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File 149340643506.png - (13.89KB , 500x500 , morbitdisthread1.png )
111218 No. 111218 ID: 8a251a

big fancy disthread because we've hit the point where we have multiple morbit quests both here AND on other sites, such as eagletime and omegaupdate.

what started as a passion project between myself and my friend como to create a universe snowballed into a huge deal with multiple projects and a proper team behind it. this thread is for talking about both the universe as a whole, and our current running quests- here, that'd be Maybequest and Tiny Cat People.

discuss away, and feel free to ask all the weird questions you want. we love this shit.
566 posts omitted. Last 50 shown. Expand all images
>>
No. 128815 ID: b1b4f3

Okay hold up, which sessions are NOT canceled at this point?
>>
No. 128817 ID: 53b212

>>128815
void session, pre alpha and arcade sessions are active, everything else is cancelled
>>
No. 128819 ID: f46e5e

>>128817 Interesting that pre-alpha is still running. I heard it is here on TG but can not find it linked to you or TCP on the wiki.
>>
No. 128826 ID: 53b212

https://tgchan.org/wiki/Tiny_Cat_People_(prealpha_v1.1.0b) bwoop, it's on hiatus
>>
No. 128827 ID: b1b4f3

>>128817
Ok cool, that was what I thought.
>>
No. 128831 ID: 5ba090

Hey with the teaching idea.
What if we make just a piece of paper with a list of all skills we think could be at all useful to this situation, and then just let our tcps choose which ones they want to learn, then TEACH them that skill? I feel like that would make sure we don't overload our tcps while also giving them everything they think would be useful.
>>
No. 128834 ID: 8eaf98

thanks, Mortis that was a wonderful laugh that pre-alpha session, too bad our void session form was not fog-of-war though, spit would never get to eat us then (assuming physical contact is involved) we would always at best be at the edge of her vision =P
would be interesting if we could give some of our powers to our TCPs in void session, though that would almost certainly cause an instant autobalance notification.
losing the create power in pre-alpha is kinda rough though, necessary power limits are very much NOT in place in pre-alpha, feels like we could create a thing to just like steal the tower, remove everyone else's land, raise the sea level, or what have you. I can see why you stopped. Watching things go about as I might expect was great fun to read through.
>>
No. 128836 ID: 53b212

>>128834
oh i dont run pre-alpha! i just run void session, our team member duke runs pre-alpha + knux400 runs arcade, i just assist here and there on both
>>
No. 129057 ID: 53b212
File 155487044308.png - (13.27KB , 736x736 , tcpdex.png )
129057

https://homebrewdeviants.com/wiki/tcpdex:start
the new TCPdex is LIVE!
>>
No. 129207 ID: b1b4f3

Huh, I just realized that rescuing Marvel via dismemberment wouldn't cause much suffering at all, as Marvel doesn't feel pain. Marvel might even do their own surgery, keeping one arm on during travel.
Doesn't the Spit mask we made also do that? If Seaspray wants an evac like that we can use it.
>>
No. 129211 ID: 10c408

>>129207
Honestly, this is probably our best bet for un-fucking the current situation.

it's gonna be absolutely horrifying to Buddy and Jasper, but it's probably the safest option for getting Marvel out of Spit's fuck-off fort.

And probably Seaspray as well, but the health oddity is... pretty fucking worrying. I dunno if it'd be safe for anyone to physically touch her at all. Not even a little to give her a health potion or two before we start removing the hooks holding her up.
>>
No. 129214 ID: b1b4f3

If you ask me, Spit healed Seaspray just to wake them up so they could be tortured.
>>
No. 129215 ID: 10c408

>>129214
Uh.

I'd like to point out a few things.

one: by exact definition, everything that has been inflicted onto seaspray since she went on recon with Marvel and Jasper has been torture. ALL OF IT.

two: as mentioned and even been previously established, fucking with TCP's health and whatever else is Spit's bread and butter. even artificially raising seaspray's health like this probably has some terrible consequence to it.

and three: What makes you think that the torture ever stopped? Seaspray has been pinned to a god damn wall and I bet it's gonna cost that extra, artificial health to remove her from it (unless we can give her a potion first)
>>
No. 129217 ID: 8eaf98

>>129207
remember though that
>damage to body can permanently affect mental health + functionality >>/quest/881003
so we still need to be careful with that plan. we probably need him awake to tell us if we can even do that plan safely.
>>
No. 129218 ID: 10c408

>>129217
we need him to be conscious and coherent anyway.

Maybe if we're lucky, he can just... not control the areas that would be left behind when he's sized down to fit through the bag?
>>
No. 129219 ID: 8eaf98

>>129218
Marvel is made of brain though, losing some of your brain is generally bad, regardless of why
>>
No. 129221 ID: 10c408

>>129219
I acknowledge your point, but you still refuse to acknowledge mine and the other anon's point that being subjected to Spit's machinations are FAR worse because as we all know, her motifs are not sunshine and rainbows.

Yes, it's going to suck even worse to have to do this to Marvel. He might not ever recover, even! But the alternatives, given that we don't know where the damn exit is and are comparatively under armed and outnumbered in Spit's murderfort, are exponentially worse.
>>
No. 129230 ID: 8eaf98

>>129221 I do not disagree but did want to make sure expected consequences were known
>>
No. 129232 ID: b1b4f3

>>129217
Oh dear. We really shouldn't do that then, unless the mental effects are reversible after damage is repaired.
>>
No. 129233 ID: 10c408

>>129232
Marvel's already on 0 HP, though. Anything we do at this point, though admittedly a terrible option in and of itself, is still better than any OTHER options we pursue for extracting Marvel. (We're not fighting our way out of Spit's trap filled and possibly labyrinthine base with the current party in such dire straits)
>>
No. 129234 ID: a9af05

>>129233
>Marvel's already on 0 HP
I don't know where you got that, since we can only see the HP of our TCPs and Marvel isn't one of our TCPs.

We don't know what Marvel's current health is at.
>>
No. 129235 ID: 10c408

>>129234
I know this bit of information because Eastwood announced it immediately after the three of them got shot out of the sky.

"VOIDSY: Miller?!
VOIDSY: Miller, what’s going on, Jasper’s health just dropped to-
MILLER: Seaspray, Seaspray’s…
EASTWOOD: ..critical.
MILLER: How did you-
EASTWOOD: Marvel’s down to 0 too."
>>
No. 129299 ID: 53b212
File 155667880537.png - (702.22KB , 750x716 , 16.png )
129299

http://crankshaftrafflesian.webcomic.ws/comics/1

plugging our team member (+ my wonderful partner) Comorant's comic real quick- Crankshaft Rafflesian has been properly rebooted for a bit now and is well enough in that there's a nice meaty backlog for new readers to chomp on. it's a surreal slice of life with robots! everybody loves robots.

narration/dialogue is underneath the images- we're working on changing the layout to make it a bit more readable/noticeable!

our twitter is a great place to track updates:
https://twitter.com/homebrewdeviant
>>
No. 129430 ID: 18b03d

>>127499
Personally I think Voidsy is an identity being worn, but it's less being worn by emptiness and more being worn to disguise and smooth over the fact that they are a collective.
It allows them to harmonize themselves and actually act like they are a person instead of a group.
I imagine under the mask is something making their nature as a collective more obvious, like a hole with a mass of voices speaking over each other leaking out or numerous smaller faces melted together.
>>
No. 129569 ID: 53b212
File 155951552350.png - (66.73KB , 819x541 , forummascot.png )
129569

popping in to
1) apologize for sporadic updates, life has been Weird on my end
2) announce that our official forums are now publicly advertised! you can find more info here:
https://twitter.com/homebrewdeviant/status/1135314342063116289

a pretty major (but optional to understanding the canon) story about wretch is planned for release there when it's done, so i figure it's good to advertise in advance!

(pic is our lovely TCP mascot, designed by the forum-goers)
>>
No. 129570 ID: 91ee5f

>>129569
>(pic is our lovely TCP mascot, designed by the forum-goers)
Yes, your mascot is indeed lovely! What is its name?
>>
No. 129576 ID: 53b212

>>129570
we haven't had a vote on it yet because i am busier than i'd like, but we're gonna do that real soon
>>
No. 129717 ID: 53b212

so, we've severed ties with Eagletime- TCP Arcade Session has now been moved to our forums!
https://homebrewdeviants.com/forum/thread-103.html

to find out Why we've been pushed to do this, we have a document here: https://docs.google.com/document/d/1HMiSKkArIqEtrukOGm_7TwivB28bqahvjVUUH8Iw9oM/edit

thank you for your understanding.
>>
No. 129718 ID: b1b4f3

I don't see a post on the forums so I'm guessing it's just on their discord.
Anyway, I'd been in your server long enough to get an idea of what goes on in there, and though the atmosphere didn't agree with me in the end, it certainly wasn't anything like THAT. It sounds like the ET admins got given false evidence. Or maybe they decided they didn't need any real evidence, just testimony from who knows how few users.
>>
No. 129723 ID: 2dfade

>>129718
The ET admins hate quests. Or anything even vaguely associated with quests. They hardly need a reason beyond their age-old contempt.
>>
No. 129724 ID: b1b4f3

>>129723
Dude what? That's what the eagle-time forums are FOR, pretty much. Think about what you're saying.
>>
No. 129725 ID: 53b212

we really don't want to start any sort of outrage towards eagletime if possible, please: we're keeping this civil, we don't want anyone attacked, and don't want to make this a us vs them situation.
>>
No. 129727 ID: b1b4f3

Moderating is hard. It's especially hard when you're banning people for things they didn't do where you can check directly. Either you wind up asking for enough evidence that people feel like you're not going to do anything no matter what, or you ask for too little and hateful people can take advantage. The correct middle ground is a hard target to hit. ET just didn't hit it, here.

That's my take on it, anyway.
>>
No. 129728 ID: b66045

>>129725
You ARE creating an outrage by linking that document here whether thats your intention or not.
I dont like what ET did for various reasons but I also dont like some of your own defense due to certain logical fallacies therein. It wouldve been better if you didnt post that document at all.
Not because of the stuff it contains but because this document only shows your side of the story so it is unfair to post it here where ET mods cant present their side.
>>
No. 129731 ID: 53b212

>>129728
ET didn't present their side beyond what we have posted in the document. if they did, they did so in their discord (which we were already banned from if in it at all) where we couldn't see it, and thus couldn't know their side to begin with. in addition, this is meant to be an informative document for those interested in why we've moved Arcade Session, and those following our community as a whole. we didn't want to keep it to our discord only, because we know our community extends beyond that.
>>
No. 129733 ID: 465a14

>>129728
Unlike the HD team on ET, the ET admins haven't been banned here and they're able to post their own side of things.
>>
No. 129735 ID: 395c02

Posting a link to a one-sided story demeaning the acts of another site is both completely irrelevant to us and an act of bad faith.

Acting in bad faith is unprofessional and there's nothing to gain from it but ire from both sides.

In future, keep in mind that acting in good faith would be linking the new location, and keeping the 'why' simple and vague ("it didn't work out at the old place"). We don't need to know more than that.

No more should be said about this topic. This isn't our fight.
>>
No. 129736 ID: 53b212

gotcha, slinko. i can delete the post and replace it with just a link to the session if that'd be better- i don't want to cause any trouble here, i'm honestly just trying to figure out a mess of a situation and whatever you'd prefer here is good by me
>>
No. 129739 ID: 395c02

It's fine, just stuff to keep in mind for future. The easiest way to avoid Drama/Big Dumb Arguments is to downplay things as much as possible. If a person wants to keep a secret, it's better to say nothing than to say 'I have a secret but I'm not saying what it is'.

How we come off is important, especially when doing a group project. Obviously nobody's perfect, and there's no need to worry about mod actions from what's already happened or anything. Nobody's in trouble!

I just felt it important to nip any potential drama in the bud.
>>
No. 130379 ID: 53b212
File 156392825370.png - (46.69KB , 1046x500 , lineup.png )
130379

hohkay this was a long time coming but i'm finally getting off my ass and doing it: some designs from void session are getting retconned due to us not associating with their creators, and have the full design rights to the characters. i'm working on getting a bunch of panels redrawn BUT i decided i should probably just change shit now before i have to redraw five million new fully shaded jasper panels

we hope you like the new designs! they're not to scale here, but these concept sketches should do the trick. they're a lot more fun for me to draw as well, and should lead to faster updates.

we update again this week! get hype!
>>
No. 130764 ID: 8d4593

>PHYSICAL DAMAGE
So Mort, would you like all of us give you our home addresses so you can ride up and kneecap us anytime we give buddy a command? XD
>>
No. 130774 ID: a627e3

about this curse, does it attack us or Buddy? The wording feels a but off on that and we could use a clarification on that.
>>
No. 130775 ID: 10c408

"You are now CURSED. If you give Buddy a command, you will take physical damage."
Seems pretty clear cut to me, but wth ever. Let's all just pile on a half-baked assumption and experiment with something we don't understand that's been inflicted upon us by a literal god of torture.
>>
No. 130776 ID: 53b212

this is all you get: the target is definitely you.
>>
No. 130777 ID: 9d50cc

Ok, so this would be kind of cheating even if it worked, but: if we created a god-specific item that allows a god to physically enter the game - since affecting a god's physical body is a thing - auto-balance would give the same to everyone, but because everyone besides Voidsy is on morbit, no-one except Voidsy would be willing to use it. They all have some investment in staying where they are and in not risking themselves by entering the game physically, since presumably that would mean if their team lost they'd be lost with the game. But for Voidsy, that's effectively the stakes anyway, as things are.

So, if we create like, a Circle of Void Summoning, which our TCPs can use, then Voidsy could and would enter the game, while everyone else could but wouldn't. Now the main problem question is how vulnerable we make ourselves, then, but we seem to be vulnerable anyway so that's less a question, and whether we'd keep our power to use game commands and so on once summoned.
>>
No. 130778 ID: b1b4f3

>>130777
Spit would definitely enter the game since she's unbeatable in a direct fight and would relish the chance to personally torture all the TCPs.
>>
No. 130779 ID: a627e3

>>130776
that's all i needed. thanks!
>>
No. 130780 ID: 8d4593

Inb4 no physical body means we have exactly 1HP
>>
No. 130781 ID: b1b4f3

It would make more sense for the curse to be completely ineffective on a god with no physical body.
>>
No. 130782 ID: 9d50cc

>>130778
That's not optimal for us, but potentially good for morbit. If it's specifically a summoning circle, it doesn't give a way to get back out, so she's stuck in there until the end of the game. We might be able to pull something that traps her, or if we manage to win, she gets... I don't know, killed? Banished? Unmade?

As for the TCPs, since the Unhallowed Sanctuary is already a place, they can just go down there along with anyone else who we don't want to run into Spit, like the wizits. Gods can't enter (and probably Voidsy and Spit would be too big to fit down there anyway), so then we just have to cue the yakety sax and have Voidsy run around the overworld being chased by Spit until someone figures out how to win the game somehow. I'm sure Voidsy can't fight Spit, but they could possibly avoid her?
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