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File 146092123137.jpg - (53.19KB , 240x240 , Untitled copy.jpg )
99214 No. 99214 ID: f02a77

So uh, I hope this is the right place to post this. It is technically Quest discussion, right?

Anyways, title says it all: If you remember it, what was your first quest about/like?

if this is uncool for whatever reason i'll go exile myself, i'm just real curious how everyone started out around here.
Expand all images
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No. 99215 ID: 44080d

I started with AvatarPace. It was a clusterfuck, simply put. I ended up deciding that I should just reboot it later.
And that was rather recent too... sooo~
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No. 99216 ID: 15fae4

my first quest was Rendamel, about a small Kobold who goes on a journey to become a wizard. I intended it to be set from the title character's perspective, with a dumb babby-Kobold writing style and a clumsy crayon artstyle.

I still have plenty of love for Ren, but I made some mistakes. I plan to revisit it sometime, maybe, if I'm ever not so lazy.
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No. 99217 ID: 163674
File 146092695767.jpg - (141.02KB , 800x600 , wwpage5.jpg )
99217

Mine was a Vilous fan quest called Wonderful World. It is gone by reason of being too terrible.

I consider Ink Quest to be my more proper first attempt, but it was also terrible.
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No. 99228 ID: 59a537

I am still running my first (and only) quest, Word Witch. I don't have much of an idea what I am doing but eh you have to start somewhere. On that note I should probably go back to writing this week's update.
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No. 99241 ID: 35151f

My first quest still ranks among the seldom few that were killed by the site moderators

http://tgchan.org/wiki/Dinglequest
Alas and alack, what could have been
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No. 99253 ID: b66b01

I'm on part 2 of my first quest right now! (2Frames)

I dunno what it's like, though. To me it's been a very interesting way of "telling a story" since I myself don't even know what will happen in a scene way. Just putting the building blocks in place and having the suggesters decide to some degree what will happen. There were times where I got a bit worried for some characters and surprised at some of the character's current "result" since I'm not the one deciding those part. Tricky part about it though is how tough it is, for me at least, to control pacing as a result.

Reception so far has been pretty positive. I wasn't sure how many people were going to follow it when I started but I was told by some people that they're enjoying it, so that's cool! =3

And what's it about, some animal characters dealing with a desert and possible demons. For now at least...
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No. 99311 ID: 495075

I just recently started the second part of my first one "Knight Improvement."
I'm liking it so far but I need to spend more time on the art and writing. Time to slow things down a notch I guess.
It's about a knight that want's to be the best knight ever. It's also an excuse for me to practice drawing. Can't say much more without spoilers.
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No. 99317 ID: 395c02
File 146119383360.png - (337.19KB , 770x575 , TQ title image.png )
99317

My first quest?

...Mhmhmhm~...

Oh, it was just a little 'test quest' I made in 2009, you know, to ready myself for the wide world of tgchan.

http://tgchan.org/wiki/Tezakia_Quest
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No. 99318 ID: 395c02

http://tgchan.org/wiki/Sue_Quest

I did the first-ever quest on tgchan! That's probably the most notable thing about it really but
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No. 99322 ID: b66b01

>>99317
Oh man. Is that what 2Frames will end up like? I mean 2Frames is suppose to be a "test the water" quest, really. It's already looking longer than what I originally planned, haha.

I'll have to give Tezakia Quest a read eventually since I'm already reading a couple of things you're doing. Also I've seen that green and purple bug before and have to know what's up, heheh.
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No. 99327 ID: 59a537

>>99322
I'd recommend it. Quest may contain BIRDS, HUGS, and the LETTER E.
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No. 99389 ID: 15a025

My first quest, "Blind Quest" is still going. It's just my little test thing to see if I could quest. It's about a blind deer who uses bullshit magic to get around and fights terrorists off with a robot arm.
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No. 99396 ID: dcd949

My first quest was Scape Quest.t i started it a while back but never got around. I might reboot it.
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No. 99409 ID: bb4809

My first quest was Another Quest... and only recently i realized how dumb title sounds. It was my honest attempt to make "gud" first quest.

In it's conception it was supposed to be time travel story. Then almost immideatly it became semi horror story about mutating virus... with dash of post-apocalitic flavor added later on.

It was a mess.
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No. 99420 ID: 7348d0
File 146159319410.png - (33.09KB , 480x640 , alch_quest.png )
99420

My first quest was on another board but alas it never finished due to a lot of 'I don't know where I'm going with this.' In hindsight I overcomplicated it with mechanics that weren't very interesting. On the plus side I worked out the formula of invent a cute character and then subject them to horrors.

My first quest here was a mess that died very quickly since I overcomplicated things again.

I had some reasonably developed plans to do a quest about an Alchemical Exalted but it owed a bit too much to Jukashi's Lunar Quest and got shelved because I felt my skills at drawing architecture weren't up to it given the setting. The picture here is a concept piece for Kuu, one of Autochthon's eight Divine Ministers.

This brings us to Dungeoneer, which I would say is my first successful quest. I liked the exercise of designing a setting in such a way to justify excessive numbers of adventurers and dungeons, as well as a world that has gotten much less harsh over time. I feel it's inherited a few ideas from the alchemical quest as well. Unfortunately it could be a bit better designed for a quest format. I need to hit on a update structure that hits the right mix of strategic scale (building things, etc) and personal interaction.
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No. 99449 ID: 0eaeaf

My first quest was MKQ and...well you can see the living, breathing clusterfuck of Warmahordes ripoff yourself: http://tgchan.org/kusaba/quest/res/694707.html. I don't even know when I'm going to end this fucker. I'm trying to find a good stopping point, and I finally decided that thread 2 will happen when they meet the last 2 races. My next one was Necropolis, and this time I at least gave them a feeling of what the hell the PC was. Whoohoo for panteon of gods fucking with them! Yay! And the last one...I have no fucking idea what I'm doing but I must scream Cthulhu R'lyeh wgah'nagl fhtagn That's enough of that brain.
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No. 99450 ID: 3cc43a

>>99420
Wait, are talking about Bloom?
Bloom is dead? Aw, I liked Bloom... :-(
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No. 99451 ID: 2a7417

>>99450
No, it's a seeecret quest. Long before Bloom.
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No. 99454 ID: a075ba

>>99241
Riot you had like three quests before that. How could you forget accidentally freezing the multiverse inside a dildo?

>>99451
You mean this thing with the superposition-state name? >>/graveyard/410602
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No. 99456 ID: 5ad4a7

>>99454
That doesn't look complicated.
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No. 99474 ID: 7348d0

>>99456
Well now, speaking purely hypothetically I would hazard a guess that the author of that quest came to dislike their rushed title card, quest name and incompletely thought out mechanics about fetch quests and being able to substitute 'forgotten' details (such as what they're fetching or the quest reward) with new memories that are somehow invariably correct in exchange for some nebulous karmic penalties that cause critical things like the setting or the main character's class to get forgotten.
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No. 99475 ID: 7348d0

Pro-tip: You're going to be seeing a quest's title card a lot so it pays to put some extra effort in.
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No. 99478 ID: c9ddef

>>99475
Which is like I dislike quests that don't have a title field, and whose first panel goes "It is pitch dark. You are likely to be eaten by a grue."

Get even more uninformative in catalog view.
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No. 99557 ID: 21e8b4

I barely remember my first. I'm pretty sure it was on /b/. There were a lot of puzzles, one of which involved pointing a webcam at a Boo so it wouldn't move. There was another one involving turning gravity in different directions, and I remember that taking forever because people didn't get it and it really frustrated me. At some point the main character got Lagann from Gurren Lagann, and the quest ended with him making a robot so large that it broke out of the enclosure he was in. I'm fairly certain it sucked, but I think I learned a lot from it.
The second one was better. I still have it saved. It was called CYOA for Choose Your Own Adventure because there were so few quests back then that I could get away with just naming it that. The first post was 11/8/2008 11:59 PM and the last was 11/13/2008 7:20 PM. So, it ended in less than 5 days. Altogether there were 223 images in the quest, and about 6770 words. Now I have a hard time updating once a day. I was updating so fast, that at one point I decided commands weren't coming in fast enough. I did an update where the character gathered up the stuff he'd left behind, did an inventory check, and pointed out all the paths he hadn't explored yet of his own volition, just so I'd have something to do while I was waiting for a command that would lead to more progress.
Reading through that quest again, I can see a lot of mistakes now. I obviously didn't learn my lesson the first time, because this one also had a gravity switching puzzle, and again nobody was getting it, so at one point I had an NPC explain the solution. I can see a couple points where I was obviously thinking "Okay, these guys are staying here too long and I want to move on, time for monsters to attack." Or, in one case, "I can see now that nobody is going to think to break this glass and see what's on the other side, so a monster is going to come in and do it instead." Lots of times when I humored stupid suggestions when I shouldn't have. I also had an NPC give a cryptic hint about what they should do next, but I probably wound up making it more cryptic than I should have, so before they messed things up by not taking the hint, I said something like "it occurs to you that she probably meant not to do this thing before you go do this other thing, proceed doing this thing anyway?"
Also, that quest had three game overs. Once for trying to murder-rape a mermaid (who proceeded to slit his throat), once for trying to eat the aforementioned electricity ball, and once for sticking his dick in a tank full of murderfish. Sure, those commands were stupid to begin with, but at least the threat of actual death kept people from getting complacent. Well, theoretically. Now I kind of walk this line where I don't actually want anything bad to happen but I have to present credible threats anyway, and maybe my quests are diminished because of it.
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No. 99559 ID: 9f3649

My first quest was about a young girl with a super penis. Back then the idea of a half magical girl half tenticle monster was new.
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No. 99585 ID: 135b43
File 146219625907.png - (292.21KB , 668x481 , GnukVenturers.png )
99585

My first quest was born accidentally from a bunch of requests made on my tumblr. It started as a bunch of jokes about gnuks, goats and dungeons and dragons and developed into an actual storyline.
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No. 99586 ID: f562b1

My first (and only) quest was the discarded Whelp Quest, which I had done a lot of background planning for, but not enough forwards planning. The realization that I didn't have the world planned out kinda frightened me away from continuing it.
I'm hoping to eventually revive it once I can figure out a good setup for the world, even if it's just a local region that cannot be exited because of magical mysterious barriers that qm said exist, but I'm horrible with procrastination so it may not happen. (I've got another couple of ideas that keep pushing it out of my head, too)
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