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1336 No. 1336 ID: 818ea7

TGMUD is a Multi User Dungeon I am creating just for you, /tg/chan! It's made using MUDMaker. This has upsides including that it is easy to use and has reliable hosting. It also has downsides, mainly being that the free trial has 2 hours of hosting daily and I don't know how to pay for the hosting nor do I have the money for it.

MUD password: tgchan

I'll post here with the telnet link when I bring it up tomorrow.
70 posts omitted. Last 50 shown.
>>
No. 2773 ID: 8e18cd

>>312769

Keep that attitude up and you'll scare off everyone.
>>
No. 2781 ID: af3e6d

>>312772
Dude, chill. Games are meant to be enjoyed by everyone, and the playerbase doesn't enjoy it when the creator doesn't feel like sharing. It was your child, but since it is out in the internet-wild, it's everyone's.
>>
No. 2782 ID: c90d5c

How hard would it be to just make a different mud without Squeegy?
The engine wasn't made by him and the content is produced by questfags anyways.
>>
No. 2783 ID: 1afd58

>>312782
It would require remaking a lot of content.

Also frankly the mud is struggling for players and would still be struggling for regular players even if he wasn't around.
>>
No. 2784 ID: 8e18cd

>>312783

Still Squeegy not abusing his Archon powers would be a nice change.
>>
No. 2788 ID: 728150

>>312783
There was a time when the MUD wasn't struggling for players. Part of the reason they left was because they ran out of stuff to do. The other reason can be directly traced to a specific shitstorm in the IRC.
>>
No. 2854 ID: 712aab

I used to work on MUDs in the past, I worked wiht Smaug and SWR (Both the same system but one is Star Wars with space abilities, the other is fantasy setting.)

The programming is in C and I know my way around the base code.
>>
No. 2855 ID: 712aab

>>312854
Also, I can host a MUD once my computer comes alive
>>
No. 2856 ID: 302c10

>>312783
It'd be worth it.

>>312784
Exactly.

>>312855
>>312854
Let's make this happen.
>>
No. 2857 ID: 712aab

List o important things:

1. Sex - NPC and PC
2. Pet Monstergirls
3. Delicious Flat Chest
>>
No. 2858 ID: 88f496

>>312857
You've been playing HellMoo, haven't you?
>>
No. 2859 ID: 712aab

>>312858
Who hasn't

Rape of pet monster-girls is a necessity though
>>
No. 2860 ID: 88f496

>>312859
Yes, I second this.
>>
No. 2861 ID: 88f496

Zoot Suits are mandatory.
>>
No. 2862 ID: 73ad2b

>>312857
> 1. Sex - NPC and PC

Been in for a good long time, mate.
>>
No. 2863 ID: 728150

>>312854
What the Hell, are you some kind of evil version of me?
>>
No. 2864 ID: 302c10

>>312863
Or maybe you are the evil version. Which one of you has a goatee?
>>
No. 2865 ID: 712aab

>>312863
lol How am I evil?
>>
No. 2866 ID: 728150

Well you're basically doing exactly what I wanted to do way back when this idea was proposed the first time, only you waited until I committed to someone else's version of the project - splintering the few players a successful small community MUD is going to possibly have and dicking over everyone who helped try to make tgmud better in spite of its flaws in the first place.
>>
No. 2867 ID: 712aab

>>312866
Oh, I was just trying to be helpful lol

My server's mobo is fucked right now but the replacement is on it's way. 2-3 weeks.
>>
No. 2868 ID: 43d730

>>312854
>SWR
>SUPER WOBOT RARS
>>
No. 2869 ID: 712aab

>>312868
You could do that lol...
I worked and converted SWR to work with Gundam Wing, Cowboy Bebop, and Outlaw Star as well as a bunch of original settings
>>
No. 2870 ID: 712aab

>>312869
Probably could do a 40k MUD with it
>>
No. 2871 ID: 728150

>>312869
Are you Airi?
>>
No. 2872 ID: 88f496

How about an Eclipse Phase MUD?
>>
No. 2873 ID: 712aab

>>312871
No, I just found out about tgchan today
>>
No. 2951 ID: d5b2d6

How's that splinter MUD going guys?
>>
No. 3104 ID: 5fea3d

Oh look another shitty MUD that's ruined by ego problems.

Oh look some more idiot MUD players who are so lazy that they'd rather whine than make something that they'd want.
>>
No. 3122 ID: f4963f

>>313104
So I logged on earlier. There's... a whole bunch of nothing there now. Though for some reason my character still existed. In an empty void. Huh.

Did a splinter MUD ever get formed? The concept is at least something I could get behind.
>>
No. 3124 ID: 697b23

>>313122
That happens when the game is still in alpha. Locales get changed/deleted, and wherever your character last logged out was no longer a valid location. Normally that wouldn't be a problem, as an archon could easily teleport you... if one were online.


I dunno where TLE and John/Squeegy went. I got tired of the project leader trolling content creators, but if John ever gives over the MUD to TLE then I'll go back to it. It's kind of a shame, because I taught myself the in-game scripting language, and was in the process of making several interesting enemy MOB AIs with it, in addition to a Director AI to spawn in enemies and items, a la Left 4 Dead. It just wasn't worth the frustration.
>>
No. 3126 ID: 8e18cd

>>313124

I stopped doing the MUD area updaats because my whole area was crashing for some unkown reasons... And pretty much the same reasons Durandal gave.

I'd like to participate in it, but I'd need to start from scratch.
>>
No. 3157 ID: 309964

I'm still around, and I periodically check to make sure the MUD is still running. I wouldn't call it "dead" - it's... on life support, I guess. There's nothing physically stopping it from being active.

I wouldn't mind a revival of the concept, perhaps with some re-tooling. I don't know enough Java to really make meaningful changes to the code, and that manifested itself pretty acutely over the lifetime of the alpha.

Were we to do it all over again, a closed alpha would probably be a good idea. Open the proverbial doors when there's some well-developed content to consume, rather than frustrating the player base with chaos constantly.

Anyway, server's still up. I'm approachable if the current staff or newcomers want to discuss ideas and direction. My e-mail's included in this post.
>>
No. 3158 ID: 51d0f5

Trouble is that you get everyone going "I'll give this a chance if it starts to work in spite of Squeegy." But then it doesn't actually work, because of Squeegy. You can also blame said people for not giving it a chance anyway, but you can't blame people for seeing which way the wind is blowing.
>>
No. 3284 ID: d9faf1

Is this idea still on?
It would be awesome if there was a MUD based on various quest settings!
>>
No. 3301 ID: a5b7f7

>>313284
It's my honor to announce (hopefully not prematurely), that it appears this idea is back on. It will be lead by the creative genius of Weaver, with a wide variety of content providers, and drawing on the crucial technical abilities of TLE. Seems like a recipe for awesome to me, but it quite literally just started, so don't be expecting much of anything... ever.

If you'd like to get in on this (and who wouldn't?) hope on to #RUBYMUD. (I think that's the link...)
>>
No. 3302 ID: f579d8

>#RUBYMUD
Sorry to be the asshole here. But having someone like weaver, who's not really known for accepting opposing opinions, naming it after his own stuff doesn't make me optimistic about the whole thing.
>>
No. 3303 ID: c593ec

>>313302
>someone like weaver, who's not really known for accepting opposing opinions
I wasn't aware this is what I was known for.

And for what little it matters, I named it RubyMUD just so it would be identifiable from the original TGMUD, and because it's being made for the #rubyquest audience, not because I'm making it in my own image.
>>
No. 3304 ID: 8e18cd

>>313303

What do you mean "For #RubyQuest"? #tgchan people not allowed?
>>
No. 3305 ID: d41113

>>313302
I'd never heard that either, but having worked with Squeegy, I'm not worried: it's probably physically impossible for Weaver to be worse. The project needs guidance, it needs an involved leader who's willing to work with and direct the actions of the content providers, and I think Weaver can do just that. Hell, we were settling some key options by way of a vote last night in IRC, so it's not like he's making all the decisions. But we do need someone to settle disputes and end deadlocks. That's what a leader is for. If your problem is that the project has a leader, then that's a bit silly, because without a leader absolutely nothing will be accomplished.

>>313304
Yes. That's exactly what it means. And if we see anyone from #tgchan we will chase you out with pitchforks and banhammers. On a less sarcastic note, no, of course not. That's stupid. Why would you even assume that?
>>
No. 3306 ID: bf1e7e

#tgchan is the same audience as #rubyquest anyway, the difference being that #tgchan is where people go to whine about reaver without whining TO reaver.
>>
No. 3307 ID: 29ac94

>#tgchan is where people go to whine about reaver without getting banned
fixed that for you
>>
No. 3316 ID: 632862

>>313307
Perhaps whining shouldn't be done at all. Mature discussion is an option.
>>
No. 3318 ID: 1afd58

>>313307
nice troll post, brohan.
>>
No. 3322 ID: 8e18cd

I kind of wanted to resurrect the old MUD with TLE, resetting all that we done and starting a new with the old formula (Central hub with all quest worlds connected. Sort of like Planescape).

But since Weaver yanked the whole MUD thing along with few very competent people, I guess I'll just toss that idea aside. Shame.
>>
No. 3325 ID: bf1e7e

>>313322

Why not join the project and offer your own insights to help make the MUD as good as it can be?
>>
No. 3327 ID: 8e18cd

>>313325

I'd rather not.
>>
No. 3329 ID: c593ec

>>313322
>Weaver yanked the whole MUD thing
You act like this is some hostile takeover of which I am the sole executor. Like I barged in, grabbed everyone's work out of their loving hands, punched them in the face, and then sold it to foreigners at a premium.
>>
No. 3339 ID: fe0817

Any update on this project? Progress? Abandoned?
>>
No. 3780 ID: e513f1

RUMORS OF OUR DEATH HAVE BEEN GREATLY EXAGGERATED.

We are still set up in #tgmud on irc.rizon.net. Dylan is now providing hosting as TLE is MIA.
>>
No. 3781 ID: f95872

>>313329
CLEARLY THAT IS EXACTLY WHAT HAPPENED!
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