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File 134382513815.png - (16.23KB , 604x587 , discussion.png )
57930 No. 57930 ID: 34cbef

Rules:
Players in this game are fighting for their king, they are to engage in melee combat and fight the opposing force. The object of this game is for the king's men to clear the tile grid of the opposing force. Turns are comprised of a move action and an attack or passive action. Each unit takes up one tile on the grid and can interact with objects or other characters on the grid.
382 posts omitted. Last 100 shown. Expand all images
>>
No. 72505 ID: 4ef89b

Do you need to be on top of a body to make a claim, or just beside it?
>>
No. 72508 ID: 34cbef

>>72505
you can claim a body that is within reach, so either on top or beside or under it or above it.
>>
No. 72510 ID: 5fd94e

I can attack and then move correct?
>>
No. 72516 ID: 34cbef

>>72510
if necessary
>>
No. 72536 ID: 34cbef

I found myself incredibly tired, it's been muggy out and the storms that happen don't help at all. The day is very gloomy and I am taking the initiative to get some neede sleep.

No update today, but expect one tomorrow
>>
No. 72545 ID: 91c1b3

Sleep well man.
>>
No. 72608 ID: 4ef89b

Can I get some specifics on throwing weapon rules?
-Will I need to be wielding the weapon, or can I throw a weapon that I am carrying?
-You said earlier in the thread that distance thrown is based on movement. Does that mean that a character who as X maximum movement can throw items X spaces, or that a character who moves Y squares this turn can then throw his weapon up to Y squares away?
>>
No. 72614 ID: 34cbef

>>72608
it would be up to your move attribute
, if your move is 3 you can throw 3 tile distance
>>
No. 72849 ID: 91c1b3

Elron's Enhancements is open for business! If the rules are the same, my minion has the ability to increase the capabilities (stats) of an item after each encounter. He should also have the ability to fuse together two items to create a new unknown item. To keep this from getting ridiculous, I'll have my guy require items to be used up for parts to increase the chosen weapon or armor's capabilities.(like taking chunks from a set of plate armor to add extra defense to a set of wood armor) Except in the cases where a simple increase would be achievable. (increasing a sword's attack by one by sharpening the blade to a razor's edge or lowering the encumbrance [capacity used] of a set of armor by shaving off the unneeded sections) I may drop some of my personal rules if they end up being bad. (are these ok chirps?)

So now it's request time. Who's first?
>>
No. 72854 ID: 19b3c3

>>72849
Those sound pretty much like the rules I was using for Dakdo. I generally assumed that in between battles the kingsmen had a workshop with enough materials for small modifications (+1s), which the forge probably counts towards here. Making custom gear or combining things needed looted or collected materials. Same for making things on the battlefield, or during times when we didn't have access to the assumed workshop (like in between floors of the tower we were climbing).

I'm can't remember if I limited the number of upgrades per customer, but upgrading a piece of equipment more than once per encounter was a definite no-no.

Most of the custom gear and time magic enchanting rules were bullshitted on the spot, and deliberately further obfuscated by having him actually argue with the rules wizard about it (because what mad tinker wouldn't argue with someone trying to make sense of their work?).

Anyways.

>Request
Kala would like a +1 to attack stuck on Fluffle's shortbow. He's got 4 arms, he can work harder to draw it if he has to.

And if I can get it, a +1 to move on Kala's dagger (she's willing to be dishonest, misrepresent herself, and flirt to try and bend the one-per-player rule to one-per-character, if necessary).
>>
No. 72860 ID: 5fd94e
File 137222871524.png - (12.60KB , 520x395 , Ya2.png )
72860

I assume that is about what you meant by large club.
I am kind of hoping for +1 attack +1 defence but if that is to much don't do the silver bit and just go for lightening it up.


Sir Metallo looks uncertainly at his club, while a solid weapon it was quite unwieldy and left him for to open to attacks for a front-line fighter such as himself, still feeling the effects of the blows he received during the previous fight. Hearing the forge roar once again and seeing Elrond's minion coming out he gives the club a few test swings he conceives a plan to fix the balance of the weapon, before grabbing some silver and heading to the new smiths.
>>
No. 72867 ID: d1d627

Dilios brings her axes to Hammer
"Sooo one upgrade per dude? Any way to, I dunno, make sure I don't die if I miss or something with these babies?
I mean hey, I don't plan on missing, but I also don't wanna be stuck tossing axes from a distance, I'd be a bow user if I wanted to do that!"
(fluff aside, I'm basically axing for a +1 Def to both my axes, if I can get it. If not, I'll be fine with the one, and possibly naming it so as to tell them apart.)
>>
No. 72872 ID: 03ff76

It's one upgrade per player now because you can now get minions that can use weapons. If that wasn't a rule, someone could have an upgraded army of minions in no time.
>>72854
Igor reinforces the limbs of the bow with some scrap and resplices its string with a stronger weave of his own making. (would normally increase draw strength needed, but 4 arms can handle it) + 1 to bows attack.
[will finish this later, I have real life stuff to deal with for a few hours]
>>
No. 72881 ID: 9d464b

Should have mentioned by lightening i mean the defense increase as it becomes less cumbersome(middle pic)
>>
No. 72918 ID: 34cbef

I've finally figured out what you guys are gonna do.
there will be an update tomorrow, count on it.
>>
No. 72928 ID: d30532

Are there any rules for getting new basic weapons? I am thinking of getting +1 def to my armor then exchanging my crossbow for a shortbow.
Also, when I have enough claims for water magic, would the craftsminion be able to make a water tank pack so I wouldn't be dependent on nearby pools of water?
>>
No. 72929 ID: 34cbef

you can trade in your weapons, its a weapon:weapon ratio so armor for armor and weapons for weapons.

yes you can make a large canteen to hold water.
>>
No. 72940 ID: 0095dc

Hmmm, so if I take the double attack feat I can do 8 damage a turn, and if I get a damage increase on my club i can do up to 10 damage a turn :-D i could have some fun with that.
>>
No. 72970 ID: 34cbef

>>72849
so be it

>>72872
attack increase approved

>>72867
defense increase approved
>>
No. 72971 ID: e3aff6

Chrafalabagis: "Is any material around the forge to reinforce my armor with before we deploy? Apparently we are going to see a lot of close combat in this next mission."
((Requesting +1 def to woodplate armor))
>>
No. 72974 ID: d1d627

Hey Warlord! Any reason for us to not just bum rush each group one at a time? Cause the way I see it, that'd be the safest way to go about things!
>>
No. 72976 ID: 91c1b3

A few hours ended up being a lot longer. My bad.
Writing papers suck.

>>72860
Added a piece as a counter balance, which lets you move it so you can block/dodge more easily. (getting rid of the def penality on the club, so essentially +1 def)

>>72928
Added a bit of cloth to cushion the wood plate so as to make hits less devastating. (+1 def)

>>72971
Same as last one since you have the same armor (+1 def)

I'd like to do the same for my armor too. (+1 def for self)
Anyone else? I'll try to make it quick now.
>>
No. 72977 ID: 34cbef

>>72974
go about the engagement as you see fit.

>>72976
armor def approved
>>
No. 73020 ID: 34cbef

i've been busy today, so the game will be on hold til tomorrow
>>
No. 73090 ID: 9202a9

This thing lives? Whats going on and when's the next thread?
>>
No. 73093 ID: 19b3c3

Current thread is here >>/quest/516595, and we've all got new characters and are playing as the bad guys, or something. Feel free to roll someone up and join the engagement (be sure to check the wiki, there's new feats and stuff to chose from).
>>
No. 73094 ID: 34cbef

sorry for the no update today- as i said it's been busy lately so throughout the week it'll be hit or miss with the updates
>>
No. 73095 ID: 9202a9

I think I'll make a tinker.

Feargal O' Duncrack
Health 5
Move 4
Attack 2
Defense -2
Capacity 4/5
Feats: Build General
Items: Longbow, Rope (You'll want it if you ain't got it)
Claims: 0
>>
No. 73292 ID: 34cbef

sorry for no updates this past week, the heat and mugginess hit hard and there was lots of 4th of july activity. Hopefully there'll be an update coming monday.
>>
No. 73306 ID: 91c1b3

's cool. Just keep at it man.
>>
No. 73313 ID: 5fd94e

I hope you beat that mugginess with gratuitous fireworks.
>>
No. 73402 ID: 5fd94e

>>72970
>>72977

I just noticed mine was never specifically confirmed, did I get the Def bonus?
>>
No. 73403 ID: 34cbef

>>73402
yes, all the armor defence in that post was approved
>>
No. 73409 ID: 91c1b3

>>73403
His defense increase was from removing the negative penalty from the club; not an armor increase.
>>
No. 73410 ID: 9202a9

Hey chirps
Can a work with someone to share the benefit of my feats?
E.G. I want to make a magical bone staff, so I work with one of the shadow mages. Since he knows magic and I know crafting between us we should be able to do it.
>>
No. 73411 ID: 23b97a

>>73410
At the very least, you'd need to get the bones from somewhere, though.
>>
No. 73412 ID: 9202a9

>>73411
We have how many wargs in the courtyard just begging to be relieved of their bones?
>>
No. 73413 ID: 9202a9

>>73412
Now that I think of it there is a whole lot more to use than just the bones. Warg hide cloaks, Warg fang tipped arrows, Warg claw punching daggers. I wonder if goblins could be this usefull too... I must experiment.
>>
No. 73415 ID: 34cbef
File 137342709580.jpg - (16.71KB , 256x352 , link3vj4.jpg )
73415

sure finn, it'd be absolutely acceptable if a kingsman try to work with a forgeling, i mean who am i to stop you.

but in all honesty it would be a little complicated to allow you to share powers in creating an item. imagine if you had a time wizard, a shadow wizard, a crafter and whoever else just working together to make an impossibly powerful weapon- if i allowed that then everyone would probably get some sort of shadow ebony bow that shot out time arrows or some such.
>>
No. 73416 ID: 91c1b3

>>73415
How about having two build generals working on the same project? We could combine the bone as the base (the underlying magic power), the silver to amplify it's effects, (making it an actual magic item instead of just a bone), and either using the withstanding magic enchantment or the material itself of the enchanted tongs.(which would destroy them obviously, but would stabilize the item enough that it does not explode/has a lesser chance of being a bad item)
>>
No. 73417 ID: 9202a9

>>73415
I'll take that as a no. Though sarcasm does not work over the internet so clarity would be appreciated.
>>
No. 73419 ID: 91c1b3

>>73416
This is not taking into account what the base magic of a Warg bone is, what other base components would work better for these items, or fact that I am the only person that bothered to take one of the magic tongs. (and one of four silver bars)
>>
No. 73421 ID: 34cbef

>>73417
that is correct, sorry for the humor

>>73416
hmmmm, ... i will allow two characters with build general to work together- it's when the magic starts stacking on a single object that you would need permission on.

On another note, i'm currently updating the wiki info with poisons.
>>
No. 73422 ID: 91c1b3

What does paralyzed do? Is it no movement, no active actions, no actions at all, or no turn whatsoever?
>>
No. 73423 ID: 34cbef

>>73422
i'll have to detail it a bit better in the wiki- but it causes them to skip a turn- this one will be edited when i come up with the more specific poisons later
>>
No. 73424 ID: 5fd94e

>>73419

I did say I grabbed one here, however it was in Disc so I guess it wouldn't count :(

>>72860
>>
No. 73427 ID: 91c1b3

>>73424
According to the post you linked, you only grabbed silver. None of your other posts mention the taking items either. The magic enhanced tongs were the stopping point and were what I meant by the only person to grab one. Sorry if it seemed otherwise. (no offense meant by any of this, just can't think of a way to rephrase it)
Also, can't remember if I thanked you for the claim yet, so I'll do it now. Thanks, that really helped me out a fair bit.
>>
No. 73428 ID: 5fd94e

Ya, I only meant the silver sorry. Good thinking on the tongs however.
>>
No. 73457 ID: 9202a9

Oh and If anyone has materials to craft I would happy to the work for a small favor.
>>
No. 73459 ID: 9202a9
File 137349332283.jpg - (40.25KB , 384x512 , Wolf Cloak.jpg )
73459

Also I should post some crating Ideas before I forget about them.

Warg Hide Cloak- +1 Df, +1 Capacity
This a improvement to an existing armor add the above stats to it. I imagine it looks something like pic except scarier and wargier.

BonePlate- 3 Df, -1 Move, -2 Capacity
Only problem is where do I get the bones?

Warg Fang Arrows- +1 damage
Each arrow is made Individually and a warg corps only provides two arrows. So I would have a limited number to shots.

Fang Shield (weapon)- 2 Attack/ 1 Defence/ -1 Move/ 2 Capacity
A normal shield that I've mounted teeth along the edges and various painful (for the enemy) places.
>>
No. 73460 ID: 34cbef

miner update to the wiki, necromancer has been added to the feats list and skeleton can now be a purchasable monster
>>
No. 73466 ID: 91c1b3

>>73459
The fang shield is pretty cool and good idea, but I think it would be better if it dropped the movement penalty or took one capacity instead of two. The arrows would be really cool if were more than 2 each body (18 shots split across almost all ranged users is not a lot), and it might be a bit of a hassle for us/chirps to keep track of. The rest seem kinda... bad stat wise. The improved wood plate is already better than the bone plate and a tradeoff of one cap for an extra def (warg cape) for an improvement that costs some items is a bit off. It may be worth it if it gave 2 def? I'm not sure.
>>
No. 73473 ID: bbaf09

>>73466
I when making up these stats as I was really trying not to be overpowered. But now that I think of it I can probably afford to buff it some. Of Course feedback would be wonderful.

Improved Fang Shield (weapon)- 3 Attack/ 1 Defense/ 2 Capacity

Improved BonePlate- 3 Df, -1 Move
Some of the bones much be contributed by the person going to wear it. (they have to give me one claim)

New Ideas
Claw buckler
2 Attack, 1 defense, 1 capacity

Warg Claws
4 Attack, 1 Defense, 3 Capacity

Spiked Armor +1 Attack (or two if it was an imp
Improvement one normal where a person gives me a claim that they personally have killed, and I use it's bones and sinew to craft menacing spikes onto their armor. It must their personal kill otherwise the spikes would not me menacing enough.


Also I defend the cloak. It is not good for most folk but those who have capacity to burn (like if they got backpack) it would be great.
>>
No. 73475 ID: 34cbef

>>73473
backpack is not items in hand
>>
No. 73479 ID: 5d4146

think of backpack as items in your inventory as opposed to on your person, I think is how they're supposed to work?
Like, if Dilios had a backpack, and she carried three axes in there, she wouldn't be effected by the negative defense penalty of carrying them. I think that's how they're supposed to work. Backpacks= inventory system.
>>
No. 73480 ID: 34cbef

that's correct, unwieldy not heavy
>>
No. 73483 ID: 91c1b3

>>73473
Those claws are an awesome idea, especially since we had someone that used claws before. About the cloak; I always checked the efficiency of each item by matching up its stats. (any def or attack ups add and capacity decreases) Every starting item (except for those with a range greater than 1) had an ending value of either -1(a bit bad), 0 (average and most numerous), or +1 (good). I kinda figured that an equipment that needed common items to make would be worth +1. (rare would be +2 and special ability ones are not in the system) -1 would be a bit underpowered for a special item, and +2 or more would be too overpowered for common items. The cloak had a value of 0 which would be a bit worse than just having me upgrade their armor once.(but it would give another slot to upgrade later)

Also about the normal upgrades, how about they can be upgraded twice with generic/random not inv items.(like the padding I used) In order to get them to rank 3(named item) they would need to use a common item to upgrade. 3 to 4 is another common item, and 4 to 5 is a rare item. It would give more of a reason to upgrade different equipment and to loot corpses. (All of this including the +1 base for crafted items is theoretical and can be shot down with a word from the creator)
>>
No. 73494 ID: 5d4146

...I'm getting the impression the Tower Quinox faction is all about technology and whatnot, if they aren't the Crusaders from the Kingsmen era (For all we know this is countless years in the past!) Which is ironic since so many of the Tower guys are magical.
Meanwhile, the Kingsmen seem to be turning distinctly tech-based through the hard efforts of Dakdo.
Which kinda leads me into something of a propaganda speech for the Crusaders!
"Look at the fall of your Kingdom! Your king trusted in magic, and where are his forces? Stuck defending his ornate throne, too weak to do anything else! He trusts in these interfering Kingsmen mercenaries, but they're only in it for the gold!
They have a Boulder Knight? Even the strongest Boulder cannot last forever!
They have a crafter of time? But all the time in the world won't fix his clumsy paws!
They have a Tozol with a deadly bow, but she cannot hold off an army herself!
Even with these heros, they are doomed to fall before us, assuming they do not flee to save their own skins before our might!"
Your thoughts on this speech guys?
>>
No. 73497 ID: 34cbef

i like it

also it seems that the weapon throwing is confusing people. Its your maximum move- you throw your melee weapons up to your maximum move not at your moves left.
>>
No. 73498 ID: 91c1b3

>>73494
Nice.
>>
No. 73499 ID: 23b97a

>They have a Tozol with a deadly bow, but she cannot hold off an army herself!
If she gets the Standing the ground feat and is hasted though...
>>
No. 73501 ID: e3aff6

Would it be possible to put a combat log (a list of attacks made and damage dealt or absorbed) for each turn in this disc thread? If you want to keep the specific numbers damage/def/health numbers hidden, a list of who is attacking who with what weapon would still be very nice to have.
>>
No. 73504 ID: 34cbef

i suppose i could do that, maybe even keep a tally on who has claims aswell.
>>
No. 73506 ID: 23b97a

>>73504
Honestly, the drudgery of going through and figuring out who has claims and how many is what's been keeping me from getting the roster up to date.
>>
No. 73508 ID: 5fd94e

Hehe

Emperor: What have I to fear

Sir Robes: The Kingsmen. It's what we call ourselves, sort of like a team. "Kings mightiest men" type thing.

Emperor: Yes I've heard of them

Sir Robes: Yeah, takes us a while to get any traction, I'll give you that one. But let's do a head count here, Rosco the owlbear; Dakdo, a mad scientist who might be MacGyver; a man who wears boulders as armour; a couple of master swordsmen, and YOU, big fella, you've managed to piss off every single one of them.

Emperor: That was the plan

Sir Robes: Not a great plan. When they come, and they WILL, they'll come for you.

Emperor: I have an army

Sir Robes: We have a Tozol
>>
No. 73522 ID: 91c1b3

>>73506
>>73504
I can do that if you want. It's great practice for my accounting class. (seriously; making sure every number is correct before moving ahead is like 90% of it. 5% is having a good attention span, and the last 5% is knowing how to have it laid out)
>>
No. 73525 ID: 91c1b3

Damage to kills and kill claims.
Damage to non kills soon. (will be different format and will contain this turns attacks most likely)

Top-right
Goblin that died at N10
Nerr: 2 Atk
Elron: 3 Atk
Goblin that died at R7
Igor: 1 Atk X2
Nerr: 2 Atk

Bottom Mid
Warg that died at AG2 (claimed by Dilos)
Dilos: 8 Atk
Goblin that died at AD4 (claimed by Nevaks)
Nevaks: Atk 3
Warg that died at Ab7
Fluffles: 6 Atk
Goblin that died at Z5
Kalla: 2 Atk x2

Top Left
Warg that died at J10 (tossed to L11)
Chraf: 1 Atk
Metallo: 8 Atk
>>
No. 73531 ID: 91c1b3

Non-kill damage (they're not dead yet)
Turn 1
Jiro attacks warg at H9 (marked as H10 in quest)
1 Atk, so no lasting damage

Turn 2
Dilos throws an axe at Warg at AH6
4 Atk, 1 point of damage taken. Warg now has 1 Hp
Char shoots warg at H9
Jiro stand-in shoots warg at H9
2 Atk, so no lasting damage
Duncrack Shoots at warg at S9
1 Atk, so no lasting damage.

Turn 3
Chraf shoots bolt at goblin at I12
Jiro stand-in Air blasts the goblin at I12
Atk 3, Expected to die.
Metallo smacks down warg at J11
Atk 8, it will definitely die

Not gonna list anything else because not all moves have been put in.
Correction on last post; since the last goblin in the bottom mid did not die, Fluffles most likely did not hit him. (he would need def 2 armor to live) That means he attacked and contributed 3 Atk towards the death of the goblin at Z5. If you see any errors in my work, feel free to add a correction of your own.
>>
No. 73536 ID: 5d4146

!!!
I didn't realize that Warg had an axe in him still!
I thought it was just 'I claimed the kill' that turn, as opposed to tossing!
Ok...I think I should check the rules on actions and making claims and how that works to avoid such missteps in the future.
>>
No. 73546 ID: 91c1b3

Picking up bodies is a free action if I remember right. Looting bodies is a standard action.
>>
No. 73610 ID: 34cbef

sorry for the delay on the updates- there should be more incoming on monday.
>>
No. 73660 ID: 5fd94e

Does anyone else feel like this quest is going to end with us all murdering each other to become the Emperor, and if that happens anyone want a body-guard?
>>
No. 73661 ID: c95833

>>73660
Obviously we just subvert the death match.

'Evil turns on itself' is the worst trope for making the bad guys fall down. The good bad guys play smart- you work with others to forward your own ends, and you check your own ambitions when it serves your interests to do so. Evil done right is about selfish self interest.

Dunno about you, but I'd rather be grand vizier in the evil empire than dead shooting for Emperor-ship.
>>
No. 73668 ID: e3aff6

>Does anyone else feel like this quest is going to end with us all murdering each other to become the Emperor
Whoever ends up emperor will probably still need a healer when the dust settles.
Besides, you don't have to be Always Chaotic Evil to be a member of the forces of doom. For example, my character is not so much the self-interested type of evil as loyal to a group without really thinking or caring much about their evilness in the greater scheme of things.
>>
No. 73669 ID: 34cbef

it's 80 degrees out at 1am, mugginess is extreme.
cannot move, cannot update...

i'm melting- if tomorrow is better i'll try to crawl outta the icechest to update the equinox
>>
No. 73699 ID: 91c1b3

I agree with the be a group and sort out who leads later thing. (though summoning is very useful to a tactician) As for being evil... my guy hasn't done too much other than kill some lazy people and I plan to have him water the garden with the blood of our enemies. That will really bring the flowers into bloom.

>>73669
It's cool, just try to beat the heat. (a wet rag tied around the back of your neck might help?)
>>
No. 73990 ID: 34cbef

le bump
>>
No. 74135 ID: e3aff6

> So my favor goes to Metallo.
Wait, characters qualify for Most Valued Minion when they were also MVM it the previous battle? That seems like it could snowball rather dramatically.
>>
No. 74136 ID: 91c1b3

>>74135
I have to say he did a damn good job holding off the enemy, and that his upgrade did not cause that. No more than 2 in a row though, I hope.
>>
No. 74138 ID: e3aff6

On the other hand, there are worse candidates for emperor than Sir Metallo: warrior of the year, all years.
>>
No. 74148 ID: 5fd94e

And I seem to be pitiful at paint character concept art :(


Anyways, anybody got any suggestions for a perk, or if I should bump my attack/def. Thinking of going for either persuasion equiv or possibly spindly (So I don't have to rely on Elrand to move anywhere.) I kinda sorta almost feel bad about getting it MVM twice though.
>>
No. 74149 ID: 5fd94e
File 137490656086.png - (11.63KB , 252x361 , Knight.png )
74149

>>
No. 74229 ID: 752df9

So, i can safely assume that for the purposes of dual wielding a large club and longsword are both moderate sized?
>>
No. 74231 ID: e3aff6

>>74229
Looks like that, as they both use 2 capacity, but remember you need to have the capacity to carry both of them.
>>
No. 74233 ID: 752df9

>>74231
Gonna get built now i think, and when i get 10 claims go with dualwield.
>>
No. 74301 ID: 91c1b3

Ok, so since there isn't much talking I'm gonna start on my own upgrades first. I'll have Igor use some of the warg bones to replace the wood in his crossbow. This should lower its weight enough to let him carry a bit more other stuff. Crossbow: -1 capacity. (According to a quick google, bone is lighter but more fragile than wood, but since it's a ranged weapon, that won't matter much) He then sets out to tan one of the hides into some leather to store it for later. He also rips and prepares a second hide to make into leather chord.

Igor reckons that he can still get a project done per person.
>>
No. 74304 ID: 5fd94e

Oh ya, think you can embed the warg teeth I gathered into the head of my club for extra damage.
>>
No. 74395 ID: cf8f63
File 137527783415.png - (4.50KB , 404x404 , Savagery.png )
74395

Dilios: Right. Since I never DID get an armor and you guys get worried about me dying out there, I'ma pick up a Padded Leather armor.
And I'd like to request an upgrade to my main axe, Savagery! Maybe use some of these Warg fangs to reinforce it's strength so I can block with the thing better? I dunno, I just want this defense penalty to be gone from it! (left is a pic of Savagery post-upgrades, if approved)
(I know, weapons are named at total + of 3, but because of the multiple axes, I'm getting sick of having to specify which one I'm using for what! As an aside, with dual wielding, could Dilios throw both axes at once?)
>>
No. 74635 ID: bbaf09

>>74395
I'll see what I can do. Maybe I could use some bones to make some handguards or sword catchers. I bet I can also modify the axes to fit your reach perfectly.
Reenforced Battleaxe- 4 Atk/ 0 Df/ 0 Move/ 2 Capacity (+1 to atk if wielded by Dilios)

I also had an Idea for your armor if I may be so bold. Of cource this will be tailored to fit too.
Studded leather- 2 Df/ 0 Move/ 1 Capacity (+1 to DF when worn by Dilios)
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No. 74636 ID: bbaf09

>>74304
It would be simplicity it's self, but why not reach for something greater? My idea would be something like:
Fanged Bone Mace- 4 Atk/ -1 Df/ 0 Move/ 1 Capacity (Remove the penalty to Df if wielded by Hammer)
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No. 74638 ID: 5fd94e

>>74635

I can attack up to 2 times per turn, an attack bonus will effectively be a +2 bonus when I double attack.
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No. 74640 ID: 5663f2

Dilios: Wait, you can bind this stuff to be better in our hands!? THAT'S AWESOME MAN! THANKS!
Oh man, this thing gets a few more attack upgrades and I'll be able to destroy BOULDER ARMOR myself in one shot! EEEEEE!!!
*she proceeds to walk away squealing in anticipation.*
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No. 74654 ID: 91c1b3

>>74304
No offense man, but I'm not sure you need more extra damage.(especially with the sword on the way) You can have 8 Atk a turn now, and with a longsword you will have 14 a turn. I think the upgrade would be better spent on reducing your armor's move penalty by 1. It's your choice though, I'll upgrade it either way.
>>
No. 74656 ID: 5fd94e

But attack......................more speed......................brain hurts now.


Al'ight,either remove or replace with warg-hide unnecessary pieces of armour, for reduced weight, to allow for faster movement.
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No. 74659 ID: 91c1b3

>>74656
In that case, Igor would remove a few chunks of armor around the joints of the armor. Reducing the move penalty on his armor by 1. So +1 move Iron full armor (The def penalty from less armor is negated by the defense boost from better ability to dodge, which just leaves it so you can run more)
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No. 74672 ID: 34cbef

>>74635
i have to remember if the battle axes were modified before, battle axes have the -2 df penalty and just have to see if it was raised by one... ya know, only one point of modification per engagement...

>>74659
movement enhanced accepted
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No. 74681 ID: 4c8520

Chrafalabagis: I am finding this crossbow to really not be very effective. If I exchange it for a shortbow, can our craters do something to keep it from getting in the way my defense? ((+1 def to cancel out the normal -1 def.))
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No. 74693 ID: 0f0e82

Yes, that axe was previously upgraded to have lessened defense penalty/ improved defensive ability.
>>
No. 74712 ID: 34cbef

>>74693
alright, i can let it fly then
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No. 75259 ID: 34cbef

alright, so honestly i've been pretty lazy and had not counted the claims yet. So the next objective is the bandit camp, though for a sad part of news i'm putting that off for now. I'll be keeping the quest in hiatus for a bit- hopefully not long- but for now the quest will need to sit for a bit til I can find the time to work on the wiki and all the different enemy types.
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