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File 152787662193.png - (398.07KB , 1024x1024 , disthread.png )
123379 No. 123379 ID: 891b91

Wherein we discuss dead dust, and possibly other sorts of dust as well.
88 posts omitted. Last 50 shown. Expand all images
>>
No. 126129 ID: ae9b99

How lewd~

I hope she doesn't get caught.
>>
No. 126142 ID: 7efe6b

>>126129
Who knows if these shuttles have live audio and video broadcast.
>>
No. 126170 ID: ae9b99

>>126142
...can they~?
>>
No. 126292 ID: 7efe6b

>>126170
Ask teegee :x
>>
No. 126293 ID: 7efe6b

>>/quest/908979
>Dust is the essence of a person,(THAT has been spelled out, at least)
We both assume that but, sorry to disappoint you, that hasn't been written anywhere either.
The stuff that we know about dust is:
- It's called "Hoefler-Kurosawa corpuscles"
- It can be scanned to retrieve a person's information
- It can be recovered after a person dies
- It can be manipulated (as a whole) via a dustbender
So... it surely is an essence in a way. But still, it was never spelled out :P

>taffa syndrome is a problem with your Dust
We know that amnesia is one of the symptoms of taffa syndrome, sure. But that isn't the same as saying that amnesia is a result of a problem with dust. Just because a person has no memories it doesn't mean that there's something wrong with their dust.
Now, in the beginning we did see that our name was unreadable, so perhaps this is why you're assuming that our dust was corrupt. I have a counter-argument. In computers, when you try to read unallocated memory space, you'll get random data. So it's possible that the name we saw was simply the result of trying to read blank memory space.
So yeah, we don't know if anything happened to our dust. We know that our memories were probably erased, but that doesn't necessarily mean our dust was corrupt. In fact, we don't even know for sure that we used raw taffa or that we actually have a taffa syndrome.

>so raw taffa is needed to mess with memories
Yes, we know that using raw taffa can erase memories and cause taffa syndrome.

>the tool we handed off is further evidence
The dustbender does not use raw taffa. In fact, we don't even know if it uses stem taffa. We just know that stem taffa came with the bender.
Even if we assume that the bender uses stem taffa in a way, "extracting a person's dust" is not the same as "erasing person's memories".
There's proof for this. We know that raw taffa is needed to erase memories. If erasing memories was as easy as getting a dustbender and some stem taffa, then there would be no need for raw taffa at all. Considering that raw taffa is in high demand, if stem taffa could perform the same function, then Quincy wouldn't have said that she didn't have any use for it. This proves that stem taffa and dustbender cannot be used erase memories.

Hmm, writing all of this got me thinking.
Maybe a person's dust is like a cartridge. And memories are the contents of this cartridge.
>>
No. 126341 ID: 7efe6b

>>/quest/909424
Do we post suggestions, or wait for a new chapter to start first?
>>
No. 126342 ID: 10c408

Great, we lost three whole days and almost starved to death.

Let's never do that again.
>>
No. 126343 ID: 891b91

Now that the first chapter of the quest is complete, I want to thank all of you for reading and participating in it. Doing this has been fucking blast for me, and I hope everybody else is enjoying the quest as much as I've enjoyed making it. What makes it particularly special, too, is the influence the suggesters have had on the quest. Obviously there's the overt influence that comes from your votes on what to do next; but in addition to that, some of your suggestions and theories have ended up causing me to revise or otherwise change my plans for the quest. I think these changes have been overwhelmingly positive for the quest. To put it simply, I think I now have a better story to tell than if I wrote it completely on my own as a comic, and it's all because of your participation.

Anyway, I'm considering taking a brief hiatus before starting the next thread, but I'm not completely decided on it yet. I don't think it'd be for more than a week, but if that changes, I'll be sure to make a post about it in this disthread.
>>
No. 126344 ID: 891b91

>>126341
If there's something you really want to see addressed at the start of the next thread, feel free to post it, and I'll try to work it in, if possible.
>>
No. 126346 ID: 7efe6b

>>126344
No, was just wondering. I don't feel there's any particularly important things to suggest as any questions we may have for the newly introduced characters would probably get answered no matter the order.

Anyway, I'll write my comments on the last few updates a bit later and afterwards I'll probably also add some general thoughts on the chapter as a whole.
>>
No. 126350 ID: 1872dc

>>126342
The glyph might as well have been a skull with an X over it, and yet here we are.
>>
No. 126352 ID: 05ff2f

Penny nearly starving to death after three days without eating anything? That feels off to me 'cause the rule of thumb I remember is that it's three days without water before a person dies of dehydration and three weeks without food before starving to death. Though, Penny could have significantly different biology from us so it basically comes down to whatever the author chooses.
>>
No. 126353 ID: a0504f

>>126352
To be fair she isnt human (anymore?) So perhaps wherever species she is can survive without water for a long time?
>>
No. 126354 ID: 26bb62

>>126352
Maybe not to death, but she would definitely be starving.
>>
No. 126355 ID: 05ff2f

>>126353
But I thought all the folks we've seen have been classified as "human," despite how different their bodies are. I figured it was 'cause of such common and easy bio-modding that basically every human changes up from baseline.

So going on from that, my guess for why Penny was nearly starving to death after three days without food is whoever designed the body Penny has wasn't concerned with calorie efficiency, figuring food is so readily available why bother. But it could also be 'cause Penny is so skinny and didn't have any fat reserves to burn. Or a combination of factors we know and don't know. We can ask about it next chapter to get answers.
>>
No. 126380 ID: 7efe6b

>>126342 >>126355
>nearly starving to death
First of all, it's not said anywhere that she was starving to death. The word famished simply means very hungry so it would be a non-sequitur to claim that she was dying.

Secondly, as >>126352 mentioned, one normally dies from thirst, rather than from hunger. The feeling of thirst will always triumph the feeling of hunger. Yet when we woke up, we were feeling hungry. This implies that during our time out, our body did ingest water. Either during the trip, or when we reached our destination. Btw, any theories that we don't require water are discredited in >>/questarch/889360 where it's written that we've been feeling thirsty.

Lastly, and most importantly, Vesper protects us.
Does Vesper want us dead? No, they want people alive. The whole reason they spread these glyphs around is to bring taffa syndrome sufferers safely to them. They certainly wouldn't have done so if these glyphs could harm anyone or decrease their survival rate. It would go against their own interest to harm their own kind so I don't believe there was any chance of us dying at all.
>>
No. 126381 ID: 7efe6b

>>/questarch/908211
RIP candy D:

Heh, Pico looks kinda cute with that fang of hers.

>>/questarch/909199
>Ponytail seems surprised by the question, as though she was expecting something else;
My guess here is that after we laid out the items, she was expecting us to ask her to smuggle them, or how to do it at least.

>she whispers something to her sister, who also reacts with surprise.
Yeah, they're probably aware of our lack of memories now. Perhaps this makes us look a bit more trustworthy.

>"Trouble," she says solemnly, giving you a confused look. "Taffa."
It's interesting how fast she was able to recognize raw taffa just from some residue. A pro at work!
I was actually not expecting this. If this jar held raw taffa, then was it us that emptied this jar? If so, then what's the weathered vial for? Well, I think it's more likely that this jar's simply been in that room from before our visit, and we only picked it up coincidentally.

>You want kroy-vons?
Do I want candy? Yes :P

>"...You tell, you get big trouble,"
What could they possibly do to us with those small tentacle hands? I dare them to try it!

>>/questarch/909200
>finally, an inky darkness overtakes you.
How exciting! My theory about the glyphs is that they're imprinted dust. And whatever dust was in that glyph reacted with ours. Also, as I argued before, this is probably only possible because our memories were erased. Something that only works once, and only on taffa syndrome sufferers. The reasoning for this is, if glyphs could do this on anyone and at any time, well, it would be quite a dangerous, possibly illegal weapon, and the Vesper organization would get in a lot of trouble for producing them.

I also find it interesting how quickly the glyph moves... faster than anything we've encountered before.

>>/questarch/909201
To be honest, I kinda expected this to happen. However, I didn't want to argue against it because I didn't want to scare the suggesters and... well, it's for meta reasons. Since we found this glyph at the start, it's quite clearly an important plot element. And as such, I didn't want to, quite literally, flush a part of the plot down a toilet.
It turns out it was pretty important after all.

>>/questarch/909231
>You try to open your eyelids, only to discover that you can't feel them.
Sometimes, to open the eyelids you need to feel them. Other times, you just need a screwdriver.

>it feels as though you are traveling a great distance, very quickly.
I doubt teleportation is possible, so the feeling of traveling is probably the result of a lack of perception of time. A time skip during which we travel to a place far away.

>it seems plausible that the glyph might have knocked you out.
Knocked out people don't think. Maybe dream, but this isn't a dream. We're capable of rational thought. So quite a strange state of mind.

>I think it's better to just wait.
>You don't think you have much of a choice.
For my suggestion here I first wrote a whole essay of what kinds of things to try to force our mind to overpower the effects of the glyph, only to delete it all as I realized that I'd prefer a skip to our destination. Sometimes, the best thing to do is to do nothing.

>You wonder idly what led you to that conclusion so readily.
Probably some of the knowledge that was embedded in that glyph. Now that I think about it, if we obtained this knowledge, then we probably also obtained other knowledge. Perhaps if we asked ourselves questions, such as where were we going, we'd get interesting answers. A wasted opportunity :P

As far as the panel goes, I did notice the change in the color of the noise that we see. Progress!

>>/questarch/909256
>whatever it is that drove you -- her? -- to that point.
Or perhaps it was a guy trapped in a girl's body and he just couldn't take it anymore~

>if you lost more than your memories alone, what else might be gone now?
Sadly, I don't think our virginity was restored.

>Unpleasant ideas of what may be happening to your body bubble up from your subconscious
To each their own~

>Still, thousands more lie quiet, dark. Dormant, waiting for something.
Oh? I was not expecting to see something like that. These are clearly our own, the question is just, are these temporarily deactivated due to Vesper glyph, or are they our past self. Or something else.

>It pains you to think about what it might be, but if you can just --
if we can just what? WHAT?!

>...Right, stay focused
Inner enlightenment, denied QQ

I'm just kidding. It would be boring if too much would be revealed too fast. All in its due time.

>you still pick up hints of concern and weariness in their speech.
It looks like at this point we've already arrived at the destination. It seems there's some problems with restoring control of our body. We'll have to ask them later on the specifics.

I do hope we're in a Vesper-owned building as that would put Vesper in a better light and make things more intimate.

>>/questarch/909345
>TAUNTON MICRODYNAMICS
Yeah, there was no way we could've guessed that was the name of the firm on the vial. Still, it's a very important clue since now we have a lead where to begin looking. Tho the state of the building we see makes me a bit worried.

>>/questarch/909346
>"...relief. I'll go... cider... you get... revived."
This isn't the time to be drinking cider!
I wonder why she's called that way.

>the situation between your legs is normal
Normal or... an emergency?!

>>/questarch/909422
>Perhaps feeling a bit delirious
Yes, it was a crazy suggestion heh. Thank you for not using it. It wouldn't have done us any favors and besides, Penny just isn't a joker so it would've been waaay out of character.

>>/questarch/909423
>"We were just about to intubate you. Three days is a long time to go without eating!"
I'm not sure what he means with intubate and three days is nothing special if you're sleeping the whole time.

>They sit down on the side of the bed and grasp your hand in both of theirs, rubbing it gently. There's something... warm about it, in an almost maternal way.
Mom! Is that you?!

If the doctor and Cider know each other on a first-name basis, it would mean this person has been here several times. It implies that this situation has repeated in the past, so it's highly unlikely to be our real family.

>>/questarch/909424
>"Welcome home, Sigarzghar."
You've done a great job making her look friendly. And "Sigarzghar" sounds way better than "Penny" hehe. Altho it's probably just an expression.

This is where things get complicated due to the nature of things she's going to offer to us. Will the suggesters accept, or will they choose to go their separate ways. Stay tuned for the next exciting chapter of Dead Dust!
>>
No. 126382 ID: 05ff2f

>>126380
Well, I'm foolish for just going by what >>126342 wrote and not going back to check the quest itself before writing my posts and ending up wrongly thinking Penny was nearly starved to death.
>>
No. 126402 ID: ae9b99

Well that is one way to get through customs. Success?

The tentatwins must've had quite a terrifying experience, first the alarm spooked them along with the angry guy trying to bust the door open, then they are panicking over getting rid of their contraband with the fear of getting caught by someone (us appearing didn't help much on their fears) and to top it off, they most likely witnessed us falling in a coma. I'm wondering if they are okay.

Actually the main thing I would like to see addressed is what happened at customs from the time we collapsed to the time we got to the hospital. Quite a lot has happened there.

As for Cider, I wonder if she is a religious figure of some sort. Hopefully not a dark religion. I'd say we be careful with what we say to her.
>>
No. 126417 ID: 7efe6b

>>126343
>I want to thank all of you for reading and participating in it.
It's really us that are the beneficiaries of your creativity. Thank you for writing this quest, it's been a pleasure suggesting. I really liked the sheer amount of suggestions that you've been able to include in the updates as it really made me feel how important our actions were.

As far as the chapter goes, the story has kept up the interest as each update introduced something new to think about. I like the unique premise, the many mysterious concepts it introduced, and I have to commend the variety of character species and personalities that we've witnessed in such a short time span. And even though the atmosphere has been quite heavy/serious, I couldn't help but laugh at the occasional humorous element.

Critique? Perhaps it would be a good idea to put sentences mentioning permanent changes to the character (such as picking up items) in their own lines so that they stand out better (easier to notice in case a person is skimming the text). But other than that, I can't really think of anything in particular. The events seem well-connected and logical, the art is great, the updates have been steady, the pacing is good, suggesting isn't confusing, suggesters have agency, the nsfw parts are there, a Sunny was included (yeah, I noticed it now lol, are there any memes I missed? >_>)... wait, there is one thing. I don't like cliffhangers! But then, no one does hehe.

There's a few specific things that I'm curious about.
The chapter's number is 0 instead of 1. Does this mean it was a prelude? Hmm.
Also, I wonder if the same thing would've happened had we looked at the glyph right away at the start. Probably not since the Old Town is much further away from the Vesper HQ than the Concourse is. Well, it's kinda pointless thinking about it as that would've been a different storyline then.

>a brief hiatus
Enjoy!
>>
No. 126419 ID: 10c408

I may have been a bit overly dramatic with my response to the ending of the first thread but A: Penny is still pretty small and we have no idea when the last time she actually had something to eat was and B: using the glyph which we had little to no factual and established information about was still a bad idea and, again, almost resulted in starving to death on a toilet.

(We also have no idea who found us during our glyph induced coma, odds are likely it was the tentacles twins but it could have been someone else entirely, like the janitorial staff sweeping the concourse and finding us after several hours had passed.)
>>
No. 126420 ID: b1b4f3

>>126419
I don't think the glyph was malicious.
Either it didn't work right due to something weird going on with Penny, or it did what it was supposed to do but we didn't do it in a good spot. It's possible it was intended to put the user into a deep sleep until the Vesper group can go find them, but we did it somewhere the Vesper group couldn't reach in time(either because Customs didn't let them through, or the incident broke the door so they couldn't get in). In that case what was intended to be a temporary nap turned into a permanent one, until Penny woke herself up.
>>
No. 126422 ID: 10c408

>>126420
We won't know for certain if it was either us that caused a problem with the glyph or if the one we had was faulty in some manner, not until the new thread starts.

And as for as maliciousness goes... Well, the road to hell is paved with good intentions. If the glyph is suppose to render a person unconscious to ease retrieval efforts, then I wonder what the actual ratio of successful retrieval missions is like given the giant city destroying things, the freemen and whatever the heck the itch does to a person.
>>
No. 126424 ID: 7efe6b

>>126420
>until the Vesper group can go find them
But how would they find us? You see, I don't believe that a glyph can act as a beacon. If sending signals was possible, then that would mean any two-way communication would be possible. In that case, we could just talk to Vesper directly and receive instructions. No need for any blackouts.

>>126422
>If the glyph is suppose to render a person unconscious to ease retrieval efforts
I find very little merit in the idea that the glyph disconnected us from our body just for the sake of putting us to sleep. In that case, a simple written message to stay still would've done the job. As you explained, forcing someone to stay still wouldn't really be a safe solution.

Let me present my theory.

In >>/questarch/887433 we notice that a guy uses a gadget to have the girl stand. This implies that control over motor functions is something well-researched and common in this quest. It's probably used to easily transport bodies around.

Do you see where I'm going with this?

I'm about 90% certain that the glyph took control of our body to move it to where we needed to go. An autopilot. It needed to disconnect us so that it could move us around.
Perhaps it also had the ability to talk with people, that is, maybe Vesper has a contract with the authorities which would allow Vesper-piloted bodies to pass the customs and/or arrange transport to the Red Shelf.

>>126420
>it did what it was supposed to do
It did. It brought us to a certain location and then shut off. And then we were moved to a room where we would rest until we could wake up.

At least that's one theory. A bit different theory is that it tried to pass the customs where it was stopped, and we were simply taken to a hospital.
>>
No. 126425 ID: 10c408

If the glyph allows for vesper personnel to remote control our body and move it along, then there's a new slew of problems with the glyph

A: how is this even legal
b: Why did it take three days to move us to wherever they needed to go
C: what gives them the right to bodyjack us and how did they even get us through customs
D: they couldn't grab any kind of food along the way
E: Did it even work properly?
and finally, F: if it did work properly, it still amounts to kidnapping and thus we should not associate ourselves with a group that has legal grounds to do this kind of shit.
>>
No. 126426 ID: 10c408

Also, adding "do you see where I'm going with this" after listing an example to support your theory is INCREDIBLY rude and demeaning.
>>
No. 126428 ID: 7efe6b

>>126425
>how is this even legal
I guess the same way that moving a patient to a hospital is. Assuming it's legal at all.
>Why did it take three days to move us to wherever they needed to go
It probably didn't. I think the autopilot did its job fast, and then we slept for 3 days.
>what gives them the right to bodyjack us and how did they even get us through customs
Same as A. And we don't know if we passed the customs. Maybe Vesper has certain privileges. Or maybe we were simply redirected to the Red Shelf.
>they couldn't grab any kind of food along the way
I guess we weren't hungry back then.
>Did it even work properly?
We don't know. It's something we'll have to ask.
>it still amounts to kidnapping
Yeah, it's a pretty unconventional way to help someone. The way I see it is like this. Vesper pulled us to safety. Sure, getting pulled isn't nice as it's something done without our consent. But I would rather that they pull us to safety than get crushed by a falling boulder. So the way I understand it is that sometimes, if you want to help someone, you have to do it without their consent and this is what Vesper did in this case. No one was harmed and we even got an important clue during our time out.

>>126426
>rude and demeaning
I'm sorry if that statement sounded rude. I did not write it with any such intentions or feelings at all. It was a rhetorical question akin to "You know?", "Understand?", "Right?".
>>
No. 126433 ID: 02a0f7

I just think this is a cute protagonist and an interesting setting and want to watch her hang out and explore. Just 2 cents.
>>
No. 126437 ID: 891b91

Just a quick update, since it's been a week since I posted >>126343 -- The first update of the new thread has been written, and I'm in the process of drawing the panels now. I'm hoping to have it finished and posted either tonight or tomorrow.

>>126417
Thank you for the kind words! I'm happy that people have been enjoying the quest so much.

>I really liked the sheer amount of suggestions that you've been able to include in the updates as it really made me feel how important our actions were.
Suggester agency has been a major focus of mine throughout the quest, so I'm happy to hear that it's paying off. I figure that it's best to try to include as many suggestions as possible, even if some of them just get mentioned only as something Penny considers and then decides against.

>Perhaps it would be a good idea to put sentences mentioning permanent changes to the character (such as picking up items) in their own lines so that they stand out better (easier to notice in case a person is skimming the text).
This is a great idea, considering that there seemed to be some confusion regarding Penny's items during the first thread, particularly the vial and empty jar. Most likely I'll include a recap at the end of relevant updates, where I'll explicitly list inventory changes, etc.

>a Sunny was included (yeah, I noticed it now lol, are there any memes I missed? >_>)
Yeah, that panel had several cameos of characters belonging to friends of mine, including Sunny; as well as a cameo from a character of mine that may appear as a main character in another quest I might run in the future. Someone picked up on it late in Chapter 0, actually, but it had been so long since the update in question that I decided against responding to it.

>>126433
Thank you!
>>
No. 126469 ID: 7efe6b

>>/quest/910512
Hmm, is that a painting of the Red Shelf in the background? The shape seems to fit. It implies that we're with Vesper now.

>Yesterday was a blur.
I guess the hunger was such a minor issue (and easily dealt with by eating some food) that it wasn't even mentioned. This is pretty much what I expected.

>sometimes it feels like they find you familiar in some way.
It's unusual that so many people are visiting us in the first place since none of them should know us personally. I think the most likely reason is the fact that they're Vesper and most of them went through the same thing that we did.

>your possessions are missing
Something to ask her about. Of course, I think more important questions should be asked first, such as who she is, where are we and what exactly happened.

>>/quest/910513
>opportunity
I can't really guess what opportunity they're talking about. Probably something political. Still, it implies that Vesper is an active organization which does more than just help the recovering taffa syndrome sufferers. This is also supported by the article we previously read which mentions Vesper's comments on a law.

>Matteo
My first impressions of this guy would be that he's a very serious person. Focusing less on the sentimentalities and more on the business side of Vesper. That's probably why he's not too fond of us as helping us might be perceived as a financial inconvenience. I'd expect his views not to be shared by the majority of Vesper members tho since we've seen that many people chose to welcome us at the infirmary. Alternatively, he might simply be jealous hehe.

>>/quest/910515
>a compact, dimly-lit room
A very decadent-looking room. The fact that she's wearing a robe implies that she feels very comfortable being in this room and it's likely that this is her private apartment.

>fyura sabiha
The unknown words that she uses seem to be used by all the Vesper's members. As for why she's using them, I'm not sure. Perhaps they have unique meanings, or it might be to improve the familial sense between the people. Or perhaps these words have something to do with dust. In any case, from the context in which they're used, I can guess pretty well what they mean.

>her robes
The top part of her robe implies... that my first question for her is going to be what's her breast size :x
>>
No. 126471 ID: 7efe6b

>>/quest/910581
>these guys are throwing up a lot of mafia flags
Interesting. Can you elaborate on which flags exactly do you see and where in the quest they appear?
>>
No. 126483 ID: 7efe6b

>>/quest/910512
There's one thing that I missed here. The symbols on the carpet... they seem meaningful. Especially the sun-moon one, since it also appears on the door. It might represent the shape of our world.
>>
No. 126507 ID: 891b91

In light of some stuff that happened recently in regards to another artist's work, I'd like to make it clear that I'm fine with it if people create and post edits or other modifications to my quest panels, art, etc. (Just try to let me know about it, because I'd like to see it!) My only stipulation is that I would prefer that nobody tries to make money off of my work without getting my permission beforehand.
>>
No. 126524 ID: e95cec

Hey, I noticed a thing!

>>909228
may have been on the money; look in the crosswalk in
>>900075
It's the protagonist from Aux Oculo! And this image was posted 16 days before Aux Oculo started!
>>
No. 126525 ID: e95cec

Uhh. I know how to use the questdis, definitely.

>>/quest/909228
and
>>/quest/900075
>>
No. 126526 ID: e95cec

Ok. That was a lie. I have no idea how questdis works. Those are supposed to be links to the guy who posted "half of those characters are real OCs", and to the post of all the people on the crosswalk. How do I link posts from /quest/, if not either of the ways I tried?
>>
No. 126528 ID: 05ff2f

>>126526
Once a quest goes in the archive, you gotta use 'questarch' instead of 'quest' when creating new inter-board >> links. Like so:
>>/questarch/909228
>>/questarch/900075

Also, through mysterious board magic, already existing inter-board >> links to /quest/ posts will still link to the correct post in /questarch/ when the quest is archived. For example, the /quest/ links farther up this thread.
>>
No. 126533 ID: e95cec

>>126528
Ah, I see. Thanks
>>
No. 126546 ID: 891b91

Just a heads up: the next update probably won't be out until sometime Saturday or Sunday, at the earliest. I had hoped to get it done earlier, but my free time has been pretty limited lately, between school and family obligations.

>>126524
Yep, that's Sunny alright! naileD mentioned it in >>126417 as well. Channel3 is a friend of mine, so I wanted to throw a Sunny cameo in there for shits and giggles.
>>
No. 126759 ID: 891b91

Sorry for the wait; things got really busy for me at school again. I'll be done for the term as soon as I finish my final this week, though, and soon after I'll finally draw the next update.
>>
No. 126760 ID: b70ae2

>>126759
Thanks for the info. Good luck with the final!
>>
No. 126859 ID: 891b91
File 154501386418.png - (103.34KB , 371x602 , pennyclaus.png )
126859

Class is finally finished for the term, so I plan on getting the next update out within the next couple days. I'm officially on vacation now, and my hope is that I'll be able to keep up a more frequent update schedule during the coming weeks.

>>126760
Thanks! I feel like I did pretty well.
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No. 127196 ID: fd3369

Cider said she'd be a couple minutes, but that was last year.
(Obligatory New Year jokes are obligatory.)

Okay, serious time.

This quest has been awesome so far. I love mysteries, and this is a brilliant example of how one should unfold. Our protagonist is amnesiac, not uncommon for the sake of mysteries, but the way you've used this to introduce a deep lore universe is well thought out.

The art is pretty swish as well, I love the contrast between the almost neon pallet, and the way it's used to portray a decaying environment. I'm generally not a fan of the color-tint art, but I've caught myself several times just staring at the pictures, transfixed by the beautiful colors and unbelievable detail.

I'm ranting. Point is, this quest is great. My sincere thanks and applause.

Keep doing what you're doing, dude.
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No. 127219 ID: eceda8

Any word from teegee lately?
>>
No. 127220 ID: c2508b

>>127219
This is information I require as well. perhaps he is mearly tied up in post holiday shenaniging. Speculation however, is just that. As I have a severe deficit of information pertaining to our elusive author.

I call to you, tgchan! Anons, regulars, and quest authors, I behest you; find teegee's whereabouts!

(Perhaps it's milk-carton-missing-poster time.)
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No. 127244 ID: 6ebee4

>>127220
The only thing we can do is patiently await teegee's return
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No. 127249 ID: d0b835

>>127244
Totally. I just meant more like, if he's been suggesting on other quests or if he's been talking on IRC that would be confirmation that he's alive. Not that I doubt he is, but the illuminati could have gotten to him by now. You never know when they'll strike.

Until then, I'll wait as long as it takes. This quest is worth it.
>>
No. 127303 ID: 891b91

>>127219
Don't worry, I'm still around! So sorry about taking so long both to update the quest and to post in this thread. Holiday stuff ended up taking up much more time than I expected, and aside from that I just kind of let time get away from me -- I don't really have an excuse for it aside from getting lazy due to being on vacation. (I also had a lot of trouble early on with writing the update -- I just couldn't get it to a state I was happy with at first.) In retrospect, I probably should have just given myself a longer break between the first and second threads.

As I write this, I've got two panels out of six finished, while the third is partially colored and the rest are fully sketched, so I don't think it's going to take me too much longer to get it done and posted.

>>127196
>amnesiac
One of my worries with this quest was the possibility of leaning too hard on the amnesia trope, so I'm glad to hear that it doesn't seem too contrived. I don't think it'd be spoiling much to say that Penny's amnesia and the implications surrounding it will be a major theme of the quest, and my hope is that upcoming events will prompt some pretty interesting questions.

>art
Admittedly the color tinting has become a bit of a crutch (color filters are a cheap way of forcing a bunch of colors into a more cohesive palette), but I do intend to use it for thematic purposes as well. I'm glad the attention to detail has paid off, too!

>Point is, this quest is great. My sincere thanks and applause.
Thank you! I'm really happy that people have enjoyed it so much.

>>127244
Thank you for your patience! It won't be much longer now, I think.
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No. 127314 ID: 73866c

Im glad to see youre good and well. Welcome back :)

I'll reread the previous updates to refresh my memory and find anything we might have missed before the new update.
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No. 127331 ID: 725bd3

>>127303
Yo man, that's cool. I definitely don't mean to rush you, I just wanted to make sure you were still doing the quest.

I always have this fear that a quest auther will disappear without a trace forever, and I'll never know what happened. I've seen it before.

I'll wait as long as it takes, and I urge you to take your time, there's no rush.

Just wanted to confirm the quest wasn't dead, and now I've got my affirmation.
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