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File 154041445407.png - (297.77KB , 1039x709 , D3Quest-Slight Return Discussion.png )
126175 No. 126175 ID: a451fc

Wiki: https://tgchan.org/wiki/D3:_Slight_Return

I should've done this sooner.
201 posts omitted. Last 50 shown. Expand all images
>>
No. 129415 ID: d3602f

>>129412
Geeze, how heavy is that thing?
>>
No. 129419 ID: 419ea7

>>129412
That is super cool! I kinda wanna see this happen now, dang.
>>
No. 129421 ID: a9af05

>>129412
What happens when you feed your demon arm too much food? This.
>>
No. 129425 ID: b8a0ce

By the Mods, Heretic, if you update any faster it'll be faster than I can read. You're making me feel slow.

And I'm saying this now, because I haven't before, you're really running a great quest here. The setting in particular is immensely interesting, and the characters, regardless of role, all have amazing depth. Kudos and luck to you. (As if you need either.)
>>
No. 129428 ID: 972422

>>129375
Well, I don't really have a problem with the number of different things Roland could do with his aura. Like I said, that's an interesting system and could allow for a lot of fun and creative decision-making. My main issue was just that it was something only a specific subset of the world's "magic users" could actually work with. I can tell you're going for a Hunter X Hunter-style "spirit energy" system where fighters can use it to enhance their strength and speed and do a variety of other simple things in addition to their own special power, and I like that idea but I think it would be better if magic users in general could do it, or something like it.

On that note, it doesn't seem all that in-theme for Pagans. Their main concept seems to be dealing with demons and relating to them, and a system based on harnessing their own personal energy and developing techniques around it doesn't reflect that very closely. There was that legend about all of their energy coming from Athmoor, but still.

>I did it because I was worried about making Pagan magic and Saint magic too similar
I didn't see it that way beforehand, and I don't think it was a problem. All of the magic users we've seen gained their powers from spirits in various ways, but they all have their own different relationships with spirits nonetheless.

>Sorry if I didn't handle it well, but at this point I can't really change it too much. You're also right about the Vol situation, poorly handled.
Well, we've really only heard Flint's opinion on the matter. He prefers to train people a certain way, but that doesn't necessarily mean it's the only "right" way to use demon magic, or that the legends we've heard are the whole truth. Other Pagans might see things differently.
>>
No. 129429 ID: eeb7d9

>>129428
I agree, and i think you still have time to make your power/abilities systems more flexible if you so desire. Pagans had a lot of ways to fight in the original D3, you can still do that.
Vol only knew some runes, but other demons might know more, and depending of the phisical and mental capability of the pagan, they can use more runes simultainiusly and even combine them, just like thier aura. Or the more powerful is the demon or the pagan, their abilities can grow further.
I don't know, i'm just throwing ideas.
>>
No. 129433 ID: 7dc36a

>>129428
In theory, anyone could have access to Pagan magic, but I wouldn't be surprised if angels use its energy as their source as well.

Actually, I've been getting into this quest because I find Pagan magic, and the magic systems in general, be a really good metaphor for how to cope in a hard world. Pagan magic is about self-improvement and independence, and Pagans tend to compete with each other to improve. Saint magic is about obedience to a higher power, and the Church, or at least the Channing gang, functions by recruiting vulnerable people into their ranks.

>>129429
I was thinking about what would happen if multiple angels were to host in the same Saint.
It's literally having lightning to strike multiple times in the same spot, but having someone act like an unhinged Quest protag was amusing to think about.
>>
No. 129442 ID: eeb7d9

>>129433
That is is a interesting way of seeing magic in the Quest. I didn't thought about it that way.

And the idea of having rare cases of multiple angels in one body sounds chaotic but interesting, like having multiple demonic runes. It could come with multiple pros and cons, making the system fair but powerful.
>>
No. 129454 ID: 972422

>>129429
Actually, I see how it could have been an issue in the original D3Quest, where Gallows had an increasingly long list of demons which he could summon with the right ingredients, as well as several different spells he could cast at will. Having that many powers at once isn't necessarily bad, but it didn't seem to fit the kind of story the author was going for; it left Gallows without a "special technique" of his own. I noticed that we were already drifting away from that as the quest went on, with him trading away his ability to summon some demons in order to power up his others, and all the other Pagans we saw tended to specialize in much narrower and more distinctive areas.

The current system is a good one. It also lets an aura user do a lot of different things, but they're all based on certain basic principles so it's still about using powers creatively, and since there's a system for developing techniques we can figure out how an opponent's skills work and plan around them.

Now that I look back, this arc with Roland learning to use his aura reminds me of that scene in the original quest where Roland was learning to use the magic that Ada's people used. It had the same concepts of harnessing his inner power and using color to visualize it, though we didn't progress much farther than that. Pagan magic seemed to be themed more around organic and monstrous creatures, like the way we cast spells by using our blood, and the way that demons tended to be oddly-shaped physical beings like the tentacles that Roland liked to summon or the demon that Gwyn uses as an arm. If I were looking for ways to distinguish it from other types of magic, I'd do something to emphasize that.
>>
No. 129469 ID: d3602f

So that's what you meant long ago when you said you were keeping the "evolving" aspect of demons.
>>
No. 129536 ID: a9af05

Is anyone else asking Heretic questions on their curious cat >>129375 ? I kinda feel like I'm the only one talking to them.
>>
No. 129537 ID: 91ee5f

>>129536
You’re not the only one. I’m talking to them too.
>>
No. 129539 ID: 5ba090

I didn't even realise that existed.
>>
No. 129541 ID: 4b3bec

>>129536
I post something there time to time.
>>
No. 129555 ID: b2dda2
File 155928705462.jpg - (338.59KB , 1558x1064 , image.jpg )
129555

Who else gets serious Doctor Mcninja vibes from this image?
Pretty cool, actually. Major nostalgia.
>>
No. 129556 ID: 91ee5f

>>129555
>Doctor Mcninja
Who?
>>
No. 129557 ID: a5b87f

>>129556
Protagonist of a webcomic by the same name, Dr. McNinja.
It's old now, long since finished. But one of the best action/comedies I've ever read. I'd highly recommend it. The one-off style in previously mentioned image was reminiscent to me.
>>
No. 129561 ID: c0d5e7

>>129557
>Dr McNinja

Aw man, that shit is super great. The first few arcs are kinda eh but pretty much everything else is so incredible. Death Volley being probably my favourite.
>>
No. 129580 ID: 04ca3e

How I imagine this part is going to end up https://youtu.be/d8mop0VxYFE?t=25
>>
No. 129653 ID: a451fc

I'm going to start another quest. Possibly a short one or one I can pick up and drop when I feel like, but I'm not giving up on D3. I'm just curious about doing a different quest.
>>
No. 129654 ID: eeb7d9

>>129653
Cool. What's it about? Can you give us a sneak peek? Also, why do quest authors keep making new quests when they have other quests on going? I never understood that.
>>
No. 129656 ID: a451fc

>>129654
I couldn't tell you why others do it, but I did it because I had an idea for another one and I wanted to try it.
>>
No. 129657 ID: a451fc

>>129654
Also
https://tgchan.org/kusaba/quest/res/935639.html
>>
No. 129659 ID: eeb7d9

>>129657
Ah... How didn't i see that?
>>
No. 129687 ID: 12d426

>>129656
What you really should do is tie them both together somehow, probably with Chunk going into D3. Dont ask me how, cuz i have no fucking clue, but it would be cool nevertheless.

--
I like the art style of Chunk btw. It reminds me a lot of Fortuna.
>>
No. 129688 ID: 3ce3ca

>>129687
I wouldn't say that's necessary, the Chunk can be its own thing. Although that could just be me and my dislike of crossovers.
>>
No. 129689 ID: 8d5b51

>>129687
That'd be pretty difficult, considering the earth has kinda been ripped apart. I guess I could see Chunkquest being set in the far future of D3, after *something* happened, but i don't think it would feel very natural for that hypothetical connection to become relevant to either of the stories' plots, outside of just some minor reference.
(Also Fortuna good)
>>
No. 129722 ID: 3738cd
File 156127418628.png - (150.38KB , 500x384 , Chunk.png )
129722

It's 4 a.m where I live, A.K.A the time where my comedic peak is achieved. Slightly related to this, I guess that Arrayan has a natural talent at poking people in the eyes, huh?
>>
No. 130954 ID: 8fb3ba

Ten thousand years will give you such a crick in the neck.
>>
No. 130955 ID: 010168

>>130954
Only the real will get this reference.
>>
No. 131109 ID: ce39da

Is Heretic taking a break right now, or is there something I'm missing? I recently caught up with Slight Return, and it and Chunk Quest are some of the best stuff on this forum at the moment.
>>
No. 131114 ID: 91ee5f

>>131109
Heretic started slowing down once school started up, so I’m just going to blame school for the lack of updates.

I’m sure he’ll come back once he gets that under control.
>>
No. 131117 ID: eeb7d9

Man, school sucks...
>>
No. 131186 ID: eeb7d9

Yay! Heretic is back, baby!
>>
No. 131292 ID: 8fb3ba

>>131109
>>131114
>>131117
Okay so, school has been a part of the lack of updates but that's not really all of it. I'm not swamped with work or anything, the big issue is more internal. A general lack of energy due to personal problems, and the fact that I can never stick with one idea for long, an issue that's been getting worse. I still plan on trying to continue D3 but it might be a bit slow, I'm also interested in doing other quests, maybe smaller, when I feel like it. Maybe doing other ones will help with my motivation.
>>
No. 131362 ID: ce39da

>>131292
Do you mean like Chunk Quest? I find that bouncing back and forth between two or three ideas helps if powering through doesn't work. Not that trying to power through it anyway even if you aren't motivated isn't the first thing you should try. Take it from me; I'm doing NaNoWriMo and it's been... "fun" so far.
>>
No. 131397 ID: 8d4593

>>131292
Well whatever you do, a /quest/ with Heretic is better than a /quest/ without.
>>
No. 131553 ID: eeb7d9

Her, Heretic. I don't know if you hace a QD for Solrg, But i had a question. How does Intelligence exactly works in the quest?
>>
No. 131554 ID: 8fb3ba

>>131553
I should make one shouldn't I? Intelligence checks come up against threats that would weaken or harm your mind, deceive you, or confuse you. Certain things can't be achieved with low intelligence at all. Does that make sense?
>>
No. 132069 ID: 8fb3ba

So, there's going to be an art change. Maybe smaller or big, depends on how I feel. Also a small writing change, everything was in second person before for the characters, now it's in third person.
>>
No. 132073 ID: 996d42

>>132069
I like the first change! ANd i don't mind the second one. Glad to have you back.
>>
No. 132099 ID: c6f30f

So killer7, Yume Nikki and now Little Nightmares?

Someones got good taste in vidya
>>
No. 132464 ID: 29dccc

ok i just want to say that this new quest is very good, and while i expect the other shoe to drop and for the story to just entirely shift away from where it's heading at some point, if you actually end up making an adventure about sburb (or some game like sburb) here, on questden, while continuing to take commands, i will be flabbergasted and amazed, and i will support it at every step.
>>
No. 134110 ID: 5f4030

The Song of Roland- A song written about a Frankish knight of the same name, and nephew to king Charlemange. This version just has such a western sound to it, somehow it just works.

https://youtu.be/lNrzCoASqSI

Also if Roland in D3 ever does get a battle horn like the one in the legend, it should summon a horde of demons to aid him.
>>
No. 136304 ID: 7333f4

Hey do is...
Is there gonna be another update?
Or is D3 officially dead?
>>
No. 136311 ID: 8fb3ba

>>136304
>Is there gonna be another update?
I'd hate to say no, but probably not. Sorry.
>>
No. 137644 ID: 7333f4

Sad
>>
No. 137745 ID: cdbcf8

Quick question, and sorry if I'm being rude posting here, but what would being A Priest would've been like? I mean, we've seen what they would be able to do and how they do it, but what would've it been like for US to do it?
>>
No. 140101 ID: 7333f4

Dead Quest?
>>
No. 140122 ID: e139aa

nah I'd say the fact the guy running it said he wasn't gonna return to it (>>136311) and the quest's been graveyarded for years and this questdis thread was dead for at least a year until you brought it back from the dead means an update is coming any day now, for sure, for sure

yes it's dead
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