506 ID: a12187
File 155858150221.png - (55.23KB , 500x500 , Captain ITQ.png )
129506

(Slight Spoiler if you haven't read The Rogue, she's this lady >>/questarch/900106)


>Hey, Captain. How hard was it to set up a sex dungeon in Queenwood and rope a bunch of guys into doing kinky military RP with you?
Most of my squad would not have sex in the basement of our current safehouse. Therefore, I would not classify it as a ‘sex dungeon’.

A few safehouses were already functioning when we came to Queenwood. Part of my work since has been to cultivate more. Varied methods are preferred, from buying property, renting with trustworthy landlords, or long-term squatting to keep the paper trails as hard to follow as possible.

To obtain Toreq I followed him and mapped his likely paths. Geo then intercepted him, pickpocketed his wallet, and ran into an alley where I was waiting. I subdued him, and we transported him to the ‘dungeon’. He is the only guy we have roped on this excursion.

I do not know what ‘RP’ is, or why it would be kinky.
>>
No. 129543 ID: caf1de

>>129542
>>
No. 129702 ID: 1b5015

>>129543
Or if they'd like RimWorld. Although that might be tame compared to some of the shit these guys have faced on actual alien planets.
>>
No. 129703 ID: 1b5015

>>129702
Amending this to ask whether any particularly crazy characters have played the ultra-retro but still fantastic human video game series, Devil May Cry.


File 154080522151.jpg - (7.00KB , 240x240 , mspfa icon.jpg )
126253 No. 126253 ID: 3501a4 hide watch expand quickreply [Reply]

Hey so, there's this site MSPFA, that was originally created off of the Forum Adventure board (a forum adventure is basically the same as a quest in all ways that matter) on the MSPA forums. It was made to hold quests in a streamlined format without any of the discussion or commands separating updates. The MSPA forums shut down in 2016, but MSPFA has stayed up.

The reason I'm saying this is because i want to offer to mirror anyone's quests who would like that. There's pros and cons, some quests lose a lot without their surrounding discussion, but its a source of readers, so it might be worth it.

Here's someone else's mirror of Nan Quest as an example https://mspfa.com/?s=23588&p=1

If you have any questions, ask them, tbh i havent really thought very much about this other than i want to do it, so it would be good to hash out how its going to work.

I made this thread in the General Discussion board but i felt like probably not many people would see it there, so I asked if I could make it here.
8 posts omitted. Click Reply to view.
>>
No. 129612 ID: f57349

>>129588
Likewise, always good to have another off-site backup.
>>
No. 129615 ID: 04ca3e

>>129585
I've checked, and the rules regarding NSFW content are that the first page and thumbnail can't have any, it needs to be tagged as such, and there needs to be a warning on the first page, but nothing is actually strictly prohibited, as long as those requirements are fulfilled.

>>129588
>>129612
Could you say what your quests are please?
>>
No. 129622 ID: afdebc

>>129615
>Could you say what your quests are please?
Here's their author pages, which link their quests.

https://tgchan.org/wiki/LonelyWorld
https://tgchan.org/wiki/JamesLeng
>>
No. 129636 ID: f57349

>>129622
Actually, long as we're on the subject, I've got an ongoing quest which doesn't seem to be listed on the wiki yet. https://tgchan.org/kusaba/quest/res/933987.html
>>
No. 129641 ID: 0fae41

>>129636
It is now.


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127630 No. 127630 ID: 78dbfb hide watch expand quickreply [Reply]

i'm very tired
>>
No. 127631 ID: 78dbfb
File 154961460359.png - (16.65KB , 460x394 , thing.png )
127631

>>127630
great i fucked up the image
>>
No. 127659 ID: 834378

>>127631
Just looking at the sandwich makes me hungry.
>>
No. 127713 ID: 78dbfb

>>127659
thank you good sir
>>
No. 129538 ID: 78dbfb

Yeah, not continuing this. Gonna start something new.
Something bigger.
Better.
And frankly way more planned out.
>>
No. 129540 ID: f3310b

Btw, unlike 4chan, the boards here allow full post deletion, so if you make a mistake that you want to correct, then it's usually best to simply delete and repost.


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319 No. 319 ID: 9b9b83 Locked hide watch expand quickreply [Reply]

You know what to do.
Get crackin', kids!
1 post and 1 image omitted. Click Reply to view.
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No. 321 ID: 1afd58
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321

Ok, we'll just do the same to Reaver by taking those boxers off OH GOD.

Reaver do you need that diaper changed?
>>
No. 322 ID: 605e28
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322

>>1311
>>
No. 129525 ID: 47c26d

cease
>>
No. 129532 ID: 864e49

Thisthreadistenyearsoldwhatthefuckareyoudoing!!
>>
No. 129535 ID: 91ee5f

>>129525
Don’t necro old threads that have been dead for 10 years.


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120117 No. 120117 ID: cf24af hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Originally I thought it'd probably be the case that if people wanted to ask questions they'd have the Asteroidquest discussion thread or my general questdis thread to ask.

Then I realised like a dolt I forgot to put my name on the OP and I've now introduced enough elements that are absolutely in no way related to the Asteroidverse canon that it feels like I should head this off at the pass.

So, feel free to ask questions about anything in this quest. If you are lost and don't recognise something then don't worry, I estimate it is incredibly unlikely anyone is going to recognise everything here. I AM HERE TO PROVIDE ADDITIONAL EXPOSITION FOR YOU
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No. 129314 ID: 8eaf98

>>129312
Actually I would go with the Kiter being primarily biological in their vectors, but having encountered tech so much in opposition that their bio can create signals that hack it directly.
>>
No. 129315 ID: 2202fb

>>129314
I think it was said earlier on that it is both. There are different kiter sections and one of them is bioengineering. That is the only one we have come across so far, however.
>>
No. 129321 ID: 9a17c4

>>129315
>There are different kiter sections
Yep, 1045 said as much. >>/questarch/883488
>Many are assembled in bulk to serve a specific function

You know, we haven't made a list of kiter types and specialties. Allow me to fix that.

Known non-stran kiter:
Carax: Soldier, best guess is footman equivalent, appear to use biotech rifles attached to their bodies, (>>/questarch/864387), reason for attachment to body unknown, purpose of fungal growths unknown
Ess: Soldier, best guess is tank/heavy support equivalent
Neno fi: Tech specialist, biotechnology and paraspace
Neburi: Tech specialist & field support, electronic warfare and possibly non-biological tech
Blaukesch: Unknown, only known individual has title of coordinator, possibly strategy, as well as physical and paraspacial logistics
??? (Unsure if blaukesch): First kiter seen (>>/questarch/862575), was also in the group targeting the arkots with some carax and neburi (>>/questarch/864387), possibly scouts, have some electronic warfare capability.
>>
No. 129322 ID: 9a17c4

>>129315
>There are different kiter sections
Yep, 1045 said as much. >>/questarch/883488
>Many are assembled in bulk to serve a specific function

You know, we haven't made a list of kiter types and specialties. Allow me to fix that.

Known non-stran kiter:
Carax: Soldier, best guess is footman equivalent, appear to use biotech rifles attached to their bodies, (>>/questarch/864387), reason for attachment to body unknown, purpose of fungal growths unknown
Ess: Soldier, best guess is tank/heavy support equivalent
Neno fi: Tech specialist, biotechnology and paraspace
Neburi: Tech specialist & field support, electronic warfare and possibly non-biological tech
Blaukesch: Unknown, only known individual has title of coordinator, possibly strategy, as well as physical and paraspacial logistics
??? (Unsure if blaukesch): First kiter seen (>>/questarch/862575), was also in the group targeting the arkots with some carax and neburi (>>/questarch/864387), possibly scouts, have some electronic warfare capability.
>>
No. 129508 ID: 1231f6

>>129321
Got a possible name for that last one from >>/questarch/865209
>AND ONE HUNDRED ECOG


File 144072216743.png - (30.29KB , 800x600 , HALLDiscussion.png )
94495 No. 94495 ID: 979117 hide watch expand quickreply [Reply] [Last 50 posts]

Talk about that one quest with the sad-looking cat here. Just try not to embarrass Andrew too much.
93 posts and 26 images omitted. Click Reply to view.
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No. 128496 ID: d03d44

Hey there, audience! Another long wait again, sure none of you are surprised by this point. I'll be trying to update HALL tomorrow as soon as I got time. I got a job semi-recently and have been just tryin' to figure out my schedule and all that.

There's a chance all updates will be pretty slow for the time being though, thanks to there being an awful lot up in the air right now. It's also possible for them to be really fast, but that depends on the energy I have when I get home from work (which at the moment? Very little haha)

Don't worry, Andrew and Konoe are still goin' down that... chute... thing...with the weird gravity. I'll make sure I get *something* done with it at least.
>>
No. 129437 ID: d03d44

I'm sorry to say this, but I don't think I'll be updating HALL anymore. Or really working on Quests either. I dunno if I'd call it an indefinite hiatus or just a dead quest, but I've not been feeling great lately and have had no energy to continue working on this.

Perhaps when I'm feeling better and more motivated I'll continue, but for now, I really don't think I can manage that. I might also just do some small quests before I get back into HALL should I get the urge to do Quests again.

Sorry to anyone who might've been interested in my works, or was patiently waiting for the next update. I'll start to get more active on my drawthread again though, hopefully that'll at least sort of make up for it at least.
>>
No. 129439 ID: 891b91

>>129437
I'm sorry you've been feeling lousy lately, and I hope you manage to recover from it and feel better soon. The most important thing is that you do what's best for your own well-being; if that means putting HALL on indefinite and perhaps permanent hiatus, then so be it. I'll miss it, since I thought it was a pretty cool quest; but questing should be fun for everyone involved, and if you aren't having a good time with it anymore then I wholly agree with your decision to stop updating it.
>>
No. 129450 ID: e51896

Sorry to hear you're not feeling up to making quests anymore. It was a fun ride while it lasted, but in the end, you have to do what is best for yourself.

I remember participating in your quests since AvatarPace back in... wow! 2015. Those were fun memories.

Whatever future endeavors you pursue at this point, you'll have our support. In any case, I hope you feel better
>>
No. 129452 ID: b1b4f3

It's a lot easier to keep interest in small quests long enough to finish them, so that's a good idea.


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108985 No. 108985 ID: 6cbace hide watch expand quickreply [Reply] [Last 50 posts] [Last 100 posts]

Thought this might be a good thing to have.

http://tgchan.org/wiki/I_Am
592 posts and 65 images omitted. Click Reply to view.
>>
No. 129210 ID: e20bdf

>>129206
What we got from the backstory is incomplete and a bit convoluted, but basic the universe is a futuristic version of a more normal fantasy setting.
There were dragons, and presumable other common fantasy races, in another planet, capable of producing mana and cast magic. The mana they produced fed dungeons cores kind of like in Dungeoneer.
At some point the dragons used dungeons cores to produce artificial cored (more machine like) for their terraforming project. So space ships would bring the artificial cores (the mana beasts) to barren planets, those would transform the environment so it could sustain life, and latter the dragons would come in their space ships to colonize.
During the terraforming of the planet the story take place life developed spontaneously, and adapted to the artificial mana the cores were pulping into the environment. That is why the magic system have a program style, the living creatures have the equivalent of dungeons cores and basic hack into the machine like magic of constructions to cast spells.

The mana beasts denying the existence of magic confuse me. I get the idea of magic being whatever science can't explain, but I can't imagine the dragons would stop calling the ability of make fire (or whatever) appear in the palm of their hands "magic" even after they learn how it works.
>>
No. 129216 ID: 8eaf98

>>129210
I feel this could best be explained by linguistic differences. this ability would have been very pervasive in their lives (if the civ grew up with it) and thus would likely not all be covered by one blanket word of 'magic' and would be treated as a normal thing like say: smell or taste to us. If we were asked is smell magic we would be like obviously not.
Alternatively, it was something they actively developed and then why on earth would they call it magic, they engineered it.
TL;DR: The languages being spoken are not English and translation happens.
>>
No. 129240 ID: fcbaaf

Sorry for the recent lack of updates, for the past week or two I’ve been sick with coughing and runny nose, and recently, sore throat.

In regards to >>129206 Yes, that’s the idea. There is a hint of technomancy in the way the mana beasts interact with mana to alter the world.
So far, you’ve only seen magic in the view of Emils, or the caster, both of which know what the words they are saying roughly mean.
Like if you say Sayanora, you know it means goodbye despite not knowing Japanese.

Mana is a thing, but there’s very little actual mana on the planet. Majority of it is replaced by artificial mana, which needs to be recharged in the Towers.

Ultimately that means all the towers are a hotbed of life or civilization that can cast high mana processes, at the cost of starving out other regions.

>>129210
“Magic” is only “magic” because there’s an element of fantasy or unknown to it.
Computers and robots to someone who doesn’t know about electronics can seem like magic.
The mana beasts know full well what they’re doing, and how to do it.
>>
No. 129248 ID: 8eaf98

>>129240
oh good that probably means people are using high magic to try to fix the problem, which probably has zero chance to fix it AND accelerates the problem
>>
No. 129438 ID: 2e758a

>>129240
Still dying?


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95526 No. 95526 ID: f8b4f5 hide watch expand quickreply [Reply] [Last 50 posts]

Strip poker adventures in the 21st century!

Download: http://tgchanpoker.sourceforge.net/

This Python-based strip poker game boasts the following features:

-Runs on all Windows machines with no modifications or hassle! Linux/OSX can run the source code version.
-Poker Module Assembler so that people unfamiliar with coding (i.e. artists) can make opponents on their own!
-An unlimited number of potential lines for each character! Type out as many as you want, and the game will select randomly from them!
-Extensive native scripting support to customize and add advanced features to each module! Make your character's dialogue change depending on their state of undress! Change between sets of images depending on how well the user is playing! Change the opponent's name as they reveal their true form! The sky is the limit!
-Customizable GUI and cards! Each module can even come with its own set of cards!
-Up to 5 opponents, playing simultaneously!
-The user can play as one of the characters!
-Supports images of any size (technically)!
-Character images can be stored securely in a .DAT file! Just throw a .ZIP into the converter!
-A multitude of options inside the game's settings allow you to customize your play!
-40+ modules created by tgchan artists included with the download!
-Fully open source!

If you find any bugs in the program, please post them in this thread with a link to a Pastebin containing the contents of stderr.log and stdout.log. This is essential for repro and debugging on my end.

NOTE: If you share this program with another community, please link to it in this thread so I can see any bugs they report.
69 posts and 15 images omitted. Click Reply to view.
>>
No. 128994 ID: e00aa7

>>126719
Any chance we could get a reupload of this? It looks like the filehost it was posted to went belly-up.
>>
No. 128996 ID: 8275cf

>>128994
it seems the website I was using died

you should also be able to download it here
https://www.patreon.com/posts/king-of-strip-23172179
>>
No. 129004 ID: 688dd6

Ooh, that looks nice.
>>
No. 129431 ID: 15a025
File Kobolds.zip - (207.45KB )
129431

Another poker skin! This time, probably my best yet. A cute kobold theme skin, as requested by Ed.
>>
No. 129432 ID: 15a025
File 155798478865.png - (4.77KB , 208x254 , kobolds.png )
129432

>>129431
And a preview of what it looks like.


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129304 No. 129304 ID: 8dc160 hide watch expand quickreply [Reply]

QUESTERS OF THE WORLD, UNITE! YOU HAVE NOTHING TO LOSE BUT YOUR CHAINS!

Comrades, I bring great news. The petite bourgeois will soon fall, and the aristocracy will be replaced by a glorious dictatorship of the proletariat. Soon we will be truly free of our bonds, free to author in the morning, suggest in the afternoon, discuss in the evening, and shitpost after dinner- all without ever becoming author, suggester, critic or poster. Friends, it is with our final goal of peaceful revolution and freedom for all in mind that I, Comrade Олень, declare May First to be AGITPROP DAY. Do not listen to revisionists and counterrevolutionaries who may tell you otherwise! Unite, stand strong, and be free!
3 posts and 2 images omitted. Click Reply to view.
>>
No. 129324 ID: db8181

Sorry, but it seems as if everyone's too SocDem to participate!

t. Nazbol lad
>>
No. 129336 ID: 2202fb

for the record, i think this was a good idea, even if it didnt pan out. I cant draw for shit so i cant really contribute, unfortunately.
>>
No. 129338 ID: 688dd6

These things, they take time.
>>
No. 129347 ID: 9876c4

>>129338
>>129336
Now think like a Soviet. Start stockpiling art now, then exceed production quotas next year by posting it all at once.

Blame the Kulaks for the lack of production between now and then.
>>
No. 129426 ID: f442a4

>>129347
Too busy starving to death to make art.


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106192 No. 106192 ID: ed33de hide watch expand quickreply [Reply] [Last 50 posts]

Discussion Thread for my first quest, Team Port Echo! I hope to really expand this universe with many adventures for our heroes.

Here I hope to show around some art, answer any questions you may have about these characters without spoiling anything, and figure out ways to improve the dice-roll system.

https://tgchan.org/wiki/Team_Port_Echo
85 posts and 18 images omitted. Click Reply to view.
>>
No. 123485 ID: 11f77a
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123485

>>
No. 125491 ID: 11f77a

So bad news first, I don't think I'll work on Team Port Echo's current quest for a while (or again). With suggestions appearing less and less I feel I put too much work in it with stats, upgrades, maps, puzzles, and the like. I felt ambitious, yet it does wear me down. It doesn't seem many are interested right now. But not all quests last long here, as expected. I ought to reboot it in the future—but for now I'll just keep to holiday threads. I'll make some quests based in the TPE universe, borrowing the same species and the like.

Good news is I've decided to make TPE a full graphic novel instead. Who knows, maybe someday you could find it in a bookstore. I managed to make myself some free time to write and draw more and I feel TPE has some potential.

In other news I made a new quest: https://tgchan.org/kusaba/quest/res/902109.html

You may recognize him from the holiday/Secret Santa posts. But I thought a simple dating sim would be nice, simple innocent fun with Ganymede trying to share his feelings for Eudora.
>>
No. 125494 ID: deec6e

>>125491

I'm actually sorry to hear that! I liked Port Echo, I liked the art, the story seemed like it was going places. For some reason I just couldn't keep up with it properly. I only read through and posted very occasionally - and eventually I lost the thread on the plot and didn't really feel like making a post without, y'know, knowing what's going on and since the thread itself so seldom surfaced when I had free time and was skimming Quest... hrm. Bit of a self-fulfilling prophecy there, really. I couldn't pay attention, because I didn't see it when I could pay attention.

I do feel as if you perhaps just never got that critical mass of active posters needed to keep the thread running - or that you lost them somewhere along the way - which is a sometimes problem even for the more popular threads and why some good threads die of neglect. It may have been at least somewhat down to bad luck on your end. I certainly don't feel as if you did badly, other than perhaps in having a relatively complex set of mechanics for players to keep in mind.

Perhaps things would've worked better if you'd only had one main character (or introduced the others way later), or if choices required less mental effort to understand and respond to or if the mechanics had been simply simpler and looser. Perhaps the quality, if anything, ended up being a little intimidating and subconsciously constrained the posters' 'do X funny thing' proposals that you always see, making the post and bump count fall by the wayside. Perhaps by designing and 'prefabbing' the world and abilities you took away a creative fun factor you could've exploited to gain more player engagement. Or perhaps not! It's hard for me to say what caused the lack
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No. 125495 ID: eeb7d9

Sad to hear about the TPE Quest, i like it a lot, even tho i have a hard time reading so much text (but that is just me having a hard time reading english). I hope to see you light novel tho! The pices were all there, it had great potential! Maybe it will be more beneficial for TPE if made in other format. Looking foward for that Novel.
>>
No. 125498 ID: ab52c1

Sorry to hear it. I've always liked seeing TPE pop up in the catalog but had trouble coming up with suggestions (it doesn't help I'm constantly far behind on all the quests I like). Wish I could offer a more helpful critique.

The date's cute already!


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