[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Archive] :: [Graveyard] :: [Rules] :: [Quests] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Embed (advanced)   Help
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, MP3, MP4, PNG, SWF, WEBM, ZIP
  • Maximum file size allowed is 25600 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 152099296441.png - (167.31KB , 800x600 , QTG.png )
121473 No. 121473 ID: e77725

You can talk about my quests here!

Current Quests: https://tgchan.org/wiki/Audit_Quest
https://tgchan.org/wiki/Magical_Academy_Quest

Patreon: https://www.patreon.com/Larro

Feel free to discuss my quests here or post character questions!
200 posts omitted. Last 100 shown. Expand all images
>>
No. 123298 ID: 777681

I would be slightly leary about giving up the rolling drop table for the purpose of getting people to come back. The Curi Necklace is great, but it should remain a challenge to get it, so the rolls should kind of stay, I think.

That said, the idea of making some smaller drop tables for smaller fights, like the Rosalyn's and Colt's of the world. That would be good. Make it a 15-20% chance for the rare drops and then add like 2-3 other minor items and you're going in the right direction I think.
>>
No. 123317 ID: 5fd619

>>123298
Sure, let the Curi Necklace remain a challenge. The good idea is dropping an item that helps against their problem, not giving them a rare one; the Light Slime's Halo as defined is ultra rare, but it could also be, I dunno, something like a drop from Monk Slime that "grants mastery over one's own body" or something like that.
>>
No. 123324 ID: 5ddaa1

>>123317

The Slime-Fu manual would probably be his item. "Mind like Flowing Water" or something.

>>123298

As for staying with the roll table, I think we've been fairly liberal about breaking that for the purposes of giving people loot they want/need. I'd say the challenge of beating Curi is already high enough. However, if we want to give them a lower tier item that serves the purpose well enough, I'm not opposed. I honestly think Curi will be too much for Aberration, phone or no, based on her level and how Curi has performed against those in her range in the past.
>>
No. 123326 ID: 5fd619

>>123324
Aberration appears to be a lot more powerful than normal for her level; but then again, if there's the possibility of her not surviving Curi (or Jeffrey, as it may be, I want her to challenge him), it'd be better to make the item in question a consumable with a permanent effect. So yes, a manual would be ideal.
>>
No. 123328 ID: 5ddaa1

>>123326

Items and gold acquired in the dungeon go with the party when they die, I believe. While it's true we get a certain amount of gold for killing them and runes from their items, most of that is protected because of their insurance. They definitely keep the items, as Spark Mage, Mage, and the most forgettable rogue all kept theirs despite meeting untimely ends.

There's also the whole "Could she actually read and absorb the message of the Slime manual?" which I'm not sure of. Still, I have no objection to the Halo or the Manual making an appearance before the Curi fight to give them a sporting chance. A permanent buff as opposed to a salable item to tempt her owner(?) misses one box I had hoped to tick, but my only major objective is that we help Aberration earn a bit of independence.
>>
No. 123334 ID: 5fd619

>>123328
Not quite. The items they brought into the dungeon with them may be covered by insurance (apparently insurance isn't all-or-nothing as Moon Elf had some stuff that wasn't), new loot acquired inside it are not. Individual deaths don't matter, but if the whole party gets killed or they withdraw, they lose everything they didn't bring with them.
Oh, and individual deaths definitely do matter for us. As long as someone dies at least once, even if they leave the dungeon alive, we get a copy of their stuff. I'm not entirely sure if it's only the insured stuff that we get in that case, tho. Never mind that last line, Angie came in without insurance and we still got a copy of her stuff.
>>
No. 123412 ID: 33bf33

>>123334
I'm pretty sure people keep anything they win, even if they die. Especially since originally our goal was to funnel them into the basement for a sure death, those adventurers kept any items from bosses they had beaten.
>>
No. 123761 ID: e78a70

Fuck I need to go to sleep. Hope I get to participate in the thread next time.
>>
No. 125883 ID: 2202fb

This update schedule is insane
>>
No. 125884 ID: fd6b99

>>123761
You havent lived until you've missed out on enough of a Larro Quest to not want to catch up out of fear that all your invested time will be for naught when it is dropped for another quest on another site and then you repeat the cycle over and over until you just give up and run away from the IRC out of a combination of shame and fear
>>
No. 125886 ID: cdb781

>>125883
The old days on /qst/ In which you had to read through 2000+ posts were fun times. But this is slightly better for our mad lad.
>>
No. 125908 ID: 1a6fd4

>>125886
>old days
>/qst/
pick one
>>
No. 125919 ID: 1a6fd4

>>125883
No need to "rip anyone a new one". You complained about the update schedule here, no need to go do it in the Audit thread too, where it's in the way.
Oh, and you had complained about it before: >>/quest/896658
>>
No. 125928 ID: d9f902

Larro kinda works two jobs, which doesn't leave a whole lot of time for questing, nowadays. We had a holiday recently. So, he took the time to update when he actually had a chance. I know this is wildly inconsistent for some folks, but bear in mind it's really all he can do at this point. Just try to be patient, and realize that long droughts are kind of a Larro quest staple between bursts of activity. In the meantime, rest assured, the IRCs and everyone on discord are constantly set to max bully reminding him to run whenever possible.
>>
No. 125937 ID: 2202fb

>>125919
Ah, i see the disconnect. While the first time was a complaint, the other two were not. They were just comments on the extreme contrast. In my experience, quests tend to update fairly regularly, but in small updates that are usually anywhere from bi-weekly to monthly.
>>
No. 125939 ID: 2202fb

>>125919
Updating multiple times in one day is just kind of an alien concept for me.
>>
No. 125941 ID: e1d580

>>125939
You must not read Lago quests then, either
>>
No. 126513 ID: 2a7417

I'm really curious to see if Abomination will even write a review.
>>
No. 126675 ID: c26b8d

Could someone please compile all the lore pictures. The characters, monsters, and items. Preferably on somewhere easy to find and reference, like the wiki.
>>
No. 126676 ID: 824c43

>>126675
You mean these? https://imgur.com/a/xRrl2
>>
No. 126677 ID: 080aaf

>>126675
Already there.
>>
No. 127020 ID: c26b8d

Is there any word on when Larro mught be running again?
>>
No. 127818 ID: e77725
File 155036065966.jpg - (249.02KB , 1700x2200 , Prizes 01.jpg )
127818

Prizes for Audit
>>
No. 127819 ID: e77725
File 155036067695.jpg - (233.85KB , 1700x2200 , prizes 02.jpg )
127819

>>
No. 127820 ID: e77725
File 155036068833.jpg - (195.26KB , 1700x2200 , prizes 03.jpg )
127820

>>
No. 127821 ID: e77725
File 155036070052.jpg - (204.17KB , 1700x2200 , prizes 04.jpg )
127821

>>
No. 127822 ID: e77725
File 155036071317.jpg - (180.38KB , 1700x2200 , prizes 05.jpg )
127822

>>
No. 127824 ID: 679a6d

There's also a few extra items I've suggested earlier here in the dis thread.

>Jelly Gem: This squishy gem is highly prized by slime-kind, though most other races value it for it's flavor. Can be traded to Slimecrown's shop for 15(or however many is thought appropriate) Slime Tokens or consumed as a potent healing restorative.

>Colt's Regret: Rare Colt Item, +2 Defense, resistance to lightning. This helmet once belonged to Colt, Guard Captain of Slimecrown. Granted to him as a gift, it was damaged and lost in battle. He keeps the scars on his face from its loss in memory of the brave slimes slaughtered back then. The comfy-cloth slime lining the inside of it makes it quite comfortable to wear and keeps it from getting sticky!

>Blessed Armor-Shield/Paladin's Determination: Rare Rosalyn Item. +1 Defense, Endurance effect(if the user takes damage that would kill them, survive with 1 HP once per Dungeon instance. Resets if killed and revived) A makeshift shield that was originally the Slime Paladin Rosalyn's Armor. It's not so effective as a shield, but it's spent so long in the Paladin's presence that it's inherited a fragment of her devotion to the Royal Family.

The two below I came up with as possible drops for the mental effect issue.

>Tabard of the Slime Guard: Uncommon Drop by Knight Slimes(Rosalyn, Colt, Reginald), Rare Drop from Squire and Archer Slimes. 22 Tokens. +1 DEF, Resistance to Mental Effects. Patterned with the heraldry of Slimecrown, the reminder to protect their homeland steels their resolve.

>Light Slime's Halo: Ultra Rare Drop from Light Slime. 40 Tokens. +2 Charisma, +2 Willpower, suppresses demonic influence. The halo of a Light Slime typically dissipates with the slime's destruction, but in very rare cases it becomes infused with enough Light to become a permanent item. The glow it emanates can suppress some dark or demonic effects on the wearer.

If Curi had used Light Slime effects at all in the fight we could use that to justify the halo. Too bad we missed the whole thing.
>>
No. 127895 ID: 0cfbce
File 155056055139.gif - (1.86MB , 313x500 , __original_drawn_by_mike_inel__94edf44fcea0bfc2b91.gif )
127895

porn pic

saw this and made me wonder about the limits of slime shape-shifting.

also, lewd slime when?
>>
No. 127896 ID: e77725
File 155056919166.png - (574.53KB , 1200x1200 , 10.png )
127896

>>127895
Why would you want to lewd a slime?
>>
No. 127906 ID: 864e49
File 155060540260.png - (19.92KB , 800x600 , 126292209683.png )
127906

Slime has no concept of lewd.
>>
No. 128995 ID: 0cfbce

https://mangadex.org/title/35987/shark-girl

girl has shark hand puppets, made me think of hoodie.
>>
No. 129085 ID: c26b8d

An idea for an archer drop. We recently had our slime archers switch their arrows with slime arrows. We could make a bow, or quiver that could apply slime to the arrows. We could even have additional charms(ala keyblade keychains), with the forms of various 2 rune slimes which would modify any slime equipment with the properties of that slime. We could either have them be VERY rare drops, or sell them in the store. With more sought after ones like Explosion or Gravity slime being MUCH more rare/expensive.
>>
No. 129635 ID: 40eb8d

Saw a gif thingy on pixiv(no idea how to save those) that had a inanimate doll/puppet, and then a slime oozed into it and used it as an exoskeleton to walk around.

Basically could be an interesting fight becuase you think it's one kind of monster then surprise it's still more slime. Have spare dolls in the room and it can jump into them. Have the dolls be diifferet styles to give different stats to make it a boss fight.
>>
No. 129666 ID: 1a6fd4

>>129635
That sounds pretty good, actually.
>>
No. 130661 ID: 679a6d

...Have we really done much as far as infusing rooms with runes, or is that more of an automatic part of room design? We might want to look into that, maybe add something to the hub room and the comfy pit if they don't have any runes.
>>
No. 131469 ID: 679a6d

Audit Quest Chapter 10 has arrived.
https://questden.org/kusaba/quest/res/949802.html

Dusting of ye olde Discuss thread for reasons.

Anyway, the reason for the sudden loss of info OOC is that Larro's HDD died. So lost notes. At least we have some of the records, between here and the stats page of the wiki.
>>
No. 132364 ID: 0fae41
File 158467593556.png - (36.12KB , 300x350 , STRINGSLIME.png )
132364

Couldn't find where or if this was posted originally, so... here it is. (Again?) By Gnuk.
>>
No. 133566 ID: beea23

Sooooooo...is Audit Quest dead?
>>
No. 133567 ID: 9f0903

>>133566
Larro just takes his time, is all.
>>
No. 133719 ID: 09f5d1

Hope it comes back spon
>>
No. 137368 ID: 33f0ce

Huh, interesting. Just found out that every very time I've been imagining the kobold pirate captain (that one pirate cove dungeon idea) I've just been imagining Admiral Denjold. Neat.
>>
No. 138311 ID: f43935

Where did that Glass Heart come from, and what are the differences between Mithril and Adamantine in this world?
>>
No. 138312 ID: 7397c3

>>138311
the Glass Heart was the drop from Glass Spinner's dungeon chest in thread 8.5
>>
No. 138317 ID: f43935

I wonder if there is anything stopping us from just, inverting Every Rune until they repeat
>>
No. 138318 ID: 8021ac

>>138317
it's been suggested a few times already, we're just waiting on Larro
>>
No. 138319 ID: 7397c3

>>138317
Beats me. I'd like to clear up those 28 arrows pointing to "???" in the chart, myself. Especially the Space rune.
>>
No. 138535 ID: 298597

I can't seem to find it. What did inverting Time get us? Since inverting Space got us Foundation, i thought maybe Time would get us Eternal.
>>
No. 138539 ID: 7397c3

>>138535
Time becomes World, chapter 8. You expected Eternal but it was me, Dio!
There's a handy Known Opposites chart in the wiki: https://questden.org/wiki/Audit_Quest_Statistics#Known_Opposites
>>
No. 138540 ID: 298597

Ah, I didn't notice the little banner sending you there. I only checked out the table of contents and the rest of the page and couldn't find them.
>>
No. 138542 ID: 298597

We could reacquire the Octopus and Noodle runes shown in bonus content by paying Chef 50 gold each since he mentioned way back when that's how much it costs to get a rune out of his food. Might be able to get Dog that way too. Maybe there's even a generic Food rune.
>>
No. 138547 ID: 298597

I wonder if Scuba Steve's rune is for Fish? That would be another rune that Chef could provide.
>>
No. 138548 ID: 7397c3

>>138542
That's actually a pretty good idea. You should suggest it to Mary.

>>138547
Considering what we know of them? My bet's on Torpedo.
>>
No. 138561 ID: 298597

How are we going to make 17 more 5 rune creatures without messing up our existing structure?
>>
No. 138562 ID: 7397c3

>>138561
Well... they can fight in a room that doesn't allow their rune count, just with reduced abilities. So if we, for example, gave Colt another rune, he'd still fight like a 4-rune monster unless we stuck him in a boss room. We also have a few non-fighting 4-runes, like Giselle and Germaine... but that said, they're still changing every time we add a rune, so basically changing a bunch of our roster all at once is kind of a problem? Also, we'd need a whole lotta runes.
>>
No. 138585 ID: 04697a

>>138561
I've been thinking it might be an idea to make some creatures/rooms/bosses appear in specific circumstances.

The easy one being Raid Mode, we could have a different layout and stronger roster for it, so it doesn't disrupt the existing rooms.

Could also do the same thing for the hidden 'hardmode' when attacking Ms. Bloops
>>
No. 138762 ID: 4819de

Hey, what do you guys think about making the next spa (aka the place the adventures spend their money) a short of demon market? You know, since it seems like we're making a short of kobold pirate den, it could be a fun little criminal marketplace where interesting characters would meet up. It would focus less on the relaxing part the spa is going for, and instead on the feeling of visiting a new market and not knowing what to buy so you buy a lot of stuff you probably don't need. Well to put more accurately, know that feeling of when in an anime they go to a foreign market/some short of festival? Yeah that’s the feeling I’m aiming for.

And why demons in particular? It’s simple really, I just want to have demon coin prices to go down fair enough so that it couldn’t even buy the sh*t off of my shoe.
>>
No. 138779 ID: 298597

Could the creative types please make up some pro-Chaos or anti-Slime items for the Chaos questlines?
>>
No. 138780 ID: 2aa5f0

>anti-Slime items
Salt Blade- a blade that is either made of salt or generates salt and encases itself with it. Originally used to combat ghost and evil spirts, later found out that the salt plays hell on a slime's membrane causing them to lose form and melt. Does extra damage against undead and slime enemies. has chance to free a possessed individual from possession on hit. Can not be wielded by slimes or undead.
>>
No. 138788 ID: a7a180

Viscous Weapon: A weapon that sticks to liquids in large clumps, allowing you to pin a slime, suck up puddles of poison and throw them at your enemies, dry off your clothes, and more.
>>
No. 138792 ID: 8ac324

>>1052100
Geez! Good thing Jeffrey seems to lack any corruptive abilities.
I wonder if we can work that into the lore somehow? Maybe the sealing transfers all his corruptive powers over to his physical abilities, so while he’s a terror in combat he can’t corrupt the seal or do something ridiculous like make the air in your lungs start strangling you.
>>138779
Scramblesword: Causes damage by randomly rearranging anything the blade passes through instead of cutting, making it harder to heal injuries, especially when bits of your body get swapped with your armor.
Corrupting Dust: throw at something to grant them the chaos rune and cause them to attack anything nearby without a chaos rune. Is temporary.
Draught of change: upon drinking you can choose to either randomly swap your stats, or make each damage type you can deal become a randomly different damage type. Temporary.
Chaos Talisman: A two-headed coin on a string, with both head being identical images of Jeffrey. Once per day, you can activate it for five minutes. While active, whenever you deal damage to something, the damage will be either the type it is weakest to or the type it is most resistant to with a fifty/fifty chance. For the purposes of this enchantment, being healed by a damage type counts as a resistance of 100%+whatever percentage of the attack it is healed by.
>>
No. 138793 ID: 298597

How about a chaos priest themed armor for Cleric in case she does well enough.
>>
No. 139014 ID: cdbcf8
File 167435737732.jpg - (93.34KB , 574x1024 , 1674353169589214.jpg )
139014

Slimecrown Citadel's final boss vs Kobold Pirate Den's final boss
>>
No. 139230 ID: 8160fa

With knowing what we have in the basement now and how they're made, I gotta ask something. Is Slime Matron a primordial demon of water?
>>
No. 139232 ID: 08229c
File 167840143670.png - (105.68KB , 800x600 , q1.png )
139232

>With knowing what we have in the basement now and how they're made, I gotta ask something. Is Slime Matron a primordial demon of water?


"I shrugged off the mantle to retain my individuality. Power at the cost of identity is not worth it. I'm not sure where the current Primordial is but I wish them the best."
>>
No. 139233 ID: 58c090

>>139232
...wait, there's only one Primordial of each kind? And we have the Chaos and Power one tied up in our basement?
>>
No. 139234 ID: 8160fa

So then is there only one primordial of a given rune? Or is it the sum of varieties in a demon? Would Jeff hold the title of both primordial of chaos and primordial of power, or the primordial of both together?
>>
No. 139235 ID: 08229c
File 167840344704.png - (99.81KB , 800x600 , q2.png )
139235

>...wait, there's only one Primordial of each kind? And we have the Chaos and Power one tied up in our basement?

>So then is there only one primordial of a given rune? Or is it the sum of varieties in a demon? Would Jeff hold the title of both primordial of chaos and primordial of power, or the primordial of both together?


"There's only one, yeah. If something somehow gained the title of two of the runes then it'd be taking both of those seats. I can't imagine anything like that possibly happening but I guess it could in theory if it represents the epitome of those two runes.

Each iteration is different, too. When I was the Primordial of Water I brought the slime aspect of it to the forefront. So I looked like a giant blob of slime and tentacles and would leak water runes constantly.

It was an interesting existence."
>>
No. 139236 ID: a7a180

Go back a second, how do you shrug off being the primordial embodiment of an element? Giving some other demon more runes so the title shifts to them?
>>
No. 139237 ID: 5c8d2c

>>139235
Theoretically would would the Primordial Demon of Knockers or Lewd or Booty be?
>>
No. 139238 ID: 08229c
File 167840652417.png - (86.73KB , 800x600 , q3.png )
139238

>Go back a second, how do you shrug off being the primordial embodiment of an element? Giving some other demon more runes so the title shifts to them?

"You just stop being it. Of course, you have to have enough sense of self to even -want- such a thing. I pride myself on having always had a strong sense of self. Even as a Primordial I wanted to break free from the shackles that come with that power and become my own person again.

It wasn't easy but I was eventually able to decline the title and allow whoever was next in line to take it."

>Theoretically would would the Primordial Demon of Knockers or Lewd or Booty be?

". . ."
>>
No. 139239 ID: 5c8d2c

>>139238
They are legitimate runes, which means there should be a Primordial Demon representing them.
>>
No. 139240 ID: 08229c
File 167840836113.png - (87.53KB , 800x600 , q4.png )
139240

>They are legitimate runes, which means there should be a Primordial Demon representing them.

"First of all, I'm offended that you think I know every single demon out there just cause I am one.

Second, I can assure you that they are not sexy in any way you could conceive."
>>
No. 139241 ID: 421554

>>139240
Well, that's kind of the idea, innit? At what point does attractive turn to depraved turn to vile? I'm sure that these primordials have long since passed those points, but it's still interesting to hear what the pinnacles of those runes might be.
>>
No. 139242 ID: 58c090

>>139240
Also, we're not asking you these things cause you're a demon. We're asking cause you're knowledgeable.
>>
No. 139244 ID: dc4bad

>>139235
>there's only one but they can occupy two seats

huh, given the exact combo we have here that might explain how it can even exist in the first place, we know that the nature of chaos can overrule even fundamental runes so the it breaking system rules in regards to being OP makes a sort of sense

the low will/sense of self probably explains why it seems content to sit in the basement too

That's super helpful, thanks slime matron!
>>
No. 139249 ID: aa60d9

>>139240
So since you were a primordial demon once, does that mean you were just a normal dungeon denizen once as well? How’d you go from being a mob to being a dungeon master?
>>
No. 139253 ID: 08229c
File 167849902782.png - (94.07KB , 800x600 , q5.png )
139253

>Well, that's kind of the idea, innit? At what point does attractive turn to depraved turn to vile? I'm sure that these primordials have long since passed those points, but it's still interesting to hear what the pinnacles of those runes might be.

"I haven't met them. In general it's best to avoid these monsters. But, as I said, they are less good and more horrifying.

Like the Primordial Demon of Lewd could just be a sexy person. Or it could be a horrifying blob of flesh spewing fluids. Who knows. I sure as hell don't wanna know."

>Also, we're not asking you these things cause you're a demon. We're asking cause you're knowledgeable.

"I try to be. But, thank you."

>That's super helpful, thanks slime matron!

"You are very welcome."

>So since you were a primordial demon once, does that mean you were just a normal dungeon denizen once as well? How’d you go from being a mob to being a dungeon master?

"Dungeons do artificially what Primordials do naturally. I was a naturally born slime. I ate other slimes until I was massive. Once I was sentient enough to have a personality I decided to join the work force. I worked in dungeons for some time until I had enough experience and funds to start my own dungeon."
>>
No. 139254 ID: 520a3f

LARRO YOU ASS YOU MUST'VE HAD THIS IN YOUR BACK POCKET FOR CLOSE TO A DECADE, DIDN'T YOU?! WHAT THE FUCK!?
>>
No. 139259 ID: 08229c

>>139254
hehehehe
>>
No. 139263 ID: 273c18

Am I missing some reference?
>>
No. 139489 ID: 8160fa

If a primordial is the most powerful of its respective aspect, what of those runes not of Audit's world? Did Scuba Steve end up with a 1-rune primordial of aqua?
>>
No. 139491 ID: a7a180

>>139489
New runes seem to be just unique reskins of an existing rune type (see: Glass Spinner's glass rune) so we probably haven't introduced an earthshaking new force of nature via the aqua rune.
>>
No. 139493 ID: 58c090

>>139491
I don't think that's the case here. Aqua and Aero are representations of otherwordly things that don't exist here, while GS's Glass rune is just her own spin of the Glass rune. It's still just about glass. Meanwhile this world doesn't have the concept of Elementals that the MAQ world does, not as such. Audit humans don't have a tendency to have yellow eyes, nor do they turn into Ceer if you drain their element.
>>
No. 139519 ID: 08229c
File 168133362707.png - (172.44KB , 800x600 , q6.png )
139519

>>139489

"Muffled noises of confusion."
>>
No. 139520 ID: 58c090

>>139519
...uh... huh.
Quick guys, let's make a 3-rune of each Aero and Aqua, and have Mary wake up to having two more primordial demons in the dungeon.
>>
No. 139534 ID: d12415

>>139520
Lets make this a top priority. MAQ may be long dead, but with this its legacy can live on!
>>
No. 139535 ID: 58c090

>>139534
MAQ when, Larro?
>>
No. 139536 ID: dd858d

wait do the Foundational Runes have Primordial and True Demons? what even would THOSE be?
>>
No. 139537 ID: 273c18

>>139536
Maybe those are gods instead of demons.
>>
No. 139556 ID: ae9e42

What IS a primordial? The biggest concentration of one type of runes, yes, but what does that mean other than power?
>>
No. 139560 ID: 08229c
File 168187699471.png - (142.53KB , 800x600 , q7.png )
139560

>What IS a primordial? The biggest concentration of one type of runes, yes, but what does that mean other than power?

"I can answer this. That is, basically, what it means to be Primordial. If you're asking what does it do beyond giving a designation of 'epitome of that demon class', allow me to explain.

The way the world works, resources are leeched away into the infinite void of space. Or just due to entropy in general. Primordials leak runes at a consistent rate. These can help replenish the land or just become new demons.

It is unknown if this is simply how things have always been or are a direct result of some catastrophe that shattered the land in the first place.

Beyond that, they don't DO much of anything. They simply are. They will fight if provoked but they are essentially a self sustaining font of runes."
>>
No. 139561 ID: 1effd3

>>139560
Given that Jeffrey (the dude in out basement) is made up of 2 types of runes, is he actually a true primordial?
>>
No. 139562 ID: 1effd3

>>139560
Given that Jeffrey (the dude in out basement) is made up of 2 types of runes, is he actually a true primordial?
>>
No. 139564 ID: a7a180

>>139560
Our Demonologist started acting funny when she saw a primordial. Something about memories she unlocked. You don't want to... cuddle one, do you?
>>
No. 139565 ID: 58c090

>>139560
So when your DM decided to let us keep a primordial, you were aware that she was giving us an infinite rune engine, then? Was she aware herself?
>>
No. 139566 ID: 1effd3

If we get a big enough swarm of lagmites, can we make a time primordial?
>>
No. 139576 ID: a7a180
File 168205400781.png - (117.08KB , 900x735 , mammoth.png )
139576

I had an idea for a new monster to act as a boss/mother figure for the Hoodlum gang: the Wooly Mammoth. Dungeoneer for scale. She can fuse Hoodlums into her hoodie to power up so she doesn't need many base runes. Instead of shaking dust from her wings like other moth monsters she has a lint attack. Gross!
>>
No. 139577 ID: 67d7af

>>139576
For some reason this gave me an idea for the next raid. A hoodlum somehow manages to fuse/capture curi and has taken over the castle. All the slime mobs have been forced out of the castle and the rest of the mobs are fused with hoodlums. You need to help the slimes siege the castle and save curi.
>>
No. 139578 ID: d12415

>>139577
Making it in the style of hoodie quest would be awesome.
200 posts omitted. Last 100 shown. [Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason