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File 125961247482.jpg - (212.13KB , 1024x1380 , Elemental Golem.jpg )
6816 No. 6816 ID: d1210a

So, this is a discussion thread for Golem Quest.

Any questions about the setting (like what different metals there are, how magic is understood to work, etc) can be asked here, and I will answer what I can.
979 posts omitted. Last 100 shown. Expand all images
>>
No. 20555 ID: e31d52
File 127968387227.jpg - (198.72KB , 1024x768 , \'mage\'mordre.jpg )
20555

>>
No. 20556 ID: e31d52
File 127968391831.jpg - (69.67KB , 500x500 , Idon\'tknowbutBobcanusehim.jpg )
20556

My pauldron is a unicorn, your argument is invalid.
>>
No. 20558 ID: 445c48

>>330309
Wow, that's kinda... not how I imagined him at all.
>>
No. 20577 ID: 903f16

>>330309
I'm not digging that particular picture. Arkus always struck me as a bit more rough around the edges than that. This guy seems very prim and proper looking, almost like an adult version of the entitled nobles children that would read the same book Arkus learned magic from. Plus the fact that guy looks too well ordered, Arkus would be a bit more frantic looking seeing as he's always jumping from tangent to tangent in his head.
>>
No. 20578 ID: d6ec33

>>330377
Like I said, a bit more burnt out and warn out. And no comment on the Keddic list? I knew I should have waited until Falcon was back.
>>
No. 20579 ID: 903f16

>>330378
Not exactly, I said rougher not worn out. There's a difference between the two, though to be honest Arkus is probably both.

Also, I like you're list. As a fellow compiler of quest information I appreciate the effort that went into it, even if it was mostly just searching for the keyword Harksburton. It will be a useful resource in the more Keddic centric fights. It's a shame I don't bother much when we're playing around as him or Bang.
>>
No. 20592 ID: db91ed

>>330379
Aww, oh well. Personally I think we need to be with Bang a bit more. I worry he's gonna turn on us when we get more peaceful.
>>
No. 20596 ID: e31d52

Bang is one of the few people who might not care about our sentience so long as we're a cool enough dude to him.
>>
No. 20597 ID: db91ed

>>330396
Yeah, but we tend to go 'Peace brothers', and Bangs more 'Shoot in face'.

yes, that is a horrible description, and I'm sorry for it.
>>
No. 20608 ID: 445c48

>>330392
Nah, Bang wouldn't turn on us when we get more peaceful. He'd probably just brofist us (Breaking our siege fist in the process), say good bye, and wander the world, scarf flapping in the breeze.
>>
No. 20609 ID: 445c48

Also, we should Ask Bang what's up with his scarf, and how to make something like it. Maybe make a headband that can do the same thing, and have some defensive runes to protect his brainmeats.
>>
No. 20610 ID: db91ed

>>330408
And get hired to attack us. And he would think it would be great fun. And we would have to deal with a walking nuke we were friends with

>>330409

Magnum Bang with a Headband? HELLS YES!
>>
No. 20611 ID: 445c48

>>330410
Yeah, a Headband would work much better than the helmet suggestion someone made earlier because Bang would actually wear it.

We might also need some magic pants.
>>
No. 20612 ID: db91ed

>>330411
YES! POSSIBLY FLARED!
>>
No. 20613 ID: 445c48

Parachute pants.
>>
No. 20624 ID: d3dfb8

>>330409
This, but instead of defensive runes Arkus makes it like the Blood togas. He could make it either use the blood it has collected to protect his brainmeats, or converts it into magical energy on top of what could already be potentially stored in the scarf way.
Of course to do this we would need to prioritize those blood togas and have him study blood magic concepts from Keddic and have him study Bang's scarf. So about a week and a half of work, and then he would need to figure out how to work them together and then he would need to actually make it.
>>
No. 20644 ID: 81a9af

Reading Lorgk recent slaying makes me want for God Of War pictures of our Premen with some quick time thing at the bottom of the picture. 'Use Good Grammar To Give Good Suggestions' or something.
>>
No. 20653 ID: e31d52

"Press 'Reply' to MURDERMAIMKILLRIPANDTEAR"
>>
No. 20659 ID: 81a9af

Bob, actual question: In the first quest it was said that Mordre can grow new mortars with enough materials and time. It Mordre limited as to were he can make these weapons, and do these materials require schematics like we needed to find for the anti-golem cannon and the vanguard blade?
>>
No. 20670 ID: a76809

>>330459
As is, the only mortars your body supports is one on each shoulder, and they can be any model of those already discovered, but it takes time to switch mortars.

To add more mortars, several options exist.

Mordre could just become larger (which would require some general designs of how that size would work, how existing weapons would be incorperated into new form (growing wouldn't magically give more Black Steel, for example, or bigger rubies), or the acquisition of schematics for combined mortars, or mortars to mount on other body parts. The Western Islands would be a good place to seek this out, but other possibilities exist.
>>
No. 20671 ID: d3dfb8

Oh, congratulations Bob! Golem Quest is easily the largest page on the wiki!
http://quest.lv/wiki/Special:LongPages
>>
No. 20681 ID: 81a9af

>>330470
Ok, I was mostly wondering about new hard points. And if we post schematics I wonder what happens.
>>
No. 20684 ID: a76809

>>330481
If you post schematics that are of something similar to Mordre that you did not draw, the schematics become easier to find in game

If you post schematics that are very rough that you drew, they make trying to spontaneously generate them with existing knowledge more likely to succeed.

If you make full concept art of how Mordre would look with your proposed cannon set, the schematics in particular proposed will be generatable by Arkus and Jezebel working together, so that the schematic will not need to be sought out, and will forstall the possibility of failing to generate it yourself.

If that does not explain it sufficiently, ask a more specific question or questions.
>>
No. 20686 ID: 81a9af

Mhm. I don't know if I should ask this in the main quest, but how hard would it be to hollow out the center of one of the Vanguard blades and fill it with explosives? That said, what do the Vanguard Blades look like? I really can't remember.

Other then that, can anyone think of what kind of weapons Mordre needs?
>>
No. 20698 ID: a76809

>>330481
If you draw examples of Mordre and where those hardpoints are, as you would need such to even mount cannons, and how to compensate for extra mass, weight, etc, then it can be designed by Arcanoworks.
>>
No. 20724 ID: 81a9af

>>330498
Ok. I wish I could draw then.

Anyway, while I'm stewing on this just one request/suggestion/idea, but I hope that the Caemlo Repository also has a Warehouse 13 and/or 23 vibe to it, as well as being Hidden Temple.
>>
No. 20762 ID: e31d52

A note on the backstory of Soul Edge.

Soul Edge didn't actually always look like a crazy shapeshifting sword made of bone, muscle and eyeball. It started as a very simple sword, perhaps the first ever made. As that sword was used to murder, maim, and kill, getting soaked in the blood of thousands, it became more powerful, more attuned with the soul of its weilder.. Eventually it became to well-tuned with its owner and so powerful that it ate his soul, at which point it became sentient and malicious. As it continued to eat and eat and eat, it began to change, into what we see in the SC games.

So... yeah.

Lorgk might own a young version of the most evil sentient weapon ever.

Fantastic.
>>
No. 20763 ID: 445c48

>>330562
Maybe it's the Soul Blade? What was the backstory on that? I only remember it as being the "good" version of the Soul Edge.

Or it might not exist at all haha.
>>
No. 20764 ID: 445c48

>>330563
Or was that the Soul Calibur? I forget.
>>
No. 20765 ID: e31d52

IF, and this is really an IF, that is Soul Edge, or a younger version of it, Soul Calibur does not yet exist.

Soul Calibur is the sister blade to Soul Edge, made from one of its sundry fragments, purified and enhanced and implanted into a holy weapon of the highest calibur. Rather than eat souls, it bolsters them. Since A) Soul Edge has yet to be broken the first time, and B) thusly the main component for Soul Calibur is missing, it cannot yet exist.
>>
No. 20772 ID: e2ed7d

Which means Lorgk needs some sweet armor so he can become our Nightmare.

And, checking over Nightmare's backstory...He use to be called 'the Azure Knight'...If the True Edge is something like the Soul Edge, and I'm not saying it is, Bob could just be faking us out again...I suggest we never evereverevereverevereverever let the Blue Knight wield it.
>>
No. 20836 ID: b81a33

So Bob. Seeing as I am in the business of turning Keddic into a life rapist, how about this for the ultimate distraction.

Close Range:
-Pretend to attack
-Close eyes (to avoid disorientation) and switch places with the target three times in rapid succession
-Since you are already mass connected, execute STRENGTH OF THE SOUL(good name pending)

If he pulls it off right, they will be so messed up that they are dead before they know what happens. Keddic of course will have to train with the switch thing more so that it doesn't screw him over too much.

All in all I still want him to do that training, it will be good for him.

(I guess this can work for long and mid range too)
>>
No. 20865 ID: 7e88ca

>>330636

This sounds like a Plan. A Good Plan, however, I don't think we need to use the STRENGTH OF THE SOUL, as just screwing with them as we warp them around the battlefield should be enough.

So, this would be perfect. I can't remember how close Keddic can do this, but if he focused on swapping generals around that would be hi-larious.
>>
No. 20918 ID: a76809
File 128038019644.jpg - (163.87KB , 1920x1080 , Soul Grave 004.jpg )
20918

Okay, so:

If anyone feels like it, I could use an attempt at drawing a Soul Grave that is a mix of the following:

Pistol shrimp-style cavitation bubble producing hollows in a four-part mandible style jaw spanning lower head-throat-upper torso, big-o esque air pressure punching via external/internal vents around the hands and legs (six limbs, four arms, two legs), vents on torso for air redirection (basically jet exhausts and intakes), and more or less a mix of Pistol shrimp crab, Thri Kreen, and Optimus Prime, for easily identifiable references. For those familiar with Ant Quest, this is a Soul Grave based on Scars of Yesterday.

If anyone feels like taking a crack at it, I'd much appreciate it, a heavily wind-manipulation based Soul Grave, with an insectoid/crustacean theme.

Will unlock interesting plot line, in my opinion.
>>
No. 20925 ID: e2c09c

>>330718
Hrm.. I don't Know..

>Based on Scars of Yesterday

FWHOOSH!
IT WILL BE DONE
(but possibly not by me)
>>
No. 20928 ID: e31d52

>Optimus Prime

I am now imagining a Sentient Golem that actively works to free other golems and bring them to sentience.
>>
No. 20935 ID: e31d52
File 128040273885.jpg - (1.98MB , 3000x1280 , Flashbackfromthe warofmosmordre.jpg )
20935

>Huge things visibly eating souls
>millions of men marching to their deaths
>mages subtly buffing them

Demon's Souls is actually about what would happen if Mosmordre won. trufax
>>
No. 20941 ID: 7e88ca

>>330728
You are now this is Mordre, and know that it is awesome.
>>
No. 20942 ID: e8afa3

>>330718
>>330725
i will try it out, but uploading will have to wait until i get my own computer back from repairs. :<

I cant wait to see what this unlocks, exciting!
>>
No. 20965 ID: 94ed01

>>/quest/213603
>-Super Soldier creation time. Night Walkers: Give them various runic boosts applied directly to their skin (e.g. Strength, speed, vision, stamina, blah, blah) but add the restriction that they can only activate at night.
In order to make any rune-based super soldier concept work, we'll need someone very good with runes.

As I see this, there are basically three types of restrictions that we can apply for this sort of thing. First, thematic restrictions centered around how we want our soldiers to be used, such as the night soldier concept. Second, pure power boost restrictions; arbitrary things that we throw in for more power. Third, what I'd call cascade restrictions- things that we expect to come to pass based upon the other abilities that we're giving them and are therefore relatively safe boosters even though they would normally be ineffective and/or bizarre.

I've got a few examples here, loosely centered around the suggestion given. Ideas from others would be appreciated, so that we can come up with one or more designs which are overall very solid.

Theme-based restrictions for night troopers:
-At night
-As long as runes are never exposed to the sun
-Only slept during daytime for the last week
-Stars visible overhead

Cascade restrictions:
-No one is watching
-Not slept for at least 24 hours
-Spilled the blood of an enemy in the last hour

Power boost restrictions:
-Said nothing in the last day
-An enemy is within twenty feet
-Certain phase of the moon
>>
No. 20982 ID: 445c48

Can someone add the list of -Mancies to the wiki? I keep forgetting where to find them because I'm stupid.

So, Runes, how do they work? They don't seem to eat fuel sources like the rest of the magic, or I might be stupid and have forgotten how they work.

I was going to post something about a theory how Runes work by restricting the latent energies in the world and thus empowering them or something but it's midnight and bluh my brain isn't working.
>>
No. 20983 ID: 445c48

and how the hell did that yeti have freefloating runes? Maybe just magiclight/magicfire holding the shape of the rune or something... Hmm.
>>
No. 20984 ID: 445c48

Now, I think we've only talked about the mechanics for restrictions for power boosts in regards to runes, but how would one restrict, say, casting of a spell that shoots a stream of fire from a normal mage? Would said restriction be permanent? Or could it be applied on the fly, as one casts the spell? Would it be something that needs prep? If not, it could be crazy powerful.
>>
No. 20985 ID: fdf40d

>>330782
Midnight is when the brain works the best my son, you must train it.
>>
No. 20986 ID: 445c48

Sorry for QUADPOSTING

>>330765
Some of these I don't like. Especially since I've forgotten the mechanics for restriction!

For example, imagine something has that "Stars visible overhead" restriction and "At night", would shoving something with that restriction inside at night completely turn the magic off, or just remove the stars visible boost?

If the second one, I suppose that'd be easy enough to get around with multiple runes, some just activating when this or that condition is met. Take space, though.
>>
No. 20987 ID: 445c48

>>330785
Mine works best in the shower for some reason.
>>
No. 20988 ID: fdf40d

>>330765
These are very strange restrictions.... I will think about them after wake up!.
>>
No. 21002 ID: 2aaaf1

I like the Night Walker concept, and I've got a few expansions that would fit perfectly with the current premen society.

For starters, I think the Night Walkers should have at least a third of the Drazken Clan's fighting force dedicated to cultivating this new military branch. Next, the Night Walkers should be divided into platoons based on the phases of the moon, this will make way for more powerful and complex runic augmentations. The first six divisions:
-Waxing Crescent
-First Quarter
-Waxing Gibbous
-Waning Gibbous
-Third Quarter
-Waning Crescent
should all be composed of average warriors, for these divisions have the most room for growth and change before delving too heavily into specializations and restrictions. That being said, only veteran warriors will be allowed to join the ranks of the Full Moon and New Moon regiments.

Building further on the concept of appropriately themed premen:
-16 shaman divisions based on the months and empowered by the seasons
-10 maker divisions based on the days of the week
(What do the Premen in the Drazken Clan have in the way of beastmasters and such? I'm thinking war dogs and bear cavalry as a distant goal.)
The possibilities here are endless! Building gets destroyed specifically in battle? Runes activate- makers originally involved with its construction can rebuild it in mere hours from memory alone. Shamans that follow the path of winter will be the strongest for they will gain access to potency and strength that is able to rival the yeti. For now this is but a basic outline of what can be done with the Drazken Clan's current manpower and resources, more can be added according to the needs of the clan.
>>
No. 21006 ID: 445c48

I'm not sure how much I like segmenting everything like that. Weakening a vast majority to make a minority stronger? The strength booth would have to be tremendous to make up for it. Like amazingly huge.

That said I do like the thought of "If Building destroyed in battle then rebuild faster", though I'm not sure if the effort put into the runes would be worth the time it saves. Or if it's even possible, or what other restrictions we can put on it to make that worth it.

Oh we need runes on a wounded tent that boosts Healomancy (Man I can't remember any of these mancies), or hell, even acts like Bang's scarf if we can figure out how to duplicate that. Actually that would probably be amazing, a giant tent filled with magic designated for healing that can be drawn on.
>>
No. 21007 ID: 22900b

ultimate doomsday device would need to have "planets aligned" as the restriction. ANYTHING with that would have SO MUCH POWER it would be insane.
>>
No. 21008 ID: 07dcd8

Yeah, added the Mancies. And I noticed that we really need to go to task on the World part of the wiki, it's very lacking. And I do think we should integrate the Stat Blocks into the character listings.
>>
No. 21018 ID: 2aaaf1

>>330806
Well ideally we would wait until we had a surplus of warriors and makers before enacting this training in full swing. For now basic Night Warriors could be a reality in a month or two. I'm not sure if there are any more wandering suitors that aren't part of Goran's clan in disguise. But like I said, this is merely an outline to be changed and tweaked to suit our needs.
>>
No. 21042 ID: 0fda82
File 128054582167.jpg - (87.75KB , 432x324 , tribal-tattoo.jpg )
21042

>>330802
>>330806
Hoe about this, Instead of segmenting it like that, you apply the same base runes relating to the moon and add EXTRA runes dealing with certain phases of the moon and stuff.

So yea, instead of busting your brain over a single set, make multiple.
>>
No. 21056 ID: e31d52

Yessssss.

Multiple abilities for each phase of the moon. They will be unpredictable.
>>
No. 21066 ID: 445c48

But would the space taken up by the eight runes for each phase of the moon, only one being active at any given time, be better used by eight runes that are slightly less restricted so they're all active?

Shit this is difficult to brain. We need to quantify magic power if that hasn't already been done. Gentlemen. We must measure the Thaum.
>>
No. 21070 ID: 0fda82

>>330866
Hrm, does thinking about it like Magical (water) Pressure help you? No?
Ok then.

I am not sure how to explain this.
>>
No. 21074 ID: 1334ef

it's like light. a restriction is a lens. the more and better lenses you use the more focused and powerful it is. my example of planets aligned would be like a giant lens of immense power. able to focus TONS of energy into a single point.
>>
No. 21075 ID: e31d52

No, no, no. You see, the runes will be tattooed around their neck, or their wrists. Each one will only work under the following conditions:

-The moon is in the proper phase.
-Sunlight is not touching the rune.
-The rune must be inscribed on a premen.
-The run must be inscribed on (location).
-all the runes are intact.

That's five very restictive conditions, probably amplifying the magic in the runes a great deal.
>>
No. 21083 ID: 7790c4

>>330875

-The moon is in the proper phase.
-Sunlight is not touching the rune.
-The rune must be inscribed on a premen.
-The rune must be inscribed on (location).
-all the runes are intact.
-Second (well really the primary) set of runes that only work at night.
-A tertiary set of runes that only work during a full or new moon.


Removed #5, because that means that if they get stabbed or sliced, they lose their abilities. I don't think it is worth the boost. But ya, debatable.

Added 5 and 6 respectively to ensure that they always get a boost, no matter what phase of the moon and so that they have a trump card for those periods.

I would add an eclipse clause, but it seems that it would take up too much space for a super boost that only works for a few minutes.
>>
No. 21085 ID: e31d52

The Eclipse rune would be entirely different, following my original ideas for the other phases, while instead adding the following restrictions.

-Only works in the shadow of an eclipse.
-The rune must be exposed to air.
-The moment the rune is shown to the enemy, it ceases function.
Full restrictions:
>-Sunlight is not touching the rune.
>-The rune must be inscribed on a premen.
>-The run must be inscribed on the back.
>-all the runes are intact.

The boon granted by this rune is pure and simple. Hulk out. I want you to picture for a moment how utterly terrifying it would be to look out, into the darkness of an eclipse, and see about a hundred creatures, each one the size of Mordre himself, wielding massive mauls.

We will not have our major battles that we use these men in happen randomly, they will be planned. Thus, it makes sense that their greatest use will be breaking a seige during an eclipse.
>>
No. 21095 ID: 903f16

I have an idea for some super soldiers for you all to think about and tweak to your heart's content. This branch will be called The Battle Hardened. The basic concept is that they are warriors who grow more powerful when blood is spilled on the battle field and more death they are surrounded with, this will make them perfect for large scale battles. To achieve this effect they will, like the Night Walkers, be tatooed with multiple sets of runes. The primary set of runes have several basic restrictions, the first is that they obviously must be permanantly tattood on the skin of the Premen, the second is that they must be exposed, the third is that these runes must be placed above their vital organs and veins, and the fourth and final restriction is that they must in battle and near by dead or mortally wounded combatants from either side. Then they will have multiple secondary sets of runes that activate and provide additional power when certain conditions are met, but must be placed near one of the primary runes while the set is stlll functioning. It will not just be one secondary set of runes that provides the bonuses because I'd prefer them to gain a sizeable amount of power right after one of the conditions is met rather than waiting for several to be met at one time to gain one big additional bonus from a single set of interconnected runes. These conditions will be things like having one of the Battle Hardened's own number die, having the majority of ones runes covered in the enemie's blood, having slain a certain number of the enemy. Optimally these guys would be a sect small in number that would be sprinkled about the main attack force.
>>
No. 21097 ID: 445c48

Would the Premen know when an eclipse is going to happen, though? I mean, just guessing, they don't seem to be the best astronomers, but then again, magic.

Also, I'm not sure if a rune for an eclipse would be worth it. Sure, you get ten or so minutes of AMAZING power, but would this be worth the trade-off of having that rune take up the space another rune could be using, and moderately be boosting power all the time? Cracking a siege during an eclipse? Maybe there wouldn't have been a siege if the night raids had been a bit better, a bit faster, burning more of their supplies, killing more of their command, etc etc.
>>
No. 21098 ID: 445c48

Magic, Magic, Magic. I've been trying to brain it, thinking of what we would need to do in order to quantify it, and it's difficult. We probably won't be able to quantify it until we fully understand the interconnections between the fuel sources, and a bunch of other junk. But it brought up some question, most of which forgotten since they were in the shower/at midnight, but a couple stuck.

For example, How exactly does the power differ between inexperienced mages and big monstrously powerful mages?

Say they were standing in the same field, same conditions, thus the total power they could draw on would be the same (Just thinkin' world magic right now). Obviously, the more experienced mage would achieve more impressive results with his magic, but how? Would it be just he could use more of the total amount of fuel in the area, while the newbie couldn't pull it all? Would the more experienced mage's soul sort of... multiply the energy he's drawing in, to have more for the output? Or oh jesus christ where did I go with this train of thought. I completely lost the thread of that idea. It was something to do with the difficulty in quantifying magic power because of...

shit I just completely lost it. Maybe it'll come back to me later. I'm going to go ahead and post this anyways though.
>>
No. 21102 ID: 903f16

>>330898
From my understanding all of those reasons are true to some degree. Using world magic as an example we know that an amateur world mage, like Mordre, cannot draw on all the possible sources of world magic. When we absorbed our first few world mage souls we gained the ability to tap into leyines, but not ambient world magic. Beyond that a skilled world mage would probably be able to draw more from the leylines as well, though I can't recall specific examples for that. As for the using the energy they draw, I'm not quite sure. I think that the more skilled the mage the more effectively they use their magic. The quality of the soul also has something to do with the power level of the mage, the more they practice and focus on their goals the more in tune their soul becomes with their magic and it eventually becomes second nature. Eisenhardt mentioned something along those lines when talking about how he got so powerful. That's all that I've gathered though, I may be incorrect or hazy on some subjects so hopefully Bob or another poster can clarify further.
>>
No. 21112 ID: a76809

1 Dormivin (Winter)
2 Mors (Winter)
3 Mellitius (Spring)
4 Perennius (Spring)
5 Praeclarum (Spring)
6 Libiturnius (Spring)
7 Malanius (Summer)
8 Inferius (Summer)
9 Vescere (Summer)
10 Centum (Summer)
11 Astra (Fall)
12 Vigintum (Fall)
13 Enuberum (Fall)
14 Noctum (Fall)
15 Quindecimber (Winter)
16 Sedecimber (Winter)

Zakday, Morday, Atenday, Washiday, Corday, Lorthday, Castiday, Enduday, Rathday, Randinday: one Cycle.
>>
No. 21118 ID: 445c48

>>330902
Yeah, I thought it was all of that, and being able to use the power drawn more efficiently. Or something.

You know, the more I think about it, the more Quantifying magic power seems extremely extremely difficult. I'm probably not even thinking about it in the right way.
>>
No. 21119 ID: 9ca322

>>330895
This seems like an interesting concept, sadly, I don't think it is possible the way you have it because of size restrictions. For teh magic to recogniae blood spilled on teh battlefield, It woudl likely need runes for:
-Spacial Recognition: for what area it considers the 'battlefield' and recognizing objects inside it
-Blood stuff: for determining what on the battlefield it blood and what isn't
- Heck maybe even chrono stuff: to determine if this is blood from ages past or if it was spilled during a pre-determined period in relation to the present time. If not, the power would be limited to what was spilled in a certain area around the warrior and if he moves away he would lose the bonus.

In any case, spatial runes are famous for their size (if I remember correctly, or maybe that is just the one for distortion), so this likely wouldn't work for a human sized target, maybe a golem.

As I said, interesting concept, but it needs a little overhaul before even considering restrictions. Just pointing out some things that came to mind so everyone can refine this. Not trying to be a Jackass or anything.

>>330898
Think of it like skill in sports or martial arts. As you do it more, you become familiar with the actions and techniques you have to use to produce the desired effect.
Your train of thought is close, my brain is too tired to say if you are spot on or not.

(WARNING: I am famous for my bad examples, read the next paragraph at your own risk)
As for quantifying? Lets take a look at martial artists again. In a bout between two fighters it is hard to say which is better. In some cases it is clear that one is superior (like soul Magic is superior to word), but in other cases it is difficult to say who would win based on the current factors like who is in better shape, who has more experience, who has more victories, who has shoes with better grip, etc, blah blah blah.

I guess what my tired head is trying to say is that the strength of any form of magic is proportional to the state of the environment and the material you are working with.
>>
No. 21120 ID: 9ca322

Oh yes, for all you people going crazy over restrictions. Remember that with each power boost comes a downside.

We all seem to be outlining restrictions that give power boost based on certain conditions being met, but I don't think the only downside presented will be that you have to wait until they are met.

Just thinking out loud I suppose.

Feel free to disregard these as the ramblings of a tired man.
>>
No. 21122 ID: 445c48
File 128065638323.png - (12.90KB , 628x334 , Untitled.png )
21122

>>330919
Quantifying, I think I meant like quantifying force, like newtons, expressing the power of a spell numerically, or something. Expressing the potency of the fuel numerically too. Honestly right now I've completely lost the thread.

I doubt it's possible, and if it is it definitely won't be easy!
>>
No. 21123 ID: 445c48

>>330922
Hmm. I attached that picture ten minutes before I posted and completely forgot about it. What was I doing with that picture? Uh.

Why did I ask that one question again? Shit, I've completely lost it.
>>
No. 21125 ID: e31d52

1 thaum is the least amount of magic required to move one gram one inch.

There.
>>
No. 21126 ID: f4e4f9

WHELP, I went on a whim and decided to browse through the old Golemquest threads. Wouldn't you know it, nestled away in a tiny little paragraph near the 3/4ths point of the first thread was this little gem:

>When I was still bound to a master, before the fall of Mosmordre, the emperor was a man titled 'Master Of Woe'.... I also recall him being called the 'War Feaster'. I do not believe I ever heard this individuals actual name, though.

I would go so far as to postulate that, considering that Jojo's prediction coincided QUITE NICELY with Mordre's arrival, that the following may hold a bit of truth:

One of the original 15 souls that we had stored may have actually been the Emperor.

Hell, while I'm at it, I might as well just make this into a full blown theory for them Pristine souls (yes, I'm aware that it's similar to my previous theory. Call me paranoid, but the fact that my earlier theory was ignored leads me to believe that it hit close to the mark):

Its been established that the Royalty of Mosmordre has a naming convention (the Emperors actual name was Mordrenoth, and Duke Mordrecai's name leads me to believe the two were related by blood in some matter, a situation not uncommon in nobles of small nations, however powerful). Additionally, the mention of "Third Eye". In many cases, such a feature is connected with the idea of peering through some form of obfuscation, most notably...time. Yes, that means precognition.

Then there's the creature that hounds us, which is said to be directly related to our own sapience AND our ability to use Pristine souls (the Pristine soul use involves MOrdre, The Creature, and The Duke). The creatures origin has been largely deduced to be an offshoot of the curse, the end result of bodies undergoing mutation while the souls were elsewhere...likely, within MORDRE, since it's drawn to Mordre. It also underwent transformation DIRECTLY after a massive influx of souls to Mordre, further lending credence to the link between the two, and more.

I propose that the Emperor, or perhaps the Duke, realized what was going to happen (I Maintain clairvoyance/precog), and so sought to protect themselves and the ruling caste, or perhaps the Emperor alone (given the apparent Mosmordren mindset of "NATIONALISM, MY LIFE FOR THE HOMELAND", this is not an unreasonable assumption). The question would have been: How?

By burying said individual/s (the most important parts at least: The Souls) within a construct: A soul grave.

But shielding a soul isn't enough. What happens after? Are they to just rot there, ensconced within?

Ah, but corruption and mutation were one of the key strengths of the Mosmordren Empire! They forged metals that induced such changes as would be wrought by the Curse (Necronostrium), and studied in-depth the links between body and soul. Perhaps they could predict to an extent what kind of changes could be wrought, and tailor them to suit their needs.

So what if, as this Soul Grave obtained more and more souls, the body/ies would in turn be fed as well, the link designed to mirror the two? What if the ultimate goal is to have the Emperor reborn, as one of the two forms, his soul residing within Mordre?

Regarding the Pristine soul use, again, I would cite the link of "Third Eye" and the capacity for Clairvoiyance. Perhaps it was an ability intrinsic to the Master of Woe, and as such, manifests through such? The Emperor was also called the War Feaster. He may have even fed upon souls similar to soul graves, using them to power this ability.

Actually, now that I think about it, it may be that the Patchwork beasts growth is SPECIFICALLY linked with our used of Pristine Souls, as the Growth could also be said to coincide with our use of pristine souls to calm and boost the Immortal Genocide...hmm...
>>
No. 21127 ID: f4e4f9

Alternatively, perhaps a simpler explanation: It was NOT a plan of Duke Mordecai's for the Emperor's soul to be entombed, but due to his powerful will and sense of self, his soul simply Migrated to Mordre, as they are wont to do in such conditions as the Curse. The Patchwork Beast STILL would bear the link to Mordre, it just wouldn't have been planned.

Therefore, Duke Mordecai only truly has anything to do with Mordre's Sapience.
>>
No. 21130 ID: 445c48

>>330925
And how much blood would that take? Or Will? Measuring the potential in the fuel, I think that was the sticky bit I was braining before.
>>
No. 21133 ID: 07dcd8

>>330925
Or create one dove, or three small balls, or cause one rabbit to vanish.
>>
No. 21142 ID: 35de9d

>>330927
That makes more sense, because if they choose to put themselves into a golem I think they would have chosen one better than Mordre who, if I recall correctly, was made out of some cheap ass bronze and had a crappy claw.

The only way t would make sense is if they did not have enough time to make anything better or didn't have a better construct to choose for their stuff. Which I doubt.
>>
No. 21143 ID: 35de9d

Yeaaaa. If you want to quantify magic you would have to use different units for each magical discipline (or specify quantities) and standardize casting methods/procedure.

If people use different methods then its always going to be variable (eg, one guy thinks about hi smother when he does will magic, one guy thinks about being a badass, two different results)
>>
No. 21144 ID: 445c48

Maybe. Maybe.

One thing I'm pretty sure of is that we'd have to finish up the unified magical theory first.
>>
No. 21152 ID: 8bdb6a

Golem Quest, counting only Bob's posts, is currently 513,000 words in length, making it about as long as Les Misérables, or somewhat less than three times the length of Frank Herbert's Dune.
>>
No. 21155 ID: f4e4f9

Impressive
>>
No. 21157 ID: bb7685

>>330952
Bravo Bob!
>>
No. 21169 ID: 07dcd8

>>330952
Wooo! And I've been reading since the beginning! Bob, let's take this bad boy to War and Peace!
>>
No. 21173 ID: 07dcd8

>>330969
Ok, War and Peace isn't that far from Le Mis. Atlas Shrugged, maybe? In length, not horrible uselessness.
>>
No. 21178 ID: 8bdb6a

It's less than one Galt Speech away from Atlas Shrugged, which was 540,000 words.
>>
No. 21179 ID: 07dcd8

>>330978
Clearly you mean a Mordre speech, but true. Darn internet not giving me reliable data. Alright, how about 'Miss MacIntosh, My Darling' something I assume is about computers, mad science, and some 18th century fiction on OS-tan girls.
>>
No. 21181 ID: 8bdb6a

>>330979
I'm not familiar with that book, but I found a website clocking it at 700,000 words. ( http://listverse.com/2009/06/06/top-10-longest-novels-in-the-english-language/ )
>>
No. 21183 ID: 07dcd8

>>330981
Yeah, that's the same one I used, after Wikipeida told me that Atlas Shrugged was about 645,000...although, that's what other people seem to say...

So lets just hope that Bob gets another 150,000 words written, at least.
>>
No. 21190 ID: 716eb0

>>330983
Given the chapter divisions, it may not be fair to compare length with single books. What is the word count on the Wheel of Time series?
>>
No. 21191 ID: 8bdb6a

>>330990
That depends on if the chapters represent discrete, completed storylines, or, like... chapters.
>>
No. 21192 ID: 07dcd8

>>330990
3,734,312 words. Lets hope Bob gets that far, then.
>>
No. 21195 ID: a76809

>>330992
JUST YOU WAIT JORDON, I'LL KICK YOUR POSTHUMOUS ASS
>>
No. 21197 ID: 35de9d

LOL
>>
No. 21198 ID: 07dcd8

>>330995
CLEARLY YOU MUST BOOKWRITE THIS. CLEARLY!
>>
No. 21199 ID: 07dcd8

Ok, Glue! Where's my Scars of Yesterday Picture?
>>
No. 21200 ID: 3a289a

Indeed, I reckon that when (if) Golemquest finishes, Bob could do well to get this published and make some mailbox money. Of course, it would take some cleaning up. The stuff in square brackets would have to be omitted, certainly, and some story elements might make less sense upon review. I dunno.
>>
No. 21201 ID: 07dcd8

>>331000
I see an 'If' there. Why is there an 'If' there?
>>
No. 21202 ID: a76809

>>331001
Obviously in case i pull a Jordon and die before finishing it, I'd expect.
>>
No. 21203 ID: 07dcd8

>>331002
Huh...Well, what if we put you in a writenaught like small tomb then?
>>
No. 21204 ID: e31d52

>>331003


EVEN IN DEATH I UPDATE
>>
No. 21205 ID: 35de9d

Noooooo, we need Mordre in space so you have to finish Golem quest.
I would buy your book as long as it has awesome images.
(Hopefully of course I get a free copy for being here since the first time we met the Yeti and helping to procure the first Pristine soul. No? Ok a discount then.)
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