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3641 No. 3641 ID: 78f480

SETTING IDEAS

POST YOURS NOW
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Sterbennung is a dead world.

Its surface is a blasted wasteland, scarred and over radiated by an uncaring and unmerciful sun. It never rained on Sterbennung; it poured, as if the planet’s very own discolored clouds hated it, and attempted to drown it whenever it could. Nothing lived on the surface of Sterbennung. Not even bacteria could survive on its cursed plateaus and rocky valleys. If the heat or the cosmic radiation didn’t kill you, the weather would. Rain would be the least of your worries when the weather came in to play.

But deep, deep down below, below the planet’s surface, far away from its blasphemous sun and murderous weather…

Life flourished. The unique minerals of the earth of the planet gave shelter to its contents, taking the punishing rain and trickling it in as rivers and aquifers and lakes, and it took the burning heat and biting cold and brought it down below, weakened to bearable levels as it came down. Forests of fungi grew large, and stalactites could be mined and transformed to building materials. Down below the dead surface of Sterbennung, a great labyrinth of catacombs and tunnels emerged. Some were made by the planet itself, perhaps pitying the foolish things that attempted to eak out a meager living within its depths.

And the rest were created by the Progenitors.

No one really knew who the Progenitors were. All the inhabitants knew about them was what was learned from the mysterious artifacts they left behind. The Progenitors were hailed as gods, of a sort. They had arrived on Sterbennung within the confines of the Great Metal Shell, the largest of all the artifacts ever found, and the alpha of all life on Sterbennung. The Progenitors had came to Sterbennung, and they had given it its name. They landed- or possible crashed- within it’s deep depths, and using sorcerorous sciences or magics cover the hole which they had come in at. It was hard to tell, but there was just a slight difference between the rocky roofs. And then they created life.

No one knows why they did it. No one knows why they came to Sterbennung, or given it that particular name. No one knows what they were originally called. All they know of the Progenitors are what the Progenitors left behind.

But every child is taught at birth the Starting Words the Progenitors left behind, on an ancient artifact long since ruined by time, that it took so long to translate. The artifact was ruined when it had been finally been uncovered within the confines of the Great Metal Shell. By the time it was uncovered, only a short fragment of information remained on the artifact, in the long forgotten language of the Progenitors. The translation of the fragment is thus:

“…And here we remain, a lost and wounded people, but with a final chance to work as progenitors and preserve Sterbennung.”

Sterbennung.

A Dying Hope.

***

Sterbennung is a dead world.

But deep under its crust, brought forth by the desperate acts of ancestors so old that they are to be forgotten and shrouded by myths, by force of will and to many ancient secrets long since forgotten, the struggle for life marches on.
>>
No. 3642 ID: 1ac39d

the following idea came to me in a dream. before you ask anything, know that i wrote it down right after waking up and i was still kinda tired.

-------------------------------



magi-tech civilizations war for hundreads of years. one is green the other is white. white uses elite forces and weaponry. while the grunts of green are not to powerful they have a secret weapon, the "green light" which can control a group of super advanced robots that can fuse to create a giant robot dragon.
characters include: girl who has been told she is the daughter of a real dragon(mom), she isthe main guys love intrest
a grizzled sarge.
a young man/new recruit (main)
a heavy weapons guy with a scar on his cheek
a magi-tech sorcereress.
and an old woman of exteame power, able to block shots from the mecha dragon for a time.

now that was a vague overview of what it was but it went like this.

start off in a small town that looks like it's out of the 18th century, with thatched roofs and stuff. some green guys are seen walking around and generally being jerks to the populace. cut to two greens in a tower talking about.... something, it was mostly white noise. when suddenly one of their heads seems to explode and the other one looks around for where the shot came from when his get's blown off as well. we look into the sky and see 5 people in white armor falling from the sky and before touchdown employ some kind of air breaking. after landing they start taking out the green guys. one of the greens manages to call for reinforcements before he dies and shortly a swarm of glowing lights appear in the distance. the heavy weapons guy takes a large gun offs his back while the magi-girl pulls off her gloves showing some kind of metal is implanted into her hands she kneels and lowers her head while the guy puts the gun right on her back, she reaches up and jams her fingers into sockets on the sides of the gun and it gets glowing lines all over it. after it fully charges he fires a shot at the green lights, which have gotten much closer, the bolt of light flies towards them and after it gets close enough, detonates, mission killing several lights, but not destroying them, ones hurt but not broken swoop in and carry the broken ones off. after a couple of shots the lights are too close so the whites have to take cover and take pot shots with their weaker guns. soon the lights come into full view and you see that they are some kind of man sized sphere shaped robot with four arms. with a laser of some kind in the center. the closest one takes a shot at the group and dragon girl old up her arms and the beam deflects off of a force-field and flies off. the young man pulls out the radio and calls for evac. after a while of fighting the group starts to glow and teleport out. cut to the location they ported to, a refugee camp for those from the town. in the distance you can still see the lights. the group are congratulated for a successful mission (guess it was hold them off long enough to get civilians out). while sitting around the green lights start to clump together, something no one saw them do before. it zooms in on them and shows them linking arms together to form something. zoom back out and it shows they created some kind of large green dragon, and it fires a mega laser out of it's mouth destroying the town. after which everyone is told to run, anything they can't carry at a run is to be left behind. the dragon then turns and faces the camp and the old woman comes out of a big tent, wearing what looks like high ranking armor. the dragon fires a blast at the camp and she deflects it into space. she is visible exhausted and is down on one knee. she looks back to our main group and tells them to go too. this battle is lost. the best she can do is hold it off long enough for them to escape. sarge looks at her for a moment then nods, tell the rest that they have to go. they leave their guns and start leading the refugees away. after walking a bit another blast is unleashed and the old woman blocks it again but now she is almost laying down. she knows she is going to die so she pulls one of those 'hp to mp' things. now watching our main group the are in a cave leading the refugees away when they hear an explosion and know the old woman died. they give her a moment of silence but keep going. can't mourn the dead if you die too.

cut to some time in the future. presumably after the war but maybe not. our young man and dragon girl are on a date, and in a restaurant after some eating and talking our guy gets on one knee and asks her to marry him, she says yes, hug and a kiss. then i wake up totally confused about what the hell that was.
>>
No. 3644 ID: 43d730

The setting is entirely composed of Manifest Zones like in eberron, but only for the four elemental planes, which don't exist. It's just that some areas are more fire-aspected than others, for example.
The terrain reflects this, with small animals that spit fire, have asbestos skin, and grant a bonus to fire spells as familiars, or they might not need to breathe, move through earth like a xorn, and grant a bonus to earth spells.
Genii are incredibly common, and act as a sort of travel agency for getting people between distant cities, seeing as the wilds aren't very hospitable with the fire-squirrels and whatnot.
They usually travel through another plane, one filled with ruins and undead monstrosities.
The setting is the four elemental planes fused together unevenly due to some divine cock-up or other. The dimension the genii use is the old Prime, after some kind of zombie apocalypse.
>>
No. 3645 ID: 78f480

I got bored last night so I did some crappy little writefaggotry for Sterbennung. This should give some more info on how things go in Sterbennung.
----
They had traveled by the Light Lines, the welcoming railroad of light that lead from the Great Shell into the twisting catacombs of Sterbennung. They had known they had entered dangerous territory when the Light Lines ran out. The Light Lines meant safety and security, the guiding way that lead the children of the Progenitors from the wild untamed depths of the Dark to the shining light of civilization. To wallow in the everlasting guide lights of the Progenitors was to know probable peace. To leave them and enter into the Dark was probable death.

There were three that traveled, for it was dangerous to go out alone, even with the guidance of the Light Lines. The Light Lines may have meant protection from the worst of the creatures that dwelt in the Dark, but there were still some evils that traveled in the light. One was named Ravel, and he was of intensely pale skin and had black, bulbous eyes that penetrated the shroud of the Dark with ease. Ravel carried the Star-Thrower, a breach loaded rifle that fired a deadly ordinance. Another was Tey, and she cut them a path through any obstructing overgrown fungi or plantation, with blade and axe. She carried a machete, and when that proved ineffective, a double-handed axe paved the way. She was their guide, and she knew the dangers of the Dark well. The third was a younger girl by the name of Rexi, and she carried a small compact crs-pistol, powered by the energy stones sometimes found in rare stone deposits.

All firearms they held were ancient gifts of Progenitors, given unto their children so that they may defend themselves from what they must face to survive. The Progenitors knew the dangers of Sterbennung well, for they had created most of them themselves, by accident or design, no one knows.

The three had traveled out on a mission, to retrieve a missing package from a waylaid caravan. While the Light Lines traveled from the Great Shell to all over the catacombs, there were still places where they had broken down, their sacred lines cut by obscene forces of nature as the land rumbled and stone shifted. Even now, patches of the Dark appeared throughout trade lanes and underroads, and the people who traveled them walked softly when forced to pass through. Sometimes, although not often, the trade caravans between settlements didn’t make it all the way through those patches. Their quarry was one of them.

The three advanced carefully as they left the Light Lines. Eventually they found their target. The mushwood wagons of the caravan had been utterly destroyed, its contents strewn across the floor. The beasts that had dragged them onward were mutilated and generally torn to pieces. And over the corpses of their drives, a malformed behemoth hung, its tentacles grasping to the stalactites overhead as its two great crushing claws tore away and separated bone from flesh. From there, a dripping proboscis spewed a gelatinous acid over the bones of the merchants, turning them into a revolting mush, which the beast slurped up eagerly.

At the sight of this, the younger girl screamed out in horror. The beast turned to face them, very little more than a bulbous sphere of tentacles, with nary but a crude set of eyes over an extended proboscis and the pair of crushing claws to mark out its face. The beast moved with frightening speed, throwing itself towards them as it swung its bloated carcass on the overhead stalactites

Ravel barely had time to think, let alone breath, as he clicked off the safety to his rifle and fired a snap shot into the creature’s side. The shot hit its mark- there was a small burst of light as the munitions hit the beast, and then only the whistle-screams of the abomination as its left side exploded into gore. Still the monster came, and the beast swung a claw into his side even as Ravel desperately attempted to fit another load into the breach of his rifle. The sound of breaking ribs was only barely masked by the meaty thump of Ravel hitting the stony cavern wall. Tey spun towards the beast machete in hand, and cleaved several tentacles from its bulk before leaping atop of it and wildly hacking at it with a great cry.

The monster whistled madly as it attempted to shake her off, its claws clicking and clattering as they desperately attempted to stretch themselves to get at Tey. Finally a single tentacle found its way around her main hacking arm, and with a simple practiced motion, broke it in half. Her screams mingled with the beast’s whistling even as she unhooked her long handled axe from her back and swung it single handedly into one of the beast’s eyes.

Another thick ropey tentacle wrapped its self around Tey’s throat before it suddenly dropped her to the ground. There was a sudden stench of melted copper in the air as ten solid KA-CRAK KA-CRAK KA-CRAKS were heard, as Rexi let loose shot after shot into the creature’s already wounded side, the bolts of energy digging deeper and deeper into the monster after each hit. Finally, something within the creature burst, and it grew still. The monsters tentacles grew slack and it fell to the ground in a heap. Rexi was crying.

Tey went over to check if Ravel was still alive. Over her shoulder, she ordered Rexi to search for the package they were hired to retrieve. They would have to follow the Light Lines back to the village regardless. The Dark was no place to travel with wounded.
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