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95624 No. 95624 ID: 90f3c0

Because we'll likely be hitting town to sell off items soon, and things will be getting more complex.

All comments and discussion regarding the quest, item pricing, marketing strategy, employee compensation, etc. welcome.
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No. 95628 ID: 2ccbb3

1) What universe does Merchant Quest take place in?
2) How far did the precursor species get before they died? It's clear that these reverse-engineered guns are game-breakers and give Celdant a huge advantage.
3) How much ammunition can Celdant purchase from the guild at market price per day (on average)?
4) Will there be a possibility that the Merchant's Guild will "lose" the debt payment and just enslave Celdant, or are they too regulated by the local authorities to outright enslave someone who pays their debt fair and square?
5) How far does the Merchant's Guild that Celdant got a license from stretch? One city, a few nations, the entire world?
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No. 95637 ID: 90f3c0

>>95628
>1) What universe does Merchant Quest take place in?
Merchant Quest is set in a generic fantasy original universe. It may lift many aspects from other works, but no particular lore or setting.

>2) How far did the precursor species get before they died? It's clear that these reverse-engineered guns are game-breakers and give Celdant a huge advantage.
Very little is known about the handful caches of lost technology found under the deepest dungeons. The technology is far beyond the current inhabitants ability to understand. Most people consider the few devices that still work to be valuable magical artifacts.

The few technologies that have been replicated have used the original tech as more of an inspiration, rather than actually understanding how they worked.

>3) How much ammunition can Celdant purchase from the guild at market price per day (on average)?
Although firearms are still not widely used in the region, Celdant would likely only be limited by the amount of gold he has on hand.

>4) Will there be a possibility that the Merchant's Guild will "lose" the debt payment and just enslave Celdant, or are they too regulated by the local authorities to outright enslave someone who pays their debt fair and square?
Despite its harsh loan terms, the Merchants Guild is considered to be an honest and respectable organization. As long as Celdant pays the debt in person, they will honor the contract.

>5) How far does the Merchant's Guild that Celdant got a license from stretch? One city, a few nations, the entire world?
The Guild has branches in major cities all over the continent. There are other such organizations, but the Guild is the only one operating in the region. Ishaln is still something of a frontier town, built here to exploit the local dungeons' resources.
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