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File 149340643506.png - (13.89KB , 500x500 , morbitdisthread1.png )
111218 No. 111218 ID: 8a251a

big fancy disthread because we've hit the point where we have multiple morbit quests both here AND on other sites, such as eagletime and omegaupdate.

what started as a passion project between myself and my friend como to create a universe snowballed into a huge deal with multiple projects and a proper team behind it. this thread is for talking about both the universe as a whole, and our current running quests- here, that'd be Maybequest and Tiny Cat People.

discuss away, and feel free to ask all the weird questions you want. we love this shit.
533 posts omitted. Last 50 shown. Expand all images
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No. 127499 ID: 91ee5f

I’ve been thinking about something. Voidsy’s face on their main body is also a mask, right? Well what’s behind that mask if Voidsy removes it?

Then I thought about how Voidsy’s face could be something that’s absolutely terrifying to look at and whenever they speak, their voice is a very deep demonic sounding voice. Then when Voidsy puts their face back on, they go back to their normal voice.

These thoughts came to me when I was thinking on what we’d do if a very pissed off Spit came looking for us after we win the game and we get to exist with a real body. I doubt any of what I said would actually end up happening, but if it did, then we could scare Spit so badly that she ends up leaving us alone!

But those are just my random thoughts. I wouldn’t blame anyone for thinking this all sounds really dumb.
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No. 127500 ID: b1b4f3

>>127499
Nah there should just be nothing behind it, and Voidsy only ever speaks from the mask. It is their face.
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No. 127501 ID: a9af05

>>127499
As interesting as it would be to deal with Spit like that, I agree with what >>127500 said about what Voidsy should look like.
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No. 127504 ID: 05dadb

I prefer the idea presented back with >>123790 that nobody knows what's under Voidsy's mask, not even them, and that Voidsy is actually afraid to even know one way or the other. Like, with the intersection between their domains and motifs, the idea of it being a question with no answer, or a possibly question that never gets answered, is more compelling than any actual answer could be? Or even that the question not having an answer is actually an essential aspect of what they are, and any attempt to find out would actually be a kind of terrible personal violation or violence. Like, the uncertainty itself is actually a fundamental part of them.

I mean, looking at what they physically are, they're a mask - an identity - being worn by emptiness. To have an identity is to be something (to someone), but nothing can't be something and something can't be nothing. Hence, the discord aspect. Voidsy is a walking contradiction, a living question. Which, potentially, is symbolic of questions about how real any "identity" people have or take on is. Does that question need to be answered, or is the state of uncertainty more important and more valuable than any of the possible answers to that question? Maybe there's something about it that is real and alive, but only stays that way if you don't look too closely. So maybe if anyone actually found out what was under Voidsy's mask, something terrible would happen. What exactly, and terrible for who? Who knows. Maybe you shouldn't ask. If I was Voidsy, I'd be afraid to let anyone find out.

I don't think there's much of anything Voidsy could pull off that would scare Spit, but if I was trying to figure some sort of spook face for Voidsy, I'd play up the scary aspect of the emptiness concept. Their face goes totally still and obviously fake and inanimate, and their eyes and their body go absolute light-eating gaze-into-the-heat-death-of-the-universe vantablack.
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No. 127515 ID: 91ee5f

>>127504
It sounds like you’re saying Voidsy is hiding behind a fake identity and would rather have everyone like their fake identity because they’re afraid that their real identity is so boring, no one would want to be their friend.

Which honestly sounds very depressing.
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No. 127516 ID: b1b4f3

>>127515
It's like the internet!
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No. 127518 ID: 130f18

>>127504
I like this idea better.
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No. 127532 ID: a9af05

>>127516
The sad truth of how the internet works.

Voidsy perfectly represents what the internet is!
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No. 127533 ID: 10c408

>>127500
I agree with this. it'd fit with voidsy's motif and theme if there is just a blank space behind his mask.

or alternatively, just a head shape behind the mask that's featureless save for the star-filled 'skin' that makes up the rest of it's appearance.
>>
No. 127534 ID: 53b212

i'm here to be horribly disappointing and say that the only real detail i have about voidsy's face is that i picked a plastic kitty face in reference to those good ol 80's-90's plushes

i put a lot of detail in my shit but honestly i just wanted them to be cute, and my own views on identity and what that means for voidsy/as a whole seem to be pretty different than what's discussed here (not that that's a bad thing! just different takes as the writer vs the audience)

it's interesting to see, though
>>
No. 127932 ID: 53b212

https://discordapp.com/invite/aKjDz2d

MORBIT DENNY'S II is now re-open to the public! If you're a fan of Morbit, or any of our other projects- this is the place to be! We have almost 100 members and a lot of fun, including worldbuilding Q&A's, eventual server movie nights, and much more!
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No. 128476 ID: c8452a

Hi I re-read Maybecat and it made me cry again, thanks
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No. 128525 ID: b1b4f3

Alright I came up with some ideas for battle.

One, we can use Dad as a combat booster. Have her order her teammates to "fight bravely" and "feel no pain".
Two, I think we can abuse autobalance to create things in Spit's base. However, we'll have to be in spit's base or at least at the entrance for this to be useful. So like, we could create something powerful but easily used by the enemy, and Spit would automatically get it placed in her base. We had no confirmation check for receiving the knife, so Spit won't get one either. A disadvantage of this is that Wax will get pissed at us for exploiting game mechanics.
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No. 128534 ID: b1b4f3

...wait, what's stopping Dad from just ordering the enemy TCPs to go rogue?
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No. 128567 ID: 130f18

>>128534
Nothing, I think, except the health cost of using her ability.
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No. 128573 ID: b1b4f3

>>128567
She didn't use up any health when we tried using it on Primus.
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No. 128576 ID: ab1fe9

>>128534
Using it normally just makes them feel strongly like they want to, but it isn't irresistible. That doesn't use health. Using it with the wand makes it cost health, but seems to turn it into an overriding compulsion.

It's a little unclear whether Dad has to do it deliberately to get the normal effect or if it's just always on. If it is always on, I wonder if Dad had an effect on Devil, just there.
>>
No. 128778 ID: b1b4f3

HEY I HAVE A GROSS QUESTION

Is a TCP's central consciousness attached to their head? Like, if you cut off a TCP's head during a Session, what part loses sensation? Could you then heal the TCP by feeding its head?
>>
No. 128779 ID: b1b4f3

Also, do Kill commands have a max effective distance? Do they require line of sight to instantly kill a 0-hp TCP?
>>
No. 128787 ID: 10c408

Alright, play time's over. The date's been fun but we're not gonna win like this. We need to enact a game plan as soon as Jasper, Dad and Primus get back home.

And as for the plan itself...

Group teaching skill dump. So far, nothing suggests that teaching your TCp's triggers autobalance and we should abuse the hell out of this. We're probably gonna have to come up with a uniform list, but any skills that will help with off-setting Spit's psychological terror bullshit will help immensely.

And after that we make...

nothing. No magic items. The only thing we can make is structure related because even with the poorly understood forcefield our base is ass.

After the group skill dump, we should just go out and FIND SHIT. Since whatever we find wasn't made by ourselves, it won't trigger autobalance. That'll be a huge leg up. If we do this and hopefully find something really good then we can start scouting and maybe even raiding Spit's fortress.
>>
No. 128788 ID: 10c408

Alright, play time's over. The date's been fun but we're not gonna win like this. We need to enact a game plan as soon as Jasper, Dad and Primus get back home.

And as for the plan itself...

Group teaching skill dump. So far, nothing suggests that teaching your TCp's triggers autobalance and we should abuse the hell out of this. We're probably gonna have to come up with a uniform list, but any skills that will help with off-setting Spit's psychological terror bullshit will help immensely.

And after that we make...

nothing. No magic items. The only thing we can make is structure related because even with the poorly understood forcefield our base is ass.

After the group skill dump, we should just go out and FIND SHIT. Since whatever we find wasn't made by ourselves, it won't trigger autobalance. That'll be a huge leg up. If we do this and hopefully find something really good then we can start scouting and maybe even raiding Spit's fortress.
>>
No. 128790 ID: b1b4f3

Wasn't there some drawback to teaching a TCP a bunch of stuff? Other than the information overload of doing it all at once?

It's a bad idea just for the information overload. TEACHing should be done sparingly, or for simple things that are hard to explain.
>>
No. 128791 ID: ab1fe9

Dumping a lot of skills on a TCP at once is very distressing for them.
>>
No. 128793 ID: 10c408

>>128790
We don't have to give them the entire skillset all at once. We can teach them in segments.
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No. 128795 ID: 130f18

It has been suggested in the past that the more skills a TCP is taught, the less they are able to specialize or focus on a given skillset.
>>
No. 128797 ID: 10c408

We still need to teach them something so that they don't immediately fall to pieces when confronted with trauma, physical or otherwise. We almost lost Jasper due to this.
>>
No. 128799 ID: ab1fe9

>>128797
My suggestion is we teach them "pain management" and "fear management". Those are both real skills that people can develop. They don't interfere in what you feel, just how well you deal with it.

We might have already taught someone something similar? It probably wouldn't hurt, though. If we'd taught them both those things before now, they'd have reacted like "woah wait what why are you teaching me those i'm worried now" but after this, they'll get it.
>>
No. 128800 ID: 130f18

>>128799
We taught some of them skills to help others cope with such things.
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No. 128805 ID: 8eaf98

so uh stupid idea. can we put the magic hat on the voidsy mask to power up the mask? so like we can make full connections to other people's TCPs?
>>
No. 128807 ID: f46e5e

another, hopefully, less stupid idea, magic items whos user is us as gods, with the target of friend and foe TCPs such that imposing the cost on the target would make it far more effective as a weapon than whatever it was originally supposed to do and since we as a god are the user what cost can it even impose on us? (that last bit tempts fate I know, but could shed light on Spit's methods)
>>
No. 128810 ID: 130f18

>>128807
Creating items outside of the game autobalances it to everybody. So if Spit did this to attack our TCPs, we would have the same item in our godspace. It's more likely she has a sniper of some sort.
>>
No. 128812 ID: b1b4f3

>>128810
Correction: creating POWERFUL items outside the game triggers autobalance and gives it to the other team(s).
>>
No. 128814 ID: f46e5e

>>128810
I was thinking an ingame item, not a callspace (I think we effectively exist only in the call) item. This probably means one of its traits is the ability to focus on it as a god like we do our TCPs. Would get weird fast if its ability is to look at other things though

Another idea I feel is worth sharing: Motif Detector Projector Boxes. MDPBs.
The two we would care about would be the space and the void projectors, but we would need a mask projector to prove the idea works. The boxes attempt to make as big a projection of space/a mask/void as possible but without a motif boost can only make one as big as the box, thus if the projection is bigger than the box it must be boosted.
To make sure these boxes have no cost (or minimize it at least) the boxes should be always on and it should be obvious they are a projection. (my idea was how things look when you can only see them with one eye but not the other, or for images every other pixel and the projection has transparency)
The Mask and Space MDPBs' can work as expected for a 3D projection, but the Void MDPB needs to project things being not present. As such I think an explanation on how this could be accomplished is necessary, without making the detector an x-ray type device.
The visual changes caused by the Void MDPB will have the same appearance as the other two but all that is seen 'through' an object will just be what the viewer expects to see. Things where the viewer has no idea what to expect seeing (I.E. trying to look through a wall or inside a TCP) will likely just be uncomfortable to look at, and/or akin to where you can understand what a thing is in a dream without it having an actual describable form.
>>
No. 128815 ID: b1b4f3

Okay hold up, which sessions are NOT canceled at this point?
>>
No. 128817 ID: 53b212

>>128815
void session, pre alpha and arcade sessions are active, everything else is cancelled
>>
No. 128819 ID: f46e5e

>>128817 Interesting that pre-alpha is still running. I heard it is here on TG but can not find it linked to you or TCP on the wiki.
>>
No. 128826 ID: 53b212

https://tgchan.org/wiki/Tiny_Cat_People_(prealpha_v1.1.0b) bwoop, it's on hiatus
>>
No. 128827 ID: b1b4f3

>>128817
Ok cool, that was what I thought.
>>
No. 128831 ID: 5ba090

Hey with the teaching idea.
What if we make just a piece of paper with a list of all skills we think could be at all useful to this situation, and then just let our tcps choose which ones they want to learn, then TEACH them that skill? I feel like that would make sure we don't overload our tcps while also giving them everything they think would be useful.
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No. 128834 ID: 8eaf98

thanks, Mortis that was a wonderful laugh that pre-alpha session, too bad our void session form was not fog-of-war though, spit would never get to eat us then (assuming physical contact is involved) we would always at best be at the edge of her vision =P
would be interesting if we could give some of our powers to our TCPs in void session, though that would almost certainly cause an instant autobalance notification.
losing the create power in pre-alpha is kinda rough though, necessary power limits are very much NOT in place in pre-alpha, feels like we could create a thing to just like steal the tower, remove everyone else's land, raise the sea level, or what have you. I can see why you stopped. Watching things go about as I might expect was great fun to read through.
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No. 128836 ID: 53b212

>>128834
oh i dont run pre-alpha! i just run void session, our team member duke runs pre-alpha + knux400 runs arcade, i just assist here and there on both
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No. 129057 ID: 53b212
File 155487044308.png - (13.27KB , 736x736 , tcpdex.png )
129057

https://homebrewdeviants.com/wiki/tcpdex:start
the new TCPdex is LIVE!
>>
No. 129207 ID: b1b4f3

Huh, I just realized that rescuing Marvel via dismemberment wouldn't cause much suffering at all, as Marvel doesn't feel pain. Marvel might even do their own surgery, keeping one arm on during travel.
Doesn't the Spit mask we made also do that? If Seaspray wants an evac like that we can use it.
>>
No. 129211 ID: 10c408

>>129207
Honestly, this is probably our best bet for un-fucking the current situation.

it's gonna be absolutely horrifying to Buddy and Jasper, but it's probably the safest option for getting Marvel out of Spit's fuck-off fort.

And probably Seaspray as well, but the health oddity is... pretty fucking worrying. I dunno if it'd be safe for anyone to physically touch her at all. Not even a little to give her a health potion or two before we start removing the hooks holding her up.
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No. 129214 ID: b1b4f3

If you ask me, Spit healed Seaspray just to wake them up so they could be tortured.
>>
No. 129215 ID: 10c408

>>129214
Uh.

I'd like to point out a few things.

one: by exact definition, everything that has been inflicted onto seaspray since she went on recon with Marvel and Jasper has been torture. ALL OF IT.

two: as mentioned and even been previously established, fucking with TCP's health and whatever else is Spit's bread and butter. even artificially raising seaspray's health like this probably has some terrible consequence to it.

and three: What makes you think that the torture ever stopped? Seaspray has been pinned to a god damn wall and I bet it's gonna cost that extra, artificial health to remove her from it (unless we can give her a potion first)
>>
No. 129217 ID: 8eaf98

>>129207
remember though that
>damage to body can permanently affect mental health + functionality >>/quest/881003
so we still need to be careful with that plan. we probably need him awake to tell us if we can even do that plan safely.
>>
No. 129218 ID: 10c408

>>129217
we need him to be conscious and coherent anyway.

Maybe if we're lucky, he can just... not control the areas that would be left behind when he's sized down to fit through the bag?
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No. 129219 ID: 8eaf98

>>129218
Marvel is made of brain though, losing some of your brain is generally bad, regardless of why
>>
No. 129221 ID: 10c408

>>129219
I acknowledge your point, but you still refuse to acknowledge mine and the other anon's point that being subjected to Spit's machinations are FAR worse because as we all know, her motifs are not sunshine and rainbows.

Yes, it's going to suck even worse to have to do this to Marvel. He might not ever recover, even! But the alternatives, given that we don't know where the damn exit is and are comparatively under armed and outnumbered in Spit's murderfort, are exponentially worse.
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