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File 125922050927.jpg - (59.44KB , 480x775 , TZ_ConceptB.jpg )
6624 No. 6624 ID: 7eda8b

Discussion, speculation, questions, and feedback.
1025 posts omitted. Last 50 shown. Expand all images
>>
No. 126534 ID: b1b4f3

>>126530
Not gonna happen buddy.
>>
No. 126538 ID: 4a99aa

>>126532
That is most certainly not my intent. I don't want to detract from what has already been made, I simply find the Internet's lack of Tozol disturbing.

>>126534
There is no such thing as impossibility, only improbability. And no matter how bad, I'll take whatever chances I can get if it means Tozol quest doesn't have to be over just yet.
>>
No. 126539 ID: b1b4f3

>>126538
Do you not know what "rude" means? You can't force Test Pattern to make another chapter. He already knows he has fans.
>>
No. 126573 ID: e3e859

>>126539

I can't force Test Pattern to do anything. And I wouldn't want to. My intent was to show that there is still interest in the Quest.

If it sounds fun to him, I would love a continuation of the quest. If not, oh well. I would never want him to have to slog through making something he didn't enjoy.
>>
No. 126576 ID: 298905

>>126573
It's how you phrased it, really. If you had said something like "can I get a roll call of everyone who's still interested in this quest, to show there's still an audience if Test Pattern still has an interest?" that probably would have been fine. When you say "I want more tozol quest! Come on everyone and vote for it, then we'll have more!", it comes off as being demanding. The word "vote" implies that if enough people say yes, it MUST happen - that, if you can only get enough people to agree with you, you have a right or entitlement to get what you want. Which you don't have. So that's rude. Talking about becoming part of an "unstoppable fan-force" didn't help.

Also, you never technically ASKED Test for more tozol quest. You addressed him, asking if he was still alive, and then you simply declared that you wanted more. You didn't say "could you" or "if you'd like to" or "please". Again, you were talking like he wasn't the one who got to make the decision. Rude.

I'm fully prepared to believe you're just not communicating well rather than intending any attitude like that, so... just try think how you come across in the future, please?
>>
No. 126584 ID: 06fdc0

>>126576
jesus christ, he was being funny, not demanding that test pattern bow to his will. i know it can be hard parse tone when something is just written in text, but it can't be that hard to know he was joking

i'd be ready to believe that you're just communicating well, but since you've been throwing a hissy fit for 6 days now, ... just stop bitching, please?
>>
No. 126587 ID: 87353e

>>126584
Yeah, nah. trying to play it off as "just a joke" isn't a very good reason to justify being cringingly obnoxious and blatantly disrespectful to Test Pattern.

Not to mention that even after finding no traction here and being told off, they immediately went to TP's Draw thread to necro-post that too with more of the same bullshit and get told off again for being rude.

Dunno why you would wanna defend poor behavior like this and not at least try and correct them before they get themselves banned for being a twat.
>>
No. 126592 ID: 1eacb9

I guess I'll post here since people saw fit to necro this thread one day before I finished reading Tozol Quest, but does Test Pattern have like a wiki or DeviantArt or something? I'm not dumb enough to believe there'll ever be more Tozol Quest related content after such a long gap, but the level of detail put into this makes me figure that Test Pattern moved on to bigger things or at least put notes up somewhere, but the /tgchan/ Wiki doesn't list anything.
>>
No. 126600 ID: b1b4f3

>>126592
He's got a Furaffinity account.
>>
No. 126813 ID: 4dc321

>>126539
It's cool! I'm not offended or anything.

Also, to be perfectly honest, my lack of throughput has more to do with creative block than a total lack of time. It is my intention to change this but I've been saying that for awhile...

I will try to start uploading drawings to my FA again, at least.
>>
No. 126844 ID: c92184

Damn straight, he has fans. I miss tozols.
>>
No. 126845 ID: eeb7d9

I am pretty new here and i didn't get to participate in the quest, but i read it. It would be sooo cool to be able to see a new one from a fresh start.
>>
No. 126846 ID: ad51b8

>>126813
Hey Test, random question for you but would you say that in the tozol quest universe that humans would be the equivalent to goblins? As in their tech is at best crude and at worse a joke when compared to everyone else, they're overall weaker, and are only a threat in large numbers. Hell they even have a hobgoblin equivalent with those meta humans or whatever they were called who are human but just plain better.

Tozols would be equivalent to orks as their culture is built around fighting, they are some of the toughest sons of bitches around, and are almost universally hated by everyone else as they see them as the bad guys.

Diplomates would be the elves of the setting as they are more advanced then everyone, know more then everyone else, and are smug bastards since they believe themselves to just be plain better then everyone else.

And the space laser whales are basically dragons
>>
No. 126847 ID: 4dc321
File 154494892365.jpg - (277.22KB , 1200x900 , tesau_overwatch.jpg )
126847

>>126846
I've compared humans with kobolds, but like, Tucker's Kobolds.

Tesau (pictured) are pretty dragony. But then, valcien are pretty dragon-like too, in a different way. I mean, Niraem had a breath weapon, even. I see valcien more as deep space monsters. Krakens or something.

Diplomats are actually really good at making friends, when they choose to. Hence the name. I don't know what fantasy species that makes them.

Also not sure about tozols. Some kind of self-replicating wizard's construct. Like the broomsticks from The Sorceror's Apprentice in Fantasia, except instead of broomsticks, they're swords.
>>
No. 126852 ID: ad51b8

>I've compared humans with kobolds, but like, Tucker's Kobolds.
heh, next quest. Test Pattern's humans. Where we are a human mercenary company hired to defend a post from invaders and are charged with installing our own defenses. We get X amount of resources and Y amount of cash after every Z amount of time. Resources are strictly for building more defenses and base upgrades but the players can go even further by spending their company's cash for further defenses and base upgrades but also need enough cash to pay the company mercs as well as buying better guns and more solders

Not saying you should do this just thinking out loud really. but I do have a question about the Tesau if you don't mind. What are they and their culture like and what the hell took a chunk out of the building in the background?
>>
No. 126853 ID: 5b93d3

>>126847
> I don't know what fantasy species that makes them.
Maybe Pratchett elves rather than Tolkein. Very friendly, very polite, will eat your face off with the best of manners.
>>
No. 126854 ID: 443893

>>126845
I wasn't here for it either, but I also read it and loved it. I was really moved by the ending.
>>
No. 126906 ID: 913a24

>>126853
>Elves are wonderful. They provoke wonder.
>Elves are marvellous. They cause marvels.
>Elves are fantastic. They create fantasies.
>Elves are glamorous. They project glamour.
>Elves are enchanting. They weave enchantment.
>Elves are terrific. They beget terror.
>The thing about words is that meanings can twist just like a snake, and if you want to find snakes look for them behind words that have changed their meaning.
>No one ever said elves are nice.
>Elves are bad.
>>
No. 126910 ID: eeb7d9

>>126906
Fuck elves. Nobody likes elves. Not even the space elves. Fucking eldar.
>>
No. 126913 ID: 06fdc0

>>126910
people do like fucking elves
>>
No. 126932 ID: 7c90bc

Wow, so odd to see Tozol Quest discussion going on. Also strange to see Test Pattern around, haven't seen that name since Tozol quest ended.

Years later and I still gush about how good Tozol quest was. I don't usually go big for the "OP" characters, in fact things like Neumono annoy the shit out of me, but Tozol quest grounded it so perfectly.

It was extra great because despite being so powerful, when the suggestors went off their rockers doing dumb shit they got punished for it, and it ended up happening repeatedly because anonymous suggestors will never, ever learn. Having mistakes be punished in a way that's not just "choose your own adventure and hope you don't take the lose option" is the reason this format has so much potential.

Love you Test Pattern, and yes, I like many of you would definitely keenly follow a Tozol Quest two, despite us being pretty much confirmed to never be getting that.
>>
No. 126933 ID: eeb7d9

>>126913
Those people are HERETICS!
But, i'll admit, elfs do know their archery.
>>
No. 127034 ID: 94cd27

>>126910

Elves are like humans, only worse at adapting and even more xeno-contemptuous.

Elves are like dwarves, only the opposite of everything dwarven.

They can be summarized in three words: racist, imperious, overblown.

I don't like elves.

This is now officially elf hate-group discussion thread.
>>
No. 127039 ID: 40df11

>>127034
No, this is the Tozol Quest discussion thread, for discussion, speculation and feedback about Tozol Quest.
>>
No. 127041 ID: 368b79

>>127039
I was joking, but I'll delete my post if you thank that'd be best.
>>
No. 127046 ID: 69573f

Is it acceptable to post Tozol quest two concept text on this thread, or is there somewhere else I should be doing that?

Or should I not do that period. Because reasons.
>>
No. 127047 ID: eeb7d9

>>127034
Asa, that is a great idea! We should make a thread about how much we hate elves!
>>
No. 127050 ID: 40df11

>>127046
Go right ahead.
>>
No. 127051 ID: daffb0

>>127034
>>127047
You'd want the /tg/ board to do that then, probably, or possibly /general/.
>>
No. 127062 ID: 4dc321

>>126932
>Wow, so odd to see Tozol Quest discussion going on. Also strange to see Test Pattern around, haven't seen that name since Tozol quest ended.
Sorry for being a stranger. It's my intention to be less of a stranger. Catching up on a quest or two and suggesting.

>Years later and I still gush about how good Tozol quest was. I don't usually go big for the "OP" characters, in fact things like Neumono annoy the shit out of me, but Tozol quest grounded it so perfectly.
Shucks, I'm flattered. Though also a little concerned I might screw it up if I do a new project, lol.

With that in mind, could you expand on what bugs you about neumono?
>>
No. 127063 ID: fe4f01

>>127061
neat... they sound like a pain in the ass neighbor to have though.

>the largest coalition of vertai nations
... god damnit test now I have to ask who these guys are
>>
No. 127064 ID: 4dc321

>>126852
>Not saying you should do this just thinking out loud really. but I do have a question about the Tesau if you don't mind. What are they and their culture like?

They were good-sized flying aliens which engineered themselves to be even bigger and stronger over time. The Precursors may have made a project of it at some point in the past, before they became more hands-off about alien biospheres over time.

They rely a lot on robots, which they've taken incredible pains to make very safe to use. Their society is one we might call post-scarcity. Well, I think these days they're calling it Fully Automated Luxury Communism, though this wasn't a term back when I wrote 'em up. And it's really more of a Partly Automated Social Democracy. A huge network of machines which don't need a lot of oversight to do most of the work necessary to sustain a civilization, creating a lot of wealth which is distributed to common tesau, giving them all small estates and large subsidies they can use to live in luxury and mostly do what they like.

What a lot of them want is even more wealth (so, not really post-scarcity) and adventure, so you'll find them working as problem-solvers, advisers, mercenaries, or just very dangerous tourists, throughout known space.

They're the weakest of the "Big Three" powers (the other two being the largest coalition of vertai nations, and the Diplomats) which means they're still way the fuck tougher than anyone else. Especially "man for man," since they're big and rich and pretty cavalier about augmentation.

Fighting "a tesau" means you're fighting a space dragon with power-armor and force fields, plus an assorted flotilla of drones they command with cybernetics. Probably with precision orbital artillery support.

>and what the hell took a chunk out of the building in the background?
Big guns of their unseen opponent. I figure that's a member of a mercenary force hired by some panicked government to help stem the tide of a beefy conventional army come to give them a bad time.
>>
No. 127066 ID: 4dc321
File 154607913498.png - (60.69KB , 450x450 , Vertai.png )
127066

>>127063
>>127064
(Whoops. I wasn't expecting a quick reply, so I deleted and reposted.)

>... god damnit test now I have to ask who these guys are
Vertai are six-limbed, dog-sized aliens who can walk on all sixes, all fours, or on their hind legs a little.

They're the newest, and most diverse, of the 'Big Three' powers. They don't really have a central government, but they tend to work together better than they work with external powers, even Diplomats. Though that's more a guideline than a rule. There's some independent powers more closely aligned with neighbors than with the coalition, some that buck interstellar law, etc.

They're considered creative and unstable. They have a lot of different ways of doing things, and are prone to fucking around with new ideas even when that's not strictly a great plan.

This goes for military technology as well, though they like big ships with sloping armor and turrets.

Despite preferring variety, they're probably the most conventional of the big three in ground warfare, because their technology isn't as good as Diplomats or tesau, but they use a lot more manpower and heavy industry.

(Their infantry maybe isn't all that badass on average. http://www.furaffinity.net/view/5154242/ )
>>
No. 127067 ID: fe4f01

>(Whoops. I wasn't expecting a quick reply, so I deleted and reposted.)
sorry

>see pic
aw, they look adorable
>see link
OH! uhh... walk it off little buddy?

though are they actually that small (I'm assuming the tozol is around 6ft) or was that one's size changed to better represent the painting it's themed after?
>>
No. 127068 ID: 4dc321
File 154608052788.jpg - (27.31KB , 478x518 , vertai_aljkd.jpg )
127068

>>127067
>though are they actually that small (I'm assuming the tozol is around 6ft) or was that one's size changed to better represent the painting it's themed after?

It's a bit stylized, yeah. They're meant to be like... 50 pounds, iirc?
>>
No. 127069 ID: fe4f01

>>127068
so like, roughly 4ft high on average when they stand up?
>>
No. 127075 ID: 2007b6

>>127064
>you'll find them working as problem-solvers, advisers, mercenaries, or just very dangerous tourists
I am now imagining some Tesau getting involved in some backwater nation's civil war with about as much forethought as if it were a bar brawl, and being embarrassed when recounting the story to a peer afterward since they brought along an inadequate force of obsolete tank-hunter drones, a mistake on roughly the same level as failing to pack tanning lotion or spare underwear.
>>
No. 127087 ID: 57717d

Hey, it's ya boy; sociopathic fanfic wizard.

Disclaimer: all following text is merely food for thought and musings. I'm just thinkin out loud, don't hate on me.

A lot of this stuff is condensed from other people's great ideas here on this thread, I can't take all the credit, or even most. You guys wrote it, I just sort of pieced it together with the power of Flex-imagination.

Here's the rough ideas:

Penji wakes up in a human apartment in a bustling super-city to find that Mitzi has been caring for her for the past two months.

Mitzi has been struggling to make money, and provide for comatose Penji. Without an ID of any kind, and a terrible secret, she has had to work small time private jobs; a freelance tech-repairwoman at the time of Penji's awakening. (Good opportunity for flashbacks here.)

Penji is tired, and weak. But she's a Tozol, and that means alive is good enough condition to fight. She is determined to find her past, and her people. As well as being determined to get off the planet, and away from the 'government's' jurisdiction.

She is in a state of disrepair, however. As her central nervous-pathway is heavily damaged. She must walk the painful road to recovery before she is fully capable. (Yeah, I know it's obvious. But this provides room for a character improvement system.)

The 'government' is now in a frenzy as many of its heads are 'missing' (ahem, Marcus). They are struggling to maintain control and secrecy as news of quadrant-five threatens to reach the public. And worse, the diplomats.

Now, Penji must recover, find a ship, find her people, and uncover a past that some would rather stay buried.

That's what I got so far, tell me what you think, and please, expand or modify however you like. This is barely a rough concept draft, and needs all the editorial power it can get.

I just think the TQ verse has so, so much potential that hasn't been tapped. I mean, seriously, I could go scuba-diving in the lore it's so deep.
>>
No. 127089 ID: fe4f01

>>127087
I like the idea of starting with everything basically being on fire since the government heads no longer exist and we need to get the hell off this rock.

Although since Tozols are bullshit, I would probably down play how long it takes for Penji to recover and instead just throw tougher enemies at her sooner so the first part of the quest is just quick refresher of "this is a tozol, a tozol is nothing but physical murder and ghost blended together with a hint of deadpool regeneration." with the later parts focused more on finding good gear to survive and to get off planet.

Not sure what the stronger enemies would be though. Could be what's left of the government trying to tie up lose ends or settling grudges as they burn, could be that the destabilization of the government has made it a tasty target for some space pirates who are equipped with a bunch of alien gear. Some of which could my be gear the big 3 use that they somehow got their hands on.

Or just say fuck it and have it that Penji wakes up already in space because Mitzi was able to take advantage of the chaos from the first quest and call up some friends I'm sure she has and was able to get the both of you off planet. but now your broke, one of you is a science arts and craft experiment, and the other a fuzzy space murder weasel who's whole species has a bounty placed on their heads and now you two need to figure out how to survive.

Either way if a sequel ever does come I would like to learn more about the aliens in this universe either through a space pirate invasion, space bumming, or whatever reason.
>>
No. 127095 ID: 3f64d3

>>127089

I think that the quest should start with the planet on the precipice of collapse. You know that tension that we basically spent the entirety of the Cold War stuck in? Where everybody knows that we're a hairs breadth away from a war of total destruction, yet people are trying desperately to keep going like everything's fine? I imagine that is what it would look like after so many heads of government are killed. Conventional forces everywhere are scrambling to keep order as the threat of the diplomats inches ever closer, the people are on the verge of total, hysteria induced anarchy.

It a bloody fucken powder keg, all it needs is a spark. And Penji? She's a wildfire.

I imagine that as the planet is careening towards destruction, Penji escapes with Mitzi (and maybe others) into outer-space. Then the majority of the quest is spent following breadcrumbs to find the Tozol civilization itself, then eventually searching for where it all began; the precursor. All the while making friends and enemies (probably more of the latter) and dealing with the 'Big three' as they attempt to destroy all Tozol. All the while we'd get to see some seriously cool exotic locales.

That's what I have in my head anyway. Because there are few things I want more than a quest following fully functional Penji as she travels the galaxy, collecting absolutely badass gear and defeating enormously powerful enemies in displays of tactical combat.

Oh my god that would be so cool.

Tozol's are the best thing that has ever happened to me.
>>
No. 127112 ID: 2007b6

If you're trying to get from surface to orbit without being shot down by a paranoid military, there's two main options, both of which could be interesting adventures.
The quiet way is, you blend in with legitimate traffic, possibly by sneaking aboard a military or diplomatic craft with legitimate credentials - and in addition to obvious sensor scans or whatnot, you'd need to match mass and position of whatever you're adding, right down to the kilogram, with legitimate cargo or passengers being removed, in order to avoid throwing off the ship's balance and other performance characteristics in ways any competent pilot would notice.
The loud way is to start by subverting or simply wrecking every other missile silo, major radar dish, and airstrip in the hemisphere, saving the one(s) you'll actually be using for last without making it too obvious that's what you're doing.
>>
No. 127179 ID: aac38c

>>127112
Yeah, you're right. With Penji and Mitzi's escape from quadrant five, the whole planet would be locked down hard. An unauthorized takeoff would probably end in AA fire.

I would always vote the sneaky route. Not only because I love stealth, but also because we've never actually seen Penji in full ghost mode. I mean, supposedly she can turn invisible, so that's something I want to see before I die. And even without optical invisibility she's invisible to pretty much everything else; heat, MR, not confirmed but I suspect X-ray. She was born for infiltration.

There's also a chance that Penji could find illegal connections such as smugglers, experts at getting contraband through whatever security the government has. Problem is, in the illegal world you can buy trust, but I don't think our intrepid heroines have quite that many digits in their bank account.

Of course, we could just pretend this is farcry, and that all you need to take on an entire army is an LMG and a bow. But somehow I don't feel that test would let us walk around just blowing up AA installations. If we took the loud route, we'd need to be careful and tactical; making sure our enemies can't call reinforcements, avoiding any position where we could get swamped, etc.

Who would've thought it'd be so difficult to oppose an entire army, and get a super mustelidae and shark-girl through customs.
>>
No. 127240 ID: 26aa94

Test Pattern, I've been meaning to ask; can I use characters and elements from the TQ setting in my fanfiction? I'm working on a big something something and I really feel I need to include some stuff from your universe.

I'll give you full credit for everything you created, of course.
>>
No. 127262 ID: 4dc321

>>127095
>Tozol's are the best thing that has ever happened to me.
Gosh, I'm still not sure how to reply to this. Thank you for the kind words. I just wish I could promise to make a new big project soon, but it's tough to get back in the groove.

FWIW, I'm gonna see how long I can stay in the rhythm of regularly uploading things to my FA.
http://www.furaffinity.net/user/testpattern/

>>127240
>Test Pattern, I've been meaning to ask; can I use characters and elements from the TQ setting in my fanfiction? I'm working on a big something something and I really feel I need to include some stuff from your universe.

I don't see why not!
>>
No. 127264 ID: e9d442

>>127262
Thanks! I shall strive to do your characters justice.

As well I would say, I don't want you to promise anything. You want to undertake a big project? Cool. But I don't want you to feel any obligation to do it, and that's pretty much the definition of a promise; obligation.

You just do what you feel.
>>
No. 127270 ID: 5b93d3

>>127112
>The quiet way is, you blend in with legitimate traffic, possibly by sneaking aboard a military or diplomatic craft with legitimate credentials - and in addition to obvious sensor scans or whatnot, you'd need to match mass and position of whatever you're adding, right down to the kilogram, with legitimate cargo or passengers being removed, in order to avoid throwing off the ship's balance and other performance characteristics in ways any competent pilot would notice.
>The loud way is to start by subverting or simply wrecking every other missile silo, major radar dish, and airstrip in the hemisphere, saving the one(s) you'll actually be using for last without making it too obvious that's what you're doing.
The Tozol way: subvert at least one surface-to-orbit missile complex, and infiltrate a craft with legitimate credentials. Leave aboard at least one undeniably Tozol artefact (farewell, Wrecking Bar) disguised as well as possible but pre-set to break that disguise once the craft makes orbit.
Wait for the inevitable panicked shoot-first-ask-questions-to-whoever-cleared-the-shuttle S2O missile strike, and hitch a ride to orbit in place of a warhead in one of the missiles from the subverted S2O complex selected for its position along the flightpath of that shuttle.
>>
No. 127307 ID: 2007b6

>>127270
Couple different problems here. One, anti-satelite missiles don't need nearly as much payload mass or delta-V as actual satelite launchers, because they don't actually need to reach orbit; an intercept at orbital altitude is sufficient, and then five to ten miles per second relative velocity does the rest.

Two, even if you hijacked an ICBM and swapped out a multi-ton warhead for a less-than-one-ton tozol to get it up to orbital velocity, that doesn't make you invisible. Modern radar can track space debris almost down to the size of paint chips; an amazing spacefuture society set on maximum paranoia interdiction presumably wouldn't miss a stray warhead that's more than a meter wide. When the self-destruct fails, they'd go right back to trying to shoot it down.

Three, okay, let's say you work past all that somehow, make it to low orbit. Congratulations, you're halfway to anywhere in the system. How are you planning to cover the second half? How long can a tozol survive in hard vacuum, what sort of ship are you going to try to match speed with and sneak aboard, how are you going to avoid triggering anti-micrometeorite defenses?
>>
No. 127329 ID: 64a03e
File 154767382687.jpg - (94.74KB , 603x445 , image.jpg )
127329

>>127307
Pic related.
>>
No. 127333 ID: ada24e

>>127087
I always thought that if there were going to be a Tozol Quest 2, we'd start either with Mitzi trying to get Penji back up on her feet, or immediately after Mitzi does some sneaking around to help Penji recover. In the latter case, Mitzi would serve up some initial exposition on the area and have some contacts so the story could get moving.

In the former case, Mitzi would sneak around the planet, trying to get materials to help a creature she doesn't fully understand recover and get back on her feet. Mitzi would have to learn how to use her spacewhale abilities in sneaky, subversive ways and get what she needs slowly. Penji would need to be hidden while unconscious, and eventually Mitzi/Penji would be found and they'd need to spend most of their time on the run.

Eventually Penji would recover and get back on her feet (or we could get the bad end and have nothing). Or perhaps the Tozols would show up on the planet in greater force. Sooner or later, I imagine (perhaps at the very end as a teaser for future events?) we'd run into a Diplomat.

Getting off the planet would, obviously, be either the end goal or an important part of the journey.
>>
No. 127338 ID: d0b4e7

>>127333
I would personally prefer the quest start after Mitzi's done the sneaking. It's not that Mitzi isn't cool, it's just that Penji is super cool.

I would also personally prefer part of the quest be spent traveling space. I'm a sucker for grand journeys across uncharted planets. Aliens are cool, man.

Plus, I still want to see these other advanced species cultures. We haven't ever actually seen what Tozol culture looks like, that would be neat.

But these are just my preferences, I understand some people don't like the grand space odyssey type of thing.

Damn, I don't know if test just wanted to spark speculation, or if it was on purpose. But TQ's end was basically the perfect set up for a continuation. You would be guaranteed to hit plot if you were flailing aimlessly. It really doesn't matter how we look at it (not that I'm saying we should cease speculation), you'll always end up with great quest opportunity.

Seriously, it's like the most open ended cliffhanger I've ever seen. I didn't know it was possible to leave so much room for choice, and yet have someone so hooked as I am on finding out what happens.

Test is obviously at least a level 25 quest author. He must have rolled a natural twenty on plot hook.

I underestimated his power level.
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