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File 149340643506.png - (13.89KB , 500x500 , morbitdisthread1.png )
111218 No. 111218 ID: 8a251a

big fancy disthread because we've hit the point where we have multiple morbit quests both here AND on other sites, such as eagletime and omegaupdate.

what started as a passion project between myself and my friend como to create a universe snowballed into a huge deal with multiple projects and a proper team behind it. this thread is for talking about both the universe as a whole, and our current running quests- here, that'd be Maybequest and Tiny Cat People.

discuss away, and feel free to ask all the weird questions you want. we love this shit.
408 posts omitted. Last 100 shown. Expand all images
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No. 124072 ID: d887c0

>>124063
But yellow would clash with our aesthetic!
>>
No. 124080 ID: 5de987

>>124063
>My ex wife
>Micheal Jackson
>The Norse God Loki
>A Scooby-Doo villein
Am I getting close?
>>
No. 124081 ID: 44b1bb

>>124080
Scooby Doo had a lot of clown villains. http://scoobydoo.wikia.com/wiki/Category:Clowns
>>
No. 124165 ID: e37a06
File 153153090236.png - (170.76KB , 718x513 , Power.png )
124165

Top secret plans
>>
No. 124173 ID: d887c0

>>124165
I ENDORSE IT
>>
No. 124186 ID: 53b212
File 153156271517.png - (43.85KB , 911x1039 , AU.png )
124186

https://medium.com/@ringor/anthros-unite-a-morbit-retrospective-d9639c72cabd

have a spontaneous autobio writing piece i slammed out in two hours while thinking about the past: ANTHROS UNITE: A Morbit Retrospective.

it's a rough piece in a lot of parts and tackles on what it's like growing up online and dealing with trauma through making edgy furry OCs and making them fight. enjoy
>>
No. 124193 ID: 53b212
File 153160383324.png - (2.74MB , 1222x1500 , 0.png )
124193

a new morbit project has been released!

from twitter:

The first 18 pages of Project Corazones is now available on our website- it's a low fantasy setup by @BaftComorant to pieces of future Morbit projects revolving around a lone dog on a journey to visit a friend and a unlikely traveling companion.

http://homebrewdeviants.com/story/corazones/
>>
No. 124201 ID: d887c0

>>124186
A very good read, mortis.

>>124193
Never say no to more Morbit.
>>
No. 124872 ID: 445b56

So, it’s he established that Wax balances items, but does he balance TCPs? For instance if a player try to make a Big Bang or Protogenoi TCP, does Wax prevent the TCP from being created?

And similarly, is there some form of limiter to prevent too dangerous Morbitian TCPs from popping into existence even when it should be? Or is it that whenever a Deicide TCP or similar is created, it’s hunted down or killed or something?
>>
No. 124880 ID: 465a14

>>124872
A N T I M A T T E R
>>
No. 124882 ID: 87a028

>>124880
Worse than that. Since we’re bringing over Earth words, and Morbitian TCPs are created as soon as someone thinks of them, unless there’s a limiter all sorts of god-killing TCPs will pop up as the various bits of Voidsy suffer a pink elephants scenario where attempts to not think about them just makes them think about more.
Ranging from creature ones like Fenrir, slayer of Odin, to multiple god slaying abstracts like Titanomachy and Ragnarok.
I really hope Morbit has a limiter.
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No. 125078 ID: 53b212
File 153531859541.png - (309.83KB , 500x500 , animpossiblecold.png )
125078

>>
No. 125084 ID: b1b4f3

>>125078
Am I missing something? Who's Chella?
>>
No. 125086 ID: 53b212

you'll just have to see
>>
No. 125134 ID: 53b212

hey everybody, sorry to do yet another shameless plug but we've got 2 morbit team members in emergency situations rn and i am taking as many commissions as i can to try and support them. the main thing i'm offering rn is NSFW/kink stuff as well as character designs. when it comes to kink, i do TF/WG/horror/general NSFW- if it's not underage/feral/noncon/watersports or scat, i'll probably do it.

you can check out the NSFW shit i've done so far at sinmortis on tumblr + twitter, and contact me either on those sites or at ringormortis@gmail.com. i really want to help out my friends and the people who help us make morbit possible. thanks everybody
>>
No. 125156 ID: 53b212

one last thing before i return to my comic making cave: we have a very important poll up! the results to this poll will determine something very special, so be sure to vote!
https://www.strawpoll.me/16362255
>>
No. 125159 ID: 7cf41b

I thought of a question about the kill command earlier: How direct does the action taken to kill a TCP need to be? I assume attacks with weapons work, so it doesn't require direct cat-to-cat physical contact. So, say one TCP is given the command to kill another by shooting them, and the target TCP is standing on the edge of a cliff. If the target TCP dodges the shot, but dodging makes them slip and fall, does the fall kill them? Or, what if three TCPs are in a wooden structure, and another TCP is commanded to kill them by setting it on fire? What if they're only commanded only one of the three, but all three are caught in it? Forgive me if these questions have been answered.
>>
No. 125290 ID: 53b212

>>125159
as long as the KILLING TCP lands the final blow in some way, shape or form, it counts- dropping a TCP off a cliff would count, but only if the killing TCP was responsible. it gets nebulous. any TCPs not targetted by a command will not be KILLED, even if their health goes down to zero (or lower)
>>
No. 125291 ID: 53b212

https://www.youtube.com/watch?v=hZ_H-_NI4SU
also please enjoy some recommended listening for this new bastard
>>
No. 125335 ID: b1b4f3

Haha, Lover is like a minature version of Voidsy. I love it.
>>
No. 125482 ID: 453334

So, I figured we might need a “nuclear option”, in case things start going horribly and we can’t turn any of Spit or Wax’s TCP’s.
Basically the kind of thing where we convert a TCP into an especially destructive type, put a kill order on all enemy TCPs at once, and blow up the entire board. I went through a few ideas to find one that would fit.
Typhon would probably be incapable of turning off the lava and poison spewing, and Fenrir would always be ravenously hungry which would both be bad after the game was over.
A vacuum collapse event would be ideal due to it’s speed and instant cause of death, but I can’t think of a way to get that down into one word.

The best option is probably Singularity, especially since it will probably include the technological one, meaning the definition the TCP will run off of will be “a point where a measured variable reaches unmeasurable or infinite value, thus causing existing models and established laws to break down.” Which will cause synergy with Discord.
For black holes, this is infinity mass breaking the laws of physics, for the AI singularity this is immeasurable processing and production power preventing any form of prediction, and there were ones like the Digital Revolution that brought about previously unimaginable communication and processing ability.
So it’d probably be an Abstract TCP with the ability to crank something’s properties up to infinite or near-infinite.
And if everything goes terrible, we turn one of our TCP into that, give him a kill order for every enemy, and then have him crank up something’s mass to infinity to make a black hole.

There are others like hypernova and antimatter that would work, but those wouldn’t be able to use their ability outside the game.
>>
No. 125499 ID: 53b212
File 153726652203.jpg - (25.27KB , 500x280 , please.jpg )
125499

>>125482

why do y'all think i'm gonna let you break physics
>>
No. 125501 ID: 5b7a9b

Why not literally... Reduction? Reduce the danger levels to safety. Or even Safety itself? Make the very battlefield a safer place to battle. Or mayhaps, Passage or Loophole? Circumvent the problem entirely.
>>
No. 125511 ID: 53b212
File 153730017383.png - (75.30KB , 500x500 , BADBOY.png )
125511

okay im sorry in advance i have literally 4 playlist releases i'm sitting on and they all have cool cover art + i don't want to dump 4 posts at once so please check em out

BADBOY HARDCORE EXTREME is lover's first playlist! it's a goddamn mess!
https://open.spotify.com/user/ringormortis/playlist/6slYiQQxsjt203qS9DcMsa?si=W5UPtrxTT7mEoOk6-Zg5rA

KITTY FACE MOTHERFUCKER is, as you'd guess, the first voidsy playlist. it's also a mess.
https://open.spotify.com/user/ringormortis/playlist/78fUUvGTMgGQ67KQpn2Ojq?si=tynAFe6ZT0WwFd2yGBexgw

GLACIAL COSMONAUT is the first playlist for Chella, a character from Incoming Transmission-new project in the works that, while not a quest, will be set in morbit + is one big experiment for me!
https://open.spotify.com/user/ringormortis/playlist/3gCbNz6ZaJAfFWlTiKaJSe?si=7UV2_0_YRteHYr8PAqJ2eg

STEADFAST SOLDIER is also an IT playlist, this one focusing on the character Elixir. neither elixir or chella have been released to the public yet, so you can take these as a sort of preview + look into their characters!
https://open.spotify.com/user/ringormortis/playlist/4kPxrnDoVslV1SMJRx2Ios?si=aTZMORnKTFiHecFeFSnjeQ


more to come, i'm sitting on so many of these
>>
No. 125535 ID: 86fca7

>>125499
I was assuming Singularity would end up as an abstract, mainly.
And how are you defining “laws of physics”? The mere fact that TCP don’t eat, replace missing flesh, and run indefinitely breaks conservation of energy unless they’re getting their energy from somewhere else. And Bryce can make things lighter without destroying bits of them.

Frankly the reason I’m not throwing this stuff out more often is because everyone decided to kill as few people as possible.
Even if singularity doesn’t work, there’s things like still neutronium, a teaspoon of which will explode with around 3,500 of the dinosaur extinction event, Magnetars, which are neutron stars with powerful enough magnetic fields to warp atoms themselves, dissolving objects as molecular bonds become impossible, and lots of other things, ranging from lifeforms to weapons to stellar phenomena.

The universe is a scary place and now we can basically incarnate bits of it into cuddly animals. As previously stated, I’m kind of scared what will happen if we win the game and start making TCPs every time we think of one.
>>
No. 125536 ID: 51d5a1

>>125535
This will kill the TCP type and everyone around it. I don't find it a really good ideia.
>>
No. 125537 ID: ad04ca

>>125536
That’s what makes this actually practical. TCPs won’t die unless they have kill commands on them, no matter what happens. So we give the planet-cracker a kill command against every enemy TCP, it destroys the game setting to kill them instantly, and then we win the game. Hopefully fast enough for our allies to not have time to feel pain, but I honestly doubt they can without their atoms connected to each other.
>>
No. 125538 ID: b67388

>>125537
Thanos you're drunk
this isn't even your correct character motivation
>>
No. 125541 ID: 53b212

worth noting that each player can only have one kill command active at a time
>>
No. 125548 ID: d722be

>>125541
Ah, was not aware of that bit. Yeah, that makes blowing up the game board unfeasible.
Maybe the millipede that produces large amounts of cyanide gas, then.
>>
No. 125549 ID: b1b4f3

>>125541
I feel like that's not much of a restriction in a "blow up the entire game" scenario since sufficiently injured TCPs die instantly upon a kill command even if no attack is made. We can just rapidly send out kill commands before any of the other gods can react to a sudden apocalypse.
Am I remembering that correctly?
>>
No. 125550 ID: debc40

I feel like if you want a desperation move you might want to think outside the box. Like, if Voidsy has a motif for empty space and is currently floating in the middle of a giant empty space from which you can create anything, maybe there's cheating potential there. Voidsy is floating in the middle of a very powerful form of the thing Voidsy has power over, and while Voidsy is weak the particular form of nothingness in which they're floating seems specifically designed to give power. Voidsy losing the game means death for them so I don't think anyone would begrudge them a bit of cheating, especially if it's targeted at Spit.

I mean I don't know if Wax has maybe accounted for this sort of thing, like the possibility that at some point a new god with specific power over games could appear to play his game seems like something he'd probably think of.
>>
No. 125552 ID: 115d44

I think you're forgetting we already have 5 cats, and cant make any more.
>>
No. 125553 ID: b1b4f3

>>125550
The void Voidsy is floating in is separate from the gamespace, and Voidsy doesn't really have any power yet. They would need to get a physical body and some worshipers before they could start using godly powers, I think.
>>
No. 125558 ID: debc40

>>125553
It's separate from the gamespace, but objects can still be created there, as demonstrated by the knife. So, yes Voidsy doesn't have any significant power yet, but perhaps they don't need to?
>>
No. 125582 ID: b1b4f3

>>125558
What could we create that would be useful to Voidsy but not Spit or Wax? Remember, autobalance is in effect.
>>
No. 125583 ID: ab8afd

>>125582
Using the creation function may not necessarily be the only way the void can be used. The way motifs seems to work is that a god is pretty much physically "made of" them, their substance or essence or so on, and they control their motif like an extension of their body, by will and with effort. But, if an example of their motif already contained a supply of power or potential or energy or so on, it seems plausible that when that god connects to it in the way they do to manipulate it, they could draw on that. The game's void seems to be emptiness in its aspect as unformed, blank-canvas potentiality, so theoretically perhaps it is, for Voidsy, just such a thing?

Aside from that, simply using the create function actually could potentially give Voidsy something of advantage without giving anything useable to the other players. Off the bat I'd see two possibilities for that:
1) Voidsy creates nothing. That is, they create a form of nothingness that is in some way advantageous to them, most likely because they could manipulate that resultant nothingness and the other players can't. You'd need to be pretty clever to think of a way this could be applied but it might be possible. For example, Spit seems to derive pleasure from sadism, which no-one else in the game really does. Void could create an absence of that, a sort of exclusion zone in which that feeling doesn't exist. Then whenever Spit pokes her head into that space, which one assumes all gods need to do while interacting with the game, she's subjected to an effect under which she's incapable of feeling any pleasure from the suffering she sees or inflicts. The other players already don't get that so the absence zone effect has no impact on them.
2) Voidsy creates something that the other players already have, so the autobalance doesn't provide them with anything. The example I think of is whatever passage, door or conduit through which they can reach into the game space from morbit. If the knife is any threat to them, they have to be able to put at least part of themselves into the space it's in, right? So there must be some sort of hole between morbit and the game's godspace that can be opened up and reached through. Voidsy, with a motif for empty space (which may easily include holes, doors, passageways and etc.) may be able to create the same thing from the other side. And since they are doing it from the other side, perhaps they can choose where the other end opens to, probably within limits but the most likely possibility being to the vicinity of one of their fellow players. So, for example, Voidsy could create a hole leading to Spit, and reach through to punch her in her dumb face. Or steal her face. Or pull her in so that she gets trapped in the gamespace. Or do some other cheatery thing.
>>
No. 125588 ID: b1b4f3

>>125583
I don't think Voidsy has any confirmed motifs aside from Masks.
>>
No. 125590 ID: ab8afd

>>125588
>WAX: generally, at a lesser god level, you can manipulate existing objects and elements that fit your motifs. so, for you...hm, what are yours?
>VOIDSY: Masks, we think. Not sure about a second one.
>WAX: I’d say space, or void, judging from your appearance...they’re based on your form, so you don’t exactly get as much control over picking those as domains. you have to work with what you get.
>WAX: but, hard for me to say, really. don’t go nuts with it, seeing as space is well...it could get messy. we don’t know much about it ourselves, and I’d say masks are a much safer option.

Also:
>GIVE ALL: BAGS OF HOLDING
>Bags of holding are created for each of your TCPs, able to hold any amount of things, as long as they fit in/out of the bags’ openings. Your space motif gives them an extra bonus: the space within the bags is shared by all of them, allowing for any TCP to pull from their contents, from any location, again, as long as it fits. Taking an item from the bag will cost health, but putting them in will not.
>>
No. 125610 ID: d5442a

Recent thoughts: Combining the Identity domain with the Masks and Space motif, and possibly the Discord domain as well, might mean Voidsy is theoretically really good at stealth stuff? If you phrase stealth as "creating a false impression of nothing", it lines up well.

All considered together, Voidsy has a really strong inclination towards being a god of thieves. Assassins, too, if you wanted to take it in a darker direction. This makes their antagonism with Spit very interesting, as Spit is god of Violence. Her other domain is Vices, which commonly cause and are caused by Violence. Comparing her to Voidsy, Voidsy is god of Discord and Identity, which can cause Discord or come into being as a result of it. If you look at it from the right angle, in a way they're both gods of the same thing - strife and conflict, the things that cause it and the things that come from it. In a way, Voidsy's central theme is just a broader, less visceral and less directly negative take on Spit's theme.

The way their motifs can be drawn out from their domains is very interesting as well. Spit's motifs, Smoke and Meat, can be read as the aftermaths of violence, but also as the targets of vices. Their relationship to her domains implies a sense of destruction and consumption. Voidsy's motifs, on the other hand, Masks and (empty) Space, when related to their domains seem to raise a question - is there really anything beneath them? Is identity an illusion, are conflicts meaningful, are chaos and order just a mask worn or removed? There is a deeply implied sense of hollowness in the relationship between Voidsy's motifs and domains. Which, in a way, is something very similar to the situation with Spit. The connection between Spit's domains and motifs implies a sense of the kind of hollowness that can be found in devastation, with an undertone of horrible hunger, while the connection between Voidsy's domains and motifs implies the kind of hollowness that suggests there was nothing there to begin with, with overtones of denial and disguise driven by an existentialist terror or despair.

So, there's sort of a connection there. If there was a similar connection between other gods, of different things, it might possibly result in a natural affinity or sense of something similar to a family relationship, but with a pair of gods of violence and discord the result is that they double up to really hate each other. Like, there might be a subconscious sense for each of them, when they look at each other, that they're seeing a wrong, twisted reflection of something in themselves.
>>
No. 125696 ID: 53b212
File 153819727450.png - (32.07KB , 500x500 , ghouls.png )
125696

jesus christ do you know how much chelsea art i've been sitting on until this moment
>>
No. 125698 ID: b1b4f3

>>125610
Hmm. Maybe once Voidsy has some way of ensuring they won't get eaten, they could start converting Spit's cult members. Our end goal would obviously be to replace Spit.
>>
No. 125700 ID: 10c408

>>125698
I think you meant "Bring Spit to justice". We should not be replacing Spit's position in the Morbit pantheon.
>>
No. 125702 ID: d5442a

>>125700
Assuming we could, why not?
>>
No. 125719 ID: 1668de
File 153832832059.png - (122.83KB , 600x600 , gumby.png )
125719

Hello yes Im morbit

And this is Gumby! A little less close up than the icons.
>>
No. 125720 ID: b1b4f3

The prealpha TCP thread is pretty intensely active. I think the god there is gonna have a theme of something like industry or action.
>>
No. 125721 ID: 53b212

hope yall are enjoying!! i'm really excited to help w/ the pre-alpha session and see where it goes. all i have a hand in with this one is wax writing + designs for TCPs and some other characters, everything else is all duke and Let Me Tell You, it's gonna be a ride
>>
No. 125727 ID: d887c0

>>125719
A fine, young lad of bookish, birdly kind, and green.
>>
No. 125736 ID: 2202fb

Just discovered the other sessions. Aside from the tgchan ones, are they all dead?
>>
No. 125737 ID: b1b4f3

>>125736
Yes.
>>
No. 125740 ID: 53b212
File 153839126946.png - (463.30KB , 1000x1000 , wonderland.png )
125740

GORETOBER DAY 1: MULTIPLE LIMBS

It's only natural, to follow one's cravings...restraint, however, is the true path to a fulfilling, wonderful life. May we all bind our senses and selves, to the world and one another. Amen. -Rein, Construction Era

(hi i'll be posting ones relevant to current projects in here and ones related to other morbit shit in drawthread)
>>
No. 125755 ID: 643435

>>125736
There's the new one that's just started, its going well.
Speaking of, if one person makes multiple posts with suggestions in them, not just discussion, are you going to accept all of them Duke or just the first post they make? Because most quests have a "one suggestion post per person" kind of rule to help keep down clutter, so I'm curious if you'll be doing that or not.
>>
No. 125757 ID: b67388

>>125755
If there`s another session it might be better to keep the two separate from one another. I still suspect that some people from here were trying to sabotage the Frog-Crimes session, since it went even further into insanity after it was linked here.
>>
No. 125758 ID: 1668de

>>125755
I can't stop people from making doubleposts. Honestly, I'm not gonna take much of a stance short of "please try to make fewer larger posts". There's no editing function right, so I'd feel it unfair to leave fridge thoughts un-posted. I don't see it as a big problem right now but it might be later? Just a general guideline of "dont make 5 posts in a row, I'll probably forgive you for coming back a few hours later with new thoughts but not 5 in a row".

Also yeah I'll take any suggestion. I'm not gonna turn down something I'd think would work because the person posting its netiquitte was in poor form.

¯\_(ツ)_/¯
>>
No. 125859 ID: 53b212
File 153881042038.png - (388.29KB , 1000x1000 , perscription dreams.png )
125859

GORETOBER DAY 5: PRESCRIPTION DREAMS

https://www.youtube.com/watch?v=2TZFokYbm_4
>>
No. 125889 ID: b1b4f3

In the prealpha thread, are we deciding on motifs, appearance, name, and domains all at the same time?

I don't suppose we could get an explanation for how domains work? If not, maybe a refresher on motifs? I think those were explained at least...
>>
No. 125898 ID: 53b212

>>125889
y'all are picking whatever you want to now (name, design, motifs, domains), name CAN come after

good a time as any to have this talk, SO:

domains are straightforward, but not exactly like how domains work for our gods here on earth. a god of time does not control time itself, and multiple gods can share domains. a domain simply says what aspects a god Has powers related to, versus complete embodiment and control. on top of that, the kinds of powers a god has relates to their tier in the cosmic hierarchy.

lesser gods have passive powers relating to their domains, typically also relating to their bodies. eastwood’s crystals are highly addictive to ingest due to his impulse domain, and his smoke is a depressive substance due to his depression domain. miller’s flowers evoke nostalgia, and so on.

greater gods have passive And active powers relating to their domains. rein, being the god of patience and control, has the passive ability of making people in its presence more calm and willing to listen to it, with an active ability of being able to increase this effect while using its voice. spit on the other hand, being the god of violence and vices, has the passive ability of getting stronger in the face of violence (against her or otherwise), and the active ability of causing a person to give into their basic impulses (generally whatever they’re thinking about at the time) with her own voice. active abilities take up strength and energy to use.

high gods have passive and active powers but at an incredibly capable level. wax, having the fear and imagination domains, has passive shapeshifting. this shapeshifting is Not controllable by wax, and happens during emotional distress- taking the appearance of a TCP type based on the person speaking to him's worst fear (or his own, if alone). one of his active abilities is to induce fear, the worst fear a person has ever felt, at will with his voice. all things considered, these are actually pretty weak high god powers, and some have much, much scarier abilities- pretty much all of which are spoilers!

motifs are as the name suggests, design motifs. they directly correlate to the god's form- in some way, a motif must be related to a god's physical appearance. these motifs may be visible or hidden, but they Must be there. if you pick motifs, they will have to be incorporated in the visual design of the god- so pick carefully!

a motif is something a god can control more directly- but it must be a physical element, no abstract concepts- it has to be part of the visual design, after all. (not that we couldn't make that work, but anyway) motif control is similar to elemental bending, but with whatever material the motif is- for instance, spit’s meat motif allows her to twist peoples’ flesh, while eastwood’s crystal motif allows him to move and change his body’s crystals however he wants. this is also tiered, though the tiers themselves are a bit more nebulous.

lesser gods can work with existing motif materials, greater gods can create their own, while high gods can create them in excess. gods are not bound to these tiers- a powerful lesser god (see: eastwood) can use motifs on a greater god level, while a weak greater god (wretch) is bound to lesser god limits, and so on.


gods can have as many domains and motifs as they want, but it's generally recommend you go for 2 each. the more motifs/domains you have, the weaker they are- while a single motif/domain may make your skillset overly specific, and lead to less versatility. 2 is the golden number!

neither domains or motifs have any bearing on a god's personality, morals, and character. it's worth noting that the person a god is entirely independent of any of these things, and two gods with the same domains and motifs will be entirely different people, with different powers and appearances as well.

also congrats you’re not even a lesser god yet, this shit’s mostly just to set up your god’s form, figure out possible powers if they become physical, as well as determine synergy bonuses within the game.

have fun!
>>
No. 125900 ID: b1b4f3

>>125898
Thanks!
>>
No. 125985 ID: d5442a
File 153939349849.png - (448.15KB , 825x1024 , voidsyclowns.png )
125985

*distant honking intensifies*

The whole clown thing inspired me to draw Voidsy in some sort of clownish outfit, and for the pose I thought hey, Voidsy's ring and masks looks like they're juggling sometimes! Let's do that! But they needed more things to be throwing around, so why not add in some of these little clown wizards we've been talking about?

Originally I drew little gnome-like human clown wizards, but they didn't look great and I thought, eh, that doesn't seem like it fits well with the world we have, anyway. So I made this race of little fuzzy mousey people. Then I thought far too much about them and came up with a whole little society and culture for them, but I don't know if anyone wants me to clog their browser typing it up. Anyone interested?
>>
No. 125986 ID: 53b212
File 153939573383.jpg - (63.43KB , 480x360 , aaaaa.jpg )
125986

>>125985
this is fucking adorable thank you so much

i DO have some designs drafted up for our little buds but i sure as hell dont have society or anything yet: lay that shit on me
>>
No. 125987 ID: 53b212
File 153939605789.png - (7.00KB , 146x266 , clown.png )
125987

i have shown this preview on discord before also so here take it
>>
No. 125992 ID: 10c408

so, about the hang glider suggestion. I'm okay with it. I think there's a couple of problems with using it that are easily remedied by cooperation by our godly teammates

I'm still against the idea of making anything that isn't pure utility because of how easy it would be to weaponize the item in question. (Even a utility helicopter can be used to crush things if abandoned at a high altitude)
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No. 125993 ID: d5442a
File 153941033777.png - (232.04KB , 900x800 , wizits.png )
125993

>>125987
Looks like we actually thought pretty alike, in terms of looks! I'll try write my ideas out, then, since you're interested. It's a long spiel (don't say I didn't warn you), so I'll put it in a pastebin. Take what you like from it. I only have these little sketches to go with it for now, but if there's general approval then I'll probably see if I can't do some sort of proper reference picture.

https://pastebin.com/M3s2cXnA
>>
No. 125995 ID: 53b212

>>125993
i've got my design aesthetic pretty much set for these guys, BUT- i will be adding the tails and classes in! please throw us any more concepts you've got, i'd love to incorporate em
>>
No. 125996 ID: b1b4f3

>>125993
Now I want to see Voidsy as an evil mime.
>>
No. 126041 ID: 1a6dfc

>>125993
We've gotta win so that Voidsy can go on to bring these guys to life on Morbit
>>
No. 126042 ID: 516408

Shame we went with the furnace goat for the new guy's design, I liked the planet person a lot
>>
No. 126109 ID: 53b212

https://docs.google.com/document/d/1bfL6KOEK7RlIwc2YAPM3OQL-ckbiiv9qIs2rMc62DTQ/edit

here's the Encyclopedia of Morbitian Fashion- it looks pretty empty right now, but maybe you could suggest something...
>>
No. 126110 ID: 56de26

>>126109
Hoopla, perhaps? That's Wretch's zone, right?
>>
No. 126111 ID: 80198d

Whimsy!
>>
No. 126114 ID: b1b4f3

What are Morbit clowns like?
>>
No. 126118 ID: 2202fb

>>125993

This is great, but i think they should have some kinds of weapons they can use. While they may not like using them, if they only have escape as their only option, they are eventually going to get captured and slaughtered by Spit.

I'd suggest
-Deathsticks(the baton thingies-look them up)
-card shurikens
-colorful confetti frags
-gaudy colored teargas
-juggling clubs
-fireblower flamethrower using juggling torch
-(maybe)scimitar
-magic disco laser ball spell(based on warframe mirage)

I want to stress that i am not suggesting they should use these very often or become militarized. These would only be used if they get caught in a corner.
>>
No. 126119 ID: 2202fb

>>125993

Deleted my prior post once i saw you did in fact address juggalos in your writeup.

I think the killing penalties are kind of extreme, however. While i can definitely get behind it being an extreme and unthinkable taboo, i think it should stay at regular emotional repercussions but amplified rather than death and/or silence. Additionally, i also think the juggalo "transformation" should be nixed and instead replaced with a proposal outlined as thus:

Much like real people, wizits can snap under extreme emotional strife. Coupled with the heightened emotional backlash of killing something, means that wizits are much more likely to snap once they take someone's life than regular people (of note, killing isnt the only way for a wizit to snap and even then, it is situational and based on many factors such as the circumstances of the killing, the intentions, and the individual's emotional strength). Once a wizit snaps, that is when the originally outlined physical transition would occur. In addition to the shift in appearance, they would also radically shift towards the chaotic and/or evil ends of the alignment spectrum and begin using much more traditional weapons (including, but not limited to: cleavers, bats, chainsaws, and teeth). The end result being anywhere from depressed juggalo to killer clown (or if shit really hits the fan, Gamzee in a bloodrage).

Ofc, due to the infancy of the species coupled with their inhibitions on murder, these individuals are very very few in number. If a wizit is forced to defend themself, they try to do so non-lethally, and only insofar as to allow them to escape.
>>
No. 126122 ID: 5247b0

>>126119
It was mimes that part of the write-up was hinting at. Also, the whole thing of killer clowns was avoided deliberately, since scary killer clowns is kind of overdone and implied to already be in place as a different thing on morbit. Wizits would make pretty terrible killer clowns anyway, since they're small enough to sit in your hand.
>>
No. 126123 ID: eb2fe2

>>126109
Consumption.
>>
No. 126130 ID: 2202fb

>>126122
Guess i missed the size part (and so did mortis, it seems).
I see my proposed transformation not as just an excuse to have killer clowns. Instead, it is more of a manic depressive dynamic. One should sympathize with these individuals and not just see them as monsters to be cut down.
>>
No. 126131 ID: 5247b0

>>126130
TCPs are also very small. Wizits appear normal-sized in TCP because Tiny Cat People are Tiny. If a normal human appeared in the quest they would be a giant.

I don't see how someone being more likely to act in a monstrous way would make them less likely to be seen as monsters. I get that people subject to violent impulses should be sympathized with, of course, but once again, violence and clowns as a combination seems done. The more subtle fear factor of meeting some sad toy-sized black and white crying-makeup harlequin and realizing that they have killed another person, managed to survive something that kills the majority of those who experience it, and may possibly now have the ability to create any object they want in invisible form on top of never making a sound... seemed like it would be spookier. But that's probably subjective.
>>
No. 126132 ID: b596bb

So, what exactly would a TCP-type TCP do?
>>
No. 126133 ID: 91ee5f

>>126132
¯\_(ツ)_/¯
>>
No. 126134 ID: 1668de

>>126132
That's just wax
>>
No. 126140 ID: b67388

>>126132
Abstract Type whose ascendant power lets it become any Type, but can only be used once.
>>
No. 126141 ID: 56de26

>>126109
Hearth!
>>
No. 126157 ID: b1b4f3

>>126132
A completely overpowered interpretation of that is "the ability to turn objects into TCPs of a type based on the object".

>>126140
This sounds more reasonable. Not a bad power actually, since it's essentially like putting off the choice of type until later, when you might need something specific. Alternatively when playing as a newly-born god you could pick that for your first TCP and change the type later when you have your motifs set up, for better synergy.
>>
No. 126438 ID: 56de26
File 154190317165.png - (14.02KB , 463x310 , growth chart.png )
126438

>>125995
I just had a few ideas for Wizit growth and childhood.
They have children in litters of 3-7, litters of 7 being as uncommon as twins are for humans.
They lay cube shaped eggs which hatch after about one day, give or take.
Wizit children aren't classified as Buffons, Jesters, or Harlequins, rather, they choose which class they want to be at around 6 days old. Before this, they are known simply as Jacks.
Their skill in jokes and magic vary by age, but most Jacks prefer jokes which consist of them hiding somewhere small (such as a cubby or a fridge) waiting for someone to walk by or open said thing, and jumping out at them making loud honking noises. They are often found fast asleep in drawers.
Their noses never change in size, much like eyes for humans, so younger Jack's noses often take up their entire face. They also hatch hairless, so a full clown afro is seen as a sign of adulthood. Their magic stored in their tails have only one charge at 1-4 days old, and a mere 2 charges at 5 days old, so they rely more on their physical capabilities than their magical ones.
Wizits raise their children as a pack, rather than just the parents raising their Jacks.
1 day old Jacks are like toddlers, and are very carefully watched over, not allowed out of the camp, out of sight of adults, etc. 3 day old Jacks are given free roam of the camp, but are still carefully watched by those around. 5 day old Jacks are allowed short excursions out of camp, and aren't watched as carefully, but still aren't ready to be on their own yet. 7 days old are seen as grown and are no longer watched.
Once they've chosen their class and turn a week old, they throw their first solo performance for their (pack? clan? whatever it's called), which is met with rampant applause no matter how unfunny it may be. They get constructive criticism and cupcakes afterward.
While different Wizits grow to be different sizes, this height chart should highlight how tall they are at each age in comparison to their final height.
>>
No. 126440 ID: 864e49

>>126438
This is all clever and cute but
>cube shaped eggs
Fucking ow!
>>
No. 126442 ID: b5952d

>>126438
Cube shaped eggs seem... far, far less than optimal. And growing over a few days seems much too fast. No-one will have time to interact with cute babies! Making it months instead would line up with how long it takes similarly sized creatures to grow to full size.

Of course, if morbit follows our rules for mental development, even just learning a language would take a few years. Anything you'd call mental or emotional maturity would take even longer. Also wizits are of course partly based on wizards, so I'd have leaned more toward them being long-lived and slower to grow, myself.
>>
No. 126443 ID: a05a9e

>>126442
That's just how long humans take to learn language and other things, given Wizits are an entirely different kind of creature they may have brains that are structured in such a way that talking and understanding is instinctual, or they may have much higher learning capacity
>>
No. 126444 ID: 56de26

>>126440
I was going for a Jack-in-the-box theme, but I can see how that'd be highly impractical/painful. Might need to scratch that.
>>126442
I think the quick growth of the Wizits is completely necessary though, seeing the situation they're in. If they were in Morbit I would be all for a longer childhood, but as it stands, they don't have the time for right now. Thing's are going to get hectic soon, and the last thing we need are kids for Spit to abuse. The sooner they can grow up the better.
>>
No. 126445 ID: b5952d

>>126444
I think the wizits in the game are probably smart enough to just not have kids yet. They're not dumb, so why would they not see the same problem you can? There's nothing to say they're going to just go ahead popping out babies right away. Even if they did, the ideas so far have pointed them towards being illusionists and tricksters, so even if they were foolish enough to start having kids when they aren't sure about their futures, and if they even get their gestation done before the game is over, they'd probably be pretty good at hiding them.

>>126443
I think if you did that, there'd have to be downsides to compensate. Like, they wouldn't be able to learn any other languages, or the too-quick learning would make their personalities unstable and unpredictable. Or if you made them magically knowledgeable then other magic could mess with that, or so on.
>>
No. 126446 ID: 56de26

>>126445
I wasn't implying that the Wizits would have kids willy nilly without a second thought. I was just saying if they were to have kids, we don't really have the time in-game to give them a longer childhood. We want as many Wizits as possible to create ample chaos, and seeing as we can't create too many without the specices/tech level rising, we'll need to rely on the Wizits for that.
>>
No. 126447 ID: b5952d

>>126446
We don't even know exactly how many we created, yet. We could have an ample amount already. I don't think we're exactly going to get on the wizits' good side by pushing them into having as many kids as possible, either. Remember, they're neutral! They're not on anyone's side, we just let loose chaos on everyone equally to offset Spit and Wax's experience and probably-better-at-planning advantages. Nothing says the wizits have to like us or do what we say. If they had the ability to have a bunch of kids quick, so what? Why would they? Even if they felt like being parents, they'd probably want time to get to know and like their babydaddies/mommas beforehand, and that could take months or years. We don't have any control over them.

So it'd be better not to muck around and give them a maturity cycle more suited to when the game's over.
>>
No. 126467 ID: 1a603e
File 154214021630.png - (93.21KB , 500x500 , m122.png )
126467

https://open.spotify.com/user/ringormortis/playlist/2Dbgmfb6q1tdfqsYkdp4yy?si=7q4FzE46Qz-SDrWtYHp0IA

PLAYLIST RELEASE: MC-122
Volume 1 of Suplex's playlists for Maybequest is now out!

i have a lot of announcements/news coming up, some good and some bad, but for now- take this while i figure out how to make a big ass post about it

(don't worry my quests are fine none of them are cancelled or anything, completely different kind of news)
>>
No. 126631 ID: 53b212
File 154371966004.png - (20.04KB , 500x500 , 3.png )
126631

TCP ARCADE SESSION HAS BEGUN

http://eagle-time.com/showthread.php?tid=4085
>>
No. 126632 ID: b1b4f3

>>126631
How strange. A session where the player isn't a god? Does that mean there are no stakes?
>>
No. 126636 ID: e26f77

>>126632
The stake is your pride as a gamer.
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No. 126686 ID: 53b212
File 154404509766.png - (36.84KB , 660x560 , clover.png )
126686

some mothlies for design practice
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No. 126687 ID: 53b212
File 154404510578.png - (47.53KB , 780x690 , train.png )
126687

>>
No. 126688 ID: 53b212
File 154404513403.png - (29.05KB , 700x504 , nova.png )
126688

sorry for being so scarce, lots going on

it's been a hell of a year
>>
No. 126693 ID: b1b4f3

Mothlies are cute.
>>
No. 126751 ID: 53b212
File 154439345883.png - (660.74KB , 750x750 , holiday1.png )
126751

https://archiveofourown.org/works/16927260/chapters/39771351
CHAPTER ONE OF A VERY MORBIT HOLIDAY SPECIAL NOW ON AO3

[comics will resume ASAP, i have a massive commission queue rn due to helping team members out of homelessness and also dealing with a dying relative on the side]
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