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File 129450164250.jpg - (45.89KB , 500x500 , creationaryProductImage.jpg )
5783 No. 5783 ID: 0f32d9 hide watch expand quickreply [Reply]

ITT: Lego games

I recently bought Creationary, intrigued by the idea of 'Pictionary with Legos' and had a lot of fun with it. Thinking about how the range of bricks gives good options while at the same time how LIMITED the number and type is really forces you to think things out for the simplest representation you can make. Basically, I think it's brilliant.

I'm curious what others thing, about this and the other Lego games. Considering they have a good number of them out, I was wondering what everyone thought of them, which ones you all have tried and any ideas for using Legos for other game ideas you have. I quite like Lego dice, part of me wishes I could just buy a pack of them. So tell everyone what you've played, or are wanting to play.
>>
No. 5785 ID: 72d523

Like the one that seems to think the Minotaur was Roman?
>>
No. 5830 ID: f16b80
File 129587525874.jpg - (44.25KB , 640x480 , dt23_01b.jpg )
5830

>>
No. 6101 ID: 7a1eb1

Okay, since this old post I've bought 2 other Lego games because they were on sale: Magikus and Monster 4.

Magikus has you collecting spells from a spell rack, rolling the die to see which ones you take from the rack (red, yellow, blue and green). You can also pick if you roll white, and steal from another player if you roll black, and you get nothing if the spot is empty. You can choose a row or column before rolling, so your almost assured a few components the first few turns. I can actually see an interesting little way of adding this to a roleplaying game as a random casting system. But for now, it's a nice simple game, probably on clearance in most stores.

Monster 4 is also real simple. You want to get 4 monsters in a row on the 4 x 4 board. Rolls can place you on a light or dark gravestone, allow you to switch with another player, scare all monsters out of a corner of the board or place skeletons. Skeletons are 'jokers/wildcards' that count for anyone who lines up with them, so the key of the game involves making them work for you most of the time. It's pretty good, and my 7 year old picked up on both games pretty well. If I remember, and if there are any left, I'd pick up more copies of both just for the Lego Dice, since I still want to see what ideas I can come up with for a game involving switching die faces as part of the game. I'd probably start with a risk variant and move from there.


File 12999798636.png - (3.98MB , 1873x2085 , Valve Set Sample 1.png )
6074 No. 6074 ID: 6ad354 hide watch expand quickreply [Reply]

Dicking around in MSE and was wondering on how to improve some of the cards in my "Valve" themed set.

Adrian Shepard - Mythic Rare or just Rare?
Axtinguisher - Minus to toughness because it would remind me too much of the Sub-Machine Gun if not.
Citadle Core - Yes, it takes out itself. I know.
Combine Hunter - Different cost on its ability?
Confiscate - Uncommon? Different cost?
GLaDOS - Not sure if legendary...
Headcrab - Way overpowered with its ability. Maybe add a cost to it?
Pit Worm - Reduce to 2/2 and add double strike? If so, bump rarity?
Saxton hale - SAXTON HALE
Xen Fungus - There's one of each color of these.

Any thoughts? Criticism is well appriciated.

Also, custom MtG card thread because I didn't feel like necroing the other one.
>>
No. 6090 ID: bf1e7e

>>316082

uh, he kind of is.
>>
No. 6100 ID: 6ad354
File 130002350253.png - (5.04MB , 1873x2085 , Valve Set Sample 2.png )
6100

Here's more!

Blu Engineer - Draw one card instead of two?
Blu Spy - 2/2 instead of 3/1?
Builders League United - There's a red one, too.
Core Meltdown - Damnation clone.
Crystal Supply - Comes into play tapped?
DOG - Creature sub type? Golem doesn't quite fit...
Gonarch - Inspired by Ant Queen, obviously.
Gordon Freeman - Was originally 3WGR, but changed the G for the U.
Handheld Portal Device - I want to add an effect to this and bump its rarity without giving it "shroud" to pass as Whispersilk Cloak.
Unforseen Consequences - It's a better Dream Fracture with lower rarity... Maybe discard a card as an additional cost.
The Announcer - I like how that artwork fits so well with the cards color. U/R sure is overpowered in this set.
Zoey - Since it's a named creature, should be legendary. Wondering about a way around this because I don't want this to be another Kamigawa.

>>316082
>>316090

Yes and no. Really powerful in any red or blue deck, even if you don't have use for his ability. Maybe I should change it? Gaining flying several times seems off....


File 129384951558.png - (131.01KB , 816x637 , ivan.png )
5752 No. 5752 ID: 2563d4 hide watch expand quickreply [Reply]

http://ivan.sourceforge.net/

Since people have been playing it and we have this nifty board for sharing tales and all.
8 posts and 5 images omitted. Click Reply to view.
>>
No. 5839 ID: fd61dd

It's a fair bit like nethack, except that IVAN is brutal.

So. Unbelievably. Brutal.
>>
No. 5841 ID: 28e94e

>>315838
It's a bit like Nethack, but it's more fun and has better graphics.
>>
No. 5845 ID: aad253

Fuuuuu damn you all for getting me hooked on this.

Something I haven't been able to figure out, though: Is there a way to *purposefully* hack off a limb? Like, say I'm in really good with Silva or.. what's-his-face, the fire/metal/machine god, and I feel like I want an arm made of purple light crystal or metoeric steel. Can I just cut my arm off, or do I have to somehow entice a monster to do it for me? With my leg, I know I could just repeatedly set and walk into beartraps, but for an arm, it seems.. trickier.
>>
No. 5846 ID: 28e94e

>>315845
Contract leprosy, your arms are usually the first parts to fall off.
>>
No. 6054 ID: cb45f0

>>315839
Iter Vehemens Ad Necem, the Violent Road to Death


File 12968410078.png - (37.94KB , 352x327 , croppin.png )
5851 No. 5851 ID: acb813 hide watch expand quickreply [Reply] [Last 50 posts]

Since /d/ over on 4chan pitched a fit and deleted it, I figure you guys may enjoy this.
75 posts and 26 images omitted. Click Reply to view.
>>
No. 5967 ID: fba1c4

>>315956

He said "We" implying everybody agrees with him. I'm not part of this "We" and I enjoyed the original premise of the thread.
>>
No. 5968 ID: 28e94e

>>315963
you what
>>
No. 5970 ID: eec6b7

Okay, everyone just shut up? Can we agree to shut up?
>>
No. 5977 ID: 55bd47

>>315963
It doesn't work because some dumb fuck either:
A) Revives a dead thread that should have remained dead, or
B) Keeps threads like this alive by not saging.
>>
No. 5979 ID: eec6b7

>>315977
Well then don't respond if he does so. It'll just give him fuel for another bump.

Let him bump in peace. Don't care.


File 129693836591.jpg - (40.35KB , 248x300 , Arcanum_cover_copy.jpg )
5899 No. 5899 ID: 8817be hide watch expand quickreply [Reply]

-and I'm trying to decide on the system.

None of my players have played Arcanum, and I do like some of the small plot twists. I do intend to tweak some things, and extend the 'endgame'.

The current choices are:
1) 4th ed. D&D.

If I go this route, I'll make some changes to the setting, of course-perhaps some variant of easily made golem, as opposed to steam engines, and no magic/technology interaction. I'm leaning towards this because I have some familiarity with 3rd edition D&D.

2) GURPS.
This allows me much more flexibility, and to tailor the game towards the 'actual' arcanum setting more.
The problem is I have never played, let alone RUN, a gurps game. I have no idea how difficult it would be to come up with encounters for the players, to make enemy characters, and I haven't a *clue* what books I'd need to try to purchase or, uh, acquire otherwise.

3) Say "Eh, fuck it, I've always been curious about Paranoia."
>>
No. 5900 ID: 8817be

And to clarify, I'm asking for opinions/advice/etc, since I realized I didn't mention that at all.
>>
No. 5901 ID: 4812df

GURPS is designed to be an easy-to-pick up system. I'd go for it.

Plus 4e is a pretty different beast from 3e.
>>
No. 5903 ID: bffa2a

For GURPS you would need the basic set and gurps magic unless you enjoy spending a hour creating a whole table of new spells yourself. I also recommend martial arts but that's only because it's a rather fun book and not because anything more is needed. Most accusations of it being slow come from people not knowing the rules from heart so make sure you've got at least combat down to pat so it'll go smoothly. Lot's of optional rules there but start with the basics and bring them to play slowly after the play starts to go smoothly.

Creating enemies and things should be quick. I recommend downloading gurps pdf's and taking a look at what you want beforehand so you know what you'll get.

Since 4ed is a bit different as mentioned and GURPS is very versatile once learned I recommend it.
>>
No. 5919 ID: 2ee9f4

Of all systems mentioned here, I'm only familiar with 3e (3.5e, to be exact), and I don't quite understand why you intend to dump magic/technology interaction if you decide to settle with D&D.

To me, things like mages breaking clockwork stopwatches or inventors being immune to magic healing were one of the most unique features that made me love that setting. I recommend that you don't get rid of that.

It depends on how much homebrew elements you want to bring into your game, but I personally don't see any insurmountable problems with emulating the magic/technology interaction. Of course, it also hugely depends on how much time you're willing to put into worldcrafting and prep work.

Whichever system you pick up, it would require tweaking. It would suck balls to sort out all the minutae and be left with no party willing to play, so make sure you have one.
>>
No. 5925 ID: 259738

4e DnD is going to be hard to work with. I would recommend GURPS of the three you mentioned. Paranoia and 4e just aren't going to work out without a LOT of tweaking.


File 129483817543.jpg - (13.94KB , 318x209 , HexGrid.jpg )
5796 No. 5796 ID: b92442 hide watch expand quickreply [Reply]

The problem which seems to be older than gaming itself.
Anybody knows an elegant solution to put rectangular objects on a hexagonal grid without goofy things like doors being only able to be stepped through on a diagonal line?

Google provides many articles on hex and square based grids, but alas, I never found a satisfactory answer.
Also, I hate hexagonal houses.

Related question: Any good solutions for diagonal distances on a square-based grid? Square root of 2 is not really intuitive..
2 posts omitted. Click Reply to view.
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No. 5804 ID: c00b0d

Main question: Hexes are an abstraction. Your characters aren't standing perfectly still in the center of their hexes swinging their weapons around when they fight, so why are they always in them exactly when they move?

Also, it can help a lot to draw lines for walls, rather than saying "this hex is passable, this one is not." Makes it easier to express more types of terrain.
>>
No. 5805 ID: a0d785

>>315802
>>315803
>>315804
OP here, thanks for your answers!

Actually going for a gridless system now, but hex grids are, and will forever be, on my mind. I really like their look and simple elegance. Although yu are right, the level of abstraction should be higher than what I had in mind (which is, dimension-wise, squad-level tiny. Hex grids might shine on division/brigade-level abstraction, though).

But now back to coding. And implementing a new pathfinding function. Sigh.
>>
No. 5811 ID: 192c6d

>>315796
The simplest way to remember them is to calculate the sides of the triangle and subtract 1 unit. If I move 5 units diagonally, that's 9 units (2N - 1).
>>
No. 5812 ID: 7a69ce

>>315811
This is... actually really useful. Ta.
>>
No. 5813 ID: f7166d

>>315805
For these reasons I use gridless and a little measuring tape. I find that it represents the proper size and distance of pretty much everything.


File 129075990034.jpg - (69.17KB , 1024x683 , Sarah1_by_Smeel.jpg )
5567 No. 5567 ID: f138b3 hide watch expand quickreply [Reply]

So, I made a thing, and I decided to make a thread here instead of regularchan, because you seem decent enough, and also because I won't have to make no-content bump posts.

Imagine the Warriors, but set in the prison from Escape from New York. Make it a women's prison. Make all of that a small skirmish wargame for the resulting stylized absurd gang fights, with additional rules for XP, looting, dumping the loot into your hideout, and various non-combat activities that take place between fights. This is essentially what Catfight: Tactics is shaping up to be.

Anyway, a lot of it is extremely unpolished or even broken at this point, so any comments, suggestions, offers to help run test campaigns, and attempts to break it are welcome.

The latest ruleset will always be here: http://cftactics.blogspot.com

Pic related: it's a chick with ridiculous accessories punching, a common in-game event.
34 posts and 31 images omitted. Click Reply to view.
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No. 5776 ID: c00b0d
File 129437001948.jpg - (359.50KB , 900x1255 , Hathaway_Demerest_Comission_by_paulorocker.jpg )
5776

Not working on this too actively, but I found out that Google Docs is basically the map thing I was using, but perfect. Well, no dice roll, but it's a shared thing that lets you save documents with movable graphics that are easy to upload and edit. Go to docs.google.com and make a powerpoint document (you can do this in the browser) if you want to try it out.

Actually, you can fuck around with mine if you want, since I made it public.

https://docs.google.com/present/edit?id=0ASpkrYEwtlOkZGYzZGNkN2dfMHAyZno2a2dm&hl=en&authkey=CKeQ0fkG

So yeah, should I acquire a tester blob, fixing up the final stuff just got a lot easier. No more leaving a gametable server up 24/7 for me.
>>
No. 5792 ID: c00b0d
File 129471850242.jpg - (87.04KB , 496x800 , hells_yeeeh_by_freakstatic.jpg )
5792

While the Socialist Republic of Fairway Park is currently one of the most powerful groups on Florida Island, its origin was less than impressive. Roxie Segrest, the group's de-facto leader, had decided to hole up in a remote warehouse. It was a reasonable choice; her group of political dissidents were not fighters, and were vulnerable to the experienced criminal groups that controlled the area. Unfortunately, the group had to leave the hideout to gather supplies regularly, eventually resulting in a local warlord's scouts tracking them back.

Segrest knew that her group had a limited amount of time to act. The group agreed that the best option among the bad ones available was to fight, rather than organizing a hasty mass-evacuation to a place that might be even more dangerous. Everyone contributed to the defense. There were fortifications to be built, signal systems to be set up, weapons to be scavenged and built, and plans to be made. Segrest herself negotiated with other, smaller groups of the area who had reason to oppose the warlord, offering them products manufactured by her group's workforce in exchange for help against their common enemy.

When the attack came, Segrest's group was ready. Her own inexperienced but organized fighters held their ground, aided by their coordination and planning, and her hired guns were worth their pay, sending the warlord's forces fleeing with a well-timed charge. News of the battle of Fairway Park travelled quickly, and within months the warlord found her territory picked apart by various gangs who sensed her vulnerability, and was eventually driven into the wastes with a small band of followers.

Meanwhile, Segrest was learning to deal with an expanding group. A steady trickle of desperate political prisoners sent their population steadily higher. There were even some unaffiliated locals who were willing to join up, whether they were interested in politics or better tr
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No. 5794 ID: c00b0d
File 129480416299.jpg - (504.55KB , 470x658 , hentai--bad-girl--baseball-bat--blonde-hair--blood.jpg )
5794

In the early, chaotic days of Florida Island Prison, there were few safe areas. However, on the edge of the wastes, in a plot of land that was not particularly valuable to anyone, an unofficial truce was taking place. In this secluded location, representatives from many groups met to trade their surplus resources. While negotiations were often tense, they rarely broke down - all sides benefitted from the ability to make a deal.

Erin Squires knew an opportunity when she saw one.

With a little bit of hired help, she began to make sure things ran smoothly. People who went back on their deals rarely did so a second time after Squires' gang paid them a visit. Eventually, when she was well known enough to get away with it, Squires started collecting money to cover business expenses. This was the beginning of the Trade Regulation Committee.

Within a few years, the TRC's territory had grown exponentially, covering miles and miles of ground. Its operating methods were almost exactly the same, though more formal. The Committee enforced three laws, which it publicized very well. All trades are to use TRC currency and pay a 5% tax. No trade, contract, exchange, or service can be acquired by coercion. All contracts are binding and enforced by the TRC's security.

Most people within the TRC's borders are happy to obey these laws. Independent traveling merchants needed the stability that the TRC's security could bring. Representatives of larger groups needed a market to offload large quantities of goods quickly. And the permanent residents? Well, there was nowhere else that they could make a living in their line of work.

Given the relative safety and wealth of the neutral market, a niche for extravagant live entertainment quickly sprang up - and was filled just as quickly. In particular, a great deal of money changed hands betting on the fighting pits. While anyone who could come up with two v
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>>
No. 5795 ID: 08bf42

I don't really do fluff, but I have some thoughts about the supply drops:

- No crates or tins, because that's just giving the prisoners weapons. Instead, everything is sent in sacks, plastic bags, leather pouches, etc. - which could be where most of the clothing is sourced from.
- Since you can't really do bulk deliveries like that, the auto-warden thingies are constantly flying all over the place to drop off supplies, which also means there's a pretty good chance that wherever a fight is happening a drone can step in to prevent killings.
___

I might some more ideas later.
>>
No. 5798 ID: c00b0d
File 129488311191.jpg - (530.60KB , 600x900 , I_always_stand_my_ground_by_mat3jko.jpg )
5798

>- No crates or tins, because that's just giving the prisoners weapons. Instead, everything is sent in sacks, plastic bags, leather pouches, etc. - which could be where most of the clothing is sourced from.
Oh, this is clever. I'd planned on having them grow cotton and dyes, but this helps keep things a bit more explainable. I mean, it's not like I'm NOT going to have every low level thug in an elaborate costume.

>auto-warden thingies
Yeah, I'd definitely planned a quantity over quality approach with them.

>I don't really do fluff
I need testers more than anything, if you're more into the numbers side of things, not that I don't find story-side contributions really helpful.


File 12907535624.png - (40.76KB , 350x350 , 1290558415873.png )
5566 No. 5566 ID: ffb525 hide watch expand quickreply [Reply]

I don't know how many of you guys are aware, but we've got ourselves a big ol image dump site right over here:

http://grognard.booru.org

It's a resource for anyone and everyone who needs/wants character art, landscapes, references, or anything else /tg/ related in .jpg/.gif/.png format.

It's not safe for work, so feel free to post whatever you feel the need to, so long as its /tg/ related in one way or another (just don't go overboard).

Pic unrelated
2 posts omitted. Click Reply to view.
>>
No. 5694 ID: 754124

The major flaw with this is that tagging the tagmes is slow, not fun, and doesn't feel very rewarding.
>>
No. 5697 ID: 9804fb

>>315690
>>315694
Yes, well, we're working on it.
The important stuff is hardly ever fun, you know.
>>
No. 5706 ID: ddaac3

I have tagged a few images a day, but yeah, it is slow. And it hardly ever feels like I make a big dent in it. Still, I hope it'll be a good resource for us as time goes on.
>>
No. 5707 ID: 1a2b0f

Has Google open sourced their image-tagging game? That's a pretty good way to get people doing it.
>>
No. 5779 ID: 9804fb

>>315707
They have not, unfortunately, that looks like it'd be a great help.


File 129383217048.jpg - (37.27KB , 179x240 , Argonian Arena.jpg )
5750 No. 5750 ID: e20032 hide watch expand quickreply [Reply]

Argonians, like Khajiit, had varied designs throughout the game and used lore to bullshit excuses (both Khajiiti and Argonians have multiple sub-races).


File 129024659685.jpg - (10.76KB , 450x236 , Maynooth36a.jpg )
5535 No. 5535 ID: f16b80 hide watch expand quickreply [Reply]

What does TG think about glass cannons? Better yet, what is the biggest glass cannons in Table tops or video games otherwise?
3 posts and 1 image omitted. Click Reply to view.
>>
No. 5540 ID: f16b80
File 129033464968.jpg - (98.11KB , 640x323 , archimedes_death_ray.jpg )
5540

>>315539

That sounds pretty brutal, but if we're talkin' old and overpowered I'm going with Archimedes Death Ray.
>>
No. 5542 ID: c99f30
File 129035764222.jpg - (557.31KB , 1600x1200 , Great_Turkish_Bombard_at_Fort_Nelson.jpg )
5542

The Dardanelles Gun, technically a XBAWKSHEUG Bronze Cannon. Designed by a Hungarian, first marketed to the East Roman Empire, eventually built and used by their mortal enemies, the Turks, to lay siege to the final 'impregnable' bastion of this empire, Constantinople.

It was last used in the early 1800s as coastal defense when the British tried to harass the Ottoman Empire. It successfully killed at least 28 soldiers in this final operation, despite having been forged over 300 years ago.

Was later gifted to the Queen Victoria for some reason, perhaps just to rub it in.
>>
No. 5543 ID: f16b80

>>315542
>>315542
hopyshit
>>
No. 5551 ID: 5ba6bb
File 129055477964.jpg - (59.19KB , 230x230 , glass_cannon.jpg )
5551

Did somebody said Glass Cannon?

Damn, that game needs some love...
>>
No. 5726 ID: 2ee9d8

>>315551
Yeah, Rise of Legends was the best. Three, interestingly distinctive 'fantasy' sides (even tho each was a different genre really), and overworld campaign maps! Pretty sweet.


File 129252175490.jpg - (263.84KB , 768x1086 , For Konig and Country.jpg )
5651 No. 5651 ID: c2d156 hide watch expand quickreply [Reply]

So I have a setting I've been working on. Here's what I've got as fluff for a few races, can /tg/ offer any constructive criticism?

HUMANS: Humans are basically Switzerland. They'll do business with anyone, they'll shelter criminals from other nations (as long as they aren't wanted inside Human terrirory), and so on and so forth. Humans, in other words, are greedy amoral bastards, which I feel is fairly realistic.

ELVES: Elves are equal parts pre-revolutionary France and modern Ukraine. They're ruled by a corrupt, decadent, all-powerful nobility who go around having orgies and doing cocaine. Said nobility use facial piercings and "tribal-style" tattoos as coats of arms - each family has a different pattern. Their peasants are almost all farmers, and they function as the breadbasket for a lot of the world. This means that Elves have a reputation for being connected to nature.

Orcs: The Orcs control a fuckhuge amount of territory. The downside is, most of it is uninhabitable due to cold. Orcs are like Imperial Russia in many ways, including their oppressive monarchy. There is a pro-democracy movement, who are perfectly willing to bomb innocent civilians and do other evil terroristy things. Fuck year setting two grey things against each other.
4 posts omitted. Click Reply to view.
>>
No. 5684 ID: 08ce8c

>>315682
So, still the man-of-iron and armour-of-steel period.

You mentioned there is some magicks going on in the setting. Is it a common thing?

Is it a "gift from nature", as in, even a peasant's boy might be born with a talent for the magical arts?

Or is it strictly restricted to the nobility and the upper class?
Or rather a intermediate thing, like studying magic arts consumes a lot of time and money, thus ruling out the common folk of ever becoming proficient with it, although they potentionally could?

Also, could you tell if the races have different attitudes towards magic? (I imagine humans have probably different views on how to apply magic in every-day life than e.g. the elves or dragonborn).

Also, apart from the goblins, the races seem to be united under one form of governement. Or are the humans, for example, divided into several kingdoms?
>>
No. 5685 ID: 2c9772

What are the nations famous for? E.g. elven spice, orc warrior hirelings, etc.

Do any nations have colonies? If so, how these colonies feel about their patrons?

You said orcs control a vast but uninhabitable territory, is it uninhabitable for the orcs too? If so, what's the point?
>>
No. 5695 ID: c2d156

>>315684

Magic is rare enough that only artisans can do anything worthwhile with it.

I've not put much thought into how different races view it, which is a bit silly of me.

All races are in one racial society. It's lazy, but fuck it.

>>315685

Human money
Elven food
Orcish clothes
Dwarven...uh...I'll get back to you.
Drow magic
Dragonborn art
Gnolls are fuckpoor, don't export shit
Goblin boats, fishing gear, etc.

No colonies

>What's the point?

Imperialism, bro. Shit's fucking illogical.
>>
No. 5696 ID: 2c9772

>Imperialism, bro. Shit's fucking illogical.
"It doesn't make sense to me but it exists in real world so I'll add it" is not the best way to design a setting.

If we're talking about Imperial Russia, it's quite logical. The reason they kept controlling the territory was that it had natural resources (oil, gas, wood, diamonds).

If I may suggest anything, orcs should export not just clothes, but the finest furcoats.
And what do you mean humans are known for money? Did they invent money, or is their currecny the most widespread and accepted anywhere?
>>
No. 5702 ID: c2d156

>>315696

Orcs want that uninhabitable land because it's THERE, damn it. It makes their dicks feel big when they can paint a fifth of the map blue.

And Humans are known as greedy capitalist shitbags, a la America, Dubai, etc.


File 129087030269.jpg - (33.32KB , 644x283 , 2010 Viper.jpg )
5568 No. 5568 ID: 852081 hide watch expand quickreply [Reply]

Tabletop racing game for driving through cities with guns attached to the vehicles. Two engines, partner(gunner) in passenger side post-apocalyptic wargame.

Driving in cities and other places, bulldozers get the rubble out of the way. Tanks a rarity, guns and cars not so rare.

Can this sort of TTWG be fun? Thinking about taking some of the crazy hotwheels fantasy cars and remodel them with guns a new paintjob.
>>
No. 5570 ID: 2563d4

Pretty sure systems exists for this.
>>
No. 5573 ID: 8e18cd

There was KRASH but it's discontinued now.
>>
No. 5574 ID: 45be60

Its amazing what you can find on the internet.
http://www.seanet.com/~owenmp/misc/systems.html

I have played Car Wars with amusingly modified matchbox cars, but I never suspected there would be THIS many systems out there for this sort of thing.


File 128915286143.jpg - (239.35KB , 1280x1024 , whitesmith_wall.jpg )
5161 No. 5161 ID: edb67b hide watch expand quickreply [Reply]

Can a blacksmith character have any hard-hitting physical prowess in a legit game?
7 posts omitted. Click Reply to view.
>>
No. 5529 ID: 387fea

Easy: Character's culture expects a blacksmith to be proficient in any weapon or armor they are capable of making for the use of others, willing and able to demonstrate their skill regularly.
>>
No. 5531 ID: 754124

>>315529
The problem with that is that "proficient" doesn't actually mean much. If you know that the sharp end is for poking, then after that it's just a matter of relative skill. And a blacksmith would always be less skilled than a warrior, due to having a focus that is not actual combat.

If you're doing cultural archetypes anyway, you may as well say that warriors forged their own gear. This has the added benefit that it echos the old Greek ideas.
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No. 5532 ID: 5a2e05

Roll up artificer, give self ALL THE BUFFS
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No. 5544 ID: f4963f

>>315531
>If you know the sharp end is for poking, then after that it's all just relative skill.

Yes. There's no reason for a blacksmith of all people to understand weapon balance, the function of the pommel and how it's used in real-life combat, the effects of the distribution of weight throughout a weapon and the practical applications of any proposed modification to their blade. Being good at a trade instantly condemns you to not being able to put to use the stuff you make, especially in an era before research firms and assembly lines.

Pardon me while I hit my head against this wall.
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No. 5546 ID: 10f195

>>315544
You are pardoned.


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5517 No. 5517 ID: 0ffd9a hide watch expand quickreply [Reply]

Sigh, Did Sketchy P ever hang around here/ does anyone have any of stuff saved?

Because dammit, he did a cute as fuck draw orc, and some M:tG related nudity.


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5151 No. 5151 ID: c13466 hide watch expand quickreply [Reply]

So I just got FRAG:GOLD EDITION and a goofy board game based on first person shooters is AN AWESOME CONCEPT.

Help me bring TF2 into it.

I'm already working on making 2fort for it, I just need some variations for classes and whatnot.

I would put it together myself, but it's late and wanted to know what'chall would recommend.

I'm also considering buying Zombies! and mixing it in to make a Left4Dead variation.
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No. 5152 ID: 2563d4

Poor engineer's hair has already been sapped. :c
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No. 5173 ID: f123de

Zombies! is a terrible game. Slow-paced, frustrating, and mechanically pretty mediocre.

HOWEVER, it does make a fairly good co-op game with surprisingly few modifications. Unfortunately, I don't recall exactly what they were. From my unreliable memory:
On the zombie move turn, the 1d6 closest zombies will converge on the active player.
When a card is drawn with a bad effect, it happens immediately to the person who drew it.
Players start with (7 - number of players) life.
All players must survive to reach the exit.
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No. 5175 ID: 2563d4

Man, you just reminded me that I got that game for christmas from my folks a couple of years back, and my damn real life friends wouldn't even join me for a single game of it so I could at least find out how much it supposedly sucked. Miserable bastards.
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No. 5515 ID: 20fc85

Well... I'd guess the first thing you could do is create new character sheets for each class...

Then have separate weapon/gadget decks for each class...

I have FRAG Deadlands, so I dunno...

also: Hacks are pretty cool...


(what else could be done...)
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No. 5516 ID: 20fc85

www.fraglarp.org/FRAG%20-%20Rulebook.doc

^ apparently there's also a LARP version...


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5208 No. 5208 ID: 962221 hide watch expand quickreply [Reply]



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341 No. 341 ID: d75539 hide watch expand quickreply [Reply] [Last 50 posts]

My name is Freis, I'm here to draw shit. Possibly at your behest.
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No. 1422 ID: 41f963

>>1421
Not in Japan.
>>
No. 1430 ID: 04f34c

>>1421
Dust Bunnies. Big ones.
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No. 1432 ID: 9a71e2

>>1430
With tentacles.
>>
No. 5132 ID: bc95ad

Draw a lohrke utilizing a LOLTROLLPHYSICS device with a lohrke version of trollface.jpg

Example of lohrke to be found in JOURNEY QUEST and google images.
>>
No. 5147 ID: cc7fa9

I'd like two robot girl gladiators fighting, please.

If you're trying to decide how tricked out to make them, err on the side of making them too ridiculous.


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5111 No. 5111 ID: bdb2fe hide watch expand quickreply [Reply]

So, what websites/tools/generators are you guys using when preparing and/or running games, aside from rulebooks?

I've only ever run/played D&D 3.5, so most of it is system-specific.

http://www.penpaperpixel.org/tools/d20encountercalculator.htm
EL calculator. When I can't decide whether six CR 3 opponents are too much or not, I stuff the numbers and compare it with the party average ECL.

http://www.penpaperpixel.org/tools/d20monsterfilter/
http://www.penpaperpixel.org/tools/d20spellfilter/
Mosnter and spell filters. Immensely useful when you want to make the next encounter have, say, jungle-themed monsters but don't know what exactly to pick to not make it unbeatable. Same with spells: it comes in really handy for navigating spells by something other than their name. Too bad it only has core spells.

http://www.myth-weavers.com/generate_npc.php?
NPC generator. Helpful for quick & dirty mook creation. The site has other gens too.

http://www.rinkworks.com/namegen/
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No. 5112 ID: f123de

Don't use many online tools.

http://www.d20srd.org
http://www.d20pfsrd.com
for rules of course.

One thing I've found to be a pretty valuable reference is this:
http://www.simetric.co.uk/si_materials.htm

Lists the weight of a cubic meter of various materials. How much does a sarcophagus lid or life size gold statue weigh? Now you have an idea.

(a large man is about 0.1 m^3, or 4 cubic feet. Other good thumbnail figures for Imperial - water is about 62 lbs per cubic foot, rock is ~150, and metal about 450)

Does anyone have a guide for faking an accent?
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No. 5113 ID: 5a2e05

Though this seems to be more of a DM thread I'm gonna throw in what I tend to use as a player (also 3.5). The entire group tends to have laptops open when we play so these are more at-the-table things for players than for DM setup.

http://www.myth-weavers.com
Everyone in the group has their characters sheets on this site. We just give the url to the DM.

http://www.d20srd.org/
Having the SRD on hand makes things very quick and easy, I prefer it to opening the PHB. I've got the google search to this as one of my firefox searchbar options.

http://www.wizards.com/dnd/dice/dice.htm
The official WotC online dice roller. Used if I'm feeling lazy or I forgot my dice.

http://www.wizards.com/default.asp?x=dnd/er/20040125a
Official errata. Helpful when I feel like being a rules-lawyering douchebag.

http://www.crystalkeep.com/d20/
http://www.imarvintpa.com/dndlive/index.php
Indexes of damn near everything. The first is used mostly for finding unique weapons for my special snowflakes, the second is searchable and because of that I prefer it even if closed content only has a brief description and a page number for the source.

http://www.pathguy.com/cg35.htm
As a group of lazy people having a quick and fairly-comprehensive generator is a necessity, if only because it calculates shit for us. The main site has generators for a bunch of d20 system games and for 4e somewhere, but I don't use them much.
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No. 5117 ID: 3df3c1

http://www.hackslash.net/?page_id=39
Generates a cliche megadungeon by modular cells. It isn't all that useful to me but nice for inspiration every now and then.

http://www.anothercaffeinatedday.com/resources/default/inns.html?source=woc
Quick inn generator, if you want to go all detailed for whatever reason.

Thanks for the links. The spell collection at imarvintpa.com is just wicked awesome.


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2833 No. 2833 ID: 6faa8c hide watch expand quickreply [Reply]

This vile weapon radiates pure malice. Its eyes glares at you, seeming to stare at your very soul with unholy hunger.


+(varies, see soul drain) polymorphing intelligent evil fullblade.
When a person is weilding it, the soul edge changes into the weapon that the person is most proficient with. This can include a bow, but the wielder needs to provide their own ammunition.

As an intelligent weapon, the Soul Edge demands that the wielder hunt down and slay as many living beings as possible, mainly for its soul draining ability (see below). If the wielder sleeps for a rest benefit, then the blade may choose to force the wielder to go out and hunt while they sleep. While being forced in this manner, they use the weapon's WIS score for spot and listen checks, and take a -8 penalty on Bluff or Diplomacy checks. Any failed bluff attempt results in the opposing party knowing the wielder's condition.

Soul Drain:
Any critical hit that drops a foe to 0 or less HP with this weapon drains the soul and life from the enemy. For every Hit Dice the target of this ability has, Soul Edge gains a single level of magical enhancement. For instance, if the Soul Edge were to critical on a HD 3 goblin and slay it, it would become a +3 polymorphing intelligent evil fullblade. This enhancement leaves after a full year, but any enhancement gained 'resets' the timer on any other enhancements fading. When generating the weapon randomly, roll 1d6+3. This is its current plus.

Not sure if it needs more or if the wording is off or what, feel free to correct.
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No. 2839 ID: 6faa8c

Alright. I'f found s DM's handbook.

Soul Edge, +* vicious intelligent neutral evil polymorphing fullblade
19 Int (it's the first weapon, and it's had sentience for half its lifetime.)
10 Wis (Despite its age, it is not very wise, preferring to sacrifice wielder after wielder in massive bloodbaths.)
24 Cha (Soul Edge is very capable of turning its weilder to evil, making dark promises and soft reminders of deeds they have done. It is perfectly willing to keep a paladin in their alignment, so long as he continues to seek out stronger and stronger creatures to slay.)

Soul Edge is a massively evil blade that eats the souls of both its wielder and the souls of those it slays. It is rumoured to be massively powerful, even though these rumours might have been spread by the blade itself, it does not care what the alignment of its foe is. It will happily slay them nonetheless.
Soul Edge deals an additional 2d6 vile damage if it's wielder misses a normal attack but would have hit touch AC. If it hits normally, it deal 3d6 vile damage. Upon slaying anything 1/2 the HD or greater of its weilder, it gains enhancement bonus equal to the HD of the one slain. These additional enhancement bonuses leak away at the rate of 1 every year, until it only has a bonus of +1.

Soul Edge has two lesser powers, two greater powers, and one dedicated power, which is also a new spell: Soul Shred.

Lesser Powers:
Detect living (constant effect, but only in 30 feet)
detect good 1/day
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No. 2840 ID: 6faa8c
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2840

>>312839
>Soul shred as a dedicated power is 1/day
>intelligent weapon in Soul Shred's spell desc

This virtuous weapon glimmers with the great deeds done by its past weilders. It seems to stare into you, judging whether you are worthy of its power.

Soul Calibur, a +10 holy intelligent lawful neutral polymorphing rapier
14 int (Soul Calibur is younger than Soul Edge, and is very dedicated to the hunt of its 'brother' blade.)
12 wis (Soul Calibur was created and at first weilded by a group of monks, who have influenced its preferred form and values)
26 cha (Coul Calibur has a soft, gentle voice, and will nudge the wielder gently onto the path of its purpose, offering insightful advice and only the most minute of reminders of the evil blade that lurks the world.)

Soul Calibur is a sibling blade to Soul Edge. Crafted from a piece of the demonic weapon, and imbued with great deals of holy magic, it seeks the destruction of Soul Edge at any cost. It recognizes evil wherever it is, however, and will happily allow its weilder to go on any mission, so long as the sum total of evil in the world is reduced as a direct result.
Soul Calibur grants the wielder a bank of temporary hit points equal to one-half the wielder's level + their constitution modifier. This bank of temporary hit points regenerates any time the user rests for five minutes, but never during combat. The weapon also protects from effects that directly harm the life of the wielder, protecting from level drain, soul shred, and any spell that ends life instantly. On saving throws against these, Soul Calibur grants a bonus to the saving throw equal to its enhancement bonus.

It has one lesser power and
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No. 4239 ID: 0707fe
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4239

This kinda thing is relevant to my interests. But, wasn't Nightmare the one who gave Ivy the final bit of power she needed to complete her own living sword? And what of Kilik's artifacts and other magical weapons from the game?

>>312838
Actually, the canon ending of Soul Edge shows that Soul Edge was sundered by Sophitia, so a powerful paladin or other user of holy power would be able to sunder it. Of course, sundering it doesn't 'destroy' it permenantly, and the resulting explosion is quite deadly.

Damn, I guess I really laid out how much of a nerd I am for this game series. At least you didn't bring up KOF...
>>
No. 4242 ID: e31d52

>>314239
>Actually, the canon ending of Soul Edge shows that Soul Edge was sundered by Sophitia, so a powerful paladin or other user of holy power would be able to sunder it.

An interesting point. I'd even be willing to say that if a Paladin uses his Smite against the blade, it no longer counts as magical for the purpose of damage reduction, just a normal, basic weapon made of steel, of its type.


>>314239
>>But, wasn't Nightmare the one who gave Ivy the final bit of power she needed to complete her own living sword?

Those who weild the sword typically begin to take class levels in a class that allows or encourages Evil actions, such as one of the nonmagical martial classes (Rogue, fighter) or magical classes that outright encourage it (assassin, Blackgaurd). It's not hard to imagine such classes being able to imbue other weapons or people with power.

>And what of Kilik's artifacts and other magical weapons from the game?

Kilik's artifacts aren't fully explained, to my knowledge, such as the pendant, but his staff counts as a +3 quarterstaff. Feel free to add another quality, if you like, such as Thundering or Speed.

The Mekki-Maru has some effects similar to the Shard abilities, since it's imbued with demonic power.

It counts as a +2 dagger of speed that adds +1 vile damage on a strike. If the user deals sneak attack damage, then this counts as Vile as well.
>>
No. 4837 ID: 24d39f

>>312840

Actually, judging from IV, Soul Calibur is a pretty Knight Templar sword, which depending on the ending may or may not have encased the entire world in crystal. You might want to think about that.


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4807 No. 4807 ID: e31d52 hide watch expand quickreply [Reply]

Seriously, I'm looking for a game over traditional IRC. 3.5 or Pathfinder preferred, I can learn other systems. anything that NEEDS a java maptoolsesque program is not gonna work with me, sorry.

I've lost my RL game, and I'm just looking for another. halp.

pic unrelated
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No. 4810 ID: 620bfb

If that pic is unrelated you're playing wrong.
>>
No. 4811 ID: e31d52

>>314810
But I only play berserker manly men!
>>
No. 4812 ID: 754124

>>314810
Their are lots of cool things that can be played that are not female King Arthur.
>>
No. 4815 ID: 40cb26

>>314812
That... isn't Saber. It's Agrias from Final Fantasy Tactics.
>not sure if trolled
>>
No. 4821 ID: 620bfb
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4821

>mfw people confuse mai waifu for Saber


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