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1336 No. 1336 ID: 818ea7

TGMUD is a Multi User Dungeon I am creating just for you, /tg/chan! It's made using MUDMaker. This has upsides including that it is easy to use and has reliable hosting. It also has downsides, mainly being that the free trial has 2 hours of hosting daily and I don't know how to pay for the hosting nor do I have the money for it.

MUD password: tgchan

I'll post here with the telnet link when I bring it up tomorrow.
20 posts omitted. Last 100 shown.
>>
No. 1494 ID: d5b2d6

>>1454
No worries! They got autopurged.
>>
No. 1495 ID: bda9c5

How long do characters last before autopurge?
>>
No. 1496 ID: 84ae51

>>1495
Four, maybe five days? It's less than a full week right now.
>>
No. 1640 ID: a3b36a

So, does this still exist, or is it pretty much dead? I can never seem to connect.
>>
No. 1643 ID: e15da3

>>1640
I think someone mentioned in IRC that Squeegy was having computer issues.
>>
No. 1645 ID: 87583b

That's a shame. I'm almost tempted to roleplay something journeyquest-y.

Almost.

We need more info on the setting, though. (like EVERY fan made setting).

If this gets redone, I'd love to see various areas be various quests, with some mixed together (like Journey, Deep and Alien's underground caverns).

Think of it as a unified quest setting for /tg/chan.
>>
No. 1671 ID: a0aa05

>>1640
>>1645
>>1643
Awwww, and I thought none of you cared about my week-long absence.

Anyway, TGMUD is up at telnet://tgmud.no-ip.org:5555 and the IRC is #TGMUD at irc.rizon.net.
>>
No. 1673 ID: 84ae51

>>1645

This. Very much this. There's so much content to pull from on /quest/, it doesn't make sense not to. Level grinding on horrors in the Metal Glen and stumbling across an access hatch that leads into the Panzermensch facility would just be tits.
>>
No. 1674 ID: 8e18cd

>>1645

If you want to include stuff from AlienQuest, I suggest you wait for the first chapter to roll, since you will be fed a lot of information about the setting.
>>
No. 2632 ID: 73ad2b

Technically this isn't inactive, I just haven't hosted it because of the shitty router I can't do anything with and haven't added to it because I can't host it. If any people are interested, a Hamachi channel would probably allow people to join the game.

(*cough*alsoeveryoneautopurged*cough*)
>>
No. 2639 ID: 84ae51

>>312632
The concept is still very intriguing to me. The execution, not so much. If there was a way to make the MUD more tgchan related, maybe giving quest authors builder access, that would probably help general interest.
>>
No. 2640 ID: 9cc8fd

>>312632
The question I have is why you didn't turn off autopurge after you lost the first few characters.
>>
No. 2641 ID: 73ad2b

>>312639
I could do that pretty easily, but they'd have to be on Hamachi. I can only edit it because it's on my computer.

>>
I forgot. Whoops!
>>
No. 2642 ID: 9cc8fd

>>312641
...psst, is it off now?
>>
No. 2643 ID: 73ad2b

>>312642
i don't see the point if there's no accounts and no one is interested in playing :V
>>
No. 2648 ID: 73ad2b

>>312639
> giving quest authors builder access
Right, so I've decided to do this. I've turned off autopurge, moved the server to TLE's server so it can actually be hosted, and am now offering builder status to anyone who runs or has run a quest.
>>
No. 2650 ID: 73ad2b

P.S. telnet://68.191.143.27:23
>>
No. 2651 ID: 8e18cd

>>312650

Can you use GMUD32 with it just fine?
>>
No. 2652 ID: 73ad2b

>>312651
I'd imagine so. Unfortunately, we lost all the rooms and custom objects/races with the switch, so we'll have to work on getting them back.
>>
No. 2653 ID: 22323f

Is there anything a C++ coder could do to help out with this or no?
>>
No. 2655 ID: 73ad2b

>>312653
No, unfortunately, it's a Java program.
>>
No. 2661 ID: 8e18cd

We're slowly picking up speed with the amount of areas running.

We have races from BiteQuest, AfterQuest and Journey working. Numbers is working on AlienQuest areas. BiteQuest is slowly mapping out his quest. Squeegy is making his part of the town. There's little to do right now but with each day the possibilities seem to grow.
>>
No. 2685 ID: 73ad2b

Tell me about it! My area now has over 100 rooms, and I'm linking it to a different one to keep teleporters from getting fucked up
>>
No. 2693 ID: 8e18cd

I've balanced most of the races. The default ones were horribly unbalanced in comparison to the new ones (Stat bonuses with no drawbacks. No proper max. stat adjustion).

They should work swell now.

I haven't touched any races that belong to specific settings, anyone that wants some help balancing them, can contact The Fluffy on the MUD.
>>
No. 2696 ID: f4963f

>A pair of rat teeth is a level 0-9 item, and weighs 0-3 pounds. It is mostly made of a kind of rock.

Wat. XD
>>
No. 2697 ID: f4963f

Alright. A little critique here.

First of all, what's up with the city area? Just... the entire city. The guards randomly arrest players for no apparent reason, muggers cast spells and then hover around corpses (and are a total newbie trap to boot), and the entire randomly getting hit with Prison Geas thing is just annoying.

Seriously. My level 1 Sergal fighter got turned into a Minotaur. And then randomly killed by a mugger anyway. While she was looking for her last corpse, which was /also/ killed by the same mugger.
>>
No. 2698 ID: f4963f

>>312697
Second point: If we are discouraged from PKing, why on earth is the PK flag not only on from the very start, but in fact not togglable at all? There is a big sign right at the beginning that says 'Please don't be a dick PKing people', and then you have PK flags set for every new character. I suggest doing something about this. Make it toggleable.
>>
No. 2705 ID: 309964

>>312696
Mis-identifying items is a result of low intelligence (your character's INT score, I'm not insulting you). Try looking at the same item with a higher INT character.

>>312697
An alternative newbie area should be available soon that takes all of these... quirks... into consideration. All I can ask for is your patience in this.

>>312698
Try the 'PLAYERKILL' command to toggle your PK flag ('help playerkill' in the MUD). Meanwhile I'll look into having it default toggled off. Those rules that pop up are the standard ones that come with CoffeeMUD, though. Most of them are common sense, but don't read too much into them if they contradict something we do.

Basically the thing's still pretty early alpha and I don't know why we're advertising for players so early, but it's still pretty fun if you can tolerate the constant inconsistencies intrinsic with early-development games.
>>
No. 2706 ID: 7eda8b

The town is totally broken, and doesn't really have anything to do with any quest as far as I can tell.

If you advertise this thing to people, and you totally are, it's just going to piss them off and make them not want to play when/if it actually gets turned into a non-irritatingly-broken game.
>>
No. 2708 ID: 8e18cd

It's an alpha. Believe us, we're working HARD on ironing the bugs out.
>>
No. 2717 ID: 73ad2b

>>312698
The option is intended to be there, you are just expected not to abuse it. It's like-- in real life, you are not supposed to murder people. Nothing except the fact that it's a rule and you'll be punished is stopping you from doing it.

>>312706
There's a bunch of quests in there, ask the shopkeeps.

>>312697
The whole guard thing is gone, now they just help out players, and the mugger is a bug we're working out.
>>
No. 2720 ID: f4963f

>>312717
By quests, we didn't mean fetch quests or MUD quests. We meant actual /quest/s. It feels more like someone's generic fantasy town got built up and then slapped with a /tg/ label for... I dunno. Increased traffic, I guess. It doesn't feel /tg/ or tgchan or /quest/y at all, and it doesn't make any real references to them or have any connections to established settings besides a random Volto shopkeep and a street named Reaver street. That's not a theme, that's a shout out.

As for the 'realism' thing: The main problem is that you're working on the internet with at least pseudo-anonymous people and no realistic reprecussions for actions. Killing a person in real life makes you a dick and has all sorts of hideous moral consequences, killing a character in a MUD for shits and giggles has, comparatively, few problems and lots of trolling potential. It's sorta like putting a store's merchandise all by the door and setting up a sign that says 'We highly suggest that you buy these, but you don't actually have to.'

People do not play a MUD for gritty realism, especially not one based on a meme-laden gaming culture imageboard.
>>
No. 2724 ID: 309964

>>312720
It seems you only visited Catarnia, which is indeed /quest/-unrelated. Any other zone is a product of a quest's author. Up until recently Catarnia's been the only newbie-friendly area. Driblis was kind enough to produce a newbie area that relates to a quest of the same name.

More tgchan content is being added daily and, as always, we encourage more quest authors to come and lend us a hand.
>>
No. 2732 ID: 73ad2b

>>312720
Indeed, I do not own nor run a quest, so therefore I cannot make a /quest/-related area. So, I merely made my own.

If you'd like a better example-
In the real world, it's possible to randomly punch strangers in the stomach. What stops us from doing this? The fact that we're not assholes, that's what.
>>
No. 2743 ID: 7a1903

I hate to go off topic with this, but I felt I should keep it here instead of cluttering the board with a new and superfluous thread.

I can no longer access #tgchan or #RubyQuest through the IRC client Mibbit, and I was wondering what I might do to get around this situation. It keeps telling me 'irc.Rizon.net' cannot connect.

Is this the Client, or could it be something else?
>>
No. 2744 ID: 7d87d9

>>312743
It was probably Rizon
>>
No. 2745 ID: 7a1903

>>312744

Odd. Think I should just try later, or should I download a different Client?
>>
No. 2755 ID: 6faa8c

>Any other zone is a product of a quest's author.

Oh god Fury rising hell
>>
No. 2758 ID: 728150

>>312755
Fund it!
>>
No. 2759 ID: ea0bd1

Getting randomly freezed by asshole "Archons" like Squeegy and being unable to use the character afterwards make the mud extra enjoyable.
And by enjoyable I mean Fuck this shit.
>>
No. 2760 ID: 73ad2b

>>312759
oh yeah, you're the guy who ran away when I tried to talk to you, so I froze you to try and make you stop, then you logged out immediately so you stayed frozen :V
>>
No. 2762 ID: ea0bd1

>>312760
If by "running away" you mean "moving one square", then yes I did indeed run away.
A normal person would just have used the chat command or something instead of messing with my character.
>>
No. 2763 ID: 73ad2b

>>312762
i forgot about the chat command, and you didn't just move one square, I followed you like 4 or so trying to tell you to stop. Then I froze you, and you logged out right away before I could explain.
>>
No. 2764 ID: 7eda8b

>>312763
Will you ever learn to stop fucking with everyone?
>>
No. 2765 ID: 7eda8b

I'm not rejoining until Squeegy stops being in charge.
>>
No. 2766 ID: f4963f

>>312765
I hate to say it, but Squeegy's handling of the MUD has hardly been admirable. Seeing the project as-is just makes me thing 'Awesome idea, terrible execution' - mostly on account of Squeegy's rather poor sense of what makes a good MUD, and his utter refusal to take any form of feedback. I've spoken with him; he really has a very egocentric notion of handling the MUD. Even in chat, he's prettymuch told people who've complained about the MUD's shortcomings something to the effect of: It's my MUD, I can do what I want with it, so if my random muggers in a newbie friendly area being able to one-hit kill skilled fighters with magic bugs you, well, neener neener neener it's my MUD.

There are so many things that should have been done differently, from the ground up. Some of the gridwork is labyrinthine. The MUD as a whole doesn't really feel as tightly integrated with tgchan as it sells itself for.

Right now, the only real thing it's got going for it is a neato race selection, a handful of cool players, and a not-bad built-in MUD system which, as I understand it, came as part of the package he built it with. So yeah.
>>
No. 2767 ID: 105b91

>I hate to say it, but Squeegy's handling of the MUD has hardly been admirable. Seeing the project as-is just makes me thing 'Awesome idea, terrible execution' - mostly on account of Squeegy's rather poor sense of what makes a good MUD, and his utter refusal to take any form of feedback.
Not much can be done about that, but lately it has been toned down. Hopefully seeing posts like these have made him second guess the way he says things.

>There are so many things that should have been done differently, from the ground up. Some of the gridwork is labyrinthine. The MUD as a whole doesn't really feel as tightly integrated with tgchan as it sells itself for.
>Right now, the only real thing it's got going for it is a neato race selection, a handful of cool players, and a not-bad built-in MUD system which, as I understand it, came as part of the package he built it with. So yeah.

It's sort of a catch-22. tgchan has taken to denouncing the mud wholesale because of the drama and lack of content. The mud needs tgchan to be interested in it so it can receive additional tgchan-related content. Tgchan won't do that until it's already a tgchan game. And so on.

Someone's got to take the first step to break the cycle, and it probably won't be the guy everyone's complaining about. So the question is who? And what?

If you have ideas, share them. They've been pretty proactive about adding stuff from what little Ive seen.

Basically tgmud cant be tgmud without the tg, so help out even if it's just in constructive criticism.
>>
No. 2769 ID: 73ad2b

>>312766
man oh man you are outdated aintcha. the mugger got removed, like, a month or two ago, and the city got expanded and made much more newbie-friendly. Also, all those races you mentioned? I made like two-thirds of those.

It's like a little cage of politicians reading newspapers from 20 years ago
"Eisenhower was a sissy!"
"Well I think Nixon was just a perfectly fine president."
"Guys. Guys. I think Reagan is gonna win the election."

I also don't get what you're talking about when you say 'sells itself for'. I sell TGMUD as a /tg/chan-related MUD worked on by quest authors (including me, now) and not THE ONLY /TG/CHAN OFFICIAL GAME WITH 100% /QUEST/-ONLY CONTENT AND A BASE BUILT FROM SCRATCH. I think you've just got too high expectations. You can hardly blame me for being a shitty MUD runner, I only play HellMOO.

>>312767
Man, don't start knocking me when I don't see you providing any helpful suggestions on what to do.

>>312765
It's like I can hear the sobbing. If you're not rejoining 'til then you're not rejoining at all because TGMUD is my child. I thought of it, I started it, I kept it going when no one played and no one showed any interest, I bugged everyone about it whether they liked it or not. If it weren't for me you wouldn't have anything to join at all, you ungrateful son of a bitch.
>>
No. 2771 ID: 309964

>>312769
>It's like I can hear the sobbing. If you're not rejoining 'til then you're not rejoining at all because TGMUD is my child. I thought of it, I started it, I kept it going when no one played and no one showed any interest, I bugged everyone about it whether they liked it or not. If it weren't for me you wouldn't have anything to join at all, you ungrateful son of a bitch.

the idea is less original than you think. hard to be grateful to someone for ruining a sweet concept with his crap
>>
No. 2772 ID: 73ad2b

>>312771
Why no, of course I invented the MUD you silly goose. I just didn't see you there when I was trying to get the MUD running like 6 months ago. My bad.
>>
No. 2773 ID: 8e18cd

>>312769

Keep that attitude up and you'll scare off everyone.
>>
No. 2781 ID: af3e6d

>>312772
Dude, chill. Games are meant to be enjoyed by everyone, and the playerbase doesn't enjoy it when the creator doesn't feel like sharing. It was your child, but since it is out in the internet-wild, it's everyone's.
>>
No. 2782 ID: c90d5c

How hard would it be to just make a different mud without Squeegy?
The engine wasn't made by him and the content is produced by questfags anyways.
>>
No. 2783 ID: 1afd58

>>312782
It would require remaking a lot of content.

Also frankly the mud is struggling for players and would still be struggling for regular players even if he wasn't around.
>>
No. 2784 ID: 8e18cd

>>312783

Still Squeegy not abusing his Archon powers would be a nice change.
>>
No. 2788 ID: 728150

>>312783
There was a time when the MUD wasn't struggling for players. Part of the reason they left was because they ran out of stuff to do. The other reason can be directly traced to a specific shitstorm in the IRC.
>>
No. 2854 ID: 712aab

I used to work on MUDs in the past, I worked wiht Smaug and SWR (Both the same system but one is Star Wars with space abilities, the other is fantasy setting.)

The programming is in C and I know my way around the base code.
>>
No. 2855 ID: 712aab

>>312854
Also, I can host a MUD once my computer comes alive
>>
No. 2856 ID: 302c10

>>312783
It'd be worth it.

>>312784
Exactly.

>>312855
>>312854
Let's make this happen.
>>
No. 2857 ID: 712aab

List o important things:

1. Sex - NPC and PC
2. Pet Monstergirls
3. Delicious Flat Chest
>>
No. 2858 ID: 88f496

>>312857
You've been playing HellMoo, haven't you?
>>
No. 2859 ID: 712aab

>>312858
Who hasn't

Rape of pet monster-girls is a necessity though
>>
No. 2860 ID: 88f496

>>312859
Yes, I second this.
>>
No. 2861 ID: 88f496

Zoot Suits are mandatory.
>>
No. 2862 ID: 73ad2b

>>312857
> 1. Sex - NPC and PC

Been in for a good long time, mate.
>>
No. 2863 ID: 728150

>>312854
What the Hell, are you some kind of evil version of me?
>>
No. 2864 ID: 302c10

>>312863
Or maybe you are the evil version. Which one of you has a goatee?
>>
No. 2865 ID: 712aab

>>312863
lol How am I evil?
>>
No. 2866 ID: 728150

Well you're basically doing exactly what I wanted to do way back when this idea was proposed the first time, only you waited until I committed to someone else's version of the project - splintering the few players a successful small community MUD is going to possibly have and dicking over everyone who helped try to make tgmud better in spite of its flaws in the first place.
>>
No. 2867 ID: 712aab

>>312866
Oh, I was just trying to be helpful lol

My server's mobo is fucked right now but the replacement is on it's way. 2-3 weeks.
>>
No. 2868 ID: 43d730

>>312854
>SWR
>SUPER WOBOT RARS
>>
No. 2869 ID: 712aab

>>312868
You could do that lol...
I worked and converted SWR to work with Gundam Wing, Cowboy Bebop, and Outlaw Star as well as a bunch of original settings
>>
No. 2870 ID: 712aab

>>312869
Probably could do a 40k MUD with it
>>
No. 2871 ID: 728150

>>312869
Are you Airi?
>>
No. 2872 ID: 88f496

How about an Eclipse Phase MUD?
>>
No. 2873 ID: 712aab

>>312871
No, I just found out about tgchan today
>>
No. 2951 ID: d5b2d6

How's that splinter MUD going guys?
>>
No. 3104 ID: 5fea3d

Oh look another shitty MUD that's ruined by ego problems.

Oh look some more idiot MUD players who are so lazy that they'd rather whine than make something that they'd want.
>>
No. 3122 ID: f4963f

>>313104
So I logged on earlier. There's... a whole bunch of nothing there now. Though for some reason my character still existed. In an empty void. Huh.

Did a splinter MUD ever get formed? The concept is at least something I could get behind.
>>
No. 3124 ID: 697b23

>>313122
That happens when the game is still in alpha. Locales get changed/deleted, and wherever your character last logged out was no longer a valid location. Normally that wouldn't be a problem, as an archon could easily teleport you... if one were online.


I dunno where TLE and John/Squeegy went. I got tired of the project leader trolling content creators, but if John ever gives over the MUD to TLE then I'll go back to it. It's kind of a shame, because I taught myself the in-game scripting language, and was in the process of making several interesting enemy MOB AIs with it, in addition to a Director AI to spawn in enemies and items, a la Left 4 Dead. It just wasn't worth the frustration.
>>
No. 3126 ID: 8e18cd

>>313124

I stopped doing the MUD area updaats because my whole area was crashing for some unkown reasons... And pretty much the same reasons Durandal gave.

I'd like to participate in it, but I'd need to start from scratch.
>>
No. 3157 ID: 309964

I'm still around, and I periodically check to make sure the MUD is still running. I wouldn't call it "dead" - it's... on life support, I guess. There's nothing physically stopping it from being active.

I wouldn't mind a revival of the concept, perhaps with some re-tooling. I don't know enough Java to really make meaningful changes to the code, and that manifested itself pretty acutely over the lifetime of the alpha.

Were we to do it all over again, a closed alpha would probably be a good idea. Open the proverbial doors when there's some well-developed content to consume, rather than frustrating the player base with chaos constantly.

Anyway, server's still up. I'm approachable if the current staff or newcomers want to discuss ideas and direction. My e-mail's included in this post.
>>
No. 3158 ID: 51d0f5

Trouble is that you get everyone going "I'll give this a chance if it starts to work in spite of Squeegy." But then it doesn't actually work, because of Squeegy. You can also blame said people for not giving it a chance anyway, but you can't blame people for seeing which way the wind is blowing.
>>
No. 3284 ID: d9faf1

Is this idea still on?
It would be awesome if there was a MUD based on various quest settings!
>>
No. 3301 ID: a5b7f7

>>313284
It's my honor to announce (hopefully not prematurely), that it appears this idea is back on. It will be lead by the creative genius of Weaver, with a wide variety of content providers, and drawing on the crucial technical abilities of TLE. Seems like a recipe for awesome to me, but it quite literally just started, so don't be expecting much of anything... ever.

If you'd like to get in on this (and who wouldn't?) hope on to #RUBYMUD. (I think that's the link...)
>>
No. 3302 ID: f579d8

>#RUBYMUD
Sorry to be the asshole here. But having someone like weaver, who's not really known for accepting opposing opinions, naming it after his own stuff doesn't make me optimistic about the whole thing.
>>
No. 3303 ID: c593ec

>>313302
>someone like weaver, who's not really known for accepting opposing opinions
I wasn't aware this is what I was known for.

And for what little it matters, I named it RubyMUD just so it would be identifiable from the original TGMUD, and because it's being made for the #rubyquest audience, not because I'm making it in my own image.
>>
No. 3304 ID: 8e18cd

>>313303

What do you mean "For #RubyQuest"? #tgchan people not allowed?
>>
No. 3305 ID: d41113

>>313302
I'd never heard that either, but having worked with Squeegy, I'm not worried: it's probably physically impossible for Weaver to be worse. The project needs guidance, it needs an involved leader who's willing to work with and direct the actions of the content providers, and I think Weaver can do just that. Hell, we were settling some key options by way of a vote last night in IRC, so it's not like he's making all the decisions. But we do need someone to settle disputes and end deadlocks. That's what a leader is for. If your problem is that the project has a leader, then that's a bit silly, because without a leader absolutely nothing will be accomplished.

>>313304
Yes. That's exactly what it means. And if we see anyone from #tgchan we will chase you out with pitchforks and banhammers. On a less sarcastic note, no, of course not. That's stupid. Why would you even assume that?
>>
No. 3306 ID: bf1e7e

#tgchan is the same audience as #rubyquest anyway, the difference being that #tgchan is where people go to whine about reaver without whining TO reaver.
>>
No. 3307 ID: 29ac94

>#tgchan is where people go to whine about reaver without getting banned
fixed that for you
>>
No. 3316 ID: 632862

>>313307
Perhaps whining shouldn't be done at all. Mature discussion is an option.
>>
No. 3318 ID: 1afd58

>>313307
nice troll post, brohan.
>>
No. 3322 ID: 8e18cd

I kind of wanted to resurrect the old MUD with TLE, resetting all that we done and starting a new with the old formula (Central hub with all quest worlds connected. Sort of like Planescape).

But since Weaver yanked the whole MUD thing along with few very competent people, I guess I'll just toss that idea aside. Shame.
>>
No. 3325 ID: bf1e7e

>>313322

Why not join the project and offer your own insights to help make the MUD as good as it can be?
>>
No. 3327 ID: 8e18cd

>>313325

I'd rather not.
>>
No. 3329 ID: c593ec

>>313322
>Weaver yanked the whole MUD thing
You act like this is some hostile takeover of which I am the sole executor. Like I barged in, grabbed everyone's work out of their loving hands, punched them in the face, and then sold it to foreigners at a premium.
>>
No. 3339 ID: fe0817

Any update on this project? Progress? Abandoned?
>>
No. 3780 ID: e513f1

RUMORS OF OUR DEATH HAVE BEEN GREATLY EXAGGERATED.

We are still set up in #tgmud on irc.rizon.net. Dylan is now providing hosting as TLE is MIA.
>>
No. 3781 ID: f95872

>>313329
CLEARLY THAT IS EXACTLY WHAT HAPPENED!
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