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File 132271216163.jpg - (193.89KB , 700x700 , rinadiscussion.jpg )
46525 No. 46525 ID: 09a2fd

Thought I should make this before I forget to later on. How do you like the painting? :D Anyway, Rina Quest hasn't exactly gone too far just yet for discussion, but it'll get there. ;) If anyone has a question about anything or would like to provide feedback or advice in making Rina Quest better, please do feel free to post.
39 posts omitted. Last 100 shown. Expand all images
>>
No. 46685 ID: cdb8cb

>>356466
>>/quest/369700

UH OH
>>
No. 46692 ID: 09a2fd

Do you guys happen to know if tgwikis are usually made by the authors of the quests or by another person?
>>
No. 46694 ID: a00394

>>356492
Whoever feels like it really, make or edit whatever you want.
>>
No. 46696 ID: 25d956

AUGH USE IRC I MISSED LIKE 10 UPDATES
>>
No. 46698 ID: 09a2fd

>>356496

:( I'm not sure it's proper to just waltz into IRC and just shout out to everyone that I put up a new update. That seems like shouting for attention to me.
>>
No. 46700 ID: f72f26

naw that is literally what everyone does,
hell it's practically expected.
>>
No. 46702 ID: e3f578

Man that's what every author does
almost every other one anyway
I mean I'm never in there but I remember a few times when I actually did the notifications were just polite instead of actually disrupting any conversation.
Conversation is sporadic and with many pauses in IRCs anyway, with many tangents with various new conversations dying with their first comment and it's just how IRCs have always been.
Like a gust in the wind
>>
No. 46707 ID: cdb8cb

>>356498

Just insult yourself when you mention3 updates. "I updated my horrible artwork. *whipcrack*" "I updated that thread I should delete. *whipcrack*" Then nobody will think you aren't modest and humble about yourself.
>>
No. 46710 ID: 3bd8ec

>>356498
That is pretty much standard operating procedure, and has been for a very long time. Don't worry about it. :V
>>
No. 46724 ID: 2563d4

>>356507
That's the one that is fishing for attention.
>>
No. 46725 ID: e3f578

>>/quest/370005
There's no editing process.
You're just either going to have to ignore it or integrate that accident into the plot someway either through a simple handwave or elaborating more on an accident to have some unplanned fun with it.
>>
No. 46735 ID: 1854db

If it's caught fast enough you can delete and reupload.
>>
No. 46738 ID: cdb8cb

>>356525

And since there's no editing process we are all pretty tolerant of such an error. Don't listen to anyone who tries to force you to make an art mixup be in-character unless it's a really awesome idea.

...what pumpkin?
>>
No. 46739 ID: 453e62

you can just ask in IRC for dylan or typo to change it.
>>
No. 46833 ID: f72f26

I am still sad about Raccoon guy.
he was just being a good person,

protecting Glade feels bitter sweet.

I really hope Rina's not crazy, and the twist is the the spirits have been in her head though whole time, that would make me all of the upset
>>
No. 46836 ID: cdb8cb

I just hope whoever killed all those innocent people is brought to justice. DEATH TO RINA no wait we still aren't sure it was her.

They went geocaching, and found the box in the cache. Who left it there? Clearly opening the box was what destroyed everyone. Was Rina the one who did it? It's only really her fault if she knew what would happen. Did she? How peculiar that would be. I still don't think as evil and bad as it is, that dark creature was ever lying to her. My intuition says that something went horribly wrong, and the dark one is in fact trying to pick up the pieces, but what it did to that raccoon man makes me no longer so sure of myself.

On the other hand I do think the light one was lying, or at least ommitting the truth. Good liars always talk more about you than about what's going on.

OH GOD THIS IS A SAMMY'S ADVENTURE CROSSOVER ISN'T IT
>>
No. 46839 ID: 84b916
File 132333467702.gif - (2.15MB , 187x199 , what the realitybreaking shit.gif )
46839

>>356636
>OH GOD THIS IS A SAMMY'S ADVENTURE CROSSOVER ISN'T IT
Whilst it may go against the grain of tgchan, I feel that it is acceptable to present to you:
>MFW
>filename.gif
>>
No. 46840 ID: 84b916

>>356636
I have a better question: If they went geocaching for this thing, then who the hell put up the coordinates FOR this particular geocache?

Someone was planning this, and we've been framed whilst our friends were used as unwitting ritual sacrifices to fee the dark ones!
Not to mention virgin sacrifices, there were no doubt one or two of those in the group.
>>
No. 46841 ID: 20f620

Just because someone believes something to be truth doesn't mean it's true. Just putting that up there. Those dark folks don't seem like necessarily the most rational folks. They could be blaming her for opening the box without knowing of the consequences, for all we know. And that's assuming they're telling the truth.

There could be at least some actual grain of truth in what they said, yes. But don't trust them. Verify.
>>
No. 46843 ID: 84b916

Repostan from main thread

>The longer we are conscious the more we will learn. Our motives stay true, and you will not stop us."
>Our motives stay true
Disturbing.
This means that they either
>think they are doing the right thing, which is cause for concern, as it may mean our own spirits are wrong, or that the dark ones can be out-logicked
OR
>They have been 'programmed' to be as they are. The dark ones were made this way and are fulfilling their purpose.
Thoughts?
>>
No. 46857 ID: f72f26

Okay dark spirits just confessed to wanting to murder Rina, I think we know who the bad guys are now
>>
No. 46858 ID: 453e62

they also said that tormenting glade is useful. good guys don't torture.
>>
No. 46870 ID: e3f578

Antagonists to main characters would kill, yes. Neutral individuals torture as well.
This is a thing that desperately wants freedom and is willing to kill and torture to be free, anything to live a better life than it has. It's possibly even insane, but if Rina does finally die and it gets free, what then? Maybe it stops killing then just does it's own thing that isn't necessarily malevolent. It could just want to be free, and then stops doing morally wrong things.

Still, we're with Rina so our goal is to keep her from dying, which has the consequence of keeping this thing trapped, ergo its cycle of trying to kill Rina by doing awful things to try and kill her continues. We're not keeping her alive just to keep this thing trapped, we're keeping her alive simply because we like her.
>>
No. 46871 ID: 09a2fd

Chapter one's finished, guys. :) Very interesting discussion going on here. I hope you guys like what you're reading so far and I hope to get started on the second chapter sometime soon!
>>
No. 46908 ID: 8e9742

Chapter 2 yay!

Am I the only one who thinks the circle on the floor looks like the number zero?
>>
No. 46915 ID: 063c28

It doesn't seem absolutely certain that Rina need die for this thing to escape. Next time we can communicate with it, we should try offering to help it escape in a way that doesn't harm anyone. As others have observed, it seems like it's rational enough that it might listen.
>>
No. 46942 ID: 3f91de

I think there's a chance that police aren't yet sure that anyone killed the Raccoon guy, not just flying debris,
since the cabin was probably thoroughly wrecked when they got there.

It will likely take a day or two of forensic investigation to discover that Rina was the one who killed him, if they don't already know.
>>
No. 46949 ID: bccf7b

Have I said this quest is awesome?

Because it's definitely awesome.
>>
No. 46964 ID: 3f91de

Putting this here so as not to further clutter the quest thread.

>>/quest/371135
1) I wasn't referring to curtains, I was referring to the bed itself. They're usually more than just a mattress on the floor, and if the quality of food is any indicator, I'd have expected it to have all the bells and whistles.
2) Maybe, but they should be nearby, if only for emergencies.
3) Ok, the nurse just wasn't vary aware of her surroundings, I can accept that.
4) Really? Prescription strength painkillers, just sitting on the shelf for anyone to use?
>>
No. 46967 ID: cdb8cb

>>356764

I've seen high molar nitric acid on the shelf in those rooms! Anyway I was just trying to make Rina feel better, not trying to question your paranoia.
>>
No. 46969 ID: 3f91de

>>356767
Ah, ok, I get where you're coming from.

Though you've got me curious now, what were they using the acid for?
>>
No. 46987 ID: 9c7c3b

I made a wiki page, but it's rather sparse and uninformative. Feel free to add to it.
>>
No. 46990 ID: 09a2fd

>>356787

Thank you very much for taking the time to do that. :)
>>
No. 47037 ID: 874bd8
File 132371588349.jpg - (17.06KB , 300x445 , They2002poster.jpg )
47037

>Nasty Thing in Rina's Neck
>Unholy Terrors Following Her

We may wanna remove that thing ASAP. I think it may be a Rina Tracker. (Also apologizing if I'm being too obvious. xux)
>>
No. 47354 ID: cdb8cb
File 132417762427.gif - (49.70KB , 699x390 , SOON.gif )
47354

>>
No. 47388 ID: 09a2fd

Feedback time, people! I feel that Rinaquest is losing some interest. Maybe it's just me, but I would like to know what you guys think so far.
>>
No. 47390 ID: 1444d5

I'm enjoying it so far. You've definitely got a good handle on generating suspense and terror without going full-on monster-closet.
>>
No. 47391 ID: 073cdd

it's a really good quest, really well made
>>
No. 47392 ID: 198641

I'm liking it! I haven't taken the time to suggest, though. Just remember that number of suggesters /=/ number of readers.

I have to say that I'm not that much of a fan of the "boyfriend" development. It's like Glade 2.0, except this time we have both him and Glade to protect. It's introducing a sense of foreboding, but not the scary kind; instead, it's like "Crap, now I have TWO people to take car of! What a chore!". To me, at least.

I have to say, though, that if done properly, this could introduce some really good emotional drama. Having Rina remember him probably leased the possibilities, though.

>"Don't you remember me, Rina?"
>Nope.
>":<"
>>
No. 47393 ID: 3d7a30

I have some comments and suggestions.

1) it might be useful to include lists of suggestions in the posts (i.e. should Rina do (a), (b) or something else). At the moment the quest feels aimless because there doesn't seem to be a clear way to progress.

2) events in the universe seem arbitrary and beyond the control/prediction of the protagonist. At the moment we have no way of predicting when the possessing force will attempt to possess someone.

3) Rina's a bit of a passive protagonist at the moment. All she's done is react to events and things that people have told her.
>>
No. 47394 ID: 09a2fd

>>357192

Sorry you're not too fond of Rasha. :( He's quite well-built though, so you'd think he would be able to take care of himself.

>>357193

1) You have a point. Restricting the sense of "freedom" people get when making suggestions may help progress the story a lot better. I just don't want to restrict it too much.

2) I admit the first possession was a bit lame, but the purpose of that sort of thing is so that you get a sense of dread and constantly feel on edge knowing this dark force can and will attack at any moment.

3) I'm not sure what you are suggesting here. Is a passive protagonist frowned upon in the format of a quest? I figured it'd be plausible for it to be that way so people can be more pliant with Rina's decision-making and the direction they wish to take. I don't want to take too much control over Rina's decisions, which may possibly lead to railroading.
>>
No. 47424 ID: 3d7a30

I think the point I was trying to make was Rina seems passive because at the moment there don't seem to be any choices she could make which would advance the narrative in the quest.

e.g. a primary goal should be 'find out about the possessing force' but there doesn't seem to be any constructive way to do that.

A way round that would be to offer readers the list of alternatives I mentioned earlier. It won't constrain your protagonist because the quest readers can always choose to do something not on the list if they so wish.
>>
No. 47426 ID: 09a2fd

>>357224

Give it time. :) It's still rather early on. Things will get cleared up soon. For now it's best to focus on the smaller objectives at hand and handle any situation that makes itself known.
>>
No. 47488 ID: a2853b
File 132448482833.png - (0.99MB , 960x956 , delete.png )
47488

I find this image familiar to this quest.
>>
No. 47489 ID: a2853b
File 132448491718.jpg - (64.98KB , 520x680 , delete.jpg )
47489

>>357288
This one as well.
>>
No. 47648 ID: a2853b

>bruised bone
I figured it out.
Whether or not Fidchell knew what she was saying, it exists.
http://www.boneproblems.net/bruised_bone/bruised_bone.html
>>
No. 47649 ID: 09a2fd

>>357448

Yes, it exists. I've done some research. Depending how bad it is, it could take weeks to heal.
>>
No. 47650 ID: 1854db

Even requiring weeks to heal, it doesn't need to be treated by a doctor though. It's outpatient recovery.
>>
No. 47661 ID: 09a2fd
File 132483682591.jpg - (404.18KB , 600x900 , averyrinachristmas.jpg )
47661

Merry Christmas, everyone. :)
>>
No. 47675 ID: 9fe7f7

Rasha is really creeping me out in that picture . . .
>>
No. 47859 ID: 4bdd79

Here's the text from the "Moth Announcement".

isaweverythingisaw attheforestatthefo youareluckytobeali butthoseyoumeetbut areindangerareinda findtheboxfindtheb oreveryonewillsuff especiallyyouespec hurryhurryhurryhur stillthemothobserv

Here's the cleaned-up text:

I saw everything at the forest You are lucky to be alive But those you meet Are in danger Find the box Or everyone will suffer Especially you Hurry Still the Moth observes
>>
No. 47942 ID: e152bf

I wrote a summary for chapter 2 for the wiki.

I noticed you have been managing the quest's wiki page yourself, so if you write your own summary later mine can serve as a placeholder.
>>
No. 47970 ID: 09a2fd

>>357742

Thanks! I'll see about modifying some bits.
>>
No. 49173 ID: 09a2fd
File 132901795572.jpg - (424.75KB , 700x963 , rinaposter.jpg )
49173

What do you guys think about my mock poster thing?
>>
No. 49190 ID: 1854db

>>358973
I've already voiced my opinion in IRC but I will do so here as well.

It's pretty cool.
>>
No. 49911 ID: e3f578

>>/quest/390274
DISCLAIMER: Sorry to be meta, it's just how I roll, and how horror stories get survived or spoofed sometimes. And it's the easiest way to rationalize some decisions and its fun. I mean no disrespect to the Fidchell's story telling skills, and, in fact, I'm just having fun with the genre. Also, another disclaimer, this is another Dirtbag-esqe post rant/apology thing

I get that in quests, we should stray from meta based suggestions and have our suggestions based on realism and pragmatism relating to the situation at hand, analytical thinking, and not through analogical thinking formed from other stories, but I just can't help it. It's too easy, and I've always thought of quests not only as an authors story but a game between us and the author. We gotta win to get the characters out alive.

Everyone spends their entire lives these days watching these conflicts engage on screen, watching the characters make them worse through bad decisions. The ability to STAMP those awful decisions out before they happen is so alluring. And you know when they're going to happen. But you can't DO anything, the characters are going to do it anyway because, hey bitch, you're on the other side of the screen. Your best shot is someone like Abed from community or that one guy from SCREAM, but they never work, whether because SCREAM guy does something stupid and gets his ass killed, or Abed wants to watch how it turns out or no one takes him seriously, or these men are directly inside the narrative themselves, forced to comply and not notice some patterns.

Here, we have that chance to influence to motherfuckers we care about before they get their ass or someone important to them killed. That fun, that liberation, is so great. Fuck you screen, I got a keyboard and access to the fucking minds here. You can't hold me back narrative, and neither can anyone else here else held back. I'm going to take narrative by the balls and SHOVE it so far up its own ass. Or calm down and act like a rational being and suggestion again after this post not hyped up on a sugar rush, probably apologize for it, and continue the day because I'm not smart and suggest stupid things that aren't going to work too and eat my own words about shoving testicles up a metaphors ass.

TDLR, typical Dirtbag post.
>>
No. 50493 ID: affb00

>>359711

All that is true, but you have to remember that if the protagonists don't fuck up every now and again, all the problems get solved, and the story becomes boring. You have to realize that you are not the main characters, and though you may empathize with them, what benefits you is not a successful character, but a good story. Get the characters out alive, or kill them all in an orgy of blood and screams, as long as it's an awesome story, then you win.

That said, they don't call B-movies B-movies because they have an awesome story. When the characters make lame decisions just to make it easy to fuck them over, that doesn't help the story either. So you're free to champion the characters and draw what you can from your extrastory knowledge to help, if it makes the story better in your opinion. But always look to the story to decide what you are going to do, not necessarily the well being of any particular character.

Not all stories have to end up like CheeQuest.
>>
No. 50494 ID: e3f578

>>360293
Well, I used basic logical reasoning for my first post (This is related to the situation at the time, regarding the future and we should try and deal with Glade's feelings as soon as practically possible), and my first post did have it's own meta reasoning behind it but I only explained that to seven in my second post to describe why I was thinking about the whole conflict this soon amidst this chaos.

As a reader and suggester, it's still my job to help stamp out as much conflicts as possible, before and after they happen. Big, main conflicts or ones already ongoing aren't going to be solved easily with metastory reasoning. To translate this into Rina's more real and human(furry) perspective, she was probably very concerned with the Glade conflict enough to try and weigh them in her head in a realistic manner, not drawing from meta-conflicts and using terms like character development as serious logic unless she's a movie/fiction buff. Speaking of which, she'll only compare her situation to a horror movie as a small joke or to try and make things simple for a third party, like with the injured cop, otherwise, she's not going to even talk about horror movies probably because she's not a movie nerd in life. So she's treating every suggestion as echoes in her mind, which may confuse her sometimes, but she'll resist some and follow others, so we don't have to worry about this turning into the crazy-awesome-slightly-meta Chee Quest ending. Her mind is acting normal, cutting each suggestion into the more important parts for easy understanding, so conflicts from her own mistakes will probably still happen, especially when they're polarizing.

This is how I usually perceive quests not using direct interaction with /quest/, suggestions are merely mental thoughts getting broken down to the important sensible bits and the nonsensical bits are just regular random mind drivel we ignore in our own heads because they're stupid.

I'm still going to concern myself over long-term things than short-term things though, even in a life or death situation. Someone has to think about possibly ending up in prison or an insane asylum for what they do to survive in horror movies. We've helped Rina avoid some dumb conflicts with the police already, through logical explanation that police can understand and not dismiss as completely crazy, and leaving clues to let the professionals realize that weird things are up in this biznitch and it's not Rina's fault. IF things keep going like they are, we might even convince the police that this most current conflict they think they have with Rina isn't her fault either, and stop hunting her down to let her do her thing. Thank god the cop we explained things to is still alive and for detailed police reports the chief probably filed before his possession. And that the Darkness is dumb enough to ignore this shit.

Questing is still a game to me, on top of a story being told, and I'm suggesting the path with least resistance because problem solving like that is as fun as reading a good story, which isn't necessarily sacrificed due to reasoning I've explained.
>>
No. 58365 ID: 6a1ec2

>>/quest/441163

Light can trap the Darkness, paralyzing its renanimations long enough to put them out of commission. This process siphons out Darkness however, from the reanimation into the trap in Light's host. During times of trauma, either emotional or physical, this trap can weaken allowing the Darkness to physically push its way out. Indeed maintaining the trap seems to make one prone to such things. Rina only started to exude black ichor after "defeating" the Darkness several times, which trapped some of it inside her each time.

None of this involves stitching up wounds though, so if Light can help Rina then its abilities are yet to be revealed.
>>
No. 58897 ID: 09a2fd
File 134531826407.gif - (11.42KB , 700x700 , 00-006.gif )
58897

>>
No. 58906 ID: 6a1ec2
File 134532194977.png - (101.98KB , 700x700 , help.png )
58906

I believe at this point you should be asking not how many people, but how many paramedics.
>>
No. 58908 ID: f72f26

>>58897

a number of people I've spoken with have mentioned really not liking your quests style.

I don't mind the style myself, but if your getting low response rates maybe that has something to do with it?

or maybe it's low activity within the community? people seem to forget about people who don't talk a lot on IRC.

just throwing thing out there, not sure how true they might be
>>
No. 58909 ID: 09a2fd

>>58908

Does the lack of exposed genitalia have to do with it? Jokes aside, I would REALLY like to know what people don't like about my quest and what I'm doing wrong, but I'm not getting anything. Plainly, continuing with this feels like a massive waste of time if I'm just trudging through and not getting much feedback or anything. I used to be super excited about doing this and getting attention, but it seems this isn't the place for me.
>>
No. 58910 ID: 6a1ec2

>>58909

Yes your next update must be Darkness/Nysindra horror on horror hot sexy times.

The only problem I see with your quest is you don't put in enough hints. Sure you can't predict what /quest/ is going to suggest, but you can imagine what we might suggest, prepare yourself for drawing that, and leave a hint of what's to come in your latest panel. You can always treat the hint like a red herring if you later decide against taking the story in that direction.

Case in point, currently nothing is happening, the bad guys disappered, our man is down and there's just nothing we can do but wait!

Another problem is you keep having the characters get hurt in ridiculously serious ways, and then just shrug it off. Becomes a problem of oneupmanship (You walked off an impaled foot Rina. A stake through your hand should be nothing compared to that!"
>>
No. 58911 ID: 4a328b

I realize I'm probably a minority here but I was turned off this quest in the first thread by teh furry.
>>
No. 58912 ID: 061a93

>>58909
I'll admit, I haven't been reading, but not because I don't like it (I loved it, actually), but just because I haven't been reading quests lately u .u

I don't see anything wrong with the style other than the lack of clear forward progress. Maybe if Rina had a clear goal, or you moved the plot along a little faster.
>>
No. 58914 ID: 061a93

>>58912
On that note, the 'Moth Announcement' posts are an excellent vessel for this, and I think you've already been using them that way. When the players are stuck, moth announcements in the form of puzzles with solutions that guide them in the right direction are a great device for this.
>>
No. 58915 ID: 09a2fd

>>58914

Thank you for your feedback. I'm glad you've noticed what I've been doing with that, and I agree, I really need to pick up the pace a bit.
>>
No. 58916 ID: 09a2fd

>>58910

Sometimes I don't make things too straightforward just so I can see what people suggest, but I guess that may not be the right path to take.

Also, Rina took the branch to her upper leg, either way, it'd be best to progress the quest instead of focusing for several updates on the character's agony.
>>
No. 58917 ID: 6a1ec2

> You are Rina
> You fall and impale your leg on a stick
> You can do nothing but scream in agony until you die.
> BAD END
>>
No. 58922 ID: fed066

You could just have a bunch of people who read but don't normally suggest (such as myself). I can definitely see where you get the idea though, with the five month gap between posts here.

The site kind of has commitment issues from so many new threads disappearing after a week. Few quests ever come to a planned conclusion, and if a quest's not updating constantly, odds are it's already dead.
>>
No. 59995 ID: 09a2fd
File 134636293292.gif - (32.03KB , 700x700 , 05-054.gif )
59995

>>
No. 60150 ID: 6a1ec2

>>59995

Um. Is this supposed to be a thing?

It's very beautiful coloring.
>>
No. 60161 ID: c7b3ee

It's the future!
>>
No. 60663 ID: c7b3ee

Rina Foxhart is a fox.
>>
No. 60664 ID: c7b3ee
File 134724723881.jpg - (649.66KB , 1270x1470 , rinamoth.jpg )
60664

>>
No. 60668 ID: 09a2fd

>>60664

Oh my God! Thank you, pants glue!
>>
No. 60672 ID: 061a93

>>60668
I would like to see "Oh my God! Thank you, pants glue!" illustrated out of context.
>>
No. 62666 ID: e3f578

I know that everyone is aware that something weird is up, which is why we're going "WAKE UP IT'S A DREAM", but I think something even weirder is going on.

We were knocked out cold, with Miles close by. How did Harry deal with him? He hung back and probably managed to avoid the smoke while Rina approached Glade, even telling Rina to be careful so we can imagine and predict he himself was. What was that gas? How did Harry manage to form up with Glade and form a trap so quickly, with mysterious complex chemicals? Why is Nysandra allowing this sexual assault take place when it's a distraction from her goals? To control Harry better? Incentive to get him to go along? He's brainwashed, he'd follow anyway. And how can we be sure that the immediate image after Rina's incapacitation was reality? A split second nightmare before the bigger dream? REM sleep for many multiple dreams to takeplace in a single period of sleep, we just usually remember the latest dream before we woke up with the others occasionally flashing in and out of memory.

If that little disgusting scene was real though, we should make it a priority to get a morning after pill to make sure we don't have a satanic rapebaby sequel hook on our hands here.
>>
No. 62672 ID: 6a1ec2

>>62666

> satanic rape baby sequel
> 666

Yesyesyes quick who's got a rusty hanger oh god
>>
No. 62673 ID: e3f578

>>62672
oh man only 4000 posts short of the greatest coincidence in tgchan history
>>
No. 63109 ID: da9049

i'm not sure i like this quest anymore.. rape isn't fun. i feel you went too far, Fidchell.
>>
No. 63110 ID: e3f578

I only feel rape in a story goes too far in a story if it tries to glorify it or if it's just trying to cheaply be edgy or a point of drama.
I didn't get the sense of either here. I mean shit, there's plenty of other quests here that include it as jokes as well as serious backstories. Really, it just sent home the point to the readers that Harry is an irredeemable psychopath that should be put fucking down and that we should have never played soft with the bastard in the first place.
Which, lets face it, we did or at least I did. Even after he murdered Janice in cold blood I felt that maybe we could undo his brainwashing by trying to get at whatever humanity he had left. Fidchell just closed that door hard when he revealed that Harry isn't some poor victim like anyone else here any more, he's just a stone cold hard monster you should stop trying to head down that branch before you get your ass killed. If Fidchell didn't write for Harry to do that Heinous crime, then it would have taken something else, possibly even something worse such as killing Glade, before we came to that conclusion. At least now we can have him bleed the fuck out on the floor while he's conscious, at least before he turns into a husk. Rina can live through this and overcome the trauma and maybe, if we're lucky, get the good end where all the people we care about are alive and hopefully not in jail, but even that ending is better than the one where one of our friends is dead.
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No. 63125 ID: 09a2fd

>>63109

No. Rape isn't fun. Where have I ever specified that? I admit, the main reasons were to evoke emotional responses from the readers and, like Dirtbag said, show just how fucked up and monstrous Harry really is.
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No. 63325 ID: e3f578

I shouldn't joke about the lack of a decent pair of pants like that, but it just was too hard to resist.
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No. 64141 ID: c7b3ee

So Nysindra is a fur-flamer. The truth is out.
>>
No. 64142 ID: e3f578

She really needs to get laid.
And high.
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No. 65572 ID: 09a2fd
File 135658832759.png - (494.21KB , 612x643 , rinathefox.png )
65572

Hi.

It's tough for me to progress this quest, guys, sorry. Especially when I've got other personal projects on hand. Don't know how many of you know about them, or my draw thread.

Anyway, to be honest, I'm not impressed with this quest at all and how I'm handling it. I'm putting forth quite a bit of effort in it, but it's a mess...and kinda boring. Definitely not my best work, but would anyone be interested in seeing another quest from me when this is over?
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No. 65573 ID: 57a559

sure
>>
No. 65576 ID: 86f7bd

I would be interested in another one of your quests
>>
No. 65577 ID: 57a559

I have a question
Does Moth have a problem with windows and lights?
>>
No. 65580 ID: 09a2fd

>>65577

Nope! Why?
>>
No. 65581 ID: 57a559

because he is a moth
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No. 65584 ID: 09a2fd
File 135664109170.png - (127.38KB , 700x700 , mothlight.png )
65584

He's a mothMAN.
>>
No. 65585 ID: c7b3ee

And what a man.
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No. 66789 ID: 25e59d

Well, after a bit more than a year, the quest is finally over. I hope the ending wasn't too abrupt. I've had a fun time and got a bit of help art-wise from the community that I'm grateful for. I put quite a bit of effort into this whole thing, but I'm still not sure what you guys really think about it. I'd love to hear your guys' thoughts.

As for making another quest...well, it's likely, but I won't happen for a while. I hope that with Rina Quest I've made some of you curious about other projects I have going on. I know some of you avoid DeviantART like the plague, but it's currently the one stop to see most of my art as well as my projects in work. Here is my account:

www.fiidchell.deviantart.com

It's on you guys whether you want to check it out or not, but if you liked the quest, I think you'll like what else I have to offer. I usually go for anthro stories with a dark atmosphere.

And I know some of you are irked when hearing anything about anthros, but if you haven't already noticed from the quest, I am taking a sharp turn away from the direction most anthro comics/stories go, that being one-dimensionality toward almost every aspect, and a blatant focus on sensuality. I try to make stories with memorable and believable characters. In other words, I'm trying to stand out and show everyone that not everything that has to do with anthros is an endless spew of fetish-centered nonsense.

Okay, I'm done rambling. I don't expect much from the completion of this quest, but I hope you all enjoyed my efforts anyway.
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No. 66790 ID: f7acde

You done good.
>>
No. 66824 ID: 91c1b3

Really awesome quest. Not sure what else to say.
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No. 66829 ID: 57a559

Dug it bro.
>>
No. 66833 ID: 25e59d

Thanks for the compliments, guys. I'm glad you all liked it. I'll be visiting the site less frequently, but feel free to drop questions/gripes/praise/fanart if anyone is so compelled to do so.

I also have a draw thread if anyone wasn't aware. http://tgchan.org/kusaba/draw/res/12137.html
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