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File 152787662193.png - (398.07KB , 1024x1024 , disthread.png )
123379 No. 123379 ID: 891b91

Wherein we discuss dead dust, and possibly other sorts of dust as well.
96 posts omitted. Last 100 shown. Expand all images
>>
No. 126344 ID: 891b91

>>126341
If there's something you really want to see addressed at the start of the next thread, feel free to post it, and I'll try to work it in, if possible.
>>
No. 126346 ID: 7efe6b

>>126344
No, was just wondering. I don't feel there's any particularly important things to suggest as any questions we may have for the newly introduced characters would probably get answered no matter the order.

Anyway, I'll write my comments on the last few updates a bit later and afterwards I'll probably also add some general thoughts on the chapter as a whole.
>>
No. 126350 ID: 1872dc

>>126342
The glyph might as well have been a skull with an X over it, and yet here we are.
>>
No. 126352 ID: 05ff2f

Penny nearly starving to death after three days without eating anything? That feels off to me 'cause the rule of thumb I remember is that it's three days without water before a person dies of dehydration and three weeks without food before starving to death. Though, Penny could have significantly different biology from us so it basically comes down to whatever the author chooses.
>>
No. 126353 ID: a0504f

>>126352
To be fair she isnt human (anymore?) So perhaps wherever species she is can survive without water for a long time?
>>
No. 126354 ID: 26bb62

>>126352
Maybe not to death, but she would definitely be starving.
>>
No. 126355 ID: 05ff2f

>>126353
But I thought all the folks we've seen have been classified as "human," despite how different their bodies are. I figured it was 'cause of such common and easy bio-modding that basically every human changes up from baseline.

So going on from that, my guess for why Penny was nearly starving to death after three days without food is whoever designed the body Penny has wasn't concerned with calorie efficiency, figuring food is so readily available why bother. But it could also be 'cause Penny is so skinny and didn't have any fat reserves to burn. Or a combination of factors we know and don't know. We can ask about it next chapter to get answers.
>>
No. 126380 ID: 7efe6b

>>126342 >>126355
>nearly starving to death
First of all, it's not said anywhere that she was starving to death. The word famished simply means very hungry so it would be a non-sequitur to claim that she was dying.

Secondly, as >>126352 mentioned, one normally dies from thirst, rather than from hunger. The feeling of thirst will always triumph the feeling of hunger. Yet when we woke up, we were feeling hungry. This implies that during our time out, our body did ingest water. Either during the trip, or when we reached our destination. Btw, any theories that we don't require water are discredited in >>/questarch/889360 where it's written that we've been feeling thirsty.

Lastly, and most importantly, Vesper protects us.
Does Vesper want us dead? No, they want people alive. The whole reason they spread these glyphs around is to bring taffa syndrome sufferers safely to them. They certainly wouldn't have done so if these glyphs could harm anyone or decrease their survival rate. It would go against their own interest to harm their own kind so I don't believe there was any chance of us dying at all.
>>
No. 126381 ID: 7efe6b

>>/questarch/908211
RIP candy D:

Heh, Pico looks kinda cute with that fang of hers.

>>/questarch/909199
>Ponytail seems surprised by the question, as though she was expecting something else;
My guess here is that after we laid out the items, she was expecting us to ask her to smuggle them, or how to do it at least.

>she whispers something to her sister, who also reacts with surprise.
Yeah, they're probably aware of our lack of memories now. Perhaps this makes us look a bit more trustworthy.

>"Trouble," she says solemnly, giving you a confused look. "Taffa."
It's interesting how fast she was able to recognize raw taffa just from some residue. A pro at work!
I was actually not expecting this. If this jar held raw taffa, then was it us that emptied this jar? If so, then what's the weathered vial for? Well, I think it's more likely that this jar's simply been in that room from before our visit, and we only picked it up coincidentally.

>You want kroy-vons?
Do I want candy? Yes :P

>"...You tell, you get big trouble,"
What could they possibly do to us with those small tentacle hands? I dare them to try it!

>>/questarch/909200
>finally, an inky darkness overtakes you.
How exciting! My theory about the glyphs is that they're imprinted dust. And whatever dust was in that glyph reacted with ours. Also, as I argued before, this is probably only possible because our memories were erased. Something that only works once, and only on taffa syndrome sufferers. The reasoning for this is, if glyphs could do this on anyone and at any time, well, it would be quite a dangerous, possibly illegal weapon, and the Vesper organization would get in a lot of trouble for producing them.

I also find it interesting how quickly the glyph moves... faster than anything we've encountered before.

>>/questarch/909201
To be honest, I kinda expected this to happen. However, I didn't want to argue against it because I didn't want to scare the suggesters and... well, it's for meta reasons. Since we found this glyph at the start, it's quite clearly an important plot element. And as such, I didn't want to, quite literally, flush a part of the plot down a toilet.
It turns out it was pretty important after all.

>>/questarch/909231
>You try to open your eyelids, only to discover that you can't feel them.
Sometimes, to open the eyelids you need to feel them. Other times, you just need a screwdriver.

>it feels as though you are traveling a great distance, very quickly.
I doubt teleportation is possible, so the feeling of traveling is probably the result of a lack of perception of time. A time skip during which we travel to a place far away.

>it seems plausible that the glyph might have knocked you out.
Knocked out people don't think. Maybe dream, but this isn't a dream. We're capable of rational thought. So quite a strange state of mind.

>I think it's better to just wait.
>You don't think you have much of a choice.
For my suggestion here I first wrote a whole essay of what kinds of things to try to force our mind to overpower the effects of the glyph, only to delete it all as I realized that I'd prefer a skip to our destination. Sometimes, the best thing to do is to do nothing.

>You wonder idly what led you to that conclusion so readily.
Probably some of the knowledge that was embedded in that glyph. Now that I think about it, if we obtained this knowledge, then we probably also obtained other knowledge. Perhaps if we asked ourselves questions, such as where were we going, we'd get interesting answers. A wasted opportunity :P

As far as the panel goes, I did notice the change in the color of the noise that we see. Progress!

>>/questarch/909256
>whatever it is that drove you -- her? -- to that point.
Or perhaps it was a guy trapped in a girl's body and he just couldn't take it anymore~

>if you lost more than your memories alone, what else might be gone now?
Sadly, I don't think our virginity was restored.

>Unpleasant ideas of what may be happening to your body bubble up from your subconscious
To each their own~

>Still, thousands more lie quiet, dark. Dormant, waiting for something.
Oh? I was not expecting to see something like that. These are clearly our own, the question is just, are these temporarily deactivated due to Vesper glyph, or are they our past self. Or something else.

>It pains you to think about what it might be, but if you can just --
if we can just what? WHAT?!

>...Right, stay focused
Inner enlightenment, denied QQ

I'm just kidding. It would be boring if too much would be revealed too fast. All in its due time.

>you still pick up hints of concern and weariness in their speech.
It looks like at this point we've already arrived at the destination. It seems there's some problems with restoring control of our body. We'll have to ask them later on the specifics.

I do hope we're in a Vesper-owned building as that would put Vesper in a better light and make things more intimate.

>>/questarch/909345
>TAUNTON MICRODYNAMICS
Yeah, there was no way we could've guessed that was the name of the firm on the vial. Still, it's a very important clue since now we have a lead where to begin looking. Tho the state of the building we see makes me a bit worried.

>>/questarch/909346
>"...relief. I'll go... cider... you get... revived."
This isn't the time to be drinking cider!
I wonder why she's called that way.

>the situation between your legs is normal
Normal or... an emergency?!

>>/questarch/909422
>Perhaps feeling a bit delirious
Yes, it was a crazy suggestion heh. Thank you for not using it. It wouldn't have done us any favors and besides, Penny just isn't a joker so it would've been waaay out of character.

>>/questarch/909423
>"We were just about to intubate you. Three days is a long time to go without eating!"
I'm not sure what he means with intubate and three days is nothing special if you're sleeping the whole time.

>They sit down on the side of the bed and grasp your hand in both of theirs, rubbing it gently. There's something... warm about it, in an almost maternal way.
Mom! Is that you?!

If the doctor and Cider know each other on a first-name basis, it would mean this person has been here several times. It implies that this situation has repeated in the past, so it's highly unlikely to be our real family.

>>/questarch/909424
>"Welcome home, Sigarzghar."
You've done a great job making her look friendly. And "Sigarzghar" sounds way better than "Penny" hehe. Altho it's probably just an expression.

This is where things get complicated due to the nature of things she's going to offer to us. Will the suggesters accept, or will they choose to go their separate ways. Stay tuned for the next exciting chapter of Dead Dust!
>>
No. 126382 ID: 05ff2f

>>126380
Well, I'm foolish for just going by what >>126342 wrote and not going back to check the quest itself before writing my posts and ending up wrongly thinking Penny was nearly starved to death.
>>
No. 126402 ID: ae9b99

Well that is one way to get through customs. Success?

The tentatwins must've had quite a terrifying experience, first the alarm spooked them along with the angry guy trying to bust the door open, then they are panicking over getting rid of their contraband with the fear of getting caught by someone (us appearing didn't help much on their fears) and to top it off, they most likely witnessed us falling in a coma. I'm wondering if they are okay.

Actually the main thing I would like to see addressed is what happened at customs from the time we collapsed to the time we got to the hospital. Quite a lot has happened there.

As for Cider, I wonder if she is a religious figure of some sort. Hopefully not a dark religion. I'd say we be careful with what we say to her.
>>
No. 126417 ID: 7efe6b

>>126343
>I want to thank all of you for reading and participating in it.
It's really us that are the beneficiaries of your creativity. Thank you for writing this quest, it's been a pleasure suggesting. I really liked the sheer amount of suggestions that you've been able to include in the updates as it really made me feel how important our actions were.

As far as the chapter goes, the story has kept up the interest as each update introduced something new to think about. I like the unique premise, the many mysterious concepts it introduced, and I have to commend the variety of character species and personalities that we've witnessed in such a short time span. And even though the atmosphere has been quite heavy/serious, I couldn't help but laugh at the occasional humorous element.

Critique? Perhaps it would be a good idea to put sentences mentioning permanent changes to the character (such as picking up items) in their own lines so that they stand out better (easier to notice in case a person is skimming the text). But other than that, I can't really think of anything in particular. The events seem well-connected and logical, the art is great, the updates have been steady, the pacing is good, suggesting isn't confusing, suggesters have agency, the nsfw parts are there, a Sunny was included (yeah, I noticed it now lol, are there any memes I missed? >_>)... wait, there is one thing. I don't like cliffhangers! But then, no one does hehe.

There's a few specific things that I'm curious about.
The chapter's number is 0 instead of 1. Does this mean it was a prelude? Hmm.
Also, I wonder if the same thing would've happened had we looked at the glyph right away at the start. Probably not since the Old Town is much further away from the Vesper HQ than the Concourse is. Well, it's kinda pointless thinking about it as that would've been a different storyline then.

>a brief hiatus
Enjoy!
>>
No. 126419 ID: 10c408

I may have been a bit overly dramatic with my response to the ending of the first thread but A: Penny is still pretty small and we have no idea when the last time she actually had something to eat was and B: using the glyph which we had little to no factual and established information about was still a bad idea and, again, almost resulted in starving to death on a toilet.

(We also have no idea who found us during our glyph induced coma, odds are likely it was the tentacles twins but it could have been someone else entirely, like the janitorial staff sweeping the concourse and finding us after several hours had passed.)
>>
No. 126420 ID: b1b4f3

>>126419
I don't think the glyph was malicious.
Either it didn't work right due to something weird going on with Penny, or it did what it was supposed to do but we didn't do it in a good spot. It's possible it was intended to put the user into a deep sleep until the Vesper group can go find them, but we did it somewhere the Vesper group couldn't reach in time(either because Customs didn't let them through, or the incident broke the door so they couldn't get in). In that case what was intended to be a temporary nap turned into a permanent one, until Penny woke herself up.
>>
No. 126422 ID: 10c408

>>126420
We won't know for certain if it was either us that caused a problem with the glyph or if the one we had was faulty in some manner, not until the new thread starts.

And as for as maliciousness goes... Well, the road to hell is paved with good intentions. If the glyph is suppose to render a person unconscious to ease retrieval efforts, then I wonder what the actual ratio of successful retrieval missions is like given the giant city destroying things, the freemen and whatever the heck the itch does to a person.
>>
No. 126424 ID: 7efe6b

>>126420
>until the Vesper group can go find them
But how would they find us? You see, I don't believe that a glyph can act as a beacon. If sending signals was possible, then that would mean any two-way communication would be possible. In that case, we could just talk to Vesper directly and receive instructions. No need for any blackouts.

>>126422
>If the glyph is suppose to render a person unconscious to ease retrieval efforts
I find very little merit in the idea that the glyph disconnected us from our body just for the sake of putting us to sleep. In that case, a simple written message to stay still would've done the job. As you explained, forcing someone to stay still wouldn't really be a safe solution.

Let me present my theory.

In >>/questarch/887433 we notice that a guy uses a gadget to have the girl stand. This implies that control over motor functions is something well-researched and common in this quest. It's probably used to easily transport bodies around.

Do you see where I'm going with this?

I'm about 90% certain that the glyph took control of our body to move it to where we needed to go. An autopilot. It needed to disconnect us so that it could move us around.
Perhaps it also had the ability to talk with people, that is, maybe Vesper has a contract with the authorities which would allow Vesper-piloted bodies to pass the customs and/or arrange transport to the Red Shelf.

>>126420
>it did what it was supposed to do
It did. It brought us to a certain location and then shut off. And then we were moved to a room where we would rest until we could wake up.

At least that's one theory. A bit different theory is that it tried to pass the customs where it was stopped, and we were simply taken to a hospital.
>>
No. 126425 ID: 10c408

If the glyph allows for vesper personnel to remote control our body and move it along, then there's a new slew of problems with the glyph

A: how is this even legal
b: Why did it take three days to move us to wherever they needed to go
C: what gives them the right to bodyjack us and how did they even get us through customs
D: they couldn't grab any kind of food along the way
E: Did it even work properly?
and finally, F: if it did work properly, it still amounts to kidnapping and thus we should not associate ourselves with a group that has legal grounds to do this kind of shit.
>>
No. 126426 ID: 10c408

Also, adding "do you see where I'm going with this" after listing an example to support your theory is INCREDIBLY rude and demeaning.
>>
No. 126428 ID: 7efe6b

>>126425
>how is this even legal
I guess the same way that moving a patient to a hospital is. Assuming it's legal at all.
>Why did it take three days to move us to wherever they needed to go
It probably didn't. I think the autopilot did its job fast, and then we slept for 3 days.
>what gives them the right to bodyjack us and how did they even get us through customs
Same as A. And we don't know if we passed the customs. Maybe Vesper has certain privileges. Or maybe we were simply redirected to the Red Shelf.
>they couldn't grab any kind of food along the way
I guess we weren't hungry back then.
>Did it even work properly?
We don't know. It's something we'll have to ask.
>it still amounts to kidnapping
Yeah, it's a pretty unconventional way to help someone. The way I see it is like this. Vesper pulled us to safety. Sure, getting pulled isn't nice as it's something done without our consent. But I would rather that they pull us to safety than get crushed by a falling boulder. So the way I understand it is that sometimes, if you want to help someone, you have to do it without their consent and this is what Vesper did in this case. No one was harmed and we even got an important clue during our time out.

>>126426
>rude and demeaning
I'm sorry if that statement sounded rude. I did not write it with any such intentions or feelings at all. It was a rhetorical question akin to "You know?", "Understand?", "Right?".
>>
No. 126433 ID: 02a0f7

I just think this is a cute protagonist and an interesting setting and want to watch her hang out and explore. Just 2 cents.
>>
No. 126437 ID: 891b91

Just a quick update, since it's been a week since I posted >>126343 -- The first update of the new thread has been written, and I'm in the process of drawing the panels now. I'm hoping to have it finished and posted either tonight or tomorrow.

>>126417
Thank you for the kind words! I'm happy that people have been enjoying the quest so much.

>I really liked the sheer amount of suggestions that you've been able to include in the updates as it really made me feel how important our actions were.
Suggester agency has been a major focus of mine throughout the quest, so I'm happy to hear that it's paying off. I figure that it's best to try to include as many suggestions as possible, even if some of them just get mentioned only as something Penny considers and then decides against.

>Perhaps it would be a good idea to put sentences mentioning permanent changes to the character (such as picking up items) in their own lines so that they stand out better (easier to notice in case a person is skimming the text).
This is a great idea, considering that there seemed to be some confusion regarding Penny's items during the first thread, particularly the vial and empty jar. Most likely I'll include a recap at the end of relevant updates, where I'll explicitly list inventory changes, etc.

>a Sunny was included (yeah, I noticed it now lol, are there any memes I missed? >_>)
Yeah, that panel had several cameos of characters belonging to friends of mine, including Sunny; as well as a cameo from a character of mine that may appear as a main character in another quest I might run in the future. Someone picked up on it late in Chapter 0, actually, but it had been so long since the update in question that I decided against responding to it.

>>126433
Thank you!
>>
No. 126469 ID: 7efe6b

>>/quest/910512
Hmm, is that a painting of the Red Shelf in the background? The shape seems to fit. It implies that we're with Vesper now.

>Yesterday was a blur.
I guess the hunger was such a minor issue (and easily dealt with by eating some food) that it wasn't even mentioned. This is pretty much what I expected.

>sometimes it feels like they find you familiar in some way.
It's unusual that so many people are visiting us in the first place since none of them should know us personally. I think the most likely reason is the fact that they're Vesper and most of them went through the same thing that we did.

>your possessions are missing
Something to ask her about. Of course, I think more important questions should be asked first, such as who she is, where are we and what exactly happened.

>>/quest/910513
>opportunity
I can't really guess what opportunity they're talking about. Probably something political. Still, it implies that Vesper is an active organization which does more than just help the recovering taffa syndrome sufferers. This is also supported by the article we previously read which mentions Vesper's comments on a law.

>Matteo
My first impressions of this guy would be that he's a very serious person. Focusing less on the sentimentalities and more on the business side of Vesper. That's probably why he's not too fond of us as helping us might be perceived as a financial inconvenience. I'd expect his views not to be shared by the majority of Vesper members tho since we've seen that many people chose to welcome us at the infirmary. Alternatively, he might simply be jealous hehe.

>>/quest/910515
>a compact, dimly-lit room
A very decadent-looking room. The fact that she's wearing a robe implies that she feels very comfortable being in this room and it's likely that this is her private apartment.

>fyura sabiha
The unknown words that she uses seem to be used by all the Vesper's members. As for why she's using them, I'm not sure. Perhaps they have unique meanings, or it might be to improve the familial sense between the people. Or perhaps these words have something to do with dust. In any case, from the context in which they're used, I can guess pretty well what they mean.

>her robes
The top part of her robe implies... that my first question for her is going to be what's her breast size :x
>>
No. 126471 ID: 7efe6b

>>/quest/910581
>these guys are throwing up a lot of mafia flags
Interesting. Can you elaborate on which flags exactly do you see and where in the quest they appear?
>>
No. 126483 ID: 7efe6b

>>/quest/910512
There's one thing that I missed here. The symbols on the carpet... they seem meaningful. Especially the sun-moon one, since it also appears on the door. It might represent the shape of our world.
>>
No. 126507 ID: 891b91

In light of some stuff that happened recently in regards to another artist's work, I'd like to make it clear that I'm fine with it if people create and post edits or other modifications to my quest panels, art, etc. (Just try to let me know about it, because I'd like to see it!) My only stipulation is that I would prefer that nobody tries to make money off of my work without getting my permission beforehand.
>>
No. 126524 ID: e95cec

Hey, I noticed a thing!

>>909228
may have been on the money; look in the crosswalk in
>>900075
It's the protagonist from Aux Oculo! And this image was posted 16 days before Aux Oculo started!
>>
No. 126525 ID: e95cec

Uhh. I know how to use the questdis, definitely.

>>/quest/909228
and
>>/quest/900075
>>
No. 126526 ID: e95cec

Ok. That was a lie. I have no idea how questdis works. Those are supposed to be links to the guy who posted "half of those characters are real OCs", and to the post of all the people on the crosswalk. How do I link posts from /quest/, if not either of the ways I tried?
>>
No. 126528 ID: 05ff2f

>>126526
Once a quest goes in the archive, you gotta use 'questarch' instead of 'quest' when creating new inter-board >> links. Like so:
>>/questarch/909228
>>/questarch/900075

Also, through mysterious board magic, already existing inter-board >> links to /quest/ posts will still link to the correct post in /questarch/ when the quest is archived. For example, the /quest/ links farther up this thread.
>>
No. 126533 ID: e95cec

>>126528
Ah, I see. Thanks
>>
No. 126546 ID: 891b91

Just a heads up: the next update probably won't be out until sometime Saturday or Sunday, at the earliest. I had hoped to get it done earlier, but my free time has been pretty limited lately, between school and family obligations.

>>126524
Yep, that's Sunny alright! naileD mentioned it in >>126417 as well. Channel3 is a friend of mine, so I wanted to throw a Sunny cameo in there for shits and giggles.
>>
No. 126759 ID: 891b91

Sorry for the wait; things got really busy for me at school again. I'll be done for the term as soon as I finish my final this week, though, and soon after I'll finally draw the next update.
>>
No. 126760 ID: b70ae2

>>126759
Thanks for the info. Good luck with the final!
>>
No. 126859 ID: 891b91
File 154501386418.png - (103.34KB , 371x602 , pennyclaus.png )
126859

Class is finally finished for the term, so I plan on getting the next update out within the next couple days. I'm officially on vacation now, and my hope is that I'll be able to keep up a more frequent update schedule during the coming weeks.

>>126760
Thanks! I feel like I did pretty well.
>>
No. 127196 ID: fd3369

Cider said she'd be a couple minutes, but that was last year.
(Obligatory New Year jokes are obligatory.)

Okay, serious time.

This quest has been awesome so far. I love mysteries, and this is a brilliant example of how one should unfold. Our protagonist is amnesiac, not uncommon for the sake of mysteries, but the way you've used this to introduce a deep lore universe is well thought out.

The art is pretty swish as well, I love the contrast between the almost neon pallet, and the way it's used to portray a decaying environment. I'm generally not a fan of the color-tint art, but I've caught myself several times just staring at the pictures, transfixed by the beautiful colors and unbelievable detail.

I'm ranting. Point is, this quest is great. My sincere thanks and applause.

Keep doing what you're doing, dude.
>>
No. 127219 ID: eceda8

Any word from teegee lately?
>>
No. 127220 ID: c2508b

>>127219
This is information I require as well. perhaps he is mearly tied up in post holiday shenaniging. Speculation however, is just that. As I have a severe deficit of information pertaining to our elusive author.

I call to you, tgchan! Anons, regulars, and quest authors, I behest you; find teegee's whereabouts!

(Perhaps it's milk-carton-missing-poster time.)
>>
No. 127244 ID: 6ebee4

>>127220
The only thing we can do is patiently await teegee's return
>>
No. 127249 ID: d0b835

>>127244
Totally. I just meant more like, if he's been suggesting on other quests or if he's been talking on IRC that would be confirmation that he's alive. Not that I doubt he is, but the illuminati could have gotten to him by now. You never know when they'll strike.

Until then, I'll wait as long as it takes. This quest is worth it.
>>
No. 127303 ID: 891b91

>>127219
Don't worry, I'm still around! So sorry about taking so long both to update the quest and to post in this thread. Holiday stuff ended up taking up much more time than I expected, and aside from that I just kind of let time get away from me -- I don't really have an excuse for it aside from getting lazy due to being on vacation. (I also had a lot of trouble early on with writing the update -- I just couldn't get it to a state I was happy with at first.) In retrospect, I probably should have just given myself a longer break between the first and second threads.

As I write this, I've got two panels out of six finished, while the third is partially colored and the rest are fully sketched, so I don't think it's going to take me too much longer to get it done and posted.

>>127196
>amnesiac
One of my worries with this quest was the possibility of leaning too hard on the amnesia trope, so I'm glad to hear that it doesn't seem too contrived. I don't think it'd be spoiling much to say that Penny's amnesia and the implications surrounding it will be a major theme of the quest, and my hope is that upcoming events will prompt some pretty interesting questions.

>art
Admittedly the color tinting has become a bit of a crutch (color filters are a cheap way of forcing a bunch of colors into a more cohesive palette), but I do intend to use it for thematic purposes as well. I'm glad the attention to detail has paid off, too!

>Point is, this quest is great. My sincere thanks and applause.
Thank you! I'm really happy that people have enjoyed it so much.

>>127244
Thank you for your patience! It won't be much longer now, I think.
>>
No. 127314 ID: 73866c

Im glad to see youre good and well. Welcome back :)

I'll reread the previous updates to refresh my memory and find anything we might have missed before the new update.
>>
No. 127331 ID: 725bd3

>>127303
Yo man, that's cool. I definitely don't mean to rush you, I just wanted to make sure you were still doing the quest.

I always have this fear that a quest auther will disappear without a trace forever, and I'll never know what happened. I've seen it before.

I'll wait as long as it takes, and I urge you to take your time, there's no rush.

Just wanted to confirm the quest wasn't dead, and now I've got my affirmation.
>>
No. 127356 ID: ebd50b

>>/quest/918154
>The room is furnished with a sense of careful economy
Well, nothing controversial here.

>cooking implements
So she can cook, huh? Maybe we should ask her for a sample.

>"Just fixing some tea for us"
That's nice. Good thing we didn't catch her doing something inappropriate, like changing clothes. Or perhaps it's a shame we didn't~

>"make yourself at home!"
I'd be glad to stay here with her hah. I kinda doubt she takes tenants tho.

>>/quest/918155
>this place is at the top of a hill.
We saw the wall-painting of what seems to be the Red Shelf at the beginning of the chapter. So then this must be the top building here. Which seems like a logical place for the Vesper's leaders to reside at.

>>/quest/918156
>thinking the wrong thing
If they could read our minds, they would've already done so when we were knocked out. So it seems unreasonable to be worrying about this now.

>a hologram
Heh, looks like Cider gained a bit of weight since the time this picture was taken. Quite a bit indeed. And if she was already that busty back then... damn.

>Matteo, who stands rigidly off to the side
The fact that he's on the picture at all is interesting because it means he does consider himself a part of this group. And a very loyal member too considering how old this picture seems to be.

Hmm, is that one of your kobolds in the back?

>>/quest/918157
>a subtle, pungent undertone that you can't quite place, something that's been there or has built up there for a long time now.
Ahahaha, I can guess what that is

>>/quest/918158
>you nearly throw the pillow across the room out of panic
We must've been absorbed in the pillow too much, eh?

>a nice pot of tea!
I'm inclined to suggest we spill the tea all over ourselves. Would definitely lead to some intriguing developments heh.

>wide, girthy hips; a pear-like figure ending in a round rump; and a heavy bosom that fills out the top half of her attire.
👀

>You feel a brief twinge of envy as you reflexively compare them to your own modest assets.
I'm afraid Penny's gonna have a tough time competing with Cider in that department. But hey, no one can compete with Penny's floppy ears!

>>/quest/918159
>"I like to meet one-on-one with newcomers"
I'm surprised she finds the time for this. I suppose another question that I would ask her would be how often do they get new people and if that's changed over the years.

>"Ask me whatever you'd like -- nothing is off-limits."
"Is Matteo still a virgin?"
But yeah, I think she may regret saying this hehe.

>"I understand if you'd rather not ask anything right now"
I'm not sure why wouldn't we want to ask anything. I mean, this is pretty much the best time to be asking questions, since this person is fully aware of our condition, and has the will and patience to answer them.

>"Once you become a Jarmu, you'll be ready to reintegrate with the outside world."
I wonder if this means that we can't leave the Red Shelf until we become a Jarmu. Because I'm sure that a lot of suggesters would object to that. I suppose one way to solve that would be to allow us to leave, but to bring an escort with us. Or provide some other sort of protection.

>Qatra
I'd rather just call her mom :p

Well, this update certainly took a while. Man, drawing these elaborate backgrounds is gonna kill ya. Are you sure you're still spending more time writing than drawing? I know I'm repeating myself, but I still think you should try to simplify your updating process to the point where you don't spend more than a couple of hours per update.
>>
No. 127382 ID: 891b91

>Hmm, is that one of your kobolds in the back?
Well, it's not like I wasn't going to throw in at least one kobold-like character... "Kobold-like" is definitely the way to put it, though, within the context of Dead Dust's universe.

>Ahahaha, I can guess what that is
;)

>I wonder if this means that we can't leave the Red Shelf until we become a Jarmu. Because I'm sure that a lot of suggesters would object to that.
I agree, if that happened I think it'd be too much railroading without justification. Rest assured that there are options for getting Penny out of this situation, albeit each with their own limitations and consequences. (Of course, consequences really only stand to make things more interesting, from a narrative perspective.)

>Well, this update certainly took a while. Man, drawing these elaborate backgrounds is gonna kill ya. Are you sure you're still spending more time writing than drawing? I know I'm repeating myself, but I still think you should try to simplify your updating process to the point where you don't spend more than a couple of hours per update.
Like I said in a previous post, most of the time I took was due to getting carried away with other stuff while I was on vacation and simply losing track of time. I get that it seems like the art takes longer than I say it does, but the writing really is the longest part; this is mostly due to the fact that I'm rarely satisfied with the first or second draft of an update's text, and I often end up doing a full rewrite, once I've got a better grasp on how I want to structure the update's narrative. In terms of the art alone, the most time-consuming part is character design, rather than backgrounds (which are usually pretty quick for me to make); for example, the 3rd panel of the most recent update was the most time-consuming one, since I had to iterate on all of those characters' designs until I was happy with them (aside from Cider and Matteo, anyway).

>a couple of hours per update
I wish I could get to that point (because I could update very frequently that way), but even with completely streamlined art I'd still be bottlenecked by the writing. Most of the work in that regard involves figuring exactly what is going to happen in an update: which suggestions Penny will act out and the order they'll take place, how other characters will respond to her, etc.
>>
No. 127383 ID: 78dbfb

>>123379
teegee likes peepee hahaha
van wuz heer
i should actually read this with how much free time i have
>>
No. 127384 ID: 864e49

>>/questarch/900075
I only now do I notice Sunny from Aux Oculo.
Dammit Total Garbage what other secrets are you hiding!
>>
No. 127391 ID: 78dbfb
File 154839827573.png - (19.10KB , 389x441 , isador-bust.png )
127391

>>127384
you may notice this lad in there
he's mine
>>
No. 127392 ID: 891b91

>>127384
>>127391
Yeah there are a number of cameos in there, haha
>>
No. 127393 ID: 891b91

>>127384
>>127392
Oh, and some other secrets (that don't pertain to the quest's plot in any way) lurk in that panel as well
>>
No. 127401 ID: 864e49

>>127391
Yeah I see him, looks very surprised.

>>127392
Don't know why but I swear I've seen the rabbit looking chick with the Big tits stripped shirt and the two goblins(?) before somewhere.
>>
No. 127403 ID: 78dbfb
File 154848583535.png - (8.23KB , 219x394 , isador1.png )
127403

>>127401
If you're wondering, his name is Isador.
it's not often i get to say anything about him online
>>
No. 127404 ID: 864e49

>>127403
He dosen't look very much like a door :y
>>
No. 127405 ID: 78dbfb
File 154848773606.png - (37.22KB , 500x552 , angery_isador_2.png )
127405

>>127404
I haven't heard that joke in years jesus christ
>>
No. 127406 ID: 891b91
File 154848845097.png - (357.75KB , 1222x1470 , isadoor.png )
127406

>>127404
I disagree
>>
No. 127407 ID: 78dbfb

>>127406
i'm very disappointed in you son
>>
No. 127519 ID: df1b0b
File 154914349061.jpg - (76.84KB , 1024x1024 , image.jpg )
127519

By Auldin, Penny is the cutest protagonist on TG. I am elated every time we get a close up.

I don't know what the design and concept process was, but something went very right.

(Also, what drug induced fever dream led you to make a flat chested female on TG, Teegee? It's almost like you're trying to have a narrative drivin story!)
>>
No. 127535 ID: 05ebc7

I need to get back into this quest. Very interesting.

Fuckin' Happy Happiest Cult shit right here. I ain't about it, chief.
>>
No. 127564 ID: eeb7d9

>>127519
Hey! Flat chests are cool! They are perfectly fine in TG, if you ask me.
>>
No. 127607 ID: 7f3520

>>127564
Oh no, I absolutely agree. I was just making a joke about how, like, 79% of tg females have huge boobs. And how suggesters are often pushing for female characters to get larger boobs whenever possible. (*Cough cough* Venji.)

I appreciate greatly Penny's lack of bust. And I will continually vote against her gaining more boob.

It's not that I have a problem with some, eh, well endowed characters. And in less serious quests, it doesn't bother me at all. It's just that it gets a little old when virtually all the girls on tg look like fifty percent of their body weight is hanging from their chest.

When the extreme becomes the mundane, the mundane becomes the extreme.
>>
No. 127609 ID: eeb7d9

>>127607
I could not agree more. I don't specifically remember a quest where females got their boobs bigger, but i don't find it strange. I don't find it strange to see desportioned breasts. So it is a fine change of senary when girls have small/normal sizes boobs.
>>
No. 127611 ID: 20aff4

You know, I suspect there are better things to talk about in a quest's discussion thread than the bust size of the main character and others.

PS: All of Dead Dust's characters have very good designs.
>>
No. 127674 ID: 10c408

>>127609
Does "enhance knockers" ring a bell?

Anyways. teegee. Your handling of the hufflepuff reference in the latest update is hilarious and well thought out. Kudos.
>>
No. 127703 ID: 891b91
File 154984559402.png - (610.28KB , 1440x1082 , penny_concepts.png )
127703

>>127519
Thank you, I'm glad you like her so much!

>>127519
>design and concept process
From what I remember, designing Penny was a pretty organic process. I just kinda put pen to paper (or, rather, stylus to screen) and started doodling. I think at the time I knew I wanted the protagonist to be diminutive and a bit androgynous, as a sort of visual reflection of the powerlessness and confusion of her predicament, so that's definitely a more intentional aspect of her design, but aside from that I mostly doodled the design and refined it until it felt right. There's definitely some subconscious influence from the kobolds I've drawn, too, particularly in the tail.

(Here, have an early concept image I drew last April.)

>(Also, what drug induced fever dream led you to make a flat chested female on TG, Teegee? It's almost like you're trying to have a narrative drivin story!)
Honestly, it was just another decision that just happened organically. I don't think I even was considering tgchan's tendency towards well-endowed female characters -- it just kind of worked out this way. Variety is the spice of life, anyway, so I find myself inclined towards trying to mix up characters' body proportions.

>>127564
>>127607
>Hey! Flat chests are cool! They are perfectly fine in TG, if you ask me.
>I appreciate greatly Penny's lack of bust.
I agree! I appreciate pretty much any bust size, but I think Penny's sub-a cup endowments add to her cuteness.

>>127611
>You know, I suspect there are better things to talk about in a quest's discussion thread than the bust size of the main character and others.
Probably, but I'm happy with bust size discussion so long as it doesn't detract from more serious discussion about the quest's plot, etc.

>PS: All of Dead Dust's characters have very good designs.
Thank you, that's really encouraging to hear!
>>
No. 127704 ID: 891b91
File 154984578756.png - (1.04MB , 2981x3406 , penny-enhance_knockers.png )
127704

>>127674
>Does "enhance knockers" ring a bell?
Well, knocker enhancement is definitely a possibility in Dead Dust's universe... but just don't overdo it! (pic related, doodled this for laughs a while back)

Seriously though, increasing Penny's bust size is a definite possibility, if she ever gains access to the means to do so -- but it would absolutely take an overwhelming majority of votes to make it happen.

>Anyways. teegee. Your handling of the hufflepuff reference in the latest update is hilarious and well thought out. Kudos.
Thanks, I'm glad it went over well! Also, I don't want to spoil anything, but I didn't go for it solely for the sake of comedic relief.
>>
No. 127705 ID: 891b91
File 154984588834.png - (172.76KB , 1000x1068 , penny-breakfast.png )
127705

Also, I happened across some non-canon doodles that I drew a while back and forgot about, so I figure I might as well dump them here now.
>>
No. 127706 ID: 891b91
File 154984594269.png - (331.37KB , 1015x1330 , penny-facial.png )
127706

>>
No. 127707 ID: 891b91
File 154984598615.png - (265.35KB , 1011x1394 , penny-preggo-confusion.png )
127707

>>
No. 127708 ID: 891b91
File 154984607825.png - (270.85KB , 1024x1024 , tiddy.png )
127708

A mildly lewd edit of a panel from Chapter 0.
>>
No. 127709 ID: 891b91
File 154984627354.png - (227.57KB , 668x1110 , penny-dontlook.png )
127709

And finally, a doodle I did as part of a pose/gesture practice session.

(Full disclosure -- the pose is heavily referenced from an image drawn by Siroc: https://www.furaffinity.net/full/25814813/ )
>>
No. 127711 ID: bad12e

Just popping in to say this is my favorite quest and I look forward to each update.

Penny is too precious~
>>
No. 127712 ID: 891b91

>>127711
Thank you, that's an enormous compliment! I'm really happy you're getting so much enjoyment out of this quest -- I find it really rewarding, not to mention motivating, to hear stuff like that.
>>
No. 127715 ID: e51896

>>127709
ENF Penny is best Penny.
>>
No. 127717 ID: 891b91

Considering that I've just started a new quest alongside this one (Arzfayz Amazing Adventure Quest -- but let's call it 3AQ for short), I'd like to head off any concerns people might have about how it'll impact this quest. I've thought about it quite a bit -- whether I can manage running two quests at once, whether a new quest is likely to affect my interest in working on Dead Dust, etc., and I've come to the conclusion that it isn't going to harm this quest.

First of all, I'm going to follow a strict policy of putting this quest first; so if it turns out that I'm wrong and I can't handle running two quests at once, I've already decided that Dead Dust will continue and 3AQ will put on the back burner. Secondly, I've designed 3AQ to mesh well with DD. I put a significant amount of time into the writing and artwork for this quest -- that's especially true for the writing, since DD's story is very important to me and I try very hard to get the writing "right". (In retrospect, this is the main reason why I had a large delay at the end of last year -- I had writer's block and had to let things sit for a while.) 3AQ, on the other hand, is deliberately designed to be "easier": it's more light-hearted and open-ended, and so I expect the writing won't be so time-consuming; and I'm deliberately going with simpler art overall to keep the time spent drawing low. Additionally, I don't foresee myself becoming so enamored with 3AQ that I lose interest in DD, because I've got a ton of stuff in store for DD that I'm very excited to get to.

I suppose this raises the question of why I decided to do this. I suppose the biggest reason is that I've been itching to run an explicitly lewd quest -- while lewdness is certainly a welcome possibility in DD, it's also not the main focus of the quest and I refuse to allow it to compromise the plot. Having something like 3AQ lets me have that fun without running the risk of harming the quest, since the entire point of the quest is to explore the sexual misadventures of a goofy kobold girl. Also, I feel like 3AQ will be nice for those periods where I have writer's block and need to let the ideas congeal in my head for a few days before I get back to work on DD.

Anyway, I hope that answers any questions/concerns anyone might have, but if it doesn't, I'd be happy to discuss it further.

>>127715
Agreed!
>>
No. 127724 ID: 864e49

How do you make your gifs, also why.
>>
No. 127728 ID: 891b91

>>127724
It's a pretty simple process. After I finish the character line art, I trace over it loosely on a couple new layers, resulting in 3 frames of animation. Then I just export the whole thing as a PSD, load it up in Photoshop, and set it up to display each frame for 0.2 sec.

As for why, it's not just a stylistic choice -- there is a point to it that pertains pretty deeply to the quest's plot, setting, and backstory. At this point in the story, I don't think I've introduced enough clues for anybody to have a reasonable chance at figuring out what the animation is supposed to mean, but that'll definitely change in the future.
>>
No. 127749 ID: 864e49

>>127728
You crafty bugger you.
>>
No. 127813 ID: 891b91
File 155031433981.png - (233.51KB , 1800x1252 , penny-triglyceride.png )
127813

A warm-up doodle today ended up turning into a chunky version of Penny.
>>
No. 127815 ID: 556568

big chonk
>>
No. 127871 ID: 9a89ed

Just saw the update. I'm wondering if the next update we will get to customize what Penny wears like some of the other quests does.

>>127813
Loving these non-canon pics of Penny. Thanks.
>>
No. 127873 ID: 891b91

>>127871
That's the plan for an upcoming update, yeah -- assuming more people vote for the wardrobe change than against it, of course. It'll be the typical sort of paper doll stuff you see in quests, although I plan on providing a bunch of pre-made options so that people who don't want to draw their suggestions can participate too. Most likely I'll ask suggesters to come up with 4-5 outfits so that there can be a bit of variety in Penny's wardrobe.

>Loving these non-canon pics of Penny. Thanks.
Glad you like them!
>>
No. 127876 ID: 05ebc7

So I'm thinking, actually, that we could go about this another way if we REALLY wanted to risk it for the biscuit.

Simply put, they tend to get newbies in on a semi-regular basis, right? 'A few weeks' is still pretty often if that pattern holds. I'm wondering if maybe we can't extrapolate on that 'bring others with us' idea, and instead try to do our best to extend our influence among as many people here as possible. Try to do favors, keep our ears to the ground, get people indebted to us in non-monetary ways.

If we keep things subtle and entirely voluntary (with maybe the odd circumstance here and there to convince people of our goodwill) we could de-facto run this place!

This idea was brought forth by the idea of Mob Boss Penny just popping up in my head.
>>
No. 127884 ID: 158da5

>>127873
That's great! Having options is really cool, since I can't draw at all.
>>
No. 127885 ID: 7969eb
File 155054611673.png - (675.38KB , 1478x1051 , unknown.png )
127885

>>
No. 127887 ID: 891b91

>>127885
this is now canon ok maybe not really
>>
No. 127946 ID: 05ebc7

So, the fact that everything is "free" is definitely something worth looking into. They seem to have some sort of influence, so they might be financed by someone of importance, as well as some other ventures. And if we can get IN on those ventures, then we'll be in an excellent position.
>>
No. 128189 ID: 773e32

There was a big argument here about sexuality and sluts and slut shaming and stuff that wildly degenerated from quest suggestions into personal attacks.
This hit both the quest thread and the questdis thread.
If you wish to continue having this discussion I have carefully and delicately extracted the posts from both the quest and questdis thread and thrown them into the cesspit they belong, the Big Dumb Arguments thread on general. I'm not linking it because it doesn't deserve linking.
Consider this a warning to all parties involved in the argument, and if someone decides to dredge the argument back up or fire off any parting shots, they're getting more than a warning.

Friendly reminder that if your suggestion in a quest is starting to turn into an argument directed to another suggester about their personal moral or ethical code, you are getting far too off track of what a quest is supposed to be. There's not that a fine line between trying to point out why someone's suggestion is in error based on facts of a quest setting and trying to point out that someone's suggestion is bad because you're bad and you should feel bad.

Thank you to the two people who did actually clear the air between them before I hoisted the argument out of this thread, but you were not the only part of the problem.
I still moved your posts, though, because without context they make no sense and clutter up the disthread.
>>
No. 128208 ID: eceda8

So, uh, I missed the argument when it happened, but I'm sorry to hear that it happened. It can be incredibly off-putting to an author to see people arguing over their work in a bad way - I hope that you're doing okay after all this, teegee.
>>
No. 128209 ID: e51896

While I (and most likely others) despise arguments as they can be quite a downer to everyone and it is a shame when it happens, we can at least know that this means that there are people who really care about this quest enough to argue over it.

That said, You have some very passionate fans for your quest, Teegee. Keep being awesome with what you're doing.
>>
No. 128215 ID: 891b91

First of all, thank you to Cirr for stepping in and handling the situation.

>>128208
>It can be incredibly off-putting to an author to see people arguing over their work in a bad way - I hope that you're doing okay after all this, teegee.
I'm doing fine, but I appreciate the concern. I wasn't put off by it, since I accept that this is the internet and fights are going to happen from time to time, but I do worry a bit that they could drive people away from the quest if they happen often enough.

>>128209
>we can at least know that this means that there are people who really care about this quest enough to argue over it.
This is how I prefer to look at it. While the argument was partially about semantics, I don't think the people involved would have said anything at all if they weren't personally invested in this quest.

>You have some very passionate fans for your quest, Teegee.
I agree, and I'm grateful for all of you. (This includes anyone who was involved in the fight; it's over now and I don't hold it against them.) I find the continued enthusiasm for this quest really motivating, and it's frankly the greatest compliment I can receive as a quest author.

>Keep being awesome with what you're doing.
Thank you, I'll do my best!
>>
No. 128349 ID: 05ebc7

>>128215
I'm loving this mystery and hope we can do some really cool things later. I've got some ideas and hopes for Penny's future.
>>
No. 128354 ID: 891b91

>>128349
I'm glad you're enjoying it so much!

>I've got some ideas and hopes for Penny's future.
I'd love to read them, if you're willing to share them.
>>
No. 128370 ID: 05ebc7

>>128354
I mean, it really depends on the players, but basically I'm hoping we can learn how the Vesper Society ticks, and perhaps we can eventually integrate ourselves into the system in a way that allows us relative autonomy without anyone realizing it- something like building up favors from a lot of individuals by doing this and thats for them. We'd need to keep everyone at an emotional arm's length while making them feel special, use their eventual trust in us AND the positives that they get from our doings in order to build clout and influence.

I like the idea that eventually we could become a 'hidden power' like figure in the Society, and basically instead of escape the Vesper Society, we turn it to our advantage and use its resources to accomplish our goals, even beyond our search for our identity. We would have to make sure everything can be interpreted in a clearly positive light, and we'd have to keep Cider in the dark, or at least unable to retaliate in a way that DOESN'T make her look bad. We can essentially usurp power right from under our nose if we play everything right.

If unable to do that, then we just escape this Happy House Cult as intended and I'll have to rethink things from there. My main point is really that it seems like the Vesper Society has tools we can use if we're careful.

I'm kinda obsessed with the idea of Penny becoming this mafia-like figure by the end of it all and I really want to fight to make it happen.
>>
No. 128381 ID: 8d23f0

finally got around to reading this quest today and I got to say its really really good. well done on world building, art, writing, and moving along at a very reasonable pace which some quests get bogged down in the details.
it was also funny to see my other nickname as one of the name suggestions "Pwaffle"
I am looking forwards to seeing how Mint shakes out and Rosalyn is incredibly cute and I adore her.
>>
No. 128397 ID: 891b91

>>128381
Thank you! I'm happy to hear that the pacing is good, since that's one of the things I worry about the most -- balancing between not rushing things and not going too slowly.
>>
No. 128455 ID: 891b91

>>128370
>mafia boss Penny
I think this is a pretty cool idea! I shouldn't say too much about it, but if most suggesters want Penny to pursue that strategy, I won't block it from happening. (Whether Penny would succeed at it is another matter, but as with any strategies for her to improve her position in life, I would try to make it a fair challenge with balanced chances of success and failure.)

I should add, too, that it's only one of a variety of possible ways forward, and that I want the choice of how to proceed to be left up to suggesters whenever possible.


On an unrelated note, I think this is probably a good time to mention that it's starting to get later in the semester for me, and so I'm going to be getting a bit busier with coursework. If possible I'm going to try to maintain my current pace of 1-2 updates per week, but depending on how things go with class, things may slow down. Also, given that it's happened twice before, I'd say there's a possibility of another month-long hiatus towards the end of the semester, although I'm going to try to avoid it if I can. This time around I'll try to be a bit more communicative about it if I find I do need more time for school.
>>
No. 128458 ID: 42c2a3

My brain reads 'Chits' like shits, so I actually had to take a break from reading for a moment to let my mind process out all the terrible jokes that come from my mispronunciation.

Anyway, I'm really excited about this new 'mods' revelation. I am now imagining Penny with a ton of military-grade augmentations. Greater mobility, reflex boost, targeting solutions programmed straight into her brain, software to aid in social interaction, a navigation system. Oh the possibilities are endless.

I thank you, Teegee, for this plentiful food for thought.
>>
No. 128459 ID: 42c2a3

>>128455
Don't worry about it, take as much time to do what needs to be done as you want.

If there's another month long hiatus? So be it, I'll still be here to read and suggest whenever you update. A quest like this is worth waiting for.
>>
No. 128464 ID: 05ebc7

>>128455
Been a hot minute since I've had to deal with school... How far in are you?
>>
No. 128471 ID: 891b91

>>128458
>My brain reads 'Chits' like shits, so I actually had to take a break from reading for a moment to let my mind process out all the terrible jokes that come from my mispronunciation.
It's cool, who gives a chit anyway ;)

>mods
>Oh the possibilities are endless.
Quite, as are the implications.

>>128459
>A quest like this is worth waiting for.
Thank you, I'm glad you think so!

>>128464
I'm in my first year of grad school. (Still feels weird to say I'm done with undergrad, but it is what it is.)
>>
No. 128620 ID: bcc41d

Y'know, I didn't really think that checking whether the dates as listed were 'correct' compared to one another was going to lead anywhere, but here we are. Deviant dates discovered!

Hella kudos on some sneaky-ass worldbuilding there, teegee.
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