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File 151477816123.png - (918.31KB , 900x600 , SVQLS9z.png )
119248 No. 119248 ID: 395c02

The old thread was getting large, so have a new one! This image was drawn by AQR!

If you're new, my wiki page links to every quest I've made: https://tgchan.org/wiki/Slinko

I also have a patreon! https://www.patreon.com/Slinketza
277 posts omitted. Last 100 shown. Expand all images
>>
No. 128413 ID: 61b5e1

>there's nowhere near an hour's worth.
It depends on your text speed. Note how the video is 52 minutes.

>The lore was also fascinating, yet concise. Giving good backstory to Siphon and friends, while keeping the information in a digestible format.
So many words. Considered writing all the backstory, got that far after a few hours, called it good enough for a chapter. And thanks~

>Is there a wiki
Not yet but there could be...

>Btw, is there a password?
:3c
>>
No. 128414 ID: 61b5e1

Also the original plan was "hey what if I reuse that password from the ask blog" but then tumblr had to go and hide the whole thing.

So I opted not to encrypt it or make it actively difficult to cheat.
>>
No. 128416 ID: 06fdc0

slinko... who is skye?
>>
No. 128421 ID: 575ec0

>>128414
Yeah it was just sitting there in game.js.
Normally I wouldn't have shared it via that source but you labeled it "how are you here" or some such, implying that was the only way to find it. :p

And here I thought I was gonna have to fire up the hex editor and scrutinize the dialog file for unseen strings.

You know... This whole thing was really cool. Siphon quest in the future perhaps? I'd donate to a patreon for that.
>>
No. 128426 ID: 395c02

An important reminder: A slinkoquest will never (intentionally) require you to know something the quest itself doesn't tell you. It's why I don't post LORE in my DIS thread.

DR isn't part of any other quest universe. It's a Patreon quest. It has no connection to any other quest beyond a few things being bolted on as part of the Aliens being patreon'd in.
>>
No. 128428 ID: ab1fe9

This choice really seems like it's being presented as a choice between a) story continues focusing on romance adventures and resolving Ceri's personal issues or b) story switches focus more towards the hidden mystery (possibly meta-narrative?) space backstory stuff. It's more than possible that's not the intent, but I think it's important that we're sure what we're voting for if there's a possibility of it having a giant impact on the quest's direction?

I mean, if that WAS the choice being presented, it would kind of be a disservice to Ceri. She has a lot of stuff still needing to be resolved! Couldn't she have one adventure and then a sequel rather than tangling everything up into one story?

Like, if Ceri had a Quest Log, it'd be something like:
1) a) Fix my extremely dangerous and worrying magical medical conditions.
-- b) Find out what my biological parents did and how screwed I am in a not-fun way.
-- c) Resolve inevitable issues stemming from/revealed by 1a and 1b.
2) a) Get my boyfriend's parents to accept and approve of our relationship. (Sub-quest: Ensure boyfriend's renown)
-- b) Overturn mortal world's negative opinion of dragons/dragons' opinion of mortal world.
-- c) Ho boy that last one sounds like a tall order let's have it take up two slots
3) -- Be there for my friend/sister when her long-distance boyfriend who MAYBE wants to break up with her comes to visit.
4) a) Help space friends rescue the friend they think is on this planet.
-- b) Investigate other hinted space friend problems/needs and assist with them.
-- c) Investigate potential needs or wants of other friends and help them.
5) -- I accidentally a cult what do
6) -- How long have I even been technically an adult don't I need to like go to school or college or something aaa

Plus we need to keep in mind all of these will likely expand into additional sub-quests while being resolved. The current choice seems like it would add another very large chunk under section 4, there, and probably distract from/disrupt the things that already need doing, since it possibly has implications for the nature of reality and so on? And we're kind of invested in a lot of these already.

The poor girl's kind of got a lot to keep track of.
>>
No. 128429 ID: 395c02
File 155249116479.png - (2.93KB , 150x150 , ceritalk_wat1.png )
128429

Important reminder 2: The choice is whether or not Siphon said all that in front of Ceri and her parents. It affects how the parents act going forward, and choosing it means Ceri and the Aliens will talk a bit more about the backstory here and there.

We have too much important plot going on to shift gears that dramatically!
>>
No. 128430 ID: 2202fb

>>128429
It wouldnt be shifting gears that drastically, it would be more like changing the nature and perspective of our current objectives. The objectives still stand, but it might mean we need to start tying up loose ends (#2). #1 and #4 seem like they could be interrelated. Parts of #2 could also relate to those. #3 is ongoing and will stop the day ceri either dies (post-happily ever after) or has a friendship-break up. #5 doesnt really seem that important overall. #6 is synonymous with #1 bc it is through the school (sort of).

I like this potential darker direction, but it seems like your innate story genius may have bit off more than you can chew, so to speak. I am not trying to force you to do anything as you are the author and I am not (hell, i cant even afford to be a patron), so this is just my two cents.

Anyway, I have absolute confidence that if you do go the darker, more intricate route, you will do so magnificently, but it is obviously ultimately your choice, not ours.

I also personally think you should canonize this quest since it is an absolute masterpiece.
>>
No. 128431 ID: 2202fb

>>128428
The nature of reality thing might be a dragon, and/or one of those power sources found in thread 4. Chei could also be stuck with them. I think it is possible for it to be addressed sufficiently without invalidating the quest up to this point.
>>
No. 128433 ID: 2202fb

>>128426
So to clarify, the whole ship and such was all from a patreon thing and you didnt just do that? It might be worth chatting with Cirr and the rest of the Superculture authors so you could add in the lore without just making things confusing or doing them an injustice. This is of course assuming that you would want to do this in the first place.
>>
No. 128434 ID: 2202fb

>>128433
relevant* superculture lore
>>
No. 128435 ID: 395c02

I'll take the risk of letting you see too much behind the curtain and admit I'm slightly blind-sided by the amount of interest and attention given to a part of the game I honestly didn't expect many people to find. Originally the password was going to be hidden much better, and because it required obscure off-site knowledge, I didn't include it in any of my immediate plans. As I said, I don't like using things the quest doesn't very obviously and directly show people.

But it sounds like enough people have found it and know about it that...

Well, quests are about being willing to change (and let go of) your plans. The willingness to go 'Okay, let's forge a path into the unknown and see what happens'.

Winging it, one of the things I'll begrudgingly admit I might be pretty decent at. Peep peep.

I will think on the suggestions and the paths ahead between here and when we resume normal updates. Whatever happens... it'll certainly be interesting~


>>128433
The aliens are... awkward. DR was never intended to include anything about them, but all three got added to the patreon at the same time, and I had to awkwardly duct-tape them on top of DR.

We've spent a lot of threads trying to paint over that duct-tape so it's less visible, but it's never going to be super clean.

The main caveat of DR is I'm not willing to try and keep track of a bunch of things outside DR itself. The recap itself was mostly told by Dylan because I honestly don't remember fishbowl that well. You and I know the same amount of stuff about it except for a couple things I kinda remember from later sessions sorta almost a tiny bit.

If DR has a 'superculture', the caveat is I can do what I want with it and it doesn't have to be 'correct'. That's why DR isn't part of any other universe-- I want to be able to change things to suit the needs of my story. This also means you don't gain anything buy religiously studdying those things from other quests-- my version might be completely different.

In other words: There is no relevent superculture lore. If there is, DR will tell you about it.
>>
No. 128436 ID: b1b4f3

Fishbowl sounded like an incredibly silly campaign.
>>
No. 128438 ID: 395c02
File 155250405387.png - (323.79KB , 1000x702 , vending_machines_have_feelings_too.png )
128438

It was.
>>
No. 128441 ID: eeb7d9

I am absolutely confused, but i think i prefer to remain like that.
>>
No. 128443 ID: ab1fe9

>>128435
>Well, quests are about being willing to change (and let go of) your plans. The willingness to go 'Okay, let's forge a path into the unknown and see what happens'.
If you want an honest opinion, I REALLY don't want DR to suddenly switch tack into alien backstory adventure. I want to see the story that's been set up so far get resolved. I wouldn't mind if DR finished and then we got DR 2: To The Moon! quest, but please don't abandon what we have!

I mean, maybe I'm wrong, but I think a lot of the current interest in that secret stuff is because it was secret, and therefore seemed like it must be important. People attach value to things that were harder for them to get.
>>
No. 128444 ID: 395c02

>>128443
Don't worry! This is Ceri's story, and that's not gonna change. It just gives me more to think about, some different ways I can tackle certain... future ideas~
>>
No. 128446 ID: 06fdc0

>>128438
Prince Chei! Humping vending machines in public is not appropriate behavior!
>>
No. 128449 ID: a9af05

>>128438
Where is this Fishbowl quest? I'd like to read it, even though it has nothing to do with DR!
>>
No. 128450 ID: 395c02

>>128449
It was a tabletop campaign, not a quest!

Speaking of quests and unexpected paths, Chei originally showed up in DR specifically so he could 'technically' be a quest character. But, as Chei often does, he took things over a little bit despite not actually being around.

Fishbowl doesn't intend to be a very big part of DR beyond informing the alien's actions and desires, but... well, the original campaign fell apart before reaching an ending. In some ways, DR is sort of trying to give them a proper sendoff.
>>
No. 128451 ID: 2202fb

>>128449
>>128450

Hmm, is there any possibility of a fishbowl quest in the future? :3
>>
No. 128462 ID: 4e9aae

The minigame was AWESOME.

To the point that I dreamed to see DR adapted into a full-fledged game. Expanded. Enhanced. Epic.

Who knows, maybe one day...
>>
No. 128465 ID: 395c02

Tezakia Quest turns ten on November 9th.

With that in mind, I've decided to do a bit of a retrospective. I'm going to redraw some of the important images and give a bit of commentary and reflection.

Now, I could bust out the perspective tools and make these images super duper pretty, but I think the spirit of Tezakia is much closer to DR in terms of effort and time spent. So it's essentially 'what if we moved to a timeline where my 2015 quest is Tezakia instead of DR and also it's in 2019 instead'.

I'm not doing this all at once, but every now and then I'll make these posts over the next few months as the mood strikes me.

If you read it, I hope you enjoy~ If not, then uh you won't see this part??
>>
No. 128466 ID: 395c02
File 155268767585.png - (112.10KB , 772x578 , Quest 1.png )
128466

"Sekani is in a lot of pain."

Let's start at the beginning: Image 1. Quest1.png was the very first image I made for my very first quest. This is the beginning of it all. The start of a very long journey.

Up until this point, projects I made either didn't finish, or did finish but nobody cared. This was my life for a lot of years.

This would change with the posting of quest1.png.

But let's save the sappy stuff for later. Time for some commentary!

We had a chargen. You could vote male or female, tezakia or rian. Or was it tezakian and lian? It'd take me a little bit to decide.

Yep, it's called 'Tezakia quest' because they were the Tezakia and won the chargen vote. The tezakians were inspired by Demesi of JOURNEY QUEST, and the Lians were inspired by VEN of DEEP. She would later get called a lizard because Lagotrope used a similar design for his lians I mean lizards.

And then, for perhaps the only time in all of questing history, the *male* character won the vote.

We had some discussion for names, and someone came up with Sekani. Sekani the male tezakia. Tezakian. Yeah, that sounds better.

I flipped a coin: Heads, we go on a cave adventure! tails, we go to a facility! Tails it is. Now, what genre should this quest be?

Here are some options: Comedy, drama, romance, adventure... haha, what if I put 'horror' as a choice? pfft, like anyone would want what do you mean everyone voted for that I don't know how to do a horror quest

....

Fine! Fine. Okay. I'll try. Spooky horror quest about a Tezakian in a facility. Let's do this. Maybe he gets hit with a syringe? We can have a bit of tension from him mutating into some kind of monster.

And that's how my little test quest began. Oh, didn't I mention that? I guess most of you know this already... Okay, let's go over it for those who don't.

Slissa Quest was going to be my first quest. It was the sequel to a different story from one of those unfinished projects.

But this is early tgchan. This is 'we broke away from 4chan mere months ago' tgchan. This is a site with what I saw as *masterpieces* in the major quests that existed at the time. This is where the mighty Weaver went after kickstarting the format with Ruby Quest.

I was not ready. Oh god.

New plan! Let's make sure I know what I'm doing before going over there to face the judgement of people fresh off the worst site on the internet.

A small quest. A tiny little quest to practice. To make my mistakes where few would see them. Let's keep it small. Maybe 4 chapters at the most. 200 images in and out tezakia quest.

10 years later, I would look at the folder of 1860 images and 13 animations and smile at the naivete of 2009 me.

And that's how it all began.
>>
No. 128467 ID: eeb7d9

YOOOOOOOOOOOOOOOO the nostalgia is hitting me, and i wasn't even aware of what 4chan was. I was just a little dude doing little dude stuff. I found out about tgchan in 2014, 2015 maybe? This is so cool.
>>
No. 128468 ID: 395c02
File 155268970939.png - (142.90KB , 772x650 , Quest 5.png )
128468

>stick [your] wounded arm into that hole, to find out what that dot is. It may not be an evil cycloptical mouse, after all.
"OH SWEET GODDESS LAKICIA THIS HURTS SO MUCH"

--------------

We made it 5 images before I made with the jokes. Horror is so far outside my comfort zone, guys.

But I don't just redraw this image for the jokes-- it too is a milestone. See, Tezakia is largely made up of sprites and maps. That's one of the major reasons it was able to have 1860 images in 7 months (DR has taken 3 years to reach 1500).

This was the first 'custom drawn' image of the quest, the first to not use the sprites and map. As the quest goes on we start seeing more custom images, but here in the beginning they are fairly rare.

(the original line is 'oh my god', but 2019 me would definitely use this moment to namedrop the tezakian goddess. 2019 me, unlike 2009 me, is a lot better about sneaking lore into the story).

Unlike every tgchan quest, Tezakia Quest had one big advantage: I did the updates in HTML and would put all 3-6 images in a single post. This let me do a lot with comedic then that I can't do now. Despite that, My quests are way funnier now than they were then.

10 years of experience will do that.

It was soon after this image that the quest ran into its first DRAMA.

See, I was running the quest for people who generally didn't know what a quest was. Because of this, Sekani's starting area is something of a tutorial. He's wounded, and one screen to his left was a bandanna he could use to tend to the wound.

One person was rather upset at how easy this was. I explained the tutorial nature, but I had no idea of the significance of that moment:

It was the beginning of ten years of making my quests pretty easy.

Maybe my friend had a point.
>>
No. 128469 ID: a83c12

Its really cool seeing commentary for one of the most heartful quests/stories I've read in a while like this.
>>
No. 128470 ID: ad51b8

good god the nostalgia. I may not have been their when you first ran the quest but Tezakia Quest is one of the quest that I read while binging the archives when I first found this site that cemented Tgchan in my mind as a site that I would keep coming back to over the years. Also one of those quest I was glad that was finished when I started reading it so I could read it all straight through but sad I couldn't have been a part of it. Have a lot of those from my early days here at Tgchan.
>>
No. 128472 ID: 395c02
File 155271184906.png - (47.06KB , 393x406 , Quest 45.png )
128472

>Look at Poster, remove poster, see if there's anything behind poster (more blood perhaps?)
Sekani has no idea what he's looking at. What is this strange creature? It looks familiar...

Just how old is this place?

------------

The klis-khar--

....

That is not a klis-khar. That is not a klis-khar that 2009 me drew and 2019 copied pretty much exactly because he couldn't believe what he was looking at.

Anyway. I do a lot of winging it in quests, and no quest winged it harder than Tezakia. Those of you here with me in 2019 know that the klis-khar became one of the four standard races of Tezakia's world.

Back then, they were nothing more than an enigma. A race presumably long-since dead that created this facility. We now know the facility was built roughly 80 years before the quest proper, but at the time my mental idea was closer to 500. Like, this was meant to be an old, old place.

That number was adjusted down partly as I came up with ideas later that wouldn't fit with such a huge timescale, and because some of the stuff in the quest doesn't make a lot of sense with a number that big.

Thankfully, past me didn't officially age Rish-Khan until way, way later in the quest. That's the beauty of not using numbers: nobody can call you out on being wrong.

So, what's the story? Did Sekani forget they existed? Did he forget they live in the country just north of his as future maps depict?

My guess is the creature in the poster wasn't a klis-khar because look at it. That's clearly a, uh, majibeast. Of some kind. One that was so boring and uninteresting that everyone else forgot about them. They're still in the basement playing bridge.

side note: Remember that tutorial bandanna I mentioned earlier? The one for treating his bleeding arm?

They suggested he wear it as a hat and use the straps of a backpack to wrap it instead.

I wasn't even on tgchan and yet I too had my share of /quest/'s antics.
>>
No. 128474 ID: bcc41d

Huh. I hadn't registered that the board split off in '09.

>triggered: nostalgia tangent
Tgchan came to my notice at the tail end of '09 and I arrived a complete internet stranger. I'd recently binged on RubyQuest - while having no idea what 4chan is/was - and accidentally stumbled across the then-just-begun Nan Quest while reading up on Weaver. And, of course, a couple of the other Quests caught my attention (I was 'Voice of Reason' in Dungeon Game: The Quest, a moniker I used then and never again). I've been a faithful on-and-off boardlurker since. Kind of weird that I never realized I'd found the board the same year it was set up! Though the site had a quest backlog even back then and legacy games from 4chan, so I must've just assumed it was older.

In the intervening decade I've read/followed about a third or so of the archived quests, but I've actually yet to get into your old LJ-based stuff Slinko, which this retrospective is reminding me about. It's on my bucket list, I swear, but it can take some time for me to get started on the more hefty quests/stories. Case in point: despite them being one of tgchan's most prolific awesome quest authors - and me lurking about since almost the site's inception - I only began reading Lagotrope's stuff a bit over two years ago... and now, of course, rather regret not doing so far, far earlier. Huh... I might've actually started with the Clamp quest reboot, actually. I guess checking out quests when it isn't 'thread 4+' of something is easier on me.

It did make me step up my wiki-checking and archive-diving, though. I've found that even the older (and more than occasionally incomplete) quests made when quest authors were new are still good fun to read, and it's certainly cool to see stories and art styles develop over the years. That so many have stuck to this place and developed their brand of quest storytelling - and have been for years - is amazing and I love that you do so.
>>
No. 128475 ID: 06fdc0

>>128472
didn't they suggest making a pirate hat at one point?
>>
No. 128480 ID: 395c02
File 155276694021.png - (69.92KB , 558x575 , Quest 24.png )
128480

>>128475
yes~

I couldn't think of anything to ramble about with that, though redrawing it was... tempting...
>>
No. 128481 ID: 8d23f0

show us the stretchy pants!
>>
No. 128483 ID: 06fdc0

tezakian stretchy pants, the greatest hero and most tragic casualty of the quest
>>
No. 128484 ID: 998e76

I for one, am waiting for the redraw of amiel and her DEADLY WEAPON
>>
No. 128485 ID: a9af05

>>128483
Tragic casualty because Sekani keep getting so scared, he ended up peeing his pants. Multiple times! XD
>>
No. 128486 ID: 4e9aae

Reading the start of this retrospective reminded me a lot about Discovery channel in the 90s.

Sure, the tone is different, the medium is different, and... I guess the topic is nothing that'd ever find its way on pop-science TV. Yet the way the events of the past are presented, the manner in which historical context is worked elegantly into the personal timeline, and how other board members chime in to present a richer perspective-- yes, it certainly feels like I'm reading a documentary, and doing it in the middle of the night to boot for added atmosphere.

Honestly, if I was still in university studying historical-cultural heritage, I would've asked you Slinko for permission to write a paper on this.

Now I'm kinda sad how late I've started properly integrating myself into the digital age, yet as the saying goes, better late than never.

I'll keep following this retrospective with great interest.

Thanks for sharing this, Slinko.



(Sidenote(s): perhaps totally unrelated, on November 10th, 2019 - just a day after Tezakia quest's anniversary - it'd be also 30 years since the Iron Curtain has fallen in my home country; also, even more unrelated, Nov 10 is my birthday !and I barely avoided dying while being born because of said Iron Curtain-falling anniversary)
(Even MORE unrelated stuff: November 1st around here is also the National Creators' Day, which is dedicated to all artists that inspire people to dream for greater futures)
>>
No. 128487 ID: 395c02

>>128486
That day sounds rather important for you! Geez, the timing of that couldn't have gotten any tighter, huh? Glad the curtain fell in time for you to be here!
>>
No. 128488 ID: 4e9aae

>>128487

Yes, it kinda is!

I, too, am glad to be alive in this day and age, even if it took me awhile to appreciate that fact. :)
>>
No. 128549 ID: 395c02
File 155306914411.gif - (559.81KB , 770x575 , Quest-53.gif )
128549

"That hurt, you son of a bitch."

No... No no no no shit shit shit.

--------

Originally two separate images, it felt right to nonetheless combine them into one moment.

I had decided during character generation that the companion of the protagonist would be the exact opposite of what people voted for. A male tezakia(n) won, thus a female Lian was designed.

The 'protagonist' lian people could have voted fore wore something more tribal, and indeed tezakia's overall tech level might have been much lower had either of the Lians won the vote.

To make this particular lian more unique, I made her more busty (a novel decision of 2009 me, a very expected choice of 2019 me) and put her in more appropriate clothing for the tech-level of Tezakia.

There are two major things to note in this sequence: Sekani peeing himself and the suggestion that nearly ended the quest.

Let's start with the former. It's probably no surprise that I was made aware of Metal Gear Solid around this time. A certain scene with Otakon inspired the idea of Sekani being so incredibly afraid that he too would lose control of his... bird? bladder?

Speaking of which, the protagonists had a bit of differences in their personalities. A male tezakian would be cowardly, and a female tezakian less willing to deal with gore and body horror. This is why Sekani, despite being a coward, didn't tend to react that strongly to the more horror-ific scenery he'd find himself surrounded by.

People would spend several years joking about watersports and fetishes because 2009 me thought him peeing made him look more scared.

...Hmm? Ah, That Suggestion. Faced with a spooky lian, a race his race is at war with, a creature currently pointing a DEADLY WEAPON right at him...

Someone suggested he compliment her tits.

Yep. That's when I very seriously, for longer than one might be comfortable with, entertained the thought of Sekani doing that, getting shot, and the quest being over.

But we had just started this thing, and I didn't much like the idea of throwing out a bad end so early in the adventure. So I did the only other thing I could think to do.
>>
No. 128550 ID: 395c02
File 155306924955.png - (47.66KB , 674x221 , Quest 57.png )
128550

I made her blush.

It was then, on image 58 of 1860, that Tezakia Quest would begin its shift away from Horror.
>>
No. 128552 ID: 395c02
File 155306985180.png - (82.40KB , 611x525 , Quest 62.png )
128552

>>
No. 128553 ID: de6d84

>>128549
I thought that scene was reminding me Metal Gear Sekani!
>>
No. 128554 ID: 06fdc0

you know slinko, we never got a close up of the VULGAR PICTURE that sekani drew~
>>
No. 128556 ID: 395c02
File 155307858793.png - (93.14KB , 800x600 , Quest 19 in HD.png )
128556

>>128554
>>
No. 128557 ID: ad51b8

>>128550
so do you regret the blush or happy you went along with it?
>>
No. 128563 ID: 06fdc0

>>128556
goddammit slinko

tezakia is honestly one of my favorite quests. you've progressed substantially since then, but it's still fun to read.
>>
No. 128566 ID: 91ee5f

Ah, the nostalgia. I remember finding Tezakia Quest on FA one day and that lead to me discovering Tgchan and all of the other quests on this site.

And before you ask, no I don’t remember what I was searching for that lead to me finding Tezakia Quest on FA. The only thing I can remember is that I found it and thought, “Oh wow, this is neat. I wonder what it’s about?” and upon finishing reading through all of it I thought, “That was amazing! Where can I find more?!”

Slinko, it’s because of you that I discovered this site and got into quests! Thank you for all of the wonderful quests you’ve made and for bringing me here to this site!

Now if you’ll excuse me, all of this nostalgia has me wanting to go reread Tezakia Quest again, so I’m going to go do that right now.
>>
No. 128579 ID: 395c02

>>128557
I'm making fun of myself for comedy, but I don't actually have any regrets with how Tezakia ultimately played out.

The quest starts with a guy not knowing what he's doing trying to mimic Ruby Quest, and by the end both he and the quest had found their voice-- their own way of doing things.

I am more experienced now, but a lot of the things I still do today began right here in this little bird quest.
>>
No. 128591 ID: 8d23f0

>>128550
dang I can't bealive titties ruined Slinko's best shot at being the horror man of TGchan instead of the hug birf man.
>>
No. 128594 ID: 32216d

Truly, slinko’s life is defined by titties.
>>
No. 128597 ID: f5d2df

>>128549
Would a female Tezakian player pretty much be brave up until the moment they see blood?
>>
No. 128603 ID: 395c02

>>128597
That was more or less the intent. They'd face the monstrous ki-jaara without hesitating much, but unlike Sekani they wouldn't hurry to reach for the glimmering item in a pool of blood.


Anyway, DR news.

Writing and drawing DR is hard. It's hard normally, but it's going to be very hard for this picnic segment.

I'll warn now that it's not likely the quest will update faster than once per 3 days. One day to collect suggestions, one day to write, one day to art. Writing has gotten that slow.

There might also be heavy use of the simple art style. Normally I use it for effect or to keep myself from dying, but in this case I might need to make entire updates in the simpler style.
>>
No. 128605 ID: b1b4f3

>>128603
That makes sense, you have almost every character in the same place. You'd have to consider all of their actions.
>>
No. 128608 ID: 575ec0

>>128603
It's gonna be text heavy right?
Simple art is fine.
Hell, go full Br0m style [Dialog] fillers.
I dunno why more people don't use that...
I wonder what ever happened to that guy...
>>
No. 128613 ID: ad51b8

>>128608
don't quote me but I heard he got hitched and had a kid and being a dad was eating up all his time. Also heard that once things settle down in his life he might come back but I have no idea if any of that is true or not.
>>
No. 128614 ID: 465a14

Can confirm Brom's IRL stuff took up too much time for tgchan, but it's also worth noting that he landed a job he loves and started playing TTRPG with workmates. Besides, this is Slinko's thread, so... hmm, about Tezakia, does Ami*l still dislik the forbiddn lttr?
>>
No. 128618 ID: 864e49

>>127455
>>127466
>The red thing in background
>Red ball
>Retcon
>RED FUCKING BALL
Slinko what fucking level are you operating on?!?!?!
>>
No. 128619 ID: 2202fb

>>128618
He is a god.

One of the greek ones which explains why he is so airheaded/flustered at times, but still

A God.
>>
No. 128621 ID: 4e9aae

>>128603

Take the time you feel is right, Slinko.

Don't sweat it on using a simpler art-style to power through the picnic. As another poster had said, the upcoming segment/scenes will have a TON of characters, and that definitely adds a considerable complexity overhead.

Also, as Jeff Vogel has taught the internet, there is always the option of refactoring/improving/remaking a given work of art at a later point in the future. It's even financially viable, judging by the work of the "crazy old uncle" of the indie gamedev scene.

Alongside the mantra of "An art piece is never finished, only the artists stops working on it" and other wise words crappy generic pep talk.

Anyway, cheers from the sidelines!
>>
No. 128625 ID: b1b4f3

>>128618
Haha, I guess Siphon is gonna have to beat the crap outta Slinko!

Or am I thinking of it the wrong way? Is the red ball evidence of Siphon's involvement?
>>
No. 128631 ID: b1b4f3

Hmm, what if Sky disappeared because Siphon got really good at meta-magic in the future and stole him from the past to save him from an otherwise terrible fate? She has the ability to perceive alternate timelines so I'm guessing eventually she'll just remember doing it and he'll pop in.
>>
No. 128633 ID: 0ab3ed

So what was the secret in the minigame? Something about time travel? Anyone willing to summarise it?
>>
No. 128640 ID: 2202fb

>>128633
just use the password that was posted.
>>
No. 128643 ID: 91ee5f

>>128640
They were asking for a story summary, not how to get to the minigame.
>>
No. 128644 ID: 2202fb

>>128643
Someone did post a youtube link.
>>
No. 128645 ID: 395c02

>>128618
Funny you should use that particular combination of words...
>>
No. 128649 ID: 2202fb

>>128645
He's a real smoooooth operator
>>
No. 128651 ID: b1b4f3

>>128645
>combination of words
>words
No, it can't be...

IT IS
>>/questarch/807462
I CAN'T BELIEVE YOU
>>
No. 128652 ID: b1b4f3

Slinko, is your quest author template on the wiki supposed to say Retcon Quest is still in progress?
>>
No. 128654 ID: 2202fb

>>128651
rotfl

idek what this is insinuating anymore.
>>
No. 128657 ID: 864e49

>>128654
Look on bed.
>>
No. 128658 ID: 0ab3ed

>>128644
Where? there's a youtube video accompanying the minigame but it doesn't show the secret.
>>
No. 128659 ID: 395c02

>>128658
https://www.youtube.com/watch?v=lnELNGDVp6g
>>
No. 128661 ID: b1b4f3

>>128654
There's a red ball on the bed at the end of Retcon Quest.
>>
No. 128662 ID: 61b5e1

>>128651
Oh yeah, even slinko didn't notice that one for over a month~
>>
No. 128670 ID: 395c02

Today I'll be talking about chapter 2's opening animation. I considered redrawing it, but looked at how many images that'd require and noped the hell out.

But, I decided to redo the song. You can check it out here:

https://www.youtube.com/watch?v=LYdK-FLmANI&feature=youtu.be

I redid the song for a few reasons:

1: I really didn't like the original.
2: It gives a rough idea of what Tezakia 2 might sound like (though that will hopefully have typo helping)
3: This animation is actually a decent thing to talk about.

--------------------

I almost forgot to mention that Tezakia was a 'test quest' in multiple ways. For example, it was the first time I drew anything in Painttool Sai.

Before Tezakia, I used a really old kinda janky version of Photoshop, but one of my friends basically bullied me into using SAI and I figured I'd humor them by doing this tiny itty bity short quick little quest in it.

...So yeah, I still use SAI to this day.

As for the scene itself... well. Originally this quest was only going to have two animations: an introduction and an ending.

But one of the readers got really, really hype about seeing what animation would accompany thread 2. They had hit on my greatest weakness: the fact that I really hate disappointing people.

So I scrambled over about 4 hours to make some kind of song and a basic animation, just so one guy wouldn't be disappointed in the lack of a flash on top of the thread.

That mentality would lead to the quest having 13 animations.

These animations were made in Macromedia flash studio 8 (circa 2006), a program I would use for every animation until DR would switch to a Dylan-coded cutscene engine.

...Funny how history can repeat itself. DR was also intended to be smaller and shorter (and lacking in animations)...

This'll be the only animation I do this for. The song was just... so bad. I had to.
>>
No. 128671 ID: f5d2df

>>128670
Your music prowess without Typo doing things after (I'm assuming on this one) is great! The redid song turned out pretty well. It makes me wanna see some cinematic orchestra combo in the future.
>>
No. 128673 ID: 395c02

T-thanks! It's been something of a dream to have That Big Orchestral Moment in one of my creations. It's no exaggeration to say I probably spent nearly 20 years trying and failing to make such a moment. I certainly could have if I focused on music, but music took a pretty constant back-seat to art and animation stuff. I don't regret that, especially nowadays with Typo willing to help out, but that part of me never fully died out.

One day...~

Anyway, thanks everyone for indulging this old man's nostalgia. Looking back is cementing my realization that if I get to the point where I'm making tezakia 2, I'll absolutely have the resolve and excitement in me to finish it no matter how worn out I get before then.

Onwards we forge~
>>
No. 128674 ID: 2202fb

>>128673
With advances in CRISPR, no matter how old you get, we can have you working on this! :D
>>
No. 128675 ID: 4e9aae

Just saw the newest DR update.

Utterly. Brilliant. Choice.

Dunno if my silly comment about Jeff Vogel's M.O. had any influence, or if Slinko came up with the idea on his own.

Don't care.

It's a completely awesome method of recycling reusing repurposing assets in a way that made the whole update a delight to read.

Stellar!

I'll stop now before I become complacent and demand wish for all key updates to have portrait reactions added to the dialogue.
>>
No. 128730 ID: 395c02
File 155363807637.gif - (7.89KB , 64x64 , DRCPS_ceri_neutral_lookaway_blush.gif )
128730

These updates are really big so please be patient okay I'm working on it!
>>
No. 128733 ID: a9af05

>>128730
Take your time! We're not going to rush perfection!
>>
No. 128780 ID: f45dbe

>>128730
Don't sweat it, really. Not a single fan of yours that actually cares about the quest is going to mind a wait. Your update schedule is beyond reproach, so fast is it.
>>
No. 128832 ID: 395c02

Minor thing: I'm going to try something a bit different with the update schedule. I'm going to keep to updating roughly every 3 days, but I'm going to start including the weekends in that. Meaning updates will sometimes go up Saturday and sunday.

I think overall this will be less stressful than forcing myself to finish an update on Friday, as often would happen.

This might also lessen the overall stress vs trying (and often failing) to commit to every two weekdays, which itself should leave me more able to do other things (like Koror!).

Let's see how it goes~

That said, the picnic might still need an extra day here or there for the huge multi-character updates.
>>
No. 128863 ID: 395c02
File 155408971859.png - (98.58KB , 770x575 , Quest 179.png )
128863

FUUUUUUUUUUCK!

---------------

You might notice this is the original image and not a redrawing. Hang on! There's a reason for this beyond laziness! mostly

The topic this time is... the art itself! See? Gotta have more faith in your good buddy Slinko to only sometimes things out of laziness.

Enough stalling. The monster in that image is later revealed to be Tayza. But the monster in that image looks absolutely nothing like Tayza. There's actually a few different points to hit here.

1: Majibeasts weren't all female yet. I don't think I gendered them at all at this point, because they were originally supposed to be mindless monsters. That little curve you see isn't meant to be feminine (which is easily proven by actual tayza's mighty flat chest), I was just bad at drawing big muscular chests.

2: Speaking of that. Like most artists who actually care about learning and improving, I'm extremely aware of my weaknesses and failings artistically. Tezakia quest actually uses this to its advantage! Things that wanted to look cute (like our plucky lian protagonist up there) were drawn in a very simple style. I knew I couldn't make cute eyes, so I reduced their eyes to a single dot. This was the first time I had ever done so.

This was reversed for things that wanted to be spooky. Knowing my ability faltered when drawing detail, that's exactly what I'd draw for the ki-jaara. By not just drawing them detailed, but being really bad at drawing them detailed, they gained a real surreal quality that I can't actually recreate nowadays. At least, not in the same way.

Once you've gone through the practice and gained better line control, it's really hard to 'turn that off' and fake the terrible line control 2009 me had. My line control nowadays isn't even that good (I'm often saved by a smoother), it's just 2009 me was very not good.

3: A lot of Tezakia was winged, but this segment was after a flip of the coin decided tezakia would have magic rather than high technology. I don't think it was officially called 'majicka' yet, but the idea that some kind of magical force corrupted people was in mind even this early.

So the first ki-jaara had me choose a race (I don't remember if I rolled a dice or not), and then I aimed to make them look more... feral. ferocious. Then I let my iffy art abilities carry them to full monster-hood.

Later in this same quest, Tayza's design would show that my ability to use this tactic really didn't last very long.
>>
No. 128885 ID: 4e9aae

You know, reading this 10-year anniversary lookback made me realize I, too, kinda have an anniversary of my own, though in a different context.

I made a bet 10 years ago. It was during the last year of high school - me and a good friend of mine were having a major fallout. He was dealing with his first heartbreak, and the inability to cope made him very depressed. I tried to help him by encouraging him to let go and gave advice how to make things go smooth in the future. He didn't listen at all, going as far as not speaking a single word on some days. I kept trying to help, to offer support, but it was to no avail. In his resent to the world, my friend called me childish, immature, naive goof who had no idea how life works. In a way, he was right. In time his despair drove a rift between us. Until one day, he heard the same advices I was giving him from another "cool kid", and started following them with blind zeal.
He did also a few other petty things, but by that time the ship had sailed sunk.

It was the last straw, and I told him in a very direct manner what was wrong with him and how his solutions wouldn't work. He accused me in turn how I was wrong and my methods are meaningless. So as we finished high school and went our separate ways, we made a bet that both of us shall walk our own paths, and that we shall meet again in 10 years and see who was right, and who was wrong in our worldviews.

The end date of this bet is somewhere in May later this year.

I had vowed to myself back then that I'd show my friend how successful I'd become, how grand my life would become by the time I'd be approaching my 30s, and would become not only an example to him, but to anyone else who would give themselves to despair and defeat.

Instead, I spent those 10 years fighting my own inner demons. I battled failure and depression time and again, giving into overwhelming misery, coming several times a knife-edge away from suicide. I became neither rich, nor famous, nor a shining example to anybody.

I simply learned a lot about life, and about living.


Is it a coincidence I discovered Dragon Romance and tgchan in general so recently? Is it some kind of noospheric synchronicity that Slinko has such an important anniversary in the very same period? Some kind of random cosmic irony?

I don't know. It's very probable there are hundreds of thousands of people out there who are also arriving at and/or celebrating/reminiscing about important moments in their life. I simply lack the awareness to perceive their own trials and triumphs. I am just a random guy on a random site on the Internet, and I know about an important period in the life of another because said other had chosen to share it with the wider world.


Yes, Tezakia's anniversary definitely made me contemplative. Even though I've known about it's existence for two months, and haven't even read it yet. But it warms my heart to see such life stories, where success seems to have had come out of nowhere, yet in reality it has been the perseverance, resolve, and commitment of the individual that had made possible the end result. It gives me hope for and faith in my own endeavors.

Perhaps, like Slinko wrote in a previous post, I just have to say 'screw it' and try one more time. Try to live the next 10 years with the experience I'd learned, and strive to walk my own road.

Yup.


Huh, I did not intent for that to turn into yet another wall of text, but I guess it did...
>>
No. 128886 ID: b1b4f3

>>128885
Is this a reference to some anime?
>>
No. 128887 ID: f5d2df

>>128863
There's probably something you could still get out of not using a smoother nowadays, but shrug
>>
No. 128892 ID: 395c02

>>128887
Well, that's what Koror's for...or.
>>
No. 128893 ID: 4e9aae

>>128886
If my life classifies as an anime, then I guess it is.

My hair does tend to form naturally into anime-style cuts, though, so there's that. *shrug*
>>
No. 128906 ID: 395c02
File 155418962164.png - (188.71KB , 1108x900 , Quest 181.png )
128906

To give a visual idea of my earlier point, here's one way I might have handled a moment that happens in the next update.

The original is here: https://tgchan.org/archive/tezakia/Images/Chapter%203/Quest%20181.png

For a fun bit of authenticity, I did this with a few caveats:

This isn't Tayza's modern design. Rather, it's the original image done with the knowledge that it does eventually become Tayza. (I would say this is closer to tayza's end-of-quest design)

2009 me didn't know what a smoother was, so I didn't use it here. I also mimicked the way 2009 me drew fur. It's worth noting that I didn't actually start drawing fur this way until chapter 9 (I believe the very first image of Dilia's normal form gave me the idea to do it that way). But who let details get in the way of fun?

This is still done at DR-speed, meaning don't spend too long on the shading. Very simple shading to give a rough idea of shadows, nothing fancy.

---------

One thing 2019 me would have done is put more of Tezakia in darkness. Dark is spooky! But the original spends very little time in dark areas, and the time it did spend was usually in total darkness (black). A modern version would likely go with a darker environment, but still bright enough to not be doom 3 (do I get a prize for making such a timely reference?).

I'd have kept some areas bright, like the entire command building (explored in chapter 1) and the MEDICAL ROOM specifically. That area acts as a sort of base of operations later on. In contrast, the building Amiel explores in chapter 3 is really broken down, and it'd make sense for a lot of lights to simply not work anymore.

...It'd make sense for none of the lights to work anymore, but we can assume the ki-jaara did some amount of upkeep. In fact, it would totally be in character for Tayza to purposefully keep the place dim but not black specifically so she can enjoy the hunt.
>>
No. 128907 ID: 395c02
File 155419149175.png - (61.23KB , 666x459 , bonus_comparison.png )
128907

THE RAMBLING CONTINUES.

Here we talk about the elephant in the room: The fact that the TGchan version of Tezakia is not an exact copy of the original.

Tezakia is the only quest on tgchan that gained the benefit of not being a rough draft. When we made the conversion to the webpage version, I was given a rare opportunity to fix things up a bit. Of course, I did said fixing circa 2011, so it's not quite the makeover I'd be able to give the quest now.

In the image you see three versions. At the bottom is the original Lifejournal post. In the middle is the modern TGCHAN webpage version. And on top is the FLASH VERSION. Let's take a moment of silence for the broken images in the original.

....

Okay. The flash is, in general, the original quest with some of the text cleaned up. The TGchan one, however, made some slightly more noteworthy adjustments:

All the weird scratch-mark nipples I drew in 2009 were replaced with actual simple C-nipples. I wanted Tezakia to be adult, but I was too shy/afraid to draw actual nipples so the scratchmarks were a weird stopgap solution. I felt this was too... distracting... so a more nipple-friendly me gave everyone the nipples they deserve.

The TGchan version has more direct dialog. Trying to be like RubyQuest (which used dialog sparingly), Tezakia has very little talking until it finds its own voice around chapter 8 or 9. To help the early parts of the quest feel a little less 'slinko failing to be rubyquest', the TGchan version has more actual dialog.

In generally it replaced indirect dialog. "Amiel says she's okay." -> "I'm okay, I'm fine."

Little personality bits were added too; The image shows one such case. "Why's the door locked!?" helps convey the sense of panic Amiel's feeling, letting you get a mood for the text much earlier than the original.


Most of the changes are minor like this and almost not worth talking about, but there was one 'george lucas' style change possibly worth mentioning.

In the original and flash versions, Amiel and Sekani start using the L word pretty early. This is because Tezakia was supposed to be a 4 chapter quest. The flashes were made as the chapters completed, so they too had this assumption. I figured I didn't have time for a slow-burn romance.

But the TGchan version is fully aware how long the quest is. Because of that, Amiel and Sekani still get flirty and sleep together rather quickly, but the L word takes much, much longer to show up (I believe the TGCHAN version saves it for the end of chapter 8).

Because of this, I had to make one actual proper change to one image(beyond the nipple thing). I honestly forgot where it was, but there's a scene in the original where Sekani did... something... and Amiel responded lovingly. It felt a little out of character originally, but became rather jarring with the slower romantic buildup!

So one of the images was edited to give Amiel a different reaction that was more in character and made more sense for where their relationship was in the newer setup.


Now you might be going 'Golly! Even though half the images are gone I'd rather read the original and not deal with all these changes!!!!'

You shouldn't. The above is the only noteworthy change. Everything else is the same in both versions, the original is just slightly sloppier at telling it.
>>
No. 128908 ID: de6d84

>>128906
Sharp snoot; I like this design's certain menacing look to it.
>>
No. 128910 ID: 395c02

>>128908
Thanks~

</ramble>
>>
No. 128919 ID: 864e49
File 155424251328.jpg - (79.92KB , 286x699 , Graphics.jpg )
128919

>Remembering Tezakia Quest
Yeah I remember.
>>
No. 128931 ID: 91ee5f

>>128906
You forgot this: ゴゴゴゴ !

Yes, this is a Jojo reference!
>>
No. 128935 ID: 2202fb

>>128906
I think if you made the mouth a tad longer and made the eyes less detailed and more 'gash'-looking, you would probably nail a pretty surreal look not dissimilar to the original look.

Imo, the thing that seems to make them surreal is the slightly-off proportions that trigger the uncanny valley. The new pic is very menacing, but the proportions are too accurate to really give the viewer the feeling that something is wrong.

Idk, this is just my two-cents.

--

>>119951
Soo, you seem to have backed yourself into yet another corner, and this one is even closer. Soo, how do you plan on handling this one, champ? :3
>>
No. 128939 ID: f5d2df

>>128935
I'm one person, granted, but if you mean the current update, I'm not getting the impression it's going that route.
>>
No. 128978 ID: b1b4f3

It's a little funny how I was expecting the picnic to be about keeping our friends from being too lewd but instead we're trying to keep mom from being too lewd.
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