[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Archive] :: [Graveyard] :: [Rules] :: [Quests] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Embed (advanced)   Help
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, MP3, MP4, PNG, SWF, WEBM, ZIP
  • Maximum file size allowed is 25600 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 131544472176.jpg - (131.98KB , 600x600 , dick butt.jpg )
42562 No. 42562 ID: 6c90d5

'sup dudes and dudettes. here's a discussion thread for you. I'm mainly making it to say a few things:

1. I encourage every poster to look at other posts and vote or downvote them. it's kind of hard for me to decide what to do when everyone is suggesting their own creature and I have no idea what the rest of /quest/ thinks about each of them, and we end up making around only one or two organisms per day.

2. one of the ultimate goals of this quest is to create a setting mostly imagined up by /quest/. I've laid down some rules and restrictions as a groundwork, mainly to set up some challenge, but as the protagonist gets better and better at understanding the universe, the limits to your abilities will become less and less significant as you circumvent or downright annihilate these obstacles, and you, the suggester, will stop being so fucking frustrated with the way I run things. I hope.

3. I won't be able to dish out 100 images per week forever, especially since I'm going to commute within the next two months. so get used to the idea.

anyway, discuss and criticize away! seriously, do your worst- I won't get any better if you don't.
54 posts omitted. Last 50 shown. Expand all images
>>
No. 43134 ID: 6af537

>>352933
Sure thing! Because, what could possibly go wrong? ;-)
>>
No. 43135 ID: bb1da0

it's not gonna be a crazy-ass timeskip... well, that's the plan, anyway. I figure you guys don't want to be hung up with having to teach Faden every word she ought to know. I'm also planning to have Aldy use his weird time shit powers to have... uh, planet two advance through time for a dozen or so millenia into the late bronze age.

by the way, should Aldaren just be all "oh fuck it" and implement many of the organisms mentioned and be done with it already? also, anything else he should do?
>>
No. 43142 ID: b50e2a

>>352935
>by the way, should Aldaren just be all "oh fuck it" and implement many of the organisms mentioned and be done with it already?

sure, it will be easier this way
>>
No. 43148 ID: f29f63

MAny are pretty good ideas and useful to help establish a good ecosystem.

As for planet two, I think we shall name it.. Zeon.

Also, a few creatures to tide you over.
Viking Slime: A ocean faring version of the standard slime. Oceans and seas tend to have more salt than fresh water. This tends to make things more buoyant if I recall. The viking slime is a bit bigger than the average slime(right on the outskirts of small, but never medium), but it's mass is more on it's membrane when on the ocean. Simply put it works like a innertube with a lighter liquid instead of air. Instead of a mustache, they have a beard like tendril that they extend down into the water to get bubble weed and smaller fish. Their shell, is a dome cap with two horns to defend itself against aerial prey and other creatures. Budding is it's growth method.

Sombrero Slime: A tan slime designed for the desert. The average slime tend to have a stickier film, but the sombrero slime uses said film as insulation by covering itself in a layer of sand. It's sombrero is a mixture of a few designs. First off, it keeps the sun off the slime's body. Second, unlike the top hat, the sombrero is sturdier. Third, like my canteen cactus design, there is a small hole at the top of the sombrero that opens when it rains. It will then store the water in the center part of the sombrero to last longer in it's harsh climate. Finally, the edges are damn sharp. With a fine, super hard shell trim on the edge(maybe iron), when this thing spins, even a spearling would have trouble. They are omnivores like the other slimes, but they are fine eating plants. When attacked, that's when the slime posy slices and dices.

Rainbow Trout: A special take on a normal fish. Slightly magical, rainbow trout's scales change color depending on various factors and 'mood'. Angry and alert trout would be red, while afraid trout would be a almost painful yellow. A hiding trout would be bluish green for camo, while a mating trout would be purple. Male and female fish reproduction, eats plankton and bubble weed and other plants.
>>
No. 43153 ID: 4bdd79

>>352948
I really really like the viking slimes.

For rainbow trout, it'd probably be simpler to just do the color-changing the way it works in real animals (based on either a chameleon or octopus depending on how precise you want it).
>>
No. 43155 ID: f29f63

I stand by my belief that for each ecosystem, there needs to be a slime with a funny hat on it.

Speaking of, since it is talk like a pirate day, have some piratey stuff!

Pirate slime: A subset of the viking slime that focuses on seas. They too have beards, but not as big as the viking slime. However, they have a unique mechanism just for them. Taking up salt and other bits of things, the slime can fire these out at their enemies like a pistol so they can hunt aerial enemies. The average slime would have a thin shell on top of their head forming a bandanna. The leaders, the Captain slime would have a bigger, more traditional hat and would be able to fire multiple shots at once. Pirate slimes form crews led by a captain slime.

Galleos: A giant, wooden creature that lives on the sea. It's a plant/creature hybrid that can gain energy from the sun, but can also eat plant matter and dead creatures for extra nutrients. To move around, it has rather big leaves to serve as sails(and also to soak up sun) to move along the sea. Passive creatures, they tend to have a symbiotic relationship with pirate slimes. The Gallios provides various nutrients and a safe place for the slimes to rest in due to the various open areas inside it, while the slimes would defend it against predators, keep it's body clean of debris and filth, and share their kills with it.

Slightly territorial with other gallios. There are times where crews of pirate slimes will fight as their gallios inhabit the same feeding area. They reproduce through creating a seed like dingy which will grow in time as it eats and absorbs sunlight.(yes, I made a living boat creature, any help?)

Also, somehow, make the pirate slimes go 'yar' as they jiggle.
>>
No. 43157 ID: b6edd6

>>352955
I like the living boat. Maybe as well as using its sail/leaves it has tiny tendrils on its underwater half that ensnare and consume plankton?

(Maybe we could eventually have the living boat be domesticated by out sapients...)
>>
No. 43158 ID: 8c5153

>>352955
Or what about like cuttlefish! Cuttlefish are cool. I like cuttlefish.
>>
No. 43161 ID: f29f63

That was the plan for the Gallios. Don't think we have a lot of 'tameable' critters right now considering spearlings seem to not give a crap if you are a zaki or a god.

The rainbow trout, well we can easily make tons of camo creatures, but this fishy is going to use it's colors in terms of magic. Yellow would be like a flash spell, red a weak enchantment to strength, blueish green for a weak illusion, ect... and purple for a charm spell for other rainbow trout.

Either way, if you want to make a cuttlefish, come up with an idea and I'll see if I can help improve it.
>>
No. 43165 ID: c7b6c2
File 131648288128.png - (132.45KB , 640x864 , Aldaren doesn\'t give a damn.png )
43165

>>352935
Consider this your first piece (as far as I'm aware) of horribly drawn fanart.
>>
No. 43171 ID: f6e0ad

>>352961
Oops, in >>352958 I meant to link to >>352953 instead of >>352955. Either way, yay cuttlefish! I don't really have any grand desire to make some. I'm more looking forward to seeing Faden again after we TIME WARP woo.

I'll think of some more plants if I do anything, since we pretty much need new plants forever.
>>
No. 43177 ID: f29f63

Yeah, it will be interesting how Faden turned out and seeing how the Zaki and their leader grow would also be nice to see.
>>
No. 43179 ID: 6ffbb3

funny you mention the leader... I've got most things figured out for chapter two, but I can't think of what to do with him.

I mean, humans took at least two million years to learn metallurgy and exit the stone age. let's say the metal-rich environment and attempts at cremation lets the zaki figure it out a lot earlier, let's say that they learn to mimic the natural weaponry of spearlings and hemortars, and let's say I shorten the realistic amount of time a bit for convenience's sake... that's still a hundred millenia or three until they get out of the unga munga mentality if willing suspension of disbelief is to be maintained.

even if he has the strength of an elephant, the speed of a panther, the armor of a dragon, and is ageless to boot, there is no way he could survive to be that old.

I guess I'm probably going to have him end up a semi-forgotten figure of legend among the zaki.
>>
No. 43181 ID: c7b6c2

Oh, no, please don't do that. Considering he has the protection of a god, there'd be a good chance that he'd still be alive.

If you absolutely must have him dead, then at least write him as a cherished member of the Zaki, who lead them to survival and established their civilization as well as inventing many of their tools. Otherwise, his introduction would be rendered pretty useless because he's just a mostly forgotten legend. It'd almost be better to not have made him at all.
>>
No. 43183 ID: b6edd6

>>352981
Mythological figures can still have a considerable effect on the culture. You know, people thinking of him like a saint, occasional loons claiming to be a reincarnation of him, that sort of thing.
>>
No. 43184 ID: c7b6c2

>>352983
Right. This'd be preferable to being almost forgotten.
>>
No. 43185 ID: f29f63

Figured we'd at least be trying to keep him alive. Maybe 'reforge' him whenever his body started to go really bad but somehow kept the knowledge in his head.

After all, we want the guy to be the slow cooker style of god/champion creation. Maybe make the rebirth process not that pleasant so he doesn't decide to go gun ho whenever a enemy shows.
>>
No. 43187 ID: 8c5153

>>352983
I was thinking this too, but the idea of 'loonies' pretending to be the second coming (which almost certainly would happen if he was an important myth) gave me the idea of actually making a second coming some time just to see what everyone would do down there.
>>
No. 43188 ID: b50e2a

we should put at least a year between death and revival
>>
No. 43189 ID: f29f63

yeah, a year between would work. It's a tough enough penalty, but not too bad. Maybe say hi and ask him how he's doing when he can start to speak.
>>
No. 43193 ID: b50e2a

we could make his new body come out of the statue
>>
No. 43200 ID: b6edd6

>>352993
If we do the resurrecting him thing, think it would be better to have him appear in front of it than to literally burst out of it.
(How would resurrecting work, anyway? Do our creations have non-bodily souls, or would we just be making a copy of him?)
>>
No. 43202 ID: b50e2a

>>353000
we should make sure souls exist in our universe
>>
No. 43203 ID: b6edd6

>>353002
Where would we put them after their bodies die?
>>
No. 43207 ID: f29f63

Well, we can likely use time magic to 'rewind' the damage to the body and put them in stasis.

For souls, we can likely make a sort of imprint of whom they were alive with memories and make a sub plane for them.

For our hero, another thing we can do is give him bonuses/penalties to his resurrection time depending on how good he'd been or how he's die. No future champion of ours shouldn't die by falling down stairs without a few years of waiting.
>>
No. 43208 ID: b50e2a

>>353003
we would need some kind of spirit world

some ideas

-a plane where reality is defined by its inhabitants desires

-each god would create an afterlife for it's followers, someone who didn't choose a god would automatic go to the god of his espécie

-upon death the soul will reincarnate on a new body

-a mix of the options above
>>
No. 43278 ID: f29f63

A plane for the dead would be a good idea, but reincarnation would also be important so it we don't somehow over populate the after life.

Basically, the after life is pretty decent with gods having their own spots for their worshipers if they want. After a while though, the average soul would get bored of the place and decide to reincarnate. Good people can do so right away and could even pick what to become. However, the more crimes they do, the longer it takes to reincarnate which would make the after life more of a punishment after a while. When they do go back into the circle of life, they will likely get a not so good life. True criminals will spend thousands of years for rebirth only to become a deep blue dapper slime with a black mustache.
>>
No. 43281 ID: b6edd6

Do we want to have sapients reincarnate as non-sapients? That would not seem like much of a reincarnation (and leave relatively little chance to do good or evil).
I also think that we should have it randomized rather than good life -> good reincarnation, because a bad life makes people more likely to make bad decisions, which could snowball if it continues over several lives. (Also, new souls who live unfortunate lives would be presumed to have been evil and to therefore deserve their misfortune).
>>
No. 43345 ID: c7b6c2

oh my gosh oh my gosh oh my gosh
>>
No. 43349 ID: f29f63

My my my! Faden has grown! I have to admit I expected the worse but she certainly flipped my thoughts around... I was expecting less pink.

Still, she seems like when the time comes she could very well be a goddess of healing and mending.

As for the reincarnation thing, it's more to stop a mass murders from reaching spots of power in another life. Really, being demoted to a non sapient would most likely be given to the most dangerous criminals who would try to end the world or cause mass genocide.

Besides, there is a difference between stealing a loaf of bread to not die and stealing a loaf of bread because it's fun. I think we would be smart enough for that. Also, this would allow non sentient to work their way up to sentients.

I want to see someone who's first form was a swirg work their way up to being a leader of a nation.
>>
No. 43351 ID: b6edd6

>>353149
I wasn't talking about crimes of necessity, I was talking about how people are shaped by their environment. For example, people who are abused as children are much more likely to grow up to themselves become abusive.
With a non-random resurrection system, souls who have some tendency towards evil would be placed in lives that encourage evil, stacking the odds against them ever finding redemption.

With the reincarnation-as-non-sapient, what good or evil does your average fish or rabbit have an opportunity to do? (Or would being anon-sapient itself count as penance?)
>>
No. 43352 ID: 41e6f2

>>353151
the way i see being a non-sapient would count as penance
>>
No. 43353 ID: f29f63

I don't mind some randomness, but like I said, a person who commited bad crimes should be punished. While a life can shape a person, it is their own actions that shape the outcome. If they live a horrible life but make it out on top without going further down, they deserve a reward. Maybe bumped up two steps instead of one.

Now for that holy quest idea(don't want to clog the main thread with it), but my idea is basically introducing a 'sub-race' of the zaki lead by a dangerous creature. They would have around their level of knowledge but built more for combat than a zaki.

Char(that other name is pretty long) has the job of basically warning the zaki, protecting them, and dealing with this creature.

Once the creature is dead, the zaki sub-type is free and the normal zaki can choose their fate. Consider it like their first test as a civilization and Char's chance to show us what he's made out of. Will they try to integrate the new type among them? Kill them? Enslave them? It's up to them.
>>
No. 43355 ID: 41e6f2

we should have given him a wife
>>
No. 43357 ID: f29f63

Wife wouldn't help too much. We would just have two immortal stoners wanting to die than one. The fault is pretty much on the fact that he couldn't reincarnate. No rest, no cool down and the guy probably took down everything thrown at him.

1 or 2 thousand years is a long time, but a couple hundred thousand? That is just nasty. Think once he completes that task we give him the option of forgetting that length of time and maybe get him up to date with the current Zaki.
>>
No. 43364 ID: f29f63

Welp, seeing as we are dealing with something we can't really deal with right now, lets gather facts and think of some new creatures.

1: Aldaren cannot see it. Trying to tell him won't help. Need to find a passive way to do so.
2: Creature can be eaten that came from there and can be seen by our creatures.

We can easily make beasts that can counter the creatures, but for now, let's focus on making more life and maybe some extra planets.
>>
No. 43367 ID: bf95d9

Maybe we need eyes to see the horrors?
>>
No. 43370 ID: f29f63

Maybe... but it seems odd how we can see. Maybe these things have some sort of defense against divine sight? We aren't the almighty part, just voices and part of his psyche.

However, we do have sentients who are not gods and one who's built for fighting so to speak. We just need to sober him up.
>>
No. 43371 ID: 81dd60

>>353145
completely this

>>353153
I'm not a fan of the 'sub-race' thing, I'm afraid. Because they'd be sentient, 'evil' or not, it strikes me as a really really tough situation for the zaki to be in.

I think we can send him on something more like a quest... make a few boss-type creatures, get them to terrorize a bunch of villages and prompt him to gather his people together and lead the zaki on to victory against them. I think that would be more ideal, because it's a simpler choice – kill big creatures or be killed by big creatures. No moral debates or something like that. Not in the beginnings of civilisation, please.

The problem would be motivating him. He's immortal, after all. Perhaps we could promise his reward as death. Not true death, of course, but don't tell him that.

If he succeeded in his leadership we could ascend him to a kind of 'protector' status where he lives, undetectable to the other zaki, in a land of personal bliss and may lend select other zaki his strength as he deems fit, or 'visit' them, or whatnot. If he failed or paid no heed to his people we could punish him by forcing him to live forever as the guardian of the dead.

This would enable us to not only have the opportunity to implement the afterlife stuff people seemed to want, but also have him as a not-really-a-god-but-kind-of-like-one and force him to stop being so whiny about immortality.
>>
No. 43376 ID: 41e6f2

>>353171
i like this plan
>>
No. 43379 ID: f29f63

Got to admit, that's a good way in saying it and I want to see him be a hero.

Though, we should work on some more sentients along with more life in general. I can make some beetles and some cold clime creatures, but I want to see other ideas too.
>>
No. 43380 ID: b6edd6

>I don't mind some randomness, but like I said, a person who commited bad crimes should be punished.
That is why there were the proposals of penance by reincarnation-as animal and punishment by time locked in a bad afterlife before reincarnation.

>Not true death, of course, but don't tell him that.
If the guy really wants to die, we shouldn't force him to stay around. Instead, we should offer him freedom from his torment, and offer him a choice when he completes his quest: to completely die as he had planned, or to forget (some or all) so he can live again without the weight of the past.
>>
No. 43388 ID: 81dd60

>>353180
He's too much time wasted to just let truly die, especially since that would completely defeat the purpose of creating him in the first place. Are we thinking of different things here? Because 'truly die' to me implies no revival, nothing, just dead. And that would kind of ruin all the plans people had for him. I agree we should offer him a freedom from whatever's tormenting him (if he does a good job), but it should come in a different form to a true death.

I mean, ultimately we'll see what happens when we get to it, but I'd rather have him as a protecting force or a guardian of the dead (if afterlife is implemented) then be a total waste of effort. Poor guy for having so much put on him, but from what I saw it seems like he made with that in mind in the first place, so whatever.
>>
No. 43389 ID: b6edd6

Permanent death is what I was saying we should let him choose, if he wants it.

If we want a demigod/guardian, we can make another one who actually wants to live. (Perhaps a copy of his younger self, if we are detemined to keep him.)
Forcing him to live if he still prefers death to any other options seems rather cruel.
>>
No. 43390 ID: 81dd60

>>353189
I took making a younger version of himself as being a form of reincarnation. If it takes that, I'm fine with it.
>>
No. 43464 ID: c870bb

man, if I forget to draw his horn one more time I'm going to quit drawing forever.
>>
No. 43490 ID: 82575a

So whats with that bronze beak eyeing Aldarens ass?
>>
No. 43492 ID: d4155c

...wouldn't you? That's a divine ass right there. The Ur ass. Dat ass that all other asses come from. There's probably a group of zaki who live behind our monument just to see it every day when they wake up.
>>
No. 43503 ID: b5d7b8

>>353292

there is.
>>
No. 43815 ID: 36b100

>>/quest/355354
maybe I'll give 'em embarassing glowy bits.
[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason