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File 126987739210.gif - (109.36KB , 666x666 , questdis.gif )
13292 No. 13292 ID: 6bf0ae

So yeah. Feedback welcome.
Expand all images
>>
No. 13294 ID: f1fa90

It's pretty awesome thus far. Although her head gets a bit too big at times. Other then that I like it. Pretty fast updates, good art and an interesting storyline.
>>
No. 13297 ID: bf49dc

Grandpa skull is awesome.
>>
No. 13298 ID: 860bd9

i keep getting the feeling we will end with a loli lich.

wich utterly confuses me.
>>
No. 13343 ID: 950529

>>323092
is that a pimp furlined hat
yes
it is
11 out of 10
>>
No. 13344 ID: e2020c

This quest. This quest breaks away from the gravity of itself. This quest is about necromancy and necromancy kiczcxx ass! It's EPIC. This quest is epic.
>>
No. 13382 ID: 6bf0ae

Thank you all for your kind words.
I started experimenting with art styles again, how do you feel about this one?
>>
No. 13385 ID: 8af6b8

my god it's pretty. Also, Terribly big. Might just be a resolution issue, though, so no biggie.
>>
No. 13386 ID: 6bf0ae

Oh right, I gotta paint it big for technical reasons. Will try to remember to resize it for consumption from now on.

I didn't really notice it being so big (I gots me a hueeeg screen)
>>
No. 13388 ID: f95872

So... does no one know what Hydrogen Peroxide is? It's a disinfectant. There should be some in Tiffany's house, wherever they keep bandaids and gauze and stuff. It won't be pure, but it should work fine.
>>
No. 13389 ID: 1ac39d

yeah, got some under my sink.
>>
No. 13390 ID: 6bf0ae

Actually, hydrogen peroxide is also used to remove bloodstains and whiten bones. The latter needs a higher concentration than the household disinfectant variety though. Oh and you could whiten your hair with it (peroxide blonde anyone?)
>>
No. 13392 ID: f95872

>>323190
3% should handle that just fine. Though I reckon if we have any need to whiten bones, we can handle it with bleach. Bloodstains are problematic, but we've already started getting naked as part of our work, so it's not likely to be too huge of an issue. At least, so I'd think.
>>
No. 13393 ID: f95872

As a side note, I think you went a teensy bit too far with the head shrinking in this last picture; she looks like an adult. Though I also liked the more stylized look earlier.
>>
No. 13397 ID: 6bf0ae

Yeah I noticed. I'll try to prevent that from happening in the future.
>>
No. 13401 ID: 4b28de

I don't quiet mind the shifting head sizes. It's very...unique, it makes the girl seem to warp between adult and child. Very stylized.
>>
No. 13402 ID: 6bf0ae

Dang. Wish I'd thought of that.

It's like this:
Whenever I'm thinking of her as an adult, I tend to draw her that way. And vice versa. I wish I could say it's an artistic statement, but it's actually just inexperienced artist at work.

It's especially a shame that I didn't think of that since it plays in so well with the other warping of reality that's going on in the quest.
>>
No. 13407 ID: 4b28de

>>323202
What was that? You did it on purpose because that's a useful artistic technique for depicting someone as growing up and trying to deal with the adult emotions of loss and abandonment and childhood wonder? that's what I thought you said.
>>
No. 13408 ID: 6bf0ae

>>323207
I do believe that's what the Ministry of Truth will say about this later.
>>
No. 13412 ID: 5a2e05

>>323208
You mean what the Ministry of Truth already said.
>>
No. 13414 ID: 4b28de

>>323212
I believe that's what the Ministry of Truth has -always- said.
>>
No. 13437 ID: 559e17

Of course.

Oh yeah, this is my ID back here. Visiting my parents for Easter.
Will be updating again tomorrow.
>>
No. 13572 ID: 6bf0ae

I just thought of a summary for this quest.

Hug dad, defile grave.
>>
No. 13612 ID: c2c011

>>323372
But Dad really looks like he needs hugs. I mean he looks one hug away from suicide. If Tiffany doesn't deliver we're going to have to do two resurections.
>>
No. 13619 ID: eaa5fb

>>323412
im actualy fearing this. we need to sidetrack the main quest a bit to prevent dad and mom from sinking in depression.

im also quite affraid they may discover us and freak out. that and depression may just give us too many corpses to work with.
>>
No. 13625 ID: 95c3d1

Yeah, I am really kinda scared by dad getting so quite.
>>
No. 13635 ID: 620bfb

>>323419
I'm half-expecting it to end with Tiffany dropping the necromancer thing and the family just learning to cope and moving on. Possibly after some sort of epic climax with the reaper again.
>>
No. 13642 ID: a79b14

since i have a fertile paranoia i keep having the feeling mom and dad will have a very touchy moment with us right before the reaper comes for the whole bloodline. then we become a lich and vow vengeance, kicking everyone's ass just to find beardbeard in the godworld.

or mom and dad off try to kill tiff in a psychotic crisis but we are already dead and so our plot to take over the world begins.

in a good end, so far we can cope with the death of death and begin a reign of teaching necromancy to those that cant learn in order to maintain a semblance of civilization under our new world wide adquired immortality.

and we must remember to make a abomination golem for granpa's body.

"look mom! look dad! i got my brother back!"
>>
No. 13690 ID: e2020c

>>323442

Devil toad.
>>
No. 13711 ID: 7b538c

Thumbs up so far! Keep up the good work (and regular updates).
>>
No. 13855 ID: ceac17
File 127102157662.png - (163.75KB , 800x800 , bonus round.png )
13855

I'll just leave this here.

Yeah someone already guessed right, it's familiar choosan tiem
>>
No. 13856 ID: 0fc814

Raccoon
>>
No. 13858 ID: d576fd

classic crown or racoon...

if we can sumon it a racoon would help with furtivity? i suppose a crown could always give a aerial view of the place...
>>
No. 13861 ID: 8ecfd4

>>323655
The raven of course. Classics never go out of style.
>>
No. 13863 ID: f95872

>>323655
Yeah, this is why I suggested Raven, rather than a mammal, even though I know birds are tough to work with on a surgical level.

Ravens are well known for their intelligence, and they are good at tool manipulation. Also, they can fly. Racoons have good little fingers, certainly, but they are inferior in all other aspects. None of the other choices really have anything to recommend them. Although I suppose if we were really doing Taxidermy, the rabbit would be the best choice, since they have such loose skins. Not to worry though, the prettiness of the raven's feathers is probably reason enough to pick it. After all, we are the little girl.
>>
No. 13867 ID: 7524b0

>>323655
I rather want a raccoon. Second choice is Raven I guess. Those fuckers are smart.
>>
No. 13868 ID: bf4d72

So we can get Red, Ruby, a Raccoon or a Raven?

As much as I love teeth, mutations, and tiped over trash cans, I'm gonna say raven too.
>>
No. 13874 ID: 620bfb

I'm torn between raccoon and the bird, but I have a personal vendetta against the furry little burglars. Quoth the raven, "One vote more."
>>
No. 13902 ID: ceac17

More choosing.
Pick an ability for the familiar:
>Speech
>Sense Spirit
>Sense Death
>Tool Use
>Sex Appeal
>>
No. 13904 ID: ed0e3a

Speech.
>>
No. 13906 ID: 1ac39d

tool use, ravens and crows are infamous for this skill
>>
No. 13919 ID: c5bc5a

>>323702
Tool use! It can be our assistant in rituals.
>>
No. 13921 ID: 7524b0

But what do these abilities really do?

Speech would be pretty useful in general, but I think Sense Spirit is the most unusual ability. It's something Tiffany can't do. So, it would be more useful if it ever got used.
>>
No. 13927 ID: 8ecfd4

>>323702
Sense spirit sounds like it could be useful. Of course a familiar should be able to speak as well.

Hmmm, sticking with sense spirits.
>>
No. 13929 ID: f95872

>>323702
>Speech
Always useful
>Sense Spirit
What does this mean? Regardless, it seems like something that would require speech to be useful.
>Sense Death
We can do that ourselves. Anything which lacks a pulse is dead, anything that has one is alive.
>Tool Use
Is this the tool use for which Ravens are known, or in addition to that?
>Sex Appeal
Sexy Birdy~

I reckon that from a narrativistic point of view, speech is the most interesting, so I vote for that. But I certainly wouldn't mind some elaboration on the other abilities. Perhaps we may acquire them later.
>>
No. 13930 ID: 1ac39d

what if it senses DEATH the guy not death as in a thing is dead?
>>
No. 13931 ID: 2eac65

It would help if we asked Grandpa what they abilities did before picking one.
>>
No. 13932 ID: 7524b0

I think Sense Death and Sense Spirit are kindof... moderate-range area abilities. You can sense dead things before you smell/see them, and ghosts when you can't see them normally.
>>
No. 13933 ID: eb6d46

for trollan, I would say sex appeal, because crowmanticar was great, but since I'm the only one to say that one so far, then I'd go with the majority with speech
>>
No. 13939 ID: 5eea01

Let's hope it doesn't turn out like Zoltan from the first Dark Tower book.
>>
No. 13948 ID: ceac17

Sorry for the delayed explanations of the abilities.

If anyone wants to take a swing at me for it, paddles are available at the counter.
>>
No. 13950 ID: e2020c

Tool and Sex appeal.
>>
No. 13951 ID: f95872

In light of the Telepathy thing, Spirit Sense may be more interesting.
>>
No. 13952 ID: 7524b0

Definitely Spirit Sense.
>>
No. 13989 ID: eb6d46

>>323739

zoltan was a badass and you know it
>>
No. 14041 ID: eb6d46

>>323733 here, changing my vote to tool use
>>
No. 14197 ID: ceac17

>>165662
http://www.youtube.com/watch?v=cTbJCEBE6Ak
>>
No. 14201 ID: 1569b3

>>323997
was it >>/quest/165662 ?
>>
No. 14229 ID: ceac17

Some clarification is in order I guess.

dead language, noun:
a language that has gone extinct, in other words a language with no native speakers.

No 'language of the dead' or anything of the sort has been mentioned.

Also, don't know if this was made clear or not, the skull belongs to Tiffany's grandfather on her mother's side.

Does anything else need clarification?
Also any feedback is always welcome.
>>
No. 14230 ID: 1569b3

>>324029
so dad does not know of it, but mom does? thats... weird. even more secrets to keep secret from. we should ask about possible necromancers next.

also, this means gramps does not speak the language and thus cannot teach us its meaning?

as far as i know each line was something like "10/f/here LF good times, used to beatings, will travel"
>>
No. 14231 ID: 1ac39d

>>324030
and what dead language are you talking about? the magic chants are just mumbo jumbo that have no meaning other then being magic.
>>
No. 14232 ID: 1569b3

>>324031
im pretty sure there is some sort of meaning or logic behind it since gramps claimed to have made spells on his own.
>>
No. 14233 ID: 1ac39d

>>324032
in that case it would mostly be directions. like 'spirit, flow though these runes and enter this waiting vessel' but in bizarre magic language.
>>
No. 14272 ID: ceac17

Agh, no native speakers != no speakers.
For example, latin is a dead language, yet there are people who can speak latin.
>>
No. 14274 ID: 1ac39d

so... the only way to make a language non dead is with time travel...
>>
No. 14290 ID: ceac17

ugh. Sorry I misused the term 'extinct language'.

What I meant to imply was that individual components in the spell use incantations in the native language of whoever designed that part. The ones used so far happen to be languages that no-one uses as their native language. Thus they are dead languages. Grampa does happen to speak those, but his native language is English, so it doesn't count towards making those languages not dead.

To make a language not dead, one would have to raise a generation to speak that language as their native language. Not impossible, only impractical.

I hope this clarifies what I meant.
>>
No. 14293 ID: 1569b3

>>324090
well, we are gonna learn a dead language and raise a generation, but we are all out of ancient corpses.
>>
No. 14322 ID: f95872

>>324074
Actually, if you founded a new society, and always used the dead language in it, and spoke it at home so that kids learned it as their first language, then in a single generation the language would be revived.
>>
No. 14380 ID: ceac17

So yeah. As you can see, the art style in this quest is all over the place. I'd like some feedback on what you think is most appropriate. Reference examples or update numbers.
>>
No. 14400 ID: d6fef9

>>324180
Actually I'm totally digging the art shift between normal life and necromantic shenanigans. The real life line art could stand to be a little bit neater and consistent, but with when you choose to use shading color and paint brushed styles I have no complaint.
>>
No. 14402 ID: 6cd631

I think the amateur aspect of the artwork suits a child protagonist. I think you should keep art shifting, to suit the different moods and enviorments. http://tvtropes.org/pmwiki/pmwiki.php/Main/ArtShift
And I think you should use some refrence for drawing Tiffany and her father together, to help with porportions.
http://www.psychologytoday.com/files/u15/Father_and_daughter_2.jpg
>>
No. 14504 ID: ceac17

Will be updating today from roughly 16:00 GMT onward until I can no longer grip the stylus.

That is, six hours from now there will be UPDATES.
>>
No. 14506 ID: 88735f

Sorry guys, this demo session is taking forEVER. I'll post something when I get home.
>>
No. 14507 ID: ceac17

Ok finally. Incoming.
>>
No. 14508 ID: ceac17

I'll let the voting run for an hour and a half, then resume updating. Should've put the vote up yesterday. Sorry.
>>
No. 14515 ID: ceac17
File 127189531527.png - (127.81KB , 800x800 , skulltemplate.png )
14515

Draw a hat for Grampa.
>>
No. 14516 ID: ceac17
File 127189565794.png - (133.58KB , 800x800 , thefuckisthisshit.png )
14516

and a t-shirt for dad
>>
No. 14519 ID: 7630d5
File 127190174335.png - (171.16KB , 800x800 , Hurrtshirt.png )
14519

>>
No. 14520 ID: 1963d1
File 127190408827.png - (137.63KB , 800x800 , 127189565794.png )
14520

We should have all seen this one coming.
>>
No. 14521 ID: 12b099

>>324315
I can't. You already did the best: >>323092

All others are lies.
>>
No. 14522 ID: bbdfae
File 127190456014.png - (181.38KB , 800x800 , dadshirt.png )
14522

My humble suggestion.
>>
No. 14526 ID: b4cf40
File 127190767316.png - (123.34KB , 800x800 , 127189565794.png )
14526

Just getting this out of the way...

Seriously, if tgchan had a store, we'd need to carry these.
>>
No. 14527 ID: 620bfb

>>324321
Yeah, I gotta agree.

And >>324326 , I was literally a moment away from posting that when I refreshed.
>>
No. 14528 ID: 3441fa

>>324326
>Seriously, if tgchan had a store, we'd need to carry these.
I would buy one.
>>
No. 14529 ID: 1ac39d

>>324328
it would be an excellent way of identifying fellow TGchan people on the streets as they would be the only ones to recognize it.
>>
No. 14531 ID: 620bfb

What else would the tgchan store sell? Gimp suits?
>>
No. 14532 ID: f95872

>>324328
I might as well.

>>324331
Nothing much, really. Orbs of Infinite Psyche, perhaps. Which I guess is part of why we don't have a store.
>>
No. 14534 ID: 1ac39d

shirts with Vresch's face on them?
>>
No. 14542 ID: bbdfae
File 127191463657.png - (127.59KB , 800x800 , dadshirt2.png )
14542

I spent way too much time on this.
>>
No. 14543 ID: 288dda

>>324342

That's all right, because it is amazing. Pimpskull is the second shirt in the TGChan store.
>>
No. 14544 ID: 1ac39d

>>/meep/3902

i think this is how i crosspost.

anyhow what about a black shirt with this momdad on it?
>>
No. 14545 ID: 3441fa
File 127191918836.png - (39.45KB , 232x258 , Dracula enjoys this.png )
14545

To prevent further derailment, take all tgchan shop discussion here: >>/meep/3931
>>
No. 14548 ID: 288dda
File 127193586448.png - (202.14KB , 800x800 , dadsawfulshirt.png )
14548

Tiffany what were you thinking you are the worst only surviving child ever
>>
No. 14583 ID: ceac17

>>324348
this is terrible. you should feel terrible.
>>
No. 14598 ID: 7524b0

>>324315
I'm thinking a backwards baseball cap or a beanie. With a propeller on top.
>>
No. 14609 ID: f95872

>>324383
While I don't disagree, I was amused.
>>
No. 14620 ID: 288dda
File 127202871324.jpg - (53.56KB , 600x600 , grampyskullthatisnotwherethatgoes.jpg )
14620

Sorry, Grandpa. It's not really a hat - but it did come free with the mask...
>>
No. 14647 ID: 3e2769
File 127205704810.png - (7.02KB , 800x200 , dot dot dot.png )
14647

That aside, since I'm stranded away from my tablet and can't update, how about we have a nice talk, maybe do a little Q&A...
Also, I'd like to ask you your opinion of this quest. What you like, what you don't like, what you want more of or less of, that sorta thing. In return I'll post naked pictures of all the characters provide forward intel on enemy positions, that is answer questions.
>>
No. 14651 ID: e3f578

Who is Grandma, how is Gramps and his daughter's relationship?

I like Gramps. I like that creepy taxidermist trooper. I don't like Death. I want more ball kicking of Death. I want less... duuuurrrrrrp
>>
No. 14652 ID: e2aba8

>>324447
are there karmical consequences to necromancy?

does tiff have a school to go yet?

will she always need blood to cast spells?

does mom knows necromancy too?

will our pet raven help tiff cheat in tests?
>>
No. 14655 ID: 3e2769

>Who is Grandma?

Tiffany never met her. She died giving birth to mom. Tiffany thinks she was German.

>How is Gramps' and his daughter's relationship?

Tiffany doesn't recall ever seeing Grampa talk to mom.

>Are there karmic consequences to necromancy?

Depends on your definition of karma. Is there a price to be paid? Eventually.

>Does tiff have a school to go yet?

Yes, Tiffany's in a school. She's on personal leave though, and will remain so for at least this week.

>Will she always need blood to cast spells?

It's a useful tool, but not strictly necessary. Most effects could be achieved without.

>Does mom knows necromancy too?

Tiffany doesn't recall it ever being discussed. Most likely not.

>Will our familiar help Tiff cheat in tests?

If Tiffany chooses to do that, yes. This will affect her alignment.
>>
No. 14656 ID: bbdfae

>>324447
I really like the way that Tiffany's normal life has a sketchy, fun art style... and then as she starts acting as a necromancer it slides into vivid colors and bold strokes. It gives a real impression that she's getting into something alien and serious.

Actually, the two-sided nature of Tiffany's personality is something I'd like to see explored more, as is likely your intention. In the future, I'd like to see the shifting art style used as a sort of cue to Tiffany's mental state... letting us know if she's thinking like a hurt child who just needs love or an iron-willed (if youthful) necromancer willing to do anything to accomplish her goals.

I like the way that Grandpa is humorous and helpful but at the same time displaying evidence of the harsh nature and ruthlessness that must have characterized him in life.

Trying to keep Tiffany mentally stable as her normal life splinters in the wake of her brother's death while at the same time advancing her into necromancy will be interesting and I look forward to it. I hope that you're willing to invest the time that doing this compellingly will require, since taking it too fast would hurt the depth.

It would be nice if you were around during predictable times, so that I don't end up leaving the window open and idly refreshing in case you start running things and I miss it.


There are a lot of questions which come to mind, primarily on the history of necromancy in Tiffany's family and the world, but I don't know that I'd actually want to see them answered. Being limited to Tiffany's level of knowledge on the subjects is better than having a wealth of metaknowledge to apply, I think, so if you could keep that in mind when answering questions/filling in some background I would appreciate it.
>>
No. 14662 ID: 40e75d

Just want to point out that this is probably the most quality quest going on right now.

I'm wondering where you got the dead language and the idea for the ritual. It was certainly A+ as creepy shit goes.
>>
No. 14663 ID: 620bfb

>>324455
So if Grandpa never seemed to have a relationship with Tiffany's parents, how did she know him well enough to ask for necromancer training? Did Mom or Dad know what he was? Also, where/how did he learn in the first place?
>>
No. 14668 ID: e2aba8

>>324463
jeebus. she knew he was a necromancer because he is a talking skull.

or maybe she has voices in her head
>>
No. 14673 ID: 1ac39d

>>324463
you are forgetting how young tiffany is. mom and grandpa could have had a good relationship but he died before tiff was old enough to remember that.
>>
No. 14681 ID: f95872

>>324447
>I'll post naked pictures of all the characters
Well, Grampa is naked all the time anyway. So's the Raven. That really only leaves Tiffany and her Dad. And her Susan and the trooper and Lynn, I guess, but they're not that important, at least so far.

>This will affect her alignment.
Why is there a specified alignment? Is this relating to something that's as-of-yet unrevealed? Will we grow horns or a halo at the different extremes?
>>
No. 14698 ID: 3e2769

>>324456

Thanks for the kind words.
As for update times, if I'm on, I'm usually on from 16 GMT onwards. I'm on a funky time zone. And whenever I'm updating I always announce it on IRC, on both #tgchan and #rubyquest. I'll try to make a point of giving some advance warning on this discussion thread.

And I don't intend to give out any significant spoilers here, just answering questions Tiffany might reasonably know but for some reason I haven't thought to clarify.


>>324462

Again, thanks for the kind words.

Sure you want to know the origin of the dead language? It's a real language, filtered through a language mixer. That way it is unintelligible, but contains structure and has actual words in it, just completely alien. I feel like a pompous ass using spoiler tags. And a traitor for giving away trade secrets.
As for the ritual itself, well... I'm tempted to say 'lol dunno', but I'd have to say it's a combined result of taking an analytic approach to the quest's metaphysics, certain absolute pragmatism, reading too much hellblazer and 'seemed like a good idea at the time.'


>>324463

The relationship between Grampa and Tiff will be elaborated on later in the quest. No spoilers, sorry.
Mom presumably knows of Grampa, given that she has some of his stuff in the attic, including a human finger.
Tiffany doesn't know how Grampa learned his craft.


>>324481

I simply meant it will affect her attitude and disposition to certain things, and her relationship with her dad. Nothing more dramatic than thatCHAOS WOOOOOO!
>>
No. 14702 ID: e2aba8

tiffany is cultist chan at the age of 10
>>
No. 14703 ID: 40e75d

A Constantine fan eh?

Dangerous habits is one of my favorite comic book stories anywhere.
>>
No. 14711 ID: 25fc10

>>324502
Is that how old she is? Ten?
>>
No. 14712 ID: e2aba8

>>324511
it seems she is actualy around OH GOD WHY DID I CONSIDERED USING MENSTRUAL BLOOD TO CAST SPELLS
>>
No. 14715 ID: 3e2769

Since it's such a big deal apparently, I'll canonize Tiffany's age to eleven.
Hope you're happy.
>>
No. 14729 ID: f95872

>>324515
So the menstruation thing may be possible, if she's an early bloomer. Though being roughly monthly at best, it's still not that much of an advantage.
>>
No. 14735 ID: 3441fa

>>324512
>>324529
Whatever happened to "use a knife and prick your hand"? That always works for blood mages and necromancers.
>>
No. 14743 ID: f95872

>>324535
Menstrual blood is associated with fertility, and the moon, and thus can be more powerful depending on the setting. Also, acquiring it does not leave a mark, which can be hugely advantageous if we don't want Daddy to think we've taken up cutting ourself.
>>
No. 14748 ID: e2aba8

menstrual blood is also indicative of goddamit it was a joke and the we have to consider her classmates, her own reaction and that it could lead to i got trolled, didnt i? and also dad will freak out anyway.

also boyfriends.
>>
No. 14750 ID: bbdfae

>>324543
There's a lot of ifs there. Tiffany might not be that developed, it might not work like that in this setting, the presence of tissues in the blood might disrupt its use, Grandpa might never have studied that sort of necromancy since he's male... really, it's not worth considering unless Tiffany actually mentions having a cycle in-thread.

>>324548
I don't think Tiffany is going to have any boyfriends in the foreseeable future. Not only does necromancy demand a lot of time and attention, she'd have to conceal it from him and she has enough emotional problems already without compounding them through preteen romance. Also she's young for that sort of thing.

>>324515
What is Tiffany's birthday?
>>
No. 14757 ID: e2aba8

>>324543
this reminds me, does our pet familiar bleeds?

im taking we may get a syringe later on and "hunt" for blood.
>>
No. 14758 ID: 1ac39d

well, another thing that may help is the fact that since tiffany is young she is her own font for virgin's blood which is another on of those bizarre alchemical ingredient.
>>
No. 14759 ID: f95872

>>324548
>and also dad will freak out anyway.
If he finds out, but since it leaves no mark, he's less likely to do so.

>also boyfriends.
Don't really seem like a priority, but even if they were, there's no way a bit of blood collection would interfere there.

>really, it's not worth considering unless Tiffany actually mentions having a cycle in-thread.
Anything's worth considering. But in all honesty, the next time Tiffany (Floating Flutter/6bf0ae, not the character) comes around, there should be a post reading "Goddamnit, no this shit isn't going in my quest".

>>324557
This is actually a decent idea, though I don't reckon we're limited to our own familiar. Really, anything with blood should work.

>>324558
>implying youth automatically signifies virginity
Not really how it works. And the only reason virgin's blood should matter is if we ever end up not being a virgin. Thematically unlikely.
>>
No. 14760 ID: e2aba8

good graceful god, i am not sure if i was trolling or if i am being trolled anymore
>>
No. 14772 ID: 3e2769
File 127219575862.png - (21.64KB , 800x800 , this thread.png )
14772

>>
No. 14774 ID: 3e2769

Now that that's over with... lessee, what actual questions are there?

>When is Tiffany's birthday?

December 5th. That's 1999 for the record.

Yes it's 2010 in the quest, though it's a fictional 2010. Don't expect references to current real world events, or that the quest's timeline keeps apace with the real one. It's just for my convenience. The quest's history closely mirrors ours though, so any major historical events will have happened, yes.

> blood blood blood

By 'blood's a useful tool' I meant that blood is strongly connected to it's owner, giving you influence over same. Blood as such isn't very helpful, so collecting random blood samples is creepy, but useless. The only blood that's likely to have relevance is Tiffany's, or belonging to the person you're trying to cast spells on. A few possible exceptions there, but hey, I'll give you a heads up if that's the case.

> menstrual blood

Good luck convincing Tiffany to stick a catheter up her vajeener.
>>
No. 14775 ID: 1ac39d

>>324574
no, just wring out a pad or something to collect it.
>>
No. 14776 ID: 3e2769

>>324575

Thank you for letting me know the exact depth of depravity my reader base has. I will use this information well.
>>
No. 14777 ID: 850bda

>>324576
Oh that's not the real depth of depravity. I could come up with some truly fuckall depraved shit.

Anyway, I'm liking the quest alot. Are there any specific reasons people dislike necromancers? Aside from kicking nature in the face and raising corpses.
>>
No. 14778 ID: 3e2769

>>324577

Yes. There are reasons to dislike necromancer beyond them curbstomping all decency.

But they will be elaborated on later in the quest. No spoilies.


(And thanks for liking the quest!)
>>
No. 14786 ID: 3e2769

Oh motherfucker. Tiffany's day of birth is of course December 5th, 1998, not 1999. My bad.
>>
No. 14800 ID: f95872

>>324574
Hmm. Most people like to set "modern" quests in the 90's. So if we're in 2010, shouldn't it be basically trivial to recreate Grampa's grimouire using the power of the internet?
>>
No. 14802 ID: f95872

>>324574
Hmm. Most people like to set "modern" quests in the 90's. So if we're in 2010, shouldn't it be basically trivial to recreate Grampa's grimouire using the power of the internet?

>>324577
Maybe because they're the sort of folks who might wring out a pad in the course of their work? That sort of thing squicks people out.

Incidentally,
>>324575
a tampon would work better for that. They're just fibers, whereas a pad can include other stuff.
>>
No. 14804 ID: 3e2769

> use intarbutts to solve all problems

Yeah. What did you intend to do? Google 'necromancy'? Ask /b/? Even if you assumed the genuine stuff was out there, how do you propose to weed out the new age 'mystical' crap the internet is full of?

You'd need some seriously good leads before that becomes feasible

> unnecessary mental images of wringing tampons dry

Thanks. I needed those.
>>
No. 14806 ID: f95872

>>324604
>What did you intend to do?
If there were actual necromancy on the Real-world internet, I'd show you right now.

But maybe just check /rs/ for some .pdf files. Might swing by the 711, see what's giong down in /necro/. You know they'd have some good stuff, though I suppose it'd be beyond Tiffany's level at this point.
>>
No. 14844 ID: 3e2769

I guess there's some misunderstanding here. Necromancy isn't exactly public knowledge.

It occurs to me that there are severe difficulties in using the net as a source for information for a subject like this. I'd even go so far as to say that a number of strong, specific objections come to mind, but I feel arguing this further would be pointless and counter-productive. I will consider using the internet in some fashion, but until further notice I will consider the subject closed.
>>
No. 14847 ID: d8111d

>>324644
you could end up with the anarchist cookbook equivalent.

even if you follow it right, you will end up burned.
>>
No. 14854 ID: 3e2769

Anyways, Tiffany will return tomorrow around this time. See you then.
>>
No. 14898 ID: ceac17

And we're live.
>>
No. 14900 ID: 23bee4

We went to see -that- movie? Why not that bunny movie, it seemed nice, or that one with the screechy voiced bird-thing? Heck, I heard great reviews about that Golem movie.

[/meta]

Anyway, awesome to see you back. Did we get Grampy Bones the pimphat you already drew?
>>
No. 14902 ID: ceac17

I'll reveal the hat at a later time :P
>>
No. 14903 ID: 11573c

>>324700
None of those are very kid-friendly. Well, Woodtown just has the messy opening, but is completely kid-friendly. Its even based on a kid's book! (and yes, it starts exactly like that)
>>
No. 14908 ID: bbdfae

Tiffany the Necromancer Quest: On hold pending subplot resolution.

Daughter's First Period Quest: All systems green, full speed ahead.

Player Status: Amused.
>>
No. 14909 ID: 12b099

Oh, come on, the one with the rabbit looks utter adorable! How could that possibly go wrong?
>>
No. 14911 ID: ceac17

Meh, since people seem all 'I AM CONFUS' when it comes to characters and their names, I'll list them here:

Tiffany - The Protagonist

Dad AKA Gregory Blake

Mom AKA Julie Blake nee Kinsley

Grampa AKA Alexander Kinsley AKA THE HERETIC AKA THE DEFILER

Girl In Gothic Store AKA Lynn AKA Hot For Pops

Billy AKA Boy with BB-gun

Joel AKA Little Boy Outside School

The Reaper Man AKA Death AKA Guardian of the Underworld AKA Watcher from the Abyss

Any other names? Dunno.
>>
No. 14912 ID: 12b099

>>324711
The Reaper Man AKA Death AKA Guardian of the Underworld AKA Watcher from the Abyss
AKA A Jerk AKA Meanie AKA Guy we kicked in the nads.
>>
No. 14913 ID: 86bece

>>324711
Her little girl friend with the christian parents.
>>
No. 14915 ID: ceac17

>>324713
Oh yeah, Susan is the friend we met, Jacqueline is the friend who's moved away.
>>
No. 14942 ID: a7a85a
File 127243486778.png - (330.30KB , 563x736 , tiffngramps1a.png )
14942

My vote for Gramps' hat. Also fan art.
>>
No. 14943 ID: 1ac39d

dear sirten,
why are you so good at making the girls of quest so pretty?
>>
No. 14951 ID: ceac17

Woooo! Fanart! Good fanart!

Thanks for making my day, SirTen.
>>
No. 14952 ID: 288dda

>>324751
>Woooo! Fanart! Good fanart!

You... you didn't like Gimpy Skull? ;_;
>>
No. 14953 ID: 1ac39d

>>324752
that didn't count as fanart because gimp-suit on a character is standard.
>>
No. 14954 ID: 5a2e05

>>324742
He's only a skull, yet that hat actually makes him look like an old man. Neat.
>>
No. 14955 ID: ceac17

>>324752
Oh I liked it all right. I just didn't think of it as fanart like 1ac39d said.
>>
No. 14956 ID: 12b099

>>324754
More like Jamie Hyneman, really.
>>
No. 15007 ID: a7a85a

>>324743
Thanks! I try. :3

>>324751
I'm very happy you liked it! It's been such a good quest. I'll color it sooner or later.

>>324754
A grampa cap for Grampa. It's super-effective? :3
>>
No. 15027 ID: 453385

What is your opinion of the current rate of text/update? Too much wall-of-text?
>>
No. 15029 ID: 1ac39d

>>324827
it's fine. we need info dumps for now.
>>
No. 15582 ID: 3a7b79

Well you have your info dumps. I hope you're happy.

Goddamn it takes forever to write those.
>>
No. 15600 ID: e3f578

Oh no, I just know somebody's gonna die. It was too easy. TOO EASY! Something has to fuck up... something always has to.

Guys, we have to come up with a way to get Tiff to do a minor fuck-up that won't lead to something as horrible as this fuck-up is going to lead to. It's the only option. Something must fuck up.
>>
No. 15614 ID: f95872

>>325400
It looks like everyone fucked up. I hope you're happy.
>>
No. 15615 ID: e3f578

>>325414
Man, I didn't want any fuck-ups. My saying was a genre savvy comprimise since obviously Nahk wasn't gonna stop the idiot ball rolling for some good ol' conflict and reveal or something, so I was saying we'd have to find a way to suit the author's need for the desired conflict to happen with less consequences.

A Genre-Savvy individual must be prepared to fight any laws of the narrative.
>>
No. 15616 ID: a7a85a

>>325415


There was already a minor fuck-up back with erasing the wrong hook. Plus Tiffany is both a kid and apprentice to an art. Fucking up is double what she does, no matter how much raw talent she has. Not to mention screwing with the dead is an inevitable bite you on the ass vocation.

I'm not saying you're wrong, I'm just saying there's a hell of a lot to avoid here.

Oh, and you just flat out told the author you're trying to screw with the story. Good luck from here on.
>>
No. 15619 ID: e3f578

I thought screwing with normal story progression protocol was the point of quests. Quests allow for stretching of belief and influence. Essentially, the goal of questing is not only to have fun but to prevent idiot balls that worsen conflict. Have you ever watched a movie telling someone to "not go in there"? Questing is essentially that, so you can fucking tell that person to not go in there and they'll listen... usually. Tonight wasn't that case but there was an essential reveal involved.

We solve conflict before it is made. We compromise for the effect of control. The author is the antagonist and we the protagonist, and the characters, plot, and setting are the tools, weapons, and traps we use against one another.

We have the choice, we have the power, we are Suggestion.

So yeah, I thought fucking around with the Narrative, tropes, and rule of plot progression was encouraged. We are a goddamn cheat code in game with no boundaries.
>>
No. 15620 ID: 38699e

so i know why grampa didnt asked us to make him a cool undead body.

he wants a living one. ours or the dude that rescued us.
>>
No. 15622 ID: a85626

>>325419

For the record I'm very grateful of the author for being the antagonist. It takes balls to keep a story good with all us idiots in here trying to fuck it up.
>>
No. 15623 ID: a7a85a

>>325419


Huh, I hadn't thought of it that way. More that we were aiming for the overall good end with subtle pushes, laying pieces in a mostly complete puzzle.

But I like your views, and it certainly tracks with a lot of quest outcomes.
>>
No. 15631 ID: 38699e

>>325419
i read idiot ball as the orb.

it made too much sense for me.
>>
No. 15634 ID: e3f578

Wow, us telling her to not touch a phone and leave Gramps was a bad idea for once. It's a historical moment in fictionland, land of fiction. If Tiff listened, its a good goddamn chance we could have BADEND without actually knowing this seemingly stupid moment was a major branching path between storylines... if this was that type of game where stuff likes to branch a bit, like The Witcher.
>>
No. 15635 ID: 3a7b79

If I may speak a few words, I do have something to say about stories and narrations.

I believe that the best stories flow naturally. A cast of characters are put into a situation, pushed in motion, and the characters themselves will create a story. I don't consider it my job to plan out a story from start to finish. If I wanted to do that I would be a novelist or a cartoonist. No, I believe it is my job to set the stage and allow the characters play out naturally, each according to their own motivations. It's also my job to maintain suspense, to create the (in-verse) drama, to make it interesting. I let you control a character to keep it fresh and surprising, for me. I want to hear your insight into what's going on in Tiffany's head. I want you to occasionally think outside of the box, to explore possible actions that I hadn't though of. I promise you, I don't make any set plans that absolutely MUST be followed. You're free to take your own actions. Of course, for cohesions sake I'll have to weed out actions that are grossly out-of-character for Tiffany, but beyond that the sky's the limit. In fact, I've considered, planned, then thrown out half-a-dozen subplots at this point.
Last night I painted myself into the proverbial corner. I possessed facts that I had no way of telling you, and I had done such a good job making you trust Grampa that you absolutely would not move from his leash. It was either bad end or a bit of railroading. Sorry about that. That's what I'm here for, keeping the ball rolling.

All in all, I feel I've almost finished setting the stage. I hope you choose to stick around to see what goes down.

Love,
-N


PS. Sorry for being so wordy at times. And this unstructured rant probably doesn't help :P
>>
No. 15636 ID: 1ac39d

we trusted him enough that we didn't even consider he could be the villain so we didn't look at him too closely.
>>
No. 15637 ID: f95872

>>325435
Bad end would have been way better for the story, I think. But then there would be no more Tiffany, so that's not good either.

>>325436
I still suspect he is not as evil as we are being led to believe. I would like to hear his motivations from him. Give him a chance to say something for himself.
>>
No. 15639 ID: 3a7b79

>>325437
In principle you're correct, but consider what a major WTF moment it would have been. I don't think anyone would've caught on that they're being fed lies.

It's a thin rope I'm walking here.
>>
No. 15644 ID: a7a85a

>>325435


... I guess I should have read this before making all those arguments in Grampa's favor. =<
>>
No. 15651 ID: 5e217a

>>325436
well we had reasons to suspect. the first was how uncaring he was when showing us the art, the second i belive was about him and the family. we never got them together, if they were in good terms he would have a stool in the living room to the television or something like it. kinda like adams family.

coming to think of it, when he "killed" us the first time, he controlled tiff. werent the runes on her as well?

>>325437
see, the problem is he is like lex luthor. had a superman not appeared, he would have conquered the world and made a will-less utopia. he cares to nothing but himself, as he said.

i was hoping for a exalted style necromancy, where some spells can be used for good, but gramps is just a bit more rotten that the usual. a classic power hungry villain, even.

well i was partially right on the trap. i failed to notice gramps actualy made tiff panick in order to call mom. now im actualy wondering how he got those runes on everyone. including himself.

>>325439
hoping for "the orb" to make the right choice all the time is in the very least a daydream. as a DM i always had the moto of, the game was supposed to be fun, if this means botching some rolls on purpose, so be it.

asides where would we be if there was no drama and intrigue?
>>
No. 15657 ID: a594b9

>>325435
If he was supposed to be a villain from the beginning you probably shouldn't have made him such a sympathetic character. The intro and that "I'm so proud!" thing were both insights into his personality that should have been untainted by deception, and yet they were FALSE.
>>
No. 15662 ID: 1ac39d

>>325457
yeah, unless he knew we were watching he wouldn't act like he was a good guy in private.
>>
No. 15665 ID: 5e217a

>>325462
>>325457
the intro was pretty blunt on him. he was proud of us because we fend off the reaper a second time, plus, as he said, we have more magic that the usual.

maybe he is a magnificent bastard.
>>
No. 15666 ID: e3f578

So magnificent he could throw off people behind the fourth wall when by knowing when they were watching.
>>
No. 15672 ID: f95872

>>325462
Things don't tend to be as clear-cut as "good guy" and "bad guy". We consider him a bad guy because he's deceitful and murderous. That doesn't mean he can't have pride in his granddaughter.
>>
No. 15710 ID: 426169

What do you guys think of the latest art style?
Or storytelling style, for that matter.
>>
No. 15715 ID: 62781c

>>325510
The new art style is not so great, in my opinion. While some of the pictures have been carried off well, sometimes I have to stare at them for a while before figuring out what the hell is being pictured, which is annoying.
>>
No. 15719 ID: 426169

Oh well, I'll try to make sure the art gets a little clearer in the future.
>>
No. 15720 ID: babee0

I loved the recent twist, and the art style seems a little less defined, but that's all right.

You still get a thumbs up. Keep up the good work.
>>
No. 15722 ID: 62781c

>>325519
Don't take my criticism as too harsh; some of the images in the new style are excellent. Hopefully I'm linking these correctly:

>>/quest/178421
>>/quest/178603 and >>/quest/178608
>>/quest/178620
>>
No. 15797 ID: 426169

>>325522
Didn't take offence, I know some of the later pictures have been a little fuzzy. To the point where I'm the only one who knows what they're supposed to be.

I hope the later ones have been of better quality.


I actually wanted to come and post a link to the wiki page. http://www.tgchan.org/wiki/Tiffany
You may have noticed that some of the puzzles/problems are a bit on the hard side. I'd like to point out that it would be an enormous advantage to you if you kept an up-to-date databank of all the pieces of information that get mentioned in the quest. Collaboration makes problem-solving easier. And more fun.
>>
No. 15803 ID: a594b9

>>325597
Could we get some better pictures of some of the runes mentioned during the 'trap' circle? The symbols are too small to make out when the lines are that thick!

Specifically, I want to get a better image of the 'power transfer' rune. It just looks like a Soul Pump to me.
>>
No. 15834 ID: 426169
File 127425567077.png - (8.36KB , 100x100 , power transfer.png )
15834

Sure thing. Whenever you need a better picture of a rune that Tiffany has a chance to examine carefully, just ask for it here (with link please). I'll provide.
>>
No. 15837 ID: a594b9

>>325634
What about the 'touch' rune, here?
>>/questarch/174177
>>
No. 15838 ID: 426169
File 127425901849.png - (2.81KB , 100x100 , touch.png )
15838

>>325637
>>
No. 15847 ID: 426169

Taking a break until tomorrow, recharging brain.
>>
No. 15849 ID: 6547ec

I still read the title as "Tiffany the Necromanticar"
does this make me a bad person
>>
No. 15850 ID: 426169

>>325649
>"I'll take care of you, daddy."
>>
No. 15851 ID: 1ac39d

>>325650
incestual! holding hands, familiy kissing family, not kissing you!

:awesome:
>>
No. 15856 ID: 426169

HEY HEY HEY
I FEEL FANTASTIC

Q&A TIME

ASK YOUR QUESTIONS IN RHYME AND YOU GET AN ANSWER
>>
No. 15857 ID: e3f578

Head full of passion,
what sort of badass does Dad ration?
(What type of badass is Dad? Come on, that can't be a spoiler)
Gramps had his wish,
but what did he miss?
Is he not proud
or is he truly selfish?
(What's with the tears of joy and pride if Gramps pretty much hates us)
>>
No. 15858 ID: f95872

>>325634
>>325638
/QUEST/ IS TEACHING OUR CHILDREN HOW TO DO REAL NECROMANCY!
>>
No. 15859 ID: f95872

>>325649
I'm not sure if that would be better or less good. It would certainly be weirder.

>>325656
Though I like the story, frequent tragedies make me sad.
Will the story soon be dominated by events less bad?
>>
No. 15866 ID: 6d381d

>>325659
dad will be wanted for murder, mom has access to our bank accounts, we are currently foraged with dad wich means mom can claim dad kidnapped us, tiff has a HERETICAL book that may actualy make the IMPERIUM OF MAN consider sending some INQUISITORS trhu the warp to burn it, we are going to a clan that may or may not wellcome us, then may or may not arrest us for burning the body of what seems to be their strongest mage and lastly, we are not only enemies to a being older that time itself as we have to learn a magic type that not only that being hates, as so does every other type of mage with a common sense. oh and gramps has mom in his old skull, if he didnt destroyed it yet.

yeah, i think we will hit the fan with explosive diarrea, then be forced to clean it with our tongues.
>>
No. 15893 ID: 62781c

I've started working on a "complete spells" section for the wiki page, to complement the runes section. Noticed a couple things to add to the page...

Could we get a clearer outer circle from Al-Asmari's Atonement?
>>/questarch/165606

Are the three dots and a dash in the lower right of >>/questarch/164819 actually part of the diagram, or was Tiffany just testing her marker or something? They seem much less... mmmm... cohesive than the rest of the runes.

Something else I noticed while looking back at that: Tiffany holds her right hand in the soul anchor as part of the spell to summon the soul eater, but her left hand is the one which has its soul bitten out/hurts after she completes the spell. Is this intentional? My apologies if it was already discussed.
>>
No. 15894 ID: 426169

>>325657
That was the weakest rhyme in known history.
Dad's badassitude will thus remain a mystery.

Grampa's pride was entirely true,
but his plans he'll carry through,
and if you expect him to cry
if Tiffany should die
then surely you haven't got a clue.


>>325659
If Tiffany's bane
causes you pain
then in my web you are caught.
But remember this,
I care for the young miss
and your worries are for naught.
I say as the writer
that sun shines all the brighter
in the morning after the rain.
>>
No. 15907 ID: a594b9

>>325693
Both are intentional. The Soul Eater bit the wrong hand because it never actually bit her real hand.

Those dots? That's part of the required rune combination. See here on the chalkboard:
>>/questarch/163784
>>
No. 15908 ID: 426169
File 127438454254.png - (19.15KB , 200x200 , al-asmari.png )
15908

>>325693

What he said: >>325707

Also, is this any better?
>>
No. 15912 ID: 62781c

>>325707
>The Soul Eater bit the wrong hand because it never actually bit her real hand.
Even if we're using crazy fantasy logic, that still causes a bit of cognitive dissonance for me. Yes, of course it was biting her soul, not actually her hand; that said, it seems clear that either the soul is shaped like a body or the mind at least perceives it that way, based upon later events in that scene. So either it bit off a specific part of her soul- the hand which wasn't anywhere near it- or Tiffany could have felt the injury as occurring anywhere, and for some reason mapped the sensation to her left hand instead of her right as would seem more reasonable. Both of those interpretations seem to have significant weaknesses to me; I'm looking for a logical framework in which the events as they occurred make sense and don't think I've yet gotten an explanation good enough to account for them.


On a different topic, that chalkboard is actually something really interesting which I hadn't noticed before. Thanks for pointing it out. "Sense spirit leads to arcane eye". Does that imply that the diagram on the lower right there is called "Arcane Eye" in its entirety? Or the combination of the modified spirit pump and other diagram, perhaps? I don't think that the spirit pump would be called "sense spirit", as that doesn't seem to make a lot of sense even if that's what it's normally used for.

Interestingly, the diagram in >>/questarch/164819 contains no direct connection between the "arcane eye" diagram and the spirit pump. Presumably the chants were used to tie them together, in the absence of direct connecting lines? Proximity seems to suffice to relate runes sometimes, but it seems like the sort of thing one wouldn't want to rely on since these diagrams can get rather crowded- a reversal rune or the like applied in the wrong place could completely destroy a spell.

Another point of interest on that diagram is the designs around the corner of the connection between the soul anchor and spirit pump; my guess would be that it was reinforced somehow to support the soul's movement, but that's pure speculation on my part.
>>
No. 15913 ID: a594b9

>>325712
The diagram in the lower right is apparently the diagram used to give the familiar Sense Spirit. The Pump is apparently modified in a specific manner as well.
>>
No. 15914 ID: 62781c

>>325708
Yes, that is much clearer. Thank you.

>>325713
Yeah, I caught that. What I'm wondering is how cleanly it can be broken down for rune/spell design purposes. The arcane eye diagram is obviously dominated by a detection rune, and there seems to be a hook on top, but I'm having difficulty discerning the purposes of its other parts.

The notes on the chalkboard imply to me that the "arcane eye" rune set has more generalized applications and was merely chosen by Grandpa as appropriate for the task at hand, namely granting a familiar the Sense Spirit ability. Certainly that seemed to be the case with several of the other relevant components.

If we can figure out what's specific to the familiar spell and what is not, we might be able to hack together a new spell to give Tiffany or even Dad the ability to see magical things. That's why this is important.
>>
No. 15918 ID: 426169

You may ask a question, same as last time.
Think this no suggestion, you must ask it in rhyme.
And if it amuses me, I give you my guarantee
that come next session, an answer you will see.
>>
No. 15920 ID: 426169

>>325718
Oh and if you're feeling lazy
or just uncommonly hazy
I have a suggestion for you.
Take a stroll in rhymezone
and surely without a moan
a poem you can construe.
>>
No. 15945 ID: f95872

>>325666
>what seems to be their strongest mage
How do you figure? I've seen no evidence of this.
>>
No. 15969 ID: 6eb63e

>>325745
the HERETIC was rumored to be alive. they send a mage to hunt him, he has a family crest and a spear of magnifcent craft magic and age.

yeah i think he is a bigshot.
>>
No. 15975 ID: 1ac39d

>>325769
no, he was just hunting Jakov the shade not alexander.
>>
No. 15976 ID: 6eb63e

>>325775
you mean the wraith he wasnt prepared to banish?
>>
No. 15988 ID: f95872

>the HERETIC was rumored to be alive
What? Alexander operated in perfect secrecy. How could such a rumor exist?
>they send a mage to hunt him
Cite this?

>he has a family crest and a spear of magnifcent craft magic and age.
flashy gear is not necessarily indicative of skill or power.
Also, we don't really know what the baseline for flashiness is.
>>
No. 15990 ID: 62781c

>>325776
He was more than prepared to banish it. He dispersed it in a single blow, in fact. Apparently that wouldn't be enough to finish the wraith for good, but one can presume that if he didn't have to worry about Tiffany he'd have taken his time with more permanently effective measures.
>>
No. 16122 ID: 426169
File 127465925968.png - (14.43KB , 300x300 , anti-scrying rune.png )
16122

Figured this needed clarifying: the anti-scrying rune that was on the bag does not in fact use a circle as it's base rune: it's an open circle with three lines extending outwards.
>>
No. 16369 ID: 426169

Ok, sorry if I confused people.
I meant to imply that we returned to present day in update 335, but I guess I wasn't being clear.
Sorry about that.
>>
No. 16459 ID: a594b9

Well it looks like the Kinsleys are the 'good' guys. As in, they're very careful about black magic and stuff. The Rothwalds are more... amoral. End justifies the means and all that.
>>
No. 16460 ID: d4872d

>>326169
so no more loli lich? she is 21 years old?

aw, this means you will have to drawn her a rack
>>
No. 16464 ID: 426169

Since this misunderstanding keeps cropping up I figured I'd correct it here; The Kinsleys and the Rothwalds are NOT primarily necromancer families. They are families of powerful magicians, who happen to have some knowledge of necromancy. In the case of both families, necromancy is a side dish, not the main course.


>>326260
Huh? No.
Tiffany was like postcogging like two days, to the point when Martin bought the lollipop he gave her when they first met.


>>326259
That is somewhat accurate. It's a little bit more complicated than that, obviously, but it'll do.
>>
No. 16466 ID: 6a5a08

So... is it even possible to side with Death? I mean, he must hate Necromancers. All that soul manipulation, revival, undead, etc. really has to cause a lot of paperwork for him. We can make it our purpose root out all Necromancy and become, like, a Death-Fu Warrior in service to Lord Death.

And then we can onvince him to get Tony back for us.
>>
No. 16477 ID: a7a85a

>>326266


This sounds like a good deal if we can strike it. Having Death itself as a necromancy teacher would be a pretty damned good leg up. And Death could probably use an unrestrained agent in the mortal realm to deal with the necromancers he doesn't want floating around.

I really doubt this is the direction the quest will head in, but I find it appealing as an idea.
>>
No. 16484 ID: c00244

>>326277
The problem there is "if we can strike it". The odds of our being able to do so are basically zero, as far as I know. We were... really quite rude on the previous occasions we encountered him. Besides that, he made it exceptionally clear that violating the natural order of things isn't good with him; what is necromancy, but that?

We're better off thinking about the mortal families, and how we can speak to each of them long enough to make a decent guess as to which of them is less likely to screw us. It seems to me at the moment that the Rothwalds are more likely to ruthlessly exploit our abilities, but also more likely to encourage us to develop them as rapidly as possible. The Kinsleys would probably keep us safe, but the way that one normally keeps children safe is by barring them from things- not something that we want. On balance I'd be willing to learn German.

Of course, this is all based on a very small sample size and dubious information. We need to delay as long as possible while we learn more, regardless.
>>
No. 16500 ID: 63ab82

KInsleys may teach us other magic, though. As well, when we meet the shadow hunters, we can see whether they can take us on as apprentice. Better than to be stuck in magician family politics.

(Is the shadow hunters a Garbriel Knight reference or do they exist in real life/mythology?)
>>
No. 16502 ID: 6a5a08

>>326284
I didn't mean learning Necromancy from Death. I meant learning how to neutralize the powers of Necromancers, which would also help in the objective of saving Mom. If Gramps can't use his powers, how will he stop us from saving Mom?
Also, if this 'anti-magic' is possible, I don't think Death can do it. If he could, why would he simply let Gramps drag us out of the underworld with that white string? Therefore, if we could, we would be useful to him.
And then he can teach us how to harvest the souls of the dead and dying, and help him with his job.
In exchange for the assistance we give him, he gives us Tony, and we get awesome Anti-Gramps powers.

If there is anti-magic. Not sure there is.
>>
No. 16576 ID: a594b9

Requesting 'clean' versions of the Blade and Forward runes.
>>
No. 16578 ID: 426169
File 127533617532.png - (11.57KB , 400x400 , blade.png )
16578

Blade
>>
No. 16579 ID: 426169
File 127533618769.png - (11.73KB , 400x400 , forward.png )
16579

Forward
>>
No. 16580 ID: a594b9

Requesting clean versions of the 'hook' and 'Golden Scale' runes.
>>
No. 16581 ID: 426169
File 127533887559.png - (7.33KB , 400x400 , hook.png )
16581

The hook
>>
No. 16582 ID: 426169
File 12753388855.png - (6.94KB , 400x400 , scale.png )
16582

The scale
>>
No. 16585 ID: 426169

Tiffany will resume sometime tomorrow. Maybe around 16 GMT -ish.
>>
No. 16725 ID: a7a85a

>>326284


I agree about the rude part. I still wouldn't mind making the offer. Even learning anti-necromantic spells would be invaluable.


Right now I think Death is the only guy who can bring our friend in the pit down. Thomas was 5 alarm badass and all he could do was trap it. I'm guessing he had connections too, enough that he knew necromancers. If none of them could do it how likely is it that even a new teacher could?

I'm not saying it's not improbable. I said it was improbable before you replied. I'm just saying making nice, apologizing Tiffany's ass off and seeing if a mutually beneficial operation is in Death's interest should not be a closed venue of exploration.
>>
No. 16747 ID: c00244

So, the current sequence is teaching us quite a bit about how the Kinsleys would likely go about educating Tiffany, were we to sign ourselves over to them. She'd probably end up thrown into a school, with an apprenticeship a decade or so into her future. Based upon what Gareth seems to know and be able to do, she'd gain a lot of background knowledge about the sorcerous side of the world and become much more capable with at least some magics- Gareth certainly seems to have finesse with his scrying. However, she would likely not learn any heavy magical stuff for quite some time.

Is this a fast enough route to power?
>>
No. 16780 ID: 426169

So, we're voting.

Kinsley vs Rothwald.

Discussion is a go (but please put actual votes in the quest thread, easier to tally.)



Also, just saying that any joint custody system would make both sides distrust you, and unlikely to teach you powerful or secret magic.
>>
No. 16847 ID: c4c313

I still like the Rothwalds, even if I don't trust them. Kinsleys are just the safer option for now, and we really need some safety right now considering who's marauding around out there. Safety and knowledge. We can decide whether to delve into unhindered diabolical experiments Rothwald style once we know something more about the tools we have to use. Having ties to two families is an advantage when you can play both sides, but it's a disadvantage if you try to side with one or the other, so I still think we should pursue friendly relations with the Rothwalds when they aren't pissed off and trying to kill us.
>>
No. 16849 ID: e3f578

Blah blah blah blah intelligent thinking and planning blah blah blah as long as we get a training montage and a cool master I'm good.
>>
No. 16850 ID: c00244

>>326647
I like the Rothwalds as well, but I don't think that maintaining positive ties with them is going to be feasible. Nor will convincing them that we'd like to be friends; Martin was fairly explicit that with his "Zis ist ze last time will depart as Freunde." There's a lot of hatred between the two of them, both sides us will expect us to back our declared play.

Our best bet for power and safety at this point, I think, is to completely write off the Rothwalds and throw ourselves completely into the whole Kinsley thing. Until they show evidence of being untrustworthy or start actively blocking our ability to gain more magic, they're our side now.
>>
No. 16854 ID: ab04d4

>>326650
So what's good end? We defeat Grandpa? We revive Tony? We destroy Death for the 3rd time since Creation? We restore peace to the magical community?

Which of the above are we focusing on the most now? I personally would like to see the last one- peace between the two factions.
>>
No. 16861 ID: 426169

That, dear suggesters, is up to you.

I haven't set my mind on any particular end. All those you mentioned are viable.
>>
No. 16862 ID: f95872

>We destroy Death for the 3rd time since Creation and become the new Death
fix'd

And getting some amount of peace between the factions is likely to be extremely helpful in accomplishing all other goals.
>>
No. 16864 ID: f95872

The Concealment rune lacks an image on the wiki. Could we get an image now?
>>
No. 16865 ID: 426169
File 127560736627.png - (38.11KB , 400x400 , concealment.png )
16865

>>
No. 16867 ID: f95872
File 127561221164.png - (525.55KB , 800x533 , possession.png )
16867

The base is a circle.

The hook on the left covertly lures someone into the trap. Grampa said it lured an enemy, but in practice it seemed indiscriminate, and it lacks an accompanying "Enemy" rune, so it is likely he used that word merely in keeping with his facade. Were we to be more discriminate, we could likely bind the hook and enemy runes together in a blade.

The circle to the upper right is the location in which Gramps was stored. It serves to allow a mage control over the whole shebang. It could be omitted if the purpose were merely to cause harm to or neutralize the target. In this case, the victim would likely eventually die.<br>
Concealment conceals this from the target; it would not be a good trap if it could be seen.

The central circle on the line is a reference point. It appears to refer to the victim, but this is not entirely certain.

The right side contains the Mad Eye of Hakuman. It determines the place from where the enemy is least likely to defend. We know very little about this compound rune, and thus should not mess with it. It is connected to the reference point with "touch".

Above the reverence point is an enemy rune, which likely identifies our victim. It is connected to Power Transference, which is in turn connected to the Mad Eye of Hakuman.

Below the reference point is the Golden Scale, which redirects power into the barrier and back at the enemy.
>>
No. 16874 ID: f95872
File 127561568276.png - (320.94KB , 1440x700 , kill_with_own_soul.png )
16874

>>326667
To me, this suggests a couple possibilities. If we can learn how to prepare a spell ahead of time, and cast it later, as we saw Martin do, we can use this to kill people in a very unpleasant manner.

As-is, we could leave traps around that would kill our enemies.

The former strikes me as unsafe - we don't really know for sure how the target is designated - and the latter strikes me as irresponsible. Nevertheless, food for thought.
>>
No. 16875 ID: f95872
File 127561612768.png - (155.38KB , 569x476 , kill_with_own_soul2.png )
16875

>>326674
Actually, the former should likely look like this.
>>
No. 16876 ID: c00244

>>326674
I don't think that the hook rune can be used inside a blade that way. Correct me if I'm wrong, but I believe that every time we've seen it so far it's been placed outside of all diagrams, presumably carrying the metaphysical meaning that it should ensnare things from outside the spell. I'd want to be very sure of ourselves before disrupting that pattern.
>>
No. 16879 ID: f95872

>>326676
It's a rune, it can go wherever you put it. The only uncertainty is what would happen, which, IIRC, is determined by how your haftsusha interprets the runes.
>>
No. 16883 ID: c00244

>>326679
Obviously you can draw whatever you want. But the haftsusha probably wouldn't understand what is meant; as Grandpa explained it in >>/questarch/177211, basically all this magic stuff is based upon hundreds of years of experimentation into what the haftsusha tend to understand correctly. Which is why you don't fuck with established magical principles and make it guess.
>>
No. 16885 ID: f95872

>>326683
But our haftsusha clearly understands the hook. It's merely a matter of context. And the Blade is a very context-oriented rune; things go within it and are combined. Our Haftsusha will understand this.

...although come to think of it, it might not gut the idea of what it's actually supposed to be doing. Perhaps this failsafe is more danger than it's worth. If we need a trap, we might be well off using just the hook instead of the blade with hook and foe. No point getting risky with something this dangerous.
>>
No. 16886 ID: c00244

>>326685
Hopefully we'll soon get access to some sort of crash course in runic interactions with the Kinsleys, and get a better handle on what we can and can't twist runes into doing thereby.
>>
No. 16904 ID: 426169

>>326686
It's likely you will, slightly depending on what you do and what sorta teachings you ask for.


But... Feedback tiem now.
How is the quest?
Art ok?
Too cryptic? Too easy?
Too confusing? Too obvious?
Too dark?
>>
No. 16905 ID: 63ab82

Reading some of the archived threads for NecroTiffany, I think a faster pace may be more engaging. In the beginning, the story started out fun due to the mystery, and the slice-of-life antics were well placed. During the turning point, everything is fast paced enough to feel rushed, chased by an over-whelming evil. However, I feel a little bogged down the last few days in Kingsley vs Rothwald discussion and not enough... awesome happening until the spear came to life. Perhaps the magic info can be dumped onto wiki for those who are interested and the quest can either go on to Harry Potter Tiffany, which will be fun, or skip the training all together to get to the meat of the story.

However, I am sure you will come up with something that will surprise us all.
>>
No. 16906 ID: c00244

>How is the quest?
I still like it, although I have a fair bit of nostalgia for the days when we were just a budding necromancer secretly delving into the arcane under the noses of everyone she knows, rather than being chased by two hostile magical groups and being forced to run into the arms of a third. Magic has become much less dark and forbidden with the introduction of the Kinsleys and Rothwalds, and the sense that we might get ourselves killed has given way to the sense that others might actively kill us, which is much more commonplace and less fun. I also miss worrying about Tiffany's happiness and mental health- in the first thread, it felt like we were encouraging/guiding a child, and these days it's more like playing an adventure or puzzle game. We can't really spend a lot of time on introspection with people running around trying to kill us, I know, but the sort of emotions expressed in >>/questarch/153196 were what made me initially decide that this quest was something good.

>Art ok?
Excellent as ever. It's more reliably clear than previously, which is good. Occasionally it's so dark as to be frustrating, but the characters are not running around in a brightly-lit world.

>Too cryptic? Too easy?
>Too confusing? Too obvious?
There's still a real sense of danger at times- the scene with the immortal in the well was done quite effectively in terms of mood, although I didn't think that it was used as effectively as it could have been to develop Tiffany, Dad, and their relationship. The last question, where Dad cut things off, was a golden opportunity that I thought was wasted- not because he stopped Tiffany from answering, but because we didn't see the thoughts of either side of the issue and in spite of several responses which attempted to address the strong emotions that such a question would undoubtedly bring up, with the next post it was all back-and-forth business dialogue and practical lines of thought.

I don't find the puzzle aspects of the quest nearly as interesting as Tiffany as a character, for all that I've been poking at the rune system. Working from fragmentary information is usually fairly interesting, although after a certain point it gets frustrating. Anyway, the difficulty level for that sort of thing is fine. It keeps us constantly seeking new sources of information.

>Too dark?
In story and mood, you mean? No, not at all. I don't think there's anywhere that you could take this story that I would consider too dark, so long as it was done carefully and shown every step of the way.
>>
No. 16917 ID: f95872

>>326704
>How is the quest?
Exemplary.
>Art ok?
It's varied to the extent that there will always be some flaws, but overall it's very good.
>Too cryptic? Too easy?
It seems fine to me.
>Too confusing? Too obvious?
Again, seems good.
>Too dark?
Your quest makes me sad ;_;
But less so now than when we were betrayed and everyone died.

>>326705
>no in-quest infodumps
I do not concur. I like how it's been working. It conveys a feel that we, as a character, are ever seeking for knowledge. And we'd want those infodumps anyways, so it's no relative skin off anybody's nose, really.

>>326706
>I don't find the puzzle aspects of the quest nearly as interesting as Tiffany as a character, for all that I've been poking at the rune system.
I'm loving it. It's like engineering or programming, but more powerful and we skip the steps where nothing works and nobody knows why.

>[we have lost] the sense that we might get ourselves killed
Bullshit. Did you see those runes I posted? There's lots of ways that we could get ourselves killed if we fuck up. Because I'm sure we'll have call to use stuff like that.

>Art ok?
>Occasionally it's so dark as to be frustrating
Your gamma settings or monitor may be at fault here. Especially if you're using a TV as a monitor.
>>
No. 16918 ID: 45be60

>>326705
disagree about pacing. if anything, I thought we should have had a little more time to agonize over the recent decision, but since we have opposite opinions, that probably means the pacing was about right.

>>326706
I agree with this post, and will discuss further.

I feel like the feeling has changed slowly, but dramatically, over the last couple threads, into something which is undoubtedly easier to write for, but ultimately less satisfying to read. Tiffany's emotions felt like a delicate tightrope in the first couple threads, and there was a real sense that we were helping her life not fall apart completely despite all the dramatic goings-on. We were even given progress updates on her moods as a result of subtle events, as though they were as important to the story as her skill at rituals and dead languages. It was fun walking the razor edge of keeping those things in balance, and I think the biggest blow with Grandpa's betrayal was that it meant her life went completely to shit anyway, and lately the emotional component feels like is has dropped out entirely.

A quest about the magical adventures of Tiffany Potter I don't care to read. A quest about a sad but determined little girl with real emotions will keep my interest.

And I certainly don't want to pick the story up again after we know a bunch about magic. Having to cobble it together from scraps is much more satisfying. And probably less work for you.
>>
No. 16921 ID: 426169

Thanks for the feedback guys, it's invaluable to me. This by no means that you should stop giving me feedback now, keep it coming if you have stuff to say.

Some specific points:

It seems that the consensus is that the slice-of-life moments of the first couple of threads were a hit. I'll do my best not to lose that part of the story.
Same goes with Tiffany's emotions. I sort of weaned off explicitly stating their emotions, instead opting to try and show them through their actions and words, but if you guys liked having them visible, I'll of course bring it back. In any case, I will strive to bring them out through either implicit or explicit means.

As for infodumps, I'm dead set against just dumping them in the wiki. It's a wiki for a reason. It's a tool for you to keep information organized. Use it. Use the discussion page, collaborate. I will try to weave the relevant information into the story and avoid obvious infodumps, but you still need a few more I expect.
However, I know some readers don't care about the practicality of magic, so just having a general idea of what Tiffany can and can't do will suffice. As her skill increases, she can do more stuff on her own. Of course, if you provide me with the proper runes in their proper combinations, the effects will be significantly better.

Pacing is a bit of an issue for me, as I don't like having too much stuff pre-planned to keep things fluid and responsive to suggestions. So it's very challenging to create the right sort of buildup for big scenes, and tends to become a bit haphazard. I'll try to find a good balance between planning and no-planning.

Right. Pre-turnover period. Ah, the sweet innocence of childhood. I had originally planned to keep that going for much longer, possibly even past resurrecting Tony. Consider Dad, just barely in grips with the loss of his son, only to have him turn up at their back door. Or what would've happened at school? Then came the shopping trip. Figured we needed some actual Event in there, to keep things from being boring. At that stage, I was a bit unsure about the characters involved, and wasn't really sure I could just have them chill out and still keep it interesting. All better now. So I came up with the postcog vision. For one, to give her a method for gathering info on her own, and two to suggest the presence of dark forces toying with her life. Then Mneme suggested she try to play it in reverse. So I thought, hmmmmmmmmm yeah ok. Let's do that. And wound up showing Tony's face as he was walking into the water. Afterwards, when Tiffany told Grampa about the symbol, he realized that it was only a matter of time before she made the connection between the runes on his skull and on Tony, and had to speed up his plans. Now consider all the things that had to come together to bring us to this point. I didn't plan it. Not like this anyway.

Timeskip. Now there's an idea I had been playing around with for a while, but I was leaning against it even before you offered confirmation that it's not a good idea. A bit of skipping may be involved to get her a basic knowledge of certain languages, but not beyond that. Dang and I was hoping to speed her puberty up a bit. Well it's in the air. We'll see what happens.

Anyways, I'm really glad you like the story so far. It means a lot to me to create something people enjoy and want to participate in. I'll keep working on it, and try to improve my mad skillz. It's not easy to strike a perfect balance between action, introspection, giving enough info but not too much, serious tones and light tones, planning and preplanning, and still be able to keep things interesting. I can only try my best, let's all hope it's enough! Hopefully we'll all have a blast.

Love,
-N
>>
No. 16922 ID: a7a85a

>How is the quest?
Still my favorite active quest. My first questing love will always be Ruby Quest. :3
>Art ok?
Great!
>Too cryptic? Too easy?
Seems to be a happy medium.
>Too confusing? Too obvious?
I really should make my own actual notebook for the symbols so I can flip through them. But that's more fun and involving in my humble opinion.
Too dark?
Nah. Seems just dark enough.

If I can suggest one thing for your slice-of-life and normal events issue. Mix them heartily, by which I mean make them do normal things, but involve the oddity of their lives. Drinking with Mulder is a fine case in point.

Gareth in a coffee shop getting looks and attracting goth groupies.
Alexander and Jakov watching television in their downtime. (Jeopardy?)
Dad bonding more with Mulder because one day he'd wake up and realize his best buddy is a talking bird.

"Ooooh, we do not lead normal lives..." Kind of things.
>>
No. 16927 ID: f95872

The wiki page is a bit of a mess. It's holding up the normal wiki information, and the detailed magical stuff. I'm thinking that this could be solved by splitting the magic section off into its own page. If nobody is against this, I'll do it imminently, but I figured that since it's a page that's under heavy use, I'd ask.

And I'm asking here because I strongly suspect nobody ever checks the talk page.
>>
No. 16932 ID: c00244

>>326727
No one ever puts anything on the talk page. If they did, I'd see it; I normally check for edits by monitoring http://tgchan.org/wiki/Special:RecentChanges, so I catch pretty much all changes anywhere.

If you want to start using the talk page to discuss wiki issues, we can; I have minor objections to a couple of the assertions and modifications you've made which could probably be brought up. Mostly they fall under misuse of the notes/procedure distinction for spell descriptions; I would place description of the runes involved and speculation on the function of each into the notes section, or possibly add a analysis/design section if we're going to fully break down every single spell. The procedure section was meant to reflect only what we are absolutely certain of- no speculative spell deconstruction there. It's where we put the raw data, what we think that data means.

I'd rather keep the wiki page as it is for now; frankly, no one's put enough time into the people, factions, history, or creatures sections to justify their getting a page. If they start actually getting developed, maybe split it; for now it's fine all in one.

>>326717
>Bullshit. Did you see those runes I posted? There's lots of ways that we could get ourselves killed if we fuck up. Because I'm sure we'll have call to use stuff like that.
I did not mean that I don't think we could still get ourselves killed, but rather that worry over such has faded as other people are actively trying to kill us. Constant urgency and short time constraints move magic from being like high explosives (weigh out just the right amount and check every wire twice) to more like a grenade (pull the pin and throw it, hope it explodes). It simply can't be as concerning as the zombies trying to eat us, so the relative danger is decreased.

>>326721
>It seems that the consensus is that the slice-of-life moments of the first couple of threads were a hit. I'll do my best not to lose that part of the story.
I should clarify on the slice of life bits. I found watching Tiffany and her family's emotional reactions to various events to me more tragic and compelling than any of the betrayal and death that's happened so far- perhaps because it's a topic much less frequently covered in media.

Watching the characters develop is great. Random stuff like Mulder getting drunk or eating cigarettes just makes me want to off Mulder and get a less retarded familiar.

>I sort of weaned off explicitly stating their emotions, instead opting to try and show them through their actions and words, but if you guys liked having them visible, I'll of course bring it back.
I do not feel that you have been as successful transmitting emotion through spoken dialogue and actions as you have been through narration and displaying thoughts. Since the images rarely focus on the main characters being expressive, they don't really help either. The whole "That Makes Me Feel Angry!" bit is to be avoided, of course, but please give us something other than inference to work with- >>/questarch/182454 comes to mind as a prime example of this (again, I know; sorry for pushing the same point twice). It's clear that Tiffany is increasingly being pushed emotionally off balance, but we're not sure of her thought patterns or how exactly she's feeling, which made the whole sequence feel more like a cutscene than something which we were actually participating in.

>Timeskip.
Unless Tiffany is literally put into a situation where she spends months on end doing nothing but memorizing boring information, I'd rather not. It seems likely that there will be opportunity to interact with other characters or otherwise do interesting things during almost any period which might be considered skippable, and since the quest has felt very hectic of late I think we could really use a period of relatively peaceful development.
>>
No. 16951 ID: f95872

>>326732
>It simply can't be as concerning as the zombies trying to eat us, so the relative danger is decreased.
I don't know about you, but I thought that Death taking our string was a lot scarier than the zombies.

>Random stuff like Mulder getting drunk or eating cigarettes just makes me want to off Mulder and get a less retarded familiar.
He's new to this whole "existing" thing. He can't be expected to know any better. Also, Mulder contains part of our soul, so anything bad happening would be very much not in our best interests.
>>
No. 16958 ID: a7a85a

>Random stuff like Mulder getting drunk or eating cigarettes just makes me want to off Mulder and get a less retarded familiar.

I enjoyed the humor in both occurrences. I like that the author can juggle severity, action and levity like a pro.
>>
No. 17189 ID: 426169

Sorry about the massive walls of text.
tl;dr Tiffany tells Duncan what's happened so far, omitting the book. Duncan gives his thoughts on a few events, offers to answer questions.
>>
No. 17192 ID: c00244

>>326989
There is no need to apologize for your massive walls of text. It's important to know exactly what we did and did not say, after all, although I'd hoped to get more of a sense of Duncan's reaction to our story. Perhaps he's just got a good poker face, but I didn't catch much of what he thought of it.
>>
No. 17209 ID: 5eea01

>>326992
>Perhaps he's just got a good poker face
You're kidding, right? Duncan is played by Patrick Stewart with a beard on. Of course he has a good poker face.
>>
No. 17285 ID: 426169

No, Kinsley-Rothwald split doesn't have anything to do with the Sunni-Shiia split. Coincidence.
>>
No. 17599 ID: 426169

I hope people haven't been put off by the high talk/action ratio recently seen in Tiffany.

I remember people hoping for calmer times for a while, but I constantly fear I'm being too talky.

How does it seem from your end?
>>
No. 17602 ID: 1ac39d

it's fine.
>>
No. 17620 ID: 620bfb

You gotta think of it like the story it is. Stories shouldn't be IN YOUR FACE ALL ACTION ALL THE TIME all the time. They needs slower periods either leading up to or following a climax or it'll wear the reader out. WORDSWORDSWORDS appears to be a good way to fulfil this. I think it's fine.
>>
No. 17625 ID: c00244

I like the current pace. Not everything can, or should be, nonstop action. We're meeting new people, learning new things, and having chances to make impressions and shape our future path. Nothing wrong with that.
>>
No. 17654 ID: c00244

We should develop some sort of magical darkvision, just so that we can see all these ominously shaded faces distinctly. That'd show them.
>>
No. 17693 ID: 426169

CRITICISM TIME

Name three things you don't like in this quest. You'll get a cookie. And maybe I'll draw Grampa's new moobs for you.
>>
No. 17706 ID: aeade0

1: puzzles with few to no clues
2: drawings are still off model sometimes
3: tones and inflection can't go through the net so it is hard to tell if someone is lying.
>>
No. 17709 ID: f95872

>>327399
it's good.

>>327493
There's nothing wrong with it. The only think I'd like to see in it that we haven't is Grampa's tits, and I wouldn't have even thought of that if you hadn't just mentioned them.
>>
No. 17736 ID: c00244

>>327493
1. Runs during hours when I am often away/asleep
2. So many ominous/mysterious shadows, you're probably running low on black pixels
3. It's not always entirely clear who is speaking when multiple non-Tiffany people are present and all conversing

You've been getting better at keeping us abreast of Tiffany's emotions and thoughts, which I appreciate.
>>
No. 17738 ID: 701a19

1: The art tends to lose definition, making it difficult to interpret what we're seeing. It's kinda like we're wandering around in a dreamlike haze.

2: Tiffany sometimes has trouble following directions, but there's rarely any feedback as to why. Almost every suggestion pushing for her to take steps to help her mom has been distorted or ignored.
A recent example:
Us: "Hey! A hunter! Go tell her everything you can about what happened to mom so they can save her!"
Tiffany: "Looking for an apprentice?"
Us: (ノ ಠ益ಠ)ノ ~┻━┻

3: Insufficient puzzles and mechanics. The ritual stuff is plenty of fun, and while I understand that the story right now doesn't lend itself to experimenting that doesn't change the fact that these elements are missed.
>>
No. 17741 ID: 701a19

>>327539
Yes, (ノ ಠ益ಠ)ノ ~┻━┻
>>
No. 18238 ID: afa95b

Going to be away from civilization for a few days, quest on hold until Saturday.
>>
No. 21606 ID: 426169

So yeah. The few days became a few weeks apparently.

Does anyone remember this quest? Does anyone care? Do you want me to continue?
>>
No. 21607 ID: 698a22

>>331406
Keep going. That is all.
>>
No. 21608 ID: e973f4

>>331406
Yes, continue please!
>>
No. 21614 ID: c00244

>>331406
You better believe we remember your quest and want you to continue.
>>
No. 21615 ID: 3a289a

>>331406
I do indeed remember, and find the prospect of continuation most pleasing.
>>
No. 21629 ID: edb273

>>331406
I assumed you were on vacation. I would like to see more.
>>
No. 21634 ID: f35afd

This quest was one I started off reading and being involved in, but once I got behind, it took me forever to catch up.

That being said, I think it's a great quest. I really enjoy a quest that works just as well to read like a story, and Tiffany definitely does that. The writing is good, and the art has greatly improved since the beginning (and since your other quests).

My criticisms would be: Sometimes it is hard to determine who is speaking when there are multiple characters speaking. Why not write the dialogue like regular dialogue?

We don't know enough about magic to really do much with it. That being said, I know some people like lots of mechanics they can fuck around with, but I'm always more interested in the story. I'd hate for the quest to become a meticulous rune-crafting simulator instead of the engaging stuff we have now.

Dad has seemed to 'develop,' but not in a good way. For a quest that has well-written, reasonably realistic characters, he's taken everything that has happened since he learned about magic way, way too well. Dunno. This is minor and doesn't take away from the quest overall. He's not the main character, so dealing with this would probably be a huge distraction more than anything else, it just seems like he went from developed to flat. He just kinda follows Tiffany or whoever around and doesn't really contribute much to the narrative anymore.

Those are my criticisms, but this quest is tops for me. No issues with pacing, etc. but I read a large majority after it was written and not while it was ongoing. I actually enjoy the stylized art and especially the frequent animations. Also, the Crowmanticar reference was fantastically awesome of you.

I hadn't really read the discussion thread, so I didn't even know about the hiatus. I have been eagerly waiting for this quest to resume.
>>
No. 21647 ID: 3a289a

>>331434
>We don't know enough about magic to really do much with it.
Sure we do.
http://quest.lv/wiki/Tiffany:_Runes
>>
No. 22322 ID: 426169

HEY HEY HEY

DO YOU FEEL FANTASTIC?


Anyways, the quest has been going on for a long time now, and all kinds of weird stuff has happened. I imagine that some people might be confused by some details or events, especially if they didn't happen to take part in various IRC discussions where things were elaborated on. As a result, I'm giving you guys the opportunity to ask questions, even if the information would be meta-knowledge. If the information in question will be elaborated on later I'll refrain from answering now, this is just to help with the occasional 'wtf just happened' -moments. Even if you don't get answered now, it's helpful for me to know what readers are confused about. So please, ask questions.

One love.
-N
>>
No. 22325 ID: e67080

Id like information again about familiars.
>>
No. 22331 ID: 2c53c2

>>332122
What's been elaborated on in IRC? I'd like to be brought up to speed, if there's anything interesting.

What are the various duties/professions that the Kinsleys, and presumably other mage clans, recognize? It seems like there are a large number of potential specialties, but that could be a misimpression on my part.
>>
No. 22342 ID: 754124

Hey I'd just like to say that I don't feel that handing out bits of our soul on a regular basis is a great policy, in general. I think we'd have been better off making Mulder part of him. I suspect that unnecessary dividing of the soul will reduce our power somewhat.
>>
No. 22384 ID: 426169

>>332125
Familiars are magical servants containing a part of the master's soul. They're typically (though not always) animals. Necromantic familiars in particular are dead animals (whole or composite) that are brought to life by magic.
Anything in particular you want to know?

>>332131
Well, nothing in particular comes to mind from IRC. It's more of a case of me making an update, then someone asking for clarification on what the hell happened and me providing that. Don't recall the specifics, just thought I should offer the same chance on the board.

As for the duties and professions, that's a somewhat complicated topic. They are governed by a council of five senior clan members, each of whom typically holds one of the higher offices, though that's not a strict requirement.
The higher offices are: The First Speaker (chairman of the council, currently occupied by Balian), Prelate (head of the weavers, occupied by Alainon), Master Hunter (occupied by Ymanye), Keeper of the Libraries (head librarian, occupied by Eluned), High Inquisitor (head of the inquisitors, occupied by Melmidoc).
Other titles and offices are: High Master Artificier (title of honour granted for the most distinguished artificier, occupied by Cain), the Seer (title given to whoever sorry bastard carries the blessing of Hakuman), Master Chamberlain (title to the person in charge of running the daily business on Bardsey, occupied by Malcolm), Lord/Lady Consul (title of the person selected to speak for the clan at Conclave, occupied by Myriam), et al.
The main branches of occupations for regular clan members are the librarians, the weavers and the hunters. The minor occupation groups are the summoners, the artificiers, the inquisitors, clerks and guardsmen.
Librarians are the largest and most diverse group, with their own internal hierarchy. They focus on gathering and maintaining knowledge, including archeology, locating ancient tomes, studying ancient languages and discovering new spells.
The Weavers are a somewhat secretive branch, whose primary purpose is to maintain the Threshold, as instructed in the Compact. They rarely interact with the rest of the clan.
The Hunters serve as the clan's high-end soldiers during war-time, and as monster-eradicators during peace-time. They are often assisted by librarians and artificiers, both of whom have fair number of people permanently assigned at the Hunter headquarters.
The Summoners are a minor branch who specialize in dealing with spirits, including summoning various entities from the Outside and binding them into the service of the clan.
The Artificiers are specialists in creating powerful artifacts and maintaining existing ones according to the clan's needs. They have a very loose merit-based hierarchy, with new members only accepted through apprenticeship under senior artificiers. They occasionally collaborate with summoners to create higher-end items.
The Inquisitors are a relatively small branch devoted entirely to making sure the edicts of the council are obeyed. Mostly they make sure forbidden knowledge stays out of the hands of those who would seek to use it, (very) occasionally hunting down heretics.
Clerks and guardsmen are positions offered to those clan members who have little-to-none magical talent. Mostly such people choose to lead a normal life among normal folk, but some wish to continue to serve the clan in a lesser capacity.
>>
No. 22388 ID: 56dc25

Would you lay out the terms of the Compact, or are you planning to leave that for in-thread?


>>332185
On familiars, then:

Could you stick part of your soul into another person, and thereby bind them to serve you and give them magical powers?

How does one ensure that their familiar obeys them, considering how free-willed Mulder seems?

It's clear that familiars are a weakness, as well as a strength; how is this usually compensated for?
>>
No. 22418 ID: 426169

>>332188
The Compact is definitely in-thread info.

As for familiars:
>soul piece into a human
Into a living human? Bad idea.
Dead human? Might work, but will get you crucified.

>ensuring loyalty
Giving direct orders would work.

>compensating for something
Expensive car Warding the familiar is one way, but generally as it grows stronger it'll be less of a liability.
>>
No. 22421 ID: 56dc25

>generally as it grows stronger it'll be less of a liability.
Which brings us to the question of how a familiar generally grows stronger in the first place.
>>
No. 22462 ID: d78508

>>332221
I think a Familiar will grow in power over time as it's master does.
>>
No. 22487 ID: 426169

>>332221
Right, what he said: >>332262



I'd like to take this opportunity to offer my sincerest thanks to all my readers for sticking with me and motivating me to keep going. It's been a long road, and I intend to keep going in days to come. I love you guys!

If you're following this quest, say hi!

Love,
N
>>
No. 22488 ID: 45be60

hi
>>
No. 22489 ID: 56dc25

>>332287
As requested, "hi".
>>
No. 22540 ID: 754124

>>332287
No real need for thanks. It was awesome before. It is awesome now. The period in between when we didn't get updates for a while was unfortunate, but ultimately inconsequential.

Also, hi!
>>
No. 22542 ID: a594b9

>>332287
hiiiiii
>>
No. 22543 ID: d677cc

hi
>>
No. 22562 ID: e3f578

hi hi hi hi hiiiiii
>>
No. 22566 ID: 754124

Here's an idea for a Tiffany background:
The Demon, Tiffany, Dad, Gareth, and Mulder all posed as a team! (I'm assuming the Demon will remain a character of some significance, of course) Background could be some spell, probably including the elements involved in Mulder's creation and the demon's binding

Because that would be cool. I would totally use it.
>>
No. 22575 ID: 426169

>>332366
Hehe, sure. What dimensions do you want? 1280x1024?


Anyway, calling it a night. it's like 5:30AM again. damnit.
>>
No. 22578 ID: 56dc25

>>332375
Thanks for running it. Was enjoyable. And I use 1440x900, personally, but I understand that's not the most popular.

>>332366
A background for the quest, to me, would have to have Tiffany alone. That seems like the heaviest theme here; ultimately, she can't depend on anyone else, and she has to make her own difficult choices while threatened by terrible powers. Just Tiffany, small and lonesome in the darkness filled with threats.

But perhaps I'm excessively gloomy.
>>
No. 22722 ID: 754124

>>332375
I use 1920x1080 for my primary screen. But make it whatever resolution you want. I'm sure people other than me will use it.


>Anyway, calling it a night. it's like 5:30AM again. damnit.
Around here, we call that a "morning".
>>
No. 22771 ID: 754124
File 128391385943.png - (6.72KB , 465x381 , hiding_circle.png )
22771

In the future we should do something like this around anything that's likely to be dramatic. Assuming we have the opportunity, of course.
>>
No. 22772 ID: 701a19

>>quest/227782
This is why we need to calm Joyce down and explain things. Tiffany's actions are reasonable given what she was working with and what has happened, and it won't be hard to elucidate this point to Joyce.

First, Tiffany recently lost her Brother and her mother, and any non-sociopath in her position would be wracked with guilt and blaming themselves for what happened. The fact that she's able to function at all right now says quite a bit about her emotional fortitude and her coping mechanisms. More directly relevant is that her father is the only real family she has left, and she is going to keep him safe even if she needs to hunt down and kill each and every one of the lords of death to do it.
TL;DR: Protecting her father is her main goal.

Second: She's twelve. Expecting her to react like an adult is nonsensical.

Third: She has negligible experience and even less amassed knowledge. Expecting her to react like a master mage is nonsensical.

Fourth: She sought help from somebody more competent and capable than herself. Gareth isn't a master, but she didn't really have time to search for any of the ones she trusted.

Fifth: She used what time she had to research the problem and find a solution.

Sixth: She had a plan in place in case things were to go worse than expected, and said plan put the safety of everybody else well ahead of her own.

In short? She did a far better job than could have been reasonably expected of her.
>>
No. 22774 ID: 701a19

>>332571
Around anything dramatic? Why not just make a belt out of it?
She wants to hide, she secures the belt.
She wants to stop, she unclasps the belt.
>>
No. 22775 ID: 56dc25

>>332572
I agree with everything that you just said here. They give a very good set of reasons for why Tiffany did what she thought was right, and provide logic that we might be able to use to successfully defend our actions if they are criticized.

However, none of those points logically lead to "concealing knowledge is bad" or "the way that the Clan does things could be improved". Or even to "what Tiffany did was right"- just that it was as good as could be expected, and better than it might have been.

When it comes to convincing others to see the proper set of future actions our way, we can't afford to lose a drop more credibility or sympathy than we have to. That means avoiding implying that we disagree with the way the clan does things, or hold opinions substantially different from theirs. No mentioning that we're willing to take dangerous risks for power, like keeping a daemon around. No mentioning that we believe anything the daemon says, like that the clans really were one once and did split apart. No mentioning that we think of the daemon as anything other than a very nasty critter that we're bound to against our will and just might have to keep around because it's safer for everyone else that way.

I would draw attention, by the way, to Joyce's words here: >>/quest/227671
>It still has its own mind. You must've messed something up.
An interesting extension of this is that a properly bound daemon doesn't have its own mind at all. If I understand this correctly, then, it's the clan's belief that the only safe way to deal with a daemon is to completely cripple it mentally. Considering that they have thousands of years of collective wisdom going for them, I'm not willing to call that completely false. This means that there is going to be a huge amount of hatred on both sides, here, and where there's that sort of emotion people are quick to jump to very harsh conclusions about those who disagree with them.

>>332574
When we learn something about enchanting objects, a concealment device is definitely one of the first things that we should look into.
>>
No. 22786 ID: 754124

>>332574
That would hide only her, we'd want to hide the whole event. This latest thing, for example, would have gone off much more smoothly if nobody knew. I wish we'd known it would be flashy, but now we should probably assume things will be if we don't know.

>>332575
I agree with this.
>>
No. 25226 ID: 504b49

Hello everyone!

Sorry for the long wait. My old computer blew up on me, and I've yet to recover my notes from the wreckage.
Good news, though. I've scored a new computer, top of the line for once in my life. So updates incoming, will return in force tomorrow evening around 20:00 GMT.

To be honest, I did get this computer about three weeks ago, but I've been busy with new girlfriend. Sue me.
>>
No. 27897 ID: 07db5a

From now on, I'll try to settle a regular pace of one update per day. This is because the previous method of update binging was harmful to my real life due to time zones etc. I kept putting it off more and more, and wound up not updating for long stretches of time.

Hopefully this will satisfy everyone's desire for updates.


Also, totally tell me if you enjoy this quest, it motivates me to update regularly :3
>>
No. 27898 ID: e3f578

I totally dig this quest yo
>>
No. 27899 ID: f6360f

>>337697
I enjoy this quest quite a bit. It is often frustrating, and I've lost quite a bit of enthusiasm during the downtime, but nothing is without its flaws.
>>
No. 27902 ID: d677cc

>>337697
I still like it!
>>
No. 27929 ID: 383006

More Tiffany? Yes, please!
>>
No. 28043 ID: 07db5a

A slight deviation from routine, can't stay awake to update since I need to be up really early for work. Will update once I get home from work.

Sorry for the delay, and thanks for the positive feedback.

-N
>>
No. 28414 ID: 07db5a

IT LIVES!

Sorry for the delay, computer blew up on me (again). Managed to resurrect it, finally.
Assuming I can get photoshop working by tonight, Tiffany will return to schedule today.

Cheers.
-N
>>
No. 31161 ID: c44286

Am drunk, no updates for today.
Don't drink and quest, kids!
>>
No. 31162 ID: f604d6

That's bullshit. Drinking and questing improves BOTH.
>>
No. 31301 ID: c44286

Currently starting update binge, probly the next three hours.

If anyone's on and paying attention, say somethin so I can has motivations.
>>
No. 31303 ID: 1a693f

On!
>>
No. 31311 ID: c44286

Aight, done for the night, be back tomorrow for more.
>>
No. 31452 ID: 8e5432

I think we should work on increasing our Understanding as much as possible. We want to be able to make up spells that are a bit borderline if they'll do what we say or something else entirely, and still have them work. We have a fairly limited repertoire of symbols, and finding new ones is not always easy. Thus it increases the versatility of what we can do. It also will allow simpler runes to do more, which could matter in time-sensitive cases.

Control is a neat trick, but if we've always got our marker, it will only rarely be useful. It's important, but it's not more important than other stats.

Synchronicity sounds important, but if it's just a power boost, we don't really need it too much. And it's hard to learn. So we can avoid dealing with it for now, in favor of other things.

And Awareness and Spark are both very high, we don't need to worry about improving them.
>>
No. 31658 ID: c44286

Crux makes good points as always, anyone have any diverging opinions?

Also, no update today due to prolonged game of Arkham Horror, it's 3am and I'm beat.
Fuckin Hastur.
>>
No. 31659 ID: f6360f

>>341458
No, no diverging opinion. I espoused much the same logic when we were determining Tiffany's current abilities earlier (>>/quest/282146). If you've got all the power in the world but can't aim it for shit, you're worthless.
>>
No. 31661 ID: 8e5432

>>341459
Yeah I probably would have said it then if I was reading Tiffany at that point, but I was letting it build up a few updates so I could get back into it again.
And I didn't actually read much arguments in the threads.
But I also think it's good that we've got such a high level in one of the areas of power; substantially exceeding the normal maximum allows us to assume a sort of an almost messianic role at some point. Which is probably bad for Tiffany, really, (especially if you consider what happened to the real life Messiah) but it's likely to be fun from a narrative point of view.
>>
No. 31662 ID: f6360f

>>341461
Eh... I think it's more likely that she'll end up with almost everyone suspicious of her forever. With unheard-of levels of magical power tossed atop a greater daemon and an infamous lineage, it seems like a quick formula for a long-lasting dark reputation within the clan. That will likely only grow if she does manage to successfully learn the contents of the Tome of Unspeakable Necromantic Knowledge (TM).

She might get a certain level of acclaim for turning her impressive skills on well-known enemies of the clan, but it certainly won't be enough to make most of them actually like her, let alone think of her as a savior of any sort. Besides, as she's the prophesied "darkchild" I'd guess that the council already thinks that she's not destined for a particularly positive role in things to come.
>>
No. 31667 ID: 8e5432

>>341462
>Eh... I think it's more likely that she'll end up with almost everyone suspicious of her forever.
Yes, that's part of what I meant. The big part, in fact.
>>
No. 32435 ID: cf244d

>>/quest/285614
What the fuck are you talking about?
Alexander has done some stuff like that, but we've got a better idea of how to protect ourselves now, and we don't plan to meet him directly any time soon. We've encountered hostility here, but nothing like what you describe.
It seems unlikely to me that we could be obligated to free the Cimmerian, but Nahkh does horrible unhappy things with the story sometimes, so I guess we have to allow for that sort of thing.
Even then, it would not be beneficial for us to die rather than allowing someone else to die.
>>
No. 32509 ID: c44286

Posting this here, since this hasn't been explicitly stated anywhere.


[04:18] <Shiitake> ...wait, can the Cimmeran harm things that are not human? Like... zombies? Undead? Other demons?
[04:18] <Nahkh> yes
[04:18] <Shiitake> Niiiice
[04:19] <Nahkh> and humans if given permission to kill
[04:19] <Shiitake> So basically he'd be unable to attack Alexander himself and anyone he's mind controlling but his minions are free game
[04:19] <Nahkh> hold it
[04:19] <Seven01a19> So, useless
[04:19] <Nahkh> there's some confusion here:
[04:19] <Nahkh> without permission, he can harm any nonhuman things
[04:20] <Nahkh> with permission, he can harm specific human beings
[04:20] <Nahkh> independantly:
[04:20] <Shiitake> Right, and the permission thing is further restricted by the shackles
[04:20] <Nahkh> he's restricted to the human body, limiting his powers
[04:20] <Shiitake> and he can't hurt humans while limited
[04:20] <Nahkh> he could be released from the body temporarily
[04:20] <Nahkh> unless he's wearing the shackles
[04:21] <Shiitake> Or... wait, will he trigger the shackles if he's left in his human body and given permission to harm someone?
[04:21] <Nahkh> nope
[04:21] <Shiitake> Or only if he's unleashed?
[04:21] <Nahkh> only if he's unleashed
[04:21] <Shiitake> Oh so... he can still help but not OVERWHELMINGLY spo
[04:21] <Nahkh> yes
[04:21] <Shiitake> Alright that helps a lot
>>
No. 32857 ID: 9b0a68

If this isn't an in-quest required question, I was wondering something. Grandpa used a strong spark as his reason why Tiffany had to run away before the big betrayal. When he said that, he heavily implied that her spark would grow as she got older. Was that bit true? Do sparks grow with maturity?
>>
No. 33265 ID: c44286
File 130006712936.png - (99.66KB , 600x800 , cimmerian paperdoll.png )
33265

Hey guys, help me pick up some new threads. And post em here.
>>
No. 33266 ID: 07416a
File 130006756633.jpg - (96.88KB , 281x399 , wessler9.jpg )
33266

>>343065
Classy. Classic.
>>
No. 33267 ID: f6360f
File 130006779155.png - (116.48KB , 666x800 , cimmdoll.png )
33267

>>343065
>>
No. 33269 ID: c44286
File 130006788470.png - (91.00KB , 600x800 , REAL paperdoll.png )
33269

Haha I can't believe you fell for that.
Now THIS is the real me.
>>
No. 33273 ID: 9b0a68
File 130006901786.jpg - (16.69KB , 175x397 , image619sm.jpg )
33273

Also, make sure to get a bitchin' hat to go with it.
>>
No. 33343 ID: c44286
File 130010198628.png - (154.68KB , 600x800 , hey guys.png )
33343

Yeah I know you're all blinded by envy, but I srsly, threads. Not that I couldn't go without personally, but I've got shit that needs doing. Having to fight off the honeys all the time would slow me down.
>>
No. 33517 ID: c44286

People complained I was being confusing so here goes:

The italics in the quest sometimes have impersonal narration, and on some occasions they are direct thoughts of the person who's name is on the "name" field on the post. Will look into maybe using bold instead of italics for direct thoughts in the future.

Coalescence hasn't been previously mentioned, ask the cimmerian about it or something. Or I thought people would. I'm just confused now.
>>
No. 33521 ID: 40cb26

>>343317
>Coalescence
The Cimmerian knows what it is, so does Imanye, and Joyce just head about it and maybe/probably knows what it means. That makes us probably the only ones there out of the loop. Talking about it, or not talking about it, or just deciding whether to talk about it or not is rather awkward.

Of course the demon isn't at all likely to make a mistake based on our ignorance, but still...
>>
No. 33539 ID: f6360f

>>343143
Cimmerian would look pretty awesome done up Matrix style. Fuck the haters who keep harshin' on the black groove, it works for him. And he definitely needs mirrored glasses. Maybe he can badger Tiffany into enchanting them to do something cool later, or just infuse them with daemon-magic on his lonesome.
>>
No. 33560 ID: cf244d

>>343339
Nobody looks awesome "done up Matrix style". Even fucking Neo didn't. It's a look that's only popular with nerds who don't understand the basic fundaments of dressing themselves. Everyone else knows better.
>>
No. 33577 ID: f6360f

>>343360
Keanu has problems looking awesome regardless. Don't mock his disability.

Anyway, I wasn't aware that the look was popular at all amongst any demographic- was just a random suggestion proposed as a whim struck me. Yet as you have failed to produce a superior alternative, it stands in spite of your conviction of its stupidity- might I suggest that you propose a look which does, in fact, conform to "the basic fundaments of dressing" so that all who gaze upon it might be enlightened?
>>
No. 33667 ID: a9629e

I'm still for dressing him up as a stereotypical fifties gangster. Black and white pinstripe suit with a fedora. Not only is it awesome, but it's the only thing I can think of, aside from a troll costume, that suits his personality.
>>
No. 36887 ID: f5fe2f
File 130576452858.png - (88.31KB , 600x800 , cimmerian_penis.png )
36887

Oh hey this quest updated! Hopefully it will continue to do so for a while this time.

I drew a rockstar outfit for the Cimmerian. Charcoal always looks good.
>>
No. 37018 ID: f0e3ae

in terms of finding a master to apprentice to... how about one of the council members?
That sounds like it will have all kinds of awesome, hilarious, and terrible implication.
>>
No. 37044 ID: f5fe2f

>faggotry in the thread
Somebody being mad doesn't automatically necessitate poetry.
>>
No. 37057 ID: e3f578

I was half-tempted to put in the lyrics for Don't Copy that Floppy.
>>
No. 37236 ID: f0e3ae

maybe... maybe go on the offensive? Lash out and try to consume it? It is after all inside tiffany, she has the "home field advantage" so to speak.
When the reaper himself entered her domain she had power over it.

Or maybe focus on a better magical rune... the last one we tried apparently was anti scrying. Not useful here. Maybe some sort of entrapment circle?
>>
No. 37634 ID: d37a32

Hello everypony, just writing to let you know Tiffany'll be back on track once I get my laptop sorted out. I'm on Chicago time now, visiting my girlfriend's parents for the next six weeks. I've got my tablet with me, so once I get my comp sorted out I can actually start updating again. More than once a day even.

See ya all in a few days.
XOXO
Nahkh
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No. 37749 ID: 234c26

So, guys. Options.

My coma spell was only mildly effective- it's bought us time, but that's all; I was hoping that we'd be able to keep it asleep inside us until we could find a better solution. Unfortunately, with only Tiffany's willpower and concentration holding the runes in place, they'll vanish and it will consume her all too easily, so we need a permanent solution.

I don't think that we can effectively tame it- it's a personality fragment of a daemon, which makes it pretty crazy and unlikely to have any more depth than the need to kill and consume. And we don't have any kind of significant experience using sheer willpower-based magic to manage things- in fact, every time we try that we effectively fall flat on our face. Anything relying upon nothing more than our will would be suicidally overconfident. A runic solution which disposes of it permanently is the only realistic option, I think, and we have several potential tools available which might accomplish that.

My greatest concern is that the creature is literally part of Tiffany; depending upon the accuracy of the Cimmerian's mixing water metaphor it might be distributed throughout her soul. That would mean that she can't harm it very effectively without also harming herself.

If they are already part of the same soul, then utilizing the Labyrinth of Hak'keth to dispose of the creature could draw on Tiffany's own power and destroy her- because the nasty will have control over her same haftsusha. And once completed, the Labyrinth is unstoppable, making it a poor choice.

That leaves us with Al-Asmari. It's rather bold- even reckless- but I suspect that we could summon up a Soul Eater into the circle with the nasty, daemon-tainted portion of our own soul. Once it eats the demon, we use Al-Asmari to banish it; without a soul anchor the daemon will hopefully be gone for good. The risk in this plan is the chance that the Soul Eater will get loose and eat more than we want it to, or be able to successfully resist Al-Asmari when all that's maintaining the runes is our sheer willpower. It was hard enough to cast in the first place, let alone cast like this. Furthermore, the Soul Eater might not be able to be summoned into whatever internal mental/spiritual realm we're in now, which could be a problem.

If we're willing to gamble that we don't need to sever our soul first, or that Al-Asmari will work on the daemon fragment raw, then we could also skip the soul eater bit and skip right to Al-Asmari, gambling that we won't be closely attached to the daemon and therefore unable to banish it (or able to banish it, but with severe side effects). That's by far the safer route, but honestly I think it's less likely to work.


Anyway. Going to suggest using Al-Asmari in-quest in a bit, failing any strong opinions or brilliant ideas by others in here. There's a certain level of stupidity being posted that needs counteracting.
>>
No. 37750 ID: 07416a

>>347549
NOPE. That sounds like a TERRIBLE idea. A severing-our-link-to-the-cimmerian idea.
>>
No. 37751 ID: 234c26

>>347550
Our link to the Cimmerian is based upon his having part of our soul, not our having part of his. Otherwise our link with Mulder wouldn't work- after all, we certainly don't have any of his soul since he doesn't have one. And the Cimmerian was quite clear that the Coalescence traded bits of their souls but was a one-time event; "The floodgates are closed, and the waters are separated once more" was how he put it.

So I really don't think we need to worry about that.
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No. 37755 ID: f5fe2f
File 130786447240.png - (131.91KB , 1500x900 , purge_from_mind.png )
37755

As much as it seems like a waste of a potentially valuable resource, this thing is harming us, and since we can't even hold it back without continuous effort, we need a quick solution. The only conclusive thing we have the rune knowledge to do is destroy it. For that purpose I present the accompanying diagram. It uses our grandfather's rune, which we know to be effective. Only difference, in stead of targeting an outside force, it targets an inside force. The hook is bound with an enemy to prevent this spell from damaging the portion of our mind that the thing is already engaged with. And I excised some needless portions describing the way that the spell interacts with outside elements.

That said, I really don't want to unleash this kind of destructive potential inside our own fucking mind unless there's no other option.
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No. 37756 ID: 40cb26
File 130786667175.png - (32.78KB , 311x326 , untitled.png )
37756

There is another, quite simpler option. Couldn't say if it would work in this case but it certainly couldn't hurt.

Banish!
>>
No. 37757 ID: 1854db

>>347556
Brilliant. It is a demon, isn't it?
>>
No. 37762 ID: 234c26

>>347555
That is the Labyrinth of Hak'keth. We know the principles upon which it works, and as I observed they are potentially very dangerous for Tiffany to rely upon here- the daemon fragment either doesn't have a haftsusha or will be using hers, which would result in a fast and horrifying suicide if she tries to use it. That spell can only be relied upon when targeting enemy mages.

>>347556
That would be Al-Asmari's Atonement, as I suggested. It has the weakness that if the daemon fragment is attached to us we might banish ourselves, but it is probably our safest bet at this point.
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No. 37936 ID: b39da2

isn't the Labyrinth of Hak'keth self sustaining? it produces an attack against the thing inside the circle, every time it defends it steals that power to attack it even more times... and from unexpected angles.

wouldn't that subdue it permanently? maybe even destroy it eventually allowing its remains to be slowly absorbed?

I am against summing a soul eater into tiffany's soul. I am also against feeding it the cimmerian fragment since that might make it into something even more dangerous (it "levels up" from absorbing said power)...

The best thing to do, I think, is to MODIFY it... the problem with it right now is that its uncontrolled rage, hate, and hunger. if tiffany can mellow it out she could then absorb it or tame it.

So how can we go about modifying it?

PS. I don't think it has been mnetioned, but the strongest binding runes we know are the ones we saw holding the immortal skeleton thing, the one that wanted to follow the bone king.
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No. 37937 ID: 35e1a0

yes but all these runes are in her head. if she stops focusing on them for a MOMENT they will fall apart and lose all power. so we need something that only needs to work for as short amount of time as we can to get rid of it.
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No. 37943 ID: f5fe2f

>>347736
You sound as though you could benefit from revisiting the earlier part of the quest.

Hak'keth destroys utterly. It's probably more dangerous than a soul eater.
Also I'm pretty sure Tiffany's mind, as the area that the soul eater would be summoned into, is distinct from the soul that the soul eater bites. I doubt it would be more dangerous than summoning it near our body was. Of course, that was still pretty dangerous.

>So how can we go about modifying it?
I posted a friendship rune thing in the thread. That's the only thing we've got that deals with such things. But I doubt we could modify the demon in any lasting way.
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No. 37967 ID: b39da2

>>347743
friendship rune ahoy!
pump it full of power 6/5 finesse 1/5 friendship. At the very least it would make tearing it apart and absorbing it less harmful to the eater.
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No. 37992 ID: f5fe2f

>>347767
>At the very least it would make tearing it apart and absorbing it less harmful to the eater.
The problem with our current methods of destroying it are not that it would harm us upon being destroyed, but rather, that we might accidentally harm ourselves. Also we currently have no way to absorb it. If you can figure out a way, go for it, but as far as I'm aware we have no way to reference ourselves in the spell.
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No. 38416 ID: b1f0e2

>>347792
When we bound the cimmerian he absorbed part of us and became more like us, he developed some mannerisms more akin to that of a young human girl.
We on the other hand got this... we already are "absorbing" it but instead of melding it is too powerful and too "evil" and is eating us from the inside so to speak. My theory is that once it is "friendlied" it should be as simple as dropping the circle holding it and letting the merging occur naturally. Even if it doesn't, it will be inside us and not pose an immediate threat, allowing us to properly research ways to deal with it, maybe get assistance.
This is what I meant.
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No. 47542 ID: f6106a

It's back! Awesome
>>
No. 47543 ID: c44286

Yeah we're back at it like it's 1939.
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No. 47544 ID: cf49fc

>>357343
Fuck yeah! Let's get some BATTLE OF BRITAIN up in this bitch!

Also, welcome back.
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No. 47545 ID: f6106a

Well, Tiffany is breaking herself so she can bend new rules, and most likely won't recognize what she sees.

Anyway, glad the quest it back. One of my favorites of all the quests I've read. Easily in the top three.
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No. 47547 ID: 72d49b

I'd say it's my all time favorite serious quest.

It can't really be compared to silly quests, because what makes a silly quest good differs substantially from what makes a serious quest good.

Also looks like we're all set up to transcend humanity.

I wonder what would happen if we ate the Cimmerian? Not that I expect that to ever be possible.
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No. 47607 ID: 72d49b

>>/quest/374886
>but the safe bet is on telling him what happened.
No it's fucking not. "Oh yeah, we just ate a demon"? Fuck that. Even if "just" we say there was a demon in our head, Owen's gonna want to take a close look at us, and then he'll figure out we ate the thing.

>There's a very, very good chance that he knows exactly what just happened.
Yeah, but if he doesn't it's better we don't tell him. And the chance that he doesn't isn't huge, he's almost certainly not aware of the Cimmerian's interaction with us if the Cimmerian didn't intentionally allow Owen to find out, which doesn't seem like something he'd do. And in general these people are less than supremely competent, so it's possible that he didn't discover anything. Even if he's entirely aware of what happened, there's no reason that we need to indicate that we're aware, or that we made decisions in our full right mind. Hence, mentioning a bad dream would be the ideal if we say anything at all.

>If he does or does not know, then telling him will cause him to trust Tiffany
I don't think Inquisitors tend to trust demon-eaters. Or anyone, for that matter.

>She's 12; they can't rightly argue with that.
Yes they fucking can. I don't know if you noticed, but they don't tend to take a very "lol, kids will be kids" view on Tiffany's exploits. Everything's a big fucking deal to them.

>If we don't tell him and he knows then he's going to mistrust Tiffany in the future and go over everything with a fine-toothed comb.
So then we reveal our dream.
>We're on thin ice here already, and getting outed here wouldn't help.
Yeah, neither will making our ice thinner by telling him we just ate a fucking demon.

>If we don't tell him and he doesn't know then nothing happens until somebody checks for demonic presence.
"Why do you detect as demonic?"
"I dunno. Maybe something to do with how I'm shackled to the Cimmerian?"
BAM. We've done enough demon fuckery that they know about already for some shit to be expected. Hell, there would probably already be a substantial demonic taint on us just from the coalescence.
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No. 47614 ID: cf49fc

>>357407
This is a good plan, let's stick with it.
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No. 47619 ID: c44286

Just wanted to let you guys now, taking Christmas eve off. Just too beat to pick up a stylus. (Yeah we celebrate decemberween on the 24th here)

In lieu of an update I want to ask my readers some questions:

-What aspects of the quest are the most appealing to you?
-What keeps you coming back?
-Where would you like to see the quest go from here?

You can answer any or all of the questions. Indulge an old hands curiosity.
In return I'll answer your questions. As a rule of thumb don't ask for major spoilers. Something was touched on but went unexplained? Metaphysics being confusing? What was that bartenders name back in Adeleine?

Anyway, I wish you all a delightful Yuletide.
-Nahkh
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No. 47620 ID: 72d49b

>-What aspects of the quest are the most appealing to you?
I like to use magic. I also like the emphasis on power and growth in that manner, and that we essentially are a "bad guy" type of a character, but with motivations that are nonetheless human. And that we still have an overarching force (our family) that we need to watch out for and respect. Not a lot of quests manage to keep a presence like that in existence and relevant, although to be fair I can't think of another that's tries.

>-What keeps you coming back?
I dunno, I guess that stuff I just said. But also the story and setting are just plain good.

>-Where would you like to see the quest go from here?
Acquire more spells, more ability and resources of sorts other than pure raw power. The apprenticeship thing should happen, in other words. More stuff that isn't a huge deal should happen too, so far everything is big and important (Grampa tried to kill you! Now he wants to become king of the dead! Here's an ancient demon of great power!) and that's good to get the quest started off, but some low-key stuff would be fine for a bit too. I'd like to go through the comparatively mundane stuff of seeing our dad in the hospital, alleviating suspicion enough that we don't have permanent inquisitorial escort, getting our apprenticeship, and doing some general hunter stuff without worrying about the impending "everything is fucked" situation too much. We could probably fill a thread or two with things like that, perhaps with small timeskips (weeks at most) here and there. I feel like the storyline needs some less huge bits so that the really big stuff hits harder, as was the case early on when we suddenly found out about Gramp's betrayal. In addition, I feel that Tiffany's been in a state of "everything's fucked" long enough; she needs to establish a sort of a grounding lifestyle.
Of course, this is contingent on you being around and updating as consistently as you did then; if you only do a few updates and then are gone again as has happened occasionally, this long-term of a thing isn't really viable.
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No. 47623 ID: 35bcde

>>357419
Mostly, it's just fantastically written. Idunnno.
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No. 47670 ID: c44286

>>357423
Thank you for the kind words.

>>357420
Thanks for the answer. Will def keep that in mind.
Also, >>357407 is some wise words bro.


I feel I should explain why I haven't been updating for six months.

But I can't.

There's no single reason why I haven't been updating.
I guess the biggest factor was that I felt the story had become stuck, sort of bogged down by unplanned sidetracks that were preventing me from moving forward with the main story. And the longer I waited the harder it became to get back on top of things. Reading old threads, updating my notes, trying to remember how characters looked and how they spoke, and after all that getting things rolling again, processing all the piled up sidetracks. And I've had some really stressful stuff that's been piling up in real life so I've been more worn out than usual.
Guess you could call it writers burnout.
Anyway, the time off allowed me to recharge my batteries and remember how much I've missed doing this. I've come close to restarting a few times, but the final push was me getting my new tablet. I'm happy to be on the saddle again, and all that piled up stuff doesn't feel like such and insurmountable obstacle anymore.
Authoring quests, in particular this one, has been one of the most satisfying creative experiences in my life. I don't want to stop. I might need brakes every now and again, but I really love doing this. I doubt we'll see me quitting for good.

Hope you'll stick around,
-Nahkh
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No. 47678 ID: cb0cc3

>>357419
>-What aspects of the quest are the most appealing to you?
The story of the inevitable and tragic descent into darkness appeals to me and Tiffany has good characterization. Mostly in our ability to watch Tiffany's mind; seeing her thought patterns gradually change as she is molded by her actions and the events around her is probably the best part of the quest.

The magic system is also fun, but frustrating, particularly since we've been taught fuck-all and are thus stuck working largely on conjecture and guesswork. It's enough to make one wish that we'd had a longer apprenticeship under Alexander, mind control or no; he likely taught us more than we've learned since from everything combined.

>-What keeps you coming back?
Aside from the above, nostalgia counts for a hell of a lot. I fucking loved the first two or three threads, and even though since then I haven't been quite as enthused there's still the lingering spark there.

>-Where would you like to see the quest go from here?
Forward, preferably in a fairly predictable fashion for once. Every time it seems like we're finally starting to really get rolling we get yanked aside by sudden, unexpected events which are interesting but ultimately ensnarl us in another unexpected subplot and force us to chuck out basically all plans for the future since they're now completely obsolete. While that lends a sense of empathy for Tiffany's own total loss of control over her own life, it's also annoying as hell- and it's teaching us as players and Tiffany as a person that long-term planning is useless and short-term gains and rapid action should always be prioritized if we want to ever actually accomplish anything.
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No. 47707 ID: 72d49b

>>357478
>The magic system is also fun, but frustrating, particularly since we've been taught fuck-all and are thus stuck working largely on conjecture and guesswork.
I feel that that's a positive aspect of the situation. If we could do anything trivially, things would get too easy.

>It's enough to make one wish that we'd had a longer apprenticeship under Alexander, mind control or no; he likely taught us more than we've learned since from everything combined.
We should learn more under our upcoming apprenticeship. But we don't need a super in-depth knowledge of everything. We could use a broader base of magical knowledge, and more tricks up our sleeve will be a substantial asset, but you can really do a lot with simple pieces.

I agree with the "no sudden changes" notion, that's sort of what I was going for when I said Tiffany needs a grounding lifestyle, but you said it better than I did. I do think small things that aren't predictable should be good, but they should fit within a consistent framework. Seems to me that being a hunter apprentice is the optimal framework for that.
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No. 47710 ID: c44286

Duly noted. I've noticed the lack of stability in the quest, and have been hoping to establish some kind of regular lifestyle. What that will be depends entirely on who you guys choose to apprentice under.
The constant yanking around has been a symptom of me struggling with the feeling of being stuck with the quest, unable to keep things going forward. I'll keep that in check.

Of course, as it stands the quest could be summed up as
This is the story all about how
my life got flipped, turned upside down



So anyway, I'll take this opportunity to explain some things about artifacts, since the topic came up on IRC.

Enchanted objects are divided into two categories based on how they are powered.

Talismans are objects with a spell cast on it. The casting is a one-time event and the object is infused with magic. Over time the magic will fade and lose effectiveness. Talismans range in complexity from simple ad-hoc creations to highly complex ones that are reimbued time and time again. An example of a simple talisman is Tiffany's anti-scrying amulet. An example of a complex talisman is the wardstone in the Adeleine safehouse.

Artifacts are objects with a spirit bound inside it, powering the magic. Artifacts are inherently more powerful than talismans. The complexity of the artifact is directly proportional to how cooperative the spirit in question is. The creation of artifacts is a time-consuming process that is prone to error, and is best left to people who truly know what they are doing. The most difficult part of creating artifacts is defining the desired effect. If you use a spell A to describe the desired effect B, something of the A can very easily leak into B. The methods used by master artificiers to avoid this are carefully guarded secrets.
The most sophisticated artifacts feed the spirit with the users power, essentially allowing them to function indefinitely. Artifacts have even been known to grow in power as they age and are kept in use. An example of an artifact is Thomas' lance.
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No. 47711 ID: a2fa74

>>357510
Well, then it seems like the most obvious way to easily create an artifact is to bind the soul of an ostensibly willing sentient which understands the goal into the object in question.

I'd expect that was one of the first ways of creating artifacts, and all others are attempts to duplicate that without engaging in long-forbidden acts.
Such as, for example, preventing the dead from passing on to the afterlife.
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No. 47716 ID: 72d49b

I think Artifacts are well beyond our current capabilities. And there's nothing like that that we really need either. I mean, a potent weapon would be a good thing to have, but we really don't need a weapon more potent than the Labyrinth of Hak'keth. We just need to be able to deploy that power in a versatile and safe manner.

Now, this seems as good a time as any to discuss the goals Seven posted in the thread.

>Since they have some many-to-one scrying eyes for the inquisitors lets design some one-to-may broadcasting glasses for people.
>These would be useful for things like large sigils and coordinated rituals. If we wanted to, for example, have three hundred people show up, lay down a 3km wide sigil, and preform a ritual to empower it all within a one-hour window then we would need a one-to-many system to keep the chanters synchronized.
I don't see much potential gain in this endeavor.

>Mid-Long, lets design a ritual that attempts to scry everywhere within a circle and darkens where the scrying fails. Then put that on a pair of glasses.
Sounds like a good way to detect scrying blocks. Scrying reversal and detection would probably be useful there, but I'm not sure how we'd use them.

>Short-Mid, lets come up with a proposal for a new way for Inquisitors to work. One that gives them more privacy while also yielding better security. Also, keeping the ghostly aid but giving it an off switch. (This is easy. They will dismiss it out of hand.)
There's no real reason we should want to do that, and any attempt to modify the functioning of a group that watches over us will be seen as extremely suspicious.

>Get a laptop. Make it undetectable to others. Research how to magically download the library onto it so we can have a searchable database of all the magic. This will include the forbidden archives once the Cimmerian wants to make that happen.
Bind Seeing, the Hook, and the Cradle inside a Blade. Attach that to a Touch. Inscribe this all on the back of the laptop. That may well be enough that anything we touch the laptop to will be copied into the memory. It would be more likely with more Understanding dots, or if someone can think of a way to explicitly represent the computer's memory. I don't know about doing it remotely; I don't think it's possible with what we know now.

>Become goddess-queen of man. Fix everything.
A good goal. We'll have to figure out the steps to achieve it as more information becomes available. For now, our only leads in this direction are studying magic, eating demons, and achieving excellence in all things.
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No. 47759 ID: a2fa74

>>357516
>I don't see much potential gain in this endeavor.
Besides taking down grampa from no less than 1.5km away?
We can create a sigil as a number of interlocking sections and have unskilled labor assemble it on-site - with the family's resources that's within the realm of possibility, and I'm pretty sure we could even talk the Rothwalds into helping back it since they'd love a front row seat at the largest and most ambitious magic project in hundreds of years.
However, in order to empower it we would need lots of people coordinating their efforts, and that means we would need a way of keeping everybody in sych.

>Sounds like a good way to detect scrying blocks. Scrying reversal and detection would probably be useful there, but I'm not sure how we'd use them.

Tiffany has already used the hell out of Hide+Absolute, and so far it seems to be incredibly effective for something so simple.
Powerful+Effective+Simple means it's almost certainly in wide use, and being able to see where things are hidden gives us a great starting point for developing countermeasures and counter-countermeasures.
Ideally we'd be playing this game three or so layers deeper than anybody else, but research takes a lot of time.

>There's no real reason we should want to do that, and any attempt to modify the functioning of a group that watches over us will be seen as extremely suspicious.
I didn't say modify, I said draft a proposal for an entirely new system. One which accomplishes all the same tasks as well as or better than the existing system, but with few or none of the flaws.
It would be rejected out of hand, but the idea would spread among dissatisfied members and underscore the problems.
At that point Tiffany sits back and watches how it plays out. Disrupting the status quo is highly unlikely, but it would let us see first-hand how the Kinsley family suppresses information and dissent. That information is valuable.

>I don't know about doing it remotely; I don't think it's possible with what we know now.

That's why it's a mid/long term goal.
Well, no, the reason it's a long-term goal is because we have no idea how magic and technology interact, nor how rituals behave under such conditions.
We could try doing that ritual on Tiff's hand and see if she can memorize a mundane book, and we could try it on a piece of paper to see if Kinsley library books can be magically copied, but there are too many variables to try this immediately.

>For now, our only leads in this direction are studying magic, eating demons, and achieving excellence in all things.

Eating demons is a bad thing. Tiff was told it made her stronger, but we have no idea how. Or even if.
What did Tiff lose when she ate that demon? What did she gain? What's the RoI?
Since our suggestions can nullify most behavioral changes, there's a near-certainty that one of the side effects is us losing control of her.
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No. 47801 ID: c44286

Sorry, was out of town for a couple of days. In retrospect I probably should have said something. Oh well.

Also, I approve of this back-and-forth weighing-of-plans. Keep up the good work.
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No. 47815 ID: fb4b84

>>357601
Well, it works out fine for me, since I was out of town too. Still am, but I'm in a place with proper wireless for the moment.

>>357559
>take down Gramps with a giant sigil
That's a decent eventual plan I suppose. So far we don't have nearly the respect from the family to pull it off.
>magic glasses
Could just use a radio system. No point in wasting magic.

>Scrying block detection
Sorry, I meant I'm not sure how we'd use those runes to get that effect. I can see the utility of a spell like that, I just don't know how to make it happen.

>I didn't say modify, I said draft a proposal for an entirely new system.
You suggested using a different method to deal with a problem which is currently dealt with through an existing process, ergo you suggest a modification to the approach. But that's a semantic point and largely irrelevant.
Rocking the boat isn't a bad idea, and seeing how information flows is a good one, but being seen to rock the boat is bad.

>That's why it's a mid/long term goal.
A partial success now is better than leaving the whole thing until later, as long as it doesn't impede later success, and I find that very unlikely in this case.

>Well, no, the reason it's a long-term goal is because we have no idea how magic and technology interact, nor how rituals behave under such conditions.
Nothing suggests technology is mystical or counter-mystical in any way. The only way to find out is to search existing documentation or experiment.
>We could try doing that ritual on Tiff's hand and see if she can memorize a mundane book,
Let's not use our own mind as a subject for experimentation. That could have substantial negative repercussions.

>and we could try it on a piece of paper to see if Kinsley library books can be magically copied,
That sounds like a better idea.

>Since our suggestions can nullify most behavioral changes, there's a near-certainty that one of the side effects is us losing control of her.
Unlikely. We've never had absolute control. Even if our control was decreased to the level that we had over Cheelop (the most independent protagonist I can think of offhand) that would be fine.
But honestly I reckon Nahkh is probably able to make that change happen in a more fulfilling way than "too many demons, Tiffany doesn't listen any more".
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No. 47818 ID: c44286

I must admit, I made a mistake in chapter seven. I left out a something about the definition of synchronicity.

Here's the original passage:

Synchronicity measures the degree to which you can synchronize your Haftsusha with your Tuaftia. It essentially allows you access to extra reserves of power. This is the hardest to actually learn, Balian is the only one to ever get five on the test on that. Duncan suspects master Cain would rank even higher, if he would take the test.

It should've included:

People with high synchronicity are also more able to synchronize their spellcasting with other people, either to cast a larger spell cooperatively or to counter the other's casting. That's not what the test was meant for, but it is a correlation we've discovered.


Sorry for that. I'll update that to the wiki.
>>
No. 47868 ID: c44286

Note about latest update (613)
You don't need to just be either for or against calling Martin, you can also suggest alternative things for Tiff to do. Some things come to mind such as looking for her dad, talking to the Cimmerian to learn how to heal dad or to learn more about the recent demonification etc.

Also, HAPPY NEW YEAR EVERYBODY!
>>
No. 47872 ID: bdab2d

>Unlikely to walk again.
Fuck. That's rather sobering.
>>
No. 47890 ID: 72d49b

>>/quest/376791
>You are looking at this from an assumption of innocence perspective; [etc]
You are correct that we should not assume our innocence will be considered default. But you then go on to suggest texting just as I did, so I think I may have missed your point, or you may have missed mine.

>Owen would have a hard time saying no since that is a completely reasonable request
Ordinarily this would be true, but considering that Dad has been mauled by a powerful demon we summoned, revealing information about how we're doing also reveals weakness that could be exploited.
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No. 47953 ID: a2fa74

>>357690
I honestly have no clue what I was responding to. Maybe there was a deleted post or something?
I dunno, sorry about that.

>Dad has been mauled by a powerful demon
I was thinking more along the lines of "There was an accident and Dad broke his leg really badly."
If we wanted to earn bonus points with him we could throw in "For being so fussy about things they're pretty bad at keeping things clean."

I'd like to have Owen approve the message before we sent it, since that would cover basically everything. Getting him to do that is easy, since Tiff can just say Martin's not good at English and she wants Owen to check the spelling "and stuff" for her.
>>
No. 47954 ID: a2fa74

>>357672
He's a doctor, not a magic doctor. A day or two of research into healing magic and we'll be good to go.
What's Tiff's power rating now, 7/5? Find some healing rituals and have somebody check her work while casting and she can fix basically anything.

Which reminds me; we need to retake the test to find out how things changed. We can say it's because Cimmy might have changed things.
>>
No. 47980 ID: 72d49b

>>357753
>I was thinking more along the lines of "There was an accident and Dad broke his leg really badly."
I don't think we want to give even that much information. Also, there's likely damage way beyond just "broken" if Dad won't be able to walk; even a pulverized knee would allow walking with a brace, although there'd be a limp, he wouldn't be able to run, and stairs would be difficult.
>If we wanted to earn bonus points with him we could throw in "For being so fussy about things they're pretty bad at keeping things clean."
I see no reason why that would be advantageous in any way.

>>357754
We haven't seen any magic dealing with living bodies yet, healing could be decidedly non-trivial. We should certainly look into it, but from an OOC perspective I actually think it's positive to have grievous physical injury as a thing that can't be easily dealt with.
Also, if fixing Dad was as simple as casting a Cure spell on him, he wouldn't have been taken to the hospital in the first place.

I don't see much point in taking the test already. We only ate a small demon and are already very powerful. It's unlikely we've changed enough to register and there's potential to arouse suspicion in asking for another test so soon, even with an excuse.
>>
No. 48084 ID: 72d49b

Well, been a week since the last update. I reckon that means we're gonna wait months until the next one again.
>>
No. 48091 ID: c44286

>>357884
Hush you.

Busted my wrist at work on monday. Haven't been able to hold a stylus in my hand.

Update incoming.
>>
No. 48103 ID: 3947e9

>>357891
Ouch, you have my well wishes then. Was it broken or just sprained?
>>
No. 48104 ID: c44286

Just sprained. Forearm's still a bit swollen, and it's pinching some nerve. It's like my hand's fallen asleep for days. Can't make a tight fist, but can pick stuff up now at least. It'll be fine, don't worry.
>>
No. 48235 ID: c44286

A brief update:
Still healing up hand, hopping on pain killers and wrist braces.
Will probably be slightly less high by the weekend, and hopefully I'll have the brace off by then. In other words, Tiffany will resume on Friday.
>>
No. 48538 ID: 72d49b

Two fridays have come and gone. How's your arm doing?
>>
No. 50498 ID: c44286

Ahem. Sorry for the delay. Back now.
>>
No. 50502 ID: 431fa8

>>360298
Do you have any planned update schedule that you're going to shoot for this time around?
>>
No. 50523 ID: c44286

I'm trying to return to the old one update per day because of my timezone.
If I have spare time in my hands at any point I might update several times a day.
I'll strive not to have consecutive days of not updating, so at worst I'll try to keep it above an update every two days.
>>
No. 50554 ID: d5ee6f

>>360323
It's like my birthday comes every day!
>>
No. 56176 ID: c44286

Urgh, sorry for the absence. Back again.
>>
No. 56188 ID: 72d49b

>>56176
I'm afraid we're quite used to it at this point.
>>
No. 56189 ID: c44286

... Point.
At least I keep coming back.
>>
No. 56232 ID: 72d49b

From suggestions it looks like the personality remains split with both halves extant, but the calculating one is dominant since it's the one making the decision and will likely govern the use of the emotional facet.
>>
No. 56266 ID: c44286

Right, chapter over.

However, suggestions are still appreciated (on this thread though).
We've got a lot of balls in the air, feel free to give your opinion on what the next chapter should focus on.
>>
No. 56276 ID: 431fa8

>>56266
I would like to see Tiffany actually become a proper apprentice, or at least have the opportunity to focus on it, in the next chapter. Then the rest of it can be spent developing the master-apprentice relationship and Tiffany's feelings on it, as well as how her daemonic powers and the Cimmerian influence the whole thing, possibly through the use of some minor plot points.
>>
No. 56277 ID: e3f578

>>56266
Mom, particularly.
I want to learn more about her.
She's a classy lady.
>>
No. 56294 ID: 56e424

Allow me to offer a more welcoming welcome than you received before. I'm glad to see this quest up and going!

Anyways, future suggestions? Alright...

I wanna name the The Cimmerian. Even if he dislikes it. Especially if he dislikes it. Because "The Cimmerian" is such a title.

More Mulder. Because Mulder is the shit.

I'd like to use the phone number and reach out to our Rothwald buddy. As glad as I was to stop having to puzzle out his accent, it would be nice to make sure he wasn't killed in the American fiasco. Show that even if we didn't go with him, we appreciate his help, and don't want him dead. After all, we *may* want to try uniting the magic families at some point, and it'd be good to have someone friendly to start with.

I've been looking forward to our next run in with the Reaper, now that we know more of how things actually work. Almost certainly not something we want to do on purpose, or soon, but it'll be interesting when we get to it nonetheless.

Aside from that, hopefully enough breathing room to do some diplomacy, and work things out with some of the people around us before the next magical disaster happens (of course, what's the fun in things being easy?)
>>
No. 56305 ID: e16f48

Just a quick fyi, I'm likely to be away from home until sunday, this is a scheduled outtake and not me riding away to the sunset (like usual).
>>
No. 56420 ID: c44286

SEE? I CAME BACK!
>>
No. 56429 ID: c3c502

>>56420

WELCOME BACK.

Let the magical teacher dating sim commence.
>>
No. 56445 ID: c44286
File 134072752106.png - (95.25KB , 640x480 , you had it coming.png )
56445

>>
No. 56446 ID: e3f578

Such a handsome...
goatee
>>
No. 56447 ID: cf49fc

>>56445
Wait, if Tiffany's PHYS strength is maxxed out, what the heck is her magical strength like?
>>
No. 56450 ID: c3c502

>>56445

Yes, good.
(After the Pigeon dating sim, no old man courting a little girl necromancer is going to traumatize me).
>>
No. 56455 ID: cf49fc

>>56450
What about "My Girlfriend's The President"?
>>
No. 56489 ID: 89fdbb

>>56420
I am pleased, and hope such violations of precedent will continue.
>>
No. 60219 ID: c44286

Hey guys.

When I start writing an update, I usually make a list of things that need to be addressed. These are derived from your suggestions and things I'm planning behind the scenes. But when I start to actually write it, sometimes the dialogue flows naturally into a completely different direction. I realize it's entirely within my power to take the quest there, but I wanted to ask if you prefer a more naturally evolving story or should I strive to follow my plans and your suggestions?
I'm just curious about your preferences, s'all.

-the big N
>>
No. 60222 ID: 9718f3

>>60219
I think we can deal with a little bit of deviation. As long as we usually have the opportunity to address things that were missed that we think are important I see no complaints being raised. Obviously, stuff just happens sometimes. We can't control everything in the real world, even ourselves, and Tiffany shouldn't be able to either... yet.
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