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File 148071071542.png - (190.10KB , 600x400 , TEAMPORTECHODIS.png )
106192 No. 106192 ID: ed33de

Discussion Thread for my first quest, Team Port Echo! I hope to really expand this universe with many adventures for our heroes.

Here I hope to show around some art, answer any questions you may have about these characters without spoiling anything, and figure out ways to improve the dice-roll system.

https://tgchan.org/wiki/Team_Port_Echo
Expand all images
>>
No. 106194 ID: ca0e20

Well drawn and fun quest so far! =3
>>
No. 106195 ID: 180f83

I'm liking this quest so far. I'm interested in seeing where this quest leads.
>>
No. 106197 ID: 71d443

I think the success thresholds for an apparently experienced team of professionals are a bit low, but hopefully they improve as we 'level up'.
>>
No. 106206 ID: ed33de

>>106194
>>106195
Great to know! Thank you! :D

>>106197
Yes, TPE is meant to have characters level up! You will be unlocking newer abilities and able to upgrade talents near the end of each checkpoint/mission/intermission. Pretty much I envisioned TPE as a video game where every member pretty much begins at Level 0. Their success thresholds are based on an interesting concept from the Call of Cthulhu tabletop games; "Pick four skills based on their job (higher percentages), and three based on their hobbies (lower percentages)."

I wouldn't exactly call this team 'experienced'—I planned that [the prologue] could've been their first major mission as if the team was recently approved by the city authorities. So they've yet to really prove their worth.

There will be a point in the prologue where exposition will be plentiful. That's also when character sheets will be completed.
>>
No. 106207 ID: ed33de

So you may or may not have noticed that playing this game is akin to Call of Cthulhu RPGs. Percentage dice determine how successful someone is whether they land a punch, or jump a gap, or repair a broken car battery to get away from monsters, etc.

To recap, if you have to leap across a deadly pit and have a 40% chance of clearing it, you need to roll a 1d100 die and get a number that lands between 1 and 40 to succeed. Otherwise a 41 or above will make the character fumble and fall down the pit to their doom.

I’d like for everyone to have the chance to participate if they wanted to when it comes to using these character skills. What would be the best way to do this? Do:
a) Players make the choice and the quest author rolls?
b) Would it be first come, first serve? Only one roll would count to continue the story.
c) Have everyone roll on a choice, perhaps averaging all rolls made? I’ve witnessed some rolls that came close to ruining the chances of success. Plus, if the first player already made a success, no one else would dare change the result; so why would anyone bother to pitch in?
d) Have everyone roll whatever they wanted and the winner is chosen at random, whether they have succeeded or failed?

This isn’t really a poll, I’m just making a list of the ways I’ve tried to use it in the prologue so far. I’d love to hear some thoughts!
>>
No. 106209 ID: 180f83

since you mentioned their will be missions, and such, I'm wondering if this quest will be following a monster of the week kind of formula where each thread, or mission will deal with a completely new main villain, like Moss, to take down. (no need to answer if you feel it might be spoilers)

Really like the artwork. It's one of the more higher quality styles we've seen in the quest board. Keep it up, though don't be afraid to make the art stylized or simple if you feel under pressure at all :)

(this doesn't have to do with the quest, but more of a question for tgchan: anyone know what the command is for doing dice rolls? I've tried doing it for this quest a few times after looking at through the tgchan FAQs directions, and it still wouldn't work for me. I had to delete my posts to avoid looking like a dimwit, lol.
>>
No. 106211 ID: 91ee5f

>>106209
>following a monster of the week kind of formula
If we're doing that, then there's also gotta be some really big mobster in charge of the other mobsters until we arrest all of the underlings and piece together where the big guy's hideout is through interrogation of the minions.
>>
No. 106224 ID: 26cf1c

*mobster of the week
>>
No. 106242 ID: ed33de

>>106209
In the email textbox you type in dice XdY like 'dice 1d100' (no quotations).
>>106211
>>106224
I don't believe it'll be spoilerific to confirm that it'll use some sort of 'generic' formula to have a new villain each thread/episode. TPE obviously has some elements influenced by Teen Titans, Danny Phantom, etc. But I use 'generic' lightly because there won't be a random bad guy out of nowhere that does evil for the sake of evil—and I don't plan for characters to immediately jump into action like the prologue demonstrates. There'll be a balance of part-investigation and part-combat.

Each major villain will have their motives, and if the right words are said and the right actions are made, you could figure out why they choose to do what they do.

So will this quest follow a 'monster/mobster of the week" formula? Yes! But no.
>>
No. 106271 ID: 180f83

As far as dice rolls go, I would choose either A or D. Mostly D.
>>
No. 106531 ID: 180f83

btw, do you have an online art gallery somewhere? would like to see more of your stuff.
>>
No. 106560 ID: dd5a72
File 148186116187.png - (246.50KB , 600x500 , CYB005.png )
106560

>>106531
Yes, I do! I haven't posted too frequently but I usually check http://www.furaffinity.net/user/ramos every so often. I would say it's the most active account, but after discovering tgchan only three months ago I've been drawing more. I also have a deviantart account, but it hasn't really been touched since 2011-ish. But you'll find old TPE stuff there. And a lot has changed since then (Eudora and Cybil had different powers and it was going to be a team of six, not three)! I suppose I ought to start going back now that TPE seems to be on my mind again! http://sarcopholacooda.deviantart.com/

>Updates
I may be too busy to update TPE until after Christmas—I'm participating in a Secret Santa and I'm doing the crazy idea of writing and drawing, like, five frames for each character trying to find a gift.

>Picture
Here's a sneak peak for Cybil trying to find the right gift for that giftee!
>>
No. 106570 ID: 180f83

Take your time on the Secret Santa. You're all doing some pretty fun ideas on that thread.

I just saw the early TPE characters. I'd say it was a pretty good idea to lower the amount of protagonists to keep things simple for the quest.

The three other characters do look cool though. It would be neat if you implement them into the story somehow, like as background characters, villains, or as a rival team that the main characters could compete against in capturing the criminals and the reward money.

Just throwing in some ideas at this point. Feel free to ignore, or use them if you want, lol.
>>
No. 106574 ID: ba506f

so random question, what does cybil look like without her armor on? or at least without the helmet?
>>
No. 106605 ID: 8919ab

>>106570
They will show up in some way or form! I have grown a liking to the other characters so it's no doubt I'll be introducing them time and again.

>>106574
¯\_(ツ)_/¯
>>
No. 106965 ID: 3bbf54

I like the idea of making changes to hopefully improve the way combat works as if it was an actual game. Also to bring to light any missed details about the world. So here's Patch 100.003! Also to see how the format looks on here when I make bullet-points...

PATCH 100.003
001SMOKESCREEN distracts enemies for three rounds.
002 • Critical hits are made when a 1d100 result is 1/5th of the percentage needed. If you roll to succeed a BRAWL(50%), landing a number from 1 – 10 is a critical hit.
003 • Added damage values to character attacks:
- Unarmed (Victor/Cybil/Eudora) Damage = 1d6, a Critical Hit doubles their result.
- CHITIN GLOVES changes Eudora’s damage to 1d8, A Critical Hit doubles - her result.
- Cybil’s Stunning-Pellets cause 1d3 damage and 1 round stunned. A Critical hit results with 2d3 damage and 2 rounds stunned.
- Cybil’s Electro-Grip stuns enemies for 2 rounds. A Critical Hit guarantees 3 rounds.

I hope to update the quest tonight. Buuuut it's been hard to figure out whether Victor's Stealth Success counted as a move or as an attack on the scout. I have made a final decision but if anyone has something to add or question (before or after the quest update), let me know! I'd love to hear it.
>>
No. 107559 ID: 44cccd
File 148389087583.png - (292.37KB , 1000x750 , VICTOR.png )
107559

Okay, so this is a big question: should I abandon the dice-roll system? I'm concerned that I'm just leaving people out. If someone succeeds to punch a villain in the face—I guess there's not much more to add, right? I can see how boring it could get with "hit, miss, hit, hit, miss, onto next guy, hit, miss, miss" etc. As far as I know (I've only discovered the site in Sept), I haven't seen many quests that depend on a dice-roll system. Even so, it seems they're used sparingly which is what I feel I should follow and take notes.

Perhaps when it comes to non-combative skills dice-rolls can increase chances to get more out of something? Any jump, or lockpick, or intimidation can be a success—but perhaps a dice roll can reward more?

These are just thoughts I've been having recently off the top of my head.

The picture is an example of what kinds of abilities the characters get. It's still being finished, but it's what I had in mind. But if anyone has suggestions to add or improve I'm all ears!
>>
No. 107560 ID: ca0e20

I think I only saw one quest that used dice rolls and it was just fails after fails and the scene ended with the thing they were fighting just leaving in a way where I think the writer just was mercy-ending the fight. That was bad luck, but I think it might be better to handle successes and fails more in a story kind of way. Having a system and rules is kinda clunky when you have to have dozens of people controlling a couple of character. From what I've seen anyway. without the dice rolls the writer has more control over interesting things potentially happening and pacing.

I feel like my quest definitely had a very boring portion in the second part, and a big part of why, I think, was because I handled events based on chance, rather than queue and timing. And I imagine that a similar thing can happen if you put chance in fights.

Tabletop games work with rules and dice rolls cause each person control their own characters, and the flow narrative is broken by design while people roll dices and check rules and etc. But it's also not meant to be a story to be read. Quests are archived and can be read afterwards and I think having to read through a dice roll based fight wouldn't be all that great. Instead a fight scene should be choreographed using the suggestion. Rewarding good tactic with success and poor tactic with careful failure (instead of full failure and make everyone mad at the one person who suggested something not great).

Something like that, I dunno haha. I'm definitely still poking at the quest formula on my end too.
>>
No. 107580 ID: 836803

>>107560
That was very helpful! Thank you!
>>
No. 107593 ID: 707a28

>>107559
I'm not sure how well it would really work, but rolling an actual set of dice oneself after people decide what they want to do could be an option.
>>
No. 107599 ID: 9420a6

>>107593
I believe I may resort to that.

On the plus side I wouldn't have to halt everything just for a single reply. So I'll remove BRAWL, DODGE, and STEALTH; instead I'll present their stats in Strength, Durability, and Agility on a scale from 1 to 5.

As for the non-combative skills—I think those will be optional if players want to try their luck. There are many ways to open a locked door, and Victor's Lockpicking can be voted on if no one finds the key or wants to avoid kicking the door down. A success could also reward XP.

So... I think I will roll all dice from now on—— At least when the first episode finally comes around.
>>
No. 108406 ID: 143250

Hm, I wonder if that thing that fridge just produced is "the Divider" Oni Erie. Just a wild guess.
>>
No. 108646 ID: 45984f
File 148688880073.jpg - (220.21KB , 600x708 , Victor 1.jpg )
108646

Hey everyone, just checking up on how the quest is doing so far. I have been reading your comments and I'm open for suggestions and questions—that is, if my answers aren't spoilers. Or maybe I'll make a fake answer...

For the abilities you've just unlocked, I plan to have Victor visit each corresponding character in their room to find out more about them. There's a lot of stuff to submit so I just wanted to split them up in increments instead of posting a bunch of pictures with a ton of information, all at once.

As soon as all that is done... Episode 1 will begin! Hurrah!

PICTURE: I believe it to be the first sketch of Victor, circa 2010.
>>
No. 110233 ID: e5481b

So the prologue is finished and I'm finally working on the first episode; I would like to thank everyone who has participated so far! I'm generally concerned what everyone thinks of it now—and if there's anything you'd like to see differently, or if there's anything you like/don't like.

Then again I'm still new here and it's my first quest. I understand that some quests don't kick off right away. I find TPE fun to write and make, and as long as I get at least one response, I'll keep working on it!

I'm also wondering whether to try smaller, simpler quests. There are a few stories in my head that I could play around with.
— —
I will say that it's not the last time you see the black orb from the prologue. I feel that the choice to leave it alone may have ruined something (or I'm just paranoid that people didn't like that happening). But I like to set things up like that to unfold in following chapters.
>>
No. 110236 ID: 143250

I must applaud you for making these characters very likable within the first part of the prologue through their personalities and actions.

This is pretty good for a first quest, and would love to see those smaller quests you are thinking about, that is as long as you think you can handle working on multiple quests. My suggestion for those smaller quests if you are going to delve into it is probably consider keeping things straightforward not just in the plot, but in the art style, like less color/shading, simpler character designs, etc. That way it won't weigh you down, and mess with your schedule for your bigger quest, Team Port Echo.

As for the black orb, I'm wondering what you meant by leaving the orb alone might have ruined something. Are you talking about plans you had for the plot regarding the black orb being ruined, our interest in the black orb, our decision being a large mistake, or something else? Keep in mind that us quest suggesters think hard about the consequences (most of the time) before taking action if we are very interested in the quest. That is why we chose to leave the orb alone. We didn't want to see these characters get in trouble, especially since they are new to the job. It's not like we weren't interested in the black orb, some of us actually wanted to take it, but in the end decided it might get us in trouble in the long run. That said, I would love to discover that orb's mystery.
>>
No. 110239 ID: ca0e20

Yeah I'm enjoying it! (I was gonna draw Victor that one time but couldn't come up with a pose/etc.) If some updates get little suggestions, it sometimes can mean that the choices might not be obvious (I do that one a lot) or that there might be someone who made a suggestion that covered all the bases. I'd say, just keep on updating!

What this other person said about the smaller quest all checks out. Would be neat to see what you make and make sure it's easier and faster to update by simplifying the art style and etc.

And yeah, I'd say, doing quests, you have to be ready for certain things you plan in doing not "triggering" cause the suggestors steered away from where things would happen. You mostly just have to be ready for it. =P (by revisiting the concept later under different circumstances, like you mentioned, or by having alternate things happen, among other things)
>>
No. 110241 ID: 39dccb

I have a question... What happens with Overkill damage towards Cybil ability: Heliosshield ? Does it also get absorbed and then the shield falls, or does it punch through the shield?
>>
No. 110250 ID: e5481b

>>110236
>>110239
>Black Orb
The vote was almost tied on what to do with the orb, which leaving it alone was the choice that won. I didn't mind that result! —but I worried that all the anticipation leading to it may have turned some people away. I do have plans to reintroduce it later in the series, no problem.

>Smaller quests
Yeh, I feel that I would turn to stick figures and simpler shapes—and something with a looser plot where literally anything goes. Something involving robots.

>>110241
Overkill Damage
Good question, I haven't thought about that! I think any extra damage from a spread of bullets will be absorbed before the shield falls—but if it manages to block a rocket then anyone nearby will still feel the shockwave.
>>
No. 110265 ID: ba506f

I'll just pop in quick to say that I am enjoying the quest so far. Fun characters, neat premise, and some pretty great art.

Also don't worry about the orb. It was kind of obvious that it was going to play some part in the quest seeing how much importance you were giving it in the prolog but since we chose to leave it and then none of our dice rolls involving it panned out I figured it would be better just to forget about the thing and let it come back in bite us in the ass later instead of bogging down the quest trying to figure out what's in the box.

If I had to guess what the black orb was though, it was either something that would give someone a huge boast in powers or the 4th teammate. I only say that because I remember you saying that when you originally came up with this idea you had the team consist of 5 characters.
>>
No. 110623 ID: 2fc5a6
File 149213187939.png - (302.51KB , 1246x838 , CNIDARIAN.png )
110623

Just some exercise! I might make some kind of species sheet. So here are some Cnidarian folk.
>>
No. 110626 ID: ba506f

>>110623
what do they look like outside of their suits? Because of their helmets I keep imagining something like kabuto is piloting those things.
>>
No. 110628 ID: 2fc5a6
File 149213761840.png - (69.75KB , 494x427 , CNIDARIAN_nosuit.png )
110628

>>110626
I see it may have been hard to see with them lined up too closely to one another. When I first drew them long ago they were literally just brains with spider legs. So this design is pretty much an update so I can have an idea how they function.

Here's just them without the suit. It's an odd mix of something of an insect with a jellyfish. One thing that terrifies me is how some wasps have their legs just dangle when they fly. (Cnidarians do not fly, they mainly swim but they can crawl as well)
>>
No. 110632 ID: ba506f

>>110628
oh that's actually them? I thought that was just a helmet that flew around for those that didn't want to spend to much on mech body.
>>
No. 110660 ID: dd4df2

This is a cool quest and I really like it.
>>
No. 110715 ID: 9948eb

>>110660
Thank you! :D
>>
No. 110898 ID: b15da4

Hm, Eudora's light on Speech skills except for Intimidate. Hopefully we can use feats of physical strength to convince the performers to help us. Like a jumplomancer!
>>
No. 111197 ID: 4e0923
File 149333698309.jpg - (66.56KB , 558x616 , Cybil - Deathinator.jpg )
111197

Just a little thing I'm wondering—would it be better to leave dialogue open for players to say whatever they want when approaching a situation, or just have options at the ready?

Should dialogue have plenty of options to choose from, while actions/fight scenes are primarily open-ended?

This is something I'm just typing on a whim.

Is it best to let people know they have an opportunity to use their skills (persuade, repair, jump, knowledge) or let it open-ended for players to figure it out themselves?

Again, these are thoughts/questions I'm just saying out loud.

Picture: Fan art of Cybil long ago by a friend. Thought it was the coolest thing.
>>
No. 111198 ID: 70983e

>>111197
The answer, is yes. I'd point to Enemy Quest again giving multiple choices plus a blank slot. Including skills you think are relevant in the presented paths is handy too, as we might forget about some skills sometimes.
>>
No. 111211 ID: 91ee5f

>>111197
Kaaa...meee...haaa...meee...HAAAAAA!!!!!
>>
No. 111254 ID: dd4df2

>Just a little thing I'm wondering—would it be better to leave dialogue open for players to say whatever they want when approaching a situation, or just have options at the ready?

Both. There's a bevy of reasons for allowing suggesters to define an approach, but also a bevy of reasons to give the quest some focus through making them pick and choose from among set options.

This comes mostly from my experiences running RL tabletop games. Whenever I give my players too much freedom, they tend to vacillate and spend ages arguing over which is the most optimal path, so it sometimes helps for me to boil down their options and force them to make actual choices - but within that framework I'm always happy to consider their crazy ideas and schemes.

>Should dialogue have plenty of options to choose from, while actions/fight scenes are primarily open-ended?

Yes, with 'plenty' generally being 2-4 options.

>Is it best to let people know they have an opportunity to use their skills (persuade, repair, jump, knowledge) or let it open-ended for players to figure it out themselves?

This one's a bit tougher. Make your best judgement in each case, I'd say, based on what comes natural to the character to think of.
>>
No. 111392 ID: 7058f1
File 149393057164.png - (124.51KB , 1000x750 , Talents and Skill Checks.png )
111392

I'm changing things bit by bit, but I believe this could be pretty useful. Pretty much all characters have basic general knowledge and skills. A toughie like Eudora should still have a chance at charming and hacking—even if it's slim—but that's the fun in it. Nothing ventured, nothing gained.

There will also be some edits in character sheets. Each character by default has seven talents (4 natural and studied, 3 hobbies), and I feel that being able to use a weapon and having high knowledge in something should be in their separate category. So while Cybil has Hack, Opr. Hvy. Machinery, Scan, Repair, and Persuade, I think Knowledge (History/Law) and Weapon (Firearms) can be replaced with something like Heal and Navigate. Meanwhile Language, Weapon Use, and Knowledge will be their own thing.

Side note, although I feel I'll never get around to it until the far future, I would love to have some traditional adventure where the players can craft their own characters. I have a list of 21 species and they all have some random assortment of skills to start off with.

Oh, before I forget, I'm trying to think of a good fighting system. Each character will have Strength, Defense, Agility, and Willpower. Instead of waiting to see whether you hit or miss with percentage dice, I'm trying a rock-paper-scissors method. Still figuring it out!

That's all I have for now!
>>
No. 111460 ID: 7058f1
File 149422019266.png - (300.65KB , 1000x831 , EUDORA AGILE 2.png )
111460

I've tried updating character sheets to have better talents and keep knowledge and weapon handling skills separate.

I've been busy with rearranging stats and adding a fighting system (hence the STR DEF AGL and WIL). I'll probably use this sheet instead of this one [>>/quest/>>797870] during the obstacle course.

Anyway, I'll be updating an another day or two. I was taking a minor break (and I'm currently in three Pathfinder/Call of Cthulhu games).
>>
No. 111462 ID: 7058f1

[>>/quest/797870] link fix
>>
No. 111662 ID: fd4e30
File 149508127057.png - (323.66KB , 1000x831 , CYB.png )
111662

Updated character sheet for Cybil! I removed weapon handling and knowledge checks with Heal and Navigate! Other than that, nothing else! She seems alright as-is.
>>
No. 111663 ID: fd4e30
File 149508150144.png - (291.92KB , 1000x831 , VIC.png )
111663

Can't forget Victor. Same thing with weapon handling and knowledge checks replaced with Covert, and Awareness is now it's own thing. Like 'Spot Hidden'.
>>
No. 112651 ID: 003a71

Quick question!

When introducing achievements, should some have their descriptions kept in secret or let everyone know how to obtain them?
>>
No. 112654 ID: be0718

>>112651
I'd prefer some description text as additional clues on how to get them.
>>
No. 112655 ID: b27cac

>>112651
Yeah having a hint is nice.
>>
No. 114144 ID: 62d03d

Is TPE worth continuing? I hope to at least finish the episode—but I don't think it's catching anyone's eye, which is a shame (for me) because I felt really invested in this.

The feeling's been on and off and it doesn't seem like I gained any momentum with an audience since its beginning.
>>
No. 114145 ID: ca0e20

>>114144
If you want me to be honest, I think Team Port Echo has some real neat stuff about it, like sci-fi and good character design. But overall, the quest does seems a bit... "unexciting"? I dunno if you'd just need to crank up how many things happens or what. It's possible it's based on my own opinion of how "cop stories" are generally boring to me.

I guess at this point, you'd have to think about what is coming up and decide if things are going to pick up and if you should stick with it. You say that you're into this setting and etc. so I do think you can keep going, but you might want to think about pacing more. Which is super tough for quests and I don't even know if I even do it right, lol.

One thing I'll add is that I like the characters enough that I would rather not see their story end in a full stop. But it's really up to you if you feel like doing something else.
>>
No. 114146 ID: 62d03d

>>114145
Yes, you are definitely right about its current pace. And honestly where they are now will be the only time when no combat sparks—or there's no tension (unless you purposely start a fight). Inspired by the current Call of Cthulhu game I'm in, there was something fun about investigating and using skills to open up different passages to get to Point B. Something neo-noir with superheroes and aliens (like Jessica Jones).

Currently I'm also a part of a pathfinder game where there was at least one combat encounter each session. And there was an interesting balance of learning what's wrong with the town—and suddenly we have to fight a bunch of stirges in the middle of a food market! But it worked somehow and it was nice.

I have been brainstorming on how to fix it in the next section of the chapter. I hope it's not too late by the time I get around to it.
>>
No. 114147 ID: 62d03d

I also think that focusing on what each character is doing was sort of a mistake. I might have to just cut off what Eudora and Victor were doing so we can only control one character at a time.

Maybe I'll backtrack a bit (is it bad to delete posts like that? Even when there was only one reply?)
>>
No. 114152 ID: be0718

It's been a long while since we saw some of the clues, so let's collate our facts:
A buoy with a 2 in it is out of position near C03, causing a collision for a boat three days ago.
A map points to it as being a the pickup destination and has another buoy nearby named for reference.
Vic sees three buoys with 2 in the name listed as having something attached.

With a little (a lot) more reading back through and cross-referencing updates, I think we're very close to having all the facts we need to solve the case in front of us. That said... It'd probably take a chunk of time set aside for the task to accomplish. Which is good! You just don't normally see quests on tgchan that can't be completed just by flailing your arms one update at a time.
>>
No. 114153 ID: 91ee5f

>>114152
>A buoy with a 2 in it is out of position near C03, causing a collision for a boat three days ago.
No, that actually happened today.
>>
No. 114157 ID: 995fd3

I think intercutting the decisions might be a better approach. Say, follow one character for a bit then hop over to the next. Also lets you have fun with complications developing off camera.
>>
No. 117369 ID: 11f77a

So I have a couple ideas/questions ahead—whether they may ever happen or not.

a. How would anyone feel to control someone interviewing a member of the team—where they would ask questions about the heroes?

b. Two occasions I thought of some of the team members going on a date. Do you think it would be worthwhile to make a separate quest/short centered around that if the opportunity arises?

c. I feel like this chapter is gonna be somewhat railroaded—although there will be multiple choices on how to solve 'the goal' and where to go next. The next chapter I'm going to try to be more open. Less story/more combat and exploration.

d. Anything you'd like to explore with the team? Even if I don't reply I guarantee I'll keep your ideas and suggestions in mind.

Anyway, just a few things bouncing in my head!
>>
No. 117372 ID: be0718

>>117369
A. I guess it could work! We could really help spin the team's PR depending on what questions we asked.
B. Heck yeah, whether it's a side thread or a side quest that'd be an interesting adventure.
C. Okay, but expect us to miss the obvious and go off on wild tangents. Multiple choice helps keep readers moving forward while still getting to make their own decisions.
D. Eudora's metamorphosis is the skill tree I'm most interested in exploring. There are so many potential mutators she can adapt to as the situation demands.
>>
No. 117613 ID: c0641d

Loving this quest so far. I’d say the only thing that truly miffed me was the Point of No Return that we passed out of nowhere upon obtaining all three clues in the first half of “Episode One.” We still had time for two more encounters, and it would have been fun trying to knock out the remaining two achievements with those.

As for your inquiries:
[A]: I think it’d be better if we were controlling the ones giving answers, like in Episode Zero; sure, we can try to avoid pointed or leading questions, but then beyond that, how the team ends up making themselves look would be outside of our control.
[B]: I’m not sure I’m for a dedicated thread for dating unless everyone else is against me. I’d rather see romance and friendship blossom organically during missions.
[C]: It’s only a railroad until we willingly go off the rails. If we don’t even attempt that, then there was nothing wrong with the railroad to begin with. I’m fine with more “contained” scenarios, as long as you’re willing to listen to the more strange or creative solutions that you didn’t take into account before.
[D]: I mean, you mentioned earlier that the roster was originally going to be six? I see no reason why the cast can’t expand, as long as the new additions serve a real narrative purpose. It feels just weird to have a super team with only three heroes to its name. If too many POVs was the original problem with six characters, then maybe put a limit on how many can participate on various missions - a simple meeting with a contact could just take one or two, whereas infiltrating a city-wide lockdown to hit several key targets might take four or more.
>>
No. 117615 ID: c0641d

Actually, a reporter might be interesting, but only if they were reoccurring, and got to do more than just give reports. Maybe they’re heading up their own investigation into various aspects of the Port Echo underground?
>>
No. 117762 ID: 11f77a
File 151055083407.png - (182.75KB , 1286x1000 , VIC TREE.png )
117762

So I was thinking of skill trees. And I thought that instead of making a fixed reward system where I choose the reward you earn after advancing a level...

I'll just have you guys vote which ability/upgrade to unlock.

This is a work in progress and I may still change some descriptions. But this is an idea of what I'm going for. I would show the others but I've yet to figure out the upgrades to their abilities. Before this I just had one or two powers lucky enough to be granted an upgrade.

Victor was the hardest, actually, for you can't go very far with 'hide, unlock to hide even better'. Still mixing things around.

Oh, and I have a discord for my quest(s). Excuse me if this link doesn't work, I'm fairly new at the site because I thought Skype wasn't so bad (whoops).

https://discord.gg/XpRctkx
>>
No. 117923 ID: ba506f

so random question but if Eudora ever used that "moth" form that you showed her in the one from assday for some reason, what kind of bonuses and penalties would that give her? Like how her agility form makes her quicker and sneaker but more frail.
>>
No. 117939 ID: 11f77a

>>117923
I have been thinking of a fourth form for Eudora, even before the 'moth' debut during Ass Day. It most likely would function as a diplomatic or support role. Or at times where it's just to look nice during a high-class party/date/holy ceremony. I may create a faux-chart of what I'd call her 'formal' form without the ass part which gives her an increase in persuasion and charm skills. Perhaps sensitive feelers to be more aware of her surroundings.

The contrast between her personality and beauty could be humorous, akin to Francis (ladybug) from A Bug's Life.

In fact it could happen this episode.
>>
No. 117940 ID: 11f77a
File 151114500681.png - (231.26KB , 453x828 , SKILL ICONS.png )
117940

Woo, icons! What do they meeeean?
>>
No. 118635 ID: 11f77a
File 151288475860.png - (377.89KB , 1000x831 , TEAMPORTECHO NEW REF TEST.png )
118635

An idea of revising the stats and character sheets for the heroes. It includes all the other skills and info. It's also a test to see if it's easily readable for its small font.

Anyway, let me know what ya think!
>>
No. 118638 ID: 3ce125

>>118635
I have no trouble reading this.
>>
No. 118639 ID: 91ee5f

>>117940
>Woo, icons! What do they meeeean?
Something. They mean something.

>>118635
>Readability check.
Yeah, it's readable.
>>
No. 118640 ID: 11f77a
File 151289327973.png - (254.93KB , 1000x831 , EUD A 2.png )
118640

>>118638
>>118639
Well good!

Before I sleep for the night here's Eudora's AGL form. Still being worked on and it's quite enjoyable to see everything come together. I think Victor will stand in his character sheet though.

I think these'll take effect after the battle since some things have been changed around combat.
>>
No. 120597 ID: 90124d

I fleshed out the Wiki, it is no longer a stub and details all major-enough characters. Still not fleshed out completely too my liking, but that requires more time.

https://tgchan.org/wiki/Team_Port_Echo
>>
No. 120598 ID: 11f77a

>>120597
Whoa! That's really kind of ya! Thanks a lot for your time and effort in it so far. Looking good :)

And it's Eudora with an 'E' :P
>>
No. 120658 ID: 90124d

>>120598

I blame Eudora's head that blocked out the lower part of the E making me think it was an F instead.
>>
No. 120664 ID: 11f77a
File 151863788180.png - (158.52KB , 673x787 , Old Victor.png )
120664

>>120658
No problem, I could see that when I checked it out.

Picture:
For fun I made Victor all grown up. Chupian spines keep growing and that's why they have longer necks and tails as an adult. Victor has a weird condition to be hairless too, which I always imagined him to be.

Since each alien is based on a trope (Eudora to insects, Jer to reptoids) Victor is like the 'chupacabras' southerners always find but it's just a dog with mange.

Believe it or not his mother (Yamelle) was made first, but had no connection to Victor until late in development. This is a picture from early 2009: https://pre00.deviantart.net/f3f2/th/pre/f/2009/009/7/d/yamelle_girl_1_of_7_by_deslacooda.jpg when I was just dishing out alien concepts. I don't use that account anymore, but she was supposed to be more camel-like than dog-like.

But I wanted her to fit in TPE, so I made the official species design based on her, and so had to work around Victor relating to her look. So the most notably would be the neck and tail (and fur) and just made it simple that all Chupians just keep growing their spine. Science.
>>
No. 121124 ID: 11f77a
File 152005221930.png - (286.24KB , 1000x831 , EUD A 2.png )
121124

>>
No. 121125 ID: 11f77a
File 152005223198.png - (301.25KB , 1000x831 , VIC 2.png )
121125

>>
No. 121193 ID: caf1de

a suggestion
if we get a ability to full we get it for free and dont have to choose between it and others
>>
No. 121228 ID: 39a82b

What's your stance on having a kind of synergy mechanic for fully upgraded abilities?
I have some ideas if you'd care to hear them.
>>
No. 121240 ID: 11f77a

>>121193
Although it would be nice, I feel that having all/more than two abilities equipped at once (whether fully upgraded or not) would be a little game/immersion-breaking. I like to challenge players with having to choose and make their decisions count, especially during moments of tension or before combat—instead of having a safety net the suggesters can simply fall back on if their favored abilities don't go the way they want. Plus, players have a chance to be creative with their abilities. Although may be fun to have so much at your leisure, situations could turn bland and there's no fear to experience which I think is important to have.

"Oh, they spotted Victor? Just throw a Smokescreen. Hmm, some robots are unaffected—I'll just use the Tarboye to slow them down. If they get closer I can always use Propulsion to jump to a higher place. If that doesn't keep them away I can just throw a Migraine Shroud and run."

However, as enemies grow tougher, I may allow characters to have a third ability to equip.
>>
No. 121241 ID: 11f77a

>>121228
I have been thinking of that for a while now, and honestly it could work! I don't know when I can fit them in, but I've had some good ideas bouncing around since it came up.

For example, I'm thinking of a move where Victor generates a giant cloud and Cybil releases a lot of electricity like a storm.

And by all means, please share any ideas you have on here!
>>
No. 121257 ID: 39a82b

>>121241
I could try think up ideas for partner combo abilities like that but I was originally thinking more along the lines of stiff like:

smogwerfer/smokescreen:
Smokescreen bombs can be fired from the smogwerfer and cause and emp effect on any machine directly hit.

tarboye/migraine shroud:
Goons covered in tar will pass out if they dont break free in a certain amount of rounds and the tar gives off a migraine inducing gas.
maybe also the tar bubble has the effects of the migraine bomb as additional effects if it bursts the third round instead of the second?

propulsion/cloaking:
The cloaking cloud can be fueled by the jetpack and can be turned on or off the create a constant thin cloud around Vic that causes confusion to any goon that is close enough.
also the jetpack smoke ring also induces confusion without even having to launch and and launching is even quieter when undetected.

These are just some ruff ideas of what could be done and I could put a lot more thought into them if you like and could even go further with:
smogwerfer/migraine shroud:
smogwerfer/cloaking:

smogwerfer/tarboye:
smogwerfer/propulsion:
tarboye/propulsion:
smogwerfer/tarboye/propulsion:

tarboye/cloaking:
tarboye/smokescreen:

propulsion/migraine shroud:
propulsion/smokescreen:

smokescreen/cloaking:
smokescreen/migraine shroud:

cloaking/migraine shroud:

everything/everything:oh God no

But that would take me awhile and I feel it would overly complicate everything.
I could keep going with this, come up with different ideas, team abilities or drop it completely. Your call?
>>
No. 121281 ID: d01d15

silk armor/phoenix molt:
We "Resurrect" with armor. duh.

chitin gloves/bioluminescence:
Agility: The speed of her punches leaves a confusing after image blur that makes in difficult for enemies to react (dodge or counter)
Normal: Her aura slowly weakens enemies increasing the chance of a knockout.
Durability: She can unleash a bright flash that stuns an enemy for up to three rounds making it near impossible to dodge her bone-breaker.

sap bomb/polyp ward:
All polyps that attach to enemies highlight them with bioluminescence.
Agility:Small polyps in the sap attaches to the target and increases the rate at which the sap cocoon grows.
Normal: A single in the sap attaches to the target slowly draining its energy and transferring it to Eudora until it is removed.
Durability: When the sap bomb explodes it sends several small polyps out that attach to floors/walls/ceiling and any enemies not already caught in the sap.

or

sap bomb/bioluminescence:
Cocooned enemies become hives of fire-mites.
Agility: Can fire more sap more rapidly.
Normal: An cocooned enemy gives of the same aura as Eudora.
Durability:Sap glows highlighting targets that come into contact with it.

chitin gloves/polyp ward:?
If the Agility and Durability abilities for the polyp wards were switched around maybe I could work with it but right now I got nothing.




co-op combo ideas:
Victor and Cybil: Victor unleashes a metal particle heavy cloud and Cybil electrifies it shocking everyone within it.

Victor and Eudora: Victor covers Eudora in a quick hardening tar giving her armor that's heavier but denser than her silk armor which allows her to shrug off medium and sometimes heavy arms fire.
I now have a image in my head of Vic and Eudora as Doc and Heavy from TF2.
I AM BULLETPROOF!!

Cybil and Eudora: Cybil can supercharge Eudoras transformation cutting the time it takes in half.
>>
No. 121283 ID: 11f77a

>>121257
>>121281
Ah, so you meant weapon combinations!

Maybe I misread what you're saying, but sounds like a simple fusion of, say, Tarboye/Migraine in one move instead of tarring someone the first round attack, then dropping the Migraine Cloud on the second round attack.

Maybe I'm a bit unsure to see how to fit something like that in the game, because each ability is stand-alone unique. True, why not use the Smogwerfer to shoot the Smokescreens instead of having to toss them by hand? Perhaps it took a long while to give each character six abilities that vary differently in playstyle from each other and having to combine two would... ruin it? Be too powerful at level 3? Then again enemies will get stronger the further our heroes progress.

Little fun side fact, Victor was the most difficult to come up with in regards to abilities. There's not much you can do with gas and smoke. His 6th ability (Tarboye) wasn't even made until he had a chance to upgrade. Before it was either a flamethrower or some dust devil—which could still happen somewhere down the line.

I'm not bashing the idea. A part of me thinks it may be a case of 'no it's perfect don't change it! Mine! hissss!'

However the upgrades (and the game itself) are ever-changing with fixes and tweaks to see what works best and what is very creative! (Sap Bomb/Biolumin) Cocooned enemies becoming hives sounds terrifying and seems to fit the Lovecraftian-bug lore of Eudora. Perhaps in the future I'll add a 7th ability for each character.

>Team combinations
You have given a neat idea for Cyb/Eudora, too. Only I imagine Eudora being a literal lightning bug with faster moves and electrifying effects to her abilities for a time.

Funny you mention the Eudora/Victor combo—when Eudora was first conceptualized she had the power of Entropy, so she could melt stuff and add debris to her body just by fusing through a wall. So she was covered in some molten liquid as it hardened into temporary armor. But that was a time when powers were less down-to-Earth. (Cybil had the power of fucking gravity, yeah, wrap your head how that one came about)

But I thank you for the ideas so far. It could have potential for the future.
>>
No. 121446 ID: 931ed9

>>121283
>Be too powerful
Like I said these are ruff ideas. I could've made them even more OP or I could've toned em down but the idea was that you had to fully upgrade 2 abilities and then either take both of them to get a special combo ability or cutting the abilities from six to three combined abilities instead of making a third slot.
But this is just one way of approaching ability synergy. Think of these ideas as crude oil in need of refinement.

>Victor flamethrower
You could always make the tar flammable but isn't the whole team supposed to be a special unit of local law enforcement? Doesn't that mean non lethal?
>or some dust devil
What like a giant fan?

Also with the rage and fear additives you could make him like DCs' Scarecrow.

>Lovecraftian-bug lore
I'm also getting some John Carpenter vibes from her.
She reminds me a little of a plague marine but without the disease and rot.

>Eudora being a literal lightning bug
So stun glove fists? I thought of that but seeing as Cybil already has stun pellets and Eudora can already take out weaker goons with just punches it seemed redundant.
Maybe in normal for normal for she has electric punches, in agility form shes even quicker and in durability form her punches are supercharged?

>Entropy/Gravity
So back when they were actual superheroes?

>It could have potential for the future.
I'd just need some more defined guidelines for any future stuff.
>>
No. 121731 ID: 11f77a
File 152177157046.png - (507.62KB , 1452x840 , MOSS.png )
121731

So I find joy in drawing various ranks of each villainous gang. So here's Moss and his gang!

In order from easiest to hardest (for all gangs) the ranks are: Scout > Goon > Grunt > Elite > Titan > Boss
>>
No. 122954 ID: 11f77a

I feel that I should give details or one of those “making of…” notes as well as some clarity on what has happened (or hasn’t happened) while still keeping more important plot points a secret.

• There are a total of three barnacles/batteries/prototypes to destroy. Cybil/Eudora destroyed two and the final one was in Dr. Oric’s hands. I thought it would be funny if someone like Eudora stomped in and destroyed it right in front of him purely for the achievement, causing him to sob or break down from all the hard work he’s done. I guess if you want to do a 180 and destroy it in the car ride home then I suppose I won't deny that.

• The awareness check at the very end was actually for something else entirely. Now that I re-read it I feel that I should have made it clear that it wasn’t for finding any more barnacles, but something else odd in the general area. Or something overlooked that is not too crucial to the story.

• Scanning vs. Awareness is a bit hazy at the beginning of this mission. They seem like they do the same thing, spotting details that may be hidden to the player. But I suppose I ought to make it official that Awareness is for spotting hidden items, scouting people, and noticing things out-of-place. Scanning is for looking up model numbers, finding weaknesses when studying a foreign piece of technology, identifying people in a database, and generating a map of targets to know where to fire in an area (for the sake of automated turrets).

• I didn’t expect everyone to go after the sniper first. However, it was always my intention to have the assassin kill him while everyone would fight on the beach (if their stealth rolls failed) and see if they noticed no one firing over their heads anymore. I had to figure out how long it would take and how far the assassin would be by the time Cybil reached the small hut.

• The assassin did cause the power outage in the tunnels below. If Victor kept moving East he’d find a powerbox slashed apart. It would be repairable.

• I gave the mission 15 rounds (beginning with the first gunshot) to reach Dr. Oric before the assassin [DOES SOMETHING], and you made it on the 15th round. Good job!

• I thought of a funny scenario of Cybil using her hologram to distract the guards on the beach. It would be a depiction of Dr. Oric walking around aimlessly. The guards would chase after him scared that if anyone found out the doctor escaped they would be hanged by Moss. In short, if anyone is able to use an ability or strategy that is quite humorous and effective, I will likely allow it.

There may be a lot more stuff I’ve forgotten. I generally talk about thoughts and ideas on TPE, and ask about ways to approach a situation on a discord server (https://discord.gg/XpRctkx) so you may learn a few new things about the making of each mission!
>>
No. 122955 ID: b1b4f3

>>122954
Oh, the hologram is customizable? That's super useful.
>>
No. 122956 ID: 98b828

>>122955
Yes. It can be as image of anything pretty much. Enemies may try to disbelieve the illusion.
>>
No. 123485 ID: 11f77a
File 152840443787.png - (307.82KB , 1000x831 , CYB CURRENT.png )
123485

>>
No. 125491 ID: 11f77a

So bad news first, I don't think I'll work on Team Port Echo's current quest for a while (or again). With suggestions appearing less and less I feel I put too much work in it with stats, upgrades, maps, puzzles, and the like. I felt ambitious, yet it does wear me down. It doesn't seem many are interested right now. But not all quests last long here, as expected. I ought to reboot it in the future—but for now I'll just keep to holiday threads. I'll make some quests based in the TPE universe, borrowing the same species and the like.

Good news is I've decided to make TPE a full graphic novel instead. Who knows, maybe someday you could find it in a bookstore. I managed to make myself some free time to write and draw more and I feel TPE has some potential.

In other news I made a new quest: https://tgchan.org/kusaba/quest/res/902109.html

You may recognize him from the holiday/Secret Santa posts. But I thought a simple dating sim would be nice, simple innocent fun with Ganymede trying to share his feelings for Eudora.
>>
No. 125494 ID: deec6e

>>125491

I'm actually sorry to hear that! I liked Port Echo, I liked the art, the story seemed like it was going places. For some reason I just couldn't keep up with it properly. I only read through and posted very occasionally - and eventually I lost the thread on the plot and didn't really feel like making a post without, y'know, knowing what's going on and since the thread itself so seldom surfaced when I had free time and was skimming Quest... hrm. Bit of a self-fulfilling prophecy there, really. I couldn't pay attention, because I didn't see it when I could pay attention.

I do feel as if you perhaps just never got that critical mass of active posters needed to keep the thread running - or that you lost them somewhere along the way - which is a sometimes problem even for the more popular threads and why some good threads die of neglect. It may have been at least somewhat down to bad luck on your end. I certainly don't feel as if you did badly, other than perhaps in having a relatively complex set of mechanics for players to keep in mind.

Perhaps things would've worked better if you'd only had one main character (or introduced the others way later), or if choices required less mental effort to understand and respond to or if the mechanics had been simply simpler and looser. Perhaps the quality, if anything, ended up being a little intimidating and subconsciously constrained the posters' 'do X funny thing' proposals that you always see, making the post and bump count fall by the wayside. Perhaps by designing and 'prefabbing' the world and abilities you took away a creative fun factor you could've exploited to gain more player engagement. Or perhaps not! It's hard for me to say what caused the lack of interest, especially as I was interested, just not... posting.

Really, I am sorry to hear you've hit a demotivational wall. That's not fair, especially when you put a great deal of excellent effort and thought into your quest. You've got plenty to be proud of if you ask me, even if it didn't end up going where you hoped. Here's to your comic efforts working out!
>>
No. 125495 ID: eeb7d9

Sad to hear about the TPE Quest, i like it a lot, even tho i have a hard time reading so much text (but that is just me having a hard time reading english). I hope to see you light novel tho! The pices were all there, it had great potential! Maybe it will be more beneficial for TPE if made in other format. Looking foward for that Novel.
>>
No. 125498 ID: ab52c1

Sorry to hear it. I've always liked seeing TPE pop up in the catalog but had trouble coming up with suggestions (it doesn't help I'm constantly far behind on all the quests I like). Wish I could offer a more helpful critique.

The date's cute already!
>>
No. 131277 ID: 11f77a
File 157202288129.png - (393.95KB , 860x911 , physikal.png )
131277

So I'm just going to dump HURON pictures here since this disthread is now going to be anything related to the Team Port Echo universe. I'll see if I could get the mods to re-title it to something like "Port Echo Universe Discussion"

Veisar is having his physical with Driga. More bloopers on the way!
>>
No. 131278 ID: 11f77a
File 157202294182.png - (476.19KB , 860x911 , hardlight_1.png )
131278

Driga and Njar undergoing some serious tests in hardlight technology
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No. 131279 ID: 11f77a
File 157202296504.png - (335.65KB , 860x911 , hardlight_2.png )
131279

Oh no!
>>
No. 131280 ID: 11f77a
File 157202303203.png - (764.42KB , 997x911 , bugjuice_1.png )
131280

Sertis has to take care of some Fleechworms the only way he knows how
>>
No. 131281 ID: 11f77a
File 157202313708.png - (724.89KB , 998x911 , bugjuice_2.png )
131281

Poor Sertis. It's hard to maintain equipment fighting creatures with acidic blood.
>>
No. 131282 ID: 11f77a
File 157202332154.png - (349.32KB , 899x911 , bouncer.png )
131282

Something something Husk something Ortess boobies
>>
No. 131283 ID: 11f77a
File 157202341491.png - (331.27KB , 763x825 , ventilate.png )
131283

Key thought getting to her target through the ventilation system wouldn't have repercussions. Woops!

Alright I'm done for now.
>>
No. 131284 ID: e7c7d3

>>131279
Forgot about the hardlight experiment pic. It's a good one!
>>
No. 131287 ID: 4f51b2

Nice art dump. Your style is one of the best :D
>>
No. 131290 ID: 11f77a

So I'm trying this thing out. Quests will update normally whether you join or not. But I hope to do more than that if anyone is interested. This patreon includes anything related to Team Port Echo and Huron. So you'll see the progress I'm trying to make on the graphic novel as well! I'm new at this so I hope everything is fair at least.

https://www.patreon.com/teamportecho
>>
No. 131339 ID: 11f77a
File 157257115280.png - (582.03KB , 1076x898 , veisar_halloween.png )
131339

Veisar celebrates Halloween! Hastily done sketch.
>>
No. 131413 ID: ce39da

Okay, can somebody explain the "light behind the mural" talk that the most recent suggestions seem to be citing? I think understanding the context behind that might help me form a better response to... all this that's going on here.

Also, have we drifted to non-canon territory? Is this an elaborate dream sequence? A vivid hallucination? Because the only alternative besides these I can think of is that there's now straight-up magic in the Port Echo universe.
>>
No. 131414 ID: 0d5cb3

>>131413
I think it's really just as straight forward as the light seeping in through the cracks in the mural in the panel that Ganymede was thrown into. I'll admit I'm not sure where that is in relation to the worm, but it seems to be elsewhere since Eudora is the one standing in front of the worm in that other panel. But checking a previous update, maybe that's where the amber instrument is?
>>
No. 131415 ID: ce39da

>>131414
Amber instrument? Okay, at this point, I know there's some sort of prophesy I'm forgetting here.
>>
No. 131417 ID: 0d5cb3

>>131415
If I could remember how to point to posts from other boards, I would, but in the thread, it's what the Mother Umbari mentioned before they start painting the mural.
>>
No. 131433 ID: 11f77a
File 157366151060.png - (286.23KB , 879x749 , sarc_1_alt.png )
131433

Alt. picture of Driga from the ass day submission [>>131363]
>>
No. 131434 ID: eeb7d9

>>131433
I need to see this in the quest now. No matter what.
>>
No. 131509 ID: 11f77a
File 157488029361.png - (615.19KB , 999x911 , ask_key_1.png )
131509

Key (the assassin) has some interesting plot twists on her missions
>>
No. 131510 ID: 11f77a
File 157488041009.png - (586.13KB , 999x911 , ask_key_1_variant_3.png )
131510

Above variant without clothing or dialogue.
>>
No. 131647 ID: 11f77a
File 157630323309.png - (814.30KB , 800x1557 , ask_njar_1.png )
131647

Njar (the Constructor) answers her hardlight abilities
>>
No. 131648 ID: 11f77a
File 157630333362.png - (650.25KB , 800x1468 , ask_key_1.png )
131648

New panel arrangement of a previous question with Key's most embarrassing assassination mission. Easier to read.
>>
No. 131752 ID: 11f77a
File 157747309422.png - (830.35KB , 999x911 , very_driga_christmas.png )
131752

Late Christmas post starring your favorite gal!
>>
No. 131753 ID: 11f77a
File 157747312641.png - (814.92KB , 999x911 , very_driga_christmas_2.png )
131753

My, my. She's very defiant. It only serves to punish her to endure more.
>>
No. 131765 ID: 11f77a
File 157774840497.png - (1.11MB , 800x1557 , ask_sibbs_1.png )
131765

Cybil has some struggles transitioning from Beach Day. Brought to you by Patreon!
>>
No. 131857 ID: 11f77a
File 157897969494.png - (1.12MB , 800x1557 , ask_gurrich_1.png )
131857

Gurrich recalls his journey of blood and sand. And the beginning of a vengeance.
>>
No. 131861 ID: 4f51b2

>>131857
This one is pretty intriguing.
>>
No. 131965 ID: 11f77a
File 158045834701.png - (1.13MB , 800x1557 , ask_veisar_1.png )
131965

Veisar is Mole from Atlantis: The Lost Empire.
>>
No. 131967 ID: 864e49

It's not dirt, it's tHe SpIcE.
>>
No. 131970 ID: c09fb4

>>131965
Veisar, I do hope you screen that dirt for toxic chemicals, dangerous biologicals and radioactives before eating it.
>>
No. 131971 ID: 2aa5f0

>>131970
he's building up an immunity
>>
No. 132011 ID: 11f77a
File 158102013117.png - (184.22KB , 550x500 , Gany_Knight.png )
132011

Made by JiggyDino! This is now the official costume when Ganymede plays a Paladin in Grottoes and Goliacoths
>>
No. 132074 ID: 11f77a
File 158180457377.png - (1.45MB , 800x1557 , ask_holster_1.png )
132074

I often imagine Holster sounding like Frank Drebin. But I realize Huntoons speak more like the soundtrack of Annihilation.

I often imagine Holster being dubbed by Frank Drebin, then.
>>
No. 132411 ID: 11f77a

Decided to make a poll. Which mercenary from HURON do you want to see naked? (Ya perverts.) You can vote multiple characters!

http://www.strawpoll.me/19617147
>>
No. 132412 ID: 11f77a
File 158516716810.png - (1.81MB , 2715x911 , cast sketch 5.png )
132412

>>132411
Oh, here they are all together since names are still, probably, unknown.
(left to right): Key, Gurrich, Driga, Sertis, Husk, Ortessus, Holster, Veisar, Njar.
>>
No. 132413 ID: 4f51b2

>>132412
I love how diverse theid designs are.
>>
No. 132414 ID: 11f77a

>>132413
Thank you! I absolutely love designing characters and species!
>>
No. 132463 ID: 11f77a
File 158578877954.png - (497.19KB , 899x911 , forcepush.png )
132463

Freebie this time around. Driga has miscalculated the amount of force her gloves apply and her clothes literally ripped right off! Now it's sold everywhere as a home device to immediately undress for beds and showers.

They say most inventions are accidents!
>>
No. 132486 ID: 11f77a
File 158615279128.png - (497.86KB , 850x828 , cnidarian_loaf.png )
132486

Asked for a collection of random words and I had to draw lewds involving a random species of mine.

Word Loaf
Species: Cnidarian
>>
No. 132492 ID: 11f77a
File 158624350067.png - (485.73KB , 850x828 , huntoon_pillowy.png )
132492

Word: Pillowy
Species: Huntoon
>>
No. 132494 ID: 11f77a
File 158627353108.png - (387.69KB , 899x911 , warp_1.png )
132494

Holster is in a tight spot, luckily he can teleport back with the help of his trusty butler.
>>
No. 132495 ID: 11f77a
File 158627357705.png - (333.04KB , 899x911 , warp_2.png )
132495

Oh no!
>>
No. 132531 ID: 11f77a
File 158743000873.png - (425.81KB , 850x828 , key_birthday_bash.png )
132531

Celebrating the creation of one of my personal favorite characters recently. Somehow I remember the date.
>>
No. 132560 ID: 11f77a
File 158781675463.png - (390.51KB , 550x500 , alt_ending.png )
132560

Possible ending. Maybe.
>>
No. 132572 ID: 0b8b86

>>132560
Yeah i wish. Actually no, i don't like harems.
>>
No. 132577 ID: 891b91

>>132560
tfw increasingly want to ship Ganymede with Nennekee
>>
No. 132580 ID: 4f51b2

>>132560
That's the goal.
>>
No. 132641 ID: 11f77a
File 158821093695.png - (795.93KB , 804x1107 , ask_njar_2a.png )
132641

Njar has lots of 'splainin to do.
>>
No. 132642 ID: 11f77a
File 158821099220.png - (685.67KB , 804x1107 , ask_njar_2b.png )
132642

The family that rebels together...
>>
No. 132662 ID: 11f77a
File 158828349250.png - (272.08KB , 621x750 , choose.png )
132662

A new multi-choice poll: https://strawpoll.com/3x2w978p

Someone's gonna end up naked. Help Driga out!
>>
No. 132747 ID: 11f77a
File 158873533899.gif - (329.19KB , 1111x717 , weapon_test_1.gif )
132747

You voted.
>>
No. 132748 ID: 11f77a
File 158873538662.png - (656.66KB , 1009x1024 , naked_gun.png )
132748

"Suck on this"
>>
No. 133282 ID: 11f77a
File 159353543741.png - (949.42KB , 1292x1148 , paligrij_women.png )
133282

pretty women from Paligrij
>>
No. 133283 ID: 11f77a
File 159353547928.png - (384.38KB , 752x760 , icky_fun.png )
133283

This ichynth is relieved from work~
>>
No. 133355 ID: 11f77a
File 159383543538.png - (228.48KB , 550x500 , cdq_054a.png )
133355

Goatbreaker™
>>
No. 133368 ID: 11f77a
File 159400861450.png - (490.45KB , 818x710 , eigo_date.png )
133368

Wonder what a buff Eigo would look like? They're usually naturally skinny/gaunt. I drew this cause there's some #buffwoman arts trending on twitter

And next to the happy lady is Thad about to get a crushed pelvis from snu-snu
>>
No. 133369 ID: 406574

>>133368
I like buff Eigo!
>>
No. 133370 ID: ac70ae

>>133369
I second your sentiment! She looks awesome!

Looking at how tall she is relative to Thad makes me wonder what the height distribution is for Eigo males and females. Is she unusually tall, Thad unusually short, or is it both?
>>
No. 133374 ID: 11f77a

>>133370
In my head just unusually tall. Like you often get tall women irl. Small hiccups in genetics like that or something. Who you'd find as a cheerleader vs. women's basketball.

I'd like to draw this Eigo again in the future too! So I'm glad y'all like her.
>>
No. 133375 ID: 9ea12c

>>133374
Hell yeah! You gave her a name yet?
>>
No. 133377 ID: 11f77a

>>133375
I haven't! I've been jumbling around some ideas for a name (but nothing concrete). And seems I've thought of her past already--whoops!
>>
No. 133381 ID: 4a9aa5

>>133374
Glad to hear you're gonna do more with her! Maybe she could be a background character in-quest.
>>
No. 133386 ID: 11f77a
File 159423862074.png - (894.49KB , 1724x1216 , key_river.png )
133386

Buff goat returns to argue with Key about some dodgeball rules! Also inclined to name her 'River' as her main name and 'Styx' as her nickname.
>>
No. 133387 ID: 9ea12c

>>133386
What is Kay angry about? Sore loser?
>>
No. 133389 ID: 11f77a
File 159431488301.png - (508.14KB , 899x911 , hanginthere.png )
133389

March's blooper for Patreon fans! Hang in there, Gurrich!

>>133387
She's always angry 'bout something. Maybe River throws too hard.
>>
No. 133390 ID: 11f77a
File 159435543561.png - (840.51KB , 804x1107 , ask_njar_3.png )
133390

Njar talks about her biggest love interest. Seems like they didn't really have a good influence on one another.
>>
No. 133447 ID: 11f77a
File 159504283462.png - (268.87KB , 668x877 , quality_ichy_pussy.png )
133447

She's stuck. Send help =C
>>
No. 133448 ID: 11f77a
File 159504294293.png - (387.69KB , 925x810 , icky_and_sajey.png )
133448

Tongues! Sajjas tongues can grab, btw. Ya know... to hold onto food.
>>
No. 133502 ID: 11f77a
File 159568889013.png - (114.56KB , 300x225 , announce_script.png )
133502

I finally got around to (what I hope to be) the final draft of the planned graphic novel. The dropbox link should work and there is a way to download the pdf in the sidebar somewhere. There's still a bit of character design and concept art to do before I start illustrating the first page. Enjoy!

Link: https://www.dropbox.com/s/hkmsynjb5pqvbs5/TPE101_script.pdf?dl=0
>>
No. 133844 ID: 11f77a
File 160080113564.png - (950.20KB , 800x1100 , ask_driga_1.png )
133844

Driga looks back on what prompted her to go merc.
>>
No. 133845 ID: 11f77a
File 160080123625.png - (294.08KB , 688x614 , key_kindapissed.png )
133845

So I'm starting to allow random ideas (sfw) for the characters in my universe. Someone requested Key with one of Veisar's legs for some unusual purpose. Hmmm...
>>
No. 133911 ID: 11f77a
File 160221300378.png - (240.77KB , 485x392 , Huron_high.png )
133911

New quest idea. Huron High School with all your favorite mercs!
>>
No. 134237 ID: 11f77a
File 160399462892.png - (755.32KB , 800x1256 , ask_huron_collect.png )
134237

Veisar, Victor, and Cybil all answer short questions from September's poll!
>>
No. 134426 ID: 11f77a
File 160686465406.png - (747.18KB , 800x1100 , ask_husk_1.png )
134426

October's question!
>>
No. 134548 ID: 11f77a
File 160869187891.png - (866.05KB , 804x1107 , ask_njar_4.png )
134548

I seem to have forgotten this one as well
>>
No. 134549 ID: 11f77a
File 160869223313.png - (277.96KB , 899x911 , bigboom_1.png )
134549

Ortessus is finishing up her demolitions test. She seems to have everything under control.
-
Huge blooper dump thanks to the Patreon members who make it possible! Join my Patreon to suggest more stuff and vote for things!
https://www.patreon.com/teamportecho
>>
No. 134550 ID: 11f77a
File 160869229704.png - (448.44KB , 899x911 , bigboom_2.png )
134550

Egads! Looks like she got the riddle mixed up. Although it's not entirely her fault for how stupid the memorizations are...
>>
No. 134551 ID: 11f77a
File 160869235227.png - (693.70KB , 1009x1024 , rudeawakening.png )
134551

Ortessus gets a rude awakening from her Cnidarian friend, Husk.
>>
No. 134552 ID: 11f77a
File 160869243887.png - (1.29MB , 1280x1024 , acid_splash.png )
134552

Njar shouldn't be standing anywhere near Sertis' acid tank in a bullet fight.
>>
No. 134553 ID: 11f77a
File 160869254452.png - (0.96MB , 1420x911 , moth_attack.png )
134553

You can't blame Arthocobs who suffer from vestiphagia: the desire to eat fabrics. Poor Njar for being in the wrong place at the wrong time.
>>
No. 134554 ID: 11f77a
File 160869261432.png - (0.96MB , 1009x1024 , sewing.png )
134554

Njar is still losing her clothes! At least she has Veisar to help sew them back together in the heat of battle.
>>
No. 134555 ID: 11f77a
File 160869266854.png - (692.65KB , 1009x1024 , hull_breach.png )
134555

Hold on for dear life Driga!
>>
No. 134556 ID: 11f77a
File 160869281101.png - (893.68KB , 1300x1000 , fight_1.png )
134556

Ortessus vs. Njar.
--
Thanks to her quick crafting knowledge to make a claymore mine out of some tape, a glove, and a claymore mine--Ortessus has blasted all of Njar's clothes off.
>>
No. 134557 ID: 11f77a
File 160869287824.png - (887.96KB , 1300x1000 , fight_2.png )
134557

Key vs. Holster
--
Even though Holster can zip around, guns blazing and making the room seem like a total bullet Hell, Key seems to predict where he'll end up thanks to her keen senses in her whiskers.
>>
No. 134558 ID: 11f77a
File 160869301378.png - (1.09MB , 1300x1000 , fight_3.png )
134558

Driga vs. Veisar
--
Well Driga, you should've worn the necessary equipment before fighting on Veisar's turf. With a well placed drill her clothes have been yanked clean off!

That's all for now folks!
>>
No. 134559 ID: 11f77a
File 160869505918.png - (581.36KB , 827x826 , poll_dec.png )
134559

This Christmas I'm allowing everyone to vote for the next battle with three remaining contestants! You can vote multiple characters here in this strawpoll. No idea when I'll close it. Who do you want to see naked?! https://www.strawpoll.me/42332278
>>
No. 134728 ID: f3f534

Why is it called Arthocob Date quest when there hasn't been any actual dating in the quest at all? Why are we having to run from weird cultists? None of this makes any sense! This isn't a date quest, it's just a regular quest! I feel like I've been lied to!
>>
No. 134729 ID: b1b4f3

>>134728
I think Sarco got distracted by the allure of spooky shit.
I'm more irritated that the central religious conflict is lacking details. We know almost nothing about either deity.
>>
No. 134736 ID: 11f77a

>>134728
>>134729
>Why spooky? This isn’t a date quest, it’s just a regular quest.
Serious answer? I can’t help but worldbuild. And I like worldbuilding. I added a story to it instead of a simple, straight-forward guaranteed secks no-wrong-answers quest. It began as something I had zero forethought and I didn’t give a shit. Now I do and I’d prefer stakes being played. Characters being built up instead of mere robots. Go (re)read Chupian Date Quest for that.

When will the dating begin? Probably chapter 3. Chapter 2 (at the time of this post) has a third left to complete. What’s happening is important to future events.

>Sarco got distracted by the allure of spooky shit.
I wouldn’t call it a distraction. Lovecraftian stuff is fun.

>We know almost nothing about either deity
Hmm, I’ll reread what the chapters have so far and list here. Perhaps an update is an order for the glossary in the wiki: https://questden.org/wiki/Arthocob_Date_Quest
• Arthocobs are polytheistic. Their bible is called the Voxxus Neb [>>/questarch/918235]. All followers use the same book--which can be interpreted differently depending on who you ask. There’s no Book of Bhothogoshol or Book of Ndepthteph [>>/quest/977531].
Bhothogoshol, also known as the Great Flying Rod, sheds life from its husk [>>/questarch/902219] A Goddess of Life [>>/questarch/934906] And non-violent [>>/questarch/918235] Ganymede defends her purpose to a mad preacher [>>/questarch/935410].
• [>>/questarch/932913] Voxxus is another world for ‘universe’. Here, the mad preacher talks about the creation of the universe made from the back of a great cosmic centipede, Relik. Relik had two children, Bhothogoshol represents life, and Ndepthteph (also known as the Death Worm) represents anti-life. In the beginning there was anti-life, nothing, and some people are angry Bhothogoshol did something about it. In the nightmare, a variation of Kyzil taunts Eudora with the false belief of Bhothogoshol [>>/questarch/949287] Life is pain, yo.
Bogn is a fabled warrior. Also known as The Herald [>>/questarch/937605] I guess he’s on the same level as Jesus and carried an amber trumpet which was also a weapon. He practically became a demigod when he entered heaven, known as the Amber City, or Rac-Naquaghu [>>/questarch/936095] More info on him explained by Ganymede himself [>>/questarch/938524]
Mi-Yok, sometimes known as husks, are like ghosts of bad Arthocobs. They cry and walk around in circles for eternity. They’ll do anything to feel better. An empty shell of their former selves. “…lost spirits from the husks of treacherous creatures…” Ganymede even mentions something about them on his delivery walk [>>/quest/961728]
• There are other gods and goddesses too but so far not introduced properly.

That’s about Arthocob Religion 101
>>
No. 134737 ID: b1b4f3

>>134736
Okay, but why is Ndepthteph worshipped? Why is Bhothogoshol hated? Is there any direct conflict between the two gods? Do the gods communicate with their followers at all? What are the gods' personalities?
>>
No. 134739 ID: 11f77a

>>134737
I'm unsure how to answer this properly. Because there are questions that don't matter, and answers that take real-life elements into account.

Why do people worship Ndepthteph? Well... why do people worship any God at all? Why do evil cultists in Lovecraft worship Cthulhu and whatnot?

Why is Bhothogoshol hated? "They stand against everything you stand for." Well let's see. Why would a follower of the Death Worm hate the great Flying Rod of life? Okay, there's probably a deeper reasoning than that--something that is woven into the lives of their believers. But I don't like to be blunt. [X] because [Y]. I like writing for people who can connect the dots and do the research themselves. And for those who can't (or won't or have no time to) do that--that's absolutely fine! You can read it without understanding 100% of their religion because it's not vital. Bhothogoshol good. Ndepthteph bad. How far is Ganymede going just to have Eudora say 'yes' to a date while there are other conflicting things going on?

I like to add mystery and have little clues come up bit by bit. And I know some readers want to know the intricate details of the Arthocob lore (or the entire Team Port Echo universe). If it's important, it will be answered in the future.
>>
No. 134742 ID: b1b4f3

>>134739
Just because you follow a god of death doesn't mean you hate the god of life. Life does not exist without death, and vice versa. I don't really get the whole "anti-life" thing especially considering Ndepthteph is depicted as a worm, which is a living organism, but I do know that if the worship of her revolves around the fact that life as we know it came about in opposition to her, it'd be more like worshipping the concept of emptiness, or wishing that life did not exist to begin with. And that's not exactly a religion that would inspire fanaticism without also inspiring mass suicide or open war. A religion that wants to remove all life would outlaw reproduction, as well, which means their numbers would go down fairly quickly over time.

Yeah, sure, clues. I'm sorry but that's just not a good method of explaining lore that gives needed context to an existing conflict when the lore involved is something the main character should know. We should at least know the basics, and despite my repeated attempts to get ganymede to fucking SAY ANYTHING ABOUT IT, I don't know the basics. For example, before you explicitly said that Ndepthteph is the goddess of anti-life I just thought she was the first to be born. The first life, not some kind of paradoxical life that is also anti-life.
>>
No. 134751 ID: 16d082

>>134736
I’m really enjoying this worldbuilding
I wonder, do Arthocobs have cults placing emphasis on specific deities, such as the Romans had? The preacher from the first thread being crazy and clearly unwelcome in the village makes it seem that the worship of Ndepthteph is a fringe belief if not outright heresy, but he could still just be an outlier in a larger, more moderate religious faction.
though, granted, the nihilistic worship of inevitability and death itself probably doesn’t have broad appeal.
>>
No. 135269 ID: 11f77a
File 161725577091.png - (223.53KB , 550x500 , cnid_teaser.png )
135269

Today may or may not be a coincidence.
>>
No. 135277 ID: f9464a

So when are we going to finally get back to the dating part of the quest?
>>
No. 135278 ID: 11f77a

>>135277
I promise there's only... 3% left of the current thread. And then the actual dating part will happen.

I understand how dumb it may be now, I couldn't help myself but try and establish a looming conflict that will affect everyone as the story rolls on. I've had readers who both like the direction it's going--but still speak up about its misleading title.

Arthocob Date began as something out of the blue with no thought for its future. But as all things I create--I start piling stuff on top to give it more... life?

Anyway, Ganymede will be able to date next thread. And it won't have to be exclusively to Eudora. Promise.
>>
No. 135399 ID: 830459

Some comments about HURON:

The good:
- the art is sexy
- the setting is great
- the character design is cool
- the writing is okay

The bad:
- the updates are inconsistent
- the story pacing is too slow
- the battle design is poor
- no information choices

There's too much micromanagement in the way the fighting system is designed. If even the tutorial battle takes 30+ updates, then I think that, realistically, the prospect of you ever finishing this quest is unlikely. I would suggest making the battles shorter and streamlining the updates so that each update processes multiple actions and includes multiple panels. You may need to sacrifice some of the art and writing quality for the update speed, but I think it would help with the story pacing and keeping the readers interested. I think a good balance would be if the fights took 30-50% of the total updates in the quest. Even if the whole point of this quest is the clothing damage, not everyone needs to end up completely naked in every battle. The "brace for impact" system, from my point of view, feels too random to be an interesting part of the quest - 4v4 equals 1 in 16 chance of correct guess, and since there's little to no information to go on, it's more or less of a dice roll. But even if we had good information, would we really want to prevent our characters from losing their clothes? :p
>>
No. 135401 ID: 11f77a

>>135399
Thank you for the comments! I will put them into consideration. I know I've been... hobbling along with this quest. Perhaps with all my current quests for that matter. I could spend a long time making excuses why the 'bad' is the way it is but...

Looking forward, after the current battle, I'll finish the chapter there. And my quests (when their current chapters are done) will go through an overhaul before the next thread.

I believe in Huron, and believe it can last a good while. The journey, however, is bumpy. I'm thankful to have people stick around this long.
>>
No. 135402 ID: e85a08

>The "brace for impact" system, from my point of view, feels too random to be an interesting part of the quest - 4v4 equals 1 in 16 chance of correct guess, and since there's little to no information to go on, it's more or less of a dice roll. But even if we had good information, would we really want to prevent our characters from losing their clothes? :p
I figured that was the point of the bracing for impact thing, in that you're supposed to choose the character you want to see naked the least.
>>
No. 135480 ID: 11f77a
File 162053564181.png - (1.98MB , 2231x1581 , mommy_day.png )
135480

I felt like drawing up something special, here's Driga and Yamelle--the only official moms I have so far!
>>
No. 135649 ID: 11f77a
File 162239859328.png - (891.65KB , 907x1200 , comic_page.png )
135649

I feel it's a good time to talk a bit on my current quests so far.

Now that the second chapter of Arthocob Date is done, I'll be sure to nudge it in the right direction of its namesake. Before chapter 3 though, I can focus on finishing the first thread for HURON and get The Vitruvian over with. And then have a clean slate again.

At this point, both remaining quests are seeing what works and what doesn't--and figuring out rules as they come along. So it's like... season one where it may have neat ideas but it'll hopefully get better next season. When their threads are finished I'm going to try to remain at one or two quests at a time--but the temptation to make Chupian Date Quest II or something new entirely is strong.

HURON
I'm figuring out ways to fix combat. Everyone has ACs but perhaps I made them a bit too high (because I have other modifiers like STR or DEX). So it's going to feel inconsistent in the middle of the current battle. I'm thinking of changing it to an attack roll vs. defense roll so things move faster. And I've been thinking ahead how to increase story elements with just a little combat.

Vitruvian
It's a fun demo so far. It's a quest for me to figure out the best rules to make as I move along. I didn't warn anyone what those rules are on purpose, in fact. I wanted a natural reaction to the current situation to survive vs. knowing the game and how to exploit it or use some meta-gaming strategy. Will a full quest happen? Perhaps. It's a concept (readers vs. protagonist) I would love to delve deeper into. Seeing how I want to limit myself to 2 quests it may be a while.

At the same time I'm drawing the Team Port Echo graphic novel, finally. Picture related.

Thank you for being patient as well.
>>
No. 136092 ID: 11f77a
File 162961120254.png - (164.16KB , 1295x783 , important_1.png )
136092

I always wanted to do this.
>>
No. 136093 ID: 11f77a
File 162961122125.png - (107.50KB , 1295x783 , important_2.png )
136093

>>
No. 136094 ID: 11f77a
File 162961124176.png - (120.26KB , 1295x783 , important_3.png )
136094

alt.
>>
No. 136098 ID: 528dad

>>136092
Ah this brings back memories!
>>
No. 136102 ID: 2aa5f0

>>136092
>>136093
>>136094
awesome
>>
No. 136712 ID: 3aa06e

Thought of a plan to have Fletch or Grutter survive.

Ok so assuming the Catalysts goals are:
-Kill Fletch and Grutter
-Recover the stolen money

We need the money first, then the plan can begin.

I was thinking that Fletch takes the money/half of it if Grutter is present. The two then separate, possibly ending their relationship as partners in crime. Going full no contact.

What Grutter does is completely up in the air. Maybe he fights the catalyst with the resources available or goes along with what I think Fletch should do. Leaving Port Echo.

Fletch uses some of his money to get something to better disguise himself: cosmetic surgery, good hologram tech, or some means to disrupt surveillance. He'd either do this before he leaves Port Echo or does it sometime after leaving Port Echo. Chance of getting caught. We need him to cover up that scar he has.

Regardless of the decision he needs to get off world to places unknown. Head to a random destination and take several connection shuttles to a place deemed safe. Still a chance for things to go wrong.

Assuming the Catalyst decided to pursue Grutter, no matter if he was successful in killing Grutter or not. Grutter wouldn't be able to tell where Fletch went no matter what. The same could be said if the Catalyst goes after Fletch first. Hopefully Grutter is long gone so Fletch can't tell the Catalyst where Grutter went.

Results assuming everything goes without a massive hitch:
>>Best case: Catalyst fails to kill Fletch and Grutter due to the two separating and going to places unknown, the trail being lost. Nor can he bring the stolen money back to his client.
Fletch and Grutter live relatively quiet lives if they keep their heads low but now in a constant state of paranoia, with Fletch probably having survivor's guilt from Ordo and possibly Nirrn's death.

>>Worst case: Fletch or Grutter is dead and the Catalyst retrieves half the stolen money. Whoever wasn't pursued still lives, paranoid for the rest of their days.

Ultimately whoever is being pursued needs to make it as inconvenient as possible for the Catalyst to catch them. Buying time for the other and hopefully escaping as well. Any other ideas?
>>
No. 136755 ID: 11f77a
File 164027184630.png - (954.41KB , 550x500 , tvd_000.png )
136755

So I'm just curious as to what everyone wants after The Vitruvian. I've been having up-and-down feelings about my quests gaining traction--and I have discussed this to some friends and authors which, admittingly, plot-driven stories are less engaging than character-driven ones. I do like to set the stage and sequence of events that could amaze and surprise my readers, so yeah, I can see that even with a plethora of choices it may end up as a Telltale Game where some choices may lead to the same conclusion (unless there's some outside-the-box thinking). On some good news, I really didn't expect Fletch to survive the store encounter due to some amazing wit. At the moment I'm improvising everything and excited about where this is all going. But there'll be obstacles conveniently placed in every character's way to see how you guys tackle it. A quest where you play everyone but one character hasn't been done before, and is quite risky because an audience could easily become attached to characters (good or bad) who may die in the next minute. This might discourage some people if this happens time and again. This concept would, of course, probably be best on a quest with no death. I base The Vitruvian on a Coen brother's film like Fargo or No Country For Old Men, and Breaking Bad where people can end up in the wrong place at the wrong time.

There are tons of other things I would need to improve before the next quest/thread which I don't have the room to mention at this moment, but onwards to the poll! This is multiple choice, so you may vote for more than one quest prompt in the link.
https://www.quiz-maker.com/poll4080514x0a914549-128
https://www.quiz-maker.com/poll4080514x0a914549-128
https://www.quiz-maker.com/poll4080514x0a914549-128

New Team Port Echo Mission: Not really a retcon but we left them in the middle of an episode which I have no plans of finishing (here). So this'll be a one-off contained adventure that could be solved in one thread. We could see the ol' gang back.
Arthocob Date/Ganymede Thread 3: Continue the adventure of Ganymede. There may be a title-change to the story but he will definitely be able to date anyone upon his immediate return to his village at the beginning of the chapter.
Calliope: I've heard people still talking about this one, and I've yet to give it a proper finish for it's first thread. I've written an update but I've been anxious to revive it fromt he grave because I fear that despite the praise I'll still end up with low participation.
Huron Thread 2: I get that the first chapter took... a long time to complete. And combat was slow. And updates were irregular. And this was merely the result of chasing a trend of clothing damage which obviously failed... but yeah--there's a story I'd still like to show. I'm definitely going to redo a lot of mechanics when our mercenaries continue the heist.
New Thadeus Date Quest: People like porn. So I guess this guarantees something.
Something New and Unrelated: Maybe no one cares about the whole echoverse. Perhaps Team Port Echo and all related lore should just be left as something exclusively read in a webcomic and not in quest format. Maybe I should just have some generic furry adventure without much thought--which isn't meant to sound passive-aggressive. Sometimes I have to go simple.

But if you cannot get enough of my aliens and the echoverse I've developed over the years--there's always my discord server! Hop in, assign yourself as a species, and get to see WIPs and stuff. Yeah!
https://discord.gg/XpRctkx
https://discord.gg/XpRctkx
https://discord.gg/XpRctkx
>>
No. 136769 ID: 16d082

I very much liked Team Port Echo myself, especially the art style which I find nostalgically reminiscent of mid 2000s sci-fi webcomics for some reason
Suggestions don’t seem to be an accurate metric for actual readership, from what I understand; while I can only speak for myself, I only suggest when I have a particularly good idea or funny comment (or it at least seems that way to me) and tend to abstain from saying anything otherwise. Even classics like Advocate got just two or three suggestions per update when they were running.

Some quests, like Salikai for example, seem to me to have a high suggestion-to-reader ratio because of a combination of high stakes and open-ended issues, resulting in more people stating their own unique solutions, criticizing others’ suggestions and debating in the thread. Mind, they probably have the same number of readers as other quests, it’s just that more readers feel they should make a suggestion. So overall, I wouldn’t worry myself about the number of suggestions too much, there’s just no way to tell how accurate it reflects the number of people reading
>>
No. 136827 ID: bc15b4

>>136755
Defintly Voting for more Gany.
>>
No. 141629 ID: ef7b31

>Post mentions Groundhog Day on Groundhog Day itself
Well played.
>>
No. 141631 ID: 11f77a

>>141629
Entirely coincidental! Realized just before I updated.
>>
No. 141638 ID: f6204d

Congratulations on the splendid timing nonetheless. Haha, what aim!


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