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File 125356380569.png - (43.39KB , 500x400 , vyt corner.png )
3139 No. 3139 ID: 5696d4

This will be for vyt's art dumps and general discussions.
185 posts omitted. Last 100 shown. Expand all images
>>
No. 17886 ID: f35d0a
File 127683901875.png - (17.65KB , 200x273 , sanya new look.png )
17886

>>
No. 17890 ID: b8c037

What if a vibrator made a vuvuzela sound.
>>
No. 17891 ID: f98e0b

>>327690
I'd quit
>>
No. 17893 ID: 1a99f0

>>327690
i'll take 100
>>
No. 17916 ID: 620bfb

>>327690
It'd be like having sex with BEEEEEEEEES.
>>
No. 18008 ID: e973f4

>>327686
She looks kinda like Mewtwo to be honest. :V
>>
No. 18921 ID: 7c97d9
File 127809000876.png - (444.43KB , 567x944 , scan0001.png )
18921

Mika fishes out a very peculiar creature, while Agga looks on with bewilderment.

Sorry for crappy quality.
>>
No. 19057 ID: 7c97d9
File 127821614317.png - (155.59KB , 640x480 , new look.png )
19057

Only recently have I finally decided to give my characters their new looks. This is in accordance with my desire to make my drawing style more realistic. The only thing holding me back from doing this a long time ago was the fear that people might not get used to the new look, but it turns out that it's actually the least of my worries.

These are still prototype versions, but do let me know your opinion about them.
>>
No. 19058 ID: aa4289

>>328857
huh, looks pretty good.
>>
No. 19066 ID: 8ce2bf

>>328857
LOOKS BETTER
>>
No. 19068 ID: 7c97d9
File 12782178019.png - (134.68KB , 640x480 , new look2.png )
19068

>>328858
Thanks. I think I screwed up Diana's look there, so here's more sketches.

The main problem I have right now is with the likes of Sanya and Diana, whose heads aren't really humanoid and thus are hard to draw for me. I've been looking around for references on non-humanoid heads, and taking note of how they're supposed to look like. Granted, it'll still be pretty hard for me to adjust to something I've only had recent experience in, but hopefully I'll be able to pull it off.
>>
No. 19069 ID: aa4289

>>328868
downward slant diana looks kinda evil.
>>
No. 19070 ID: 67c611

>>328868
That's some nice stuff.
>>
No. 19071 ID: 7c97d9
File 127821893139.png - (111.70KB , 640x480 , ohgodmrssandersplease.png )
19071

<MiB> silly ratgirl you cannot a Gendo... you have no glasses.

But someone does. And she'll make sure Diana will be the perfect candidate.
>>
No. 19075 ID: 7c97d9
File 127822182887.png - (54.86KB , 640x480 , new tonberry look.png )
19075

Even the Tonberry looks more realistic than that snowman-looking figure I used to apply.
>>
No. 19076 ID: bc1727
File 127822241666.png - (248.58KB , 640x480 , Diana 25.png )
19076

Dammit Vyt, you went to bed too soon. Sheesh.

Tracing is so fun. Hopefully you get something out of this. I believe you were really on the right track to begin with.

If you want to go for a less cartoony look, I can give a few pointers (but I like your style as it is, forget the haters).
>>
No. 19077 ID: bc1727
File 127822246570.png - (125.99KB , 640x480 , Diana 0.png )
19077

Sketch layer hidden.
>>
No. 19078 ID: c4c313
File 127822265797.jpg - (9.24KB , 256x143 , mouseTeeth.jpg )
19078

>>328868

Depending how much you want to anthropomorphize it, mouse teeth follow the angle of the muzzle, not sticking out at a 90 degree angle as many cartoons have it. The best I've seen of this effect is to:

1) ignore the realism to draw the cute buckteeth in drawings facing the viewer.
2) most of the other angles of the head don't show the teeth at all
3) perspective on the head from below, throw caution to the wind and dive right into uncanny valley!

Honestly mouse teeth aren't as big as people make it out to be. Now beavers they got some teeth, but mice mostly just have a permanent :< expression.
>>
No. 19079 ID: bc1727

>just have a permanent :< expression.

That made me d'aww.

Also, all true.
>>
No. 19080 ID: 7c97d9

Wow, I'm actually glad I had to finish something up before thinking about sleeping.

>>328876
>>328877
I guess you weren't really lying when you said I was on the right track. One thing I noticed in your redline is the ear placement, which I usually place randomly if I don't get it right the first time.

Wow, you just made my sketches look adorable. Thanks for the help :3

>>328878
The huge mouse teeth was more of a preference, so expect them to be intact on my drawings for no apparent reason. Still, that image will give me some pointers on how to draw the head looking up. Thanks!

Now I have some good images to hopefully make a dream out of when I sleep now.
>>
No. 19081 ID: c4c313
File 127822396284.png - (202.36KB , 640x480 , anexplainfag.png )
19081

>>328876

Ooh, nice! Only thing I would suggest, Reaver, is that you integrate the eyes more into the head. Looks too much like stock eyelash templates just pasted on. Not that it isn't all ink on paper in the end after all, but there's a certain trick to getting the eyes shaped with the edges of the head, getting those negative spaces to look right, that makes the eyes look like they're part of the head.
>>
No. 19082 ID: bc1727

>Reaver

HAHAHAHAHAHAHAHAHAHA

Have you -ever- seen Reaver red-line someone's art? Hehe, I'll take it as a compliment.

Anywho, thanks for the suggestions, Mneme. I was going for the OP style as much as possible and it's admittedly pretty far from how I usually draw eyes (hopefully that isn't terribly detrimental). I'm still pretty happy with it, had fun with it and I'm glad if it helped, however remotely, Vyt.
>>
No. 19084 ID: c4c313

>>328882

Aw, well you draw as good as Reaver then, with similar styles. And eyes. I mean that lower right one just screamed Garth to me.

Maybe Reaver just doesn't redline people's art under the name Reaver. :3
>>
No. 19115 ID: 7c97d9

>>328884
He really does draw very well. I hope I get to see him doing quests one day. :D
>>
No. 19126 ID: 7c97d9
File 127828848117.png - (93.28KB , 400x640 , murdelp gazzene new look.png )
19126

Last redesign. I'll get back to updating sometime later.
>>
No. 19128 ID: 9f4050

>>328926
gezzene is tiny.
>>
No. 19142 ID: 1e9d01

>>328926
Gazzene's face isn't as long as that other newstyle Tonberry's.
>>
No. 19151 ID: 7c97d9
File 127830635574.png - (54.76KB , 400x640 , murdelp inked.png )
19151

>>328942
Gee, I wonder why.

Also, Zeekar helped me by redlining this, particularly the whole body. So I'm inking the final version.
>>
No. 19196 ID: 25fc10

Murdelp just gets more adorable all the time. I am sad that Sanya is done.
>>
No. 19212 ID: 7c97d9
File 127839221868.png - (64.76KB , 640x480 , 03 rendered.png )
19212

>>328996
Sanya Quest will not be continued on that point. However, I do plan on "recycling" some parts of it if I ever want to redo the quest.

And by the way, people were wondering about Diana's fur color. Here you go~
>>
No. 19223 ID: 23517c

>>329012
Does she have grey fur or is that GREYSCALE
>>
No. 19225 ID: 360168

>>329023
>Diana's fur color

I doubt it's greysacle.
>>
No. 19349 ID: f409cc

This is like a driver's license photo, only magnified in severity.
>>
No. 19364 ID: 8ce2bf

Male mouse tears are an aphrodisiac to female mice.
>>
No. 19365 ID: df7322

>>329164
that's nice, but diana and jonah are rats.
>>
No. 20093 ID: 7c97d9
File 127926176784.png - (52.41KB , 316x659 , gazzene swimsuit.png )
20093

This is from an oC session, and I cropped this out because it's probably the only thing I've done right in that session.

I do hope you still remember her swimsuit. It still fits her new design~ <3
>>
No. 20999 ID: 7c97d9
File 128047679235.png - (69.28KB , 340x500 , agga war mode.png )
20999

With the right convincing, Agga can utilize inventions specifically for dangerous missions.
>>
No. 21027 ID: f16b80

Underage b&
>>
No. 22254 ID: 7c97d9

I dead? No no.

Last few weeks have been very busy weeks for me lately. First official job plus a series of apartment clean-up and pest control have left me with little time around the internet. I've almost thought of undergoing a quest hiatus because of those, but ultimately decided not to.

However, there will be very limited activity coming from me and my quests, at least while the aforementioned conditions haven't been completed yet. Fortunately, I still find time to draw, though it's during the day and so I can't really indulge into stuff that I'd usually draw when I'm up at 3 AM with no one else.

Status report, there.
>>
No. 22256 ID: dec39b

Congrats on the job. Glad you'll still be around, I really enjoy your quests and stuff.

:3
>>
No. 22424 ID: 7c97d9
File 128322889098.png - (135.52KB , 640x480 , huh.png )
22424

>>332056
Hehe, thanks for the support. I'm just seven days away from finishing this job, though it only gets busier and more stressful from here. Hopefully I'll be back once I'm done.

Here's something I whipped up just now. A Talyxian which to me looks almost anatomically-correct. Could it be Amina from Sanya Quest or someone unrelated?

There's a chance you might see this in Tinker Quest, so watch out! For now, I'll work on how to make it even more Talyxian-like.
>>
No. 22425 ID: 97cb33

>>332224
huh is a good filename, was like "huh, look at that" you are totes getting better.
>>
No. 22614 ID: badf27

vyt i am the first to rip you a new one but your art style is definitely improving

maybe now i just have to worry about getting squicked out by the subject matter, instead of the art AND the subject matter
>>
No. 22804 ID: 7c97d9
File 128399656174.png - (953.33KB , 941x1267 , scan0001.png )
22804

Been working on my drawing, starting with Sanya from Sanya Quest. Some very noticeable changes if you've been around since I started. If not, I'll list them out:

* More convincing appearance. No more dragon boobs; we all know they're unrealistic.
* Better body proportions. Had I continued Sanya Quest, there will no more be "short-legged Sanya".

... and that's pretty much it.
>>
No. 22805 ID: a594b9

>>332604
Wider shoulders (and maybe hips)

The tail doesn't quite look right.
>>
No. 22806 ID: a594b9

Oh I know why the tail doesn't look right. It shouldn't be trespassing in between the butt cheeks.
>>
No. 22807 ID: 97cb33

yeah, raise the tail a smidge.
>>
No. 22808 ID: abb30a

>>332604
Neck seems a little thin.
>>
No. 22811 ID: d560d6

http://hippie.nu/~unicorn/tut/xhtml/#basic-anthros-tail

I disagree that simply moving it up is the right thing, since that'll give you Kidney-tail Syndrome.
>>
No. 22813 ID: 7c97d9

The issue with Sanya's tail is trying to fit it in with her body. I know that the tail is just an extension of the backbone, but I'm having difficulty putting in a draconic tail to a humanoid body. I'll probably have to compromise by not exaggerating the butt cheeks, as well as other advices given out.

Thanks, though.
>>
No. 22815 ID: 97cb33

>>332611
hmmm, from that it looks like the biggest problem is the base is too thick.
>>
No. 22859 ID: 7c97d9
File 128408226393.png - (1.32MB , 1322x1427 , scan0002.png )
22859

>>
No. 22860 ID: e31d52

>>332659
Sevi ~<3
>>
No. 23144 ID: 7c97d9
File 128443098313.png - (341.52KB , 539x678 , surprise caravan.png )
23144

The nightmare!
>>
No. 23320 ID: 03f4bc

I've been thinking about this thread and how it serves little purpose nowadays to the discussion of my quests. I'm planning on making separate threads for my running and future quests while remodeling this one into art dumps and discussions about my quest running performances and other stuff like that.

I did not do this way earlier because I somehow foresaw that I won't be getting substantial discussions about my quests, and so thought it'd be a waste. However, I now have a very cluttered thread that spans across different quests, and it does not help me in the long run.

If you have opinions about this decision, feel free to post. I will put up the new quest discussion threads for my running quests later on.
>>
No. 23394 ID: 7c97d9
File 128495236390.gif - (31.46KB , 480x640 , sad robot.gif )
23394

<Clai|Work> draw a sad robot vyt

I don't think I did a good job. But it's animated a bit, so take a look.
>>
No. 23396 ID: fd6d7e

>>333194

:<
>>
No. 23414 ID: 5eea01
 

>>333194
>>
No. 23635 ID: 7c97d9

Finally got a new motherboard to replace my old, supposedly dying one. This means no activity from me in a few days or so, give or take another few days.

I will try to come back as soon as possible.
>>
No. 23664 ID: 3416ec

>>333435

Godspeed, Vyt.
>>
No. 23766 ID: 7c97d9
File 128573344516.png - (223.84KB , 800x600 , skadoodles.png )
23766

After forgetting to buy something essential, I'm back to doodling again. This whole thing took me under an hour.

Top left: a practice in sketching something similar to Stitch from "Lilo and Stitch". Not quest-influenced.

Bottom left: Something I forgot to implement in Tinker Quest - bags. After this chapter, you will see Agga and Mika carry some sort of inventory storage; this means I will be utilizing items for once.

Top Right: "I'll draw random quest characters that come to mind!" Behold, Tom and Ruby from "Ruby Quest" and Penji from "Tozol Quest".

Bottom Right: ???
>>
No. 23767 ID: dad664

>>333566
Eeeeeeee Chibi-Penji is so ad'aaawable I wanna just snatch her up and hug her to bits :3c
>>
No. 23769 ID: 0b2a05

okay those are pretty damn adorable
>>
No. 23774 ID: 19dce0

>>333566
You're getting better, vyt! Although that Tom and Ruby pic creeps me out. Uncanny, it is. That Penji is the most adorable thing, however, and the Tinker sketch there is pretty good. They're looking very anatomically sound, which is something I recall Sanya having trouble with at times.
>>
No. 23798 ID: 2563d4

>>333566
I'm going to be a dick and point out that Penji's legs are completely wrong because I tend to make exactly that mistake myself.
>>
No. 23828 ID: 7c97d9

>>333598
That's not being a dick. This is being a dick:

> "THIS IS ALL WRONG YOU SUCK GO BACK TO FA YOU FURFAG"

... What I mean is, you pointed it out and I'm taking note of it. Thanks.

>>333574
Anatomy's only one of the things I failed to do properly in Sanya Quest. Now I have to work on my story-telling.
>>
No. 23836 ID: a09a03

It's good to see you practicing. That's a very mature response to the complaints you've gotten.

Chibi penji is darn cute even though the legs are wrong.
>>
No. 23991 ID: 7c97d9

I am back with a new motherboard. Hopefully this will be the end of my problems.

Whether they are fixed or not, activity from me will resume in a few days.
>>
No. 24571 ID: 7c97d9
File 128651500877.png - (102.67KB , 480x640 , sanyaamina.png )
24571

Remember when Sanya first met Amina?

Well, it got a bit... "up close", right?
>>
No. 24577 ID: 0b2a05

oh god dragon grope
>>
No. 24963 ID: 7c97d9
File 128700274044.png - (812.10KB , 635x987 , scan0003.png )
24963

Some assery I've done at school. Note the inconsistency found on the tail.
>>
No. 24976 ID: 7c97d9
File 128701763272.png - (62.62KB , 640x480 , sanya dat ass3.png )
24976

More assery!
>>
No. 24993 ID: 1854db

The tail shouldn't decrease in width like that when it gets close to the butt. Why did you think it would? Go look at pictures of lizard folk or something.
>>
No. 25007 ID: 701a19

>>334776
Her tail should line up with her coccyx.
>>
No. 25014 ID: 03f4bc
File 128706726052.jpg - (176.68KB , 1024x768 , finalskeleton.jpg )
25014

I got the tailbone right. The skeletal structure is pretty much solved. However, I'm confused by how I should flesh the whole tail out. It's not as easy as "joining two bones together", as this concerns all those muscles around the tail. Please understand that I am having problems with the tail mass, not the tailbone.

I'm hoping this reference image will help me out, as it shows the skeletal structure of an authentic dragon as well as a muscular shadow beneath it. Hopefully I'll be able to figure out how I should shape the tail out.
>>
No. 25024 ID: 7c97d9
File 128708885884.png - (117.75KB , 640x480 , sanya dat ass3 color.png )
25024

Glorious assery!
>>
No. 25027 ID: a41aaf
File 128709104227.jpg - (378.97KB , 1065x1600 , Chiang Dao Elephant Camp elephant butt 1.jpg )
25027

>>334824
DEM BUTTOCKS
>>334814
>However, I'm confused by how I should flesh the whole tail out. It's not as easy as "joining two bones together", as this concerns all those muscles around the tail. Please understand that I am having problems with the tail mass, not the tailbone.
Basically, the muscles at the base of the tale have to be strong enough to lift and support the entire mass of the tail. For fleshy tails, these muscles are BIG. Imagine the base of the tail as a cone of muscle, with the base sitting under the flesh on top of the pelvic bone, and the tail bone extending out from the point (with the rest of the tail musculature wrapped around it). The tail should not narrow as it reaches the pelvis, but widen.
<-- Informative elephant butt.
>>
No. 25391 ID: 7c97d9
File 128764082091.png - (58.50KB , 1024x768 , sanya will have to choke a bitch.png )
25391

Might as well. I mean, Sanya's a pretty unstable half-dragon, anyway.
>>
No. 25392 ID: e31d52

>>335191
Oooh yes so dark and brooding, liking torture for no fucking reason but to like it and seem grim and dark.

It's like you never even read Silvermoon.
>>
No. 25397 ID: 03f4bc

>>335192
Funny how you think this is still related to the quest. Though I guess it can't be helped anyway. :3

Also, yeah this is just something I've always wanted to do ever since everyone picked it up. No hard feelings or anything.
>>
No. 25404 ID: e31d52

>>335197
It's related because you still think it's a good idea, for god's sake. Being Grim and Dark for no reason but to be Grim and Dark is inane and juvenile.
>>
No. 25409 ID: 3416ec

>>335204

Trine.


Be nice.
>>
No. 25412 ID: 135871

>>335191
I take it she failed the candidacy or what ever the fuck it was called?
>>
No. 25413 ID: a4b4e3

>>335209
He doesn't have to be nice when he's giving critique in the discussion thread.
>>
No. 25414 ID: 5c4201

>>335213
sure, but he didn't give any advice on how to fix it, just complaints.
>>
No. 25415 ID: e31d52

>>335213
Dunno why I bother or you try, Beakie, it's not like he'll listen or bother to improve what we point out.
>>
No. 25416 ID: e31d52

>>335214
How about not writing a character to be GRIM AND DARK for no reason other than that? Perhaps he should try for an honest to god background? Ooh, ooh, I know, maybe he should make the character more than a stupidly jerkass hard-boiled asshole!
>>
No. 25417 ID: 5c4201

>>335216
okay, we already gave him that advice, you are being redundant.
>>
No. 25418 ID: e31d52

>>335217
Too bad he doesn't really care, huh?
>>
No. 25419 ID: e3f578

>>335218
Trine, you're this [-] close to being a new... ugh I hate comparisons they make me sound like a dick. Point is, brah, you be insinuating.

Anyway does it matter if he cares? Has he said he doesn't care? Do we care if he cares? Fuck no, he's some dude on the internet.
>>
No. 25420 ID: e31d52

>>335219
I care because I want to see him improve. His art is growing, and so should his writing, likewise. Unfortunately, it isn't. If it had, this reboot wouldn't have started the way it did: With a professional bounty hunter killing his only source of info JUST BECAUSE it would seem grim and dark for the character to do so. Maybe he will, maybe he won't, but I'm feeling incredibly cynical.
>>
No. 25422 ID: a4b4e3

>>335214
>sure, but he didn't give any advice on how to fix it, just complaints.
The complaints are advice. It's called user feedback.

If someone has a complaint about a quest it should be brought to the author's attention, and the author can then decide whether or not it's actually an issue.
>>
No. 25441 ID: 03f4bc

I'm not going to complain much, but I am going to clarify stuff so people don't assume stuff that isn't.

As a practicing artist and author, I am open to criticism. That includes complaints and advices, and I do take them into consideration. Just because I am full of mistakes doesn't mean I'm aware of them, and so even the silliest of complaints give me a heads-up on what's happening. For someone like me, any response is better than none.

That being said, I have limited knowledge of how to fix stuff myself. If I commit mistakes over and over again, it's a good assumption that I don't know jack shit what to do with them. I know this might be asking for too much, but I do want to hear more of what can be done to resolve my problems. Hearing what NOT to do is one thing, but helping a guy out with sound advices is better.

Trine, I've already considered your complaints the moment I read them. I'm working on the things you've mentioned myself, though if you really wish, you can contact me via IRC (Rizon server, #tgchan or #rubyquest) or Steam (ID: vytalibus) to sort things out personally. Hopefully I can at least entertain you after everything's said and done.
>>
No. 25443 ID: 03f4bc

And to clarify what I meant by >>335197, it's that I did that more to mock myself for such a horrible start. It's something I have to live with, now that it's kind of gotten stuck in my "reputation".

With that out of the way, trust me that I'm working on making Sanya a believable character. That includes her motives and personality. Again, you can contact me personally if you want to talk about it.
>>
No. 25449 ID: e31d52

>>335241
You want me to be specific, I'll do it right here, thanks.

As I said, your art is growing, and so too should your writing. Had this been the case, the way the current thread started would not have happened: professional bounty hunters don't kill their leads because they can. That's called "Being a fucking moron" and raises questions, such as "Why hasn't this person found employment as something else, if her methods are this asanine?" It shakes the sense of reality and tears down the suspension of disbelief. I'm guilty of similar acts, myself, but I learned really quick that erotic writing is not my forte and is in fact kind of creepy.

So I stopped.

To be frank, I really like Tinker and think it's a great step in the correct direction for you. Or, rather, a leap. You don't focus on silly fanservice, the characters are more like people than caricatures, things actually make sense rather than be convoluted in such a way as to cause maximum suffering to one person, the plot isn't centered around sex, it gave me a lot of hope.

And then you started this other one, which I prefer to think doesn't really exist.
>>
No. 25452 ID: 7c97d9

>>335249
I started Tinker Quest without any plot whatsoever. The readers are free to choose between characters, and little plot or character information is needed for the readers to be able to suggest what to do. While I admit that I find it easier to run Tinker Quest than any other quests, I felt it wasn't helping me with characterization and plot.

And thus Bounty Quest was born.

As much as I appreciate your comments about Tinker Quest, I do want this to be realized: I aim to improve. You already mentioned that I haven't really worked on my writing much, and that same notion drove me to start Bounty Quest. This way, I get to hear what you think about the things I lack.

Bounty Quest went off to a rocky start, as I was not able to deliver a very good introduction. It jumps off to an immediate point with little explanation whatsoever (which I blame on my constant struggle to create an actual starting point), and the character seems to be violent than ever. It was my intention to portray the character as lacking in terms of morality, but I fail to deliver a backstory to support this stance. Nonetheless, I'm continuing with it, since I believe I owe the readers, including you, an explanation for all this before I consider my quest an epic failure.

Bounty Quest isn't a fanservice quest. It isn't an angst-only quest. It's simply me treading on unfamiliar grounds, and trying to keep my balance steady. I wish that you stick around for a little while longer while I manage myself to bring a half-decent plot and characters: something I cannot do in Tinker Quest.
>>
No. 25453 ID: e31d52

>something I cannot do in Tinker Quest.

But you are. It's weird that you recognize what you're doing wrong, but not what you're doing right! Tinker is full of likable, enjoyable characters, and it doesn't feel tied down to a 'plot', instead growing one organically that we feel much more influential in.

Again I'm going to point to my own success and try to drive you from there. In Hat Quest, I had no prewritten plot either. If you're looking for it, this becomes evident by the way the plot turns so rapidly (Coyote is the villain! No, Clown is! No, both are!) but it's important to note that plots can emerge from almost nothing. If you watch your suggesters, and take note of how they react to situations, you can more easily craft a story for them.

Quests are powerful in this sense that they give this feeling of power to people who normally, as observers, don't have it. They bring change and resolve issues present in the world, and this satisfies them.

My point here is that You don't need to write a plot ahead of time. Sometimes, it can even hurt you. Instead, it's better to start as vague as possible, perhaps with a small goal, and let it grow from there. Hatquest was originally going to go from Hattori destroying the Hat and taking over the world, instead, the suggesters made him a hero and saved the world. The less defined your story is, the easier it is to tailor it and refine it in a way that your audience enjoys.

You're doing this in Tinker already, perhaps without even realizing.

The point is, when players know there's a story already, they're more likely to simply give up, and follow it blindly, then blame you for terrible writing.

Less restriction in Quests is generally better. There are some examples where it's not, but for you, I think you should stick to the more freeform manner. Bounty feels less like an adventure and more of hitting signposts you've marked for us.
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No. 26130 ID: 7c97d9
File 128883813612.png - (250.15KB , 600x750 , goblins.png )
26130

It took lots of convincing from Maomar for the goblins to cooperate sincerely.

Lots of it.
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No. 26143 ID: fd6d7e

>>335930

Yeah, we kind of guessed that.
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No. 26297 ID: 7c97d9
File 128910011040.png - (99.74KB , 519x456 , mika.png )
26297

Something I drew during oC, after Lucid has given me valuable lessons about hips and anatomy.
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