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File 140210673378.jpg - (154.28KB , 1024x768 , Damned Discussion Dammit.jpg )
82184 No. 82184 ID: 189a54

It seems like a few people actually dig this, so imma put this here for people to talk or give pointers or whatever you do.
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No. 82192 ID: a36601

Seems pretty cool so far. First thing that came to mind when I saw the time left thing was Devil Survivor's death clocks. Didn't expect not being able to change them though. Did you take inspiration for the timed death thing from a specific source, or did you come up with the idea independently?
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No. 82196 ID: 7f9410

I wonder if the protagonist was spared by the sea for a reason, rather than mere chance.
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No. 82287 ID: 14faaf

>>82196
Of course they were, how else would they still be alive to become the protagonist of a quest?
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No. 82312 ID: 13ef94

For some reason I think protagonist is somehow connected to it, in worse case scenario he may even causing it without knowing.
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No. 82325 ID: 189a54

>>82192
The timed deaths thing was an idea that I pulled out my ass back in 9th grade for an english project, actually xD I found it while looking through my old stuff and thought it would be a nice thing to put in a quest. I can't express how many flat-out dumb rules and conditions I cut out of it before I started this, it was a really stupid thing to start with xD
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No. 82337 ID: 5f54f5

Maybe, but it's still an interesting thing to work with as a power.
I can't help but think it'd be sort of a cheat way to tell WHEN you can kill someone (that dude looks burnt, I can't do fire attacks though, so maybe not now.) Then you get a fire wand and go (Now I can kill burnt guy!)
At the same time however, it could throw you off, because you might be going (He's got a stab wound on his eye, I just have to hit that!) Or one might see a multitude of smaller wounds and have to manage to replicate all of them in a fight, and there's just general puzzle shenanigans one could set up with that premise (Inb4 other suggesters hate me for this!)
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No. 82349 ID: a36601

Thanks for rewriting some parts of this update due to my question. I started typing it out before part 1 came out and finished after.(I still need to learn to type faster) I figured(after deleting it once) I'd just leave it to be answered later. Again, thanks for the prompt response!
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No. 82350 ID: 189a54

>>82349
No problem man, I kinda write the responses to go with some of the updates on the fly anyway so it wasn't too much of a hassle :P
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No. 82405 ID: 189a54

How do you guys feel about the dialogue colors? I was planning on just using colors for party additions like Dallum, but for longer things all that greentext is a bit hard on my eyes xD If any of you have some issues with it I can add in some colors for different people/types of people to make it easier to follow.
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No. 82526 ID: ca0da5

>>/quest/578875
I'm guessing it's more that the bond's effect on Ramos caused him to call upon some pre-existing force inside of himself.
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No. 82529 ID: 4fe51c

>>82526
The ass-kicking part of himself?
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No. 82556 ID: a36601

>The ass-kicking part of himself?
Nah, that's ever part of him.

I also gotta say, I like Toko's name for those with death clocks. "Limited"s. Fits well.

So Tavern; did you expect almost everyone to snub the god's offer of power?
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No. 82557 ID: ca0da5

>>82556
>I also gotta say, I like Toko's name for those with death clocks. "Limited"s. Fits well.
I also apparently came up with the name "Host" for Ramos, but I was really just saying the simplest thing I could think of to refer to them.
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No. 82560 ID: 189a54

>>82556
Yeah, I kinda expected it would be like that xD My guess was that most of you guys would refuse, but at least one would suggest in favor of letting him help.
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No. 82633 ID: 189a54

Blaaaaaargh, blocks of words xD Sorry about that, I'll try to find a way to cut down a little bit on sheer text next time.
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No. 84643 ID: a36601

Yo tavern, how come you start up so many quest with cool ideas/settings but you don't follow through with most of them?
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No. 84697 ID: 189a54

>>84643
Mainly due to me being ADD as hell when it comes to ideas xD I think of a thing then I want to instantly start doing something about it, even if I'm in the middle of something else. It can get a bit annoying because when I think of an idea I go all-in with like full outlines and stuff xD It's getting a bit ridiculous though, I think I'll probably get back to Damned, actually see it through and then work on one of these other things.
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No. 84719 ID: a36601

>full outlines
You are very good at world building; the reason why I like damned so much is that you have the perfect amount of in quest world building vs plot. The other quest I like in order are Heavens helper(I wanna see how he reacts to the outside); Hammerhead because I like the trope of the end of the world legends are coming true; and the dwarf fortress one just because I can see it going somewhere cool. The other ones are kinda meh for me.
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No. 84720 ID: 189a54

>>84719
Yeah, those are the ones I thought I did right too :P Imma take them one at a time I think, starting with this one.
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No. 85424 ID: d8a627

Since you don't have a group discussion thread I hope you don't mind me posting this here... But about Closet, those echoes remind me of Trapped in The Drive-Thru. Is that intentional, or is there a different reason for that all?
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No. 85426 ID: 189a54

>>85424
Yep, intentional :P And yeah it's fine if you post here about other things, I really should have made one thread for everything instead of separate ones.
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No. 85427 ID: d8a627

>>85426
You could contact Lagotrope and ask him to convert the thread, or merge them all together. Not sure if the latter is actually possible, but I doubt it would hurt to ask.
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