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File 149340643506.png - (13.89KB , 500x500 , morbitdisthread1.png )
111218 No. 111218 ID: 8a251a

big fancy disthread because we've hit the point where we have multiple morbit quests both here AND on other sites, such as eagletime and omegaupdate.

what started as a passion project between myself and my friend como to create a universe snowballed into a huge deal with multiple projects and a proper team behind it. this thread is for talking about both the universe as a whole, and our current running quests- here, that'd be Maybequest and Tiny Cat People.

discuss away, and feel free to ask all the weird questions you want. we love this shit.
493 posts omitted. Last 100 shown. Expand all images
>>
No. 126442 ID: b5952d

>>126438
Cube shaped eggs seem... far, far less than optimal. And growing over a few days seems much too fast. No-one will have time to interact with cute babies! Making it months instead would line up with how long it takes similarly sized creatures to grow to full size.

Of course, if morbit follows our rules for mental development, even just learning a language would take a few years. Anything you'd call mental or emotional maturity would take even longer. Also wizits are of course partly based on wizards, so I'd have leaned more toward them being long-lived and slower to grow, myself.
>>
No. 126443 ID: a05a9e

>>126442
That's just how long humans take to learn language and other things, given Wizits are an entirely different kind of creature they may have brains that are structured in such a way that talking and understanding is instinctual, or they may have much higher learning capacity
>>
No. 126444 ID: 56de26

>>126440
I was going for a Jack-in-the-box theme, but I can see how that'd be highly impractical/painful. Might need to scratch that.
>>126442
I think the quick growth of the Wizits is completely necessary though, seeing the situation they're in. If they were in Morbit I would be all for a longer childhood, but as it stands, they don't have the time for right now. Thing's are going to get hectic soon, and the last thing we need are kids for Spit to abuse. The sooner they can grow up the better.
>>
No. 126445 ID: b5952d

>>126444
I think the wizits in the game are probably smart enough to just not have kids yet. They're not dumb, so why would they not see the same problem you can? There's nothing to say they're going to just go ahead popping out babies right away. Even if they did, the ideas so far have pointed them towards being illusionists and tricksters, so even if they were foolish enough to start having kids when they aren't sure about their futures, and if they even get their gestation done before the game is over, they'd probably be pretty good at hiding them.

>>126443
I think if you did that, there'd have to be downsides to compensate. Like, they wouldn't be able to learn any other languages, or the too-quick learning would make their personalities unstable and unpredictable. Or if you made them magically knowledgeable then other magic could mess with that, or so on.
>>
No. 126446 ID: 56de26

>>126445
I wasn't implying that the Wizits would have kids willy nilly without a second thought. I was just saying if they were to have kids, we don't really have the time in-game to give them a longer childhood. We want as many Wizits as possible to create ample chaos, and seeing as we can't create too many without the specices/tech level rising, we'll need to rely on the Wizits for that.
>>
No. 126447 ID: b5952d

>>126446
We don't even know exactly how many we created, yet. We could have an ample amount already. I don't think we're exactly going to get on the wizits' good side by pushing them into having as many kids as possible, either. Remember, they're neutral! They're not on anyone's side, we just let loose chaos on everyone equally to offset Spit and Wax's experience and probably-better-at-planning advantages. Nothing says the wizits have to like us or do what we say. If they had the ability to have a bunch of kids quick, so what? Why would they? Even if they felt like being parents, they'd probably want time to get to know and like their babydaddies/mommas beforehand, and that could take months or years. We don't have any control over them.

So it'd be better not to muck around and give them a maturity cycle more suited to when the game's over.
>>
No. 126467 ID: 1a603e
File 154214021630.png - (93.21KB , 500x500 , m122.png )
126467

https://open.spotify.com/user/ringormortis/playlist/2Dbgmfb6q1tdfqsYkdp4yy?si=7q4FzE46Qz-SDrWtYHp0IA

PLAYLIST RELEASE: MC-122
Volume 1 of Suplex's playlists for Maybequest is now out!

i have a lot of announcements/news coming up, some good and some bad, but for now- take this while i figure out how to make a big ass post about it

(don't worry my quests are fine none of them are cancelled or anything, completely different kind of news)
>>
No. 126631 ID: 53b212
File 154371966004.png - (20.04KB , 500x500 , 3.png )
126631

TCP ARCADE SESSION HAS BEGUN

http://eagle-time.com/showthread.php?tid=4085
>>
No. 126632 ID: b1b4f3

>>126631
How strange. A session where the player isn't a god? Does that mean there are no stakes?
>>
No. 126636 ID: e26f77

>>126632
The stake is your pride as a gamer.
>>
No. 126686 ID: 53b212
File 154404509766.png - (36.84KB , 660x560 , clover.png )
126686

some mothlies for design practice
>>
No. 126687 ID: 53b212
File 154404510578.png - (47.53KB , 780x690 , train.png )
126687

>>
No. 126688 ID: 53b212
File 154404513403.png - (29.05KB , 700x504 , nova.png )
126688

sorry for being so scarce, lots going on

it's been a hell of a year
>>
No. 126693 ID: b1b4f3

Mothlies are cute.
>>
No. 126751 ID: 53b212
File 154439345883.png - (660.74KB , 750x750 , holiday1.png )
126751

https://archiveofourown.org/works/16927260/chapters/39771351
CHAPTER ONE OF A VERY MORBIT HOLIDAY SPECIAL NOW ON AO3

[comics will resume ASAP, i have a massive commission queue rn due to helping team members out of homelessness and also dealing with a dying relative on the side]
>>
No. 126843 ID: 53b212
File 154492467356.png - (213.05KB , 750x750 , holiday6.png )
126843

MORBIT HOLIDAY SPECIAL UPDATE
https://archiveofourown.org/works/16927260/chapters/39985857
>>
No. 126855 ID: b1b4f3

>>126843
I can't tell what he's scowling at. Which letter was on the table?
>>
No. 126857 ID: 53b212

>>126855
set of letters in the first chapter, though as a note a lot of this special is going to be more implication than what we usually do

big big overarching plot things ahead
>>
No. 126861 ID: 53b212

oh goddamnit hi it's me, new computer and thus new ID
>>
No. 126872 ID: 53b212
File 154504272278.png - (220.58KB , 750x750 , holiday13.png )
126872

https://archiveofourown.org/works/16927260/chapters/40052398

[wheeze] just take another update we're exhausted
>>
No. 126907 ID: 53b212
File 154520378259.png - (315.64KB , 750x750 , holiday21.png )
126907

https://archiveofourown.org/works/16927260/chapters/40124936 MORBIT HOLIDAY SPECIAL UPDATE

epilogue coming as soon as we can finish it, it's a doozy

you will most likely have many many many questions by the end of this and it's intentional, we'll be getting to lots of stuff slowly over time
>>
No. 126908 ID: b1b4f3

I'm guessing those aren't her favorite... so Bucket is being kept prisoner somewhere and is trying to tell Chelsea and Miller that with the out of character letters and gifts.
>>
No. 126915 ID: b1b4f3

If there's an anti-Spit organization it should be called SWALLOW.
>>
No. 126920 ID: a9af05

>>126915
Hahahahaha! XD
>>
No. 126936 ID: 53b212
File 154533702017.png - (235.83KB , 750x750 , holiday28.png )
126936

https://archiveofourown.org/works/16927260/chapters/40161029
MORBIT HOLIDAY SPECIAL UPDATE: EPILOGUE 1/2
>>
No. 126964 ID: 53b212
File 154553813166.png - (226.05KB , 750x750 , holiday49.png )
126964

https://archiveofourown.org/works/16927260/chapters/40251155 MORBIT HOLIDAY SPECIAL FINAL: EPILOGUE 2/2

void session and MQ will resume in january, thank you all so much for the support!
>>
No. 126968 ID: b1b4f3

>>126964
That's weird, Bucket's face was different in person, and they weren't wearing the collar. I'm guessing that's an old photo and Bucket was able to change their appearance somehow.
Does that style of collar mean something? Maybe demons usually wear it, as a symbol of servitude. The only other demon we've seen as far as I can remember is Eastwood, who doesn't have a neck to wear one. Bucket took theirs off because of the conflict between them and Rein that we don't know the details about yet. Either they got sick of the conflict between Rein and Spit, or decided Rein wasn't handling the situation properly and left to take action against Spit in their own way. Perhaps by joining Grind's faction? That would explain why the letters and packages were apparently being intercepted and edited by Rein's people.

Another question that comes to mind is... how do they convince Spit to allow Chelsea to leave and recuperate in what is apparently Rein's territory? I kindof want to know how exactly Rein is "rehabilitating" Spit, and if it's actually working or if Spit is simply learning how to hide her worst offenses from Rein and Wax. Worst case scenario is that they're working together, but I feel like Wax should have found out by now. Heh, I guess they still could be and Wax has some long-term plan to take both of them out.
Honestly the most incriminating thing about Rein is that it apparently hasn't told anyone how it's winning against Spit in the TCP games.
>>
No. 126969 ID: 53b212
File 154560849715.png - (251.96KB , 750x750 , holiday41.png )
126969

>>126968
for the most part i aint answering shit, BUT

bucket often wears a mask as part of their usual outfits- their face can be seen in the last panel of the 5th chapter, during extremely gay cuddle hours
>>
No. 126977 ID: b1b4f3

>>126969
Oh that's a mask! Must be magic. I wonder how it was made?
Hmm, we're pretty unawares so far as to how much magic is involved in everyday life on Morbit...
>>
No. 126988 ID: 91ee5f

>>126969
It must be dangerous to share a bed with someone that has horns. Could accidentally get stabbed in the eye or something in the middle of the night.
>>
No. 127076 ID: 53b212
File 154612207850.png - (2.49MB , 1000x1000 , 6Q.png )
127076

6Q'S DONE IT AGAIN, FOLKS...one more victory under the professional TCP player's belt. The identity of this Top 10 Scorer is still mysterious- but their win record sure isn't! Watch out, for your next arcade visit could land you in a close up encounter with this fearsome beast!

(hi i'm a character desiger/secondary artist on ARCADE SESSION, which is now in full swing: http://eagle-time.com/showthread.php?tid=4085 )
>>
No. 127090 ID: 53b212
File 154615784346.png - (3.30KB , 150x150 , 7thumb.png )
127090

http://morbit.webcomic.ws/comics/first

To promote our Patreon, we've released the currently finished Homebrew pages for free! The rest will be put on our Patreon as it's updated, and released in free when fully complete. Enjoy!

(hi im copying pasting shit everywhere and going on an organizational rampage for the new year)
>>
No. 127222 ID: 53b212

just a heads up: my hydrocephalus is rearing up Extremely badly and i'll very possibly end up waiting a few months to get my shunt adjusted (which is to say my treatment on track again), so as much as i want to maintain a consistent update/work schedule, i might not be able to.

i have so many stories to tell and so many worlds to show you, and i want to make it all happen as best as i can, but this is kind of the worst it's been in a while and i'm not going to sugarcoat that. i'm going to try and get in with a doctor ASAP, but right now its a wait.

thank you all for sticking with me, and supporting me despite all of the delays and sudden changes.

i'll do my best.
>>
No. 127259 ID: 53b212
File 154727896375.png - (151.31KB , 500x500 , mc001.png )
127259

https://open.spotify.com/user/ringormortis/playlist/3hPchZWZpPOM3CJb8iYD9n?si=PI3EIiaHTFWZYdYwxVJ3-Q Volume 1 of Maes Artag's playlists has been released: MC-001! [Warning: it can get Loud]
>>
No. 127260 ID: 06fdc0

>>127222
mortis, when they said to get the creative juices flowing, this isn’t what they meant!

i hope you’re doing well
>>
No. 127277 ID: 158da5

>>127222
Don't worry! I'm happy to wait when you need to take breaks for your health.
>>
No. 127493 ID: 53b212
File 154900334757.png - (71.54KB , 500x500 , flesh done rare.png )
127493

https://open.spotify.com/user/ringormortis/playlist/0sz5nvXywVukOtRe2tDSwk?si=wIBbQdHTRQ6c7sDu9kJHVQ Volume 1 of Devil's playlists has been released: FLESH SERVED RARE!
>>
No. 127494 ID: b1b4f3

>>127493
Wow, a whole playlist for a TCP?
>>
No. 127495 ID: b1b4f3

This playlist is... worrying.
>>
No. 127497 ID: 6d9fef
File 154900588145.png - (70.15KB , 425x142 , date night.png )
127497

>>
No. 127499 ID: 91ee5f

I’ve been thinking about something. Voidsy’s face on their main body is also a mask, right? Well what’s behind that mask if Voidsy removes it?

Then I thought about how Voidsy’s face could be something that’s absolutely terrifying to look at and whenever they speak, their voice is a very deep demonic sounding voice. Then when Voidsy puts their face back on, they go back to their normal voice.

These thoughts came to me when I was thinking on what we’d do if a very pissed off Spit came looking for us after we win the game and we get to exist with a real body. I doubt any of what I said would actually end up happening, but if it did, then we could scare Spit so badly that she ends up leaving us alone!

But those are just my random thoughts. I wouldn’t blame anyone for thinking this all sounds really dumb.
>>
No. 127500 ID: b1b4f3

>>127499
Nah there should just be nothing behind it, and Voidsy only ever speaks from the mask. It is their face.
>>
No. 127501 ID: a9af05

>>127499
As interesting as it would be to deal with Spit like that, I agree with what >>127500 said about what Voidsy should look like.
>>
No. 127504 ID: 05dadb

I prefer the idea presented back with >>123790 that nobody knows what's under Voidsy's mask, not even them, and that Voidsy is actually afraid to even know one way or the other. Like, with the intersection between their domains and motifs, the idea of it being a question with no answer, or a possibly question that never gets answered, is more compelling than any actual answer could be? Or even that the question not having an answer is actually an essential aspect of what they are, and any attempt to find out would actually be a kind of terrible personal violation or violence. Like, the uncertainty itself is actually a fundamental part of them.

I mean, looking at what they physically are, they're a mask - an identity - being worn by emptiness. To have an identity is to be something (to someone), but nothing can't be something and something can't be nothing. Hence, the discord aspect. Voidsy is a walking contradiction, a living question. Which, potentially, is symbolic of questions about how real any "identity" people have or take on is. Does that question need to be answered, or is the state of uncertainty more important and more valuable than any of the possible answers to that question? Maybe there's something about it that is real and alive, but only stays that way if you don't look too closely. So maybe if anyone actually found out what was under Voidsy's mask, something terrible would happen. What exactly, and terrible for who? Who knows. Maybe you shouldn't ask. If I was Voidsy, I'd be afraid to let anyone find out.

I don't think there's much of anything Voidsy could pull off that would scare Spit, but if I was trying to figure some sort of spook face for Voidsy, I'd play up the scary aspect of the emptiness concept. Their face goes totally still and obviously fake and inanimate, and their eyes and their body go absolute light-eating gaze-into-the-heat-death-of-the-universe vantablack.
>>
No. 127515 ID: 91ee5f

>>127504
It sounds like you’re saying Voidsy is hiding behind a fake identity and would rather have everyone like their fake identity because they’re afraid that their real identity is so boring, no one would want to be their friend.

Which honestly sounds very depressing.
>>
No. 127516 ID: b1b4f3

>>127515
It's like the internet!
>>
No. 127518 ID: 130f18

>>127504
I like this idea better.
>>
No. 127532 ID: a9af05

>>127516
The sad truth of how the internet works.

Voidsy perfectly represents what the internet is!
>>
No. 127533 ID: 10c408

>>127500
I agree with this. it'd fit with voidsy's motif and theme if there is just a blank space behind his mask.

or alternatively, just a head shape behind the mask that's featureless save for the star-filled 'skin' that makes up the rest of it's appearance.
>>
No. 127534 ID: 53b212

i'm here to be horribly disappointing and say that the only real detail i have about voidsy's face is that i picked a plastic kitty face in reference to those good ol 80's-90's plushes

i put a lot of detail in my shit but honestly i just wanted them to be cute, and my own views on identity and what that means for voidsy/as a whole seem to be pretty different than what's discussed here (not that that's a bad thing! just different takes as the writer vs the audience)

it's interesting to see, though
>>
No. 127932 ID: 53b212

https://discordapp.com/invite/aKjDz2d

MORBIT DENNY'S II is now re-open to the public! If you're a fan of Morbit, or any of our other projects- this is the place to be! We have almost 100 members and a lot of fun, including worldbuilding Q&A's, eventual server movie nights, and much more!
>>
No. 128476 ID: c8452a

Hi I re-read Maybecat and it made me cry again, thanks
>>
No. 128525 ID: b1b4f3

Alright I came up with some ideas for battle.

One, we can use Dad as a combat booster. Have her order her teammates to "fight bravely" and "feel no pain".
Two, I think we can abuse autobalance to create things in Spit's base. However, we'll have to be in spit's base or at least at the entrance for this to be useful. So like, we could create something powerful but easily used by the enemy, and Spit would automatically get it placed in her base. We had no confirmation check for receiving the knife, so Spit won't get one either. A disadvantage of this is that Wax will get pissed at us for exploiting game mechanics.
>>
No. 128534 ID: b1b4f3

...wait, what's stopping Dad from just ordering the enemy TCPs to go rogue?
>>
No. 128567 ID: 130f18

>>128534
Nothing, I think, except the health cost of using her ability.
>>
No. 128573 ID: b1b4f3

>>128567
She didn't use up any health when we tried using it on Primus.
>>
No. 128576 ID: ab1fe9

>>128534
Using it normally just makes them feel strongly like they want to, but it isn't irresistible. That doesn't use health. Using it with the wand makes it cost health, but seems to turn it into an overriding compulsion.

It's a little unclear whether Dad has to do it deliberately to get the normal effect or if it's just always on. If it is always on, I wonder if Dad had an effect on Devil, just there.
>>
No. 128778 ID: b1b4f3

HEY I HAVE A GROSS QUESTION

Is a TCP's central consciousness attached to their head? Like, if you cut off a TCP's head during a Session, what part loses sensation? Could you then heal the TCP by feeding its head?
>>
No. 128779 ID: b1b4f3

Also, do Kill commands have a max effective distance? Do they require line of sight to instantly kill a 0-hp TCP?
>>
No. 128787 ID: 10c408

Alright, play time's over. The date's been fun but we're not gonna win like this. We need to enact a game plan as soon as Jasper, Dad and Primus get back home.

And as for the plan itself...

Group teaching skill dump. So far, nothing suggests that teaching your TCp's triggers autobalance and we should abuse the hell out of this. We're probably gonna have to come up with a uniform list, but any skills that will help with off-setting Spit's psychological terror bullshit will help immensely.

And after that we make...

nothing. No magic items. The only thing we can make is structure related because even with the poorly understood forcefield our base is ass.

After the group skill dump, we should just go out and FIND SHIT. Since whatever we find wasn't made by ourselves, it won't trigger autobalance. That'll be a huge leg up. If we do this and hopefully find something really good then we can start scouting and maybe even raiding Spit's fortress.
>>
No. 128788 ID: 10c408

Alright, play time's over. The date's been fun but we're not gonna win like this. We need to enact a game plan as soon as Jasper, Dad and Primus get back home.

And as for the plan itself...

Group teaching skill dump. So far, nothing suggests that teaching your TCp's triggers autobalance and we should abuse the hell out of this. We're probably gonna have to come up with a uniform list, but any skills that will help with off-setting Spit's psychological terror bullshit will help immensely.

And after that we make...

nothing. No magic items. The only thing we can make is structure related because even with the poorly understood forcefield our base is ass.

After the group skill dump, we should just go out and FIND SHIT. Since whatever we find wasn't made by ourselves, it won't trigger autobalance. That'll be a huge leg up. If we do this and hopefully find something really good then we can start scouting and maybe even raiding Spit's fortress.
>>
No. 128790 ID: b1b4f3

Wasn't there some drawback to teaching a TCP a bunch of stuff? Other than the information overload of doing it all at once?

It's a bad idea just for the information overload. TEACHing should be done sparingly, or for simple things that are hard to explain.
>>
No. 128791 ID: ab1fe9

Dumping a lot of skills on a TCP at once is very distressing for them.
>>
No. 128793 ID: 10c408

>>128790
We don't have to give them the entire skillset all at once. We can teach them in segments.
>>
No. 128795 ID: 130f18

It has been suggested in the past that the more skills a TCP is taught, the less they are able to specialize or focus on a given skillset.
>>
No. 128797 ID: 10c408

We still need to teach them something so that they don't immediately fall to pieces when confronted with trauma, physical or otherwise. We almost lost Jasper due to this.
>>
No. 128799 ID: ab1fe9

>>128797
My suggestion is we teach them "pain management" and "fear management". Those are both real skills that people can develop. They don't interfere in what you feel, just how well you deal with it.

We might have already taught someone something similar? It probably wouldn't hurt, though. If we'd taught them both those things before now, they'd have reacted like "woah wait what why are you teaching me those i'm worried now" but after this, they'll get it.
>>
No. 128800 ID: 130f18

>>128799
We taught some of them skills to help others cope with such things.
>>
No. 128805 ID: 8eaf98

so uh stupid idea. can we put the magic hat on the voidsy mask to power up the mask? so like we can make full connections to other people's TCPs?
>>
No. 128807 ID: f46e5e

another, hopefully, less stupid idea, magic items whos user is us as gods, with the target of friend and foe TCPs such that imposing the cost on the target would make it far more effective as a weapon than whatever it was originally supposed to do and since we as a god are the user what cost can it even impose on us? (that last bit tempts fate I know, but could shed light on Spit's methods)
>>
No. 128810 ID: 130f18

>>128807
Creating items outside of the game autobalances it to everybody. So if Spit did this to attack our TCPs, we would have the same item in our godspace. It's more likely she has a sniper of some sort.
>>
No. 128812 ID: b1b4f3

>>128810
Correction: creating POWERFUL items outside the game triggers autobalance and gives it to the other team(s).
>>
No. 128814 ID: f46e5e

>>128810
I was thinking an ingame item, not a callspace (I think we effectively exist only in the call) item. This probably means one of its traits is the ability to focus on it as a god like we do our TCPs. Would get weird fast if its ability is to look at other things though

Another idea I feel is worth sharing: Motif Detector Projector Boxes. MDPBs.
The two we would care about would be the space and the void projectors, but we would need a mask projector to prove the idea works. The boxes attempt to make as big a projection of space/a mask/void as possible but without a motif boost can only make one as big as the box, thus if the projection is bigger than the box it must be boosted.
To make sure these boxes have no cost (or minimize it at least) the boxes should be always on and it should be obvious they are a projection. (my idea was how things look when you can only see them with one eye but not the other, or for images every other pixel and the projection has transparency)
The Mask and Space MDPBs' can work as expected for a 3D projection, but the Void MDPB needs to project things being not present. As such I think an explanation on how this could be accomplished is necessary, without making the detector an x-ray type device.
The visual changes caused by the Void MDPB will have the same appearance as the other two but all that is seen 'through' an object will just be what the viewer expects to see. Things where the viewer has no idea what to expect seeing (I.E. trying to look through a wall or inside a TCP) will likely just be uncomfortable to look at, and/or akin to where you can understand what a thing is in a dream without it having an actual describable form.
>>
No. 128815 ID: b1b4f3

Okay hold up, which sessions are NOT canceled at this point?
>>
No. 128817 ID: 53b212

>>128815
void session, pre alpha and arcade sessions are active, everything else is cancelled
>>
No. 128819 ID: f46e5e

>>128817 Interesting that pre-alpha is still running. I heard it is here on TG but can not find it linked to you or TCP on the wiki.
>>
No. 128826 ID: 53b212

https://tgchan.org/wiki/Tiny_Cat_People_(prealpha_v1.1.0b) bwoop, it's on hiatus
>>
No. 128827 ID: b1b4f3

>>128817
Ok cool, that was what I thought.
>>
No. 128831 ID: 5ba090

Hey with the teaching idea.
What if we make just a piece of paper with a list of all skills we think could be at all useful to this situation, and then just let our tcps choose which ones they want to learn, then TEACH them that skill? I feel like that would make sure we don't overload our tcps while also giving them everything they think would be useful.
>>
No. 128834 ID: 8eaf98

thanks, Mortis that was a wonderful laugh that pre-alpha session, too bad our void session form was not fog-of-war though, spit would never get to eat us then (assuming physical contact is involved) we would always at best be at the edge of her vision =P
would be interesting if we could give some of our powers to our TCPs in void session, though that would almost certainly cause an instant autobalance notification.
losing the create power in pre-alpha is kinda rough though, necessary power limits are very much NOT in place in pre-alpha, feels like we could create a thing to just like steal the tower, remove everyone else's land, raise the sea level, or what have you. I can see why you stopped. Watching things go about as I might expect was great fun to read through.
>>
No. 128836 ID: 53b212

>>128834
oh i dont run pre-alpha! i just run void session, our team member duke runs pre-alpha + knux400 runs arcade, i just assist here and there on both
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No. 129057 ID: 53b212
File 155487044308.png - (13.27KB , 736x736 , tcpdex.png )
129057

https://homebrewdeviants.com/wiki/tcpdex:start
the new TCPdex is LIVE!
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No. 129207 ID: b1b4f3

Huh, I just realized that rescuing Marvel via dismemberment wouldn't cause much suffering at all, as Marvel doesn't feel pain. Marvel might even do their own surgery, keeping one arm on during travel.
Doesn't the Spit mask we made also do that? If Seaspray wants an evac like that we can use it.
>>
No. 129211 ID: 10c408

>>129207
Honestly, this is probably our best bet for un-fucking the current situation.

it's gonna be absolutely horrifying to Buddy and Jasper, but it's probably the safest option for getting Marvel out of Spit's fuck-off fort.

And probably Seaspray as well, but the health oddity is... pretty fucking worrying. I dunno if it'd be safe for anyone to physically touch her at all. Not even a little to give her a health potion or two before we start removing the hooks holding her up.
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No. 129214 ID: b1b4f3

If you ask me, Spit healed Seaspray just to wake them up so they could be tortured.
>>
No. 129215 ID: 10c408

>>129214
Uh.

I'd like to point out a few things.

one: by exact definition, everything that has been inflicted onto seaspray since she went on recon with Marvel and Jasper has been torture. ALL OF IT.

two: as mentioned and even been previously established, fucking with TCP's health and whatever else is Spit's bread and butter. even artificially raising seaspray's health like this probably has some terrible consequence to it.

and three: What makes you think that the torture ever stopped? Seaspray has been pinned to a god damn wall and I bet it's gonna cost that extra, artificial health to remove her from it (unless we can give her a potion first)
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No. 129217 ID: 8eaf98

>>129207
remember though that
>damage to body can permanently affect mental health + functionality >>/quest/881003
so we still need to be careful with that plan. we probably need him awake to tell us if we can even do that plan safely.
>>
No. 129218 ID: 10c408

>>129217
we need him to be conscious and coherent anyway.

Maybe if we're lucky, he can just... not control the areas that would be left behind when he's sized down to fit through the bag?
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No. 129219 ID: 8eaf98

>>129218
Marvel is made of brain though, losing some of your brain is generally bad, regardless of why
>>
No. 129221 ID: 10c408

>>129219
I acknowledge your point, but you still refuse to acknowledge mine and the other anon's point that being subjected to Spit's machinations are FAR worse because as we all know, her motifs are not sunshine and rainbows.

Yes, it's going to suck even worse to have to do this to Marvel. He might not ever recover, even! But the alternatives, given that we don't know where the damn exit is and are comparatively under armed and outnumbered in Spit's murderfort, are exponentially worse.
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No. 129230 ID: 8eaf98

>>129221 I do not disagree but did want to make sure expected consequences were known
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No. 129232 ID: b1b4f3

>>129217
Oh dear. We really shouldn't do that then, unless the mental effects are reversible after damage is repaired.
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No. 129233 ID: 10c408

>>129232
Marvel's already on 0 HP, though. Anything we do at this point, though admittedly a terrible option in and of itself, is still better than any OTHER options we pursue for extracting Marvel. (We're not fighting our way out of Spit's trap filled and possibly labyrinthine base with the current party in such dire straits)
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No. 129234 ID: a9af05

>>129233
>Marvel's already on 0 HP
I don't know where you got that, since we can only see the HP of our TCPs and Marvel isn't one of our TCPs.

We don't know what Marvel's current health is at.
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No. 129235 ID: 10c408

>>129234
I know this bit of information because Eastwood announced it immediately after the three of them got shot out of the sky.

"VOIDSY: Miller?!
VOIDSY: Miller, what’s going on, Jasper’s health just dropped to-
MILLER: Seaspray, Seaspray’s…
EASTWOOD: ..critical.
MILLER: How did you-
EASTWOOD: Marvel’s down to 0 too."
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No. 129299 ID: 53b212
File 155667880537.png - (702.22KB , 750x716 , 16.png )
129299

http://crankshaftrafflesian.webcomic.ws/comics/1

plugging our team member (+ my wonderful partner) Comorant's comic real quick- Crankshaft Rafflesian has been properly rebooted for a bit now and is well enough in that there's a nice meaty backlog for new readers to chomp on. it's a surreal slice of life with robots! everybody loves robots.

narration/dialogue is underneath the images- we're working on changing the layout to make it a bit more readable/noticeable!

our twitter is a great place to track updates:
https://twitter.com/homebrewdeviant
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No. 129430 ID: 18b03d

>>127499
Personally I think Voidsy is an identity being worn, but it's less being worn by emptiness and more being worn to disguise and smooth over the fact that they are a collective.
It allows them to harmonize themselves and actually act like they are a person instead of a group.
I imagine under the mask is something making their nature as a collective more obvious, like a hole with a mass of voices speaking over each other leaking out or numerous smaller faces melted together.
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No. 129569 ID: 53b212
File 155951552350.png - (66.73KB , 819x541 , forummascot.png )
129569

popping in to
1) apologize for sporadic updates, life has been Weird on my end
2) announce that our official forums are now publicly advertised! you can find more info here:
https://twitter.com/homebrewdeviant/status/1135314342063116289

a pretty major (but optional to understanding the canon) story about wretch is planned for release there when it's done, so i figure it's good to advertise in advance!

(pic is our lovely TCP mascot, designed by the forum-goers)
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No. 129570 ID: 91ee5f

>>129569
>(pic is our lovely TCP mascot, designed by the forum-goers)
Yes, your mascot is indeed lovely! What is its name?
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No. 129576 ID: 53b212

>>129570
we haven't had a vote on it yet because i am busier than i'd like, but we're gonna do that real soon
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