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File 135474152766.png - (110.88KB , 512x512 , Discussionthread.png )
64717 No. 64717 ID: 02bd5c

General purpose discussion thread for Dreams and Decay.

Discussion, constructive criticism, art, and other random shenanigans go here.
20 posts omitted. Last 50 shown. Expand all images
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No. 65940 ID: 25312f
File 135780133639.png - (48.31KB , 889x606 , NEENER.png )
65940

Hey, Uplifted! I drew Nina!

I think this is why Uplifted doesn't let me do the art for this quest, actually.
>>
No. 65944 ID: be7fd9

>>65940
So... she's a muscle wizard witch, then.
>>
No. 65948 ID: 25312f

>>65944
LOL

But, sadly, no. That's just me sucking at MS Paint. I can't draw so good on the computer. I can't draw so good on paper, either, but at least it's better.
>>
No. 66387 ID: 25312f
File 135882820447.png - (188.78KB , 512x512 , 55colortest.png )
66387

Experimenting with color frames. Lemme know what you all think.
>>
No. 66389 ID: 67bfa9

>>66387
I like it!
nice use of subtlety
>>
No. 68380 ID: 25312f

Dreams and Decay will be on hiatus for the next week-or-so. Simply can't update then.
>>
No. 68687 ID: 25312f

>>68380
Aaand... we're back! Boom-shaka-laka! Miss us?

Off to an interesting start with technical difficulties though, LOL... I think Uplifted might be kinda sleepy. But he fixed it!
>>
No. 69024 ID: d6ef5d

I just have to say, this current boss fight has blown all my expectations for Disney quest clean out of the water.

We're doing some kind of warning forever destructible / reforming boss battle against a dismissible hallucinatory-heffalump, while flying a broomstick, throwing curses left and right, with support from elephants and a acrobat / circus-gunner. That's just fantastically insane.

The only way this could be more awesome was if we'd actually got the Marisa-gun idea prepared in time.
>>
No. 69373 ID: 25312f
File 136416386812.png - (46.22KB , 889x606 , NEEENOOOO!.png )
69373

Drew Nina, figured I may as well draw Nino too. Yes, he does dye his hair cherry red. Why? Because WHY NOT.

LOL LOL LOL Uplifted! I am drawing crappy arts and NO ONE CAN STOP ME! Bwahahahaha!
>>
No. 73054 ID: 25312f
File 137263134189.jpg - (19.93KB , 287x320 , DIDNEYWORL.jpg )
73054

Dreams and Decay will be on hiatus for the next two weeks, because we don't want to run a quest during our honeymoon.

Take a wild guess where we're going.

We'll be back in a couple weeks. See you real soon!
>>
No. 73061 ID: c23ab0

The Swiss Alps
>>
No. 73065 ID: c31f72

>>73054
Japan?
>>
No. 73070 ID: 91c1b3

Honolulu!
>>
No. 75059 ID: 2ae1fb

Well, that was exciting.

Y'all survived the boss rush and finally got to meet the Storyteller. Congrats!

So... we'll probably start Chapter 2 tomorrow. I'm looking forward to it.

Seriously, it's been a great 8 months, guys. I'm just kinda emotional because this is the first (and so far only) quest I've ever worked on that's actually gone anywhere/lasted longer than a week or two.

Just figured it's a good time to resurrect the discussion thread/check in with all youns/ask if my super-long posts are too annoying to deal with.
>>
No. 75061 ID: a23afd

It's pretty fun so far! I am totally disappointed in Nino's combat capabilities, but he has proven to be useful. Are we just not using him properly?
>>
No. 75062 ID: 2ae1fb

>>75061
Well... I think a bit more specificity would be good. I mean, the thing with Nino is that I feel like a lot of times, suggestions give Nina really specific directions, and then just tell Nino to "do something." I think he's a bit put off by it, really. See, he just isn't sure of what to DO in those situations. So he tends to kind of... do nothing.

So, I'm not sure if it's a matter of using him properly, and more a matter of using him at all.

But you are right that he's been useful. I've actually been surprised by some of the things that he's been doing (running distraction in the Horned King battle was a particular moment of glory).

But it's not just the suggestions. It's been kind of tough for me, too. I never really know what to do with Nino. He's a character whose powers are "he can do basically anything, but only if it's funny." And since comedic timing really isn't a strong point for me as a writer, I always have to walk a tightrope between making him OP and making him useless.

But I think it'll be interesting to see what Nino does next. But I'm not sure he'll ever really think of himself as a fighter, it isn't really who he is. Nina got used to it faster than I thought she would (you all certainly helped). But Nino's tricky.

I've rambled on entirely too long, but hopefully it was helpful.
>>
No. 75065 ID: a23afd

>>75062
I don't really know what Nino is capable of, aside from using the stuff in his bag creatively, and that is unreliable because it's a random grab. I mean saying someone can do "anything" is cool, but it's so unspecific it's hard to decide on one direction to go in, you know?

I also thought that he could only do cool stuff if he could get some laughs? Unless we're in a toon world anyway.
>>
No. 75068 ID: 2ae1fb

>>75065
That's pretty much exactly how it works. So, yes, it does make him very tricky to use effectively in combat.

But not all worlds are going to be combat-heavy, so there's that.

I do think that one of his most under-used abilities is the one that Uplifted and I have taken to referring to as "squash and stretch" after the animation technique. With some laughs, he can actually manipulate the size and shape of various body parts, allowing for increased agility/flexibility/speed. He's mentioned it before, but he hasn't really used it much.

His greatest "squash and stretch" moments happened off-screen. I guess you'd have to ask Orwen about them... Though I'm sure Nino himself wouldn't mind sharing.
>>
No. 75073 ID: a23afd

Apparently Seven is complaining about Uncle Remus because he's a racist caricature?
>>
No. 75075 ID: 2ae1fb

>>75073
I hope not.

I also hope that anyone who hasn't actually SEEN the film can reserve judgement. I find that most people who say that it's racist haven't seen it, and are just repeating things that they've heard others say.
>>
No. 75078 ID: beeca1

I find it infinitely amusing how Seven says one word and everyone immediately jumps to racism.

Admittedly, given the context there's a fairly good chance it's about racism, but it's still funny.

Myself, I don't see anything particularly racist.
>>
No. 75080 ID: 2ae1fb

>>75078
Just wanted to say thanks for steering the convo to this thread instead. I kinda forgot myself, LOL.

The funniest part is that when Uplifted saw Seven's comment, he assumed it was because his drawing of Remus was "creepy." I like it, but it took him a while to get it right, so I think he's worried it that it looks weird.
>>
No. 75082 ID: beeca1

>>75080
Nah, the picture itself looks fine. The only thing that might really look creepy is the smile, and that's because fixed smiles start looking creepy anyway when you stare at them, not because of how it's drawn.
>>
No. 75083 ID: c23ab0

GODDAMNIT OF COURSE IT'S UNCLE REMUS I SHOULD HAVE SEEN THIS COMING TWO CHAPTERS BACK

<3 Uncle Remus.
>>
No. 75087 ID: beeca1

http://tgchan.org/kusaba/quest/res/476554.html#i533707

http://lmgtfy.com/?q=Uncle+Remus
>>
No. 75090 ID: a23afd

>>75087
First off, you need to click the No. if you want to link directly to a post. Second, crossboard links can be done like so:
>>/quest/533707
>>
No. 75105 ID: c23ab0

Incidentally the anonymous poster who said "It might be a little bit racist" was making a reference to the Prequel sidequest: http://www.prequeladventure.com/qwtake-control/
>>
No. 77331 ID: 2ae1fb
File 138328536604.png - (250.32KB , 413x791 , ninaconcept.png )
77331

Playing around with Nina's design to match my original intent. Lemme know what you think.
>>
No. 77366 ID: bd48c5

>>77331
My only question is "Why is there no scarring where her original right eye-socket used to be?" It's been really bugging me. Her skin is completely smooth, and then there's the Implant jammed into her cheekbone. It just strikes me as really weird. It's like the Uncanny Valley, where something SHOULD look damaged, but it doesn't.
>>
No. 77367 ID: 7bbaae

>>77331
It looks a little better, I'd say.
>>
No. 77370 ID: 2ae1fb

>>77366
>>
No. 77371 ID: 2ae1fb

>>77366
In-canon reason or real-life reason?

Because in-canon, Jumba filled in the other eye socket somehow with his weird alien-tech. Surgery with Jumba is so far advanced and so different from what we're familiar with that it's basically not surgery at all, but a kind of half-competent sculpting.

But, in real-life, when I doodled Nina with both the new eye and a scarred-up eye socket (I can't draw very well, but I do like to sketch concept art), it looked really stupid. It was supposed to be uncanny/creepy, but it wasn't supposed to look stupid.
>>
No. 77373 ID: 3dd384

>>64834
honestly? that gun would be a cannon even if you didn't say anything about it
>>
No. 77383 ID: 2ae1fb
File 138345440489.gif - (26.33KB , 275x300 , Ninastoise.gif )
77383

>>77373
Yeah, I think this is my concept art for what will happen if Nina gets broken enough.

Sorry/Not sorry.
>>
No. 77394 ID: bd48c5

>>77383
Needs more skulls and pauldrons.
>>
No. 77396 ID: 5869f6

Don't forget the hats! Hats are important too!
>>
No. 77397 ID: 2ae1fb
File 138353975812.png - (78.29KB , 320x384 , 138345440489.png )
77397

>>77394
>>77396
Well. This happened.
>>
No. 77404 ID: bd48c5

>>77397
I love you forever.
>>
No. 80874 ID: 824f43

...so she was the Doctor, right? That means she gets to regenerate, right? ...right?

._.
>>
No. 80878 ID: 5bbbc0

Something that gets me looking back is just how poorly we went about this world.
We basically had Rita along for the ride more than treating her like an actual person, and while I can kind of understand Nino being somewhat of an on-and-off character in usage...We were perhaps a bit too dependant on Nina.
That said, we FINALLY can accurately track what's going on with a world and identify the problem quickly now, instead of our prior fumbling about, I think. The trouble is Rita can't save the day on her own, so to speak, at least not that easily. Her power is wide in scope, but shallow in terms of being able to outright DO things about the issues that crop up, I think...
This could be interesting. While we won't have Nina's simple and direct powers anymore, there's still the creativity Nino allows us, and the 'radar' that Rita provides.
>>
No. 80891 ID: e3aff6

Among the numerous stupid mistakes I made, assuming Hook didn't have a gun was the largest one. Having not seen Peter Pan in a very long time I just remembered how Hook was always going after Peter with a sword to be thwarted by Peter's flying, and figured that if he had a gun he could have simply shot Peter back in the story (or at least notably tried). As it turns out from looking things up now, Hook is one of the few cartoon villains who actually does have a gun and great aim (shooting a minion behind him without looking), which he just doesn't use on his arch-enemy for some reason despite trying to kill him practically every other way.
With the lightning thing, I am really disturbed how I can read something stated plainly multiple times without noticing it at all.
>>
No. 81000 ID: a32d59

Now that the most recent update is up, I just have to say.... Holy crap.

Fun fact: You weren't supposed to be able to do that. Turning Tiger Lily back without Nina was supposed to be impossible. But... Damn. That frog prince idea. Well done.

Just thought I should let you know that this is the first time in the quest that you've legitimately done the impossible. Keep coming up with crazy ideas like that, and it won't be the last.
>>
No. 81537 ID: a32d59
File 139959690525.png - (23.66KB , 400x400 , avatar.png )
81537

Just dropping in to let everyone know that Margos and I started another collaborative project together on Tumblr! It's called Cloverleaf Corners, and it's a visual-novel style life-sim quest-thingy with adorable Tiny Animals.

Check it out here: http://cloverleafcorners.tumblr.com/
>>
No. 81552 ID: bbb906

>>81000
Wait sooo...If we managed to turn Tiger Lily back via breaking the impossible...Does that mean we just screwed up that badly that winning should have been about impossible?
Man, Neverland has been kicking our behinds it seems like.
>>
No. 81554 ID: a32d59

>>81552
Yes. When Nina died, I really thought you guys were done. We even started prepping the next world awhile. I decided to give you one last post to redeem yourself, just in case you came up with some insane, desperate maneuver that would grab on to the thinnest hope of succeeding in Never Land.

Not only did you do that, BUT you managed to turn Tiger Lily back on top of it! I was super-impressed, and still am. Also, you have a very strong chance of actually succeeding in Neverland, long after both Uplifted and myself had given it up as a lost cause.
>>
No. 82988 ID: a32d59

I have updated the woefully outdated wiki page to reflect everyone's current abilities and inventory: http://tgchan.org/wiki/Dreams_and_Decay
>>
No. 85701 ID: a32d59
File 141194194802.png - (119.74KB , 512x512 , spheader.png )
85701

Alright, so I'm making a strip poker module for Dreams and Decay because I've been meaning to for awhile, I don't want to get rusty drawing the characters, and it could potentially help Margos' writer's block.

So, the question I have to ask is this: which character would you all most like to see a module for?
>>
No. 85704 ID: 2fd516

>>85701
The Storyteller.
>>
No. 85706 ID: 06cd1e

Nina would probably be hilarious but it's the most in-character for Nino I think...
>>
No. 85707 ID: a32d59

>>85706
I guess the real question is which you want first, since I hope to eventually do the entire cast...

>>85704
Except him. I'd rather not melt my eyeballs with nude Uncle Remus, thank you very much. We will not be seeing his laughing place.

In all seriousness though, only original characters (currently Rita, Nina, and Nino, eventually others) are up for the vote.
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