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File 151477816123.png - (918.31KB , 900x600 , SVQLS9z.png )
119248 No. 119248 ID: 395c02

The old thread was getting large, so have a new one! This image was drawn by AQR!

If you're new, my wiki page links to every quest I've made: https://tgchan.org/wiki/Slinko

I also have a patreon! https://www.patreon.com/Slinketza
321 posts omitted. Last 100 shown. Expand all images
No. 128556 ID: 395c02
File 155307858793.png - (93.14KB , 800x600 , Quest 19 in HD.png )

No. 128557 ID: ad51b8

so do you regret the blush or happy you went along with it?
No. 128563 ID: 06fdc0

goddammit slinko

tezakia is honestly one of my favorite quests. you've progressed substantially since then, but it's still fun to read.
No. 128566 ID: 91ee5f

Ah, the nostalgia. I remember finding Tezakia Quest on FA one day and that lead to me discovering Tgchan and all of the other quests on this site.

And before you ask, no I don’t remember what I was searching for that lead to me finding Tezakia Quest on FA. The only thing I can remember is that I found it and thought, “Oh wow, this is neat. I wonder what it’s about?” and upon finishing reading through all of it I thought, “That was amazing! Where can I find more?!”

Slinko, it’s because of you that I discovered this site and got into quests! Thank you for all of the wonderful quests you’ve made and for bringing me here to this site!

Now if you’ll excuse me, all of this nostalgia has me wanting to go reread Tezakia Quest again, so I’m going to go do that right now.
No. 128579 ID: 395c02

I'm making fun of myself for comedy, but I don't actually have any regrets with how Tezakia ultimately played out.

The quest starts with a guy not knowing what he's doing trying to mimic Ruby Quest, and by the end both he and the quest had found their voice-- their own way of doing things.

I am more experienced now, but a lot of the things I still do today began right here in this little bird quest.
No. 128591 ID: 8d23f0

dang I can't bealive titties ruined Slinko's best shot at being the horror man of TGchan instead of the hug birf man.
No. 128594 ID: 32216d

Truly, slinko’s life is defined by titties.
No. 128597 ID: f5d2df

Would a female Tezakian player pretty much be brave up until the moment they see blood?
No. 128603 ID: 395c02

That was more or less the intent. They'd face the monstrous ki-jaara without hesitating much, but unlike Sekani they wouldn't hurry to reach for the glimmering item in a pool of blood.

Anyway, DR news.

Writing and drawing DR is hard. It's hard normally, but it's going to be very hard for this picnic segment.

I'll warn now that it's not likely the quest will update faster than once per 3 days. One day to collect suggestions, one day to write, one day to art. Writing has gotten that slow.

There might also be heavy use of the simple art style. Normally I use it for effect or to keep myself from dying, but in this case I might need to make entire updates in the simpler style.
No. 128605 ID: b1b4f3

That makes sense, you have almost every character in the same place. You'd have to consider all of their actions.
No. 128608 ID: 575ec0

It's gonna be text heavy right?
Simple art is fine.
Hell, go full Br0m style [Dialog] fillers.
I dunno why more people don't use that...
I wonder what ever happened to that guy...
No. 128613 ID: ad51b8

don't quote me but I heard he got hitched and had a kid and being a dad was eating up all his time. Also heard that once things settle down in his life he might come back but I have no idea if any of that is true or not.
No. 128614 ID: 465a14

Can confirm Brom's IRL stuff took up too much time for tgchan, but it's also worth noting that he landed a job he loves and started playing TTRPG with workmates. Besides, this is Slinko's thread, so... hmm, about Tezakia, does Ami*l still dislik the forbiddn lttr?
No. 128618 ID: 864e49

>The red thing in background
>Red ball
Slinko what fucking level are you operating on?!?!?!
No. 128619 ID: 2202fb

He is a god.

One of the greek ones which explains why he is so airheaded/flustered at times, but still

A God.
No. 128621 ID: 4e9aae


Take the time you feel is right, Slinko.

Don't sweat it on using a simpler art-style to power through the picnic. As another poster had said, the upcoming segment/scenes will have a TON of characters, and that definitely adds a considerable complexity overhead.

Also, as Jeff Vogel has taught the internet, there is always the option of refactoring/improving/remaking a given work of art at a later point in the future. It's even financially viable, judging by the work of the "crazy old uncle" of the indie gamedev scene.

Alongside the mantra of "An art piece is never finished, only the artists stops working on it" and other wise words crappy generic pep talk.

Anyway, cheers from the sidelines!
No. 128625 ID: b1b4f3

Haha, I guess Siphon is gonna have to beat the crap outta Slinko!

Or am I thinking of it the wrong way? Is the red ball evidence of Siphon's involvement?
No. 128631 ID: b1b4f3

Hmm, what if Sky disappeared because Siphon got really good at meta-magic in the future and stole him from the past to save him from an otherwise terrible fate? She has the ability to perceive alternate timelines so I'm guessing eventually she'll just remember doing it and he'll pop in.
No. 128633 ID: 0ab3ed

So what was the secret in the minigame? Something about time travel? Anyone willing to summarise it?
No. 128640 ID: 2202fb

just use the password that was posted.
No. 128643 ID: 91ee5f

They were asking for a story summary, not how to get to the minigame.
No. 128644 ID: 2202fb

Someone did post a youtube link.
No. 128645 ID: 395c02

Funny you should use that particular combination of words...
No. 128649 ID: 2202fb

He's a real smoooooth operator
No. 128651 ID: b1b4f3

>combination of words
No, it can't be...

No. 128652 ID: b1b4f3

Slinko, is your quest author template on the wiki supposed to say Retcon Quest is still in progress?
No. 128654 ID: 2202fb


idek what this is insinuating anymore.
No. 128657 ID: 864e49

Look on bed.
No. 128658 ID: 0ab3ed

Where? there's a youtube video accompanying the minigame but it doesn't show the secret.
No. 128659 ID: 395c02

No. 128661 ID: b1b4f3

There's a red ball on the bed at the end of Retcon Quest.
No. 128662 ID: 61b5e1

Oh yeah, even slinko didn't notice that one for over a month~
No. 128670 ID: 395c02

Today I'll be talking about chapter 2's opening animation. I considered redrawing it, but looked at how many images that'd require and noped the hell out.

But, I decided to redo the song. You can check it out here:


I redid the song for a few reasons:

1: I really didn't like the original.
2: It gives a rough idea of what Tezakia 2 might sound like (though that will hopefully have typo helping)
3: This animation is actually a decent thing to talk about.


I almost forgot to mention that Tezakia was a 'test quest' in multiple ways. For example, it was the first time I drew anything in Painttool Sai.

Before Tezakia, I used a really old kinda janky version of Photoshop, but one of my friends basically bullied me into using SAI and I figured I'd humor them by doing this tiny itty bity short quick little quest in it.

...So yeah, I still use SAI to this day.

As for the scene itself... well. Originally this quest was only going to have two animations: an introduction and an ending.

But one of the readers got really, really hype about seeing what animation would accompany thread 2. They had hit on my greatest weakness: the fact that I really hate disappointing people.

So I scrambled over about 4 hours to make some kind of song and a basic animation, just so one guy wouldn't be disappointed in the lack of a flash on top of the thread.

That mentality would lead to the quest having 13 animations.

These animations were made in Macromedia flash studio 8 (circa 2006), a program I would use for every animation until DR would switch to a Dylan-coded cutscene engine.

...Funny how history can repeat itself. DR was also intended to be smaller and shorter (and lacking in animations)...

This'll be the only animation I do this for. The song was just... so bad. I had to.
No. 128671 ID: f5d2df

Your music prowess without Typo doing things after (I'm assuming on this one) is great! The redid song turned out pretty well. It makes me wanna see some cinematic orchestra combo in the future.
No. 128673 ID: 395c02

T-thanks! It's been something of a dream to have That Big Orchestral Moment in one of my creations. It's no exaggeration to say I probably spent nearly 20 years trying and failing to make such a moment. I certainly could have if I focused on music, but music took a pretty constant back-seat to art and animation stuff. I don't regret that, especially nowadays with Typo willing to help out, but that part of me never fully died out.

One day...~

Anyway, thanks everyone for indulging this old man's nostalgia. Looking back is cementing my realization that if I get to the point where I'm making tezakia 2, I'll absolutely have the resolve and excitement in me to finish it no matter how worn out I get before then.

Onwards we forge~
No. 128674 ID: 2202fb

With advances in CRISPR, no matter how old you get, we can have you working on this! :D
No. 128675 ID: 4e9aae

Just saw the newest DR update.

Utterly. Brilliant. Choice.

Dunno if my silly comment about Jeff Vogel's M.O. had any influence, or if Slinko came up with the idea on his own.

Don't care.

It's a completely awesome method of recycling reusing repurposing assets in a way that made the whole update a delight to read.


I'll stop now before I become complacent and demand wish for all key updates to have portrait reactions added to the dialogue.
No. 128730 ID: 395c02
File 155363807637.gif - (7.89KB , 64x64 , DRCPS_ceri_neutral_lookaway_blush.gif )

These updates are really big so please be patient okay I'm working on it!
No. 128733 ID: a9af05

Take your time! We're not going to rush perfection!
No. 128780 ID: f45dbe

Don't sweat it, really. Not a single fan of yours that actually cares about the quest is going to mind a wait. Your update schedule is beyond reproach, so fast is it.
No. 128832 ID: 395c02

Minor thing: I'm going to try something a bit different with the update schedule. I'm going to keep to updating roughly every 3 days, but I'm going to start including the weekends in that. Meaning updates will sometimes go up Saturday and sunday.

I think overall this will be less stressful than forcing myself to finish an update on Friday, as often would happen.

This might also lessen the overall stress vs trying (and often failing) to commit to every two weekdays, which itself should leave me more able to do other things (like Koror!).

Let's see how it goes~

That said, the picnic might still need an extra day here or there for the huge multi-character updates.
No. 128863 ID: 395c02
File 155408971859.png - (98.58KB , 770x575 , Quest 179.png )



You might notice this is the original image and not a redrawing. Hang on! There's a reason for this beyond laziness! mostly

The topic this time is... the art itself! See? Gotta have more faith in your good buddy Slinko to only sometimes things out of laziness.

Enough stalling. The monster in that image is later revealed to be Tayza. But the monster in that image looks absolutely nothing like Tayza. There's actually a few different points to hit here.

1: Majibeasts weren't all female yet. I don't think I gendered them at all at this point, because they were originally supposed to be mindless monsters. That little curve you see isn't meant to be feminine (which is easily proven by actual tayza's mighty flat chest), I was just bad at drawing big muscular chests.

2: Speaking of that. Like most artists who actually care about learning and improving, I'm extremely aware of my weaknesses and failings artistically. Tezakia quest actually uses this to its advantage! Things that wanted to look cute (like our plucky lian protagonist up there) were drawn in a very simple style. I knew I couldn't make cute eyes, so I reduced their eyes to a single dot. This was the first time I had ever done so.

This was reversed for things that wanted to be spooky. Knowing my ability faltered when drawing detail, that's exactly what I'd draw for the ki-jaara. By not just drawing them detailed, but being really bad at drawing them detailed, they gained a real surreal quality that I can't actually recreate nowadays. At least, not in the same way.

Once you've gone through the practice and gained better line control, it's really hard to 'turn that off' and fake the terrible line control 2009 me had. My line control nowadays isn't even that good (I'm often saved by a smoother), it's just 2009 me was very not good.

3: A lot of Tezakia was winged, but this segment was after a flip of the coin decided tezakia would have magic rather than high technology. I don't think it was officially called 'majicka' yet, but the idea that some kind of magical force corrupted people was in mind even this early.

So the first ki-jaara had me choose a race (I don't remember if I rolled a dice or not), and then I aimed to make them look more... feral. ferocious. Then I let my iffy art abilities carry them to full monster-hood.

Later in this same quest, Tayza's design would show that my ability to use this tactic really didn't last very long.
No. 128885 ID: 4e9aae

You know, reading this 10-year anniversary lookback made me realize I, too, kinda have an anniversary of my own, though in a different context.

I made a bet 10 years ago. It was during the last year of high school - me and a good friend of mine were having a major fallout. He was dealing with his first heartbreak, and the inability to cope made him very depressed. I tried to help him by encouraging him to let go and gave advice how to make things go smooth in the future. He didn't listen at all, going as far as not speaking a single word on some days. I kept trying to help, to offer support, but it was to no avail. In his resent to the world, my friend called me childish, immature, naive goof who had no idea how life works. In a way, he was right. In time his despair drove a rift between us. Until one day, he heard the same advices I was giving him from another "cool kid", and started following them with blind zeal.
He did also a few other petty things, but by that time the ship had sailed sunk.

It was the last straw, and I told him in a very direct manner what was wrong with him and how his solutions wouldn't work. He accused me in turn how I was wrong and my methods are meaningless. So as we finished high school and went our separate ways, we made a bet that both of us shall walk our own paths, and that we shall meet again in 10 years and see who was right, and who was wrong in our worldviews.

The end date of this bet is somewhere in May later this year.

I had vowed to myself back then that I'd show my friend how successful I'd become, how grand my life would become by the time I'd be approaching my 30s, and would become not only an example to him, but to anyone else who would give themselves to despair and defeat.

Instead, I spent those 10 years fighting my own inner demons. I battled failure and depression time and again, giving into overwhelming misery, coming several times a knife-edge away from suicide. I became neither rich, nor famous, nor a shining example to anybody.

I simply learned a lot about life, and about living.

Is it a coincidence I discovered Dragon Romance and tgchan in general so recently? Is it some kind of noospheric synchronicity that Slinko has such an important anniversary in the very same period? Some kind of random cosmic irony?

I don't know. It's very probable there are hundreds of thousands of people out there who are also arriving at and/or celebrating/reminiscing about important moments in their life. I simply lack the awareness to perceive their own trials and triumphs. I am just a random guy on a random site on the Internet, and I know about an important period in the life of another because said other had chosen to share it with the wider world.

Yes, Tezakia's anniversary definitely made me contemplative. Even though I've known about it's existence for two months, and haven't even read it yet. But it warms my heart to see such life stories, where success seems to have had come out of nowhere, yet in reality it has been the perseverance, resolve, and commitment of the individual that had made possible the end result. It gives me hope for and faith in my own endeavors.

Perhaps, like Slinko wrote in a previous post, I just have to say 'screw it' and try one more time. Try to live the next 10 years with the experience I'd learned, and strive to walk my own road.


Huh, I did not intent for that to turn into yet another wall of text, but I guess it did...
No. 128886 ID: b1b4f3

Is this a reference to some anime?
No. 128887 ID: f5d2df

There's probably something you could still get out of not using a smoother nowadays, but shrug
No. 128892 ID: 395c02

Well, that's what Koror's for...or.
No. 128893 ID: 4e9aae

If my life classifies as an anime, then I guess it is.

My hair does tend to form naturally into anime-style cuts, though, so there's that. *shrug*
No. 128906 ID: 395c02
File 155418962164.png - (188.71KB , 1108x900 , Quest 181.png )

To give a visual idea of my earlier point, here's one way I might have handled a moment that happens in the next update.

The original is here: https://tgchan.org/archive/tezakia/Images/Chapter%203/Quest%20181.png

For a fun bit of authenticity, I did this with a few caveats:

This isn't Tayza's modern design. Rather, it's the original image done with the knowledge that it does eventually become Tayza. (I would say this is closer to tayza's end-of-quest design)

2009 me didn't know what a smoother was, so I didn't use it here. I also mimicked the way 2009 me drew fur. It's worth noting that I didn't actually start drawing fur this way until chapter 9 (I believe the very first image of Dilia's normal form gave me the idea to do it that way). But who let details get in the way of fun?

This is still done at DR-speed, meaning don't spend too long on the shading. Very simple shading to give a rough idea of shadows, nothing fancy.


One thing 2019 me would have done is put more of Tezakia in darkness. Dark is spooky! But the original spends very little time in dark areas, and the time it did spend was usually in total darkness (black). A modern version would likely go with a darker environment, but still bright enough to not be doom 3 (do I get a prize for making such a timely reference?).

I'd have kept some areas bright, like the entire command building (explored in chapter 1) and the MEDICAL ROOM specifically. That area acts as a sort of base of operations later on. In contrast, the building Amiel explores in chapter 3 is really broken down, and it'd make sense for a lot of lights to simply not work anymore.

...It'd make sense for none of the lights to work anymore, but we can assume the ki-jaara did some amount of upkeep. In fact, it would totally be in character for Tayza to purposefully keep the place dim but not black specifically so she can enjoy the hunt.
No. 128907 ID: 395c02
File 155419149175.png - (61.23KB , 666x459 , bonus_comparison.png )


Here we talk about the elephant in the room: The fact that the TGchan version of Tezakia is not an exact copy of the original.

Tezakia is the only quest on tgchan that gained the benefit of not being a rough draft. When we made the conversion to the webpage version, I was given a rare opportunity to fix things up a bit. Of course, I did said fixing circa 2011, so it's not quite the makeover I'd be able to give the quest now.

In the image you see three versions. At the bottom is the original Lifejournal post. In the middle is the modern TGCHAN webpage version. And on top is the FLASH VERSION. Let's take a moment of silence for the broken images in the original.


Okay. The flash is, in general, the original quest with some of the text cleaned up. The TGchan one, however, made some slightly more noteworthy adjustments:

All the weird scratch-mark nipples I drew in 2009 were replaced with actual simple C-nipples. I wanted Tezakia to be adult, but I was too shy/afraid to draw actual nipples so the scratchmarks were a weird stopgap solution. I felt this was too... distracting... so a more nipple-friendly me gave everyone the nipples they deserve.

The TGchan version has more direct dialog. Trying to be like RubyQuest (which used dialog sparingly), Tezakia has very little talking until it finds its own voice around chapter 8 or 9. To help the early parts of the quest feel a little less 'slinko failing to be rubyquest', the TGchan version has more actual dialog.

In generally it replaced indirect dialog. "Amiel says she's okay." -> "I'm okay, I'm fine."

Little personality bits were added too; The image shows one such case. "Why's the door locked!?" helps convey the sense of panic Amiel's feeling, letting you get a mood for the text much earlier than the original.

Most of the changes are minor like this and almost not worth talking about, but there was one 'george lucas' style change possibly worth mentioning.

In the original and flash versions, Amiel and Sekani start using the L word pretty early. This is because Tezakia was supposed to be a 4 chapter quest. The flashes were made as the chapters completed, so they too had this assumption. I figured I didn't have time for a slow-burn romance.

But the TGchan version is fully aware how long the quest is. Because of that, Amiel and Sekani still get flirty and sleep together rather quickly, but the L word takes much, much longer to show up (I believe the TGCHAN version saves it for the end of chapter 8).

Because of this, I had to make one actual proper change to one image(beyond the nipple thing). I honestly forgot where it was, but there's a scene in the original where Sekani did... something... and Amiel responded lovingly. It felt a little out of character originally, but became rather jarring with the slower romantic buildup!

So one of the images was edited to give Amiel a different reaction that was more in character and made more sense for where their relationship was in the newer setup.

Now you might be going 'Golly! Even though half the images are gone I'd rather read the original and not deal with all these changes!!!!'

You shouldn't. The above is the only noteworthy change. Everything else is the same in both versions, the original is just slightly sloppier at telling it.
No. 128908 ID: de6d84

Sharp snoot; I like this design's certain menacing look to it.
No. 128910 ID: 395c02


No. 128919 ID: 864e49
File 155424251328.jpg - (79.92KB , 286x699 , Graphics.jpg )

>Remembering Tezakia Quest
Yeah I remember.
No. 128931 ID: 91ee5f

You forgot this: ゴゴゴゴ !

Yes, this is a Jojo reference!
No. 128935 ID: 2202fb

I think if you made the mouth a tad longer and made the eyes less detailed and more 'gash'-looking, you would probably nail a pretty surreal look not dissimilar to the original look.

Imo, the thing that seems to make them surreal is the slightly-off proportions that trigger the uncanny valley. The new pic is very menacing, but the proportions are too accurate to really give the viewer the feeling that something is wrong.

Idk, this is just my two-cents.


Soo, you seem to have backed yourself into yet another corner, and this one is even closer. Soo, how do you plan on handling this one, champ? :3
No. 128939 ID: f5d2df

I'm one person, granted, but if you mean the current update, I'm not getting the impression it's going that route.
No. 128978 ID: b1b4f3

It's a little funny how I was expecting the picnic to be about keeping our friends from being too lewd but instead we're trying to keep mom from being too lewd.
No. 129190 ID: 395c02

DR8 was a little shorter than usual, partly because I really wore myself out doing the Picnic Of Doom minigame and partly because it felt like a really good thread-ending moment to go for!

I'll be taking a break from questing for a few weeks due to fatigue. And because my DR fatigue is especially high, I'll be coming back with finishing SQ1 rather than jumping into DR9 right away.

I'll keep you posted as things happen.

Koror might continue at a slow but steady pace... but I'd like to not think about it for a week, at least.
No. 129198 ID: de6d84

Stay well, Slinko.
No. 129318 ID: 395c02

i had one job and i blew it.

Typo and I caught an illness that seems to take a couple weeks to go away. I saw a doctor and got pills, but this is going to end up delaying things a bit further.

not dying is haaaaard
No. 129339 ID: 79eaac

ugh, how dare you get sick
think of all the people who wanna see dragon tiddy

smh my head
No. 129364 ID: 91ee5f

I heard you got sick, so I thought I’d share this wonderful fan art of Ceri doing a Jojo pose with you, in the hopes that it’ll help you feel better: >>/questdis/129280 !

This was not drawn by me and I’m not claiming it as mine!
No. 129440 ID: 395c02
File 155803490154.png - (74.88KB , 603x464 , quest93.png )



Today's topic: Love!

Wait no come back I didn't mean it.

Okay I actually did mean it but you're too far in to quit now. That's how I getcha.

Amiel was the primary antagonist for... let me just count real quick...

22 images. About 5 updates.

Back then I had a hard time saying 'no' to suggestions, if you can imagine such a thing! The decision not to Bad End the quest when Sekani complimented her tits set the quest on the PATH of love and romance.

We didn't have democracy and choices back then though so nobody knew that yet not even me.

I always intended for Amiel to be Sekani's friend, but I was ill-prepared for how much the suggestors would enjoy teasing her. And how much I would let them get away with it.

So things escalated, and escalated even more, until we reach this image with them both sharing a blanket while naked. My modern art style lets me make Sekani way more poofy than he was in the original (which is to say, not at all), though the overall differences are minor since nowadays I'd keep the simplicity of the image for the sake of the joke.

but the blushu though. I had not yet grasped the true power of blushu.

Put on the path of romance, I looked at that whole '4 thread test quest' thing and realized I wouldn't have a lot of time to mess around with setting up their relationship. The end result is they jump into things insanely quickly (though the TGCHAN version very slightly smooths this out).

The moment Amiel reciprocated taught me a lesson that stuck with me to this day: suggestors don't want romance. They want to be teased. Never admit feelings, never hold hands. Leave it up in the air, they love that stuff!

Astute readers might be looking for an amused emoji to respond to that paragraph with, considering all the feeling and holding in Dragon Romance. But like, 'romance' is literally in the name there. Also I since learned from a certain sad cat comic that there is absolutely a limit on how much teasing people will put up with. Eventually something has to actually like, progress.

Doing a romance quickly is certainly doable, but 2009 me didn't quite have the knowhow to pull it off. The end result is a relationship so clunky I'm still deciding if they're together or not in the sequel. Kinasa... Okay we can't get ahead of ourselves we're still in chapter 2. Pin that on the board, or pintrest, or whatever you kids do to remember stuff nowadays.

Siri, tell me how kids remember stuff.


i don't own an iphone...
No. 129441 ID: 395c02
File 155804041856.png - (106.46KB , 806x691 , Quest 136.png )

See? Teasing!

Tezakia didn't have anywhere near as many silly faces as my later works, and the ones it has are considerably more subdued. In general the characters stay 'on model' much more in Tezakia than in later quests by me.

You would think the reason for that is Tezakia ostensibly being a 'horror', while everything since has fallen into the 'sometimes romantic comedy' genre (except that one time I did a cirr quest, whatever it was called. You'd think I'd know, being its creator).

:retcon_venji_3: "I get it!"

oh god it's you

This is about Tezakia so if you could just...

... ok i think she's gone. Where was I...

Basically see the earlier discussion on majibeast and art to see what happened when I'd go 'off model'. Anyway, Sekani's actions in chapter 2 are weird in hindsight. Tezakians don't see nudity as sexual, and even back then he commented as much... but you can only do so much to stop suggestors (who are largely human) from making the face Sekani made above at the thought of naked lian goodness (Or naked bird goodness? I'm not judgin').

Speaking of lian goodness!

Amiel was my first proper female character in a story (klissa and the ralians are older, but they were little more than basic ideas and character designs vs Amiel who actually had to like, Do Stuff).

Because she was the one I cut my lady-writing teeth on, she ended up being arguably the weakest main character in the quest. In many ways she tried to be the "remove the 'female' from 'female character'" character, but giant globs of 'GIRL!' fell on top of her, leading to things like blushing lots and being drawn cute more than she was drawn being cool.

Contrast her to Ceri, written years later. Ceri is feminine, but 90% of DR would be the same if she was a boy. Her gender is only one of many notes in the melody of her character.

This is less true with Amiel, to the point that Retcon Quest genderflipped her and the result was someone with no character.


Yes apparently you're relevent to Tezakia somehow in this one specific discussion congratulations now sit down please.


Anyway. Despite Amiel's flaws as a character, she's near and dear to me. Writing her taught me a lot, like how I should probably wait a bit before having characters use the word 'love' on each other. It is through her that I would learn to write fan favorites like Tayza or...

:retcon_venji_1: "me!"

Oh god you're still here. Actually, you fell into a lot of the same traps when I wrote Ven...


No. 129443 ID: de6d84

Ooh neato; another good two posts of insight as usual, Slinko!
No. 129461 ID: 395c02
Audio - (1.10MB - 192 kbps - 44.1 kHz , TQ_Ch4 redux.mp3 ) Length: 0:48

Typo's been teaching me some things, so have a this~

the first 20 seconds are the tezakia theme circa 2009, and the remaining time is the modernized version circa yesterday.

One version plays after the other so you can compare!

10 years is a long time, huh?
No. 129463 ID: 1a32ff

>10 years is a long time, huh?
In a way, yes. But also not. You get older, time starts feeling shorter and shorter, and sooner than later ten years have passed and you look back thinking 'that was fast'.
But it doesn't matter how long a span of time is, how many years you spent doing something, all that matters is what you see when you look back. And I should hope that when you look back, you see the empire of quests and collection of worlds you have shaped and wrote, the many hearts and minds that have touched and been touched by your adventures.

You've a rich, storied history behind you friend, and that is worth so much more than I can quantify.
No. 129464 ID: 9c293c

Typo's been teaching you well, the modern version sounds splendid.
No. 129471 ID: 395c02

In quest news... things are moving after a way-too-long period of being sick.

DR taught me the power of actually keeping documents and spreadsheets, so those are being put together for SQ's benefit. Still some work to do before things can get going properly, but the gears are starting to turn~
No. 129507 ID: 91ee5f

Wait a minute, aren’t you supposed to be a bird? Why do you still look like a tozol?
No. 129509 ID: e51896

One thing I would like to do in DR is talk to Siphon about Mr. Ilan. Siphon did asked if we remembered something perfectly that didn't happen during the secret password conversation with her, and I want to tell her that we did when we somehow knew Mr Ilan's real name as Euia even though we never were told his real name. Mr. Ilan said we weren't supposed to even know what his real name was. I want to see how Siphon reacts to this phenomenon.
No. 129600 ID: 395c02

TLDR: SLISSA QUEST OMEGA, a hard reboot, begins in a couple days. DR-GAIDEN, a series of side-stories with the HOARD MEMBERS, starts next week.


I could ramble about it for 20 paragraphs, but I think I'll keep it short.

DR-GAIDEN: This is simple. I'm gonna do a simple and easily-drawn side thing for DR so my patrons aren't left in the dirt while I do a personal project (Slissa). It's going to follow the hoard members instead of Ceri directly, though she's likely going to introduce the thread and might show up as an NPC. The thread is canon, but I'm going to try to make it not Required Reading for folks who just want to follow Ceri's story. But hopefully you'll want to read it anyway cause I have some fun stuff planned!

SLISSA QUEST: Originally meant to be my Magnum Opus (as i ignore the advice i literally wrote in the 'how to quest' wiki page), it's getting 'demoted' to a normal quest and actual-properly rebooted.

The original 2013 slissa quest (now known as SLISSA QUEST BETA) was a weaker showing than I liked, among other things holding me back at the time. It did about 1/2 the plot it was supposed to do, ending thread 1 early.

the 2018 quest, now known as SLISSA QUEST GAMMA, had the ambitious goal of keeping BETA canon and trying to both continue the story as well as sort of restart it.

The problems with this approach became immediately obvious. For one thing: I wrote myself into a corner in BETA, and this problem was inherited by GAMMA keeping BETA canon.

It was also impossible to get myself to work on GAMMA because it required a huge amount of effort, and my desire to work on it was hurt by the corner I was written into and realizing I split my audience between those who read SQ-Beta and those who hadn't.

So... I'm doing a hard reboot. We're throwing it all in the trash and starting over. Here's the main things to know:

-SQ-BETA and SQ-GAMMA are no longer canon. We might revisit some of the events, but almost certainly in different contexts. I'm going to do my best to minimize how much I repeat myself.

-This will still just be called 'slissa quest', but I'll refer to it as SLISSA QUEST OMEGA. If this attempt fails, I won't make a 4th try. It's now or never.

-The art and writing will be toned down. I think way more people would want slissa finished than would want it to get halfway and die.

-There will be less shading. There will be plenty of images that won't have any shading at all, though the 'colored light' effect will be retained from previous versions.

-Said shading will be soft shading. Soft shading's way easier than cell-shading for me.

-AQR is going to help so we might end up having shading anyway. The above is what will happen under my own power, though.

-I will no longer be trying to put a background in every image. My other quests save a lot of work by keeping the background plain, and that's going to come over to SQ to help me not die. The BG won't be white or anything, though.

-The writing will be less perfectionist. You might not even notice this one, but behind the scenes I can spend hours rewriting a single paragraph until I'm happy with it. I'll be trying to avoid that and shooting for 'good enough' as I usually do with DR.

-Lore focus is being toned down. I'm not Bitequest. Most of you don't even know who that is. My ability to Lore and Worldbuild is much weaker than my ability to write characters. SQ will still be more lore heavy than, say, Dragon Romance, but the focus is going where it belongs in a slinko quest: on the characters.

-The intro for SQ-GAMMA will be reused in SQ-OMEGA. The music's being touched up a bit, but it's otherwise the same intro. If you saw it in GAMMA, you won't lose anything by skipping it this time. Or maybe watch it again for the improved music~

-The Creator is switching from an implicit prequel to an explicit one. The end of Creator made the connection very obvious, so it was silly of me to downplay it in SQ proper. Reading The Creator isn't required, but doing so would give you better context for some things.


And that's it. Slissa Quest Omega might be awkward for a while, but these changes will greatly improve the odds of me finishing thread one, and once we're past thread one, the weirdness with SQ-BETA and SQ-GAMMA stop mattering.
No. 129602 ID: 9c293c

Hey man, however it's gotta happen. I'm on board for the third try being the best!
No. 129604 ID: b1b4f3

ANOTHER slissa reboot?!

Well, the changes are reasonable.
No. 129606 ID: 8dcdd3

I'm very excited about this reboot. I have every confidence in your abilities, but all the same I wish you luck.
No. 129607 ID: 83bf07

Oh shit, here we go again.

No. 129613 ID: 395c02

Third try's the charm!!

let's say gamma was a test run, with a bad idea attached. I shoulda done a hard reboot to begin with.

I didn't do this lightly, I should note! Scholars will argue for years on if this counts as breaking my 'never abandoned a quest' gimmick, but...

I think if nothing else, choosing this over 'abandoning SQ as a grand idea too large in scope for a slinko already having to do DR for money' was the right decision, because the idea behind sticking with things is my desire to give people a satisfying ending, something we see far too many projects fail to do.
No. 129620 ID: 91ee5f

>Third try's the charm!!
Confirmed that Kliss will be a shameless flirt and will attempt to charm her way out of any bad situation!

.....nah, just kidding!
No. 129625 ID: 864e49

I see you got a little err author insert going on in the beginning there.
No. 129626 ID: ad51b8

the one thing I always find myself worrying about in slissa quest is at what point are we going to have to worry about that evil creator coming down and ruining everything? I mean I doubt it will happen but still I worry.

Also great intro slinko. Always impressed by how much effort you put into your stories.
No. 129628 ID: a9af05

>Scholars will argue for years on if this counts as breaking my 'never abandoned a quest' gimmick
They're also going to argue if collaboration quests count as breaking your "never abandoned a quest" gimmick.
No. 129629 ID: 395c02

It's probably for the best that I downplay that 'gimmick' nowadays.

For years I clung to it as the one thing I could be proud of that nobody could prove wrong. People can go 'your writing is bad' or 'you draw bad', but it's hard to argue every quest getting to the end... or it was.

Partly because it became less 'fact' and partly because I have so many more things to be proud of nowadays, I'm content to just say 'I try my best to finish every story' rather than 'I will literally never fail to do so'

because it's the trying that matters~
No. 129637 ID: 7c1196

On the contrary, i think that DR feels like it has a fuckton of lore that is just subtle and a tad vague, like Dark Souls lore. Idk what it is, but you seem to be pretty good at making "phantom lore." Hell, just have us (the collective) start theorycrafting and then just use your favorites (i have theorized that many a modern drama has done this very thing to keep the writing fresh).

Holy shit! DR/patreon is your only income!? You need to write a proper book or publish something! (or at least invest in some stocks or something, idk :P) Part of me feels like it was kind of irresponsible to make this your sole livelihood (appeasing a fickle audience just seems like it is doomed to eventually fail), but more than that I have to respect you for not only (presumably) following and sticking to your dreams, but also being as successful as you are (unless you are homeless or starving. in that case we can send help).
No. 129638 ID: 7f8782

So Siphon is a Duduk, apparently. And I had thought that that was an original race, but now I've seen it in another quest. And I just gotta ask, where do they come from? Like, what's the setting and who created them?
No. 129639 ID: 395c02

I did
No. 129640 ID: 9c293c

I don't think it's being said enough, but that Slissa Quest intro's fantastic.
No. 129645 ID: 395c02

Minor delays ahead, due to getting a new PC. I should get SQ done tomorrow, but I might end up taking a 4-day weekend of sorts as I need to set it up and get all my programs and files and such on it.

DR started as a quest where I kept everything in my head, but got complex enough that I had to actually write things down...!

My living situation is fine and stable, fear not~

Siphon is a Duduk, a species created by Typo and is part of 'Fishverse'. Siphon herself is from Fishbowl, which was a campaign cirr ran that crammed Fishverse and...cirrverse? together into some kind of container that could perhaps hold fish or something. Wish I had a word for that.

Thanks~ We worked super hard on it!
No. 129692 ID: 631909

Ahah, now, I feel a bit sheepish asking this, but can I use Duduks as a race in one of my own quests?
No. 129693 ID: 526fb9

Go for it! If you want to be lore accurate or whatever feel free to ask me questions, but if you just want to do your own thing that's probably fine too.
No. 129694 ID: ea7e4c

Thanks my dude! I appreciate it.

I'm gonna think up some pertinent questions to ask, just to make sure I portray the species correctly.
No. 129747 ID: 834f3d

Apologies for my lateness, I got IRL stuff going on. But that's irrelevant. If you don't mind I'd love to take advantage of that lore offer now, just a couple basic questions so I don't clutter poor Slinko's thread as I tend to:
Are there any particularly glaring cultural or biological differences in Duduk opposed to humans?
Are Duduk's secondary arms fully posable/functional?
Is the diet comparable to humans? Any strange intolerances/nutritional needs?
Do the triple-pupil eyes grant any special visual acuity?
Are their senses comparable to humans?
How intelligent are they?
What's the median lifespan?

That wasn't short at all. Hopefully you like sharing lore as much as I like learning it. We'll say that this is on-topic because Siphon is a Duduk and therefore this has pertinence to DR.
No. 129767 ID: 395c02

Lemme try to knock these out.

1. The big thing is that duduk have an unusual gender setup going on, which also affects their social structure. Basically, there are two types of female duduk — the more common, passive, fertile kind, who are physically smaller than males, and the less common, aggressive, infertile kind, who are physically larger. In addition, males are dramatically less common than either of these. As one might expect, the basic social family-ish unit reflects the imbalanced gender ratio, with one male having more or less a harem of females (of both kinds).

2. Yes.

3. Probably? I have a vague notion they might prefer somewhat more meat in their diet than humans, but they're still omnivores, and (perhaps as a bit of a setting conceit) the various races from their setting are all roughly tuned to the same sort of environmental needs.

4. Nah they basically just look neat.

5. Probably close enough? They likely have a noticeably better sense of smell, I guess.

6. Human-level-ish, I'd assume?

7. Human-ish. However it's worth noting that the tech in their native setting routinely allows for significant improvement here (if not indefinite extension).

I don't think I've contradicted anything I've said previously about them in these answers, but if I did I'm sure someone will point that out.
No. 129768 ID: 395c02
File 156165809165.png - (130.19KB , 900x600 , 16.png )

So AQR has made it his mission to keep SQ's art from falling to the mundane 'normal quest art' level employed by DR, and this has so far often lead to him redrawing images.

I tell you this not just to avoid taking the credit for someone's hard work, but to say this: Tyrsis wasn't originally intended to be staring at her butt.

"Does that mean it isn't canon?"

Don't worry about that part.
No. 129769 ID: 395c02
File 156165824545.png - (219.73KB , 900x600 , 21.png )

An important moment like this is one I went ahead and did a 'full' picture of, but AQR redrew it anyway???

I was kinda happy with this one, but it clashed with the rest of the update so AQR's version went live and this one is bonus content.
No. 129774 ID: 54c656

Awesome. Well, more like perfect, actually.

I think I've got enough to make an accurate representation, and moreover, this is exactly the kind of species I was looking for. I seriously want to thank you for not only letting me steal your creativity, but humoring my curiosity. So I'll say I'm grateful in faith that you understand what an understatement that is.
No. 129840 ID: 395c02

So things have been slow, figured I'd talk too much about it.

It's a combination of getting a new PC set up (with some fun* shenanigans therein), and part of it is ...I guess the kids call it 'self care'?

Normally when I have depression periods or bad sleep periods, I just power through and make an update even if it's bad. Doing this a lot caused me to really kind of hate making updates, and after a while I lost the will to force them out (which is why DR8 ended early)

So for the next while, I'm going to just do updates as I feel like doing them, not pushing myself nearly as hard. This means everything is slow, but I greatly reduce the overall stress and limit 'breaking points'.

Over time, I hope to get back into the flow and for things to pick up, but for now I'm going to take it a bit easy and focus on moving forward at all, rather than moving forward quickly.
No. 129844 ID: 2df440

Please take care, Slinko. I hope you feel better soon!
No. 130819 ID: 395c02

The good news is I got my medication in a better place to start approaching my old levels of productivity

the bad news is I have acute tooth pain and until I get to the dentist, it's pretty much stopping me from doing anything creative.

Please be patient, once I take care of this things might start moving a little more swiftly? hopefully?
No. 130850 ID: 395c02
File 156722823057.png - (110.80KB , 600x500 , 299.png )

Hmm? Sekani's always had these.

...Hasn't he?


I'm in less pain and on anti-biotics so let's do one of these while I recover.

Today we'll talk about mutation, a theme that shows up in all slinkoquests except Slissa (spoilers?).

In Tezakia, the idea of slowly mutating into a monster was meant to add a bit of tension (and body-horror?) to the super spooky horror quest. Part of this theme was stealing taking inspiration from Ruby, and its use of the suggestor format as a source of fear.

In ruby, this was done by having her do the opposite of what was suggested. In tezakia, fake suggestions were inserted. The image right after this inserted >Kill Amiel, which obviously nobody was suggesting at the time.

Of course, some of the suggestors ran with this, causing the spooky moment to become a source of comedy. This... this happens kind of a lot in this quest.

As you may know, by the end of the quest it was less 'look out for monsters' and more 'let's be awesome monsters together!'. Amiel would also get a transformation, but I'll talk about that segment later.

Sekani would get more mutated as certain story events happened, and he'd start to feel slightly unhinged. Majicka messes with the mind, and while that aspect got downplayed later, it's a canonical piece of the majibeast/ki-jaara puzzle.


I'll spend a moment discussing this theme in other slinkoquests, since now's a good time.

Venji's had a couple, going from tozol/indahl hybrid* to tozol/indahl/birb to just... birb? I guess? In this case the choice was a little more meta-inspired, wanting to distance Venji from the quests she is a hybrid of so she can be more of her own thing.

Slissa Quest is the one exception, in this and other ways. It's the most grounded (teehee)-- Kliss never learns magic and never mutates into something else. She's powerless by design, acting as an antithesis to Ceri and Venji (and originally vs Sekani and Beyond Lunch). Because of this, her design is largely unchanged since her incarnation, outside of adjustments to how Slissas are drawn in general. But! You can squint and see the theme in Tyrsis! He was originally a slissa (because ketzas didn't exist yet), and now he's a fluffsa!

In Dragon Romance, Ceri's only really gone through one mutation (ignoring minor changes in design over time). But she's had plenty of 'designing monsters is fun' as seen in her AQUATIC FORM and various FAUX DRAGON FORMs. And of course she got a redesign in thread 5, and there's presumably a design waiting for when she deals with her inner dragon one way or another...

But yeah. You may know of people who have 'OCs' and like to completely redesign them from time to time. This is ssoorrrt of like that, making adjustments to keep designs fresh. But it's also just kinda fun to take a design and monster it up a bit. Sometimes it really is more fun to be awesome monsters together.
No. 130980 ID: 395c02

A heads up: due to illness (another ear infection???) and also moving to a new place, things are on pause for a couple weeks.

I'm sorry things have been so slow lately. I can't promise I'll come back with rapid-fire updates, but I can promise that I'll keep at it until things finally click back into place.
No. 130981 ID: 0fb3be

Best of luck on all things happening.
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