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File 145256025335.png - (29.41KB , 500x500 , disthread.png )
96965 No. 96965 ID: 3a9db6

Discussion thread for A Little Town Called Coxwette, my first NSFW quest. Thread AND quest will likely contain lewds!
803 posts omitted. Last 50 shown. Expand all images
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No. 103170 ID: 15b68e

I will try the active missions option. The "fuckometer" is an interesting idea, but I think it would be better for a quest that was more structured from the beginning.

I do think that melodrama is a serious issue, though. When there is a moment that I want to have some weight, it makes people cringe or roll their eyes instead. It has Wisseau Syndrome
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No. 103172 ID: 3e182c

>>103169
>When there is a moment that I want to have some weight, it makes people cringe or roll their eyes instead
We do? We all do? Or just some of us? When did we say that?

>I will try the active missions option.
How?
Will they be here or somewhere on the wiki?
Because there are people posting in-quest right now telling chuck to re shave pussy in his chest totally oblivious to either of these places.
Maybe at the bottom of the text at the end of scenes?
>>
No. 103173 ID: ca0e20

>>103169
It's funny you say that cause earlier I wanted to say how Coxwette did not get to the point where I wanted to roll my eyes and sigh as a reason why I don't think Coxwette is a soap Opera level of drama.

Personally, I would say that the main way you could make it at Soap Opera level would be if you never end said drama. Doing the drama by itself doesn't put it there. I assume that these personal character story do have an end, even if it's bad (Like Ellen staying as depressed as she is or worse. Or even "ending it"). As long as there's is some sort or resolve, drama is ok. But if Coxwette ends up being 50 thread long cause new drama keeps being introduced and the mystery already ended in thread 10 and it just keep going for pointless drama, then I would say it's like a soap opera.

I would say that even if new drama keeps being introduced through the characters that Chuck has not interacted with too much, that would also still be ok. But if you start reusing previous characters to make more drama, that might start to get ridiculous as a story being told. As much as it can happen in real life, stories needs ending. And that includes real life depiction of drama.

Last thing I'm thinking is that while I don't know what is up with some characters, it's good to avoid having them all have big drama. Like if one character has cancer, this other character's biggest problem can be as banal as "My neighbor is annoying". Not all characters need to have either the same amount of big drama or constantly trying to one up each other on who has more or the biggest problems. Unless there's a good story reason for it. Like right now, people are theorizing that Susanna might be pulling some strings in possible nefarious ways. And the way she does it, even if her intentions end up being good, could affect the people she's trying to protect negatively. But again, each character would react to an environment like that differently.

Also, you've been doing great at juggling drama, character moments and funny moments. And that is way greater than you seem to think so.

With all that said, I have been enjoying Coxwette and even more so after the mystery started to show and characters started to have depth.
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No. 103174 ID: 15b68e

>>103172
I probably will not use the wiki, but I cab make a lisy update either on suggestor request or at the end of scenes/workdays
>>
No. 103176 ID: 3e182c

>You've been doing great at juggling drama, character moments and funny moments. And that is way greater than you seem to think so.
This one speaks the truth.
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No. 103177 ID: 9f3729
103177

>>103138
If you do wind up hiatusing it (please, don't) try to continue another quest. Shouters, perhaps.
It feels like every time you make a quest you lose interest or start inflating some small flaw in your work and kill the quest forever, and every time this happens it kinda stings because by that point things are just starting to get good and I've gotten invested in the characters and now I'm being slapped with a hard denial on resolution.
If you continue some of the older stuff it'd maybe mitigate that feeling, give some hope it'd continue at some point rather than languish in deadquest hell.
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No. 103178 ID: 398fe1

>>103170
>It has Wisseau Syndrome
STOP VALUING THE CRITICISM OF A SINGLE PERSON OVER THE REASSURANCE OF LITERALLY EVERYONE ELSE.
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No. 103179 ID: 1d4e27

>>103178
Literally who is cringing?
>>
No. 103181 ID: 580415

The character dramatics didnt make me lose the desire to read the quest (the character dramatics are pretty fun) but this constant agonizing waffling just might. If you aren't happy with how the quest is going, by all means ask for suggestions on fixing it in the distread, but stop it with the self-insulting please.
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No. 103186 ID: 8a204b

The quest is fine. The problem is that it's become popular enough that now you feel pressured to deliver THE BEST THE BEST THE BEST product possible, and the stress caused by that is making you second-guess every single thing you do regarding it.

Believe me, I know this road. It's why Aberration turned into the shitshow of a mess it ended up as.

Stop trying to please everyone by covering all your bases at once. Just have fun with it. Because when it stops being an outlet to enjoy yourself, and begins becoming work, the passion for the project goes right out the window.
>>
No. 103187 ID: bb78f2
 

>>103186
>THE BEST THE BEST THE BEST
Sorry, I had to.
Also maybe it'll cheer people up so I'm not posting this for nothing or without intended merit.
>>
No. 103191 ID: 75bebf

My favorite part is when the drums kick in when hes sing about the best.
>>
No. 103194 ID: 49f18e

I dislike Playboys
I don't like slice of life stories
I'm not a fan of porn (And the sort I do like is not featured)
I'm not big on the waifus (again my favs are very lightly featured)
I don't like modern day setting with people just swapped for furries.
Heck I don't even particularly like the author, she gets on my nerves a lot.

By the logic of petty interests I should hate the quest

But I don't, in fact Coxwette is probably my favorite quest on the site, past and present.
And that is because of the characters

Outwardly I have little in common with Chuck but I learned to relate instead
to a man just not wanting to live to the worlds rules.

Tricksters have always annoyed me, Naz however showed that the biggest trick she was playing was on herself by destroying the trust of those who could be friends, and alienating herself from the rest of the world.

Ramona I simple found unattractive, But it's built from her own desperation to not be alone on her death bed, shunned by the power hungry mayor, stuck in the past and soon to loose her daughter the last bit of company she has.

perverted girls have never been my thing, but in Coxwette they reached me as simply people needing love.

these are just a few a take aways, I've got dozens more
maybe I'm seeing stuff that isn't there I dunno.
All I know is that I'm enjoying reading the quest for reason I didn't think I could.
>>
No. 103198 ID: f0e552

>>103186
I totally agree with this, the poster is an author that comes from experience, too.
>>
No. 103247 ID: 5c5afe

Shrug. I stopped reading it after the Collar Incident, but i might check up on it again soon.
>>
No. 103292 ID: d62d1b

>Time and distance can sometimes seem distorted in Coxwette

Oh shit we're in Lordran
>>
No. 103332 ID: 241e41

Okay, since RML started responding to things again maybe this is a good time to ask.

Why did that incident with Naz happen in the first place? Why was it written that way? I just don't see the logic behind it. It was as if Chuck reacted in two different ways to the same thing. Where did that even come from?
>>
No. 103337 ID: d1fde2

>>103332
people are not logical, and a hundred minor factors can build up to wildly different responses to the same thing?
>>
No. 103338 ID: 595d54

>>103332
Probably because the suggestions were sharply divided two ways and Chuck's not great with emotion at the best of times. Also, seriously, let the fucking subject die.
>>
No. 103356 ID: 241e41

>>103337
>>103338
I'm asking why RML decided to write the scene that way, because it doesn't make sense from a characterization perspective or a writing perspective and I want to understand it. Things have been awkward every time it comes up because there's still no clear logic behind it; brushing it aside and ignoring it won't solve things. People still aren't sure what Chuck's reasoning even is; every time they tried to guide his actions, they've all tried to guess what they think he's thinking, which results in several wildly different perspectives on the situation at once. The only thing that some people have agreed that Naz is horrible and Chuck had in-character reasons for being angry with her, and to be honest, most of those reasons don't make sense either.
>>
No. 103357 ID: 5a15af

>>103356

The reasoning is that Chuck doesn't like being on a leash or being tricked during sex. He has a short temper when he feels used, and had just had a bonding experience with those same people.

Naz had already eroded his patience with earlier pranks on him and others, and his exasperation culminated in a brief angry outburst. If he was a better adjusted adult male, he would have calmly informed the girls that that was not his fancy and resumed playing with them.

What specifically does not make sense about it?
>>
No. 103358 ID: 241e41

>>103357
Okay, so it was a matter of it being out-of-character for him. That makes sense. Honestly, it didn't seem out-of-character at the time; all the things that people were citing as evidence were tangenially related at most (or not actually things that happened, like when people said that Chuck had specifically told Naz he didn't like that sort of thing, or one suggestion to "tell her the collar story" when there was no other "collar story" that we were aware of, or even that she had tried to force him to go along with it against his will). And it didn't really come across that Chuck was getting irritated with her pranks; every other time they happened, he'd seemed to be amused by the whole thing, like it was all in good fun to him.

Why was it even listed as an option in the first place if it wasn't an option, then? Is there some combination of responses that would have resulted in him playing along? If it was a write-in vote, that would be one thing, but I had thought that "play along" being one of the listed choices meant it was something he would consider. That's how he seemed to be acting just before his freakout; it was closer to "not sure if want" than "this reminds me of my caravan and it needs to stop as soon as possible".
>>
No. 103359 ID: 5a15af

>>103358
A large margin in favor of playing along would have resulted in him reluctantly participating and led to embarrassment rather than anger. The vote influenced Chuck's action, but the way he feels about it is predetermined. It is my hope that whatever the outcome was, it was at least interesting.

If Naz herself had more tact, she might have convinced him to have a good time with it, but she is a little bit socially inept after all.
>>
No. 103369 ID: 3e182c

>>103358
Always Assume there's a story.
>>
No. 103373 ID: 0011c1

>>103369
I did not actually have a specific story in mind for the collar thing, so I am not sure where people were pulling that from in the suggestions.
>>
No. 103379 ID: 3e182c

>>103373
By always assuming there was a story. XD
>>
No. 103445 ID: 8963ff

Sophie's from Laos? Huh. Does that mean all people from Asia in this setting are bug people, or is it just her?
>>
No. 103449 ID: 9b49e6

>>103445
Well by that logic, I might be secretly a mantis.
>>
No. 103450 ID: 5a15af

>>103445
No, not all Asians are arthropod-people in this setting. Not just Sophie either, though
>>
No. 103451 ID: 595d54

>>103449
You're from a fictional setting? That's pretty amazing, man. What was it like crossing over to here?
>>
No. 103453 ID: ded3b0

>>103451
Holy shit, I'm from a fictional setting? This is news!
They know, SHUT IT DOWN
But yeah, but seriously, I once made a mantis-sona just because.
>>
No. 103456 ID: 9876c4

Was he terrified of commitment?

Because if I was a Gentlemantis, I would be, for capital reasons.
>>
No. 103468 ID: f562b1

>>103456
Actually, the only reason a female mantis will eat her mate's head is if she's starved, or startled by something (like a camera being shoved at her during sex).
>>
No. 103482 ID: 15a025
File 147356389986.gif - (734B , 40x33 , WETTE.gif )
103482

Got bored tonight and decided to make a sprite version of >>97456 as a warm up.
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No. 103483 ID: 15a025
File 147356566560.png - (660B , 35x41 , Ellen practice sprite color.png )
103483

Something else that came out of practicing sprite art.
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No. 103489 ID: 9f3729

>>103483
Pretty rad, buckwheat! I recommend resizing your work though, nearest-neighbor method if your program has a setting for that. Aseprite uses it by default but most don't.
>>
No. 103493 ID: 15a025
File 147362889312.png - (1.87KB , 280x328 , Ellen practice sprite color big.png )
103493

>>103489
Too small? If so making it bigger is no problem.
>>
No. 103494 ID: 9f3729

>>103493
Aye, generally you want to shoot for at least 500x for people to be able to see the pic without squinting as far as I've discovered.
>>
No. 103495 ID: ca0e20

>>103494
Is that for people with big ass monitors (aka normal size nowadays)? Cause this look big enough to see without squinting.
>>
No. 103496 ID: 9f3729

>>103495
Aye, that and smart phones. It's fine on my screen since I'm using a cruddy thrift shop screen, but I know others gave me flack for a while because of how small my works were.
Then for a while for how big they were! Fun!
>>
No. 103508 ID: fc10b4

Loving Coxwette so far. I dont normally post shit, but i come with 1 thing to say.

Can we get a new discussion thread? This is getting rather full.
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No. 103513 ID: 5a15af

>>103508
I can create a new one, yeah. This one is starting to get annoying to scroll through, though the "load last 50 posts only" function helps.

Is there an archive for disthreads? Some of this I would like to not have lost!
>>
No. 103514 ID: d1f5f1

>>103513
There isn't an archive, but threads don't get deleted, either. Much like day and fanart threads, you can just include >>96965 in the OP of the new questdis thread to link the old one which will stick around.
>>
No. 103525 ID: ca0e20

>>103514
And both disthread will be linked on the wiki also right? I think I've seen that before with quests with multiple disthread. That's assuming someone updates the wiki page at least.
>>
No. 103537 ID: b9aa79

Why exactly do we want to fuck the mayor? She seems like bad news, and from what I remember we hopped off a train and rolled into town by happenstance. Now our life is at risk, there's weird gaps in everyone's memory, snake lady is trying to mind control us, and we've got a job as a delivery boy where we have to get up much too early an work far too hard. Are we really content boning everyone in town and then dying to whatever the hell is going on?
>>
No. 103538 ID: ce986a

>>103525
They can both be linked on the wiki, yes, but someone does have to manually do it if it hasn't happened already.
>>
No. 103549 ID: fc10b4

We will set the people free with the power of our dick.
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No. 103742 ID: 51fada

>>103537
Because snakebooty. BECAUSE. SNAKEBOOTY.
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No. 103878 ID: 8963ff

Actually, I thought up a way to troll the mayor the most EPIC way possible: Chuck gets her the stuff she needs, and she's just about ready to put out, CLEARLY having so much pent up, practically a dam ready to burst.......

And Chuck turns around and leaves, possibly saying he has somewhere else to be, mentioning the Plaths being optional.
>>
No. 103880 ID: d1f5f1

There's a new disthread at
>>103517

To keep discussion of the same thing from being scattered, I'm locking this thread.
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