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File 128843734666.jpg - (63.56KB , 576x792 , Liberi-1 copy.jpg )
25908 No. 25908 ID: bec62a

Liberi Quest discussion for all your questions, concerns, comments and derogatory statements.

Yeah, really just putting this here as a contingency.
Expand all images
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No. 25909 ID: efeeb8

I heart your art. :3c
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No. 25910 ID: 62806e

Yeah the art is awesome. The story is setting up to be interesting. I'm seriously looking forward to seeing how this one develops.
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No. 25911 ID: f0ac1c

everyone gets to be the little girl, dream come true.
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No. 25947 ID: 5db170

For the Desecration abilities - what's the main difference between Glancing Drain and Draining Touch? Are they just two different ways to drain life with unarmed attacks?

Loving the quest so far. I'd like to get even more insight into what Samantha is feeling during the updates. I think that's been one of the high points of the quest so far apart from the superb art.
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No. 25975 ID: bec62a
File 128859603089.jpg - (64.80KB , 576x576 , Hug Professor Cattington copy.jpg )
25975

Yes, Glancing Drain and Draining Touch are simply two variations of the same power. Glancing Drain still allows you to inflict whatever damage you did with your unarmed attack alongside some vit draining and possibly awesome criticals. In comparison Draining Touch is its own attack dealing 1d6 vit dmg and thus doesn't bother with an actual unarmed attack.

Thus, Glancing Drain is when you want to do physical damage and leech while Draining Touch is purely vit leech.

Also, considering how lazy I am, don't expect for this to be updated more than twice a week, lol.
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No. 25977 ID: bec62a
File 128859615549.jpg - (555.84KB , 1350x1650 , FAG copy.jpg )
25977

Also, thanks for the compliments on my art; part of the reason it takes so long for me to update, besides laziness is the fact that I often re-draw the same scene three or four times until I'm satisfied with it.

One day I will learn color, and one day things will become beautiful.
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No. 25985 ID: 754124

>>335777
I dunno, your monochrome works well. I don't think color would really improve it.
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No. 25986 ID: 426944

Yeah please keep Liberi in monochrome/grayscale, it does wonder for the atmosphere.

How about you post some of the rejected scenes here? I'd like to see what the difference is.
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No. 26013 ID: bec62a
File 12886718275.jpg - (130.89KB , 1200x1200 , Chibis copy.jpg )
26013

lol, normally I delete them, so I don't have very many rejects laying around.

Usually the reason is because I dislike the angle and lacks the oomph I wanted, or was simply frustrating me for whatever reason.

This was the only one I could dig up as of this moment; this was originally going to be used for the TACKS description when Cattington asked whether you're an athletic girl, tough, etc.

It wasn't turning out how I wanted and I was getting really frustrated, as I don't draw chibis and they were turning out less cute, more bad, and in the end I just opted for the simplified conversation between Cattington and Sammy.
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No. 26015 ID: 31e5bb

for some reason the pic of her being punched is hilarious.
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No. 26078 ID: bec62a
File 128876829360.jpg - (403.01KB , 1650x1650 , Vincent Claudia Portrait copy.jpg )
26078

On the subject of Paladins, Paladins are knights from royal families who have been trained from childhood to become master warriors, diplomats and priests. They are separated early in life from their families. Others are orphans, selected through grueling challenges and trials. Regardless, the training results in mighty warriors who are wholly and totally devoted to the Church.

Considering the vast array of skills they are expected to know, Paladins are relatively few. They are usually assigned to four roles: Errantry, where the Paladin travels from place to place depending upon orders and the like. He rarely stays in one place. Monastic, where a Paladin is stationed in a single diocese and becomes responsible for everything within. Militant is a Paladin who has been permanently attached to a Saint James regiment of soldiers. Paladin Sentinels are diplomats and bodyguards.

Working in conjunction with an Inquisitor, essentially a detective and secret agent, Paladins act as the public mailed fist of the Church.

Special to Paladins is the concept of the "Blessed", Liberi who have gone to the Church early enough in their life to have not become 'wicked'. They are raised to believe that God will forgive them of their mortal sin of accepting a Foci in exchange for performing miracles on behalf of the Church.

This is particularly dangerous, as only a small percentage of Liberi that willingly go to the Church are actually 'adopted'. Most are executed for whatever perceived moral faults Inquisitors can find.

A Blessed then chooses a Paladin and the pair will work together to hunt down other rogue Liberi and deal with threats too dangerous for simply a Paladin.

The relationship between a Blessed and a Paladin is considered to be sacred, and though it varies from couple to couple, for the most part they are very close.

In addition to the Blessed, there are the Broken. The Broken are Liberi who are too dangerous to kill outright and had to be captured by using the mystical powers of the Warden. The Broken is then brought to a Cathedral and laid within the Frozen Hells in a catatonic state.

Occasionally, one of these Broken are chosen, in which case they are brainwashed using drugs and psychological torture until they are more or less obedient. They are then bonded to a Paladin, who is then responsible for the Broken's well being. Broken are generally psychologically unstable and wholly reliant upon the handler to survive and operate.

Broken are a secret kept from even most Paladins; those who are given a Broken generally have no idea what went on with the girl and are told that their behavior is a side-effect of the demon.

Thus, an explanation of Paladins and how a Liberi could possibly attain the friendship and safety of one, although probability gives a Liberi 1 in 700,000 chance, probably less.
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No. 26092 ID: 31e5bb

>>335878
so if we go to the church RIGHT NOW we MAY not be killed and be a force for good, but the odds are so slim that it isn't really worth it.
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No. 26097 ID: 620bfb

>>335892
If we do it we can always hope that narrative causality makes us the 1 in 700,000.
>>
No. 26107 ID: bec62a
File 128881047083.jpg - (1.75MB , 7500x7500 , Don\'t hate me copy.jpg )
26107

On that subject...

Had Sammy instead followed bone killing girl, she would've been caught up in battle with the Church and eventually captured. The tale would've turned into trying not to die at the hands of your captors and would've introduced a Paladin handler, followed by adventures around the world as you're tenderly loved by your Paladin, but alas everyone chose the logical route. Currently there's only a handful of choices left that would lead to becoming a Blessed and they are not obvious.

Oh, the possibilities.
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No. 26109 ID: bec62a
File 128881082653.jpg - (361.28KB , 1500x1800 , Female Paladin copy.jpg )
26109

PS, there are bad ends.

I wrote this with a visual novel pathing system in mind, with Fate Stay Night as my primary model.

And for those of you who've played Fate Stay Night, there are bad ends EVERYWHERE.
>>
No. 26111 ID: 31e5bb

>>335907
:|
that is one of those things that just annoys people. taking the route that looks like instant death ending up better for you.

>>335909
and this just confuses the issue, as we have no idea if a route will make us ether very dead or very powerful.
>>
No. 26112 ID: bec62a

According to the choices available in the Paladin route, death was significantly more probable than becoming a Blessed.

It would've resulted in a series of torture and questions that from what I've seen from tgchan, would've failed at, terribly so. That, and becoming a Blessed is not at all an apparent possibility and you would've had Cattington yelling at you every five seconds to get out of the place.

It takes a special kind of girl to become a Blessed, and certainly not the type of girl that Sammy is being turned into.

So, the logical route was the safest. Currently possibility of bad end is rather low, but again, unforeseeable consequences due to seemingly pointless decisions influence it.
>>
No. 26121 ID: 620bfb

Well if we hit BAD END and die a horrible death can we get a Blessed/Paladinquest?
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No. 26138 ID: bec62a
File 128884363064.jpg - (708.27KB , 2100x2100 , Adelaide Krieger Michael copy.jpg )
26138

If I do another quest, of which probability is low, it'd be a sci-fi feudal grim dark roleplay.

It'd look a little something like this.
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No. 26370 ID: bec62a
File 128921339693.png - (2.12MB , 2100x1650 , The Cabal copy.png )
26370

Double update, because one update split into two is awesome.

But, as for the real reason I'm bugging out here, I was wondering if anyone had anything to add concerning writing or art, preferably critiques. It's nice to know when I'm doing something right, but I'd really like to someone to tell me when I'm doing something WRONG.

Have some delicious Inquisitor with Paladin and Blessed/Broken Liberi retinue.

Guess which one is the Broken.
>>
No. 26399 ID: 3affc4

>>336170
My guess would be the one with the white cross rather than black cross?

I think it's going really well. You do however tend to separate your text into short paragraphs when you don't need to. You need to hold off on that double enter keypress when you make longer posts.

As for the Liberi art.. Hmm I actually really liked the image of the grocery guy's face. It was a simple portrait, but he had a lot of personality. Together with the text you really got a good feel for him. Also I sense that there's a high chance of having a lot of 'pretty' characters around. Maybe you could throw in more unusual faces.

I love the picture where Marie is about to bite that guy. I think that was a really great picture although the guy in the background was a little off. The use of white in the eyes, teeth and furry collar is great though.

I don't really like the image of the kid being strangled though. Sorry. Maybe it's the proportions of the kid or maybe it's just not brutal enough to match the text.
>>
No. 26405 ID: 56dc25

>>336170
It's going fairly well. I find it somewhat disconcerting how your version of Samantha is far more emotionally fragile than the orders that the players give imply; I blame a lot of it on the vagueness of the backstory, really.

I, at least, have continued to assume that Samantha had been living on the streets for at least a few weeks due to the opener- and that means growing up quickly, learning to not hesitate an instant at things like theft, developing hair-trigger fight or flight instincts, and recognizing things like gangs of older children menacing her as a serious threat that needs to be immediately fled from or fought tooth and claw. Admittedly, killing is probably not something that happens a lot, but menacing gangs of boys talking about younger kids "paying a toll"? That's "you are about to be beaten and/or repeatedly raped" material to any street kid, and deserves an appropriate response. Give them this kind of power, and most would likely use it without regrets.

You as quest author, on the other hand, seem to have a backstory in mind which is more along the lines of an innocent middle class child, who would be far more likely to have the sort of emotional hangups that you've gone into some detail illustrating. But if that's the case, the hell was she doing on the streets instead of with parents, relatives, parents' friends, or in an orphanage somewhere? Middle class kids have a massive safety net that stops them from becoming street kids except by the most utterly calamitous of misfortunes- the kind of thing that would be strongly coloring Samantha's thoughts and actions, and we haven't seen much evidence of.


But eh, I guess I'm rambling here and perhaps no one else cares.


Side note: This reminds me a lot of /tg/'s Vampire Bride Quest. Only with art and a younger protagonist.
>>
No. 26407 ID: bec62a
File 128927108875.jpg - (782.24KB , 3600x3600 , Hell Yes.jpg )
26407

Originally I was planning on having an exposition explaining how Samantha, who came from more than humble but less than noble origins, came to be but it kept coming out feeling impersonal, so I decided it would be revealed later on among other things.

But, for the most part it'll be pretty cliche.

Either way, I wanted the protagonist to be emotionally fragile anyway, the sort of child you really never want to expose to any of this, the sort of girl that when she grew up would be the soft spoken, kindly, yet weak-willed girl. Then we dump that girl into Liberi Quest and turn her into a monster. Yeah.

Besides, really, what street urchin would have such nice, long hair?
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No. 26408 ID: bec62a
File 128927136249.jpg - (1.87MB , 7500x7500 , Vincentcharge copy.jpg )
26408

PS, surprisingly, the odd one out with the white cross is not the Broken.

Also, depending on actions, we'll get to meet Johnny, King of Rats, and he's funny looking. But for the most part, I want my world filled with moe! Moe!

More cute girls! More cute boys! More gigantic steam powered knights stepping on cute girls and cute boys heads! Yes....
>>
No. 26412 ID: 56dc25

>Besides, really, what street urchin would have such nice, long hair?
>But for the most part, I want my world filled with moe! Moe!
I anticipated the second point and used it to ignore the first.
>>
No. 26413 ID: 27fe93

>>336208
in that case it's the one on the bottom right, those eyes.
>>
No. 26429 ID: a41aaf

Top right.
>>
No. 26430 ID: f21fa2

The drooling one, for sure.
>>
No. 26439 ID: 478b5a

Just out of curiosity, had we tried to fight the bone girl (by pulling of her mask), would that have resulted in a "bad end"?
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No. 26601 ID: bec62a
File 128958145711.jpg - (440.45KB , 1350x1650 , Sonia BlairFUCKING RAINBOWS.jpg )
26601

Terrible bad end. I mean bad as in Sammy's corpse being thrown at a mob of people, at which point her marrow and bones will explode like a human grenade.

But hey, at least her body is being used for less than noble ends.

Also, Starburst is right, bottom right Liberi is the broken. She's crazy, like yandere crazy.

Also, haven't updated because I've been playing Vindictus. I'll get to it Monday.
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No. 26908 ID: 10990a
File 128995996223.jpg - (291.89KB , 1100x1100 , Gothic Pattern copy.jpg )
26908

I'M NOT DEAD. I'VE JUST GOT A GIGANTIC HARD-ON DRAWING POWER ARMOR.

ALL ATTEMPTS TO DRAW MOE FAIL AS THEY TURN INTO MANLINESS!

MAYBE I SHOULD START A SCI-FI QUEST TO ALLEVIATE THIS BURNING DESIRE.
>>
No. 26912 ID: 1854db

DO IT!
>>
No. 26913 ID: 5a2e05

>>336708
You're just not making the armor moe enough.
>>
No. 27419 ID: 7bef4e
File 129058786729.jpg - (511.89KB , 2550x3300 , Fat Guy copy.jpg )
27419

I LIEK TURKEY
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No. 27420 ID: 56dc25

>>337219
That's... good to know. I guess.
>>
No. 27464 ID: 8a6625

>>337219
amen, just had some m'self
>>
No. 27730 ID: c103b3

Well, this quest boils over with potential. The start is as promising as Tifanny/Necromancer quest. Hopefully it will not fall into oblivion from lack of updates as that one did.

Ever thinking of running an alternative timeline when we could go the paladin route?
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No. 27755 ID: 7bef4e
File 129103837351.jpg - (3.32MB , 2238x3848 , Vincent-Claudia-2.jpg )
27755

Sorry; I keep looking at the thread and I keep thinking "I'm gonna update tonight" and you know what, I end up playing vidya games instead.

Would folks really be interested in doing a Paladin-Liberi Quest as well?

Pencil is pencil
>>
No. 27756 ID: 7bef4e
File 129103891784.jpg - (32.64KB , 159x150 , Claudia icon.jpg )
27756

Oops, uploaded the wrong one.

That one's HUEG and fucking around with proportions for some odd reason. Oh well.

Also, dunno how to edit posts. Never did get a hang of this damn thing.

Going back to vidyagames/comics. I'll update later today/tomorrow, I swear on the Sammy's... Well, whatever she has that's valuable.
>>
No. 27780 ID: 56aa88

It would be cool if one quest tied with the other. Although obviously that slow the pace of the other quest.
>>
No. 27782 ID: 9dd55f

Would we want Paladin with little girl quests? The answer is the same as do /tg/chan love mudyquest or if Paul the Octopus is ever right.

So yes. The art does not have to be elaborate, but we would love to see the other side of the world.
>>
No. 27796 ID: f6360f

>>337555
>Would folks really be interested in doing a Paladin-Liberi Quest as well?
I would be interested in having your quest update on a daily or even more frequent basis. Seeing as things are currently moving at what, six updates in the last month- no, I have no interest in that. It's difficult to maintain focus on a quest even as a player over this sort of timespan; split it in half in order to focus on two quests, and neither would get anywhere and both would be even more likely to sputter out and die than the current Liberi Quest is.

It is always fun to conceptualize and start working with new ideas, but it can also result in being so flighty that one never gets anything done. Stick with what you've got, and push it. You've obviously thought quite a bit about the Liberi Gothica setting- I read your forum- but we're looking at playing a game here, not worldbuilding. It's better to flesh out and explore the things that are before us right now than to spend time and energy exploring things which aren't directly relevant and could be saved to be experienced in a more dramatic fashion later anyway.

Push the quest you've got, which already has a fairly promising start. It's got a lot of appeal, and if you really like the setting you can almost certainly take it great places if you're just willing to apply the time and energy.
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No. 27821 ID: 7bef4e

In all honesty, the reason for slow updates is just slow drawing. Otherwise updates would happen significantly more regularly.

If ya'll would prefer few to almost no drawing, but more regular updates, then I would do that. In such a manner I could probably actually work on two quests simultaneously; writing for me is pretty effortless. It's drawing that I need to put a lot of time and energy into before I get a result I'm somewhat alright with.

I could also potentially just put Liberi Quest on pause to pursue Paladin Quest. Currently we're in a safe place in the quest, which means leaving here wouldn't be too terrible.

In regards to Paladin quest, it'd be a completely discreet, separate quest from Liberi Quest.
>>
No. 27836 ID: 754124

>>337556
>Also, dunno how to edit posts. Never did get a hang of this damn thing.
There are two ways:
1. make a new post that's the way you want it to be
2. whine for help from Dylan on IRC.
>>
No. 27839 ID: 27af37

Well, the current quest shows a lot of promise, so I am hesitant to vote for abandoning it. What if you started Paladin quest, but with little to no drawing? We can have the occasional fan art or group shot, but that would be it.
>>
No. 27844 ID: f6360f

>>337621
>In all honesty, the reason for slow updates is just slow drawing. Otherwise updates would happen significantly more regularly.
I would not be opposed to having sketched or otherwise imperfect drawings for most of the updates. Keeping things moving is more important than making every update look excellent; as long as the game is running there will be more chances for dramatic and well-illustrated moments which really need the extra effort on the art, and the rest can just use quick drawings.

Actually, I would consider shorter and more frequent updates a very good thing for this quest, because I can point to three or four potential stopping points in almost all of your posts where having the players encourage Samantha to react in a particular way rather than having you default her emotions and response could provide more character development.

For example, the bit about Liberi turning into foci when they die is a fairly shocking and depressing thing to learn, but since it was buried in the middle of the post, followed by "whelp, you are depressed for a bit because that sucks" and we then moved on to other things, there is little chance here to shape Samantha's feelings and reaction to this. Same thing with the revelation that she'll never age. One of the great joys of a quest is being able to give the main character drive, goals, opinions, that sort of thing as time goes on and I would say that a lot of the potential for that is being lost at the moment. Massive updates are great for when there's a lot to describe- when traveling, encountering a new place, watching someone else act, or following a preplanned course of action- but during conversations like this latest they stunt serious character growth.


>I could also potentially just put Liberi Quest on pause to pursue Paladin Quest.
Hell no. Given only one, Liberi Quest over Paladin Quest, hands down.
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